From 634b9dba9bec07c49a474d929b0dce58cc011bd9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 14 Jun 2026 14:45:11 +0200 Subject: [PATCH] Add some new NIDs, update some comments --- Core/HLE/sceKernel.cpp | 3 ++- Core/HLE/sceKernelThread.cpp | 1 + Core/HLE/sceUtility.cpp | 4 ++++ Core/HLE/sceVaudio.cpp | 1 + 4 files changed, 8 insertions(+), 1 deletion(-) diff --git a/Core/HLE/sceKernel.cpp b/Core/HLE/sceKernel.cpp index 952f04c47c..ddae1e157b 100644 --- a/Core/HLE/sceKernel.cpp +++ b/Core/HLE/sceKernel.cpp @@ -94,7 +94,6 @@ #include "sceOpenPSID.h" #include "sceHttp.h" #include "Core/Util/PPGeDraw.h" -#include "sceHttp.h" /* 17: [MIPS32 R4K 00000000 ]: Loader: Type: 1 Vaddr: 00000000 Filesz: 2856816 Memsz: 2856816 @@ -945,6 +944,7 @@ const HLEFunction ThreadManForKernel[] = {0xB736E9FF, &WrapI_IU, "sceKernelFreeVpl", 'i', "ix", HLE_KERNEL_SYSCALL }, {0x1D371B8A, &WrapI_IU, "sceKernelCancelVpl", 'i', "ix", HLE_KERNEL_SYSCALL }, {0x39810265, &WrapI_IU, "sceKernelReferVplStatus", 'i', "ip", HLE_KERNEL_SYSCALL }, + {0xBC31C1B9, nullptr, "sceKernelExtendKernelStack"}, }; void Register_ThreadManForUser() @@ -974,6 +974,7 @@ const HLEFunction LoadExecForKernel[] = {0XA3D5E142, nullptr, "sceKernelExitVSHVSH", '?', "" }, {0X28D0D249, &WrapI_CU, "sceKernelLoadExecVSHMs2", 'i', "sx" }, {0x6D302D3D, &WrapV_V, "sceKernelExitVSHKernel", 'v', "x", HLE_KERNEL_SYSCALL },// when called in game mode it will have the same effect that sceKernelExitGame + {0x05572A5F, &WrapV_V, "sceKernelExitGame", 'v', "", HLE_KERNEL_SYSCALL }, }; void Register_LoadExecForKernel() diff --git a/Core/HLE/sceKernelThread.cpp b/Core/HLE/sceKernelThread.cpp index edb07ee7be..6dcd483909 100644 --- a/Core/HLE/sceKernelThread.cpp +++ b/Core/HLE/sceKernelThread.cpp @@ -3490,6 +3490,7 @@ int sceKernelRegisterExitCallback(SceUID cbId) return hleLogDebug(Log::sceKernel, 0); } +// Update the exit callback status? int LoadExecForUser_362A956B() { WARN_LOG_REPORT(Log::sceKernel, "LoadExecForUser_362A956B()"); diff --git a/Core/HLE/sceUtility.cpp b/Core/HLE/sceUtility.cpp index 881828be1c..70c71c9f2b 100644 --- a/Core/HLE/sceUtility.cpp +++ b/Core/HLE/sceUtility.cpp @@ -1591,6 +1591,10 @@ const HLEFunction sceUtility[] = {0XECE1D3E5, nullptr, "sceUtility_ECE1D3E5", '?', "" }, {0XEF3582B2, nullptr, "sceUtility_EF3582B2", '?', "" }, + {0x05e242a1, nullptr, "sceUtility_05e242a1", '?', "" }, + {0x644b513b, nullptr, "sceUtility_644b513b", '?', "" }, + {0x043ebe3e, nullptr, "sceUtility_043ebe3e", '?', "" }, + // Fake functions for PPSSPP's use. {0xC0DE0001, &WrapI_I, "__UtilityFinishDialog", 'i', "i" }, {0xC0DE0002, &WrapI_I, "__UtilityWorkUs", 'i', "i" }, diff --git a/Core/HLE/sceVaudio.cpp b/Core/HLE/sceVaudio.cpp index aece55addc..1bcc634a75 100644 --- a/Core/HLE/sceVaudio.cpp +++ b/Core/HLE/sceVaudio.cpp @@ -88,6 +88,7 @@ static u32 sceVaudioSetEffectType(int effectType, int vol) { return 0; } +// SensMe shows that this controls the automatic audio volume normalizer static u32 sceVaudioSetAlcMode(int alcMode) { ERROR_LOG_REPORT(Log::sceAudio, "UNIMPL sceVaudioSetAlcMode(%i)", alcMode); return 0;