Make more strings translatable.

This commit is contained in:
Yaroslav committed 2013-08-11 22:25:50 +07:00
1 parent da1c59fa75
commit 62835aad40
6 files changed
+34 -25

No files matched your search

+19 -14
View File
@@ -35,6 +35,7 @@
#include "UI/ui_atlas.h"
#include "Core/Config.h"
#include "GPU/GPUInterface.h"
#include "i18n/i18n.h"
#ifdef _WIN32
namespace MainWindow {
@@ -338,6 +339,8 @@ void MainScreen::CreateViews() {
// Scrolling action menu to the right.
using namespace UI;
I18NCategory *m = GetI18NCategory("MainMenu");
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
@@ -357,9 +360,9 @@ void MainScreen::CreateViews() {
scrollAllGames->Add(tabAllGames);
scrollHomebrew->Add(tabHomebrew);
leftColumn->AddTab("Recent", scrollRecentGames);
leftColumn->AddTab("Games", scrollAllGames);
leftColumn->AddTab("Homebrew & Demos", scrollHomebrew);
leftColumn->AddTab(m->T("Recent"), scrollRecentGames);
leftColumn->AddTab(m->T("Games"), scrollAllGames);
leftColumn->AddTab(m->T("Homebrew & Demos"), scrollHomebrew);
tabRecentGames->OnChoice.Handle(this, &MainScreen::OnGameSelected);
tabAllGames->OnChoice.Handle(this, &MainScreen::OnGameSelected);
@@ -384,12 +387,12 @@ void MainScreen::CreateViews() {
rightColumn->Add(rightColumnItems);
#ifdef _WIN32
rightColumnItems->Add(new Choice("Load..."))->OnClick.Handle(this, &MainScreen::OnLoadFile);
rightColumnItems->Add(new Choice(m->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
#endif
rightColumnItems->Add(new Choice("Settings"))->OnClick.Handle(this, &MainScreen::OnSettings);
rightColumnItems->Add(new Choice("Exit"))->OnClick.Handle(this, &MainScreen::OnExit);
rightColumnItems->Add(new Choice("Credits"))->OnClick.Handle(this, &MainScreen::OnCredits);
rightColumnItems->Add(new Choice("Support PPSSPP"))->OnClick.Handle(this, &MainScreen::OnSupport);
rightColumnItems->Add(new Choice(m->T("Settings")))->OnClick.Handle(this, &MainScreen::OnSettings);
rightColumnItems->Add(new Choice(m->T("Exit")))->OnClick.Handle(this, &MainScreen::OnExit);
rightColumnItems->Add(new Choice(m->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
rightColumnItems->Add(new Choice(m->T("Support PPSSPP")))->OnClick.Handle(this, &MainScreen::OnSupport);
}
void MainScreen::sendMessage(const char *message, const char *value) {
@@ -479,6 +482,8 @@ GamePauseScreen::~GamePauseScreen() {
void GamePauseScreen::CreateViews() {
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
I18NCategory *gs = GetI18NCategory("Graphics");
I18NCategory *i = GetI18NCategory("Pause");
root_ = new LinearLayout(ORIENT_HORIZONTAL);
@@ -497,8 +502,8 @@ void GamePauseScreen::CreateViews() {
saveSlots_->AddChoice("4");
saveSlots_->SetSelection(g_Config.iCurrentStateSlot);
leftColumnItems->Add(new Choice("Save State"))->OnClick.Handle(this, &GamePauseScreen::OnSaveState);
leftColumnItems->Add(new Choice("Load State"))->OnClick.Handle(this, &GamePauseScreen::OnLoadState);
leftColumnItems->Add(new Choice(gs->T("Save State")))->OnClick.Handle(this, &GamePauseScreen::OnSaveState);
leftColumnItems->Add(new Choice(gs->T("Load State")))->OnClick.Handle(this, &GamePauseScreen::OnLoadState);
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(rightColumn);
@@ -506,10 +511,10 @@ void GamePauseScreen::CreateViews() {
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
rightColumn->Add(rightColumnItems);
rightColumnItems->Add(new Choice("Continue"))->OnClick.Handle(this, &GamePauseScreen::OnContinue);
rightColumnItems->Add(new Choice("Game Settings"))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
rightColumnItems->Add(new Choice("Main Settings"))->OnClick.Handle(this, &GamePauseScreen::OnMainSettings);
rightColumnItems->Add(new Choice("Exit to menu"))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
rightColumnItems->Add(new Choice(i->T("Continue")))->OnClick.Handle(this, &GamePauseScreen::OnContinue);
rightColumnItems->Add(new Choice(i->T("Game Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
rightColumnItems->Add(new Choice(i->T("Main Settings")))->OnClick.Handle(this, &GamePauseScreen::OnMainSettings);
rightColumnItems->Add(new Choice(i->T("Exit to menu")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
}
UI::EventReturn GamePauseScreen::OnMainSettings(UI::EventParams &e) {