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https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 09:39:33 +01:00
Make more strings translatable.
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@@ -35,6 +35,7 @@
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#include "UI/ui_atlas.h"
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#include "Core/Config.h"
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#include "GPU/GPUInterface.h"
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#include "i18n/i18n.h"
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#ifdef _WIN32
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namespace MainWindow {
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@@ -338,6 +339,8 @@ void MainScreen::CreateViews() {
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// Scrolling action menu to the right.
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using namespace UI;
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I18NCategory *m = GetI18NCategory("MainMenu");
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Margins actionMenuMargins(0, 100, 15, 0);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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@@ -357,9 +360,9 @@ void MainScreen::CreateViews() {
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scrollAllGames->Add(tabAllGames);
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scrollHomebrew->Add(tabHomebrew);
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leftColumn->AddTab("Recent", scrollRecentGames);
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leftColumn->AddTab("Games", scrollAllGames);
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leftColumn->AddTab("Homebrew & Demos", scrollHomebrew);
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leftColumn->AddTab(m->T("Recent"), scrollRecentGames);
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leftColumn->AddTab(m->T("Games"), scrollAllGames);
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leftColumn->AddTab(m->T("Homebrew & Demos"), scrollHomebrew);
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tabRecentGames->OnChoice.Handle(this, &MainScreen::OnGameSelected);
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tabAllGames->OnChoice.Handle(this, &MainScreen::OnGameSelected);
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@@ -384,12 +387,12 @@ void MainScreen::CreateViews() {
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rightColumn->Add(rightColumnItems);
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#ifdef _WIN32
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rightColumnItems->Add(new Choice("Load..."))->OnClick.Handle(this, &MainScreen::OnLoadFile);
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rightColumnItems->Add(new Choice(m->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
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#endif
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rightColumnItems->Add(new Choice("Settings"))->OnClick.Handle(this, &MainScreen::OnSettings);
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rightColumnItems->Add(new Choice("Exit"))->OnClick.Handle(this, &MainScreen::OnExit);
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rightColumnItems->Add(new Choice("Credits"))->OnClick.Handle(this, &MainScreen::OnCredits);
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rightColumnItems->Add(new Choice("Support PPSSPP"))->OnClick.Handle(this, &MainScreen::OnSupport);
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rightColumnItems->Add(new Choice(m->T("Settings")))->OnClick.Handle(this, &MainScreen::OnSettings);
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rightColumnItems->Add(new Choice(m->T("Exit")))->OnClick.Handle(this, &MainScreen::OnExit);
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rightColumnItems->Add(new Choice(m->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
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rightColumnItems->Add(new Choice(m->T("Support PPSSPP")))->OnClick.Handle(this, &MainScreen::OnSupport);
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}
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void MainScreen::sendMessage(const char *message, const char *value) {
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@@ -479,6 +482,8 @@ GamePauseScreen::~GamePauseScreen() {
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void GamePauseScreen::CreateViews() {
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using namespace UI;
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Margins actionMenuMargins(0, 100, 15, 0);
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I18NCategory *gs = GetI18NCategory("Graphics");
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I18NCategory *i = GetI18NCategory("Pause");
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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@@ -497,8 +502,8 @@ void GamePauseScreen::CreateViews() {
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saveSlots_->AddChoice("4");
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saveSlots_->SetSelection(g_Config.iCurrentStateSlot);
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leftColumnItems->Add(new Choice("Save State"))->OnClick.Handle(this, &GamePauseScreen::OnSaveState);
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leftColumnItems->Add(new Choice("Load State"))->OnClick.Handle(this, &GamePauseScreen::OnLoadState);
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leftColumnItems->Add(new Choice(gs->T("Save State")))->OnClick.Handle(this, &GamePauseScreen::OnSaveState);
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leftColumnItems->Add(new Choice(gs->T("Load State")))->OnClick.Handle(this, &GamePauseScreen::OnLoadState);
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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root_->Add(rightColumn);
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@@ -506,10 +511,10 @@ void GamePauseScreen::CreateViews() {
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ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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rightColumn->Add(rightColumnItems);
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rightColumnItems->Add(new Choice("Continue"))->OnClick.Handle(this, &GamePauseScreen::OnContinue);
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rightColumnItems->Add(new Choice("Game Settings"))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
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rightColumnItems->Add(new Choice("Main Settings"))->OnClick.Handle(this, &GamePauseScreen::OnMainSettings);
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rightColumnItems->Add(new Choice("Exit to menu"))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
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rightColumnItems->Add(new Choice(i->T("Continue")))->OnClick.Handle(this, &GamePauseScreen::OnContinue);
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rightColumnItems->Add(new Choice(i->T("Game Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(i->T("Main Settings")))->OnClick.Handle(this, &GamePauseScreen::OnMainSettings);
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rightColumnItems->Add(new Choice(i->T("Exit to menu")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
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}
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UI::EventReturn GamePauseScreen::OnMainSettings(UI::EventParams &e) {
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