Merge pull request #12836 from unknownbrackets/d3d-depth

D3D11: Always use accurate depth
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2020-04-19 14:02:50 +02:00
commit 5fbe369fd0
3 files changed
+12 -12

No files matched your search

+3 -1
View File
@@ -749,8 +749,10 @@ namespace MainWindow {
case ID_OPTIONS_FRAMESKIP_AUTO:
g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE)
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
g_Config.iRenderingMode = FB_BUFFERED_MODE;
NativeMessageReceived("gpu_resized", "");
}
break;
case ID_TEXTURESCALING_AUTO: setTexScalingMultiplier(TEXSCALING_AUTO); break;