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Merge pull request #12836 from unknownbrackets/d3d-depth
D3D11: Always use accurate depth
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@@ -749,8 +749,10 @@ namespace MainWindow {
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case ID_OPTIONS_FRAMESKIP_AUTO:
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g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
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if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE)
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if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
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g_Config.iRenderingMode = FB_BUFFERED_MODE;
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NativeMessageReceived("gpu_resized", "");
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}
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break;
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case ID_TEXTURESCALING_AUTO: setTexScalingMultiplier(TEXSCALING_AUTO); break;
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