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DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
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@@ -303,7 +303,7 @@ void WriteUnchecked_U8(const u8 _iValue, const u32 _Address)
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WriteToHardware<u8>(_Address, _iValue);
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}
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void WriteUnchecked_U8(const u16 _iValue, const u32 _Address)
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void WriteUnchecked_U16(const u16 _iValue, const u32 _Address)
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{
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WriteToHardware<u16>(_Address, _iValue);
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}
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