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https://github.com/hrydgard/ppsspp.git
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Lots of logging and cleanup.
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@@ -55,42 +55,82 @@
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#include "Core/HLE/sceNetInet.h"
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#include "Core/HLE/sceNetResolver.h"
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// Should probably add accessors around these.
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bool g_netInited;
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bool g_netApctlInited;
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SceNetApctlInfoInternal netApctlInfo;
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u32 netApctlState;
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u32 netDropRate = 0;
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u32 netDropDuration = 0;
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u32 netPoolAddr = 0;
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u32 netThread1Addr = 0;
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u32 netThread2Addr = 0;
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static u32 netDropRate = 0;
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static u32 netDropDuration = 0;
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static u32 netPoolAddr = 0;
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static u32 netThread1Addr = 0;
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static u32 netThread2Addr = 0;
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static struct SceNetMallocStat netMallocStat;
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static std::map<int, ApctlHandler> apctlHandlers;
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const char * const defaultNetConfigName = "NetConf";
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const char * const defaultNetSSID = "Wifi"; // fake AP/hotspot
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static const char *const defaultNetConfigName = "NetConf";
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static const char *const defaultNetSSID = "Wifi"; // fake AP/hotspot
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int netApctlInfoId = 0;
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SceNetApctlInfoInternal netApctlInfo;
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static int netApctlInfoId = 0;
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bool g_netApctlInited;
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u32 netApctlState;
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u32 apctlProdCodeAddr = 0;
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u32 apctlThreadHackAddr = 0;
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u32_le apctlThreadCode[3];
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SceUID apctlThreadID = 0;
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int apctlStateEvent = -1;
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int actionAfterApctlMipsCall;
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std::recursive_mutex apctlEvtMtx;
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std::deque<ApctlArgs> apctlEvents;
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static u32 apctlProdCodeAddr = 0;
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static u32 apctlThreadHackAddr = 0;
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static u32_le apctlThreadCode[3];
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static SceUID apctlThreadID = 0;
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static int apctlStateEvent = -1;
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static int actionAfterApctlMipsCall;
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static std::recursive_mutex apctlEvtMtx;
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static std::deque<ApctlArgs> apctlEvents;
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// Loaded auto-config
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InfraDNSConfig g_infraDNSConfig;
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// Currently loaded auto-config
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static InfraDNSConfig g_infraDNSConfig;
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static u32 Net_Term();
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static int NetApctl_Term();
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static void NetApctl_InitDefaultInfo();
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static void NetApctl_InitInfo(int confId);
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const InfraDNSConfig &GetInfraDNSConfig() {
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return g_infraDNSConfig;
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}
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std::string InfraDNSConfig::ToString() const {
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char temp[2000];
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StringWriter w(temp);
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if (!loaded) {
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return "InfraDNSConfig not loaded.";
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}
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if (!gameName.empty()) {
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w.C("Game: ").W(gameName).endl();
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}
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w.C("State: ");
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switch (state) {
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case InfraGameState::NotWorking: w.C("Not working").endl(); break;
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case InfraGameState::Working: w.C("Working").endl(); break;
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case InfraGameState::Unknown: w.C("Unknown").endl(); break;
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}
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w.C("connectAdhocForGrouping: ").B(connectAdHocForGrouping).endl();
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w.C("DNS: ").W(dns).endl();
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if (!dyn_dns.empty()) {
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w.C("DynDNS: ").W(dyn_dns).endl();
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}
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if (!fixedDNS.empty()) {
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w.C("Fixed DNS").endl();
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for (auto iter : fixedDNS) {
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w.F("%s -> %s", iter.first.c_str(), iter.second.c_str()).endl();
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}
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}
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if (!revivalTeam.empty()) {
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w.F("Revival team: ").W(revivalTeam).C(" (").W(revivalTeamURL).C(")").endl();
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}
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w.F("Comment: ").W(comment).endl();
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return std::string(w.as_view());
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}
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u32 Net_Term();
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int NetApctl_Term();
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void NetApctl_InitDefaultInfo();
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void NetApctl_InitInfo(int confId);
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bool IsNetworkConnected() {
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// TODO: Tweak this.
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@@ -271,6 +311,8 @@ bool LoadDNSForGameID(std::string_view gameID, std::string_view jsonStr, InfraDN
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}
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dns->loaded = true;
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NOTICE_LOG(Log::sceNet, "Loaded DNS config from JSON: %s", dns->ToString().c_str());
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return true;
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}
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@@ -346,11 +388,13 @@ void StartInfraJsonDownload() {
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bool PollInfraJsonDownload(std::string *jsonOutput) {
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if (!g_Config.bInfrastructureAutoDNS) {
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INFO_LOG(Log::sceNet, "Auto DNS disabled, returning success");
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jsonOutput->clear();
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return true;
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}
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if (g_Config.bDontDownloadInfraJson) {
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NOTICE_LOG(Log::sceNet, "As specified by the ini setting DontDownloadInfraJson, using infra-dns.json from /assets");
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NOTICE_LOG(Log::sceNet, "As specified by the ini setting DontDownloadInfraJson, using infra-dns.json directly from /assets");
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size_t jsonSize = 0;
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std::unique_ptr<uint8_t[]> jsonStr(g_VFS.ReadFile("infra-dns.json", &jsonSize));
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if (!jsonStr) {
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@@ -478,6 +522,8 @@ void __NetCallbackInit() {
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}
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void __NetInit() {
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g_infraDNSConfig = InfraDNSConfig();
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// Windows: Assuming WSAStartup already called beforehand
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portOffset = g_Config.iPortOffset;
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isOriPort = g_Config.bEnableUPnP && g_Config.bUPnPUseOriginalPort;
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