Remove sleeps and timed polling from networking

Socket waits now block in select() on the socket plus a wake or cancel
socket (Common/Net/Cancel), so a stop or cancel ends them at once.

- HTTP: cancel flags become net::CancelToken; Connect waits once on all
  addresses, receives wait instead of spinning, no DNS retry sleep.
- Adhoc: the friend finder and adhoc server block on their sockets with
  a wake socket and a deadline; matching runs on a CoreTiming tick
  instead of two threads (savestate section bumped).
- sceNetInet select/poll check without blocking and park the HLE thread,
  re-checked from a CoreTiming event until ready or the emulated
  timeout.
- Vendor the aemu_postoffice client (was a submodule) with no sleeps:
  waits on the socket, close via shutdown and an eventcount, cancelable
  connects, and lock-free session slot claims.
- PortManager waits without a timeout; PSP_InitWait replaces the
  headless boot poll.
- TimeUtil: sleep_us/sleep_ms only outside the core; sleep_precise,
  sleep_random, yield and the Windows timer period are gone.
- Unit test for the socket waits.
This commit is contained in:
libretroadmin committed 2026-10-08 17:58:46 +02:00
1 parent 9f13f0f051
commit 5f0f72bfda
58 files changed
+3822 -763

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@@ -265,7 +265,6 @@ size_t HTTPFileLoader::ReadAt(s64 absolutePos, size_t bytes, void *data, Flags f
void HTTPFileLoader::Connect(double timeout) {
if (!connected_) {
cancel_ = false;
connected_ = client_.Connect(3, timeout, &cancel_);
}
}