From 5e829f06e8bd59bf188f370ef0cdec05164f931a Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 25 Aug 2014 01:39:04 -0700 Subject: [PATCH] d3d: Fix a shader compiler error. --- GPU/Directx9/VertexShaderGeneratorDX9.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/Directx9/VertexShaderGeneratorDX9.cpp b/GPU/Directx9/VertexShaderGeneratorDX9.cpp index ef8a6c7b3a..9aed660b24 100644 --- a/GPU/Directx9/VertexShaderGeneratorDX9.cpp +++ b/GPU/Directx9/VertexShaderGeneratorDX9.cpp @@ -538,7 +538,7 @@ void GenerateVertexShaderDX9(int prim, char *buffer, bool useHWTransform) { { static const char *rescaleuv[4] = {"", " * 1.9921875", " * 1.999969482421875", ""}; // 2*127.5f/128.f, 2*32767.5f/32768.f, 1.0f}; const char *factor = rescaleuv[(vertType & GE_VTYPE_TC_MASK) >> GE_VTYPE_TC_SHIFT]; - temp_tc = StringFromFormat("float4(a_texcoord.xy %s, 0.0, 1.0)", factor); + temp_tc = StringFromFormat("float4(In.texcoord.xy %s, 0.0, 1.0)", factor); } break; case GE_PROJMAP_NORMALIZED_NORMAL: // Use normalized transformed normal as source