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Config: Specify/save game title on load too.
Needed when we load and then save, of course.
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@@ -202,7 +202,7 @@ void EmuScreen::bootGame(const std::string &filename) {
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return;
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if (!info->id.empty()) {
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g_Config.loadGameConfig(info->id);
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g_Config.loadGameConfig(info->id, info->GetTitle());
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// Reset views in case controls are in a different place.
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RecreateViews();
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