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Delete some left behind unused code
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@@ -27,11 +27,9 @@
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#ifdef _WIN32
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#include "CommonWindows.h"
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#ifndef _XBOX
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#include <shlobj.h> // for SHGetFolderPath
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#include <shellapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#endif
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#include <io.h>
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#include <direct.h> // getcwd
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#else
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@@ -711,7 +709,6 @@ void openIniFile(const std::string fileName) {
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std::string GetCurrentDir()
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{
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char *dir;
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#ifndef _XBOX
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// Get the current working directory (getcwd uses malloc)
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if (!(dir = __getcwd(NULL, 0))) {
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@@ -722,28 +719,19 @@ std::string GetCurrentDir()
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std::string strDir = dir;
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free(dir);
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return strDir;
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#else
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return "game:\\";
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#endif
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}
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// Sets the current directory to the given directory
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bool SetCurrentDir(const std::string &directory)
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{
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#ifndef _XBOX
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return __chdir(directory.c_str()) == 0;
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#else
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return false;
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#endif
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}
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const std::string &GetExeDirectory()
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{
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static std::string ExePath;
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if (ExePath.empty())
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#ifndef _XBOX
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{
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if (ExePath.empty()) {
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#ifdef _WIN32
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TCHAR program_path[4096] = {0};
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GetModuleFileName(NULL, program_path, ARRAY_SIZE(program_path) - 1);
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@@ -789,10 +777,6 @@ const std::string &GetExeDirectory()
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}
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return ExePath;
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#else
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static std::wstring ExePath = L"game:\\";
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return ExePath;
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#endif
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}
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@@ -880,7 +864,6 @@ bool IOFile::Flush()
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bool IOFile::Resize(u64 size)
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{
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#ifndef _XBOX
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if (!IsOpen() || 0 !=
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#ifdef _WIN32
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// ector: _chsize sucks, not 64-bit safe
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@@ -894,10 +877,6 @@ bool IOFile::Resize(u64 size)
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m_good = false;
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return m_good;
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#else
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// TODO: Implement.
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return false;
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#endif
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}
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} // namespace
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