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Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
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@@ -386,6 +386,7 @@ static int DefaultAndroidHwScale() {
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static ConfigSetting graphicsSettings[] = {
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ConfigSetting("ShowFPSCounter", &g_Config.iShowFPSCounter, 0),
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ReportedConfigSetting("GPUBackend", &g_Config.iGPUBackend, 0),
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ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, &DefaultRenderingMode),
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ConfigSetting("SoftwareRendering", &g_Config.bSoftwareRendering, false),
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ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true),
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@@ -1060,5 +1061,3 @@ void Config::GetReportingInfo(UrlEncoder &data) {
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}
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}
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}
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