Switch to PPSSPP's assert functions (don't use the system's)

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Henrik Rydgård committed 2020-08-16 10:01:10 +02:00
1 parent c5147c01a0
commit 5d64fc5ff1
49 files changed
+142 -180

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+3 -3
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@@ -254,7 +254,7 @@ VkSampler SamplerCache::GetOrCreateSampler(const SamplerCacheKey &key) {
samp.mipLodBias = (float)(int32_t)key.lodBias * (1.0f / 256.0f);
VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler);
assert(res == VK_SUCCESS);
_assert_(res == VK_SUCCESS);
cache_.Insert(key, sampler);
return sampler;
}
@@ -351,7 +351,7 @@ void TextureCacheVulkan::DeviceRestore(VulkanContext *vulkan, Draw::DrawContext
vulkan_ = vulkan;
draw_ = draw;
assert(!allocator_);
_assert_(!allocator_);
allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
samplerCache_.DeviceRestore(vulkan);
@@ -1124,7 +1124,7 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
dstFmt = (VkFormat)fmt;
// We always end up at 8888. Other parts assume this.
assert(dstFmt == VULKAN_8888_FORMAT);
_assert_(dstFmt == VULKAN_8888_FORMAT);
bpp = sizeof(u32);
decPitch = w * bpp;