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Switch to PPSSPP's assert functions (don't use the system's)
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@@ -113,7 +113,7 @@ static bool StreamBufferToDataURI(DebuggerRequest &req, const GPUDebugBuffer &bu
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req.ws->AddFragment(false, Base64Encode(ctx->buf, ctx->bufSize));
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ctx->bufSize = 0;
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}
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assert(ctx->bufSize == 0 || length == 0);
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_assert_(ctx->bufSize == 0 || length == 0);
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// Save bytes that would result in padding for next time.
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size_t toBuffer = length % 3;
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@@ -241,7 +241,7 @@ static void GenericStreamBuffer(DebuggerRequest &req, std::function<bool(const G
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if (!func(buf)) {
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return req.Fail("Could not download output");
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}
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assert(buf != nullptr);
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_assert_(buf != nullptr);
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if (type == "base64") {
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StreamBufferToBase64(req, *buf);
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