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OpenXR - Automatically switch between fullscreen/VR
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@@ -48,10 +48,6 @@
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#include "UI/OnScreenDisplay.h"
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#include "UI/GameInfoCache.h"
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#ifdef OPENXR
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#include <VR/VRRenderer.h>
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#endif
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AsyncImageFileView::AsyncImageFileView(const Path &filename, UI::ImageSizeMode sizeMode, UI::LayoutParams *layoutParams)
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: UI::Clickable(layoutParams), canFocus_(true), filename_(filename), color_(0xFFFFFFFF), sizeMode_(sizeMode), textureFailed_(false), fixedSizeW_(0.0f), fixedSizeH_(0.0f) {}
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@@ -368,10 +364,6 @@ GamePauseScreen::~GamePauseScreen() {
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}
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void GamePauseScreen::CreateViews() {
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#ifdef OPENXR
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VR_SetMode(VR_MODE_FLAT_SCREEN);
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#endif
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static const int NUM_SAVESLOTS = 5;
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using namespace UI;
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