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Actually, mark BGR5650 as full alpha.
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@@ -1002,7 +1002,7 @@ void TextureCache::SetTexture() {
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int h = 1 << ((gstate.texsize[0] >> 8) & 0xf);
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gstate_c.actualTextureHeight = h;
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gstate_c.flipTexture = true;
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gstate_c.textureFullAlpha = false;
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gstate_c.textureFullAlpha = entry->framebuffer->format == GE_FORMAT_565;
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entry->lastFrame = gpuStats.numFrames;
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return;
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}
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