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synced 2026-10-12 22:10:29 +02:00
Cleanup and more sensible defaults for current directory
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@@ -431,10 +431,10 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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#endif
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g_VFS.Register("", new DirectoryReader(Path(savegame_dir)));
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#if !PPSSPP_PLATFORM(WINDOWS)
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g_Config.defaultCurrentDirectory = Path("/");
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#if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MAC)
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g_Config.defaultCurrentDirectory = Path(System_GetProperty(SYSPROP_USER_DOCUMENTS_DIR));
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#else
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g_Config.defaultCurrentDirectory = GetSysDirectory(DIRECTORY_GAME);
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g_Config.defaultCurrentDirectory = Path("/");
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#endif
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#if !PPSSPP_PLATFORM(UWP)
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@@ -482,7 +482,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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// Attempt to create directories after reading the path.
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if (!System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE)) {
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CreateDirectoriesAndroid();
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CreateSysDirectories();
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}
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#elif PPSSPP_PLATFORM(UWP) && !defined(__LIBRETRO__)
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Path memstickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt";
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@@ -510,7 +510,6 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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g_Config.memStickDirectory = DarwinFileSystemServices::appropriateMemoryStickDirectoryToUse();
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g_Config.flash0Directory = Path(std::string(external_dir)) / "flash0";
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#elif PPSSPP_PLATFORM(MAC)
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g_Config.defaultCurrentDirectory = Path(getenv("HOME"));
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g_Config.memStickDirectory = DarwinFileSystemServices::appropriateMemoryStickDirectoryToUse();
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g_Config.flash0Directory = Path(std::string(external_dir)) / "flash0";
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#elif PPSSPP_PLATFORM(SWITCH)
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@@ -805,6 +804,8 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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std::string sysName = System_GetProperty(SYSPROP_NAME);
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isOuya = KeyMap::IsOuya(sysName);
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ERROR_LOG(G3D, "Backend: %d", g_Config.iGPUBackend);
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// We do this here, instead of in NativeInitGraphics, because the display may be reset.
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// When it's reset we don't want to forget all our managed things.
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CheckFailedGPUBackends();
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@@ -1213,15 +1214,12 @@ void HandleGlobalMessage(const std::string &msg, const std::string &value) {
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Core_SetPowerSaving(value != "false");
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}
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else if (msg == "permission_granted" && value == "storage") {
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#if PPSSPP_PLATFORM(ANDROID)
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CreateDirectoriesAndroid();
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#endif
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CreateSysDirectories();
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// We must have failed to load the config before, so load it now to avoid overwriting the old config
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// with a freshly generated one.
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// NOTE: If graphics backend isn't what's in the config (due to error fallback, or not matching the default
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// and then getting permission), it will get out of sync. So we save and restore g_Config.iGPUBackend.
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// Ideally we should simply reinitialize graphics to the mode from the config, but there are potential issues
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// and I can't risk it before 1.9.0.
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// Ideally we should simply reinitialize graphics to the mode from the config, but there are potential issues.
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int gpuBackend = g_Config.iGPUBackend;
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INFO_LOG(IO, "Reloading config after storage permission grant.");
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g_Config.Reload();
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