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Implement vertex preview in the new Ge debugger
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@@ -902,14 +902,14 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
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if (lastCpuStepCount_ != Core_GetSteppingCounter()) {
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lastCpuStepCount_ = Core_GetSteppingCounter();
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disasm_.View().NotifyStep();
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disasm_.NotifyStep();
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}
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if (lastGpuStepCount_ != GPUStepping::GetSteppingCounter()) {
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// A GPU step has happened since last time. This means that we should re-center the cursor.
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// Snapshot();
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lastGpuStepCount_ = GPUStepping::GetSteppingCounter();
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geDebugger_.View().NotifyStep();
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geDebugger_.NotifyStep();
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}
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ImControl control{};
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