Implement vertex preview in the new Ge debugger

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Henrik Rydgård committed 2024-12-12 23:36:29 +01:00
1 parent 50fd2ea1b7
commit 5aeef924d2
7 files changed
+93 -9

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@@ -902,14 +902,14 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
if (lastCpuStepCount_ != Core_GetSteppingCounter()) {
lastCpuStepCount_ = Core_GetSteppingCounter();
disasm_.View().NotifyStep();
disasm_.NotifyStep();
}
if (lastGpuStepCount_ != GPUStepping::GetSteppingCounter()) {
// A GPU step has happened since last time. This means that we should re-center the cursor.
// Snapshot();
lastGpuStepCount_ = GPUStepping::GetSteppingCounter();
geDebugger_.View().NotifyStep();
geDebugger_.NotifyStep();
}
ImControl control{};