GPU: Force reinterpret off without copy image.

Also, assert we have it when using it, since there's ifs.
This commit is contained in:
Unknown W. Brackets committed 2021-02-12 20:40:21 -08:00
1 parent c1fa4958d9
commit 5aa3e3180f
2 files changed
+5

No files matched your search

+3
View File
@@ -551,6 +551,9 @@ void FramebufferManagerCommon::ReinterpretFramebuffer(VirtualFramebuffer *vfb, G
bool doReinterpret = PSP_CoreParameter().compat.flags().ReinterpretFramebuffers &&
(lang == HLSL_D3D11 || lang == GLSL_VULKAN || lang == GLSL_3xx);
// Copy image required for now.
if (!gstate_c.Supports(GPU_SUPPORTS_COPY_IMAGE))
doReinterpret = false;
if (!doReinterpret) {
// Fake reinterpret - just clear the way we always did on Vulkan. Just clear color and stencil.
if (oldFormat == GE_FORMAT_565) {