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Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
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@@ -315,6 +315,9 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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speedhacks->Get("PrescaleUV", &bPrescaleUV, false);
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speedhacks->Get("DisableAlphaTest", &bDisableAlphaTest, false);
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IniFile::Section *jitConfig = iniFile.GetOrCreateSection("JIT");
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jitConfig->Get("DiscardRegsOnJRRA", &bDiscardRegsOnJRRA, false);
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INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str());
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bSaveSettings = true;
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