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Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
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@@ -23,6 +23,7 @@
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#include "StdMutex.h"
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#include "CoreTiming.h"
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#include "Core.h"
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#include "HLE/sceKernelThread.h"
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int CPU_HZ = 222000000;
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