diff --git a/ext/vma/vk_mem_alloc.h b/ext/vma/vk_mem_alloc.h index 3fda4d3ebe..79c2ae0b33 100644 --- a/ext/vma/vk_mem_alloc.h +++ b/ext/vma/vk_mem_alloc.h @@ -1,5 +1,5 @@ // -// Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. +// Copyright (c) 2017-2024 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal @@ -43,7 +43,7 @@ /** \mainpage Vulkan Memory Allocator -Version 3.1.0-development +Version 3.1.0 Copyright (c) 2017-2024 Advanced Micro Devices, Inc. All rights reserved. \n License: MIT \n @@ -57,62 +57,62 @@ See also: [product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-me - User guide - \subpage quick_start - - [Project setup](@ref quick_start_project_setup) - - [Initialization](@ref quick_start_initialization) - - [Resource allocation](@ref quick_start_resource_allocation) + - [Project setup](@ref quick_start_project_setup) + - [Initialization](@ref quick_start_initialization) + - [Resource allocation](@ref quick_start_resource_allocation) - \subpage choosing_memory_type - - [Usage](@ref choosing_memory_type_usage) - - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags) - - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types) - - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools) - - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations) + - [Usage](@ref choosing_memory_type_usage) + - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags) + - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types) + - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools) + - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations) - \subpage memory_mapping - - [Copy functions](@ref memory_mapping_copy_functions) - - [Mapping functions](@ref memory_mapping_mapping_functions) - - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory) - - [Cache flush and invalidate](@ref memory_mapping_cache_control) + - [Copy functions](@ref memory_mapping_copy_functions) + - [Mapping functions](@ref memory_mapping_mapping_functions) + - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory) + - [Cache flush and invalidate](@ref memory_mapping_cache_control) - \subpage staying_within_budget - - [Querying for budget](@ref staying_within_budget_querying_for_budget) - - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage) + - [Querying for budget](@ref staying_within_budget_querying_for_budget) + - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage) - \subpage resource_aliasing - \subpage custom_memory_pools - - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex) - - [When not to use custom pools](@ref custom_memory_pools_when_not_use) - - [Linear allocation algorithm](@ref linear_algorithm) - - [Free-at-once](@ref linear_algorithm_free_at_once) - - [Stack](@ref linear_algorithm_stack) - - [Double stack](@ref linear_algorithm_double_stack) - - [Ring buffer](@ref linear_algorithm_ring_buffer) + - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex) + - [When not to use custom pools](@ref custom_memory_pools_when_not_use) + - [Linear allocation algorithm](@ref linear_algorithm) + - [Free-at-once](@ref linear_algorithm_free_at_once) + - [Stack](@ref linear_algorithm_stack) + - [Double stack](@ref linear_algorithm_double_stack) + - [Ring buffer](@ref linear_algorithm_ring_buffer) - \subpage defragmentation - \subpage statistics - - [Numeric statistics](@ref statistics_numeric_statistics) - - [JSON dump](@ref statistics_json_dump) + - [Numeric statistics](@ref statistics_numeric_statistics) + - [JSON dump](@ref statistics_json_dump) - \subpage allocation_annotation - - [Allocation user data](@ref allocation_user_data) - - [Allocation names](@ref allocation_names) + - [Allocation user data](@ref allocation_user_data) + - [Allocation names](@ref allocation_names) - \subpage virtual_allocator - \subpage debugging_memory_usage - - [Memory initialization](@ref debugging_memory_usage_initialization) - - [Margins](@ref debugging_memory_usage_margins) - - [Corruption detection](@ref debugging_memory_usage_corruption_detection) - - [Leak detection features](@ref debugging_memory_usage_leak_detection) + - [Memory initialization](@ref debugging_memory_usage_initialization) + - [Margins](@ref debugging_memory_usage_margins) + - [Corruption detection](@ref debugging_memory_usage_corruption_detection) + - [Leak detection features](@ref debugging_memory_usage_leak_detection) - \subpage other_api_interop - \subpage usage_patterns - - [GPU-only resource](@ref usage_patterns_gpu_only) - - [Staging copy for upload](@ref usage_patterns_staging_copy_upload) - - [Readback](@ref usage_patterns_readback) - - [Advanced data uploading](@ref usage_patterns_advanced_data_uploading) - - [Other use cases](@ref usage_patterns_other_use_cases) + - [GPU-only resource](@ref usage_patterns_gpu_only) + - [Staging copy for upload](@ref usage_patterns_staging_copy_upload) + - [Readback](@ref usage_patterns_readback) + - [Advanced data uploading](@ref usage_patterns_advanced_data_uploading) + - [Other use cases](@ref usage_patterns_other_use_cases) - \subpage configuration - [Pointers to Vulkan functions](@ref config_Vulkan_functions) - [Custom host memory allocator](@ref custom_memory_allocator) - [Device memory allocation callbacks](@ref allocation_callbacks) - [Device heap memory limit](@ref heap_memory_limit) - Extension support - - \subpage vk_khr_dedicated_allocation - - \subpage enabling_buffer_device_address - - \subpage vk_ext_memory_priority - - \subpage vk_amd_device_coherent_memory + - \subpage vk_khr_dedicated_allocation + - \subpage enabling_buffer_device_address + - \subpage vk_ext_memory_priority + - \subpage vk_amd_device_coherent_memory - \subpage general_considerations - [Thread safety](@ref general_considerations_thread_safety) - [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility) @@ -140,7 +140,6 @@ for user-defined purpose without allocating any real GPU memory. See documentation chapter: \ref statistics. */ - #ifdef __cplusplus extern "C" { #endif @@ -150,114 +149,114 @@ extern "C" { #endif #if !defined(VMA_VULKAN_VERSION) -#if defined(VK_VERSION_1_3) -#define VMA_VULKAN_VERSION 1003000 -#elif defined(VK_VERSION_1_2) -#define VMA_VULKAN_VERSION 1002000 -#elif defined(VK_VERSION_1_1) -#define VMA_VULKAN_VERSION 1001000 -#else -#define VMA_VULKAN_VERSION 1000000 -#endif + #if defined(VK_VERSION_1_3) + #define VMA_VULKAN_VERSION 1003000 + #elif defined(VK_VERSION_1_2) + #define VMA_VULKAN_VERSION 1002000 + #elif defined(VK_VERSION_1_1) + #define VMA_VULKAN_VERSION 1001000 + #else + #define VMA_VULKAN_VERSION 1000000 + #endif #endif #if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS - extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; - extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr; - extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties; - extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties; - extern PFN_vkAllocateMemory vkAllocateMemory; - extern PFN_vkFreeMemory vkFreeMemory; - extern PFN_vkMapMemory vkMapMemory; - extern PFN_vkUnmapMemory vkUnmapMemory; - extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges; - extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges; - extern PFN_vkBindBufferMemory vkBindBufferMemory; - extern PFN_vkBindImageMemory vkBindImageMemory; - extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements; - extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements; - extern PFN_vkCreateBuffer vkCreateBuffer; - extern PFN_vkDestroyBuffer vkDestroyBuffer; - extern PFN_vkCreateImage vkCreateImage; - extern PFN_vkDestroyImage vkDestroyImage; - extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer; -#if VMA_VULKAN_VERSION >= 1001000 - extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2; - extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2; - extern PFN_vkBindBufferMemory2 vkBindBufferMemory2; - extern PFN_vkBindImageMemory2 vkBindImageMemory2; - extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2; -#endif // #if VMA_VULKAN_VERSION >= 1001000 + extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; + extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr; + extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties; + extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties; + extern PFN_vkAllocateMemory vkAllocateMemory; + extern PFN_vkFreeMemory vkFreeMemory; + extern PFN_vkMapMemory vkMapMemory; + extern PFN_vkUnmapMemory vkUnmapMemory; + extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges; + extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges; + extern PFN_vkBindBufferMemory vkBindBufferMemory; + extern PFN_vkBindImageMemory vkBindImageMemory; + extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements; + extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements; + extern PFN_vkCreateBuffer vkCreateBuffer; + extern PFN_vkDestroyBuffer vkDestroyBuffer; + extern PFN_vkCreateImage vkCreateImage; + extern PFN_vkDestroyImage vkDestroyImage; + extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer; + #if VMA_VULKAN_VERSION >= 1001000 + extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2; + extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2; + extern PFN_vkBindBufferMemory2 vkBindBufferMemory2; + extern PFN_vkBindImageMemory2 vkBindImageMemory2; + extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2; + #endif // #if VMA_VULKAN_VERSION >= 1001000 #endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES #if !defined(VMA_DEDICATED_ALLOCATION) -#if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation -#define VMA_DEDICATED_ALLOCATION 1 -#else -#define VMA_DEDICATED_ALLOCATION 0 -#endif + #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation + #define VMA_DEDICATED_ALLOCATION 1 + #else + #define VMA_DEDICATED_ALLOCATION 0 + #endif #endif #if !defined(VMA_BIND_MEMORY2) -#if VK_KHR_bind_memory2 -#define VMA_BIND_MEMORY2 1 -#else -#define VMA_BIND_MEMORY2 0 -#endif + #if VK_KHR_bind_memory2 + #define VMA_BIND_MEMORY2 1 + #else + #define VMA_BIND_MEMORY2 0 + #endif #endif #if !defined(VMA_MEMORY_BUDGET) -#if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000) -#define VMA_MEMORY_BUDGET 1 -#else -#define VMA_MEMORY_BUDGET 0 -#endif + #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000) + #define VMA_MEMORY_BUDGET 1 + #else + #define VMA_MEMORY_BUDGET 0 + #endif #endif - // Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers. +// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers. #if !defined(VMA_BUFFER_DEVICE_ADDRESS) -#if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000 -#define VMA_BUFFER_DEVICE_ADDRESS 1 -#else -#define VMA_BUFFER_DEVICE_ADDRESS 0 -#endif + #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000 + #define VMA_BUFFER_DEVICE_ADDRESS 1 + #else + #define VMA_BUFFER_DEVICE_ADDRESS 0 + #endif #endif // Defined to 1 when VK_EXT_memory_priority device extension is defined in Vulkan headers. #if !defined(VMA_MEMORY_PRIORITY) -#if VK_EXT_memory_priority -#define VMA_MEMORY_PRIORITY 1 -#else -#define VMA_MEMORY_PRIORITY 0 -#endif + #if VK_EXT_memory_priority + #define VMA_MEMORY_PRIORITY 1 + #else + #define VMA_MEMORY_PRIORITY 0 + #endif #endif // Defined to 1 when VK_KHR_maintenance4 device extension is defined in Vulkan headers. #if !defined(VMA_KHR_MAINTENANCE4) -#if VK_KHR_maintenance4 -#define VMA_KHR_MAINTENANCE4 1 -#else -#define VMA_KHR_MAINTENANCE4 0 -#endif + #if VK_KHR_maintenance4 + #define VMA_KHR_MAINTENANCE4 1 + #else + #define VMA_KHR_MAINTENANCE4 0 + #endif #endif // Defined to 1 when VK_KHR_maintenance5 device extension is defined in Vulkan headers. #if !defined(VMA_KHR_MAINTENANCE5) -#if VK_KHR_maintenance5 -#define VMA_KHR_MAINTENANCE5 1 -#else -#define VMA_KHR_MAINTENANCE5 0 -#endif + #if VK_KHR_maintenance5 + #define VMA_KHR_MAINTENANCE5 1 + #else + #define VMA_KHR_MAINTENANCE5 0 + #endif #endif // Defined to 1 when VK_KHR_external_memory device extension is defined in Vulkan headers. #if !defined(VMA_EXTERNAL_MEMORY) -#if VK_KHR_external_memory -#define VMA_EXTERNAL_MEMORY 1 -#else -#define VMA_EXTERNAL_MEMORY 0 -#endif + #if VK_KHR_external_memory + #define VMA_EXTERNAL_MEMORY 1 + #else + #define VMA_EXTERNAL_MEMORY 0 + #endif #endif // Define these macros to decorate all public functions with additional code, @@ -266,16 +265,16 @@ extern "C" { // #define VMA_CALL_PRE __declspec(dllexport) // #define VMA_CALL_POST __cdecl #ifndef VMA_CALL_PRE -#define VMA_CALL_PRE + #define VMA_CALL_PRE #endif #ifndef VMA_CALL_POST -#define VMA_CALL_POST + #define VMA_CALL_POST #endif // Define this macro to decorate pNext pointers with an attribute specifying the Vulkan // structure that will be extended via the pNext chain. #ifndef VMA_EXTENDS_VK_STRUCT -#define VMA_EXTENDS_VK_STRUCT(vkStruct) + #define VMA_EXTENDS_VK_STRUCT(vkStruct) #endif // Define this macro to decorate pointers with an attribute specifying the @@ -290,49 +289,49 @@ extern "C" { // this means the number of memory heaps available in the device associated // with the VmaAllocator being dealt with. #ifndef VMA_LEN_IF_NOT_NULL -#define VMA_LEN_IF_NOT_NULL(len) + #define VMA_LEN_IF_NOT_NULL(len) #endif // The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang. // see: https://clang.llvm.org/docs/AttributeReference.html#nullable #ifndef VMA_NULLABLE -#ifdef __clang__ -#define VMA_NULLABLE _Nullable -#else -#define VMA_NULLABLE -#endif + #ifdef __clang__ + #define VMA_NULLABLE _Nullable + #else + #define VMA_NULLABLE + #endif #endif // The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang. // see: https://clang.llvm.org/docs/AttributeReference.html#nonnull #ifndef VMA_NOT_NULL -#ifdef __clang__ -#define VMA_NOT_NULL _Nonnull -#else -#define VMA_NOT_NULL -#endif + #ifdef __clang__ + #define VMA_NOT_NULL _Nonnull + #else + #define VMA_NOT_NULL + #endif #endif // If non-dispatchable handles are represented as pointers then we can give // then nullability annotations #ifndef VMA_NOT_NULL_NON_DISPATCHABLE -#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) -#define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL -#else -#define VMA_NOT_NULL_NON_DISPATCHABLE -#endif + #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL + #else + #define VMA_NOT_NULL_NON_DISPATCHABLE + #endif #endif #ifndef VMA_NULLABLE_NON_DISPATCHABLE -#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) -#define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE -#else -#define VMA_NULLABLE_NON_DISPATCHABLE -#endif + #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE + #else + #define VMA_NULLABLE_NON_DISPATCHABLE + #endif #endif #ifndef VMA_STATS_STRING_ENABLED -#define VMA_STATS_STRING_ENABLED 1 + #define VMA_STATS_STRING_ENABLED 1 #endif //////////////////////////////////////////////////////////////////////////////// @@ -352,517 +351,517 @@ extern "C" { */ /// Flags for created #VmaAllocator. - typedef enum VmaAllocatorCreateFlagBits - { - /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. - - Using this flag may increase performance because internal mutexes are not used. - */ - VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001, - /** \brief Enables usage of VK_KHR_dedicated_allocation extension. - - The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`. - When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1. - - Using this extension will automatically allocate dedicated blocks of memory for - some buffers and images instead of suballocating place for them out of bigger - memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT - flag) when it is recommended by the driver. It may improve performance on some - GPUs. - - You may set this flag only if you found out that following device extensions are - supported, you enabled them while creating Vulkan device passed as - VmaAllocatorCreateInfo::device, and you want them to be used internally by this - library: - - - VK_KHR_get_memory_requirements2 (device extension) - - VK_KHR_dedicated_allocation (device extension) - - When this flag is set, you can experience following warnings reported by Vulkan - validation layer. You can ignore them. - - > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. - */ - VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002, - /** - Enables usage of VK_KHR_bind_memory2 extension. - - The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`. - When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1. - - You may set this flag only if you found out that this device extension is supported, - you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, - and you want it to be used internally by this library. - - The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`, - which allow to pass a chain of `pNext` structures while binding. - This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2(). - */ - VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004, - /** - Enables usage of VK_EXT_memory_budget extension. - - You may set this flag only if you found out that this device extension is supported, - you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, - and you want it to be used internally by this library, along with another instance extension - VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted). - - The extension provides query for current memory usage and budget, which will probably - be more accurate than an estimation used by the library otherwise. - */ - VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008, - /** - Enables usage of VK_AMD_device_coherent_memory extension. - - You may set this flag only if you: - - - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, - - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device, - - want it to be used internally by this library. - - The extension and accompanying device feature provide access to memory types with - `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags. - They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR. - - When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. - To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, - returning `VK_ERROR_FEATURE_NOT_PRESENT`. - */ - VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010, - /** - Enables usage of "buffer device address" feature, which allows you to use function - `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader. - - You may set this flag only if you: - - 1. (For Vulkan version < 1.2) Found as available and enabled device extension - VK_KHR_buffer_device_address. - This extension is promoted to core Vulkan 1.2. - 2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`. - - When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA. - The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to - allocated memory blocks wherever it might be needed. - - For more information, see documentation chapter \ref enabling_buffer_device_address. - */ - VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020, - /** - Enables usage of VK_EXT_memory_priority extension in the library. - - You may set this flag only if you found available and enabled this device extension, - along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`, - while creating Vulkan device passed as VmaAllocatorCreateInfo::device. - - When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority - are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored. - - A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. - Larger values are higher priority. The granularity of the priorities is implementation-dependent. - It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`. - The value to be used for default priority is 0.5. - For more details, see the documentation of the VK_EXT_memory_priority extension. - */ - VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT = 0x00000040, - /** - Enables usage of VK_KHR_maintenance4 extension in the library. - - You may set this flag only if you found available and enabled this device extension, - while creating Vulkan device passed as VmaAllocatorCreateInfo::device. - */ - VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT = 0x00000080, - /** - Enables usage of VK_KHR_maintenance5 extension in the library. - - You should set this flag if you found available and enabled this device extension, - while creating Vulkan device passed as VmaAllocatorCreateInfo::device. - */ - VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT = 0x00000100, - - VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF - } VmaAllocatorCreateFlagBits; - /// See #VmaAllocatorCreateFlagBits. - typedef VkFlags VmaAllocatorCreateFlags; - - /** @} */ - - /** - \addtogroup group_alloc - @{ - */ - - /// \brief Intended usage of the allocated memory. - typedef enum VmaMemoryUsage - { - /** No intended memory usage specified. - Use other members of VmaAllocationCreateInfo to specify your requirements. - */ - VMA_MEMORY_USAGE_UNKNOWN = 0, - /** - \deprecated Obsolete, preserved for backward compatibility. - Prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. - */ - VMA_MEMORY_USAGE_GPU_ONLY = 1, - /** - \deprecated Obsolete, preserved for backward compatibility. - Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`. - */ - VMA_MEMORY_USAGE_CPU_ONLY = 2, - /** - \deprecated Obsolete, preserved for backward compatibility. - Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. - */ - VMA_MEMORY_USAGE_CPU_TO_GPU = 3, - /** - \deprecated Obsolete, preserved for backward compatibility. - Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`. - */ - VMA_MEMORY_USAGE_GPU_TO_CPU = 4, - /** - \deprecated Obsolete, preserved for backward compatibility. - Prefers not `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. - */ - VMA_MEMORY_USAGE_CPU_COPY = 5, - /** - Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`. - Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation. - - Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`. - - Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. - */ - VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6, - /** - Selects best memory type automatically. - This flag is recommended for most common use cases. - - When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), - you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT - in VmaAllocationCreateInfo::flags. - - It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. - vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() - and not with generic memory allocation functions. - */ - VMA_MEMORY_USAGE_AUTO = 7, - /** - Selects best memory type automatically with preference for GPU (device) memory. - - When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), - you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT - in VmaAllocationCreateInfo::flags. - - It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. - vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() - and not with generic memory allocation functions. - */ - VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE = 8, - /** - Selects best memory type automatically with preference for CPU (host) memory. - - When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), - you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT - in VmaAllocationCreateInfo::flags. - - It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. - vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() - and not with generic memory allocation functions. - */ - VMA_MEMORY_USAGE_AUTO_PREFER_HOST = 9, - - VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF - } VmaMemoryUsage; - - /// Flags to be passed as VmaAllocationCreateInfo::flags. - typedef enum VmaAllocationCreateFlagBits - { - /** \brief Set this flag if the allocation should have its own memory block. - - Use it for special, big resources, like fullscreen images used as attachments. - - If you use this flag while creating a buffer or an image, `VkMemoryDedicatedAllocateInfo` - structure is applied if possible. - */ - VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001, - - /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block. - - If new allocation cannot be placed in any of the existing blocks, allocation - fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error. - - You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and - #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense. - */ - VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002, - /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. - - Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData. - - It is valid to use this flag for allocation made from memory type that is not - `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is - useful if you need an allocation that is efficient to use on GPU - (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that - support it (e.g. Intel GPU). - */ - VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004, - /** \deprecated Preserved for backward compatibility. Consider using vmaSetAllocationName() instead. - - Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a - null-terminated string. Instead of copying pointer value, a local copy of the - string is made and stored in allocation's `pName`. The string is automatically - freed together with the allocation. It is also used in vmaBuildStatsString(). - */ - VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020, - /** Allocation will be created from upper stack in a double stack pool. - - This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag. - */ - VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040, - /** Create both buffer/image and allocation, but don't bind them together. - It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. - The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage(). - Otherwise it is ignored. - - If you want to make sure the new buffer/image is not tied to the new memory allocation - through `VkMemoryDedicatedAllocateInfoKHR` structure in case the allocation ends up in its own memory block, - use also flag #VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT. - */ - VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080, - /** Create allocation only if additional device memory required for it, if any, won't exceed - memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`. - */ - VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100, - /** \brief Set this flag if the allocated memory will have aliasing resources. - - Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified. - Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors. - */ - VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT = 0x00000200, - /** - Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT). - - - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value, - you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect. - - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`. - This includes allocations created in \ref custom_memory_pools. - - Declares that mapped memory will only be written sequentially, e.g. using `memcpy()` or a loop writing number-by-number, - never read or accessed randomly, so a memory type can be selected that is uncached and write-combined. - - \warning Violating this declaration may work correctly, but will likely be very slow. - Watch out for implicit reads introduced by doing e.g. `pMappedData[i] += x;` - Better prepare your data in a local variable and `memcpy()` it to the mapped pointer all at once. - */ - VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT = 0x00000400, - /** - Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT). - - - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value, - you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect. - - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`. - This includes allocations created in \ref custom_memory_pools. - - Declares that mapped memory can be read, written, and accessed in random order, - so a `HOST_CACHED` memory type is preferred. - */ - VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT = 0x00000800, - /** - Together with #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT, - it says that despite request for host access, a not-`HOST_VISIBLE` memory type can be selected - if it may improve performance. - - By using this flag, you declare that you will check if the allocation ended up in a `HOST_VISIBLE` memory type - (e.g. using vmaGetAllocationMemoryProperties()) and if not, you will create some "staging" buffer and - issue an explicit transfer to write/read your data. - To prepare for this possibility, don't forget to add appropriate flags like - `VK_BUFFER_USAGE_TRANSFER_DST_BIT`, `VK_BUFFER_USAGE_TRANSFER_SRC_BIT` to the parameters of created buffer or image. - */ - VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT = 0x00001000, - /** Allocation strategy that chooses smallest possible free range for the allocation - to minimize memory usage and fragmentation, possibly at the expense of allocation time. - */ - VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = 0x00010000, - /** Allocation strategy that chooses first suitable free range for the allocation - - not necessarily in terms of the smallest offset but the one that is easiest and fastest to find - to minimize allocation time, possibly at the expense of allocation quality. - */ - VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = 0x00020000, - /** Allocation strategy that chooses always the lowest offset in available space. - This is not the most efficient strategy but achieves highly packed data. - Used internally by defragmentation, not recommended in typical usage. - */ - VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = 0x00040000, - /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT. - */ - VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT, - /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT. - */ - VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT, - /** A bit mask to extract only `STRATEGY` bits from entire set of flags. - */ - VMA_ALLOCATION_CREATE_STRATEGY_MASK = - VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT | - VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | - VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, - - VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF - } VmaAllocationCreateFlagBits; - /// See #VmaAllocationCreateFlagBits. - typedef VkFlags VmaAllocationCreateFlags; - - /// Flags to be passed as VmaPoolCreateInfo::flags. - typedef enum VmaPoolCreateFlagBits - { - /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. - - This is an optional optimization flag. - - If you always allocate using vmaCreateBuffer(), vmaCreateImage(), - vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator - knows exact type of your allocations so it can handle Buffer-Image Granularity - in the optimal way. - - If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(), - exact type of such allocations is not known, so allocator must be conservative - in handling Buffer-Image Granularity, which can lead to suboptimal allocation - (wasted memory). In that case, if you can make sure you always allocate only - buffers and linear images or only optimal images out of this pool, use this flag - to make allocator disregard Buffer-Image Granularity and so make allocations - faster and more optimal. - */ - VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002, - - /** \brief Enables alternative, linear allocation algorithm in this pool. - - Specify this flag to enable linear allocation algorithm, which always creates - new allocations after last one and doesn't reuse space from allocations freed in - between. It trades memory consumption for simplified algorithm and data - structure, which has better performance and uses less memory for metadata. - - By using this flag, you can achieve behavior of free-at-once, stack, - ring buffer, and double stack. - For details, see documentation chapter \ref linear_algorithm. - */ - VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004, - - /** Bit mask to extract only `ALGORITHM` bits from entire set of flags. - */ - VMA_POOL_CREATE_ALGORITHM_MASK = - VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT, - - VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF - } VmaPoolCreateFlagBits; - /// Flags to be passed as VmaPoolCreateInfo::flags. See #VmaPoolCreateFlagBits. - typedef VkFlags VmaPoolCreateFlags; - - /// Flags to be passed as VmaDefragmentationInfo::flags. - typedef enum VmaDefragmentationFlagBits - { - /* \brief Use simple but fast algorithm for defragmentation. - May not achieve best results but will require least time to compute and least allocations to copy. - */ - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT = 0x1, - /* \brief Default defragmentation algorithm, applied also when no `ALGORITHM` flag is specified. - Offers a balance between defragmentation quality and the amount of allocations and bytes that need to be moved. - */ - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT = 0x2, - /* \brief Perform full defragmentation of memory. - Can result in notably more time to compute and allocations to copy, but will achieve best memory packing. - */ - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT = 0x4, - /** \brief Use the most roboust algorithm at the cost of time to compute and number of copies to make. - Only available when bufferImageGranularity is greater than 1, since it aims to reduce - alignment issues between different types of resources. - Otherwise falls back to same behavior as #VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT. - */ - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT = 0x8, - - /// A bit mask to extract only `ALGORITHM` bits from entire set of flags. - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK = - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT | - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT | - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT | - VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT, - - VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF - } VmaDefragmentationFlagBits; - /// See #VmaDefragmentationFlagBits. - typedef VkFlags VmaDefragmentationFlags; - - /// Operation performed on single defragmentation move. See structure #VmaDefragmentationMove. - typedef enum VmaDefragmentationMoveOperation - { - /// Buffer/image has been recreated at `dstTmpAllocation`, data has been copied, old buffer/image has been destroyed. `srcAllocation` should be changed to point to the new place. This is the default value set by vmaBeginDefragmentationPass(). - VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY = 0, - /// Set this value if you cannot move the allocation. New place reserved at `dstTmpAllocation` will be freed. `srcAllocation` will remain unchanged. - VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE = 1, - /// Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at `dstTmpAllocation` will be freed, along with `srcAllocation`, which will be destroyed. - VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY = 2, - } VmaDefragmentationMoveOperation; - - /** @} */ - - /** - \addtogroup group_virtual - @{ - */ - - /// Flags to be passed as VmaVirtualBlockCreateInfo::flags. - typedef enum VmaVirtualBlockCreateFlagBits - { - /** \brief Enables alternative, linear allocation algorithm in this virtual block. - - Specify this flag to enable linear allocation algorithm, which always creates - new allocations after last one and doesn't reuse space from allocations freed in - between. It trades memory consumption for simplified algorithm and data - structure, which has better performance and uses less memory for metadata. - - By using this flag, you can achieve behavior of free-at-once, stack, - ring buffer, and double stack. - For details, see documentation chapter \ref linear_algorithm. - */ - VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = 0x00000001, - - /** \brief Bit mask to extract only `ALGORITHM` bits from entire set of flags. - */ - VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK = - VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT, - - VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF - } VmaVirtualBlockCreateFlagBits; - /// Flags to be passed as VmaVirtualBlockCreateInfo::flags. See #VmaVirtualBlockCreateFlagBits. - typedef VkFlags VmaVirtualBlockCreateFlags; - - /// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. - typedef enum VmaVirtualAllocationCreateFlagBits - { - /** \brief Allocation will be created from upper stack in a double stack pool. - - This flag is only allowed for virtual blocks created with #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag. - */ - VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT, - /** \brief Allocation strategy that tries to minimize memory usage. - */ - VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT, - /** \brief Allocation strategy that tries to minimize allocation time. - */ - VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT, - /** Allocation strategy that chooses always the lowest offset in available space. - This is not the most efficient strategy but achieves highly packed data. - */ - VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, - /** \brief A bit mask to extract only `STRATEGY` bits from entire set of flags. - - These strategy flags are binary compatible with equivalent flags in #VmaAllocationCreateFlagBits. - */ - VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = VMA_ALLOCATION_CREATE_STRATEGY_MASK, - - VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF - } VmaVirtualAllocationCreateFlagBits; - /// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. See #VmaVirtualAllocationCreateFlagBits. - typedef VkFlags VmaVirtualAllocationCreateFlags; - - /** @} */ +typedef enum VmaAllocatorCreateFlagBits +{ + /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. + + Using this flag may increase performance because internal mutexes are not used. + */ + VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001, + /** \brief Enables usage of VK_KHR_dedicated_allocation extension. + + The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`. + When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1. + + Using this extension will automatically allocate dedicated blocks of memory for + some buffers and images instead of suballocating place for them out of bigger + memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT + flag) when it is recommended by the driver. It may improve performance on some + GPUs. + + You may set this flag only if you found out that following device extensions are + supported, you enabled them while creating Vulkan device passed as + VmaAllocatorCreateInfo::device, and you want them to be used internally by this + library: + + - VK_KHR_get_memory_requirements2 (device extension) + - VK_KHR_dedicated_allocation (device extension) + + When this flag is set, you can experience following warnings reported by Vulkan + validation layer. You can ignore them. + + > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. + */ + VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002, + /** + Enables usage of VK_KHR_bind_memory2 extension. + + The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`. + When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1. + + You may set this flag only if you found out that this device extension is supported, + you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, + and you want it to be used internally by this library. + + The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`, + which allow to pass a chain of `pNext` structures while binding. + This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2(). + */ + VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004, + /** + Enables usage of VK_EXT_memory_budget extension. + + You may set this flag only if you found out that this device extension is supported, + you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, + and you want it to be used internally by this library, along with another instance extension + VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted). + + The extension provides query for current memory usage and budget, which will probably + be more accurate than an estimation used by the library otherwise. + */ + VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008, + /** + Enables usage of VK_AMD_device_coherent_memory extension. + + You may set this flag only if you: + + - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, + - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device, + - want it to be used internally by this library. + + The extension and accompanying device feature provide access to memory types with + `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags. + They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR. + + When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. + To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, + returning `VK_ERROR_FEATURE_NOT_PRESENT`. + */ + VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010, + /** + Enables usage of "buffer device address" feature, which allows you to use function + `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader. + + You may set this flag only if you: + + 1. (For Vulkan version < 1.2) Found as available and enabled device extension + VK_KHR_buffer_device_address. + This extension is promoted to core Vulkan 1.2. + 2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`. + + When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA. + The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to + allocated memory blocks wherever it might be needed. + + For more information, see documentation chapter \ref enabling_buffer_device_address. + */ + VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020, + /** + Enables usage of VK_EXT_memory_priority extension in the library. + + You may set this flag only if you found available and enabled this device extension, + along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`, + while creating Vulkan device passed as VmaAllocatorCreateInfo::device. + + When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority + are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored. + + A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. + Larger values are higher priority. The granularity of the priorities is implementation-dependent. + It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`. + The value to be used for default priority is 0.5. + For more details, see the documentation of the VK_EXT_memory_priority extension. + */ + VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT = 0x00000040, + /** + Enables usage of VK_KHR_maintenance4 extension in the library. + + You may set this flag only if you found available and enabled this device extension, + while creating Vulkan device passed as VmaAllocatorCreateInfo::device. + */ + VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT = 0x00000080, + /** + Enables usage of VK_KHR_maintenance5 extension in the library. + + You should set this flag if you found available and enabled this device extension, + while creating Vulkan device passed as VmaAllocatorCreateInfo::device. + */ + VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT = 0x00000100, + + VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaAllocatorCreateFlagBits; +/// See #VmaAllocatorCreateFlagBits. +typedef VkFlags VmaAllocatorCreateFlags; + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/// \brief Intended usage of the allocated memory. +typedef enum VmaMemoryUsage +{ + /** No intended memory usage specified. + Use other members of VmaAllocationCreateInfo to specify your requirements. + */ + VMA_MEMORY_USAGE_UNKNOWN = 0, + /** + \deprecated Obsolete, preserved for backward compatibility. + Prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. + */ + VMA_MEMORY_USAGE_GPU_ONLY = 1, + /** + \deprecated Obsolete, preserved for backward compatibility. + Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`. + */ + VMA_MEMORY_USAGE_CPU_ONLY = 2, + /** + \deprecated Obsolete, preserved for backward compatibility. + Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. + */ + VMA_MEMORY_USAGE_CPU_TO_GPU = 3, + /** + \deprecated Obsolete, preserved for backward compatibility. + Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`. + */ + VMA_MEMORY_USAGE_GPU_TO_CPU = 4, + /** + \deprecated Obsolete, preserved for backward compatibility. + Prefers not `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. + */ + VMA_MEMORY_USAGE_CPU_COPY = 5, + /** + Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`. + Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation. + + Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`. + + Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. + */ + VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6, + /** + Selects best memory type automatically. + This flag is recommended for most common use cases. + + When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), + you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT + in VmaAllocationCreateInfo::flags. + + It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. + vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() + and not with generic memory allocation functions. + */ + VMA_MEMORY_USAGE_AUTO = 7, + /** + Selects best memory type automatically with preference for GPU (device) memory. + + When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), + you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT + in VmaAllocationCreateInfo::flags. + + It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. + vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() + and not with generic memory allocation functions. + */ + VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE = 8, + /** + Selects best memory type automatically with preference for CPU (host) memory. + + When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), + you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT + in VmaAllocationCreateInfo::flags. + + It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. + vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() + and not with generic memory allocation functions. + */ + VMA_MEMORY_USAGE_AUTO_PREFER_HOST = 9, + + VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF +} VmaMemoryUsage; + +/// Flags to be passed as VmaAllocationCreateInfo::flags. +typedef enum VmaAllocationCreateFlagBits +{ + /** \brief Set this flag if the allocation should have its own memory block. + + Use it for special, big resources, like fullscreen images used as attachments. + + If you use this flag while creating a buffer or an image, `VkMemoryDedicatedAllocateInfo` + structure is applied if possible. + */ + VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001, + + /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block. + + If new allocation cannot be placed in any of the existing blocks, allocation + fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error. + + You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and + #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense. + */ + VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002, + /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. + + Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData. + + It is valid to use this flag for allocation made from memory type that is not + `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is + useful if you need an allocation that is efficient to use on GPU + (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that + support it (e.g. Intel GPU). + */ + VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004, + /** \deprecated Preserved for backward compatibility. Consider using vmaSetAllocationName() instead. + + Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a + null-terminated string. Instead of copying pointer value, a local copy of the + string is made and stored in allocation's `pName`. The string is automatically + freed together with the allocation. It is also used in vmaBuildStatsString(). + */ + VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020, + /** Allocation will be created from upper stack in a double stack pool. + + This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag. + */ + VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040, + /** Create both buffer/image and allocation, but don't bind them together. + It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. + The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage(). + Otherwise it is ignored. + + If you want to make sure the new buffer/image is not tied to the new memory allocation + through `VkMemoryDedicatedAllocateInfoKHR` structure in case the allocation ends up in its own memory block, + use also flag #VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT. + */ + VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080, + /** Create allocation only if additional device memory required for it, if any, won't exceed + memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`. + */ + VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100, + /** \brief Set this flag if the allocated memory will have aliasing resources. + + Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified. + Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors. + */ + VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT = 0x00000200, + /** + Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT). + + - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value, + you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect. + - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`. + This includes allocations created in \ref custom_memory_pools. + + Declares that mapped memory will only be written sequentially, e.g. using `memcpy()` or a loop writing number-by-number, + never read or accessed randomly, so a memory type can be selected that is uncached and write-combined. + + \warning Violating this declaration may work correctly, but will likely be very slow. + Watch out for implicit reads introduced by doing e.g. `pMappedData[i] += x;` + Better prepare your data in a local variable and `memcpy()` it to the mapped pointer all at once. + */ + VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT = 0x00000400, + /** + Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT). + + - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value, + you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect. + - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`. + This includes allocations created in \ref custom_memory_pools. + + Declares that mapped memory can be read, written, and accessed in random order, + so a `HOST_CACHED` memory type is preferred. + */ + VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT = 0x00000800, + /** + Together with #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT, + it says that despite request for host access, a not-`HOST_VISIBLE` memory type can be selected + if it may improve performance. + + By using this flag, you declare that you will check if the allocation ended up in a `HOST_VISIBLE` memory type + (e.g. using vmaGetAllocationMemoryProperties()) and if not, you will create some "staging" buffer and + issue an explicit transfer to write/read your data. + To prepare for this possibility, don't forget to add appropriate flags like + `VK_BUFFER_USAGE_TRANSFER_DST_BIT`, `VK_BUFFER_USAGE_TRANSFER_SRC_BIT` to the parameters of created buffer or image. + */ + VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT = 0x00001000, + /** Allocation strategy that chooses smallest possible free range for the allocation + to minimize memory usage and fragmentation, possibly at the expense of allocation time. + */ + VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = 0x00010000, + /** Allocation strategy that chooses first suitable free range for the allocation - + not necessarily in terms of the smallest offset but the one that is easiest and fastest to find + to minimize allocation time, possibly at the expense of allocation quality. + */ + VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = 0x00020000, + /** Allocation strategy that chooses always the lowest offset in available space. + This is not the most efficient strategy but achieves highly packed data. + Used internally by defragmentation, not recommended in typical usage. + */ + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = 0x00040000, + /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT. + */ + VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT, + /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT. + */ + VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT, + /** A bit mask to extract only `STRATEGY` bits from entire set of flags. + */ + VMA_ALLOCATION_CREATE_STRATEGY_MASK = + VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT | + VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + + VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaAllocationCreateFlagBits; +/// See #VmaAllocationCreateFlagBits. +typedef VkFlags VmaAllocationCreateFlags; + +/// Flags to be passed as VmaPoolCreateInfo::flags. +typedef enum VmaPoolCreateFlagBits +{ + /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. + + This is an optional optimization flag. + + If you always allocate using vmaCreateBuffer(), vmaCreateImage(), + vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator + knows exact type of your allocations so it can handle Buffer-Image Granularity + in the optimal way. + + If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(), + exact type of such allocations is not known, so allocator must be conservative + in handling Buffer-Image Granularity, which can lead to suboptimal allocation + (wasted memory). In that case, if you can make sure you always allocate only + buffers and linear images or only optimal images out of this pool, use this flag + to make allocator disregard Buffer-Image Granularity and so make allocations + faster and more optimal. + */ + VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002, + + /** \brief Enables alternative, linear allocation algorithm in this pool. + + Specify this flag to enable linear allocation algorithm, which always creates + new allocations after last one and doesn't reuse space from allocations freed in + between. It trades memory consumption for simplified algorithm and data + structure, which has better performance and uses less memory for metadata. + + By using this flag, you can achieve behavior of free-at-once, stack, + ring buffer, and double stack. + For details, see documentation chapter \ref linear_algorithm. + */ + VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004, + + /** Bit mask to extract only `ALGORITHM` bits from entire set of flags. + */ + VMA_POOL_CREATE_ALGORITHM_MASK = + VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT, + + VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaPoolCreateFlagBits; +/// Flags to be passed as VmaPoolCreateInfo::flags. See #VmaPoolCreateFlagBits. +typedef VkFlags VmaPoolCreateFlags; + +/// Flags to be passed as VmaDefragmentationInfo::flags. +typedef enum VmaDefragmentationFlagBits +{ + /* \brief Use simple but fast algorithm for defragmentation. + May not achieve best results but will require least time to compute and least allocations to copy. + */ + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT = 0x1, + /* \brief Default defragmentation algorithm, applied also when no `ALGORITHM` flag is specified. + Offers a balance between defragmentation quality and the amount of allocations and bytes that need to be moved. + */ + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT = 0x2, + /* \brief Perform full defragmentation of memory. + Can result in notably more time to compute and allocations to copy, but will achieve best memory packing. + */ + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT = 0x4, + /** \brief Use the most roboust algorithm at the cost of time to compute and number of copies to make. + Only available when bufferImageGranularity is greater than 1, since it aims to reduce + alignment issues between different types of resources. + Otherwise falls back to same behavior as #VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT. + */ + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT = 0x8, + + /// A bit mask to extract only `ALGORITHM` bits from entire set of flags. + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK = + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT | + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT | + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT | + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT, + + VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaDefragmentationFlagBits; +/// See #VmaDefragmentationFlagBits. +typedef VkFlags VmaDefragmentationFlags; + +/// Operation performed on single defragmentation move. See structure #VmaDefragmentationMove. +typedef enum VmaDefragmentationMoveOperation +{ + /// Buffer/image has been recreated at `dstTmpAllocation`, data has been copied, old buffer/image has been destroyed. `srcAllocation` should be changed to point to the new place. This is the default value set by vmaBeginDefragmentationPass(). + VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY = 0, + /// Set this value if you cannot move the allocation. New place reserved at `dstTmpAllocation` will be freed. `srcAllocation` will remain unchanged. + VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE = 1, + /// Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at `dstTmpAllocation` will be freed, along with `srcAllocation`, which will be destroyed. + VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY = 2, +} VmaDefragmentationMoveOperation; + +/** @} */ + +/** +\addtogroup group_virtual +@{ +*/ + +/// Flags to be passed as VmaVirtualBlockCreateInfo::flags. +typedef enum VmaVirtualBlockCreateFlagBits +{ + /** \brief Enables alternative, linear allocation algorithm in this virtual block. + + Specify this flag to enable linear allocation algorithm, which always creates + new allocations after last one and doesn't reuse space from allocations freed in + between. It trades memory consumption for simplified algorithm and data + structure, which has better performance and uses less memory for metadata. + + By using this flag, you can achieve behavior of free-at-once, stack, + ring buffer, and double stack. + For details, see documentation chapter \ref linear_algorithm. + */ + VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = 0x00000001, + + /** \brief Bit mask to extract only `ALGORITHM` bits from entire set of flags. + */ + VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK = + VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT, + + VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaVirtualBlockCreateFlagBits; +/// Flags to be passed as VmaVirtualBlockCreateInfo::flags. See #VmaVirtualBlockCreateFlagBits. +typedef VkFlags VmaVirtualBlockCreateFlags; + +/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. +typedef enum VmaVirtualAllocationCreateFlagBits +{ + /** \brief Allocation will be created from upper stack in a double stack pool. + + This flag is only allowed for virtual blocks created with #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT, + /** \brief Allocation strategy that tries to minimize memory usage. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT, + /** \brief Allocation strategy that tries to minimize allocation time. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT, + /** Allocation strategy that chooses always the lowest offset in available space. + This is not the most efficient strategy but achieves highly packed data. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + /** \brief A bit mask to extract only `STRATEGY` bits from entire set of flags. + + These strategy flags are binary compatible with equivalent flags in #VmaAllocationCreateFlagBits. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = VMA_ALLOCATION_CREATE_STRATEGY_MASK, + + VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaVirtualAllocationCreateFlagBits; +/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. See #VmaVirtualAllocationCreateFlagBits. +typedef VkFlags VmaVirtualAllocationCreateFlags; + +/** @} */ #endif // _VMA_ENUM_DECLARATIONS @@ -881,776 +880,776 @@ Call function vmaDestroyAllocator() to destroy it. It is recommended to create just one object of this type per `VkDevice` object, right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. */ - VK_DEFINE_HANDLE(VmaAllocator) +VK_DEFINE_HANDLE(VmaAllocator) - /** @} */ +/** @} */ - /** - \addtogroup group_alloc - @{ - */ +/** +\addtogroup group_alloc +@{ +*/ - /** \struct VmaPool - \brief Represents custom memory pool +/** \struct VmaPool +\brief Represents custom memory pool - Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it. - Call function vmaDestroyPool() to destroy it. +Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it. +Call function vmaDestroyPool() to destroy it. - For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools). - */ - VK_DEFINE_HANDLE(VmaPool) +For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools). +*/ +VK_DEFINE_HANDLE(VmaPool) - /** \struct VmaAllocation - \brief Represents single memory allocation. +/** \struct VmaAllocation +\brief Represents single memory allocation. - It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type - plus unique offset. +It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type +plus unique offset. - There are multiple ways to create such object. - You need to fill structure VmaAllocationCreateInfo. - For more information see [Choosing memory type](@ref choosing_memory_type). +There are multiple ways to create such object. +You need to fill structure VmaAllocationCreateInfo. +For more information see [Choosing memory type](@ref choosing_memory_type). - Although the library provides convenience functions that create Vulkan buffer or image, - allocate memory for it and bind them together, - binding of the allocation to a buffer or an image is out of scope of the allocation itself. - Allocation object can exist without buffer/image bound, - binding can be done manually by the user, and destruction of it can be done - independently of destruction of the allocation. +Although the library provides convenience functions that create Vulkan buffer or image, +allocate memory for it and bind them together, +binding of the allocation to a buffer or an image is out of scope of the allocation itself. +Allocation object can exist without buffer/image bound, +binding can be done manually by the user, and destruction of it can be done +independently of destruction of the allocation. - The object also remembers its size and some other information. - To retrieve this information, use function vmaGetAllocationInfo() and inspect - returned structure VmaAllocationInfo. - */ - VK_DEFINE_HANDLE(VmaAllocation) +The object also remembers its size and some other information. +To retrieve this information, use function vmaGetAllocationInfo() and inspect +returned structure VmaAllocationInfo. +*/ +VK_DEFINE_HANDLE(VmaAllocation) - /** \struct VmaDefragmentationContext - \brief An opaque object that represents started defragmentation process. +/** \struct VmaDefragmentationContext +\brief An opaque object that represents started defragmentation process. - Fill structure #VmaDefragmentationInfo and call function vmaBeginDefragmentation() to create it. - Call function vmaEndDefragmentation() to destroy it. - */ - VK_DEFINE_HANDLE(VmaDefragmentationContext) +Fill structure #VmaDefragmentationInfo and call function vmaBeginDefragmentation() to create it. +Call function vmaEndDefragmentation() to destroy it. +*/ +VK_DEFINE_HANDLE(VmaDefragmentationContext) - /** @} */ +/** @} */ - /** - \addtogroup group_virtual - @{ - */ +/** +\addtogroup group_virtual +@{ +*/ - /** \struct VmaVirtualAllocation - \brief Represents single memory allocation done inside VmaVirtualBlock. +/** \struct VmaVirtualAllocation +\brief Represents single memory allocation done inside VmaVirtualBlock. - Use it as a unique identifier to virtual allocation within the single block. +Use it as a unique identifier to virtual allocation within the single block. - Use value `VK_NULL_HANDLE` to represent a null/invalid allocation. - */ - VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaVirtualAllocation) +Use value `VK_NULL_HANDLE` to represent a null/invalid allocation. +*/ +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaVirtualAllocation) - /** @} */ +/** @} */ - /** - \addtogroup group_virtual - @{ - */ +/** +\addtogroup group_virtual +@{ +*/ - /** \struct VmaVirtualBlock - \brief Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory. +/** \struct VmaVirtualBlock +\brief Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory. - Fill in #VmaVirtualBlockCreateInfo structure and use vmaCreateVirtualBlock() to create it. Use vmaDestroyVirtualBlock() to destroy it. - For more information, see documentation chapter \ref virtual_allocator. +Fill in #VmaVirtualBlockCreateInfo structure and use vmaCreateVirtualBlock() to create it. Use vmaDestroyVirtualBlock() to destroy it. +For more information, see documentation chapter \ref virtual_allocator. - This object is not thread-safe - should not be used from multiple threads simultaneously, must be synchronized externally. - */ - VK_DEFINE_HANDLE(VmaVirtualBlock) +This object is not thread-safe - should not be used from multiple threads simultaneously, must be synchronized externally. +*/ +VK_DEFINE_HANDLE(VmaVirtualBlock) - /** @} */ +/** @} */ - /** - \addtogroup group_init - @{ - */ +/** +\addtogroup group_init +@{ +*/ - /// Callback function called after successful vkAllocateMemory. - typedef void (VKAPI_PTR* PFN_vmaAllocateDeviceMemoryFunction)( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryType, - VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory, - VkDeviceSize size, - void* VMA_NULLABLE pUserData); +/// Callback function called after successful vkAllocateMemory. +typedef void (VKAPI_PTR* PFN_vmaAllocateDeviceMemoryFunction)( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryType, + VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory, + VkDeviceSize size, + void* VMA_NULLABLE pUserData); - /// Callback function called before vkFreeMemory. - typedef void (VKAPI_PTR* PFN_vmaFreeDeviceMemoryFunction)( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryType, - VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory, - VkDeviceSize size, - void* VMA_NULLABLE pUserData); +/// Callback function called before vkFreeMemory. +typedef void (VKAPI_PTR* PFN_vmaFreeDeviceMemoryFunction)( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryType, + VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory, + VkDeviceSize size, + void* VMA_NULLABLE pUserData); - /** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`. +/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`. - Provided for informative purpose, e.g. to gather statistics about number of - allocations or total amount of memory allocated in Vulkan. +Provided for informative purpose, e.g. to gather statistics about number of +allocations or total amount of memory allocated in Vulkan. - Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks. - */ - typedef struct VmaDeviceMemoryCallbacks - { - /// Optional, can be null. - PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate; - /// Optional, can be null. - PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree; - /// Optional, can be null. - void* VMA_NULLABLE pUserData; - } VmaDeviceMemoryCallbacks; +Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks. +*/ +typedef struct VmaDeviceMemoryCallbacks +{ + /// Optional, can be null. + PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate; + /// Optional, can be null. + PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree; + /// Optional, can be null. + void* VMA_NULLABLE pUserData; +} VmaDeviceMemoryCallbacks; - /** \brief Pointers to some Vulkan functions - a subset used by the library. +/** \brief Pointers to some Vulkan functions - a subset used by the library. - Used in VmaAllocatorCreateInfo::pVulkanFunctions. - */ - typedef struct VmaVulkanFunctions - { - /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS. - PFN_vkGetInstanceProcAddr VMA_NULLABLE vkGetInstanceProcAddr; - /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS. - PFN_vkGetDeviceProcAddr VMA_NULLABLE vkGetDeviceProcAddr; - PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties; - PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties; - PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory; - PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory; - PFN_vkMapMemory VMA_NULLABLE vkMapMemory; - PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory; - PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges; - PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges; - PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory; - PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory; - PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements; - PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements; - PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer; - PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer; - PFN_vkCreateImage VMA_NULLABLE vkCreateImage; - PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage; - PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer; +Used in VmaAllocatorCreateInfo::pVulkanFunctions. +*/ +typedef struct VmaVulkanFunctions +{ + /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS. + PFN_vkGetInstanceProcAddr VMA_NULLABLE vkGetInstanceProcAddr; + /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS. + PFN_vkGetDeviceProcAddr VMA_NULLABLE vkGetDeviceProcAddr; + PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties; + PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties; + PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory; + PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory; + PFN_vkMapMemory VMA_NULLABLE vkMapMemory; + PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory; + PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges; + PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges; + PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory; + PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory; + PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements; + PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements; + PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer; + PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer; + PFN_vkCreateImage VMA_NULLABLE vkCreateImage; + PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage; + PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer; #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - /// Fetch "vkGetBufferMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetBufferMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension. - PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR; - /// Fetch "vkGetImageMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension. - PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR; + /// Fetch "vkGetBufferMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetBufferMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension. + PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR; + /// Fetch "vkGetImageMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension. + PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR; #endif #if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 - /// Fetch "vkBindBufferMemory2" on Vulkan >= 1.1, fetch "vkBindBufferMemory2KHR" when using VK_KHR_bind_memory2 extension. - PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR; - /// Fetch "vkBindImageMemory2" on Vulkan >= 1.1, fetch "vkBindImageMemory2KHR" when using VK_KHR_bind_memory2 extension. - PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR; + /// Fetch "vkBindBufferMemory2" on Vulkan >= 1.1, fetch "vkBindBufferMemory2KHR" when using VK_KHR_bind_memory2 extension. + PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR; + /// Fetch "vkBindImageMemory2" on Vulkan >= 1.1, fetch "vkBindImageMemory2KHR" when using VK_KHR_bind_memory2 extension. + PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR; #endif #if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 - /// Fetch from "vkGetPhysicalDeviceMemoryProperties2" on Vulkan >= 1.1, but you can also fetch it from "vkGetPhysicalDeviceMemoryProperties2KHR" if you enabled extension VK_KHR_get_physical_device_properties2. - PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR; + /// Fetch from "vkGetPhysicalDeviceMemoryProperties2" on Vulkan >= 1.1, but you can also fetch it from "vkGetPhysicalDeviceMemoryProperties2KHR" if you enabled extension VK_KHR_get_physical_device_properties2. + PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR; #endif #if VMA_KHR_MAINTENANCE4 || VMA_VULKAN_VERSION >= 1003000 - /// Fetch from "vkGetDeviceBufferMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceBufferMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4. - PFN_vkGetDeviceBufferMemoryRequirementsKHR VMA_NULLABLE vkGetDeviceBufferMemoryRequirements; - /// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4. - PFN_vkGetDeviceImageMemoryRequirementsKHR VMA_NULLABLE vkGetDeviceImageMemoryRequirements; + /// Fetch from "vkGetDeviceBufferMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceBufferMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4. + PFN_vkGetDeviceBufferMemoryRequirementsKHR VMA_NULLABLE vkGetDeviceBufferMemoryRequirements; + /// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4. + PFN_vkGetDeviceImageMemoryRequirementsKHR VMA_NULLABLE vkGetDeviceImageMemoryRequirements; #endif - } VmaVulkanFunctions; +} VmaVulkanFunctions; - /// Description of a Allocator to be created. - typedef struct VmaAllocatorCreateInfo - { - /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum. - VmaAllocatorCreateFlags flags; - /// Vulkan physical device. - /** It must be valid throughout whole lifetime of created allocator. */ - VkPhysicalDevice VMA_NOT_NULL physicalDevice; - /// Vulkan device. - /** It must be valid throughout whole lifetime of created allocator. */ - VkDevice VMA_NOT_NULL device; - /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional. - /** Set to 0 to use default, which is currently 256 MiB. */ - VkDeviceSize preferredLargeHeapBlockSize; - /// Custom CPU memory allocation callbacks. Optional. - /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */ - const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks; - /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional. - /** Optional, can be null. */ - const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks; - /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap. +/// Description of a Allocator to be created. +typedef struct VmaAllocatorCreateInfo +{ + /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum. + VmaAllocatorCreateFlags flags; + /// Vulkan physical device. + /** It must be valid throughout whole lifetime of created allocator. */ + VkPhysicalDevice VMA_NOT_NULL physicalDevice; + /// Vulkan device. + /** It must be valid throughout whole lifetime of created allocator. */ + VkDevice VMA_NOT_NULL device; + /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional. + /** Set to 0 to use default, which is currently 256 MiB. */ + VkDeviceSize preferredLargeHeapBlockSize; + /// Custom CPU memory allocation callbacks. Optional. + /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */ + const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks; + /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional. + /** Optional, can be null. */ + const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks; + /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap. - If not NULL, it must be a pointer to an array of - `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on - maximum number of bytes that can be allocated out of particular Vulkan memory - heap. + If not NULL, it must be a pointer to an array of + `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on + maximum number of bytes that can be allocated out of particular Vulkan memory + heap. - Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that - heap. This is also the default in case of `pHeapSizeLimit` = NULL. + Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that + heap. This is also the default in case of `pHeapSizeLimit` = NULL. - If there is a limit defined for a heap: + If there is a limit defined for a heap: - - If user tries to allocate more memory from that heap using this allocator, - the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. - - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the - value of this limit will be reported instead when using vmaGetMemoryProperties(). + - If user tries to allocate more memory from that heap using this allocator, + the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. + - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the + value of this limit will be reported instead when using vmaGetMemoryProperties(). - Warning! Using this feature may not be equivalent to installing a GPU with - smaller amount of memory, because graphics driver doesn't necessary fail new - allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is - exceeded. It may return success and just silently migrate some device memory - blocks to system RAM. This driver behavior can also be controlled using - VK_AMD_memory_overallocation_behavior extension. - */ - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit; + Warning! Using this feature may not be equivalent to installing a GPU with + smaller amount of memory, because graphics driver doesn't necessary fail new + allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is + exceeded. It may return success and just silently migrate some device memory + blocks to system RAM. This driver behavior can also be controlled using + VK_AMD_memory_overallocation_behavior extension. + */ + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit; - /** \brief Pointers to Vulkan functions. Can be null. + /** \brief Pointers to Vulkan functions. Can be null. - For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions). - */ - const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions; - /** \brief Handle to Vulkan instance object. + For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions). + */ + const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions; + /** \brief Handle to Vulkan instance object. - Starting from version 3.0.0 this member is no longer optional, it must be set! - */ - VkInstance VMA_NOT_NULL instance; - /** \brief Optional. Vulkan version that the application uses. + Starting from version 3.0.0 this member is no longer optional, it must be set! + */ + VkInstance VMA_NOT_NULL instance; + /** \brief Optional. Vulkan version that the application uses. - It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`. - The patch version number specified is ignored. Only the major and minor versions are considered. - Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation. - Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`. - It must match the Vulkan version used by the application and supported on the selected physical device, - so it must be no higher than `VkApplicationInfo::apiVersion` passed to `vkCreateInstance` - and no higher than `VkPhysicalDeviceProperties::apiVersion` found on the physical device used. - */ - uint32_t vulkanApiVersion; + It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`. + The patch version number specified is ignored. Only the major and minor versions are considered. + Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation. + Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`. + It must match the Vulkan version used by the application and supported on the selected physical device, + so it must be no higher than `VkApplicationInfo::apiVersion` passed to `vkCreateInstance` + and no higher than `VkPhysicalDeviceProperties::apiVersion` found on the physical device used. + */ + uint32_t vulkanApiVersion; #if VMA_EXTERNAL_MEMORY - /** \brief Either null or a pointer to an array of external memory handle types for each Vulkan memory type. + /** \brief Either null or a pointer to an array of external memory handle types for each Vulkan memory type. - If not NULL, it must be a pointer to an array of `VkPhysicalDeviceMemoryProperties::memoryTypeCount` - elements, defining external memory handle types of particular Vulkan memory type, - to be passed using `VkExportMemoryAllocateInfoKHR`. + If not NULL, it must be a pointer to an array of `VkPhysicalDeviceMemoryProperties::memoryTypeCount` + elements, defining external memory handle types of particular Vulkan memory type, + to be passed using `VkExportMemoryAllocateInfoKHR`. - Any of the elements may be equal to 0, which means not to use `VkExportMemoryAllocateInfoKHR` on this memory type. - This is also the default in case of `pTypeExternalMemoryHandleTypes` = NULL. - */ - const VkExternalMemoryHandleTypeFlagsKHR* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryTypeCount") pTypeExternalMemoryHandleTypes; + Any of the elements may be equal to 0, which means not to use `VkExportMemoryAllocateInfoKHR` on this memory type. + This is also the default in case of `pTypeExternalMemoryHandleTypes` = NULL. + */ + const VkExternalMemoryHandleTypeFlagsKHR* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryTypeCount") pTypeExternalMemoryHandleTypes; #endif // #if VMA_EXTERNAL_MEMORY - } VmaAllocatorCreateInfo; - - /// Information about existing #VmaAllocator object. - typedef struct VmaAllocatorInfo - { - /** \brief Handle to Vulkan instance object. - - This is the same value as has been passed through VmaAllocatorCreateInfo::instance. - */ - VkInstance VMA_NOT_NULL instance; - /** \brief Handle to Vulkan physical device object. - - This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice. - */ - VkPhysicalDevice VMA_NOT_NULL physicalDevice; - /** \brief Handle to Vulkan device object. - - This is the same value as has been passed through VmaAllocatorCreateInfo::device. - */ - VkDevice VMA_NOT_NULL device; - } VmaAllocatorInfo; - - /** @} */ - - /** - \addtogroup group_stats - @{ - */ - - /** \brief Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total. - - These are fast to calculate. - See functions: vmaGetHeapBudgets(), vmaGetPoolStatistics(). - */ - typedef struct VmaStatistics - { - /** \brief Number of `VkDeviceMemory` objects - Vulkan memory blocks allocated. - */ - uint32_t blockCount; - /** \brief Number of #VmaAllocation objects allocated. - - Dedicated allocations have their own blocks, so each one adds 1 to `allocationCount` as well as `blockCount`. - */ - uint32_t allocationCount; - /** \brief Number of bytes allocated in `VkDeviceMemory` blocks. - - \note To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole `VkDeviceMemory` object - (e.g. as in `VkPhysicalDeviceLimits::maxMemoryAllocationCount`) is called a "block" in VMA, while VMA calls - "allocation" a #VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image. - */ - VkDeviceSize blockBytes; - /** \brief Total number of bytes occupied by all #VmaAllocation objects. - - Always less or equal than `blockBytes`. - Difference `(blockBytes - allocationBytes)` is the amount of memory allocated from Vulkan - but unused by any #VmaAllocation. - */ - VkDeviceSize allocationBytes; - } VmaStatistics; - - /** \brief More detailed statistics than #VmaStatistics. - - These are slower to calculate. Use for debugging purposes. - See functions: vmaCalculateStatistics(), vmaCalculatePoolStatistics(). - - Previous version of the statistics API provided averages, but they have been removed - because they can be easily calculated as: - - \code - VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount; - VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes; - VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount; - \endcode - */ - typedef struct VmaDetailedStatistics - { - /// Basic statistics. - VmaStatistics statistics; - /// Number of free ranges of memory between allocations. - uint32_t unusedRangeCount; - /// Smallest allocation size. `VK_WHOLE_SIZE` if there are 0 allocations. - VkDeviceSize allocationSizeMin; - /// Largest allocation size. 0 if there are 0 allocations. - VkDeviceSize allocationSizeMax; - /// Smallest empty range size. `VK_WHOLE_SIZE` if there are 0 empty ranges. - VkDeviceSize unusedRangeSizeMin; - /// Largest empty range size. 0 if there are 0 empty ranges. - VkDeviceSize unusedRangeSizeMax; - } VmaDetailedStatistics; - - /** \brief General statistics from current state of the Allocator - - total memory usage across all memory heaps and types. - - These are slower to calculate. Use for debugging purposes. - See function vmaCalculateStatistics(). - */ - typedef struct VmaTotalStatistics - { - VmaDetailedStatistics memoryType[VK_MAX_MEMORY_TYPES]; - VmaDetailedStatistics memoryHeap[VK_MAX_MEMORY_HEAPS]; - VmaDetailedStatistics total; - } VmaTotalStatistics; - - /** \brief Statistics of current memory usage and available budget for a specific memory heap. - - These are fast to calculate. - See function vmaGetHeapBudgets(). - */ - typedef struct VmaBudget - { - /** \brief Statistics fetched from the library. - */ - VmaStatistics statistics; - /** \brief Estimated current memory usage of the program, in bytes. - - Fetched from system using VK_EXT_memory_budget extension if enabled. - - It might be different than `statistics.blockBytes` (usually higher) due to additional implicit objects - also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or - `VkDeviceMemory` blocks allocated outside of this library, if any. - */ - VkDeviceSize usage; - /** \brief Estimated amount of memory available to the program, in bytes. - - Fetched from system using VK_EXT_memory_budget extension if enabled. - - It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors - external to the program, decided by the operating system. - Difference `budget - usage` is the amount of additional memory that can probably - be allocated without problems. Exceeding the budget may result in various problems. - */ - VkDeviceSize budget; - } VmaBudget; - - /** @} */ - - /** - \addtogroup group_alloc - @{ - */ - - /** \brief Parameters of new #VmaAllocation. - - To be used with functions like vmaCreateBuffer(), vmaCreateImage(), and many others. - */ - typedef struct VmaAllocationCreateInfo - { - /// Use #VmaAllocationCreateFlagBits enum. - VmaAllocationCreateFlags flags; - /** \brief Intended usage of memory. - - You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n - If `pool` is not null, this member is ignored. - */ - VmaMemoryUsage usage; - /** \brief Flags that must be set in a Memory Type chosen for an allocation. - - Leave 0 if you specify memory requirements in other way. \n - If `pool` is not null, this member is ignored.*/ - VkMemoryPropertyFlags requiredFlags; - /** \brief Flags that preferably should be set in a memory type chosen for an allocation. - - Set to 0 if no additional flags are preferred. \n - If `pool` is not null, this member is ignored. */ - VkMemoryPropertyFlags preferredFlags; - /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation. - - Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if - it meets other requirements specified by this structure, with no further - restrictions on memory type index. \n - If `pool` is not null, this member is ignored. - */ - uint32_t memoryTypeBits; - /** \brief Pool that this allocation should be created in. - - Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members: - `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored. - */ - VmaPool VMA_NULLABLE pool; - /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData(). - - If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either - null or pointer to a null-terminated string. The string will be then copied to - internal buffer, so it doesn't need to be valid after allocation call. - */ - void* VMA_NULLABLE pUserData; - /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. - - It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object - and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. - Otherwise, it has the priority of a memory block where it is placed and this variable is ignored. - */ - float priority; - } VmaAllocationCreateInfo; - - /// Describes parameter of created #VmaPool. - typedef struct VmaPoolCreateInfo - { - /** \brief Vulkan memory type index to allocate this pool from. - */ - uint32_t memoryTypeIndex; - /** \brief Use combination of #VmaPoolCreateFlagBits. - */ - VmaPoolCreateFlags flags; - /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional. - - Specify nonzero to set explicit, constant size of memory blocks used by this - pool. - - Leave 0 to use default and let the library manage block sizes automatically. - Sizes of particular blocks may vary. - In this case, the pool will also support dedicated allocations. - */ - VkDeviceSize blockSize; - /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty. - - Set to 0 to have no preallocated blocks and allow the pool be completely empty. - */ - size_t minBlockCount; - /** \brief Maximum number of blocks that can be allocated in this pool. Optional. - - Set to 0 to use default, which is `SIZE_MAX`, which means no limit. - - Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated - throughout whole lifetime of this pool. - */ - size_t maxBlockCount; - /** \brief A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations. - - It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object. - Otherwise, this variable is ignored. - */ - float priority; - /** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0. - - Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. - It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough, - e.g. when doing interop with OpenGL. - */ - VkDeviceSize minAllocationAlignment; - /** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional. - - Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`. - It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`. - Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool. - - Please note that some structures, e.g. `VkMemoryPriorityAllocateInfoEXT`, `VkMemoryDedicatedAllocateInfoKHR`, - can be attached automatically by this library when using other, more convenient of its features. - */ - void* VMA_NULLABLE VMA_EXTENDS_VK_STRUCT(VkMemoryAllocateInfo) pMemoryAllocateNext; - } VmaPoolCreateInfo; - - /** @} */ - - /** - \addtogroup group_alloc - @{ - */ - - /** - Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo(). - - There is also an extended version of this structure that carries additional parameters: #VmaAllocationInfo2. - */ - typedef struct VmaAllocationInfo - { - /** \brief Memory type index that this allocation was allocated from. - - It never changes. - */ - uint32_t memoryType; - /** \brief Handle to Vulkan memory object. - - Same memory object can be shared by multiple allocations. - - It can change after the allocation is moved during \ref defragmentation. - */ - VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory; - /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation. - - You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function - vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image, - not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation - and apply this offset automatically. - - It can change after the allocation is moved during \ref defragmentation. - */ - VkDeviceSize offset; - /** \brief Size of this allocation, in bytes. - - It never changes. - - \note Allocation size returned in this variable may be greater than the size - requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the - allocation is accessible for operations on memory e.g. using a pointer after - mapping with vmaMapMemory(), but operations on the resource e.g. using - `vkCmdCopyBuffer` must be limited to the size of the resource. - */ - VkDeviceSize size; - /** \brief Pointer to the beginning of this allocation as mapped data. - - If the allocation hasn't been mapped using vmaMapMemory() and hasn't been - created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null. - - It can change after call to vmaMapMemory(), vmaUnmapMemory(). - It can also change after the allocation is moved during \ref defragmentation. - */ - void* VMA_NULLABLE pMappedData; - /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData(). - - It can change after call to vmaSetAllocationUserData() for this allocation. - */ - void* VMA_NULLABLE pUserData; - /** \brief Custom allocation name that was set with vmaSetAllocationName(). - - It can change after call to vmaSetAllocationName() for this allocation. - - Another way to set custom name is to pass it in VmaAllocationCreateInfo::pUserData with - additional flag #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT set [DEPRECATED]. - */ - const char* VMA_NULLABLE pName; - } VmaAllocationInfo; - - /// Extended parameters of a #VmaAllocation object that can be retrieved using function vmaGetAllocationInfo2(). - typedef struct VmaAllocationInfo2 - { - /** \brief Basic parameters of the allocation. - - If you need only these, you can use function vmaGetAllocationInfo() and structure #VmaAllocationInfo instead. - */ - VmaAllocationInfo allocationInfo; - /** \brief Size of the `VkDeviceMemory` block that the allocation belongs to. - - In case of an allocation with dedicated memory, it will be equal to `allocationInfo.size`. - */ - VkDeviceSize blockSize; - /** \brief `VK_TRUE` if the allocation has dedicated memory, `VK_FALSE` if it was placed as part of a larger memory block. - - When `VK_TRUE`, it also means `VkMemoryDedicatedAllocateInfo` was used when creating the allocation - (if VK_KHR_dedicated_allocation extension or Vulkan version >= 1.1 is enabled). - */ - VkBool32 dedicatedMemory; - } VmaAllocationInfo2; - - /** Callback function called during vmaBeginDefragmentation() to check custom criterion about ending current defragmentation pass. - - Should return true if the defragmentation needs to stop current pass. - */ - typedef VkBool32(VKAPI_PTR* PFN_vmaCheckDefragmentationBreakFunction)(void* VMA_NULLABLE pUserData); - - /** \brief Parameters for defragmentation. - - To be used with function vmaBeginDefragmentation(). - */ - typedef struct VmaDefragmentationInfo - { - /// \brief Use combination of #VmaDefragmentationFlagBits. - VmaDefragmentationFlags flags; - /** \brief Custom pool to be defragmented. - - If null then default pools will undergo defragmentation process. - */ - VmaPool VMA_NULLABLE pool; - /** \brief Maximum numbers of bytes that can be copied during single pass, while moving allocations to different places. - - `0` means no limit. - */ - VkDeviceSize maxBytesPerPass; - /** \brief Maximum number of allocations that can be moved during single pass to a different place. - - `0` means no limit. - */ - uint32_t maxAllocationsPerPass; - /** \brief Optional custom callback for stopping vmaBeginDefragmentation(). - - Have to return true for breaking current defragmentation pass. - */ - PFN_vmaCheckDefragmentationBreakFunction VMA_NULLABLE pfnBreakCallback; - /// \brief Optional data to pass to custom callback for stopping pass of defragmentation. - void* VMA_NULLABLE pBreakCallbackUserData; - } VmaDefragmentationInfo; - - /// Single move of an allocation to be done for defragmentation. - typedef struct VmaDefragmentationMove - { - /// Operation to be performed on the allocation by vmaEndDefragmentationPass(). Default value is #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY. You can modify it. - VmaDefragmentationMoveOperation operation; - /// Allocation that should be moved. - VmaAllocation VMA_NOT_NULL srcAllocation; - /** \brief Temporary allocation pointing to destination memory that will replace `srcAllocation`. - - \warning Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass, - to be used for binding new buffer/image to the destination memory using e.g. vmaBindBufferMemory(). - vmaEndDefragmentationPass() will destroy it and make `srcAllocation` point to this memory. - */ - VmaAllocation VMA_NOT_NULL dstTmpAllocation; - } VmaDefragmentationMove; - - /** \brief Parameters for incremental defragmentation steps. - - To be used with function vmaBeginDefragmentationPass(). - */ - typedef struct VmaDefragmentationPassMoveInfo - { - /// Number of elements in the `pMoves` array. - uint32_t moveCount; - /** \brief Array of moves to be performed by the user in the current defragmentation pass. - - Pointer to an array of `moveCount` elements, owned by VMA, created in vmaBeginDefragmentationPass(), destroyed in vmaEndDefragmentationPass(). - - For each element, you should: - - 1. Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset. - 2. Copy data from the VmaDefragmentationMove::srcAllocation e.g. using `vkCmdCopyBuffer`, `vkCmdCopyImage`. - 3. Make sure these commands finished executing on the GPU. - 4. Destroy the old buffer/image. - - Only then you can finish defragmentation pass by calling vmaEndDefragmentationPass(). - After this call, the allocation will point to the new place in memory. - - Alternatively, if you cannot move specific allocation, you can set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE. - - Alternatively, if you decide you want to completely remove the allocation: - - 1. Destroy its buffer/image. - 2. Set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY. - - Then, after vmaEndDefragmentationPass() the allocation will be freed. - */ - VmaDefragmentationMove* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(moveCount) pMoves; - } VmaDefragmentationPassMoveInfo; - - /// Statistics returned for defragmentation process in function vmaEndDefragmentation(). - typedef struct VmaDefragmentationStats - { - /// Total number of bytes that have been copied while moving allocations to different places. - VkDeviceSize bytesMoved; - /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects. - VkDeviceSize bytesFreed; - /// Number of allocations that have been moved to different places. - uint32_t allocationsMoved; - /// Number of empty `VkDeviceMemory` objects that have been released to the system. - uint32_t deviceMemoryBlocksFreed; - } VmaDefragmentationStats; - - /** @} */ - - /** - \addtogroup group_virtual - @{ - */ - - /// Parameters of created #VmaVirtualBlock object to be passed to vmaCreateVirtualBlock(). - typedef struct VmaVirtualBlockCreateInfo - { - /** \brief Total size of the virtual block. - - Sizes can be expressed in bytes or any units you want as long as you are consistent in using them. - For example, if you allocate from some array of structures, 1 can mean single instance of entire structure. - */ - VkDeviceSize size; - - /** \brief Use combination of #VmaVirtualBlockCreateFlagBits. - */ - VmaVirtualBlockCreateFlags flags; - - /** \brief Custom CPU memory allocation callbacks. Optional. - - Optional, can be null. When specified, they will be used for all CPU-side memory allocations. - */ - const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks; - } VmaVirtualBlockCreateInfo; - - /// Parameters of created virtual allocation to be passed to vmaVirtualAllocate(). - typedef struct VmaVirtualAllocationCreateInfo - { - /** \brief Size of the allocation. - - Cannot be zero. - */ - VkDeviceSize size; - /** \brief Required alignment of the allocation. Optional. - - Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset. - */ - VkDeviceSize alignment; - /** \brief Use combination of #VmaVirtualAllocationCreateFlagBits. - */ - VmaVirtualAllocationCreateFlags flags; - /** \brief Custom pointer to be associated with the allocation. Optional. - - It can be any value and can be used for user-defined purposes. It can be fetched or changed later. - */ - void* VMA_NULLABLE pUserData; - } VmaVirtualAllocationCreateInfo; - - /// Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo(). - typedef struct VmaVirtualAllocationInfo - { - /** \brief Offset of the allocation. - - Offset at which the allocation was made. - */ - VkDeviceSize offset; - /** \brief Size of the allocation. - - Same value as passed in VmaVirtualAllocationCreateInfo::size. - */ - VkDeviceSize size; - /** \brief Custom pointer associated with the allocation. - - Same value as passed in VmaVirtualAllocationCreateInfo::pUserData or to vmaSetVirtualAllocationUserData(). - */ - void* VMA_NULLABLE pUserData; - } VmaVirtualAllocationInfo; - - /** @} */ +} VmaAllocatorCreateInfo; + +/// Information about existing #VmaAllocator object. +typedef struct VmaAllocatorInfo +{ + /** \brief Handle to Vulkan instance object. + + This is the same value as has been passed through VmaAllocatorCreateInfo::instance. + */ + VkInstance VMA_NOT_NULL instance; + /** \brief Handle to Vulkan physical device object. + + This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice. + */ + VkPhysicalDevice VMA_NOT_NULL physicalDevice; + /** \brief Handle to Vulkan device object. + + This is the same value as has been passed through VmaAllocatorCreateInfo::device. + */ + VkDevice VMA_NOT_NULL device; +} VmaAllocatorInfo; + +/** @} */ + +/** +\addtogroup group_stats +@{ +*/ + +/** \brief Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total. + +These are fast to calculate. +See functions: vmaGetHeapBudgets(), vmaGetPoolStatistics(). +*/ +typedef struct VmaStatistics +{ + /** \brief Number of `VkDeviceMemory` objects - Vulkan memory blocks allocated. + */ + uint32_t blockCount; + /** \brief Number of #VmaAllocation objects allocated. + + Dedicated allocations have their own blocks, so each one adds 1 to `allocationCount` as well as `blockCount`. + */ + uint32_t allocationCount; + /** \brief Number of bytes allocated in `VkDeviceMemory` blocks. + + \note To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole `VkDeviceMemory` object + (e.g. as in `VkPhysicalDeviceLimits::maxMemoryAllocationCount`) is called a "block" in VMA, while VMA calls + "allocation" a #VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image. + */ + VkDeviceSize blockBytes; + /** \brief Total number of bytes occupied by all #VmaAllocation objects. + + Always less or equal than `blockBytes`. + Difference `(blockBytes - allocationBytes)` is the amount of memory allocated from Vulkan + but unused by any #VmaAllocation. + */ + VkDeviceSize allocationBytes; +} VmaStatistics; + +/** \brief More detailed statistics than #VmaStatistics. + +These are slower to calculate. Use for debugging purposes. +See functions: vmaCalculateStatistics(), vmaCalculatePoolStatistics(). + +Previous version of the statistics API provided averages, but they have been removed +because they can be easily calculated as: + +\code +VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount; +VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes; +VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount; +\endcode +*/ +typedef struct VmaDetailedStatistics +{ + /// Basic statistics. + VmaStatistics statistics; + /// Number of free ranges of memory between allocations. + uint32_t unusedRangeCount; + /// Smallest allocation size. `VK_WHOLE_SIZE` if there are 0 allocations. + VkDeviceSize allocationSizeMin; + /// Largest allocation size. 0 if there are 0 allocations. + VkDeviceSize allocationSizeMax; + /// Smallest empty range size. `VK_WHOLE_SIZE` if there are 0 empty ranges. + VkDeviceSize unusedRangeSizeMin; + /// Largest empty range size. 0 if there are 0 empty ranges. + VkDeviceSize unusedRangeSizeMax; +} VmaDetailedStatistics; + +/** \brief General statistics from current state of the Allocator - +total memory usage across all memory heaps and types. + +These are slower to calculate. Use for debugging purposes. +See function vmaCalculateStatistics(). +*/ +typedef struct VmaTotalStatistics +{ + VmaDetailedStatistics memoryType[VK_MAX_MEMORY_TYPES]; + VmaDetailedStatistics memoryHeap[VK_MAX_MEMORY_HEAPS]; + VmaDetailedStatistics total; +} VmaTotalStatistics; + +/** \brief Statistics of current memory usage and available budget for a specific memory heap. + +These are fast to calculate. +See function vmaGetHeapBudgets(). +*/ +typedef struct VmaBudget +{ + /** \brief Statistics fetched from the library. + */ + VmaStatistics statistics; + /** \brief Estimated current memory usage of the program, in bytes. + + Fetched from system using VK_EXT_memory_budget extension if enabled. + + It might be different than `statistics.blockBytes` (usually higher) due to additional implicit objects + also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or + `VkDeviceMemory` blocks allocated outside of this library, if any. + */ + VkDeviceSize usage; + /** \brief Estimated amount of memory available to the program, in bytes. + + Fetched from system using VK_EXT_memory_budget extension if enabled. + + It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors + external to the program, decided by the operating system. + Difference `budget - usage` is the amount of additional memory that can probably + be allocated without problems. Exceeding the budget may result in various problems. + */ + VkDeviceSize budget; +} VmaBudget; + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/** \brief Parameters of new #VmaAllocation. + +To be used with functions like vmaCreateBuffer(), vmaCreateImage(), and many others. +*/ +typedef struct VmaAllocationCreateInfo +{ + /// Use #VmaAllocationCreateFlagBits enum. + VmaAllocationCreateFlags flags; + /** \brief Intended usage of memory. + + You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n + If `pool` is not null, this member is ignored. + */ + VmaMemoryUsage usage; + /** \brief Flags that must be set in a Memory Type chosen for an allocation. + + Leave 0 if you specify memory requirements in other way. \n + If `pool` is not null, this member is ignored.*/ + VkMemoryPropertyFlags requiredFlags; + /** \brief Flags that preferably should be set in a memory type chosen for an allocation. + + Set to 0 if no additional flags are preferred. \n + If `pool` is not null, this member is ignored. */ + VkMemoryPropertyFlags preferredFlags; + /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation. + + Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if + it meets other requirements specified by this structure, with no further + restrictions on memory type index. \n + If `pool` is not null, this member is ignored. + */ + uint32_t memoryTypeBits; + /** \brief Pool that this allocation should be created in. + + Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members: + `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored. + */ + VmaPool VMA_NULLABLE pool; + /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData(). + + If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either + null or pointer to a null-terminated string. The string will be then copied to + internal buffer, so it doesn't need to be valid after allocation call. + */ + void* VMA_NULLABLE pUserData; + /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. + + It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object + and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. + Otherwise, it has the priority of a memory block where it is placed and this variable is ignored. + */ + float priority; +} VmaAllocationCreateInfo; + +/// Describes parameter of created #VmaPool. +typedef struct VmaPoolCreateInfo +{ + /** \brief Vulkan memory type index to allocate this pool from. + */ + uint32_t memoryTypeIndex; + /** \brief Use combination of #VmaPoolCreateFlagBits. + */ + VmaPoolCreateFlags flags; + /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional. + + Specify nonzero to set explicit, constant size of memory blocks used by this + pool. + + Leave 0 to use default and let the library manage block sizes automatically. + Sizes of particular blocks may vary. + In this case, the pool will also support dedicated allocations. + */ + VkDeviceSize blockSize; + /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty. + + Set to 0 to have no preallocated blocks and allow the pool be completely empty. + */ + size_t minBlockCount; + /** \brief Maximum number of blocks that can be allocated in this pool. Optional. + + Set to 0 to use default, which is `SIZE_MAX`, which means no limit. + + Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated + throughout whole lifetime of this pool. + */ + size_t maxBlockCount; + /** \brief A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations. + + It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object. + Otherwise, this variable is ignored. + */ + float priority; + /** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0. + + Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. + It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough, + e.g. when doing interop with OpenGL. + */ + VkDeviceSize minAllocationAlignment; + /** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional. + + Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`. + It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`. + Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool. + + Please note that some structures, e.g. `VkMemoryPriorityAllocateInfoEXT`, `VkMemoryDedicatedAllocateInfoKHR`, + can be attached automatically by this library when using other, more convenient of its features. + */ + void* VMA_NULLABLE VMA_EXTENDS_VK_STRUCT(VkMemoryAllocateInfo) pMemoryAllocateNext; +} VmaPoolCreateInfo; + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/** +Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo(). + +There is also an extended version of this structure that carries additional parameters: #VmaAllocationInfo2. +*/ +typedef struct VmaAllocationInfo +{ + /** \brief Memory type index that this allocation was allocated from. + + It never changes. + */ + uint32_t memoryType; + /** \brief Handle to Vulkan memory object. + + Same memory object can be shared by multiple allocations. + + It can change after the allocation is moved during \ref defragmentation. + */ + VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory; + /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation. + + You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function + vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image, + not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation + and apply this offset automatically. + + It can change after the allocation is moved during \ref defragmentation. + */ + VkDeviceSize offset; + /** \brief Size of this allocation, in bytes. + + It never changes. + + \note Allocation size returned in this variable may be greater than the size + requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the + allocation is accessible for operations on memory e.g. using a pointer after + mapping with vmaMapMemory(), but operations on the resource e.g. using + `vkCmdCopyBuffer` must be limited to the size of the resource. + */ + VkDeviceSize size; + /** \brief Pointer to the beginning of this allocation as mapped data. + + If the allocation hasn't been mapped using vmaMapMemory() and hasn't been + created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null. + + It can change after call to vmaMapMemory(), vmaUnmapMemory(). + It can also change after the allocation is moved during \ref defragmentation. + */ + void* VMA_NULLABLE pMappedData; + /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData(). + + It can change after call to vmaSetAllocationUserData() for this allocation. + */ + void* VMA_NULLABLE pUserData; + /** \brief Custom allocation name that was set with vmaSetAllocationName(). + + It can change after call to vmaSetAllocationName() for this allocation. + + Another way to set custom name is to pass it in VmaAllocationCreateInfo::pUserData with + additional flag #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT set [DEPRECATED]. + */ + const char* VMA_NULLABLE pName; +} VmaAllocationInfo; + +/// Extended parameters of a #VmaAllocation object that can be retrieved using function vmaGetAllocationInfo2(). +typedef struct VmaAllocationInfo2 +{ + /** \brief Basic parameters of the allocation. + + If you need only these, you can use function vmaGetAllocationInfo() and structure #VmaAllocationInfo instead. + */ + VmaAllocationInfo allocationInfo; + /** \brief Size of the `VkDeviceMemory` block that the allocation belongs to. + + In case of an allocation with dedicated memory, it will be equal to `allocationInfo.size`. + */ + VkDeviceSize blockSize; + /** \brief `VK_TRUE` if the allocation has dedicated memory, `VK_FALSE` if it was placed as part of a larger memory block. + + When `VK_TRUE`, it also means `VkMemoryDedicatedAllocateInfo` was used when creating the allocation + (if VK_KHR_dedicated_allocation extension or Vulkan version >= 1.1 is enabled). + */ + VkBool32 dedicatedMemory; +} VmaAllocationInfo2; + +/** Callback function called during vmaBeginDefragmentation() to check custom criterion about ending current defragmentation pass. + +Should return true if the defragmentation needs to stop current pass. +*/ +typedef VkBool32 (VKAPI_PTR* PFN_vmaCheckDefragmentationBreakFunction)(void* VMA_NULLABLE pUserData); + +/** \brief Parameters for defragmentation. + +To be used with function vmaBeginDefragmentation(). +*/ +typedef struct VmaDefragmentationInfo +{ + /// \brief Use combination of #VmaDefragmentationFlagBits. + VmaDefragmentationFlags flags; + /** \brief Custom pool to be defragmented. + + If null then default pools will undergo defragmentation process. + */ + VmaPool VMA_NULLABLE pool; + /** \brief Maximum numbers of bytes that can be copied during single pass, while moving allocations to different places. + + `0` means no limit. + */ + VkDeviceSize maxBytesPerPass; + /** \brief Maximum number of allocations that can be moved during single pass to a different place. + + `0` means no limit. + */ + uint32_t maxAllocationsPerPass; + /** \brief Optional custom callback for stopping vmaBeginDefragmentation(). + + Have to return true for breaking current defragmentation pass. + */ + PFN_vmaCheckDefragmentationBreakFunction VMA_NULLABLE pfnBreakCallback; + /// \brief Optional data to pass to custom callback for stopping pass of defragmentation. + void* VMA_NULLABLE pBreakCallbackUserData; +} VmaDefragmentationInfo; + +/// Single move of an allocation to be done for defragmentation. +typedef struct VmaDefragmentationMove +{ + /// Operation to be performed on the allocation by vmaEndDefragmentationPass(). Default value is #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY. You can modify it. + VmaDefragmentationMoveOperation operation; + /// Allocation that should be moved. + VmaAllocation VMA_NOT_NULL srcAllocation; + /** \brief Temporary allocation pointing to destination memory that will replace `srcAllocation`. + + \warning Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass, + to be used for binding new buffer/image to the destination memory using e.g. vmaBindBufferMemory(). + vmaEndDefragmentationPass() will destroy it and make `srcAllocation` point to this memory. + */ + VmaAllocation VMA_NOT_NULL dstTmpAllocation; +} VmaDefragmentationMove; + +/** \brief Parameters for incremental defragmentation steps. + +To be used with function vmaBeginDefragmentationPass(). +*/ +typedef struct VmaDefragmentationPassMoveInfo +{ + /// Number of elements in the `pMoves` array. + uint32_t moveCount; + /** \brief Array of moves to be performed by the user in the current defragmentation pass. + + Pointer to an array of `moveCount` elements, owned by VMA, created in vmaBeginDefragmentationPass(), destroyed in vmaEndDefragmentationPass(). + + For each element, you should: + + 1. Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset. + 2. Copy data from the VmaDefragmentationMove::srcAllocation e.g. using `vkCmdCopyBuffer`, `vkCmdCopyImage`. + 3. Make sure these commands finished executing on the GPU. + 4. Destroy the old buffer/image. + + Only then you can finish defragmentation pass by calling vmaEndDefragmentationPass(). + After this call, the allocation will point to the new place in memory. + + Alternatively, if you cannot move specific allocation, you can set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE. + + Alternatively, if you decide you want to completely remove the allocation: + + 1. Destroy its buffer/image. + 2. Set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY. + + Then, after vmaEndDefragmentationPass() the allocation will be freed. + */ + VmaDefragmentationMove* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(moveCount) pMoves; +} VmaDefragmentationPassMoveInfo; + +/// Statistics returned for defragmentation process in function vmaEndDefragmentation(). +typedef struct VmaDefragmentationStats +{ + /// Total number of bytes that have been copied while moving allocations to different places. + VkDeviceSize bytesMoved; + /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects. + VkDeviceSize bytesFreed; + /// Number of allocations that have been moved to different places. + uint32_t allocationsMoved; + /// Number of empty `VkDeviceMemory` objects that have been released to the system. + uint32_t deviceMemoryBlocksFreed; +} VmaDefragmentationStats; + +/** @} */ + +/** +\addtogroup group_virtual +@{ +*/ + +/// Parameters of created #VmaVirtualBlock object to be passed to vmaCreateVirtualBlock(). +typedef struct VmaVirtualBlockCreateInfo +{ + /** \brief Total size of the virtual block. + + Sizes can be expressed in bytes or any units you want as long as you are consistent in using them. + For example, if you allocate from some array of structures, 1 can mean single instance of entire structure. + */ + VkDeviceSize size; + + /** \brief Use combination of #VmaVirtualBlockCreateFlagBits. + */ + VmaVirtualBlockCreateFlags flags; + + /** \brief Custom CPU memory allocation callbacks. Optional. + + Optional, can be null. When specified, they will be used for all CPU-side memory allocations. + */ + const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks; +} VmaVirtualBlockCreateInfo; + +/// Parameters of created virtual allocation to be passed to vmaVirtualAllocate(). +typedef struct VmaVirtualAllocationCreateInfo +{ + /** \brief Size of the allocation. + + Cannot be zero. + */ + VkDeviceSize size; + /** \brief Required alignment of the allocation. Optional. + + Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset. + */ + VkDeviceSize alignment; + /** \brief Use combination of #VmaVirtualAllocationCreateFlagBits. + */ + VmaVirtualAllocationCreateFlags flags; + /** \brief Custom pointer to be associated with the allocation. Optional. + + It can be any value and can be used for user-defined purposes. It can be fetched or changed later. + */ + void* VMA_NULLABLE pUserData; +} VmaVirtualAllocationCreateInfo; + +/// Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo(). +typedef struct VmaVirtualAllocationInfo +{ + /** \brief Offset of the allocation. + + Offset at which the allocation was made. + */ + VkDeviceSize offset; + /** \brief Size of the allocation. + + Same value as passed in VmaVirtualAllocationCreateInfo::size. + */ + VkDeviceSize size; + /** \brief Custom pointer associated with the allocation. + + Same value as passed in VmaVirtualAllocationCreateInfo::pUserData or to vmaSetVirtualAllocationUserData(). + */ + void* VMA_NULLABLE pUserData; +} VmaVirtualAllocationInfo; + +/** @} */ #endif // _VMA_DATA_TYPES_DECLARATIONS @@ -1662,1051 +1661,1051 @@ right after Vulkan is initialized and keep it alive until before Vulkan device i */ /// Creates #VmaAllocator object. - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator( - const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaAllocator VMA_NULLABLE* VMA_NOT_NULL pAllocator); - - /// Destroys allocator object. - VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator( - VmaAllocator VMA_NULLABLE allocator); - - /** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc. - - It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to - `VkPhysicalDevice`, `VkDevice` etc. every time using this function. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo); - - /** - PhysicalDeviceProperties are fetched from physicalDevice by the allocator. - You can access it here, without fetching it again on your own. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties( - VmaAllocator VMA_NOT_NULL allocator, - const VkPhysicalDeviceProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceProperties); - - /** - PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. - You can access it here, without fetching it again on your own. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties( - VmaAllocator VMA_NOT_NULL allocator, - const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceMemoryProperties); - - /** - \brief Given Memory Type Index, returns Property Flags of this memory type. - - This is just a convenience function. Same information can be obtained using - vmaGetMemoryProperties(). - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryTypeIndex, - VkMemoryPropertyFlags* VMA_NOT_NULL pFlags); - - /** \brief Sets index of the current frame. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t frameIndex); - - /** @} */ - - /** - \addtogroup group_stats - @{ - */ - - /** \brief Retrieves statistics from current state of the Allocator. - - This function is called "calculate" not "get" because it has to traverse all - internal data structures, so it may be quite slow. Use it for debugging purposes. - For faster but more brief statistics suitable to be called every frame or every allocation, - use vmaGetHeapBudgets(). - - Note that when using allocator from multiple threads, returned information may immediately - become outdated. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics( - VmaAllocator VMA_NOT_NULL allocator, - VmaTotalStatistics* VMA_NOT_NULL pStats); - - /** \brief Retrieves information about current memory usage and budget for all memory heaps. - - \param allocator - \param[out] pBudgets Must point to array with number of elements at least equal to number of memory heaps in physical device used. - - This function is called "get" not "calculate" because it is very fast, suitable to be called - every frame or every allocation. For more detailed statistics use vmaCalculateStatistics(). - - Note that when using allocator from multiple threads, returned information may immediately - become outdated. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets( - VmaAllocator VMA_NOT_NULL allocator, - VmaBudget* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pBudgets); - - /** @} */ - - /** - \addtogroup group_alloc - @{ - */ - - /** - \brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo. - - This algorithm tries to find a memory type that: - - - Is allowed by memoryTypeBits. - - Contains all the flags from pAllocationCreateInfo->requiredFlags. - - Matches intended usage. - - Has as many flags from pAllocationCreateInfo->preferredFlags as possible. - - \return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result - from this function or any other allocating function probably means that your - device doesn't support any memory type with requested features for the specific - type of resource you want to use it for. Please check parameters of your - resource, like image layout (OPTIMAL versus LINEAR) or mip level count. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryTypeBits, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - uint32_t* VMA_NOT_NULL pMemoryTypeIndex); - - /** - \brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo. - - It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. - It internally creates a temporary, dummy buffer that never has memory bound. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo( - VmaAllocator VMA_NOT_NULL allocator, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - uint32_t* VMA_NOT_NULL pMemoryTypeIndex); - - /** - \brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo. - - It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. - It internally creates a temporary, dummy image that never has memory bound. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo( - VmaAllocator VMA_NOT_NULL allocator, - const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - uint32_t* VMA_NOT_NULL pMemoryTypeIndex); - - /** \brief Allocates Vulkan device memory and creates #VmaPool object. - - \param allocator Allocator object. - \param pCreateInfo Parameters of pool to create. - \param[out] pPool Handle to created pool. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool( - VmaAllocator VMA_NOT_NULL allocator, - const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaPool VMA_NULLABLE* VMA_NOT_NULL pPool); - - /** \brief Destroys #VmaPool object and frees Vulkan device memory. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NULLABLE pool); - - /** @} */ - - /** - \addtogroup group_stats - @{ - */ - - /** \brief Retrieves statistics of existing #VmaPool object. - - \param allocator Allocator object. - \param pool Pool object. - \param[out] pPoolStats Statistics of specified pool. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool, - VmaStatistics* VMA_NOT_NULL pPoolStats); - - /** \brief Retrieves detailed statistics of existing #VmaPool object. - - \param allocator Allocator object. - \param pool Pool object. - \param[out] pPoolStats Statistics of specified pool. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool, - VmaDetailedStatistics* VMA_NOT_NULL pPoolStats); - - /** @} */ - - /** - \addtogroup group_alloc - @{ - */ - - /** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions. - - Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero, - `VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is - `HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection). - - Possible return values: - - - `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool. - - `VK_SUCCESS` - corruption detection has been performed and succeeded. - - `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations. - `VMA_ASSERT` is also fired in that case. - - Other value: Error returned by Vulkan, e.g. memory mapping failure. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool); - - /** \brief Retrieves name of a custom pool. - - After the call `ppName` is either null or points to an internally-owned null-terminated string - containing name of the pool that was previously set. The pointer becomes invalid when the pool is - destroyed or its name is changed using vmaSetPoolName(). - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool, - const char* VMA_NULLABLE* VMA_NOT_NULL ppName); - - /** \brief Sets name of a custom pool. - - `pName` can be either null or pointer to a null-terminated string with new name for the pool. - Function makes internal copy of the string, so it can be changed or freed immediately after this call. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool, - const char* VMA_NULLABLE pName); - - /** \brief General purpose memory allocation. - - \param allocator - \param pVkMemoryRequirements - \param pCreateInfo - \param[out] pAllocation Handle to allocated memory. - \param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). - - You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages(). - - It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(), - vmaCreateBuffer(), vmaCreateImage() instead whenever possible. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory( - VmaAllocator VMA_NOT_NULL allocator, - const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements, - const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - - /** \brief General purpose memory allocation for multiple allocation objects at once. - - \param allocator Allocator object. - \param pVkMemoryRequirements Memory requirements for each allocation. - \param pCreateInfo Creation parameters for each allocation. - \param allocationCount Number of allocations to make. - \param[out] pAllocations Pointer to array that will be filled with handles to created allocations. - \param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations. - - You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages(). - - Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. - It is just a general purpose allocation function able to make multiple allocations at once. - It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times. - - All allocations are made using same parameters. All of them are created out of the same memory pool and type. - If any allocation fails, all allocations already made within this function call are also freed, so that when - returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages( - VmaAllocator VMA_NOT_NULL allocator, - const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements, - const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo, - size_t allocationCount, - VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations, - VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo); - - /** \brief Allocates memory suitable for given `VkBuffer`. - - \param allocator - \param buffer - \param pCreateInfo - \param[out] pAllocation Handle to allocated memory. - \param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). - - It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindBufferMemory(). - - This is a special-purpose function. In most cases you should use vmaCreateBuffer(). - - You must free the allocation using vmaFreeMemory() when no longer needed. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer( - VmaAllocator VMA_NOT_NULL allocator, - VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer, - const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - - /** \brief Allocates memory suitable for given `VkImage`. - - \param allocator - \param image - \param pCreateInfo - \param[out] pAllocation Handle to allocated memory. - \param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). - - It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindImageMemory(). - - This is a special-purpose function. In most cases you should use vmaCreateImage(). - - You must free the allocation using vmaFreeMemory() when no longer needed. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage( - VmaAllocator VMA_NOT_NULL allocator, - VkImage VMA_NOT_NULL_NON_DISPATCHABLE image, - const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - - /** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). - - Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory( - VmaAllocator VMA_NOT_NULL allocator, - const VmaAllocation VMA_NULLABLE allocation); - - /** \brief Frees memory and destroys multiple allocations. - - Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. - It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(), - vmaAllocateMemoryPages() and other functions. - It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times. - - Allocations in `pAllocations` array can come from any memory pools and types. - Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages( - VmaAllocator VMA_NOT_NULL allocator, - size_t allocationCount, - const VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations); - - /** \brief Returns current information about specified allocation. - - Current parameters of given allocation are returned in `pAllocationInfo`. - - Although this function doesn't lock any mutex, so it should be quite efficient, - you should avoid calling it too often. - You can retrieve same VmaAllocationInfo structure while creating your resource, from function - vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change - (e.g. due to defragmentation). - - There is also a new function vmaGetAllocationInfo2() that offers extended information - about the allocation, returned using new structure #VmaAllocationInfo2. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo); - - /** \brief Returns extended information about specified allocation. - - Current parameters of given allocation are returned in `pAllocationInfo`. - Extended parameters in structure #VmaAllocationInfo2 include memory block size - and a flag telling whether the allocation has dedicated memory. - It can be useful e.g. for interop with OpenGL. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VmaAllocationInfo2* VMA_NOT_NULL pAllocationInfo); - - /** \brief Sets pUserData in given allocation to new value. - - The value of pointer `pUserData` is copied to allocation's `pUserData`. - It is opaque, so you can use it however you want - e.g. - as a pointer, ordinal number or some handle to you own data. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - void* VMA_NULLABLE pUserData); - - /** \brief Sets pName in given allocation to new value. - - `pName` must be either null, or pointer to a null-terminated string. The function - makes local copy of the string and sets it as allocation's `pName`. String - passed as pName doesn't need to be valid for whole lifetime of the allocation - - you can free it after this call. String previously pointed by allocation's - `pName` is freed from memory. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - const char* VMA_NULLABLE pName); - - /** - \brief Given an allocation, returns Property Flags of its memory type. - - This is just a convenience function. Same information can be obtained using - vmaGetAllocationInfo() + vmaGetMemoryProperties(). - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkMemoryPropertyFlags* VMA_NOT_NULL pFlags); - - /** \brief Maps memory represented by given allocation and returns pointer to it. - - Maps memory represented by given allocation to make it accessible to CPU code. - When succeeded, `*ppData` contains pointer to first byte of this memory. - - \warning - If the allocation is part of a bigger `VkDeviceMemory` block, returned pointer is - correctly offsetted to the beginning of region assigned to this particular allocation. - Unlike the result of `vkMapMemory`, it points to the allocation, not to the beginning of the whole block. - You should not add VmaAllocationInfo::offset to it! - - Mapping is internally reference-counted and synchronized, so despite raw Vulkan - function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory` - multiple times simultaneously, it is safe to call this function on allocations - assigned to the same memory block. Actual Vulkan memory will be mapped on first - mapping and unmapped on last unmapping. - - If the function succeeded, you must call vmaUnmapMemory() to unmap the - allocation when mapping is no longer needed or before freeing the allocation, at - the latest. - - It also safe to call this function multiple times on the same allocation. You - must call vmaUnmapMemory() same number of times as you called vmaMapMemory(). - - It is also safe to call this function on allocation created with - #VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time. - You must still call vmaUnmapMemory() same number of times as you called - vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the - "0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag. - - This function fails when used on allocation made in memory type that is not - `HOST_VISIBLE`. - - This function doesn't automatically flush or invalidate caches. - If the allocation is made from a memory types that is not `HOST_COHERENT`, - you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - void* VMA_NULLABLE* VMA_NOT_NULL ppData); - - /** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). - - For details, see description of vmaMapMemory(). - - This function doesn't automatically flush or invalidate caches. - If the allocation is made from a memory types that is not `HOST_COHERENT`, - you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation); - - /** \brief Flushes memory of given allocation. - - Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation. - It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`. - Unmap operation doesn't do that automatically. - - - `offset` must be relative to the beginning of allocation. - - `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation. - - `offset` and `size` don't have to be aligned. - They are internally rounded down/up to multiply of `nonCoherentAtomSize`. - - If `size` is 0, this call is ignored. - - If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`, - this call is ignored. - - Warning! `offset` and `size` are relative to the contents of given `allocation`. - If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively. - Do not pass allocation's offset as `offset`!!! - - This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is - called, otherwise `VK_SUCCESS`. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize offset, - VkDeviceSize size); - - /** \brief Invalidates memory of given allocation. - - Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation. - It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`. - Map operation doesn't do that automatically. - - - `offset` must be relative to the beginning of allocation. - - `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation. - - `offset` and `size` don't have to be aligned. - They are internally rounded down/up to multiply of `nonCoherentAtomSize`. - - If `size` is 0, this call is ignored. - - If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`, - this call is ignored. - - Warning! `offset` and `size` are relative to the contents of given `allocation`. - If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively. - Do not pass allocation's offset as `offset`!!! - - This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if - it is called, otherwise `VK_SUCCESS`. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize offset, - VkDeviceSize size); - - /** \brief Flushes memory of given set of allocations. - - Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations. - For more information, see documentation of vmaFlushAllocation(). - - \param allocator - \param allocationCount - \param allocations - \param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. - \param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations. - - This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is - called, otherwise `VK_SUCCESS`. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t allocationCount, - const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations, - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets, - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes); - - /** \brief Invalidates memory of given set of allocations. - - Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations. - For more information, see documentation of vmaInvalidateAllocation(). - - \param allocator - \param allocationCount - \param allocations - \param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. - \param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations. - - This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is - called, otherwise `VK_SUCCESS`. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t allocationCount, - const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations, - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets, - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes); - - /** \brief Maps the allocation temporarily if needed, copies data from specified host pointer to it, and flushes the memory from the host caches if needed. - - \param allocator - \param pSrcHostPointer Pointer to the host data that become source of the copy. - \param dstAllocation Handle to the allocation that becomes destination of the copy. - \param dstAllocationLocalOffset Offset within `dstAllocation` where to write copied data, in bytes. - \param size Number of bytes to copy. - - This is a convenience function that allows to copy data from a host pointer to an allocation easily. - Same behavior can be achieved by calling vmaMapMemory(), `memcpy()`, vmaUnmapMemory(), vmaFlushAllocation(). - - This function can be called only for allocations created in a memory type that has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag. - It can be ensured e.g. by using #VMA_MEMORY_USAGE_AUTO and #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or - #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT. - Otherwise, the function will fail and generate a Validation Layers error. - - `dstAllocationLocalOffset` is relative to the contents of given `dstAllocation`. - If you mean whole allocation, you should pass 0. - Do not pass allocation's offset within device memory block this parameter! - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCopyMemoryToAllocation( - VmaAllocator VMA_NOT_NULL allocator, - const void* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(size) pSrcHostPointer, - VmaAllocation VMA_NOT_NULL dstAllocation, - VkDeviceSize dstAllocationLocalOffset, - VkDeviceSize size); - - /** \brief Invalidates memory in the host caches if needed, maps the allocation temporarily if needed, and copies data from it to a specified host pointer. - - \param allocator - \param srcAllocation Handle to the allocation that becomes source of the copy. - \param srcAllocationLocalOffset Offset within `srcAllocation` where to read copied data, in bytes. - \param pDstHostPointer Pointer to the host memory that become destination of the copy. - \param size Number of bytes to copy. - - This is a convenience function that allows to copy data from an allocation to a host pointer easily. - Same behavior can be achieved by calling vmaInvalidateAllocation(), vmaMapMemory(), `memcpy()`, vmaUnmapMemory(). - - This function should be called only for allocations created in a memory type that has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` - and `VK_MEMORY_PROPERTY_HOST_CACHED_BIT` flag. - It can be ensured e.g. by using #VMA_MEMORY_USAGE_AUTO and #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT. - Otherwise, the function may fail and generate a Validation Layers error. - It may also work very slowly when reading from an uncached memory. - - `srcAllocationLocalOffset` is relative to the contents of given `srcAllocation`. - If you mean whole allocation, you should pass 0. - Do not pass allocation's offset within device memory block as this parameter! - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCopyAllocationToMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL srcAllocation, - VkDeviceSize srcAllocationLocalOffset, - void* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(size) pDstHostPointer, - VkDeviceSize size); - - /** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions. - - \param allocator - \param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked. - - Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero, - `VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are - `HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection). - - Possible return values: - - - `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types. - - `VK_SUCCESS` - corruption detection has been performed and succeeded. - - `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations. - `VMA_ASSERT` is also fired in that case. - - Other value: Error returned by Vulkan, e.g. memory mapping failure. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryTypeBits); - - /** \brief Begins defragmentation process. - - \param allocator Allocator object. - \param pInfo Structure filled with parameters of defragmentation. - \param[out] pContext Context object that must be passed to vmaEndDefragmentation() to finish defragmentation. - \returns - - `VK_SUCCESS` if defragmentation can begin. - - `VK_ERROR_FEATURE_NOT_PRESENT` if defragmentation is not supported. - - For more information about defragmentation, see documentation chapter: - [Defragmentation](@ref defragmentation). - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation( - VmaAllocator VMA_NOT_NULL allocator, - const VmaDefragmentationInfo* VMA_NOT_NULL pInfo, - VmaDefragmentationContext VMA_NULLABLE* VMA_NOT_NULL pContext); - - /** \brief Ends defragmentation process. - - \param allocator Allocator object. - \param context Context object that has been created by vmaBeginDefragmentation(). - \param[out] pStats Optional stats for the defragmentation. Can be null. - - Use this function to finish defragmentation started by vmaBeginDefragmentation(). - */ - VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation( - VmaAllocator VMA_NOT_NULL allocator, - VmaDefragmentationContext VMA_NOT_NULL context, - VmaDefragmentationStats* VMA_NULLABLE pStats); - - /** \brief Starts single defragmentation pass. - - \param allocator Allocator object. - \param context Context object that has been created by vmaBeginDefragmentation(). - \param[out] pPassInfo Computed information for current pass. - \returns - - `VK_SUCCESS` if no more moves are possible. Then you can omit call to vmaEndDefragmentationPass() and simply end whole defragmentation. - - `VK_INCOMPLETE` if there are pending moves returned in `pPassInfo`. You need to perform them, call vmaEndDefragmentationPass(), - and then preferably try another pass with vmaBeginDefragmentationPass(). - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass( - VmaAllocator VMA_NOT_NULL allocator, - VmaDefragmentationContext VMA_NOT_NULL context, - VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo); - - /** \brief Ends single defragmentation pass. - - \param allocator Allocator object. - \param context Context object that has been created by vmaBeginDefragmentation(). - \param pPassInfo Computed information for current pass filled by vmaBeginDefragmentationPass() and possibly modified by you. - - Returns `VK_SUCCESS` if no more moves are possible or `VK_INCOMPLETE` if more defragmentations are possible. - - Ends incremental defragmentation pass and commits all defragmentation moves from `pPassInfo`. - After this call: - - - Allocations at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY - (which is the default) will be pointing to the new destination place. - - Allocation at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY - will be freed. - - If no more moves are possible you can end whole defragmentation. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass( - VmaAllocator VMA_NOT_NULL allocator, - VmaDefragmentationContext VMA_NOT_NULL context, - VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo); - - /** \brief Binds buffer to allocation. - - Binds specified buffer to region of memory represented by specified allocation. - Gets `VkDeviceMemory` handle and offset from the allocation. - If you want to create a buffer, allocate memory for it and bind them together separately, - you should use this function for binding instead of standard `vkBindBufferMemory()`, - because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple - allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously - (which is illegal in Vulkan). - - It is recommended to use function vmaCreateBuffer() instead of this one. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer); - - /** \brief Binds buffer to allocation with additional parameters. - - \param allocator - \param allocation - \param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0. - \param buffer - \param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null. - - This function is similar to vmaBindBufferMemory(), but it provides additional parameters. - - If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag - or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize allocationLocalOffset, - VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer, - const void* VMA_NULLABLE VMA_EXTENDS_VK_STRUCT(VkBindBufferMemoryInfoKHR) pNext); - - /** \brief Binds image to allocation. - - Binds specified image to region of memory represented by specified allocation. - Gets `VkDeviceMemory` handle and offset from the allocation. - If you want to create an image, allocate memory for it and bind them together separately, - you should use this function for binding instead of standard `vkBindImageMemory()`, - because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple - allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously - (which is illegal in Vulkan). - - It is recommended to use function vmaCreateImage() instead of this one. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkImage VMA_NOT_NULL_NON_DISPATCHABLE image); - - /** \brief Binds image to allocation with additional parameters. - - \param allocator - \param allocation - \param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0. - \param image - \param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null. - - This function is similar to vmaBindImageMemory(), but it provides additional parameters. - - If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag - or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize allocationLocalOffset, - VkImage VMA_NOT_NULL_NON_DISPATCHABLE image, - const void* VMA_NULLABLE VMA_EXTENDS_VK_STRUCT(VkBindImageMemoryInfoKHR) pNext); - - /** \brief Creates a new `VkBuffer`, allocates and binds memory for it. - - \param allocator - \param pBufferCreateInfo - \param pAllocationCreateInfo - \param[out] pBuffer Buffer that was created. - \param[out] pAllocation Allocation that was created. - \param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). - - This function automatically: - - -# Creates buffer. - -# Allocates appropriate memory for it. - -# Binds the buffer with the memory. - - If any of these operations fail, buffer and allocation are not created, - returned value is negative error code, `*pBuffer` and `*pAllocation` are null. - - If the function succeeded, you must destroy both buffer and allocation when you - no longer need them using either convenience function vmaDestroyBuffer() or - separately, using `vkDestroyBuffer()` and vmaFreeMemory(). - - If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used, - VK_KHR_dedicated_allocation extension is used internally to query driver whether - it requires or prefers the new buffer to have dedicated allocation. If yes, - and if dedicated allocation is possible - (#VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated - allocation for this buffer, just like when using - #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. - - \note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer, - although recommended as a good practice, is out of scope of this library and could be implemented - by the user as a higher-level logic on top of VMA. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer( - VmaAllocator VMA_NOT_NULL allocator, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer, - VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - - /** \brief Creates a buffer with additional minimum alignment. - - Similar to vmaCreateBuffer() but provides additional parameter `minAlignment` which allows to specify custom, - minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. - for interop with OpenGL. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment( - VmaAllocator VMA_NOT_NULL allocator, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - VkDeviceSize minAlignment, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer, - VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - - /** \brief Creates a new `VkBuffer`, binds already created memory for it. - - \param allocator - \param allocation Allocation that provides memory to be used for binding new buffer to it. - \param pBufferCreateInfo - \param[out] pBuffer Buffer that was created. - - This function automatically: - - -# Creates buffer. - -# Binds the buffer with the supplied memory. - - If any of these operations fail, buffer is not created, - returned value is negative error code and `*pBuffer` is null. - - If the function succeeded, you must destroy the buffer when you - no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding - allocation you can use convenience function vmaDestroyBuffer(). - - \note There is a new version of this function augmented with parameter `allocationLocalOffset` - see vmaCreateAliasingBuffer2(). - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer); - - /** \brief Creates a new `VkBuffer`, binds already created memory for it. - - \param allocator - \param allocation Allocation that provides memory to be used for binding new buffer to it. - \param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the allocation. Normally it should be 0. - \param pBufferCreateInfo - \param[out] pBuffer Buffer that was created. - - This function automatically: - - -# Creates buffer. - -# Binds the buffer with the supplied memory. - - If any of these operations fail, buffer is not created, - returned value is negative error code and `*pBuffer` is null. - - If the function succeeded, you must destroy the buffer when you - no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding - allocation you can use convenience function vmaDestroyBuffer(). - - \note This is a new version of the function augmented with parameter `allocationLocalOffset`. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize allocationLocalOffset, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer); - - /** \brief Destroys Vulkan buffer and frees allocated memory. - - This is just a convenience function equivalent to: - - \code - vkDestroyBuffer(device, buffer, allocationCallbacks); - vmaFreeMemory(allocator, allocation); - \endcode - - It is safe to pass null as buffer and/or allocation. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer( - VmaAllocator VMA_NOT_NULL allocator, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer, - VmaAllocation VMA_NULLABLE allocation); - - /// Function similar to vmaCreateBuffer(). - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage( - VmaAllocator VMA_NOT_NULL allocator, - const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage, - VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - - /// Function similar to vmaCreateAliasingBuffer() but for images. - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, - VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage); - - /// Function similar to vmaCreateAliasingBuffer2() but for images. - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize allocationLocalOffset, - const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, - VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage); - - /** \brief Destroys Vulkan image and frees allocated memory. - - This is just a convenience function equivalent to: - - \code - vkDestroyImage(device, image, allocationCallbacks); - vmaFreeMemory(allocator, allocation); - \endcode - - It is safe to pass null as image and/or allocation. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage( - VmaAllocator VMA_NOT_NULL allocator, - VkImage VMA_NULLABLE_NON_DISPATCHABLE image, - VmaAllocation VMA_NULLABLE allocation); - - /** @} */ - - /** - \addtogroup group_virtual - @{ - */ - - /** \brief Creates new #VmaVirtualBlock object. - - \param pCreateInfo Parameters for creation. - \param[out] pVirtualBlock Returned virtual block object or `VMA_NULL` if creation failed. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock( - const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaVirtualBlock VMA_NULLABLE* VMA_NOT_NULL pVirtualBlock); - - /** \brief Destroys #VmaVirtualBlock object. - - Please note that you should consciously handle virtual allocations that could remain unfreed in the block. - You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock() - if you are sure this is what you want. If you do neither, an assert is called. - - If you keep pointers to some additional metadata associated with your virtual allocations in their `pUserData`, - don't forget to free them. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock( - VmaVirtualBlock VMA_NULLABLE virtualBlock); - - /** \brief Returns true of the #VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations. - */ - VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty( - VmaVirtualBlock VMA_NOT_NULL virtualBlock); - - /** \brief Returns information about a specific virtual allocation within a virtual block, like its size and `pUserData` pointer. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo( - VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo); - - /** \brief Allocates new virtual allocation inside given #VmaVirtualBlock. - - If the allocation fails due to not enough free space available, `VK_ERROR_OUT_OF_DEVICE_MEMORY` is returned - (despite the function doesn't ever allocate actual GPU memory). - `pAllocation` is then set to `VK_NULL_HANDLE` and `pOffset`, if not null, it set to `UINT64_MAX`. - - \param virtualBlock Virtual block - \param pCreateInfo Parameters for the allocation - \param[out] pAllocation Returned handle of the new allocation - \param[out] pOffset Returned offset of the new allocation. Optional, can be null. - */ - VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate( - VmaVirtualBlock VMA_NOT_NULL virtualBlock, - const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation, - VkDeviceSize* VMA_NULLABLE pOffset); - - /** \brief Frees virtual allocation inside given #VmaVirtualBlock. - - It is correct to call this function with `allocation == VK_NULL_HANDLE` - it does nothing. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree( - VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation); - - /** \brief Frees all virtual allocations inside given #VmaVirtualBlock. - - You must either call this function or free each virtual allocation individually with vmaVirtualFree() - before destroying a virtual block. Otherwise, an assert is called. - - If you keep pointer to some additional metadata associated with your virtual allocation in its `pUserData`, - don't forget to free it as well. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock( - VmaVirtualBlock VMA_NOT_NULL virtualBlock); - - /** \brief Changes custom pointer associated with given virtual allocation. - */ - VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData( - VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, - void* VMA_NULLABLE pUserData); - - /** \brief Calculates and returns statistics about virtual allocations and memory usage in given #VmaVirtualBlock. - - This function is fast to call. For more detailed statistics, see vmaCalculateVirtualBlockStatistics(). - */ - VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics( - VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaStatistics* VMA_NOT_NULL pStats); - - /** \brief Calculates and returns detailed statistics about virtual allocations and memory usage in given #VmaVirtualBlock. - - This function is slow to call. Use for debugging purposes. - For less detailed statistics, see vmaGetVirtualBlockStatistics(). - */ - VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics( - VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaDetailedStatistics* VMA_NOT_NULL pStats); - - /** @} */ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator( + const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaAllocator VMA_NULLABLE* VMA_NOT_NULL pAllocator); + +/// Destroys allocator object. +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator( + VmaAllocator VMA_NULLABLE allocator); + +/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc. + +It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to +`VkPhysicalDevice`, `VkDevice` etc. every time using this function. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo); + +/** +PhysicalDeviceProperties are fetched from physicalDevice by the allocator. +You can access it here, without fetching it again on your own. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties( + VmaAllocator VMA_NOT_NULL allocator, + const VkPhysicalDeviceProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceProperties); + +/** +PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. +You can access it here, without fetching it again on your own. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties( + VmaAllocator VMA_NOT_NULL allocator, + const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceMemoryProperties); + +/** +\brief Given Memory Type Index, returns Property Flags of this memory type. + +This is just a convenience function. Same information can be obtained using +vmaGetMemoryProperties(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryTypeIndex, + VkMemoryPropertyFlags* VMA_NOT_NULL pFlags); + +/** \brief Sets index of the current frame. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t frameIndex); + +/** @} */ + +/** +\addtogroup group_stats +@{ +*/ + +/** \brief Retrieves statistics from current state of the Allocator. + +This function is called "calculate" not "get" because it has to traverse all +internal data structures, so it may be quite slow. Use it for debugging purposes. +For faster but more brief statistics suitable to be called every frame or every allocation, +use vmaGetHeapBudgets(). + +Note that when using allocator from multiple threads, returned information may immediately +become outdated. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics( + VmaAllocator VMA_NOT_NULL allocator, + VmaTotalStatistics* VMA_NOT_NULL pStats); + +/** \brief Retrieves information about current memory usage and budget for all memory heaps. + +\param allocator +\param[out] pBudgets Must point to array with number of elements at least equal to number of memory heaps in physical device used. + +This function is called "get" not "calculate" because it is very fast, suitable to be called +every frame or every allocation. For more detailed statistics use vmaCalculateStatistics(). + +Note that when using allocator from multiple threads, returned information may immediately +become outdated. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets( + VmaAllocator VMA_NOT_NULL allocator, + VmaBudget* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pBudgets); + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/** +\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo. + +This algorithm tries to find a memory type that: + +- Is allowed by memoryTypeBits. +- Contains all the flags from pAllocationCreateInfo->requiredFlags. +- Matches intended usage. +- Has as many flags from pAllocationCreateInfo->preferredFlags as possible. + +\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result +from this function or any other allocating function probably means that your +device doesn't support any memory type with requested features for the specific +type of resource you want to use it for. Please check parameters of your +resource, like image layout (OPTIMAL versus LINEAR) or mip level count. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryTypeBits, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + uint32_t* VMA_NOT_NULL pMemoryTypeIndex); + +/** +\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo. + +It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. +It internally creates a temporary, dummy buffer that never has memory bound. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo( + VmaAllocator VMA_NOT_NULL allocator, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + uint32_t* VMA_NOT_NULL pMemoryTypeIndex); + +/** +\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo. + +It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. +It internally creates a temporary, dummy image that never has memory bound. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo( + VmaAllocator VMA_NOT_NULL allocator, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + uint32_t* VMA_NOT_NULL pMemoryTypeIndex); + +/** \brief Allocates Vulkan device memory and creates #VmaPool object. + +\param allocator Allocator object. +\param pCreateInfo Parameters of pool to create. +\param[out] pPool Handle to created pool. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool( + VmaAllocator VMA_NOT_NULL allocator, + const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaPool VMA_NULLABLE* VMA_NOT_NULL pPool); + +/** \brief Destroys #VmaPool object and frees Vulkan device memory. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NULLABLE pool); + +/** @} */ + +/** +\addtogroup group_stats +@{ +*/ + +/** \brief Retrieves statistics of existing #VmaPool object. + +\param allocator Allocator object. +\param pool Pool object. +\param[out] pPoolStats Statistics of specified pool. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool, + VmaStatistics* VMA_NOT_NULL pPoolStats); + +/** \brief Retrieves detailed statistics of existing #VmaPool object. + +\param allocator Allocator object. +\param pool Pool object. +\param[out] pPoolStats Statistics of specified pool. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool, + VmaDetailedStatistics* VMA_NOT_NULL pPoolStats); + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions. + +Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero, +`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is +`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection). + +Possible return values: + +- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool. +- `VK_SUCCESS` - corruption detection has been performed and succeeded. +- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations. + `VMA_ASSERT` is also fired in that case. +- Other value: Error returned by Vulkan, e.g. memory mapping failure. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool); + +/** \brief Retrieves name of a custom pool. + +After the call `ppName` is either null or points to an internally-owned null-terminated string +containing name of the pool that was previously set. The pointer becomes invalid when the pool is +destroyed or its name is changed using vmaSetPoolName(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool, + const char* VMA_NULLABLE* VMA_NOT_NULL ppName); + +/** \brief Sets name of a custom pool. + +`pName` can be either null or pointer to a null-terminated string with new name for the pool. +Function makes internal copy of the string, so it can be changed or freed immediately after this call. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool, + const char* VMA_NULLABLE pName); + +/** \brief General purpose memory allocation. + +\param allocator +\param pVkMemoryRequirements +\param pCreateInfo +\param[out] pAllocation Handle to allocated memory. +\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). + +You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages(). + +It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(), +vmaCreateBuffer(), vmaCreateImage() instead whenever possible. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory( + VmaAllocator VMA_NOT_NULL allocator, + const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements, + const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief General purpose memory allocation for multiple allocation objects at once. + +\param allocator Allocator object. +\param pVkMemoryRequirements Memory requirements for each allocation. +\param pCreateInfo Creation parameters for each allocation. +\param allocationCount Number of allocations to make. +\param[out] pAllocations Pointer to array that will be filled with handles to created allocations. +\param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations. + +You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages(). + +Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. +It is just a general purpose allocation function able to make multiple allocations at once. +It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times. + +All allocations are made using same parameters. All of them are created out of the same memory pool and type. +If any allocation fails, all allocations already made within this function call are also freed, so that when +returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages( + VmaAllocator VMA_NOT_NULL allocator, + const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements, + const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo, + size_t allocationCount, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations, + VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo); + +/** \brief Allocates memory suitable for given `VkBuffer`. + +\param allocator +\param buffer +\param pCreateInfo +\param[out] pAllocation Handle to allocated memory. +\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). + +It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindBufferMemory(). + +This is a special-purpose function. In most cases you should use vmaCreateBuffer(). + +You must free the allocation using vmaFreeMemory() when no longer needed. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer( + VmaAllocator VMA_NOT_NULL allocator, + VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer, + const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief Allocates memory suitable for given `VkImage`. + +\param allocator +\param image +\param pCreateInfo +\param[out] pAllocation Handle to allocated memory. +\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). + +It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindImageMemory(). + +This is a special-purpose function. In most cases you should use vmaCreateImage(). + +You must free the allocation using vmaFreeMemory() when no longer needed. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage( + VmaAllocator VMA_NOT_NULL allocator, + VkImage VMA_NOT_NULL_NON_DISPATCHABLE image, + const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). + +Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory( + VmaAllocator VMA_NOT_NULL allocator, + const VmaAllocation VMA_NULLABLE allocation); + +/** \brief Frees memory and destroys multiple allocations. + +Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. +It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(), +vmaAllocateMemoryPages() and other functions. +It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times. + +Allocations in `pAllocations` array can come from any memory pools and types. +Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages( + VmaAllocator VMA_NOT_NULL allocator, + size_t allocationCount, + const VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations); + +/** \brief Returns current information about specified allocation. + +Current parameters of given allocation are returned in `pAllocationInfo`. + +Although this function doesn't lock any mutex, so it should be quite efficient, +you should avoid calling it too often. +You can retrieve same VmaAllocationInfo structure while creating your resource, from function +vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change +(e.g. due to defragmentation). + +There is also a new function vmaGetAllocationInfo2() that offers extended information +about the allocation, returned using new structure #VmaAllocationInfo2. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo); + +/** \brief Returns extended information about specified allocation. + +Current parameters of given allocation are returned in `pAllocationInfo`. +Extended parameters in structure #VmaAllocationInfo2 include memory block size +and a flag telling whether the allocation has dedicated memory. +It can be useful e.g. for interop with OpenGL. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo2( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VmaAllocationInfo2* VMA_NOT_NULL pAllocationInfo); + +/** \brief Sets pUserData in given allocation to new value. + +The value of pointer `pUserData` is copied to allocation's `pUserData`. +It is opaque, so you can use it however you want - e.g. +as a pointer, ordinal number or some handle to you own data. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + void* VMA_NULLABLE pUserData); + +/** \brief Sets pName in given allocation to new value. + +`pName` must be either null, or pointer to a null-terminated string. The function +makes local copy of the string and sets it as allocation's `pName`. String +passed as pName doesn't need to be valid for whole lifetime of the allocation - +you can free it after this call. String previously pointed by allocation's +`pName` is freed from memory. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const char* VMA_NULLABLE pName); + +/** +\brief Given an allocation, returns Property Flags of its memory type. + +This is just a convenience function. Same information can be obtained using +vmaGetAllocationInfo() + vmaGetMemoryProperties(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkMemoryPropertyFlags* VMA_NOT_NULL pFlags); + +/** \brief Maps memory represented by given allocation and returns pointer to it. + +Maps memory represented by given allocation to make it accessible to CPU code. +When succeeded, `*ppData` contains pointer to first byte of this memory. + +\warning +If the allocation is part of a bigger `VkDeviceMemory` block, returned pointer is +correctly offsetted to the beginning of region assigned to this particular allocation. +Unlike the result of `vkMapMemory`, it points to the allocation, not to the beginning of the whole block. +You should not add VmaAllocationInfo::offset to it! + +Mapping is internally reference-counted and synchronized, so despite raw Vulkan +function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory` +multiple times simultaneously, it is safe to call this function on allocations +assigned to the same memory block. Actual Vulkan memory will be mapped on first +mapping and unmapped on last unmapping. + +If the function succeeded, you must call vmaUnmapMemory() to unmap the +allocation when mapping is no longer needed or before freeing the allocation, at +the latest. + +It also safe to call this function multiple times on the same allocation. You +must call vmaUnmapMemory() same number of times as you called vmaMapMemory(). + +It is also safe to call this function on allocation created with +#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time. +You must still call vmaUnmapMemory() same number of times as you called +vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the +"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag. + +This function fails when used on allocation made in memory type that is not +`HOST_VISIBLE`. + +This function doesn't automatically flush or invalidate caches. +If the allocation is made from a memory types that is not `HOST_COHERENT`, +you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + void* VMA_NULLABLE* VMA_NOT_NULL ppData); + +/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). + +For details, see description of vmaMapMemory(). + +This function doesn't automatically flush or invalidate caches. +If the allocation is made from a memory types that is not `HOST_COHERENT`, +you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation); + +/** \brief Flushes memory of given allocation. + +Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation. +It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`. +Unmap operation doesn't do that automatically. + +- `offset` must be relative to the beginning of allocation. +- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation. +- `offset` and `size` don't have to be aligned. + They are internally rounded down/up to multiply of `nonCoherentAtomSize`. +- If `size` is 0, this call is ignored. +- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`, + this call is ignored. + +Warning! `offset` and `size` are relative to the contents of given `allocation`. +If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively. +Do not pass allocation's offset as `offset`!!! + +This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is +called, otherwise `VK_SUCCESS`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize offset, + VkDeviceSize size); + +/** \brief Invalidates memory of given allocation. + +Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation. +It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`. +Map operation doesn't do that automatically. + +- `offset` must be relative to the beginning of allocation. +- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation. +- `offset` and `size` don't have to be aligned. + They are internally rounded down/up to multiply of `nonCoherentAtomSize`. +- If `size` is 0, this call is ignored. +- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`, + this call is ignored. + +Warning! `offset` and `size` are relative to the contents of given `allocation`. +If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively. +Do not pass allocation's offset as `offset`!!! + +This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if +it is called, otherwise `VK_SUCCESS`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize offset, + VkDeviceSize size); + +/** \brief Flushes memory of given set of allocations. + +Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations. +For more information, see documentation of vmaFlushAllocation(). + +\param allocator +\param allocationCount +\param allocations +\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all offsets are zero. +\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations. + +This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is +called, otherwise `VK_SUCCESS`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t allocationCount, + const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations, + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets, + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes); + +/** \brief Invalidates memory of given set of allocations. + +Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations. +For more information, see documentation of vmaInvalidateAllocation(). + +\param allocator +\param allocationCount +\param allocations +\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all offsets are zero. +\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations. + +This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is +called, otherwise `VK_SUCCESS`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t allocationCount, + const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations, + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets, + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes); + +/** \brief Maps the allocation temporarily if needed, copies data from specified host pointer to it, and flushes the memory from the host caches if needed. + +\param allocator +\param pSrcHostPointer Pointer to the host data that become source of the copy. +\param dstAllocation Handle to the allocation that becomes destination of the copy. +\param dstAllocationLocalOffset Offset within `dstAllocation` where to write copied data, in bytes. +\param size Number of bytes to copy. + +This is a convenience function that allows to copy data from a host pointer to an allocation easily. +Same behavior can be achieved by calling vmaMapMemory(), `memcpy()`, vmaUnmapMemory(), vmaFlushAllocation(). + +This function can be called only for allocations created in a memory type that has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag. +It can be ensured e.g. by using #VMA_MEMORY_USAGE_AUTO and #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or +#VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT. +Otherwise, the function will fail and generate a Validation Layers error. + +`dstAllocationLocalOffset` is relative to the contents of given `dstAllocation`. +If you mean whole allocation, you should pass 0. +Do not pass allocation's offset within device memory block this parameter! +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCopyMemoryToAllocation( + VmaAllocator VMA_NOT_NULL allocator, + const void* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(size) pSrcHostPointer, + VmaAllocation VMA_NOT_NULL dstAllocation, + VkDeviceSize dstAllocationLocalOffset, + VkDeviceSize size); + +/** \brief Invalidates memory in the host caches if needed, maps the allocation temporarily if needed, and copies data from it to a specified host pointer. + +\param allocator +\param srcAllocation Handle to the allocation that becomes source of the copy. +\param srcAllocationLocalOffset Offset within `srcAllocation` where to read copied data, in bytes. +\param pDstHostPointer Pointer to the host memory that become destination of the copy. +\param size Number of bytes to copy. + +This is a convenience function that allows to copy data from an allocation to a host pointer easily. +Same behavior can be achieved by calling vmaInvalidateAllocation(), vmaMapMemory(), `memcpy()`, vmaUnmapMemory(). + +This function should be called only for allocations created in a memory type that has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` +and `VK_MEMORY_PROPERTY_HOST_CACHED_BIT` flag. +It can be ensured e.g. by using #VMA_MEMORY_USAGE_AUTO and #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT. +Otherwise, the function may fail and generate a Validation Layers error. +It may also work very slowly when reading from an uncached memory. + +`srcAllocationLocalOffset` is relative to the contents of given `srcAllocation`. +If you mean whole allocation, you should pass 0. +Do not pass allocation's offset within device memory block as this parameter! +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCopyAllocationToMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL srcAllocation, + VkDeviceSize srcAllocationLocalOffset, + void* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(size) pDstHostPointer, + VkDeviceSize size); + +/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions. + +\param allocator +\param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked. + +Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero, +`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are +`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection). + +Possible return values: + +- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types. +- `VK_SUCCESS` - corruption detection has been performed and succeeded. +- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations. + `VMA_ASSERT` is also fired in that case. +- Other value: Error returned by Vulkan, e.g. memory mapping failure. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryTypeBits); + +/** \brief Begins defragmentation process. + +\param allocator Allocator object. +\param pInfo Structure filled with parameters of defragmentation. +\param[out] pContext Context object that must be passed to vmaEndDefragmentation() to finish defragmentation. +\returns +- `VK_SUCCESS` if defragmentation can begin. +- `VK_ERROR_FEATURE_NOT_PRESENT` if defragmentation is not supported. + +For more information about defragmentation, see documentation chapter: +[Defragmentation](@ref defragmentation). +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation( + VmaAllocator VMA_NOT_NULL allocator, + const VmaDefragmentationInfo* VMA_NOT_NULL pInfo, + VmaDefragmentationContext VMA_NULLABLE* VMA_NOT_NULL pContext); + +/** \brief Ends defragmentation process. + +\param allocator Allocator object. +\param context Context object that has been created by vmaBeginDefragmentation(). +\param[out] pStats Optional stats for the defragmentation. Can be null. + +Use this function to finish defragmentation started by vmaBeginDefragmentation(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation( + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationStats* VMA_NULLABLE pStats); + +/** \brief Starts single defragmentation pass. + +\param allocator Allocator object. +\param context Context object that has been created by vmaBeginDefragmentation(). +\param[out] pPassInfo Computed information for current pass. +\returns +- `VK_SUCCESS` if no more moves are possible. Then you can omit call to vmaEndDefragmentationPass() and simply end whole defragmentation. +- `VK_INCOMPLETE` if there are pending moves returned in `pPassInfo`. You need to perform them, call vmaEndDefragmentationPass(), + and then preferably try another pass with vmaBeginDefragmentationPass(). +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass( + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo); + +/** \brief Ends single defragmentation pass. + +\param allocator Allocator object. +\param context Context object that has been created by vmaBeginDefragmentation(). +\param pPassInfo Computed information for current pass filled by vmaBeginDefragmentationPass() and possibly modified by you. + +Returns `VK_SUCCESS` if no more moves are possible or `VK_INCOMPLETE` if more defragmentations are possible. + +Ends incremental defragmentation pass and commits all defragmentation moves from `pPassInfo`. +After this call: + +- Allocations at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY + (which is the default) will be pointing to the new destination place. +- Allocation at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY + will be freed. + +If no more moves are possible you can end whole defragmentation. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass( + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo); + +/** \brief Binds buffer to allocation. + +Binds specified buffer to region of memory represented by specified allocation. +Gets `VkDeviceMemory` handle and offset from the allocation. +If you want to create a buffer, allocate memory for it and bind them together separately, +you should use this function for binding instead of standard `vkBindBufferMemory()`, +because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple +allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously +(which is illegal in Vulkan). + +It is recommended to use function vmaCreateBuffer() instead of this one. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer); + +/** \brief Binds buffer to allocation with additional parameters. + +\param allocator +\param allocation +\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0. +\param buffer +\param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null. + +This function is similar to vmaBindBufferMemory(), but it provides additional parameters. + +If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag +or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize allocationLocalOffset, + VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer, + const void* VMA_NULLABLE VMA_EXTENDS_VK_STRUCT(VkBindBufferMemoryInfoKHR) pNext); + +/** \brief Binds image to allocation. + +Binds specified image to region of memory represented by specified allocation. +Gets `VkDeviceMemory` handle and offset from the allocation. +If you want to create an image, allocate memory for it and bind them together separately, +you should use this function for binding instead of standard `vkBindImageMemory()`, +because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple +allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously +(which is illegal in Vulkan). + +It is recommended to use function vmaCreateImage() instead of this one. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkImage VMA_NOT_NULL_NON_DISPATCHABLE image); + +/** \brief Binds image to allocation with additional parameters. + +\param allocator +\param allocation +\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0. +\param image +\param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null. + +This function is similar to vmaBindImageMemory(), but it provides additional parameters. + +If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag +or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize allocationLocalOffset, + VkImage VMA_NOT_NULL_NON_DISPATCHABLE image, + const void* VMA_NULLABLE VMA_EXTENDS_VK_STRUCT(VkBindImageMemoryInfoKHR) pNext); + +/** \brief Creates a new `VkBuffer`, allocates and binds memory for it. + +\param allocator +\param pBufferCreateInfo +\param pAllocationCreateInfo +\param[out] pBuffer Buffer that was created. +\param[out] pAllocation Allocation that was created. +\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). + +This function automatically: + +-# Creates buffer. +-# Allocates appropriate memory for it. +-# Binds the buffer with the memory. + +If any of these operations fail, buffer and allocation are not created, +returned value is negative error code, `*pBuffer` and `*pAllocation` are null. + +If the function succeeded, you must destroy both buffer and allocation when you +no longer need them using either convenience function vmaDestroyBuffer() or +separately, using `vkDestroyBuffer()` and vmaFreeMemory(). + +If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used, +VK_KHR_dedicated_allocation extension is used internally to query driver whether +it requires or prefers the new buffer to have dedicated allocation. If yes, +and if dedicated allocation is possible +(#VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated +allocation for this buffer, just like when using +#VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. + +\note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer, +although recommended as a good practice, is out of scope of this library and could be implemented +by the user as a higher-level logic on top of VMA. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer( + VmaAllocator VMA_NOT_NULL allocator, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief Creates a buffer with additional minimum alignment. + +Similar to vmaCreateBuffer() but provides additional parameter `minAlignment` which allows to specify custom, +minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. +for interop with OpenGL. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment( + VmaAllocator VMA_NOT_NULL allocator, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + VkDeviceSize minAlignment, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief Creates a new `VkBuffer`, binds already created memory for it. + +\param allocator +\param allocation Allocation that provides memory to be used for binding new buffer to it. +\param pBufferCreateInfo +\param[out] pBuffer Buffer that was created. + +This function automatically: + +-# Creates buffer. +-# Binds the buffer with the supplied memory. + +If any of these operations fail, buffer is not created, +returned value is negative error code and `*pBuffer` is null. + +If the function succeeded, you must destroy the buffer when you +no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding +allocation you can use convenience function vmaDestroyBuffer(). + +\note There is a new version of this function augmented with parameter `allocationLocalOffset` - see vmaCreateAliasingBuffer2(). +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer); + +/** \brief Creates a new `VkBuffer`, binds already created memory for it. + +\param allocator +\param allocation Allocation that provides memory to be used for binding new buffer to it. +\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the allocation. Normally it should be 0. +\param pBufferCreateInfo +\param[out] pBuffer Buffer that was created. + +This function automatically: + +-# Creates buffer. +-# Binds the buffer with the supplied memory. + +If any of these operations fail, buffer is not created, +returned value is negative error code and `*pBuffer` is null. + +If the function succeeded, you must destroy the buffer when you +no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding +allocation you can use convenience function vmaDestroyBuffer(). + +\note This is a new version of the function augmented with parameter `allocationLocalOffset`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer2( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize allocationLocalOffset, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer); + +/** \brief Destroys Vulkan buffer and frees allocated memory. + +This is just a convenience function equivalent to: + +\code +vkDestroyBuffer(device, buffer, allocationCallbacks); +vmaFreeMemory(allocator, allocation); +\endcode + +It is safe to pass null as buffer and/or allocation. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer( + VmaAllocator VMA_NOT_NULL allocator, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer, + VmaAllocation VMA_NULLABLE allocation); + +/// Function similar to vmaCreateBuffer(). +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage( + VmaAllocator VMA_NOT_NULL allocator, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/// Function similar to vmaCreateAliasingBuffer() but for images. +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage); + +/// Function similar to vmaCreateAliasingBuffer2() but for images. +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage2( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize allocationLocalOffset, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage); + +/** \brief Destroys Vulkan image and frees allocated memory. + +This is just a convenience function equivalent to: + +\code +vkDestroyImage(device, image, allocationCallbacks); +vmaFreeMemory(allocator, allocation); +\endcode + +It is safe to pass null as image and/or allocation. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage( + VmaAllocator VMA_NOT_NULL allocator, + VkImage VMA_NULLABLE_NON_DISPATCHABLE image, + VmaAllocation VMA_NULLABLE allocation); + +/** @} */ + +/** +\addtogroup group_virtual +@{ +*/ + +/** \brief Creates new #VmaVirtualBlock object. + +\param pCreateInfo Parameters for creation. +\param[out] pVirtualBlock Returned virtual block object or `VMA_NULL` if creation failed. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock( + const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaVirtualBlock VMA_NULLABLE* VMA_NOT_NULL pVirtualBlock); + +/** \brief Destroys #VmaVirtualBlock object. + +Please note that you should consciously handle virtual allocations that could remain unfreed in the block. +You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock() +if you are sure this is what you want. If you do neither, an assert is called. + +If you keep pointers to some additional metadata associated with your virtual allocations in their `pUserData`, +don't forget to free them. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock( + VmaVirtualBlock VMA_NULLABLE virtualBlock); + +/** \brief Returns true of the #VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations. +*/ +VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty( + VmaVirtualBlock VMA_NOT_NULL virtualBlock); + +/** \brief Returns information about a specific virtual allocation within a virtual block, like its size and `pUserData` pointer. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo); + +/** \brief Allocates new virtual allocation inside given #VmaVirtualBlock. + +If the allocation fails due to not enough free space available, `VK_ERROR_OUT_OF_DEVICE_MEMORY` is returned +(despite the function doesn't ever allocate actual GPU memory). +`pAllocation` is then set to `VK_NULL_HANDLE` and `pOffset`, if not null, it set to `UINT64_MAX`. + +\param virtualBlock Virtual block +\param pCreateInfo Parameters for the allocation +\param[out] pAllocation Returned handle of the new allocation +\param[out] pOffset Returned offset of the new allocation. Optional, can be null. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation, + VkDeviceSize* VMA_NULLABLE pOffset); + +/** \brief Frees virtual allocation inside given #VmaVirtualBlock. + +It is correct to call this function with `allocation == VK_NULL_HANDLE` - it does nothing. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation); + +/** \brief Frees all virtual allocations inside given #VmaVirtualBlock. + +You must either call this function or free each virtual allocation individually with vmaVirtualFree() +before destroying a virtual block. Otherwise, an assert is called. + +If you keep pointer to some additional metadata associated with your virtual allocation in its `pUserData`, +don't forget to free it as well. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock( + VmaVirtualBlock VMA_NOT_NULL virtualBlock); + +/** \brief Changes custom pointer associated with given virtual allocation. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, + void* VMA_NULLABLE pUserData); + +/** \brief Calculates and returns statistics about virtual allocations and memory usage in given #VmaVirtualBlock. + +This function is fast to call. For more detailed statistics, see vmaCalculateVirtualBlockStatistics(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaStatistics* VMA_NOT_NULL pStats); + +/** \brief Calculates and returns detailed statistics about virtual allocations and memory usage in given #VmaVirtualBlock. + +This function is slow to call. Use for debugging purposes. +For less detailed statistics, see vmaGetVirtualBlockStatistics(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaDetailedStatistics* VMA_NOT_NULL pStats); + +/** @} */ #if VMA_STATS_STRING_ENABLED /** @@ -2721,31 +2720,31 @@ right after Vulkan is initialized and keep it alive until before Vulkan device i Returned string must be freed using vmaFreeVirtualBlockStatsString(). */ - VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString( - VmaVirtualBlock VMA_NOT_NULL virtualBlock, - char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString, - VkBool32 detailedMap); +VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString, + VkBool32 detailedMap); - /// Frees a string returned by vmaBuildVirtualBlockStatsString(). - VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString( - VmaVirtualBlock VMA_NOT_NULL virtualBlock, - char* VMA_NULLABLE pStatsString); +/// Frees a string returned by vmaBuildVirtualBlockStatsString(). +VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + char* VMA_NULLABLE pStatsString); - /** \brief Builds and returns statistics as a null-terminated string in JSON format. - \param allocator - \param[out] ppStatsString Must be freed using vmaFreeStatsString() function. - \param detailedMap - */ - VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString( - VmaAllocator VMA_NOT_NULL allocator, - char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString, - VkBool32 detailedMap); +/** \brief Builds and returns statistics as a null-terminated string in JSON format. +\param allocator +\param[out] ppStatsString Must be freed using vmaFreeStatsString() function. +\param detailedMap +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString( + VmaAllocator VMA_NOT_NULL allocator, + char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString, + VkBool32 detailedMap); - VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( - VmaAllocator VMA_NOT_NULL allocator, - char* VMA_NULLABLE pStatsString); +VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( + VmaAllocator VMA_NOT_NULL allocator, + char* VMA_NULLABLE pStatsString); - /** @} */ +/** @} */ #endif // VMA_STATS_STRING_ENABLED @@ -2781,22 +2780,22 @@ Returned string must be freed using vmaFreeVirtualBlockStatsString(). #include #if !defined(VMA_CPP20) -#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20 -#define VMA_CPP20 1 -#else -#define VMA_CPP20 0 -#endif + #if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20 + #define VMA_CPP20 1 + #else + #define VMA_CPP20 0 + #endif #endif #ifdef _MSC_VER -#include // For functions like __popcnt, _BitScanForward etc. + #include // For functions like __popcnt, _BitScanForward etc. #endif #if VMA_CPP20 -#include + #include #endif #if VMA_STATS_STRING_ENABLED -#include // For snprintf + #include // For snprintf #endif /******************************************************************************* @@ -2811,102 +2810,102 @@ here if you need other then default behavior depending on your environment. Define this macro to 1 to make the library fetch pointers to Vulkan functions internally, like: - vulkanFunctions.vkAllocateMemory = &vkAllocateMemory; + vulkanFunctions.vkAllocateMemory = &vkAllocateMemory; */ #if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES) -#define VMA_STATIC_VULKAN_FUNCTIONS 1 + #define VMA_STATIC_VULKAN_FUNCTIONS 1 #endif /* Define this macro to 1 to make the library fetch pointers to Vulkan functions internally, like: - vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(device, "vkAllocateMemory"); + vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(device, "vkAllocateMemory"); To use this feature in new versions of VMA you now have to pass VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as VmaAllocatorCreateInfo::pVulkanFunctions. Other members can be null. */ #if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS) -#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1 + #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1 #endif #ifndef VMA_USE_STL_SHARED_MUTEX -#if __cplusplus >= 201703L || _MSVC_LANG >= 201703L // C++17 -#define VMA_USE_STL_SHARED_MUTEX 1 -// Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus -// Otherwise it is always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2. -#elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L -#define VMA_USE_STL_SHARED_MUTEX 1 -#else -#define VMA_USE_STL_SHARED_MUTEX 0 -#endif + #if __cplusplus >= 201703L || _MSVC_LANG >= 201703L // C++17 + #define VMA_USE_STL_SHARED_MUTEX 1 + // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus + // Otherwise it is always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2. + #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L + #define VMA_USE_STL_SHARED_MUTEX 1 + #else + #define VMA_USE_STL_SHARED_MUTEX 0 + #endif #endif /* Define this macro to include custom header files without having to edit this file directly, e.g.: - // Inside of "my_vma_configuration_user_includes.h": + // Inside of "my_vma_configuration_user_includes.h": - #include "my_custom_assert.h" // for MY_CUSTOM_ASSERT - #include "my_custom_min.h" // for my_custom_min - #include - #include + #include "my_custom_assert.h" // for MY_CUSTOM_ASSERT + #include "my_custom_min.h" // for my_custom_min + #include + #include - // Inside a different file, which includes "vk_mem_alloc.h": + // Inside a different file, which includes "vk_mem_alloc.h": - #define VMA_CONFIGURATION_USER_INCLUDES_H "my_vma_configuration_user_includes.h" - #define VMA_ASSERT(expr) MY_CUSTOM_ASSERT(expr) - #define VMA_MIN(v1, v2) (my_custom_min(v1, v2)) - #include "vk_mem_alloc.h" - ... + #define VMA_CONFIGURATION_USER_INCLUDES_H "my_vma_configuration_user_includes.h" + #define VMA_ASSERT(expr) MY_CUSTOM_ASSERT(expr) + #define VMA_MIN(v1, v2) (my_custom_min(v1, v2)) + #include "vk_mem_alloc.h" + ... The following headers are used in this CONFIGURATION section only, so feel free to remove them if not needed. */ #if !defined(VMA_CONFIGURATION_USER_INCLUDES_H) -#include // for assert -#include // for min, max, swap -#include + #include // for assert + #include // for min, max, swap + #include #else -#include VMA_CONFIGURATION_USER_INCLUDES_H + #include VMA_CONFIGURATION_USER_INCLUDES_H #endif #ifndef VMA_NULL -// Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0. -#define VMA_NULL nullptr + // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0. + #define VMA_NULL nullptr #endif #ifndef VMA_FALLTHROUGH -#if __cplusplus >= 201703L || _MSVC_LANG >= 201703L // C++17 -#define VMA_FALLTHROUGH [[fallthrough]] -#else -#define VMA_FALLTHROUGH -#endif + #if __cplusplus >= 201703L || _MSVC_LANG >= 201703L // C++17 + #define VMA_FALLTHROUGH [[fallthrough]] + #else + #define VMA_FALLTHROUGH + #endif #endif // Normal assert to check for programmer's errors, especially in Debug configuration. #ifndef VMA_ASSERT -#ifdef NDEBUG -#define VMA_ASSERT(expr) -#else -#define VMA_ASSERT(expr) assert(expr) -#endif + #ifdef NDEBUG + #define VMA_ASSERT(expr) + #else + #define VMA_ASSERT(expr) assert(expr) + #endif #endif // Assert that will be called very often, like inside data structures e.g. operator[]. // Making it non-empty can make program slow. #ifndef VMA_HEAVY_ASSERT -#ifdef NDEBUG -#define VMA_HEAVY_ASSERT(expr) -#else -#define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr) -#endif + #ifdef NDEBUG + #define VMA_HEAVY_ASSERT(expr) + #else + #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr) + #endif #endif // Assert used for reporting memory leaks - unfreed allocations. #ifndef VMA_ASSERT_LEAK -#define VMA_ASSERT_LEAK(expr) VMA_ASSERT(expr) + #define VMA_ASSERT_LEAK(expr) VMA_ASSERT(expr) #endif // If your compiler is not compatible with C++17 and definition of @@ -2918,13 +2917,13 @@ remove them if not needed. #include static void* vma_aligned_alloc(size_t alignment, size_t size) { - // alignment must be >= sizeof(void*) - if (alignment < sizeof(void*)) - { - alignment = sizeof(void*); - } + // alignment must be >= sizeof(void*) + if(alignment < sizeof(void*)) + { + alignment = sizeof(void*); + } - return memalign(alignment, size); + return memalign(alignment, size); } #elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC)) #include @@ -2935,132 +2934,132 @@ static void* vma_aligned_alloc(size_t alignment, size_t size) static void* vma_aligned_alloc(size_t alignment, size_t size) { - // Unfortunately, aligned_alloc causes VMA to crash due to it returning null pointers. (At least under 11.4) - // Therefore, for now disable this specific exception until a proper solution is found. - //#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0)) - //#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0 - // // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only - // // with the MacOSX11.0 SDK in Xcode 12 (which is what adds - // // MAC_OS_X_VERSION_10_16), even though the function is marked - // // available for 10.15. That is why the preprocessor checks for 10.16 but - // // the __builtin_available checks for 10.15. - // // People who use C++17 could call aligned_alloc with the 10.15 SDK already. - // if (__builtin_available(macOS 10.15, iOS 13, *)) - // return aligned_alloc(alignment, size); - //#endif - //#endif + // Unfortunately, aligned_alloc causes VMA to crash due to it returning null pointers. (At least under 11.4) + // Therefore, for now disable this specific exception until a proper solution is found. + //#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0)) + //#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0 + // // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only + // // with the MacOSX11.0 SDK in Xcode 12 (which is what adds + // // MAC_OS_X_VERSION_10_16), even though the function is marked + // // available for 10.15. That is why the preprocessor checks for 10.16 but + // // the __builtin_available checks for 10.15. + // // People who use C++17 could call aligned_alloc with the 10.15 SDK already. + // if (__builtin_available(macOS 10.15, iOS 13, *)) + // return aligned_alloc(alignment, size); + //#endif + //#endif - // alignment must be >= sizeof(void*) - if (alignment < sizeof(void*)) - { - alignment = sizeof(void*); - } + // alignment must be >= sizeof(void*) + if(alignment < sizeof(void*)) + { + alignment = sizeof(void*); + } - void *pointer; - if (posix_memalign(&pointer, alignment, size) == 0) - return pointer; - return VMA_NULL; + void *pointer; + if(posix_memalign(&pointer, alignment, size) == 0) + return pointer; + return VMA_NULL; } #elif defined(_WIN32) static void* vma_aligned_alloc(size_t alignment, size_t size) { - return _aligned_malloc(size, alignment); + return _aligned_malloc(size, alignment); } #elif __cplusplus >= 201703L || _MSVC_LANG >= 201703L // C++17 static void* vma_aligned_alloc(size_t alignment, size_t size) { - return aligned_alloc(alignment, size); + return aligned_alloc(alignment, size); } #else static void* vma_aligned_alloc(size_t alignment, size_t size) { - VMA_ASSERT(0 && "Could not implement aligned_alloc automatically. Please enable C++17 or later in your compiler or provide custom implementation of macro VMA_SYSTEM_ALIGNED_MALLOC (and VMA_SYSTEM_ALIGNED_FREE if needed) using the API of your system."); - return VMA_NULL; + VMA_ASSERT(0 && "Could not implement aligned_alloc automatically. Please enable C++17 or later in your compiler or provide custom implementation of macro VMA_SYSTEM_ALIGNED_MALLOC (and VMA_SYSTEM_ALIGNED_FREE if needed) using the API of your system."); + return VMA_NULL; } #endif #if defined(_WIN32) static void vma_aligned_free(void* ptr) { - _aligned_free(ptr); + _aligned_free(ptr); } #else static void vma_aligned_free(void* VMA_NULLABLE ptr) { - free(ptr); + free(ptr); } #endif #ifndef VMA_ALIGN_OF -#define VMA_ALIGN_OF(type) (alignof(type)) + #define VMA_ALIGN_OF(type) (alignof(type)) #endif #ifndef VMA_SYSTEM_ALIGNED_MALLOC -#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size)) + #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size)) #endif #ifndef VMA_SYSTEM_ALIGNED_FREE -// VMA_SYSTEM_FREE is the old name, but might have been defined by the user -#if defined(VMA_SYSTEM_FREE) -#define VMA_SYSTEM_ALIGNED_FREE(ptr) VMA_SYSTEM_FREE(ptr) -#else -#define VMA_SYSTEM_ALIGNED_FREE(ptr) vma_aligned_free(ptr) -#endif + // VMA_SYSTEM_FREE is the old name, but might have been defined by the user + #if defined(VMA_SYSTEM_FREE) + #define VMA_SYSTEM_ALIGNED_FREE(ptr) VMA_SYSTEM_FREE(ptr) + #else + #define VMA_SYSTEM_ALIGNED_FREE(ptr) vma_aligned_free(ptr) + #endif #endif #ifndef VMA_COUNT_BITS_SET - // Returns number of bits set to 1 in (v) -#define VMA_COUNT_BITS_SET(v) VmaCountBitsSet(v) + // Returns number of bits set to 1 in (v) + #define VMA_COUNT_BITS_SET(v) VmaCountBitsSet(v) #endif #ifndef VMA_BITSCAN_LSB - // Scans integer for index of first nonzero value from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX -#define VMA_BITSCAN_LSB(mask) VmaBitScanLSB(mask) + // Scans integer for index of first nonzero value from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX + #define VMA_BITSCAN_LSB(mask) VmaBitScanLSB(mask) #endif #ifndef VMA_BITSCAN_MSB - // Scans integer for index of first nonzero value from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX -#define VMA_BITSCAN_MSB(mask) VmaBitScanMSB(mask) + // Scans integer for index of first nonzero value from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX + #define VMA_BITSCAN_MSB(mask) VmaBitScanMSB(mask) #endif #ifndef VMA_MIN -#define VMA_MIN(v1, v2) ((std::min)((v1), (v2))) + #define VMA_MIN(v1, v2) ((std::min)((v1), (v2))) #endif #ifndef VMA_MAX -#define VMA_MAX(v1, v2) ((std::max)((v1), (v2))) + #define VMA_MAX(v1, v2) ((std::max)((v1), (v2))) #endif #ifndef VMA_SORT -#define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp) + #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp) #endif #ifndef VMA_DEBUG_LOG_FORMAT -#define VMA_DEBUG_LOG_FORMAT(format, ...) -/* -#define VMA_DEBUG_LOG_FORMAT(format, ...) do { \ - printf((format), __VA_ARGS__); \ - printf("\n"); \ -} while(false) -*/ + #define VMA_DEBUG_LOG_FORMAT(format, ...) + /* + #define VMA_DEBUG_LOG_FORMAT(format, ...) do { \ + printf((format), __VA_ARGS__); \ + printf("\n"); \ + } while(false) + */ #endif #ifndef VMA_DEBUG_LOG -#define VMA_DEBUG_LOG(str) VMA_DEBUG_LOG_FORMAT("%s", (str)) + #define VMA_DEBUG_LOG(str) VMA_DEBUG_LOG_FORMAT("%s", (str)) #endif #ifndef VMA_LEAK_LOG_FORMAT -#define VMA_LEAK_LOG_FORMAT(format, ...) VMA_DEBUG_LOG_FORMAT(format, __VA_ARGS__) + #define VMA_LEAK_LOG_FORMAT(format, ...) VMA_DEBUG_LOG_FORMAT(format, __VA_ARGS__) #endif #ifndef VMA_CLASS_NO_COPY -#define VMA_CLASS_NO_COPY(className) \ + #define VMA_CLASS_NO_COPY(className) \ private: \ className(const className&) = delete; \ className& operator=(const className&) = delete; #endif #ifndef VMA_CLASS_NO_COPY_NO_MOVE -#define VMA_CLASS_NO_COPY_NO_MOVE(className) \ + #define VMA_CLASS_NO_COPY_NO_MOVE(className) \ private: \ className(const className&) = delete; \ className(className&&) = delete; \ @@ -3070,178 +3069,178 @@ static void vma_aligned_free(void* VMA_NULLABLE ptr) // Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString. #if VMA_STATS_STRING_ENABLED -static inline void VmaUint32ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint32_t num) -{ - snprintf(outStr, strLen, "%" PRIu32, num); -} -static inline void VmaUint64ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint64_t num) -{ - snprintf(outStr, strLen, "%" PRIu64, num); -} -static inline void VmaPtrToStr(char* VMA_NOT_NULL outStr, size_t strLen, const void* ptr) -{ - snprintf(outStr, strLen, "%p", ptr); -} + static inline void VmaUint32ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint32_t num) + { + snprintf(outStr, strLen, "%" PRIu32, num); + } + static inline void VmaUint64ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint64_t num) + { + snprintf(outStr, strLen, "%" PRIu64, num); + } + static inline void VmaPtrToStr(char* VMA_NOT_NULL outStr, size_t strLen, const void* ptr) + { + snprintf(outStr, strLen, "%p", ptr); + } #endif #ifndef VMA_MUTEX -class VmaMutex -{ - VMA_CLASS_NO_COPY_NO_MOVE(VmaMutex) -public: - VmaMutex() { } - void Lock() { m_Mutex.lock(); } - void Unlock() { m_Mutex.unlock(); } - bool TryLock() { return m_Mutex.try_lock(); } -private: - std::mutex m_Mutex; -}; -#define VMA_MUTEX VmaMutex + class VmaMutex + { + VMA_CLASS_NO_COPY_NO_MOVE(VmaMutex) + public: + VmaMutex() { } + void Lock() { m_Mutex.lock(); } + void Unlock() { m_Mutex.unlock(); } + bool TryLock() { return m_Mutex.try_lock(); } + private: + std::mutex m_Mutex; + }; + #define VMA_MUTEX VmaMutex #endif // Read-write mutex, where "read" is shared access, "write" is exclusive access. #ifndef VMA_RW_MUTEX -#if VMA_USE_STL_SHARED_MUTEX - // Use std::shared_mutex from C++17. -#include -class VmaRWMutex -{ -public: - void LockRead() { m_Mutex.lock_shared(); } - void UnlockRead() { m_Mutex.unlock_shared(); } - bool TryLockRead() { return m_Mutex.try_lock_shared(); } - void LockWrite() { m_Mutex.lock(); } - void UnlockWrite() { m_Mutex.unlock(); } - bool TryLockWrite() { return m_Mutex.try_lock(); } -private: - std::shared_mutex m_Mutex; -}; -#define VMA_RW_MUTEX VmaRWMutex -#elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600 - // Use SRWLOCK from WinAPI. - // Minimum supported client = Windows Vista, server = Windows Server 2008. -class VmaRWMutex -{ -public: - VmaRWMutex() { InitializeSRWLock(&m_Lock); } - void LockRead() { AcquireSRWLockShared(&m_Lock); } - void UnlockRead() { ReleaseSRWLockShared(&m_Lock); } - bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; } - void LockWrite() { AcquireSRWLockExclusive(&m_Lock); } - void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); } - bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; } -private: - SRWLOCK m_Lock; -}; -#define VMA_RW_MUTEX VmaRWMutex -#else - // Less efficient fallback: Use normal mutex. -class VmaRWMutex -{ -public: - void LockRead() { m_Mutex.Lock(); } - void UnlockRead() { m_Mutex.Unlock(); } - bool TryLockRead() { return m_Mutex.TryLock(); } - void LockWrite() { m_Mutex.Lock(); } - void UnlockWrite() { m_Mutex.Unlock(); } - bool TryLockWrite() { return m_Mutex.TryLock(); } -private: - VMA_MUTEX m_Mutex; -}; -#define VMA_RW_MUTEX VmaRWMutex -#endif // #if VMA_USE_STL_SHARED_MUTEX + #if VMA_USE_STL_SHARED_MUTEX + // Use std::shared_mutex from C++17. + #include + class VmaRWMutex + { + public: + void LockRead() { m_Mutex.lock_shared(); } + void UnlockRead() { m_Mutex.unlock_shared(); } + bool TryLockRead() { return m_Mutex.try_lock_shared(); } + void LockWrite() { m_Mutex.lock(); } + void UnlockWrite() { m_Mutex.unlock(); } + bool TryLockWrite() { return m_Mutex.try_lock(); } + private: + std::shared_mutex m_Mutex; + }; + #define VMA_RW_MUTEX VmaRWMutex + #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600 + // Use SRWLOCK from WinAPI. + // Minimum supported client = Windows Vista, server = Windows Server 2008. + class VmaRWMutex + { + public: + VmaRWMutex() { InitializeSRWLock(&m_Lock); } + void LockRead() { AcquireSRWLockShared(&m_Lock); } + void UnlockRead() { ReleaseSRWLockShared(&m_Lock); } + bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; } + void LockWrite() { AcquireSRWLockExclusive(&m_Lock); } + void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); } + bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; } + private: + SRWLOCK m_Lock; + }; + #define VMA_RW_MUTEX VmaRWMutex + #else + // Less efficient fallback: Use normal mutex. + class VmaRWMutex + { + public: + void LockRead() { m_Mutex.Lock(); } + void UnlockRead() { m_Mutex.Unlock(); } + bool TryLockRead() { return m_Mutex.TryLock(); } + void LockWrite() { m_Mutex.Lock(); } + void UnlockWrite() { m_Mutex.Unlock(); } + bool TryLockWrite() { return m_Mutex.TryLock(); } + private: + VMA_MUTEX m_Mutex; + }; + #define VMA_RW_MUTEX VmaRWMutex + #endif // #if VMA_USE_STL_SHARED_MUTEX #endif // #ifndef VMA_RW_MUTEX /* If providing your own implementation, you need to implement a subset of std::atomic. */ #ifndef VMA_ATOMIC_UINT32 -#include -#define VMA_ATOMIC_UINT32 std::atomic + #include + #define VMA_ATOMIC_UINT32 std::atomic #endif #ifndef VMA_ATOMIC_UINT64 -#include -#define VMA_ATOMIC_UINT64 std::atomic + #include + #define VMA_ATOMIC_UINT64 std::atomic #endif #ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY -/** -Every allocation will have its own memory block. -Define to 1 for debugging purposes only. -*/ -#define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0) + /** + Every allocation will have its own memory block. + Define to 1 for debugging purposes only. + */ + #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0) #endif #ifndef VMA_MIN_ALIGNMENT -/** -Minimum alignment of all allocations, in bytes. -Set to more than 1 for debugging purposes. Must be power of two. -*/ -#ifdef VMA_DEBUG_ALIGNMENT // Old name -#define VMA_MIN_ALIGNMENT VMA_DEBUG_ALIGNMENT -#else -#define VMA_MIN_ALIGNMENT (1) -#endif + /** + Minimum alignment of all allocations, in bytes. + Set to more than 1 for debugging purposes. Must be power of two. + */ + #ifdef VMA_DEBUG_ALIGNMENT // Old name + #define VMA_MIN_ALIGNMENT VMA_DEBUG_ALIGNMENT + #else + #define VMA_MIN_ALIGNMENT (1) + #endif #endif #ifndef VMA_DEBUG_MARGIN -/** -Minimum margin after every allocation, in bytes. -Set nonzero for debugging purposes only. -*/ -#define VMA_DEBUG_MARGIN (0) + /** + Minimum margin after every allocation, in bytes. + Set nonzero for debugging purposes only. + */ + #define VMA_DEBUG_MARGIN (0) #endif #ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS -/** -Define this macro to 1 to automatically fill new allocations and destroyed -allocations with some bit pattern. -*/ -#define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0) + /** + Define this macro to 1 to automatically fill new allocations and destroyed + allocations with some bit pattern. + */ + #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0) #endif #ifndef VMA_DEBUG_DETECT_CORRUPTION -/** -Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to -enable writing magic value to the margin after every allocation and -validating it, so that memory corruptions (out-of-bounds writes) are detected. -*/ -#define VMA_DEBUG_DETECT_CORRUPTION (0) + /** + Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to + enable writing magic value to the margin after every allocation and + validating it, so that memory corruptions (out-of-bounds writes) are detected. + */ + #define VMA_DEBUG_DETECT_CORRUPTION (0) #endif #ifndef VMA_DEBUG_GLOBAL_MUTEX -/** -Set this to 1 for debugging purposes only, to enable single mutex protecting all -entry calls to the library. Can be useful for debugging multithreading issues. -*/ -#define VMA_DEBUG_GLOBAL_MUTEX (0) + /** + Set this to 1 for debugging purposes only, to enable single mutex protecting all + entry calls to the library. Can be useful for debugging multithreading issues. + */ + #define VMA_DEBUG_GLOBAL_MUTEX (0) #endif #ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY -/** -Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity. -Set to more than 1 for debugging purposes only. Must be power of two. -*/ -#define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1) + /** + Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity. + Set to more than 1 for debugging purposes only. Must be power of two. + */ + #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1) #endif #ifndef VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT -/* -Set this to 1 to make VMA never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount -and return error instead of leaving up to Vulkan implementation what to do in such cases. -*/ -#define VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT (0) + /* + Set this to 1 to make VMA never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount + and return error instead of leaving up to Vulkan implementation what to do in such cases. + */ + #define VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT (0) #endif #ifndef VMA_SMALL_HEAP_MAX_SIZE -/// Maximum size of a memory heap in Vulkan to consider it "small". -#define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024) + /// Maximum size of a memory heap in Vulkan to consider it "small". + #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024) #endif #ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE /// Default size of a block allocated as single VkDeviceMemory from a "large" heap. -#define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024) + #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024) #endif /* @@ -3252,7 +3251,7 @@ vkMapMemory/vkUnmapMemory too many times, which may improve performance and help tools like RenderDoc. */ #ifndef VMA_MAPPING_HYSTERESIS_ENABLED -#define VMA_MAPPING_HYSTERESIS_ENABLED 1 + #define VMA_MAPPING_HYSTERESIS_ENABLED 1 #endif #define VMA_VALIDATE(cond) do { if(!(cond)) { \ @@ -3291,46 +3290,46 @@ static const uint32_t VMA_VENDOR_ID_AMD = 4098; // Correspond to values of enum VmaSuballocationType. static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = { - "FREE", - "UNKNOWN", - "BUFFER", - "IMAGE_UNKNOWN", - "IMAGE_LINEAR", - "IMAGE_OPTIMAL", + "FREE", + "UNKNOWN", + "BUFFER", + "IMAGE_UNKNOWN", + "IMAGE_LINEAR", + "IMAGE_OPTIMAL", }; #endif static VkAllocationCallbacks VmaEmptyAllocationCallbacks = -{ VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL }; + { VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL }; #ifndef _VMA_ENUM_DECLARATIONS enum VmaSuballocationType { - VMA_SUBALLOCATION_TYPE_FREE = 0, - VMA_SUBALLOCATION_TYPE_UNKNOWN = 1, - VMA_SUBALLOCATION_TYPE_BUFFER = 2, - VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3, - VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4, - VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5, - VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF + VMA_SUBALLOCATION_TYPE_FREE = 0, + VMA_SUBALLOCATION_TYPE_UNKNOWN = 1, + VMA_SUBALLOCATION_TYPE_BUFFER = 2, + VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3, + VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4, + VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5, + VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF }; enum VMA_CACHE_OPERATION { - VMA_CACHE_FLUSH, - VMA_CACHE_INVALIDATE + VMA_CACHE_FLUSH, + VMA_CACHE_INVALIDATE }; enum class VmaAllocationRequestType { - Normal, - TLSF, - // Used by "Linear" algorithm. - UpperAddress, - EndOf1st, - EndOf2nd, + Normal, + TLSF, + // Used by "Linear" algorithm. + UpperAddress, + EndOf1st, + EndOf2nd, }; #endif // _VMA_ENUM_DECLARATIONS @@ -3409,12 +3408,12 @@ class VmaAllocationObjectAllocator; /* Returns number of bits set to 1 in (v). -On specific platforms and compilers you can use instrinsics like: +On specific platforms and compilers you can use intrinsics like: Visual Studio: - return __popcnt(v); + return __popcnt(v); GCC, Clang: - return static_cast(__builtin_popcount(v)); + return static_cast(__builtin_popcount(v)); Define macro VMA_COUNT_BITS_SET to provide your optimized implementation. But you need to check in runtime whether user's CPU supports these, as some old processors don't. @@ -3422,117 +3421,117 @@ But you need to check in runtime whether user's CPU supports these, as some old static inline uint32_t VmaCountBitsSet(uint32_t v) { #if VMA_CPP20 - return std::popcount(v); + return std::popcount(v); #else - uint32_t c = v - ((v >> 1) & 0x55555555); - c = ((c >> 2) & 0x33333333) + (c & 0x33333333); - c = ((c >> 4) + c) & 0x0F0F0F0F; - c = ((c >> 8) + c) & 0x00FF00FF; - c = ((c >> 16) + c) & 0x0000FFFF; - return c; + uint32_t c = v - ((v >> 1) & 0x55555555); + c = ((c >> 2) & 0x33333333) + (c & 0x33333333); + c = ((c >> 4) + c) & 0x0F0F0F0F; + c = ((c >> 8) + c) & 0x00FF00FF; + c = ((c >> 16) + c) & 0x0000FFFF; + return c; #endif } static inline uint8_t VmaBitScanLSB(uint64_t mask) { #if defined(_MSC_VER) && defined(_WIN64) - unsigned long pos; - if (_BitScanForward64(&pos, mask)) - return static_cast(pos); - return UINT8_MAX; + unsigned long pos; + if (_BitScanForward64(&pos, mask)) + return static_cast(pos); + return UINT8_MAX; #elif VMA_CPP20 - if (mask) - return static_cast(std::countr_zero(mask)); - return UINT8_MAX; + if(mask) + return static_cast(std::countr_zero(mask)); + return UINT8_MAX; #elif defined __GNUC__ || defined __clang__ - return static_cast(__builtin_ffsll(mask)) - 1U; + return static_cast(__builtin_ffsll(mask)) - 1U; #else - uint8_t pos = 0; - uint64_t bit = 1; - do - { - if (mask & bit) - return pos; - bit <<= 1; - } while (pos++ < 63); - return UINT8_MAX; + uint8_t pos = 0; + uint64_t bit = 1; + do + { + if (mask & bit) + return pos; + bit <<= 1; + } while (pos++ < 63); + return UINT8_MAX; #endif } static inline uint8_t VmaBitScanLSB(uint32_t mask) { #ifdef _MSC_VER - unsigned long pos; - if (_BitScanForward(&pos, mask)) - return static_cast(pos); - return UINT8_MAX; + unsigned long pos; + if (_BitScanForward(&pos, mask)) + return static_cast(pos); + return UINT8_MAX; #elif VMA_CPP20 - if (mask) - return static_cast(std::countr_zero(mask)); - return UINT8_MAX; + if(mask) + return static_cast(std::countr_zero(mask)); + return UINT8_MAX; #elif defined __GNUC__ || defined __clang__ - return static_cast(__builtin_ffs(mask)) - 1U; + return static_cast(__builtin_ffs(mask)) - 1U; #else - uint8_t pos = 0; - uint32_t bit = 1; - do - { - if (mask & bit) - return pos; - bit <<= 1; - } while (pos++ < 31); - return UINT8_MAX; + uint8_t pos = 0; + uint32_t bit = 1; + do + { + if (mask & bit) + return pos; + bit <<= 1; + } while (pos++ < 31); + return UINT8_MAX; #endif } static inline uint8_t VmaBitScanMSB(uint64_t mask) { #if defined(_MSC_VER) && defined(_WIN64) - unsigned long pos; - if (_BitScanReverse64(&pos, mask)) - return static_cast(pos); + unsigned long pos; + if (_BitScanReverse64(&pos, mask)) + return static_cast(pos); #elif VMA_CPP20 - if (mask) - return 63 - static_cast(std::countl_zero(mask)); + if(mask) + return 63 - static_cast(std::countl_zero(mask)); #elif defined __GNUC__ || defined __clang__ - if (mask) - return 63 - static_cast(__builtin_clzll(mask)); + if (mask) + return 63 - static_cast(__builtin_clzll(mask)); #else - uint8_t pos = 63; - uint64_t bit = 1ULL << 63; - do - { - if (mask & bit) - return pos; - bit >>= 1; - } while (pos-- > 0); + uint8_t pos = 63; + uint64_t bit = 1ULL << 63; + do + { + if (mask & bit) + return pos; + bit >>= 1; + } while (pos-- > 0); #endif - return UINT8_MAX; + return UINT8_MAX; } static inline uint8_t VmaBitScanMSB(uint32_t mask) { #ifdef _MSC_VER - unsigned long pos; - if (_BitScanReverse(&pos, mask)) - return static_cast(pos); + unsigned long pos; + if (_BitScanReverse(&pos, mask)) + return static_cast(pos); #elif VMA_CPP20 - if (mask) - return 31 - static_cast(std::countl_zero(mask)); + if(mask) + return 31 - static_cast(std::countl_zero(mask)); #elif defined __GNUC__ || defined __clang__ - if (mask) - return 31 - static_cast(__builtin_clz(mask)); + if (mask) + return 31 - static_cast(__builtin_clz(mask)); #else - uint8_t pos = 31; - uint32_t bit = 1UL << 31; - do - { - if (mask & bit) - return pos; - bit >>= 1; - } while (pos-- > 0); + uint8_t pos = 31; + uint32_t bit = 1UL << 31; + do + { + if (mask & bit) + return pos; + bit >>= 1; + } while (pos-- > 0); #endif - return UINT8_MAX; + return UINT8_MAX; } /* @@ -3543,7 +3542,7 @@ For 0 returns true. template inline bool VmaIsPow2(T x) { - return (x & (x - 1)) == 0; + return (x & (x - 1)) == 0; } // Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16. @@ -3551,8 +3550,8 @@ inline bool VmaIsPow2(T x) template static inline T VmaAlignUp(T val, T alignment) { - VMA_HEAVY_ASSERT(VmaIsPow2(alignment)); - return (val + alignment - 1) & ~(alignment - 1); + VMA_HEAVY_ASSERT(VmaIsPow2(alignment)); + return (val + alignment - 1) & ~(alignment - 1); } // Aligns given value down to nearest multiply of align value. For example: VmaAlignDown(11, 8) = 8. @@ -3560,77 +3559,77 @@ static inline T VmaAlignUp(T val, T alignment) template static inline T VmaAlignDown(T val, T alignment) { - VMA_HEAVY_ASSERT(VmaIsPow2(alignment)); - return val & ~(alignment - 1); + VMA_HEAVY_ASSERT(VmaIsPow2(alignment)); + return val & ~(alignment - 1); } // Division with mathematical rounding to nearest number. template static inline T VmaRoundDiv(T x, T y) { - return (x + (y / (T)2)) / y; + return (x + (y / (T)2)) / y; } // Divide by 'y' and round up to nearest integer. template static inline T VmaDivideRoundingUp(T x, T y) { - return (x + y - (T)1) / y; + return (x + y - (T)1) / y; } // Returns smallest power of 2 greater or equal to v. static inline uint32_t VmaNextPow2(uint32_t v) { - v--; - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v++; - return v; + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; } static inline uint64_t VmaNextPow2(uint64_t v) { - v--; - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v |= v >> 32; - v++; - return v; + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v |= v >> 32; + v++; + return v; } // Returns largest power of 2 less or equal to v. static inline uint32_t VmaPrevPow2(uint32_t v) { - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v = v ^ (v >> 1); - return v; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v = v ^ (v >> 1); + return v; } static inline uint64_t VmaPrevPow2(uint64_t v) { - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v |= v >> 32; - v = v ^ (v >> 1); - return v; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v |= v >> 32; + v = v ^ (v >> 1); + return v; } static inline bool VmaStrIsEmpty(const char* pStr) { - return pStr == VMA_NULL || *pStr == '\0'; + return pStr == VMA_NULL || *pStr == '\0'; } /* @@ -3641,17 +3640,17 @@ Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulk chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity". */ static inline bool VmaBlocksOnSamePage( - VkDeviceSize resourceAOffset, - VkDeviceSize resourceASize, - VkDeviceSize resourceBOffset, - VkDeviceSize pageSize) + VkDeviceSize resourceAOffset, + VkDeviceSize resourceASize, + VkDeviceSize resourceBOffset, + VkDeviceSize pageSize) { - VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0); - VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1; - VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1); - VkDeviceSize resourceBStart = resourceBOffset; - VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1); - return resourceAEndPage == resourceBStartPage; + VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0); + VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1; + VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1); + VkDeviceSize resourceBStart = resourceBOffset; + VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1); + return resourceAEndPage == resourceBStartPage; } /* @@ -3661,68 +3660,68 @@ or linear image and another one is optimal image. If type is unknown, behave conservatively. */ static inline bool VmaIsBufferImageGranularityConflict( - VmaSuballocationType suballocType1, - VmaSuballocationType suballocType2) + VmaSuballocationType suballocType1, + VmaSuballocationType suballocType2) { - if (suballocType1 > suballocType2) - { - std::swap(suballocType1, suballocType2); - } + if (suballocType1 > suballocType2) + { + std::swap(suballocType1, suballocType2); + } - switch (suballocType1) - { - case VMA_SUBALLOCATION_TYPE_FREE: - return false; - case VMA_SUBALLOCATION_TYPE_UNKNOWN: - return true; - case VMA_SUBALLOCATION_TYPE_BUFFER: - return - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; - case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN: - return - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR || - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; - case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR: - return - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; - case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL: - return false; - default: - VMA_ASSERT(0); - return true; - } + switch (suballocType1) + { + case VMA_SUBALLOCATION_TYPE_FREE: + return false; + case VMA_SUBALLOCATION_TYPE_UNKNOWN: + return true; + case VMA_SUBALLOCATION_TYPE_BUFFER: + return + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; + case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN: + return + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR || + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; + case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR: + return + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; + case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL: + return false; + default: + VMA_ASSERT(0); + return true; + } } static void VmaWriteMagicValue(void* pData, VkDeviceSize offset) { #if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION - uint32_t* pDst = (uint32_t*)((char*)pData + offset); - const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t); - for (size_t i = 0; i < numberCount; ++i, ++pDst) - { - *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE; - } + uint32_t* pDst = (uint32_t*)((char*)pData + offset); + const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t); + for (size_t i = 0; i < numberCount; ++i, ++pDst) + { + *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE; + } #else - // no-op + // no-op #endif } static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset) { #if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION - const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset); - const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t); - for (size_t i = 0; i < numberCount; ++i, ++pSrc) - { - if (*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE) - { - return false; - } - } + const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset); + const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t); + for (size_t i = 0; i < numberCount; ++i, ++pSrc) + { + if (*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE) + { + return false; + } + } #endif - return true; + return true; } /* @@ -3731,10 +3730,10 @@ during GPU memory defragmentation. */ static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo) { - memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo)); - outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; - outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; - outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size. + memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo)); + outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size. } @@ -3750,32 +3749,33 @@ new element with value (key) should be inserted. template static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp) { - size_t down = 0, up = size_t(end - beg); - while (down < up) - { - const size_t mid = down + (up - down) / 2; // Overflow-safe midpoint calculation - if (cmp(*(beg + mid), key)) - { - down = mid + 1; - } else - { - up = mid; - } - } - return beg + down; + size_t down = 0, up = size_t(end - beg); + while (down < up) + { + const size_t mid = down + (up - down) / 2; // Overflow-safe midpoint calculation + if (cmp(*(beg + mid), key)) + { + down = mid + 1; + } + else + { + up = mid; + } + } + return beg + down; } template IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp) { - IterT it = VmaBinaryFindFirstNotLess( - beg, end, value, cmp); - if (it == end || - (!cmp(*it, value) && !cmp(value, *it))) - { - return it; - } - return end; + IterT it = VmaBinaryFindFirstNotLess( + beg, end, value, cmp); + if (it == end || + (!cmp(*it, value) && !cmp(value, *it))) + { + return it; + } + return end; } /* @@ -3786,260 +3786,262 @@ T must be pointer type, e.g. VmaAllocation, VmaPool. template static bool VmaValidatePointerArray(uint32_t count, const T* arr) { - for (uint32_t i = 0; i < count; ++i) - { - const T iPtr = arr[i]; - if (iPtr == VMA_NULL) - { - return false; - } - for (uint32_t j = i + 1; j < count; ++j) - { - if (iPtr == arr[j]) - { - return false; - } - } - } - return true; + for (uint32_t i = 0; i < count; ++i) + { + const T iPtr = arr[i]; + if (iPtr == VMA_NULL) + { + return false; + } + for (uint32_t j = i + 1; j < count; ++j) + { + if (iPtr == arr[j]) + { + return false; + } + } + } + return true; } template static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct) { - newStruct->pNext = mainStruct->pNext; - mainStruct->pNext = newStruct; + newStruct->pNext = mainStruct->pNext; + mainStruct->pNext = newStruct; } // Finds structure with s->sType == sType in mainStruct->pNext chain. // Returns pointer to it. If not found, returns null. template static inline const FindT* VmaPnextChainFind(const MainT* mainStruct, VkStructureType sType) { - for (const VkBaseInStructure* s = (const VkBaseInStructure*)mainStruct->pNext; - s != VMA_NULL; s = s->pNext) - { - if (s->sType == sType) - { - return (const FindT*)s; - } - } - return VMA_NULL; + for(const VkBaseInStructure* s = (const VkBaseInStructure*)mainStruct->pNext; + s != VMA_NULL; s = s->pNext) + { + if(s->sType == sType) + { + return (const FindT*)s; + } + } + return VMA_NULL; } // An abstraction over buffer or image `usage` flags, depending on available extensions. struct VmaBufferImageUsage { #if VMA_KHR_MAINTENANCE5 - typedef uint64_t BaseType; // VkFlags64 + typedef uint64_t BaseType; // VkFlags64 #else - typedef uint32_t BaseType; // VkFlags32 + typedef uint32_t BaseType; // VkFlags32 #endif - static const VmaBufferImageUsage UNKNOWN; + static const VmaBufferImageUsage UNKNOWN; - BaseType Value; + BaseType Value; - VmaBufferImageUsage() { *this = UNKNOWN; } - explicit VmaBufferImageUsage(BaseType usage) : Value(usage) { } - VmaBufferImageUsage(const VkBufferCreateInfo &createInfo, bool useKhrMaintenance5); - explicit VmaBufferImageUsage(const VkImageCreateInfo &createInfo); + VmaBufferImageUsage() { *this = UNKNOWN; } + explicit VmaBufferImageUsage(BaseType usage) : Value(usage) { } + VmaBufferImageUsage(const VkBufferCreateInfo &createInfo, bool useKhrMaintenance5); + explicit VmaBufferImageUsage(const VkImageCreateInfo &createInfo); - bool operator==(const VmaBufferImageUsage& rhs) const { return Value == rhs.Value; } - bool operator!=(const VmaBufferImageUsage& rhs) const { return Value != rhs.Value; } + bool operator==(const VmaBufferImageUsage& rhs) const { return Value == rhs.Value; } + bool operator!=(const VmaBufferImageUsage& rhs) const { return Value != rhs.Value; } - bool Contains(BaseType flag) const { return (Value & flag) != 0; } - bool ContainsDeviceAccess() const - { - // This relies on values of VK_IMAGE_USAGE_TRANSFER* being the same as VK_BUFFER_IMAGE_TRANSFER*. - return (Value & ~BaseType(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) != 0; - } + bool Contains(BaseType flag) const { return (Value & flag) != 0; } + bool ContainsDeviceAccess() const + { + // This relies on values of VK_IMAGE_USAGE_TRANSFER* being the same as VK_BUFFER_IMAGE_TRANSFER*. + return (Value & ~BaseType(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) != 0; + } }; const VmaBufferImageUsage VmaBufferImageUsage::UNKNOWN = VmaBufferImageUsage(0); static void swap(VmaBufferImageUsage& lhs, VmaBufferImageUsage& rhs) noexcept { - using std::swap; - swap(lhs.Value, rhs.Value); + using std::swap; + swap(lhs.Value, rhs.Value); } VmaBufferImageUsage::VmaBufferImageUsage(const VkBufferCreateInfo &createInfo, - bool useKhrMaintenance5) + bool useKhrMaintenance5) { #if VMA_KHR_MAINTENANCE5 - if (useKhrMaintenance5) - { - // If VkBufferCreateInfo::pNext chain contains VkBufferUsageFlags2CreateInfoKHR, - // take usage from it and ignore VkBufferCreateInfo::usage, per specification - // of the VK_KHR_maintenance5 extension. - const VkBufferUsageFlags2CreateInfoKHR* const usageFlags2 = - VmaPnextChainFind(&createInfo, VK_STRUCTURE_TYPE_BUFFER_USAGE_FLAGS_2_CREATE_INFO_KHR); - if (usageFlags2) - { - this->Value = usageFlags2->usage; - return; - } - } + if(useKhrMaintenance5) + { + // If VkBufferCreateInfo::pNext chain contains VkBufferUsageFlags2CreateInfoKHR, + // take usage from it and ignore VkBufferCreateInfo::usage, per specification + // of the VK_KHR_maintenance5 extension. + const VkBufferUsageFlags2CreateInfoKHR* const usageFlags2 = + VmaPnextChainFind(&createInfo, VK_STRUCTURE_TYPE_BUFFER_USAGE_FLAGS_2_CREATE_INFO_KHR); + if(usageFlags2) + { + this->Value = usageFlags2->usage; + return; + } + } #endif - this->Value = (BaseType)createInfo.usage; + this->Value = (BaseType)createInfo.usage; } VmaBufferImageUsage::VmaBufferImageUsage(const VkImageCreateInfo &createInfo) { - // Maybe in the future there will be VK_KHR_maintenanceN extension with structure - // VkImageUsageFlags2CreateInfoKHR, like the one for buffers... + // Maybe in the future there will be VK_KHR_maintenanceN extension with structure + // VkImageUsageFlags2CreateInfoKHR, like the one for buffers... - this->Value = (BaseType)createInfo.usage; + this->Value = (BaseType)createInfo.usage; } // This is the main algorithm that guides the selection of a memory type best for an allocation - // converts usage to required/preferred/not preferred flags. static bool FindMemoryPreferences( - bool isIntegratedGPU, - const VmaAllocationCreateInfo& allocCreateInfo, - VmaBufferImageUsage bufImgUsage, - VkMemoryPropertyFlags& outRequiredFlags, - VkMemoryPropertyFlags& outPreferredFlags, - VkMemoryPropertyFlags& outNotPreferredFlags) + bool isIntegratedGPU, + const VmaAllocationCreateInfo& allocCreateInfo, + VmaBufferImageUsage bufImgUsage, + VkMemoryPropertyFlags& outRequiredFlags, + VkMemoryPropertyFlags& outPreferredFlags, + VkMemoryPropertyFlags& outNotPreferredFlags) { - outRequiredFlags = allocCreateInfo.requiredFlags; - outPreferredFlags = allocCreateInfo.preferredFlags; - outNotPreferredFlags = 0; + outRequiredFlags = allocCreateInfo.requiredFlags; + outPreferredFlags = allocCreateInfo.preferredFlags; + outNotPreferredFlags = 0; - switch (allocCreateInfo.usage) - { - case VMA_MEMORY_USAGE_UNKNOWN: - break; - case VMA_MEMORY_USAGE_GPU_ONLY: - if (!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) - { - outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - } - break; - case VMA_MEMORY_USAGE_CPU_ONLY: - outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - break; - case VMA_MEMORY_USAGE_CPU_TO_GPU: - outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - if (!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) - { - outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - } - break; - case VMA_MEMORY_USAGE_GPU_TO_CPU: - outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; - break; - case VMA_MEMORY_USAGE_CPU_COPY: - outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - break; - case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED: - outRequiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT; - break; - case VMA_MEMORY_USAGE_AUTO: - case VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE: - case VMA_MEMORY_USAGE_AUTO_PREFER_HOST: - { - if (bufImgUsage == VmaBufferImageUsage::UNKNOWN) - { - VMA_ASSERT(0 && "VMA_MEMORY_USAGE_AUTO* values can only be used with functions like vmaCreateBuffer, vmaCreateImage so that the details of the created resource are known." - " Maybe you use VkBufferUsageFlags2CreateInfoKHR but forgot to use VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT?"); - return false; - } + switch(allocCreateInfo.usage) + { + case VMA_MEMORY_USAGE_UNKNOWN: + break; + case VMA_MEMORY_USAGE_GPU_ONLY: + if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) + { + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + break; + case VMA_MEMORY_USAGE_CPU_ONLY: + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + break; + case VMA_MEMORY_USAGE_CPU_TO_GPU: + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) + { + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + break; + case VMA_MEMORY_USAGE_GPU_TO_CPU: + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + break; + case VMA_MEMORY_USAGE_CPU_COPY: + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + break; + case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED: + outRequiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT; + break; + case VMA_MEMORY_USAGE_AUTO: + case VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE: + case VMA_MEMORY_USAGE_AUTO_PREFER_HOST: + { + if(bufImgUsage == VmaBufferImageUsage::UNKNOWN) + { + VMA_ASSERT(0 && "VMA_MEMORY_USAGE_AUTO* values can only be used with functions like vmaCreateBuffer, vmaCreateImage so that the details of the created resource are known." + " Maybe you use VkBufferUsageFlags2CreateInfoKHR but forgot to use VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT?" ); + return false; + } - const bool deviceAccess = bufImgUsage.ContainsDeviceAccess(); - const bool hostAccessSequentialWrite = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT) != 0; - const bool hostAccessRandom = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) != 0; - const bool hostAccessAllowTransferInstead = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) != 0; - const bool preferDevice = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; - const bool preferHost = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST; + const bool deviceAccess = bufImgUsage.ContainsDeviceAccess(); + const bool hostAccessSequentialWrite = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT) != 0; + const bool hostAccessRandom = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) != 0; + const bool hostAccessAllowTransferInstead = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) != 0; + const bool preferDevice = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; + const bool preferHost = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST; - // CPU random access - e.g. a buffer written to or transferred from GPU to read back on CPU. - if (hostAccessRandom) - { - // Prefer cached. Cannot require it, because some platforms don't have it (e.g. Raspberry Pi - see #362)! - outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + // CPU random access - e.g. a buffer written to or transferred from GPU to read back on CPU. + if(hostAccessRandom) + { + // Prefer cached. Cannot require it, because some platforms don't have it (e.g. Raspberry Pi - see #362)! + outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; - if (!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost) - { - // Nice if it will end up in HOST_VISIBLE, but more importantly prefer DEVICE_LOCAL. - // Omitting HOST_VISIBLE here is intentional. - // In case there is DEVICE_LOCAL | HOST_VISIBLE | HOST_CACHED, it will pick that one. - // Otherwise, this will give same weight to DEVICE_LOCAL as HOST_VISIBLE | HOST_CACHED and select the former if occurs first on the list. - outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - } else - { - // Always CPU memory. - outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - } - } - // CPU sequential write - may be CPU or host-visible GPU memory, uncached and write-combined. - else if (hostAccessSequentialWrite) - { - // Want uncached and write-combined. - outNotPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + if (!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost) + { + // Nice if it will end up in HOST_VISIBLE, but more importantly prefer DEVICE_LOCAL. + // Omitting HOST_VISIBLE here is intentional. + // In case there is DEVICE_LOCAL | HOST_VISIBLE | HOST_CACHED, it will pick that one. + // Otherwise, this will give same weight to DEVICE_LOCAL as HOST_VISIBLE | HOST_CACHED and select the former if occurs first on the list. + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + else + { + // Always CPU memory. + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + } + } + // CPU sequential write - may be CPU or host-visible GPU memory, uncached and write-combined. + else if(hostAccessSequentialWrite) + { + // Want uncached and write-combined. + outNotPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; - if (!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost) - { - outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - } else - { - outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - // Direct GPU access, CPU sequential write (e.g. a dynamic uniform buffer updated every frame) - if (deviceAccess) - { - // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose GPU memory. - if (preferHost) - outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - else - outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - } - // GPU no direct access, CPU sequential write (e.g. an upload buffer to be transferred to the GPU) - else - { - // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose CPU memory. - if (preferDevice) - outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - else - outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - } - } - } - // No CPU access - else - { - // if(deviceAccess) - // - // GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory, - // unless there is a clear preference from the user not to do so. - // - // else: - // - // No direct GPU access, no CPU access, just transfers. - // It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or - // a "swap file" copy to free some GPU memory (then better CPU memory). - // Up to the user to decide. If no preferece, assume the former and choose GPU memory. + if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost) + { + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + } + else + { + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + // Direct GPU access, CPU sequential write (e.g. a dynamic uniform buffer updated every frame) + if(deviceAccess) + { + // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose GPU memory. + if(preferHost) + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + else + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + // GPU no direct access, CPU sequential write (e.g. an upload buffer to be transferred to the GPU) + else + { + // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose CPU memory. + if(preferDevice) + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + else + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + } + } + // No CPU access + else + { + // if(deviceAccess) + // + // GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory, + // unless there is a clear preference from the user not to do so. + // + // else: + // + // No direct GPU access, no CPU access, just transfers. + // It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or + // a "swap file" copy to free some GPU memory (then better CPU memory). + // Up to the user to decide. If no preferece, assume the former and choose GPU memory. - if (preferHost) - outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - else - outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - } - break; - } - default: - VMA_ASSERT(0); - } + if(preferHost) + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + else + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + break; + } + default: + VMA_ASSERT(0); + } - // Avoid DEVICE_COHERENT unless explicitly requested. - if (((allocCreateInfo.requiredFlags | allocCreateInfo.preferredFlags) & - (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0) - { - outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY; - } + // Avoid DEVICE_COHERENT unless explicitly requested. + if(((allocCreateInfo.requiredFlags | allocCreateInfo.preferredFlags) & + (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0) + { + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY; + } - return true; + return true; } //////////////////////////////////////////////////////////////////////////////// @@ -4047,45 +4049,47 @@ static bool FindMemoryPreferences( static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment) { - void* result = VMA_NULL; - if ((pAllocationCallbacks != VMA_NULL) && - (pAllocationCallbacks->pfnAllocation != VMA_NULL)) - { - result = (*pAllocationCallbacks->pfnAllocation)( - pAllocationCallbacks->pUserData, - size, - alignment, - VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); - } else - { - result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment); - } - VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed."); - return result; + void* result = VMA_NULL; + if ((pAllocationCallbacks != VMA_NULL) && + (pAllocationCallbacks->pfnAllocation != VMA_NULL)) + { + result = (*pAllocationCallbacks->pfnAllocation)( + pAllocationCallbacks->pUserData, + size, + alignment, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + } + else + { + result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment); + } + VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed."); + return result; } static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr) { - if ((pAllocationCallbacks != VMA_NULL) && - (pAllocationCallbacks->pfnFree != VMA_NULL)) - { - (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr); - } else - { - VMA_SYSTEM_ALIGNED_FREE(ptr); - } + if ((pAllocationCallbacks != VMA_NULL) && + (pAllocationCallbacks->pfnFree != VMA_NULL)) + { + (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr); + } + else + { + VMA_SYSTEM_ALIGNED_FREE(ptr); + } } template static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks) { - return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T)); + return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T)); } template static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count) { - return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T)); + return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T)); } #define vma_new(allocator, type) new(VmaAllocate(allocator))(type) @@ -4095,86 +4099,86 @@ static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, si template static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr) { - ptr->~T(); - VmaFree(pAllocationCallbacks, ptr); + ptr->~T(); + VmaFree(pAllocationCallbacks, ptr); } template static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count) { - if (ptr != VMA_NULL) - { - for (size_t i = count; i--; ) - { - ptr[i].~T(); - } - VmaFree(pAllocationCallbacks, ptr); - } + if (ptr != VMA_NULL) + { + for (size_t i = count; i--; ) + { + ptr[i].~T(); + } + VmaFree(pAllocationCallbacks, ptr); + } } static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr) { - if (srcStr != VMA_NULL) - { - const size_t len = strlen(srcStr); - char* const result = vma_new_array(allocs, char, len + 1); - memcpy(result, srcStr, len + 1); - return result; - } - return VMA_NULL; + if (srcStr != VMA_NULL) + { + const size_t len = strlen(srcStr); + char* const result = vma_new_array(allocs, char, len + 1); + memcpy(result, srcStr, len + 1); + return result; + } + return VMA_NULL; } #if VMA_STATS_STRING_ENABLED static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr, size_t strLen) { - if (srcStr != VMA_NULL) - { - char* const result = vma_new_array(allocs, char, strLen + 1); - memcpy(result, srcStr, strLen); - result[strLen] = '\0'; - return result; - } - return VMA_NULL; + if (srcStr != VMA_NULL) + { + char* const result = vma_new_array(allocs, char, strLen + 1); + memcpy(result, srcStr, strLen); + result[strLen] = '\0'; + return result; + } + return VMA_NULL; } #endif // VMA_STATS_STRING_ENABLED static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str) { - if (str != VMA_NULL) - { - const size_t len = strlen(str); - vma_delete_array(allocs, str, len + 1); - } + if (str != VMA_NULL) + { + const size_t len = strlen(str); + vma_delete_array(allocs, str, len + 1); + } } template size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value) { - const size_t indexToInsert = VmaBinaryFindFirstNotLess( - vector.data(), - vector.data() + vector.size(), - value, - CmpLess()) - vector.data(); - VmaVectorInsert(vector, indexToInsert, value); - return indexToInsert; + const size_t indexToInsert = VmaBinaryFindFirstNotLess( + vector.data(), + vector.data() + vector.size(), + value, + CmpLess()) - vector.data(); + VmaVectorInsert(vector, indexToInsert, value); + return indexToInsert; } template bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value) { - CmpLess comparator; - typename VectorT::iterator it = VmaBinaryFindFirstNotLess( - vector.begin(), - vector.end(), - value, - comparator); - if ((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it)) - { - size_t indexToRemove = it - vector.begin(); - VmaVectorRemove(vector, indexToRemove); - return true; - } - return false; + CmpLess comparator; + typename VectorT::iterator it = VmaBinaryFindFirstNotLess( + vector.begin(), + vector.end(), + value, + comparator); + if ((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it)) + { + size_t indexToRemove = it - vector.begin(); + VmaVectorRemove(vector, indexToRemove); + return true; + } + return false; } #endif // _VMA_FUNCTIONS @@ -4182,53 +4186,53 @@ bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& static void VmaClearStatistics(VmaStatistics& outStats) { - outStats.blockCount = 0; - outStats.allocationCount = 0; - outStats.blockBytes = 0; - outStats.allocationBytes = 0; + outStats.blockCount = 0; + outStats.allocationCount = 0; + outStats.blockBytes = 0; + outStats.allocationBytes = 0; } static void VmaAddStatistics(VmaStatistics& inoutStats, const VmaStatistics& src) { - inoutStats.blockCount += src.blockCount; - inoutStats.allocationCount += src.allocationCount; - inoutStats.blockBytes += src.blockBytes; - inoutStats.allocationBytes += src.allocationBytes; + inoutStats.blockCount += src.blockCount; + inoutStats.allocationCount += src.allocationCount; + inoutStats.blockBytes += src.blockBytes; + inoutStats.allocationBytes += src.allocationBytes; } static void VmaClearDetailedStatistics(VmaDetailedStatistics& outStats) { - VmaClearStatistics(outStats.statistics); - outStats.unusedRangeCount = 0; - outStats.allocationSizeMin = VK_WHOLE_SIZE; - outStats.allocationSizeMax = 0; - outStats.unusedRangeSizeMin = VK_WHOLE_SIZE; - outStats.unusedRangeSizeMax = 0; + VmaClearStatistics(outStats.statistics); + outStats.unusedRangeCount = 0; + outStats.allocationSizeMin = VK_WHOLE_SIZE; + outStats.allocationSizeMax = 0; + outStats.unusedRangeSizeMin = VK_WHOLE_SIZE; + outStats.unusedRangeSizeMax = 0; } static void VmaAddDetailedStatisticsAllocation(VmaDetailedStatistics& inoutStats, VkDeviceSize size) { - inoutStats.statistics.allocationCount++; - inoutStats.statistics.allocationBytes += size; - inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, size); - inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, size); + inoutStats.statistics.allocationCount++; + inoutStats.statistics.allocationBytes += size; + inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, size); + inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, size); } static void VmaAddDetailedStatisticsUnusedRange(VmaDetailedStatistics& inoutStats, VkDeviceSize size) { - inoutStats.unusedRangeCount++; - inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, size); - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, size); + inoutStats.unusedRangeCount++; + inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, size); + inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, size); } static void VmaAddDetailedStatistics(VmaDetailedStatistics& inoutStats, const VmaDetailedStatistics& src) { - VmaAddStatistics(inoutStats.statistics, src.statistics); - inoutStats.unusedRangeCount += src.unusedRangeCount; - inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, src.allocationSizeMin); - inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, src.allocationSizeMax); - inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, src.unusedRangeSizeMin); - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, src.unusedRangeSizeMax); + VmaAddStatistics(inoutStats.statistics, src.statistics); + inoutStats.unusedRangeCount += src.unusedRangeCount; + inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, src.allocationSizeMin); + inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, src.allocationSizeMax); + inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, src.unusedRangeSizeMin); + inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, src.unusedRangeSizeMax); } #endif // _VMA_STATISTICS_FUNCTIONS @@ -4237,56 +4241,56 @@ static void VmaAddDetailedStatistics(VmaDetailedStatistics& inoutStats, const Vm // Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope). struct VmaMutexLock { - VMA_CLASS_NO_COPY_NO_MOVE(VmaMutexLock) + VMA_CLASS_NO_COPY_NO_MOVE(VmaMutexLock) public: - VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) : - m_pMutex(useMutex ? &mutex : VMA_NULL) - { - if (m_pMutex) { m_pMutex->Lock(); } - } - ~VmaMutexLock() { if (m_pMutex) { m_pMutex->Unlock(); } } + VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) : + m_pMutex(useMutex ? &mutex : VMA_NULL) + { + if (m_pMutex) { m_pMutex->Lock(); } + } + ~VmaMutexLock() { if (m_pMutex) { m_pMutex->Unlock(); } } private: - VMA_MUTEX* m_pMutex; + VMA_MUTEX* m_pMutex; }; // Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading. struct VmaMutexLockRead { - VMA_CLASS_NO_COPY_NO_MOVE(VmaMutexLockRead) + VMA_CLASS_NO_COPY_NO_MOVE(VmaMutexLockRead) public: - VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) : - m_pMutex(useMutex ? &mutex : VMA_NULL) - { - if (m_pMutex) { m_pMutex->LockRead(); } - } - ~VmaMutexLockRead() { if (m_pMutex) { m_pMutex->UnlockRead(); } } + VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) : + m_pMutex(useMutex ? &mutex : VMA_NULL) + { + if (m_pMutex) { m_pMutex->LockRead(); } + } + ~VmaMutexLockRead() { if (m_pMutex) { m_pMutex->UnlockRead(); } } private: - VMA_RW_MUTEX* m_pMutex; + VMA_RW_MUTEX* m_pMutex; }; // Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing. struct VmaMutexLockWrite { - VMA_CLASS_NO_COPY_NO_MOVE(VmaMutexLockWrite) + VMA_CLASS_NO_COPY_NO_MOVE(VmaMutexLockWrite) public: - VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) - : m_pMutex(useMutex ? &mutex : VMA_NULL) - { - if (m_pMutex) { m_pMutex->LockWrite(); } - } - ~VmaMutexLockWrite() { if (m_pMutex) { m_pMutex->UnlockWrite(); } } + VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) + : m_pMutex(useMutex ? &mutex : VMA_NULL) + { + if (m_pMutex) { m_pMutex->LockWrite(); } + } + ~VmaMutexLockWrite() { if (m_pMutex) { m_pMutex->UnlockWrite(); } } private: - VMA_RW_MUTEX* m_pMutex; + VMA_RW_MUTEX* m_pMutex; }; #if VMA_DEBUG_GLOBAL_MUTEX -static VMA_MUTEX gDebugGlobalMutex; -#define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true); + static VMA_MUTEX gDebugGlobalMutex; + #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true); #else -#define VMA_DEBUG_GLOBAL_MUTEX_LOCK + #define VMA_DEBUG_GLOBAL_MUTEX_LOCK #endif #endif // _VMA_MUTEX_LOCK @@ -4296,23 +4300,23 @@ template struct AtomicTransactionalIncrement { public: - using T = decltype(AtomicT().load()); + using T = decltype(AtomicT().load()); - ~AtomicTransactionalIncrement() - { - if (m_Atomic) - --(*m_Atomic); - } + ~AtomicTransactionalIncrement() + { + if(m_Atomic) + --(*m_Atomic); + } - void Commit() { m_Atomic = VMA_NULL; } - T Increment(AtomicT* atomic) - { - m_Atomic = atomic; - return m_Atomic->fetch_add(1); - } + void Commit() { m_Atomic = VMA_NULL; } + T Increment(AtomicT* atomic) + { + m_Atomic = atomic; + return m_Atomic->fetch_add(1); + } private: - AtomicT* m_Atomic = VMA_NULL; + AtomicT* m_Atomic = VMA_NULL; }; #endif // _VMA_ATOMIC_TRANSACTIONAL_INCREMENT @@ -4321,28 +4325,28 @@ private: template struct VmaStlAllocator { - const VkAllocationCallbacks* const m_pCallbacks; - typedef T value_type; + const VkAllocationCallbacks* const m_pCallbacks; + typedef T value_type; - VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) {} - template - VmaStlAllocator(const VmaStlAllocator& src) : m_pCallbacks(src.m_pCallbacks) {} - VmaStlAllocator(const VmaStlAllocator&) = default; - VmaStlAllocator& operator=(const VmaStlAllocator&) = delete; + VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) {} + template + VmaStlAllocator(const VmaStlAllocator& src) : m_pCallbacks(src.m_pCallbacks) {} + VmaStlAllocator(const VmaStlAllocator&) = default; + VmaStlAllocator& operator=(const VmaStlAllocator&) = delete; - T* allocate(size_t n) { return VmaAllocateArray(m_pCallbacks, n); } - void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); } + T* allocate(size_t n) { return VmaAllocateArray(m_pCallbacks, n); } + void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); } - template - bool operator==(const VmaStlAllocator& rhs) const - { - return m_pCallbacks == rhs.m_pCallbacks; - } - template - bool operator!=(const VmaStlAllocator& rhs) const - { - return m_pCallbacks != rhs.m_pCallbacks; - } + template + bool operator==(const VmaStlAllocator& rhs) const + { + return m_pCallbacks == rhs.m_pCallbacks; + } + template + bool operator!=(const VmaStlAllocator& rhs) const + { + return m_pCallbacks != rhs.m_pCallbacks; + } }; #endif // _VMA_STL_ALLOCATOR @@ -4354,208 +4358,208 @@ template class VmaVector { public: - typedef T value_type; - typedef T* iterator; - typedef const T* const_iterator; + typedef T value_type; + typedef T* iterator; + typedef const T* const_iterator; - VmaVector(const AllocatorT& allocator); - VmaVector(size_t count, const AllocatorT& allocator); - // This version of the constructor is here for compatibility with pre-C++14 std::vector. - // value is unused. - VmaVector(size_t count, const T& value, const AllocatorT& allocator) : VmaVector(count, allocator) {} - VmaVector(const VmaVector& src); - VmaVector& operator=(const VmaVector& rhs); - ~VmaVector() { VmaFree(m_Allocator.m_pCallbacks, m_pArray); } + VmaVector(const AllocatorT& allocator); + VmaVector(size_t count, const AllocatorT& allocator); + // This version of the constructor is here for compatibility with pre-C++14 std::vector. + // value is unused. + VmaVector(size_t count, const T& value, const AllocatorT& allocator) : VmaVector(count, allocator) {} + VmaVector(const VmaVector& src); + VmaVector& operator=(const VmaVector& rhs); + ~VmaVector() { VmaFree(m_Allocator.m_pCallbacks, m_pArray); } - bool empty() const { return m_Count == 0; } - size_t size() const { return m_Count; } - T* data() { return m_pArray; } - T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; } - T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; } - const T* data() const { return m_pArray; } - const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; } - const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; } + bool empty() const { return m_Count == 0; } + size_t size() const { return m_Count; } + T* data() { return m_pArray; } + T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; } + T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; } + const T* data() const { return m_pArray; } + const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; } + const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; } - iterator begin() { return m_pArray; } - iterator end() { return m_pArray + m_Count; } - const_iterator cbegin() const { return m_pArray; } - const_iterator cend() const { return m_pArray + m_Count; } - const_iterator begin() const { return cbegin(); } - const_iterator end() const { return cend(); } + iterator begin() { return m_pArray; } + iterator end() { return m_pArray + m_Count; } + const_iterator cbegin() const { return m_pArray; } + const_iterator cend() const { return m_pArray + m_Count; } + const_iterator begin() const { return cbegin(); } + const_iterator end() const { return cend(); } - void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); } - void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); } - void push_front(const T& src) { insert(0, src); } + void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); } + void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); } + void push_front(const T& src) { insert(0, src); } - void push_back(const T& src); - void reserve(size_t newCapacity, bool freeMemory = false); - void resize(size_t newCount); - void clear() { resize(0); } - void shrink_to_fit(); - void insert(size_t index, const T& src); - void remove(size_t index); + void push_back(const T& src); + void reserve(size_t newCapacity, bool freeMemory = false); + void resize(size_t newCount); + void clear() { resize(0); } + void shrink_to_fit(); + void insert(size_t index, const T& src); + void remove(size_t index); - T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; } - const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; } + T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; } + const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; } private: - AllocatorT m_Allocator; - T* m_pArray; - size_t m_Count; - size_t m_Capacity; + AllocatorT m_Allocator; + T* m_pArray; + size_t m_Count; + size_t m_Capacity; }; #ifndef _VMA_VECTOR_FUNCTIONS template VmaVector::VmaVector(const AllocatorT& allocator) - : m_Allocator(allocator), - m_pArray(VMA_NULL), - m_Count(0), - m_Capacity(0) {} + : m_Allocator(allocator), + m_pArray(VMA_NULL), + m_Count(0), + m_Capacity(0) {} template VmaVector::VmaVector(size_t count, const AllocatorT& allocator) - : m_Allocator(allocator), - m_pArray(count ? (T*)VmaAllocateArray(allocator.m_pCallbacks, count) : VMA_NULL), - m_Count(count), - m_Capacity(count) {} + : m_Allocator(allocator), + m_pArray(count ? (T*)VmaAllocateArray(allocator.m_pCallbacks, count) : VMA_NULL), + m_Count(count), + m_Capacity(count) {} template VmaVector::VmaVector(const VmaVector& src) - : m_Allocator(src.m_Allocator), - m_pArray(src.m_Count ? (T*)VmaAllocateArray(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL), - m_Count(src.m_Count), - m_Capacity(src.m_Count) + : m_Allocator(src.m_Allocator), + m_pArray(src.m_Count ? (T*)VmaAllocateArray(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL), + m_Count(src.m_Count), + m_Capacity(src.m_Count) { - if (m_Count != 0) - { - memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T)); - } + if (m_Count != 0) + { + memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T)); + } } template VmaVector& VmaVector::operator=(const VmaVector& rhs) { - if (&rhs != this) - { - resize(rhs.m_Count); - if (m_Count != 0) - { - memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T)); - } - } - return *this; + if (&rhs != this) + { + resize(rhs.m_Count); + if (m_Count != 0) + { + memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T)); + } + } + return *this; } template void VmaVector::push_back(const T& src) { - const size_t newIndex = size(); - resize(newIndex + 1); - m_pArray[newIndex] = src; + const size_t newIndex = size(); + resize(newIndex + 1); + m_pArray[newIndex] = src; } template void VmaVector::reserve(size_t newCapacity, bool freeMemory) { - newCapacity = VMA_MAX(newCapacity, m_Count); + newCapacity = VMA_MAX(newCapacity, m_Count); - if ((newCapacity < m_Capacity) && !freeMemory) - { - newCapacity = m_Capacity; - } + if ((newCapacity < m_Capacity) && !freeMemory) + { + newCapacity = m_Capacity; + } - if (newCapacity != m_Capacity) - { - T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator, newCapacity) : VMA_NULL; - if (m_Count != 0) - { - memcpy(newArray, m_pArray, m_Count * sizeof(T)); - } - VmaFree(m_Allocator.m_pCallbacks, m_pArray); - m_Capacity = newCapacity; - m_pArray = newArray; - } + if (newCapacity != m_Capacity) + { + T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator, newCapacity) : VMA_NULL; + if (m_Count != 0) + { + memcpy(newArray, m_pArray, m_Count * sizeof(T)); + } + VmaFree(m_Allocator.m_pCallbacks, m_pArray); + m_Capacity = newCapacity; + m_pArray = newArray; + } } template void VmaVector::resize(size_t newCount) { - size_t newCapacity = m_Capacity; - if (newCount > m_Capacity) - { - newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8)); - } + size_t newCapacity = m_Capacity; + if (newCount > m_Capacity) + { + newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8)); + } - if (newCapacity != m_Capacity) - { - T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL; - const size_t elementsToCopy = VMA_MIN(m_Count, newCount); - if (elementsToCopy != 0) - { - memcpy(newArray, m_pArray, elementsToCopy * sizeof(T)); - } - VmaFree(m_Allocator.m_pCallbacks, m_pArray); - m_Capacity = newCapacity; - m_pArray = newArray; - } + if (newCapacity != m_Capacity) + { + T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL; + const size_t elementsToCopy = VMA_MIN(m_Count, newCount); + if (elementsToCopy != 0) + { + memcpy(newArray, m_pArray, elementsToCopy * sizeof(T)); + } + VmaFree(m_Allocator.m_pCallbacks, m_pArray); + m_Capacity = newCapacity; + m_pArray = newArray; + } - m_Count = newCount; + m_Count = newCount; } template void VmaVector::shrink_to_fit() { - if (m_Capacity > m_Count) - { - T* newArray = VMA_NULL; - if (m_Count > 0) - { - newArray = VmaAllocateArray(m_Allocator.m_pCallbacks, m_Count); - memcpy(newArray, m_pArray, m_Count * sizeof(T)); - } - VmaFree(m_Allocator.m_pCallbacks, m_pArray); - m_Capacity = m_Count; - m_pArray = newArray; - } + if (m_Capacity > m_Count) + { + T* newArray = VMA_NULL; + if (m_Count > 0) + { + newArray = VmaAllocateArray(m_Allocator.m_pCallbacks, m_Count); + memcpy(newArray, m_pArray, m_Count * sizeof(T)); + } + VmaFree(m_Allocator.m_pCallbacks, m_pArray); + m_Capacity = m_Count; + m_pArray = newArray; + } } template void VmaVector::insert(size_t index, const T& src) { - VMA_HEAVY_ASSERT(index <= m_Count); - const size_t oldCount = size(); - resize(oldCount + 1); - if (index < oldCount) - { - memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T)); - } - m_pArray[index] = src; + VMA_HEAVY_ASSERT(index <= m_Count); + const size_t oldCount = size(); + resize(oldCount + 1); + if (index < oldCount) + { + memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T)); + } + m_pArray[index] = src; } template void VmaVector::remove(size_t index) { - VMA_HEAVY_ASSERT(index < m_Count); - const size_t oldCount = size(); - if (index < oldCount - 1) - { - memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T)); - } - resize(oldCount - 1); + VMA_HEAVY_ASSERT(index < m_Count); + const size_t oldCount = size(); + if (index < oldCount - 1) + { + memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T)); + } + resize(oldCount - 1); } #endif // _VMA_VECTOR_FUNCTIONS template static void VmaVectorInsert(VmaVector& vec, size_t index, const T& item) { - vec.insert(index, item); + vec.insert(index, item); } template static void VmaVectorRemove(VmaVector& vec, size_t index) { - vec.remove(index); + vec.remove(index); } #endif // _VMA_VECTOR @@ -4571,143 +4575,146 @@ template class VmaSmallVector { public: - typedef T value_type; - typedef T* iterator; + typedef T value_type; + typedef T* iterator; - VmaSmallVector(const AllocatorT& allocator); - VmaSmallVector(size_t count, const AllocatorT& allocator); - template - VmaSmallVector(const VmaSmallVector&) = delete; - template - VmaSmallVector& operator=(const VmaSmallVector&) = delete; - ~VmaSmallVector() = default; + VmaSmallVector(const AllocatorT& allocator); + VmaSmallVector(size_t count, const AllocatorT& allocator); + template + VmaSmallVector(const VmaSmallVector&) = delete; + template + VmaSmallVector& operator=(const VmaSmallVector&) = delete; + ~VmaSmallVector() = default; - bool empty() const { return m_Count == 0; } - size_t size() const { return m_Count; } - T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; } - T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; } - T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; } - const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; } - const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; } - const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; } + bool empty() const { return m_Count == 0; } + size_t size() const { return m_Count; } + T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; } + T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; } + T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; } + const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; } + const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; } + const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; } - iterator begin() { return data(); } - iterator end() { return data() + m_Count; } + iterator begin() { return data(); } + iterator end() { return data() + m_Count; } - void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); } - void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); } - void push_front(const T& src) { insert(0, src); } + void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); } + void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); } + void push_front(const T& src) { insert(0, src); } - void push_back(const T& src); - void resize(size_t newCount, bool freeMemory = false); - void clear(bool freeMemory = false); - void insert(size_t index, const T& src); - void remove(size_t index); + void push_back(const T& src); + void resize(size_t newCount, bool freeMemory = false); + void clear(bool freeMemory = false); + void insert(size_t index, const T& src); + void remove(size_t index); - T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; } - const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; } + T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; } + const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; } private: - size_t m_Count; - T m_StaticArray[N]; // Used when m_Size <= N - VmaVector m_DynamicArray; // Used when m_Size > N + size_t m_Count; + T m_StaticArray[N]; // Used when m_Size <= N + VmaVector m_DynamicArray; // Used when m_Size > N }; #ifndef _VMA_SMALL_VECTOR_FUNCTIONS template VmaSmallVector::VmaSmallVector(const AllocatorT& allocator) - : m_Count(0), - m_DynamicArray(allocator) {} + : m_Count(0), + m_DynamicArray(allocator) {} template VmaSmallVector::VmaSmallVector(size_t count, const AllocatorT& allocator) - : m_Count(count), - m_DynamicArray(count > N ? count : 0, allocator) {} + : m_Count(count), + m_DynamicArray(count > N ? count : 0, allocator) {} template void VmaSmallVector::push_back(const T& src) { - const size_t newIndex = size(); - resize(newIndex + 1); - data()[newIndex] = src; + const size_t newIndex = size(); + resize(newIndex + 1); + data()[newIndex] = src; } template void VmaSmallVector::resize(size_t newCount, bool freeMemory) { - if (newCount > N && m_Count > N) - { - // Any direction, staying in m_DynamicArray - m_DynamicArray.resize(newCount); - if (freeMemory) - { - m_DynamicArray.shrink_to_fit(); - } - } else if (newCount > N && m_Count <= N) - { - // Growing, moving from m_StaticArray to m_DynamicArray - m_DynamicArray.resize(newCount); - if (m_Count > 0) - { - memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T)); - } - } else if (newCount <= N && m_Count > N) - { - // Shrinking, moving from m_DynamicArray to m_StaticArray - if (newCount > 0) - { - memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T)); - } - m_DynamicArray.resize(0); - if (freeMemory) - { - m_DynamicArray.shrink_to_fit(); - } - } else - { - // Any direction, staying in m_StaticArray - nothing to do here - } - m_Count = newCount; + if (newCount > N && m_Count > N) + { + // Any direction, staying in m_DynamicArray + m_DynamicArray.resize(newCount); + if (freeMemory) + { + m_DynamicArray.shrink_to_fit(); + } + } + else if (newCount > N && m_Count <= N) + { + // Growing, moving from m_StaticArray to m_DynamicArray + m_DynamicArray.resize(newCount); + if (m_Count > 0) + { + memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T)); + } + } + else if (newCount <= N && m_Count > N) + { + // Shrinking, moving from m_DynamicArray to m_StaticArray + if (newCount > 0) + { + memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T)); + } + m_DynamicArray.resize(0); + if (freeMemory) + { + m_DynamicArray.shrink_to_fit(); + } + } + else + { + // Any direction, staying in m_StaticArray - nothing to do here + } + m_Count = newCount; } template void VmaSmallVector::clear(bool freeMemory) { - m_DynamicArray.clear(); - if (freeMemory) - { - m_DynamicArray.shrink_to_fit(); - } - m_Count = 0; + m_DynamicArray.clear(); + if (freeMemory) + { + m_DynamicArray.shrink_to_fit(); + } + m_Count = 0; } template void VmaSmallVector::insert(size_t index, const T& src) { - VMA_HEAVY_ASSERT(index <= m_Count); - const size_t oldCount = size(); - resize(oldCount + 1); - T* const dataPtr = data(); - if (index < oldCount) - { - // I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray. - memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T)); - } - dataPtr[index] = src; + VMA_HEAVY_ASSERT(index <= m_Count); + const size_t oldCount = size(); + resize(oldCount + 1); + T* const dataPtr = data(); + if (index < oldCount) + { + // I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray. + memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T)); + } + dataPtr[index] = src; } template void VmaSmallVector::remove(size_t index) { - VMA_HEAVY_ASSERT(index < m_Count); - const size_t oldCount = size(); - if (index < oldCount - 1) - { - // I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray. - T* const dataPtr = data(); - memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T)); - } - resize(oldCount - 1); + VMA_HEAVY_ASSERT(index < m_Count); + const size_t oldCount = size(); + if (index < oldCount - 1) + { + // I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray. + T* const dataPtr = data(); + memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T)); + } + resize(oldCount - 1); } #endif // _VMA_SMALL_VECTOR_FUNCTIONS #endif // _VMA_SMALL_VECTOR @@ -4721,122 +4728,122 @@ allocator can create multiple blocks. template class VmaPoolAllocator { - VMA_CLASS_NO_COPY_NO_MOVE(VmaPoolAllocator) + VMA_CLASS_NO_COPY_NO_MOVE(VmaPoolAllocator) public: - VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity); - ~VmaPoolAllocator(); - template T* Alloc(Types&&... args); - void Free(T* ptr); + VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity); + ~VmaPoolAllocator(); + template T* Alloc(Types&&... args); + void Free(T* ptr); private: - union Item - { - uint32_t NextFreeIndex; - alignas(T) char Value[sizeof(T)]; - }; - struct ItemBlock - { - Item* pItems; - uint32_t Capacity; - uint32_t FirstFreeIndex; - }; + union Item + { + uint32_t NextFreeIndex; + alignas(T) char Value[sizeof(T)]; + }; + struct ItemBlock + { + Item* pItems; + uint32_t Capacity; + uint32_t FirstFreeIndex; + }; - const VkAllocationCallbacks* m_pAllocationCallbacks; - const uint32_t m_FirstBlockCapacity; - VmaVector> m_ItemBlocks; + const VkAllocationCallbacks* m_pAllocationCallbacks; + const uint32_t m_FirstBlockCapacity; + VmaVector> m_ItemBlocks; - ItemBlock& CreateNewBlock(); + ItemBlock& CreateNewBlock(); }; #ifndef _VMA_POOL_ALLOCATOR_FUNCTIONS template VmaPoolAllocator::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity) - : m_pAllocationCallbacks(pAllocationCallbacks), - m_FirstBlockCapacity(firstBlockCapacity), - m_ItemBlocks(VmaStlAllocator(pAllocationCallbacks)) + : m_pAllocationCallbacks(pAllocationCallbacks), + m_FirstBlockCapacity(firstBlockCapacity), + m_ItemBlocks(VmaStlAllocator(pAllocationCallbacks)) { - VMA_ASSERT(m_FirstBlockCapacity > 1); + VMA_ASSERT(m_FirstBlockCapacity > 1); } template VmaPoolAllocator::~VmaPoolAllocator() { - for (size_t i = m_ItemBlocks.size(); i--;) - vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity); - m_ItemBlocks.clear(); + for (size_t i = m_ItemBlocks.size(); i--;) + vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity); + m_ItemBlocks.clear(); } template template T* VmaPoolAllocator::Alloc(Types&&... args) { - for (size_t i = m_ItemBlocks.size(); i--; ) - { - ItemBlock& block = m_ItemBlocks[i]; - // This block has some free items: Use first one. - if (block.FirstFreeIndex != UINT32_MAX) - { - Item* const pItem = &block.pItems[block.FirstFreeIndex]; - block.FirstFreeIndex = pItem->NextFreeIndex; - T* result = (T*)&pItem->Value; - new(result)T(std::forward(args)...); // Explicit constructor call. - return result; - } - } + for (size_t i = m_ItemBlocks.size(); i--; ) + { + ItemBlock& block = m_ItemBlocks[i]; + // This block has some free items: Use first one. + if (block.FirstFreeIndex != UINT32_MAX) + { + Item* const pItem = &block.pItems[block.FirstFreeIndex]; + block.FirstFreeIndex = pItem->NextFreeIndex; + T* result = (T*)&pItem->Value; + new(result)T(std::forward(args)...); // Explicit constructor call. + return result; + } + } - // No block has free item: Create new one and use it. - ItemBlock& newBlock = CreateNewBlock(); - Item* const pItem = &newBlock.pItems[0]; - newBlock.FirstFreeIndex = pItem->NextFreeIndex; - T* result = (T*)&pItem->Value; - new(result) T(std::forward(args)...); // Explicit constructor call. - return result; + // No block has free item: Create new one and use it. + ItemBlock& newBlock = CreateNewBlock(); + Item* const pItem = &newBlock.pItems[0]; + newBlock.FirstFreeIndex = pItem->NextFreeIndex; + T* result = (T*)&pItem->Value; + new(result) T(std::forward(args)...); // Explicit constructor call. + return result; } template void VmaPoolAllocator::Free(T* ptr) { - // Search all memory blocks to find ptr. - for (size_t i = m_ItemBlocks.size(); i--; ) - { - ItemBlock& block = m_ItemBlocks[i]; + // Search all memory blocks to find ptr. + for (size_t i = m_ItemBlocks.size(); i--; ) + { + ItemBlock& block = m_ItemBlocks[i]; - // Casting to union. - Item* pItemPtr; - memcpy(&pItemPtr, &ptr, sizeof(pItemPtr)); + // Casting to union. + Item* pItemPtr; + memcpy(&pItemPtr, &ptr, sizeof(pItemPtr)); - // Check if pItemPtr is in address range of this block. - if ((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity)) - { - ptr->~T(); // Explicit destructor call. - const uint32_t index = static_cast(pItemPtr - block.pItems); - pItemPtr->NextFreeIndex = block.FirstFreeIndex; - block.FirstFreeIndex = index; - return; - } - } - VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool."); + // Check if pItemPtr is in address range of this block. + if ((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity)) + { + ptr->~T(); // Explicit destructor call. + const uint32_t index = static_cast(pItemPtr - block.pItems); + pItemPtr->NextFreeIndex = block.FirstFreeIndex; + block.FirstFreeIndex = index; + return; + } + } + VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool."); } template typename VmaPoolAllocator::ItemBlock& VmaPoolAllocator::CreateNewBlock() { - const uint32_t newBlockCapacity = m_ItemBlocks.empty() ? - m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2; + const uint32_t newBlockCapacity = m_ItemBlocks.empty() ? + m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2; - const ItemBlock newBlock = - { - vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity), - newBlockCapacity, - 0 - }; + const ItemBlock newBlock = + { + vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity), + newBlockCapacity, + 0 + }; - m_ItemBlocks.push_back(newBlock); + m_ItemBlocks.push_back(newBlock); - // Setup singly-linked list of all free items in this block. - for (uint32_t i = 0; i < newBlockCapacity - 1; ++i) - newBlock.pItems[i].NextFreeIndex = i + 1; - newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX; - return m_ItemBlocks.back(); + // Setup singly-linked list of all free items in this block. + for (uint32_t i = 0; i < newBlockCapacity - 1; ++i) + newBlock.pItems[i].NextFreeIndex = i + 1; + newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX; + return m_ItemBlocks.back(); } #endif // _VMA_POOL_ALLOCATOR_FUNCTIONS #endif // _VMA_POOL_ALLOCATOR @@ -4845,262 +4852,270 @@ typename VmaPoolAllocator::ItemBlock& VmaPoolAllocator::CreateNewBlock() template struct VmaListItem { - VmaListItem* pPrev; - VmaListItem* pNext; - T Value; + VmaListItem* pPrev; + VmaListItem* pNext; + T Value; }; // Doubly linked list. template class VmaRawList { - VMA_CLASS_NO_COPY_NO_MOVE(VmaRawList) + VMA_CLASS_NO_COPY_NO_MOVE(VmaRawList) public: - typedef VmaListItem ItemType; + typedef VmaListItem ItemType; - VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks); - // Intentionally not calling Clear, because that would be unnecessary - // computations to return all items to m_ItemAllocator as free. - ~VmaRawList() = default; + VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks); + // Intentionally not calling Clear, because that would be unnecessary + // computations to return all items to m_ItemAllocator as free. + ~VmaRawList() = default; - size_t GetCount() const { return m_Count; } - bool IsEmpty() const { return m_Count == 0; } + size_t GetCount() const { return m_Count; } + bool IsEmpty() const { return m_Count == 0; } - ItemType* Front() { return m_pFront; } - ItemType* Back() { return m_pBack; } - const ItemType* Front() const { return m_pFront; } - const ItemType* Back() const { return m_pBack; } + ItemType* Front() { return m_pFront; } + ItemType* Back() { return m_pBack; } + const ItemType* Front() const { return m_pFront; } + const ItemType* Back() const { return m_pBack; } - ItemType* PushFront(); - ItemType* PushBack(); - ItemType* PushFront(const T& value); - ItemType* PushBack(const T& value); - void PopFront(); - void PopBack(); + ItemType* PushFront(); + ItemType* PushBack(); + ItemType* PushFront(const T& value); + ItemType* PushBack(const T& value); + void PopFront(); + void PopBack(); - // Item can be null - it means PushBack. - ItemType* InsertBefore(ItemType* pItem); - // Item can be null - it means PushFront. - ItemType* InsertAfter(ItemType* pItem); - ItemType* InsertBefore(ItemType* pItem, const T& value); - ItemType* InsertAfter(ItemType* pItem, const T& value); + // Item can be null - it means PushBack. + ItemType* InsertBefore(ItemType* pItem); + // Item can be null - it means PushFront. + ItemType* InsertAfter(ItemType* pItem); + ItemType* InsertBefore(ItemType* pItem, const T& value); + ItemType* InsertAfter(ItemType* pItem, const T& value); - void Clear(); - void Remove(ItemType* pItem); + void Clear(); + void Remove(ItemType* pItem); private: - const VkAllocationCallbacks* const m_pAllocationCallbacks; - VmaPoolAllocator m_ItemAllocator; - ItemType* m_pFront; - ItemType* m_pBack; - size_t m_Count; + const VkAllocationCallbacks* const m_pAllocationCallbacks; + VmaPoolAllocator m_ItemAllocator; + ItemType* m_pFront; + ItemType* m_pBack; + size_t m_Count; }; #ifndef _VMA_RAW_LIST_FUNCTIONS template VmaRawList::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) - : m_pAllocationCallbacks(pAllocationCallbacks), - m_ItemAllocator(pAllocationCallbacks, 128), - m_pFront(VMA_NULL), - m_pBack(VMA_NULL), - m_Count(0) {} + : m_pAllocationCallbacks(pAllocationCallbacks), + m_ItemAllocator(pAllocationCallbacks, 128), + m_pFront(VMA_NULL), + m_pBack(VMA_NULL), + m_Count(0) {} template VmaListItem* VmaRawList::PushFront() { - ItemType* const pNewItem = m_ItemAllocator.Alloc(); - pNewItem->pPrev = VMA_NULL; - if (IsEmpty()) - { - pNewItem->pNext = VMA_NULL; - m_pFront = pNewItem; - m_pBack = pNewItem; - m_Count = 1; - } else - { - pNewItem->pNext = m_pFront; - m_pFront->pPrev = pNewItem; - m_pFront = pNewItem; - ++m_Count; - } - return pNewItem; + ItemType* const pNewItem = m_ItemAllocator.Alloc(); + pNewItem->pPrev = VMA_NULL; + if (IsEmpty()) + { + pNewItem->pNext = VMA_NULL; + m_pFront = pNewItem; + m_pBack = pNewItem; + m_Count = 1; + } + else + { + pNewItem->pNext = m_pFront; + m_pFront->pPrev = pNewItem; + m_pFront = pNewItem; + ++m_Count; + } + return pNewItem; } template VmaListItem* VmaRawList::PushBack() { - ItemType* const pNewItem = m_ItemAllocator.Alloc(); - pNewItem->pNext = VMA_NULL; - if (IsEmpty()) - { - pNewItem->pPrev = VMA_NULL; - m_pFront = pNewItem; - m_pBack = pNewItem; - m_Count = 1; - } else - { - pNewItem->pPrev = m_pBack; - m_pBack->pNext = pNewItem; - m_pBack = pNewItem; - ++m_Count; - } - return pNewItem; + ItemType* const pNewItem = m_ItemAllocator.Alloc(); + pNewItem->pNext = VMA_NULL; + if(IsEmpty()) + { + pNewItem->pPrev = VMA_NULL; + m_pFront = pNewItem; + m_pBack = pNewItem; + m_Count = 1; + } + else + { + pNewItem->pPrev = m_pBack; + m_pBack->pNext = pNewItem; + m_pBack = pNewItem; + ++m_Count; + } + return pNewItem; } template VmaListItem* VmaRawList::PushFront(const T& value) { - ItemType* const pNewItem = PushFront(); - pNewItem->Value = value; - return pNewItem; + ItemType* const pNewItem = PushFront(); + pNewItem->Value = value; + return pNewItem; } template VmaListItem* VmaRawList::PushBack(const T& value) { - ItemType* const pNewItem = PushBack(); - pNewItem->Value = value; - return pNewItem; + ItemType* const pNewItem = PushBack(); + pNewItem->Value = value; + return pNewItem; } template void VmaRawList::PopFront() { - VMA_HEAVY_ASSERT(m_Count > 0); - ItemType* const pFrontItem = m_pFront; - ItemType* const pNextItem = pFrontItem->pNext; - if (pNextItem != VMA_NULL) - { - pNextItem->pPrev = VMA_NULL; - } - m_pFront = pNextItem; - m_ItemAllocator.Free(pFrontItem); - --m_Count; + VMA_HEAVY_ASSERT(m_Count > 0); + ItemType* const pFrontItem = m_pFront; + ItemType* const pNextItem = pFrontItem->pNext; + if (pNextItem != VMA_NULL) + { + pNextItem->pPrev = VMA_NULL; + } + m_pFront = pNextItem; + m_ItemAllocator.Free(pFrontItem); + --m_Count; } template void VmaRawList::PopBack() { - VMA_HEAVY_ASSERT(m_Count > 0); - ItemType* const pBackItem = m_pBack; - ItemType* const pPrevItem = pBackItem->pPrev; - if (pPrevItem != VMA_NULL) - { - pPrevItem->pNext = VMA_NULL; - } - m_pBack = pPrevItem; - m_ItemAllocator.Free(pBackItem); - --m_Count; + VMA_HEAVY_ASSERT(m_Count > 0); + ItemType* const pBackItem = m_pBack; + ItemType* const pPrevItem = pBackItem->pPrev; + if(pPrevItem != VMA_NULL) + { + pPrevItem->pNext = VMA_NULL; + } + m_pBack = pPrevItem; + m_ItemAllocator.Free(pBackItem); + --m_Count; } template void VmaRawList::Clear() { - if (IsEmpty() == false) - { - ItemType* pItem = m_pBack; - while (pItem != VMA_NULL) - { - ItemType* const pPrevItem = pItem->pPrev; - m_ItemAllocator.Free(pItem); - pItem = pPrevItem; - } - m_pFront = VMA_NULL; - m_pBack = VMA_NULL; - m_Count = 0; - } + if (IsEmpty() == false) + { + ItemType* pItem = m_pBack; + while (pItem != VMA_NULL) + { + ItemType* const pPrevItem = pItem->pPrev; + m_ItemAllocator.Free(pItem); + pItem = pPrevItem; + } + m_pFront = VMA_NULL; + m_pBack = VMA_NULL; + m_Count = 0; + } } template void VmaRawList::Remove(ItemType* pItem) { - VMA_HEAVY_ASSERT(pItem != VMA_NULL); - VMA_HEAVY_ASSERT(m_Count > 0); + VMA_HEAVY_ASSERT(pItem != VMA_NULL); + VMA_HEAVY_ASSERT(m_Count > 0); - if (pItem->pPrev != VMA_NULL) - { - pItem->pPrev->pNext = pItem->pNext; - } else - { - VMA_HEAVY_ASSERT(m_pFront == pItem); - m_pFront = pItem->pNext; - } + if(pItem->pPrev != VMA_NULL) + { + pItem->pPrev->pNext = pItem->pNext; + } + else + { + VMA_HEAVY_ASSERT(m_pFront == pItem); + m_pFront = pItem->pNext; + } - if (pItem->pNext != VMA_NULL) - { - pItem->pNext->pPrev = pItem->pPrev; - } else - { - VMA_HEAVY_ASSERT(m_pBack == pItem); - m_pBack = pItem->pPrev; - } + if(pItem->pNext != VMA_NULL) + { + pItem->pNext->pPrev = pItem->pPrev; + } + else + { + VMA_HEAVY_ASSERT(m_pBack == pItem); + m_pBack = pItem->pPrev; + } - m_ItemAllocator.Free(pItem); - --m_Count; + m_ItemAllocator.Free(pItem); + --m_Count; } template VmaListItem* VmaRawList::InsertBefore(ItemType* pItem) { - if (pItem != VMA_NULL) - { - ItemType* const prevItem = pItem->pPrev; - ItemType* const newItem = m_ItemAllocator.Alloc(); - newItem->pPrev = prevItem; - newItem->pNext = pItem; - pItem->pPrev = newItem; - if (prevItem != VMA_NULL) - { - prevItem->pNext = newItem; - } else - { - VMA_HEAVY_ASSERT(m_pFront == pItem); - m_pFront = newItem; - } - ++m_Count; - return newItem; - } else - return PushBack(); + if(pItem != VMA_NULL) + { + ItemType* const prevItem = pItem->pPrev; + ItemType* const newItem = m_ItemAllocator.Alloc(); + newItem->pPrev = prevItem; + newItem->pNext = pItem; + pItem->pPrev = newItem; + if(prevItem != VMA_NULL) + { + prevItem->pNext = newItem; + } + else + { + VMA_HEAVY_ASSERT(m_pFront == pItem); + m_pFront = newItem; + } + ++m_Count; + return newItem; + } + else + return PushBack(); } template VmaListItem* VmaRawList::InsertAfter(ItemType* pItem) { - if (pItem != VMA_NULL) - { - ItemType* const nextItem = pItem->pNext; - ItemType* const newItem = m_ItemAllocator.Alloc(); - newItem->pNext = nextItem; - newItem->pPrev = pItem; - pItem->pNext = newItem; - if (nextItem != VMA_NULL) - { - nextItem->pPrev = newItem; - } else - { - VMA_HEAVY_ASSERT(m_pBack == pItem); - m_pBack = newItem; - } - ++m_Count; - return newItem; - } else - return PushFront(); + if(pItem != VMA_NULL) + { + ItemType* const nextItem = pItem->pNext; + ItemType* const newItem = m_ItemAllocator.Alloc(); + newItem->pNext = nextItem; + newItem->pPrev = pItem; + pItem->pNext = newItem; + if(nextItem != VMA_NULL) + { + nextItem->pPrev = newItem; + } + else + { + VMA_HEAVY_ASSERT(m_pBack == pItem); + m_pBack = newItem; + } + ++m_Count; + return newItem; + } + else + return PushFront(); } template VmaListItem* VmaRawList::InsertBefore(ItemType* pItem, const T& value) { - ItemType* const newItem = InsertBefore(pItem); - newItem->Value = value; - return newItem; + ItemType* const newItem = InsertBefore(pItem); + newItem->Value = value; + return newItem; } template VmaListItem* VmaRawList::InsertAfter(ItemType* pItem, const T& value) { - ItemType* const newItem = InsertAfter(pItem); - newItem->Value = value; - return newItem; + ItemType* const newItem = InsertAfter(pItem); + newItem->Value = value; + return newItem; } #endif // _VMA_RAW_LIST_FUNCTIONS #endif // _VMA_RAW_LIST @@ -5109,209 +5124,213 @@ VmaListItem* VmaRawList::InsertAfter(ItemType* pItem, const T& value) template class VmaList { - VMA_CLASS_NO_COPY_NO_MOVE(VmaList) + VMA_CLASS_NO_COPY_NO_MOVE(VmaList) public: - class reverse_iterator; - class const_iterator; - class const_reverse_iterator; + class reverse_iterator; + class const_iterator; + class const_reverse_iterator; - class iterator - { - friend class const_iterator; - friend class VmaList; - public: - iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} - iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + class iterator + { + friend class const_iterator; + friend class VmaList; + public: + iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} + iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} - T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } - T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } + T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } + T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } - bool operator==(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } - bool operator!=(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } + bool operator==(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } + bool operator!=(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } - iterator operator++(int) { iterator result = *this; ++*this; return result; } - iterator operator--(int) { iterator result = *this; --*this; return result; } + iterator operator++(int) { iterator result = *this; ++*this; return result; } + iterator operator--(int) { iterator result = *this; --*this; return result; } - iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; } - iterator& operator--(); + iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; } + iterator& operator--(); - private: - VmaRawList* m_pList; - VmaListItem* m_pItem; + private: + VmaRawList* m_pList; + VmaListItem* m_pItem; - iterator(VmaRawList* pList, VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} - }; - class reverse_iterator - { - friend class const_reverse_iterator; - friend class VmaList; - public: - reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} - reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + iterator(VmaRawList* pList, VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} + }; + class reverse_iterator + { + friend class const_reverse_iterator; + friend class VmaList; + public: + reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} + reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} - T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } - T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } + T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } + T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } - bool operator==(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } - bool operator!=(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } + bool operator==(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } + bool operator!=(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } - reverse_iterator operator++(int) { reverse_iterator result = *this; ++*this; return result; } - reverse_iterator operator--(int) { reverse_iterator result = *this; --*this; return result; } + reverse_iterator operator++(int) { reverse_iterator result = *this; ++* this; return result; } + reverse_iterator operator--(int) { reverse_iterator result = *this; --* this; return result; } - reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; } - reverse_iterator& operator--(); + reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; } + reverse_iterator& operator--(); - private: - VmaRawList* m_pList; - VmaListItem* m_pItem; + private: + VmaRawList* m_pList; + VmaListItem* m_pItem; - reverse_iterator(VmaRawList* pList, VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} - }; - class const_iterator - { - friend class VmaList; - public: - const_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} - const_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} - const_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + reverse_iterator(VmaRawList* pList, VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} + }; + class const_iterator + { + friend class VmaList; + public: + const_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} + const_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + const_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} - iterator drop_const() { return { const_cast*>(m_pList), const_cast*>(m_pItem) }; } + iterator drop_const() { return { const_cast*>(m_pList), const_cast*>(m_pItem) }; } - const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } - const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } + const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } + const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } - bool operator==(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } - bool operator!=(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } + bool operator==(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } + bool operator!=(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } - const_iterator operator++(int) { const_iterator result = *this; ++*this; return result; } - const_iterator operator--(int) { const_iterator result = *this; --*this; return result; } + const_iterator operator++(int) { const_iterator result = *this; ++* this; return result; } + const_iterator operator--(int) { const_iterator result = *this; --* this; return result; } - const_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; } - const_iterator& operator--(); + const_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; } + const_iterator& operator--(); - private: - const VmaRawList* m_pList; - const VmaListItem* m_pItem; + private: + const VmaRawList* m_pList; + const VmaListItem* m_pItem; - const_iterator(const VmaRawList* pList, const VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} - }; - class const_reverse_iterator - { - friend class VmaList; - public: - const_reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} - const_reverse_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} - const_reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + const_iterator(const VmaRawList* pList, const VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} + }; + class const_reverse_iterator + { + friend class VmaList; + public: + const_reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} + const_reverse_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + const_reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} - reverse_iterator drop_const() { return { const_cast*>(m_pList), const_cast*>(m_pItem) }; } + reverse_iterator drop_const() { return { const_cast*>(m_pList), const_cast*>(m_pItem) }; } - const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } - const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } + const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } + const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } - bool operator==(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } - bool operator!=(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } + bool operator==(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } + bool operator!=(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } - const_reverse_iterator operator++(int) { const_reverse_iterator result = *this; ++*this; return result; } - const_reverse_iterator operator--(int) { const_reverse_iterator result = *this; --*this; return result; } + const_reverse_iterator operator++(int) { const_reverse_iterator result = *this; ++* this; return result; } + const_reverse_iterator operator--(int) { const_reverse_iterator result = *this; --* this; return result; } - const_reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; } - const_reverse_iterator& operator--(); + const_reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; } + const_reverse_iterator& operator--(); - private: - const VmaRawList* m_pList; - const VmaListItem* m_pItem; + private: + const VmaRawList* m_pList; + const VmaListItem* m_pItem; - const_reverse_iterator(const VmaRawList* pList, const VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} - }; + const_reverse_iterator(const VmaRawList* pList, const VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} + }; - VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) {} + VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) {} - bool empty() const { return m_RawList.IsEmpty(); } - size_t size() const { return m_RawList.GetCount(); } + bool empty() const { return m_RawList.IsEmpty(); } + size_t size() const { return m_RawList.GetCount(); } - iterator begin() { return iterator(&m_RawList, m_RawList.Front()); } - iterator end() { return iterator(&m_RawList, VMA_NULL); } + iterator begin() { return iterator(&m_RawList, m_RawList.Front()); } + iterator end() { return iterator(&m_RawList, VMA_NULL); } - const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); } - const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); } + const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); } + const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); } - const_iterator begin() const { return cbegin(); } - const_iterator end() const { return cend(); } + const_iterator begin() const { return cbegin(); } + const_iterator end() const { return cend(); } - reverse_iterator rbegin() { return reverse_iterator(&m_RawList, m_RawList.Back()); } - reverse_iterator rend() { return reverse_iterator(&m_RawList, VMA_NULL); } + reverse_iterator rbegin() { return reverse_iterator(&m_RawList, m_RawList.Back()); } + reverse_iterator rend() { return reverse_iterator(&m_RawList, VMA_NULL); } - const_reverse_iterator crbegin() const { return const_reverse_iterator(&m_RawList, m_RawList.Back()); } - const_reverse_iterator crend() const { return const_reverse_iterator(&m_RawList, VMA_NULL); } + const_reverse_iterator crbegin() const { return const_reverse_iterator(&m_RawList, m_RawList.Back()); } + const_reverse_iterator crend() const { return const_reverse_iterator(&m_RawList, VMA_NULL); } - const_reverse_iterator rbegin() const { return crbegin(); } - const_reverse_iterator rend() const { return crend(); } + const_reverse_iterator rbegin() const { return crbegin(); } + const_reverse_iterator rend() const { return crend(); } - void push_back(const T& value) { m_RawList.PushBack(value); } - iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); } + void push_back(const T& value) { m_RawList.PushBack(value); } + iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); } - void clear() { m_RawList.Clear(); } - void erase(iterator it) { m_RawList.Remove(it.m_pItem); } + void clear() { m_RawList.Clear(); } + void erase(iterator it) { m_RawList.Remove(it.m_pItem); } private: - VmaRawList m_RawList; + VmaRawList m_RawList; }; #ifndef _VMA_LIST_FUNCTIONS template typename VmaList::iterator& VmaList::iterator::operator--() { - if (m_pItem != VMA_NULL) - { - m_pItem = m_pItem->pPrev; - } else - { - VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); - m_pItem = m_pList->Back(); - } - return *this; + if (m_pItem != VMA_NULL) + { + m_pItem = m_pItem->pPrev; + } + else + { + VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); + m_pItem = m_pList->Back(); + } + return *this; } template typename VmaList::reverse_iterator& VmaList::reverse_iterator::operator--() { - if (m_pItem != VMA_NULL) - { - m_pItem = m_pItem->pNext; - } else - { - VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); - m_pItem = m_pList->Front(); - } - return *this; + if (m_pItem != VMA_NULL) + { + m_pItem = m_pItem->pNext; + } + else + { + VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); + m_pItem = m_pList->Front(); + } + return *this; } template typename VmaList::const_iterator& VmaList::const_iterator::operator--() { - if (m_pItem != VMA_NULL) - { - m_pItem = m_pItem->pPrev; - } else - { - VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); - m_pItem = m_pList->Back(); - } - return *this; + if (m_pItem != VMA_NULL) + { + m_pItem = m_pItem->pPrev; + } + else + { + VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); + m_pItem = m_pList->Back(); + } + return *this; } template typename VmaList::const_reverse_iterator& VmaList::const_reverse_iterator::operator--() { - if (m_pItem != VMA_NULL) - { - m_pItem = m_pItem->pNext; - } else - { - VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); - m_pItem = m_pList->Back(); - } - return *this; + if (m_pItem != VMA_NULL) + { + m_pItem = m_pItem->pNext; + } + else + { + VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); + m_pItem = m_pList->Back(); + } + return *this; } #endif // _VMA_LIST_FUNCTIONS #endif // _VMA_LIST @@ -5321,237 +5340,245 @@ typename VmaList::const_reverse_iterator& VmaList: Expected interface of ItemTypeTraits: struct MyItemTypeTraits { - typedef MyItem ItemType; - static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; } - static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; } - static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; } - static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; } + typedef MyItem ItemType; + static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; } + static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; } + static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; } + static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; } }; */ template class VmaIntrusiveLinkedList { public: - typedef typename ItemTypeTraits::ItemType ItemType; - static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); } - static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); } + typedef typename ItemTypeTraits::ItemType ItemType; + static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); } + static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); } - // Movable, not copyable. - VmaIntrusiveLinkedList() = default; - VmaIntrusiveLinkedList(VmaIntrusiveLinkedList && src); - VmaIntrusiveLinkedList(const VmaIntrusiveLinkedList&) = delete; - VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src); - VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList&) = delete; - ~VmaIntrusiveLinkedList() { VMA_HEAVY_ASSERT(IsEmpty()); } + // Movable, not copyable. + VmaIntrusiveLinkedList() = default; + VmaIntrusiveLinkedList(VmaIntrusiveLinkedList && src); + VmaIntrusiveLinkedList(const VmaIntrusiveLinkedList&) = delete; + VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src); + VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList&) = delete; + ~VmaIntrusiveLinkedList() { VMA_HEAVY_ASSERT(IsEmpty()); } - size_t GetCount() const { return m_Count; } - bool IsEmpty() const { return m_Count == 0; } - ItemType* Front() { return m_Front; } - ItemType* Back() { return m_Back; } - const ItemType* Front() const { return m_Front; } - const ItemType* Back() const { return m_Back; } + size_t GetCount() const { return m_Count; } + bool IsEmpty() const { return m_Count == 0; } + ItemType* Front() { return m_Front; } + ItemType* Back() { return m_Back; } + const ItemType* Front() const { return m_Front; } + const ItemType* Back() const { return m_Back; } - void PushBack(ItemType* item); - void PushFront(ItemType* item); - ItemType* PopBack(); - ItemType* PopFront(); + void PushBack(ItemType* item); + void PushFront(ItemType* item); + ItemType* PopBack(); + ItemType* PopFront(); - // MyItem can be null - it means PushBack. - void InsertBefore(ItemType* existingItem, ItemType* newItem); - // MyItem can be null - it means PushFront. - void InsertAfter(ItemType* existingItem, ItemType* newItem); - void Remove(ItemType* item); - void RemoveAll(); + // MyItem can be null - it means PushBack. + void InsertBefore(ItemType* existingItem, ItemType* newItem); + // MyItem can be null - it means PushFront. + void InsertAfter(ItemType* existingItem, ItemType* newItem); + void Remove(ItemType* item); + void RemoveAll(); private: - ItemType* m_Front = VMA_NULL; - ItemType* m_Back = VMA_NULL; - size_t m_Count = 0; + ItemType* m_Front = VMA_NULL; + ItemType* m_Back = VMA_NULL; + size_t m_Count = 0; }; #ifndef _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS template VmaIntrusiveLinkedList::VmaIntrusiveLinkedList(VmaIntrusiveLinkedList&& src) - : m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count) + : m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count) { - src.m_Front = src.m_Back = VMA_NULL; - src.m_Count = 0; + src.m_Front = src.m_Back = VMA_NULL; + src.m_Count = 0; } template VmaIntrusiveLinkedList& VmaIntrusiveLinkedList::operator=(VmaIntrusiveLinkedList&& src) { - if (&src != this) - { - VMA_HEAVY_ASSERT(IsEmpty()); - m_Front = src.m_Front; - m_Back = src.m_Back; - m_Count = src.m_Count; - src.m_Front = src.m_Back = VMA_NULL; - src.m_Count = 0; - } - return *this; + if (&src != this) + { + VMA_HEAVY_ASSERT(IsEmpty()); + m_Front = src.m_Front; + m_Back = src.m_Back; + m_Count = src.m_Count; + src.m_Front = src.m_Back = VMA_NULL; + src.m_Count = 0; + } + return *this; } template void VmaIntrusiveLinkedList::PushBack(ItemType* item) { - VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL); - if (IsEmpty()) - { - m_Front = item; - m_Back = item; - m_Count = 1; - } else - { - ItemTypeTraits::AccessPrev(item) = m_Back; - ItemTypeTraits::AccessNext(m_Back) = item; - m_Back = item; - ++m_Count; - } + VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL); + if (IsEmpty()) + { + m_Front = item; + m_Back = item; + m_Count = 1; + } + else + { + ItemTypeTraits::AccessPrev(item) = m_Back; + ItemTypeTraits::AccessNext(m_Back) = item; + m_Back = item; + ++m_Count; + } } template void VmaIntrusiveLinkedList::PushFront(ItemType* item) { - VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL); - if (IsEmpty()) - { - m_Front = item; - m_Back = item; - m_Count = 1; - } else - { - ItemTypeTraits::AccessNext(item) = m_Front; - ItemTypeTraits::AccessPrev(m_Front) = item; - m_Front = item; - ++m_Count; - } + VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL); + if (IsEmpty()) + { + m_Front = item; + m_Back = item; + m_Count = 1; + } + else + { + ItemTypeTraits::AccessNext(item) = m_Front; + ItemTypeTraits::AccessPrev(m_Front) = item; + m_Front = item; + ++m_Count; + } } template typename VmaIntrusiveLinkedList::ItemType* VmaIntrusiveLinkedList::PopBack() { - VMA_HEAVY_ASSERT(m_Count > 0); - ItemType* const backItem = m_Back; - ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem); - if (prevItem != VMA_NULL) - { - ItemTypeTraits::AccessNext(prevItem) = VMA_NULL; - } - m_Back = prevItem; - --m_Count; - ItemTypeTraits::AccessPrev(backItem) = VMA_NULL; - ItemTypeTraits::AccessNext(backItem) = VMA_NULL; - return backItem; + VMA_HEAVY_ASSERT(m_Count > 0); + ItemType* const backItem = m_Back; + ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem); + if (prevItem != VMA_NULL) + { + ItemTypeTraits::AccessNext(prevItem) = VMA_NULL; + } + m_Back = prevItem; + --m_Count; + ItemTypeTraits::AccessPrev(backItem) = VMA_NULL; + ItemTypeTraits::AccessNext(backItem) = VMA_NULL; + return backItem; } template typename VmaIntrusiveLinkedList::ItemType* VmaIntrusiveLinkedList::PopFront() { - VMA_HEAVY_ASSERT(m_Count > 0); - ItemType* const frontItem = m_Front; - ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem); - if (nextItem != VMA_NULL) - { - ItemTypeTraits::AccessPrev(nextItem) = VMA_NULL; - } - m_Front = nextItem; - --m_Count; - ItemTypeTraits::AccessPrev(frontItem) = VMA_NULL; - ItemTypeTraits::AccessNext(frontItem) = VMA_NULL; - return frontItem; + VMA_HEAVY_ASSERT(m_Count > 0); + ItemType* const frontItem = m_Front; + ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem); + if (nextItem != VMA_NULL) + { + ItemTypeTraits::AccessPrev(nextItem) = VMA_NULL; + } + m_Front = nextItem; + --m_Count; + ItemTypeTraits::AccessPrev(frontItem) = VMA_NULL; + ItemTypeTraits::AccessNext(frontItem) = VMA_NULL; + return frontItem; } template void VmaIntrusiveLinkedList::InsertBefore(ItemType* existingItem, ItemType* newItem) { - VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL); - if (existingItem != VMA_NULL) - { - ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem); - ItemTypeTraits::AccessPrev(newItem) = prevItem; - ItemTypeTraits::AccessNext(newItem) = existingItem; - ItemTypeTraits::AccessPrev(existingItem) = newItem; - if (prevItem != VMA_NULL) - { - ItemTypeTraits::AccessNext(prevItem) = newItem; - } else - { - VMA_HEAVY_ASSERT(m_Front == existingItem); - m_Front = newItem; - } - ++m_Count; - } else - PushBack(newItem); + VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL); + if (existingItem != VMA_NULL) + { + ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem); + ItemTypeTraits::AccessPrev(newItem) = prevItem; + ItemTypeTraits::AccessNext(newItem) = existingItem; + ItemTypeTraits::AccessPrev(existingItem) = newItem; + if (prevItem != VMA_NULL) + { + ItemTypeTraits::AccessNext(prevItem) = newItem; + } + else + { + VMA_HEAVY_ASSERT(m_Front == existingItem); + m_Front = newItem; + } + ++m_Count; + } + else + PushBack(newItem); } template void VmaIntrusiveLinkedList::InsertAfter(ItemType* existingItem, ItemType* newItem) { - VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL); - if (existingItem != VMA_NULL) - { - ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem); - ItemTypeTraits::AccessNext(newItem) = nextItem; - ItemTypeTraits::AccessPrev(newItem) = existingItem; - ItemTypeTraits::AccessNext(existingItem) = newItem; - if (nextItem != VMA_NULL) - { - ItemTypeTraits::AccessPrev(nextItem) = newItem; - } else - { - VMA_HEAVY_ASSERT(m_Back == existingItem); - m_Back = newItem; - } - ++m_Count; - } else - return PushFront(newItem); + VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL); + if (existingItem != VMA_NULL) + { + ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem); + ItemTypeTraits::AccessNext(newItem) = nextItem; + ItemTypeTraits::AccessPrev(newItem) = existingItem; + ItemTypeTraits::AccessNext(existingItem) = newItem; + if (nextItem != VMA_NULL) + { + ItemTypeTraits::AccessPrev(nextItem) = newItem; + } + else + { + VMA_HEAVY_ASSERT(m_Back == existingItem); + m_Back = newItem; + } + ++m_Count; + } + else + return PushFront(newItem); } template void VmaIntrusiveLinkedList::Remove(ItemType* item) { - VMA_HEAVY_ASSERT(item != VMA_NULL && m_Count > 0); - if (ItemTypeTraits::GetPrev(item) != VMA_NULL) - { - ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item); - } else - { - VMA_HEAVY_ASSERT(m_Front == item); - m_Front = ItemTypeTraits::GetNext(item); - } + VMA_HEAVY_ASSERT(item != VMA_NULL && m_Count > 0); + if (ItemTypeTraits::GetPrev(item) != VMA_NULL) + { + ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item); + } + else + { + VMA_HEAVY_ASSERT(m_Front == item); + m_Front = ItemTypeTraits::GetNext(item); + } - if (ItemTypeTraits::GetNext(item) != VMA_NULL) - { - ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item); - } else - { - VMA_HEAVY_ASSERT(m_Back == item); - m_Back = ItemTypeTraits::GetPrev(item); - } - ItemTypeTraits::AccessPrev(item) = VMA_NULL; - ItemTypeTraits::AccessNext(item) = VMA_NULL; - --m_Count; + if (ItemTypeTraits::GetNext(item) != VMA_NULL) + { + ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item); + } + else + { + VMA_HEAVY_ASSERT(m_Back == item); + m_Back = ItemTypeTraits::GetPrev(item); + } + ItemTypeTraits::AccessPrev(item) = VMA_NULL; + ItemTypeTraits::AccessNext(item) = VMA_NULL; + --m_Count; } template void VmaIntrusiveLinkedList::RemoveAll() { - if (!IsEmpty()) - { - ItemType* item = m_Back; - while (item != VMA_NULL) - { - ItemType* const prevItem = ItemTypeTraits::AccessPrev(item); - ItemTypeTraits::AccessPrev(item) = VMA_NULL; - ItemTypeTraits::AccessNext(item) = VMA_NULL; - item = prevItem; - } - m_Front = VMA_NULL; - m_Back = VMA_NULL; - m_Count = 0; - } + if (!IsEmpty()) + { + ItemType* item = m_Back; + while (item != VMA_NULL) + { + ItemType* const prevItem = ItemTypeTraits::AccessPrev(item); + ItemTypeTraits::AccessPrev(item) = VMA_NULL; + ItemTypeTraits::AccessNext(item) = VMA_NULL; + item = prevItem; + } + m_Front = VMA_NULL; + m_Back = VMA_NULL; + m_Count = 0; + } } #endif // _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS #endif // _VMA_INTRUSIVE_LINKED_LIST @@ -5560,66 +5587,66 @@ void VmaIntrusiveLinkedList::RemoveAll() class VmaStringBuilder { public: - VmaStringBuilder(const VkAllocationCallbacks* allocationCallbacks) : m_Data(VmaStlAllocator(allocationCallbacks)) {} - ~VmaStringBuilder() = default; + VmaStringBuilder(const VkAllocationCallbacks* allocationCallbacks) : m_Data(VmaStlAllocator(allocationCallbacks)) {} + ~VmaStringBuilder() = default; - size_t GetLength() const { return m_Data.size(); } - const char* GetData() const { return m_Data.data(); } - void AddNewLine() { Add('\n'); } - void Add(char ch) { m_Data.push_back(ch); } + size_t GetLength() const { return m_Data.size(); } + const char* GetData() const { return m_Data.data(); } + void AddNewLine() { Add('\n'); } + void Add(char ch) { m_Data.push_back(ch); } - void Add(const char* pStr); - void AddNumber(uint32_t num); - void AddNumber(uint64_t num); - void AddPointer(const void* ptr); + void Add(const char* pStr); + void AddNumber(uint32_t num); + void AddNumber(uint64_t num); + void AddPointer(const void* ptr); private: - VmaVector> m_Data; + VmaVector> m_Data; }; #ifndef _VMA_STRING_BUILDER_FUNCTIONS void VmaStringBuilder::Add(const char* pStr) { - const size_t strLen = strlen(pStr); - if (strLen > 0) - { - const size_t oldCount = m_Data.size(); - m_Data.resize(oldCount + strLen); - memcpy(m_Data.data() + oldCount, pStr, strLen); - } + const size_t strLen = strlen(pStr); + if (strLen > 0) + { + const size_t oldCount = m_Data.size(); + m_Data.resize(oldCount + strLen); + memcpy(m_Data.data() + oldCount, pStr, strLen); + } } void VmaStringBuilder::AddNumber(uint32_t num) { - char buf[11]; - buf[10] = '\0'; - char* p = &buf[10]; - do - { - *--p = '0' + (char)(num % 10); - num /= 10; - } while (num); - Add(p); + char buf[11]; + buf[10] = '\0'; + char* p = &buf[10]; + do + { + *--p = '0' + (char)(num % 10); + num /= 10; + } while (num); + Add(p); } void VmaStringBuilder::AddNumber(uint64_t num) { - char buf[21]; - buf[20] = '\0'; - char* p = &buf[20]; - do - { - *--p = '0' + (char)(num % 10); - num /= 10; - } while (num); - Add(p); + char buf[21]; + buf[20] = '\0'; + char* p = &buf[20]; + do + { + *--p = '0' + (char)(num % 10); + num /= 10; + } while (num); + Add(p); } void VmaStringBuilder::AddPointer(const void* ptr) { - char buf[21]; - VmaPtrToStr(buf, sizeof(buf), ptr); - Add(buf); + char buf[21]; + VmaPtrToStr(buf, sizeof(buf), ptr); + Add(buf); } #endif //_VMA_STRING_BUILDER_FUNCTIONS #endif // _VMA_STRING_BUILDER @@ -5631,332 +5658,337 @@ VmaStringBuilder passed to the constructor. */ class VmaJsonWriter { - VMA_CLASS_NO_COPY_NO_MOVE(VmaJsonWriter) + VMA_CLASS_NO_COPY_NO_MOVE(VmaJsonWriter) public: - // sb - string builder to write the document to. Must remain alive for the whole lifetime of this object. - VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb); - ~VmaJsonWriter(); + // sb - string builder to write the document to. Must remain alive for the whole lifetime of this object. + VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb); + ~VmaJsonWriter(); - // Begins object by writing "{". - // Inside an object, you must call pairs of WriteString and a value, e.g.: - // j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject(); - // Will write: { "A": 1, "B": 2 } - void BeginObject(bool singleLine = false); - // Ends object by writing "}". - void EndObject(); + // Begins object by writing "{". + // Inside an object, you must call pairs of WriteString and a value, e.g.: + // j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject(); + // Will write: { "A": 1, "B": 2 } + void BeginObject(bool singleLine = false); + // Ends object by writing "}". + void EndObject(); - // Begins array by writing "[". - // Inside an array, you can write a sequence of any values. - void BeginArray(bool singleLine = false); - // Ends array by writing "[". - void EndArray(); + // Begins array by writing "[". + // Inside an array, you can write a sequence of any values. + void BeginArray(bool singleLine = false); + // Ends array by writing "[". + void EndArray(); - // Writes a string value inside "". - // pStr can contain any ANSI characters, including '"', new line etc. - they will be properly escaped. - void WriteString(const char* pStr); + // Writes a string value inside "". + // pStr can contain any ANSI characters, including '"', new line etc. - they will be properly escaped. + void WriteString(const char* pStr); - // Begins writing a string value. - // Call BeginString, ContinueString, ContinueString, ..., EndString instead of - // WriteString to conveniently build the string content incrementally, made of - // parts including numbers. - void BeginString(const char* pStr = VMA_NULL); - // Posts next part of an open string. - void ContinueString(const char* pStr); - // Posts next part of an open string. The number is converted to decimal characters. - void ContinueString(uint32_t n); - void ContinueString(uint64_t n); - // Posts next part of an open string. Pointer value is converted to characters - // using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00 - void ContinueString_Pointer(const void* ptr); - // Ends writing a string value by writing '"'. - void EndString(const char* pStr = VMA_NULL); + // Begins writing a string value. + // Call BeginString, ContinueString, ContinueString, ..., EndString instead of + // WriteString to conveniently build the string content incrementally, made of + // parts including numbers. + void BeginString(const char* pStr = VMA_NULL); + // Posts next part of an open string. + void ContinueString(const char* pStr); + // Posts next part of an open string. The number is converted to decimal characters. + void ContinueString(uint32_t n); + void ContinueString(uint64_t n); + // Posts next part of an open string. Pointer value is converted to characters + // using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00 + void ContinueString_Pointer(const void* ptr); + // Ends writing a string value by writing '"'. + void EndString(const char* pStr = VMA_NULL); - // Writes a number value. - void WriteNumber(uint32_t n); - void WriteNumber(uint64_t n); - // Writes a boolean value - false or true. - void WriteBool(bool b); - // Writes a null value. - void WriteNull(); + // Writes a number value. + void WriteNumber(uint32_t n); + void WriteNumber(uint64_t n); + // Writes a boolean value - false or true. + void WriteBool(bool b); + // Writes a null value. + void WriteNull(); private: - enum COLLECTION_TYPE - { - COLLECTION_TYPE_OBJECT, - COLLECTION_TYPE_ARRAY, - }; - struct StackItem - { - COLLECTION_TYPE type; - uint32_t valueCount; - bool singleLineMode; - }; + enum COLLECTION_TYPE + { + COLLECTION_TYPE_OBJECT, + COLLECTION_TYPE_ARRAY, + }; + struct StackItem + { + COLLECTION_TYPE type; + uint32_t valueCount; + bool singleLineMode; + }; - static const char* const INDENT; + static const char* const INDENT; - VmaStringBuilder& m_SB; - VmaVector< StackItem, VmaStlAllocator > m_Stack; - bool m_InsideString; + VmaStringBuilder& m_SB; + VmaVector< StackItem, VmaStlAllocator > m_Stack; + bool m_InsideString; - void BeginValue(bool isString); - void WriteIndent(bool oneLess = false); + void BeginValue(bool isString); + void WriteIndent(bool oneLess = false); }; const char* const VmaJsonWriter::INDENT = " "; #ifndef _VMA_JSON_WRITER_FUNCTIONS VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) - : m_SB(sb), - m_Stack(VmaStlAllocator(pAllocationCallbacks)), - m_InsideString(false) {} + : m_SB(sb), + m_Stack(VmaStlAllocator(pAllocationCallbacks)), + m_InsideString(false) {} VmaJsonWriter::~VmaJsonWriter() { - VMA_ASSERT(!m_InsideString); - VMA_ASSERT(m_Stack.empty()); + VMA_ASSERT(!m_InsideString); + VMA_ASSERT(m_Stack.empty()); } void VmaJsonWriter::BeginObject(bool singleLine) { - VMA_ASSERT(!m_InsideString); + VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.Add('{'); + BeginValue(false); + m_SB.Add('{'); - StackItem item; - item.type = COLLECTION_TYPE_OBJECT; - item.valueCount = 0; - item.singleLineMode = singleLine; - m_Stack.push_back(item); + StackItem item; + item.type = COLLECTION_TYPE_OBJECT; + item.valueCount = 0; + item.singleLineMode = singleLine; + m_Stack.push_back(item); } void VmaJsonWriter::EndObject() { - VMA_ASSERT(!m_InsideString); + VMA_ASSERT(!m_InsideString); - WriteIndent(true); - m_SB.Add('}'); + WriteIndent(true); + m_SB.Add('}'); - VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT); - m_Stack.pop_back(); + VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT); + m_Stack.pop_back(); } void VmaJsonWriter::BeginArray(bool singleLine) { - VMA_ASSERT(!m_InsideString); + VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.Add('['); + BeginValue(false); + m_SB.Add('['); - StackItem item; - item.type = COLLECTION_TYPE_ARRAY; - item.valueCount = 0; - item.singleLineMode = singleLine; - m_Stack.push_back(item); + StackItem item; + item.type = COLLECTION_TYPE_ARRAY; + item.valueCount = 0; + item.singleLineMode = singleLine; + m_Stack.push_back(item); } void VmaJsonWriter::EndArray() { - VMA_ASSERT(!m_InsideString); + VMA_ASSERT(!m_InsideString); - WriteIndent(true); - m_SB.Add(']'); + WriteIndent(true); + m_SB.Add(']'); - VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY); - m_Stack.pop_back(); + VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY); + m_Stack.pop_back(); } void VmaJsonWriter::WriteString(const char* pStr) { - BeginString(pStr); - EndString(); + BeginString(pStr); + EndString(); } void VmaJsonWriter::BeginString(const char* pStr) { - VMA_ASSERT(!m_InsideString); + VMA_ASSERT(!m_InsideString); - BeginValue(true); - m_SB.Add('"'); - m_InsideString = true; - if (pStr != VMA_NULL && pStr[0] != '\0') - { - ContinueString(pStr); - } + BeginValue(true); + m_SB.Add('"'); + m_InsideString = true; + if (pStr != VMA_NULL && pStr[0] != '\0') + { + ContinueString(pStr); + } } void VmaJsonWriter::ContinueString(const char* pStr) { - VMA_ASSERT(m_InsideString); + VMA_ASSERT(m_InsideString); - const size_t strLen = strlen(pStr); - for (size_t i = 0; i < strLen; ++i) - { - char ch = pStr[i]; - if (ch == '\\') - { - m_SB.Add("\\\\"); - } else if (ch == '"') - { - m_SB.Add("\\\""); - } else if ((uint8_t)ch >= 32) - { - m_SB.Add(ch); - } else switch (ch) - { - case '\b': - m_SB.Add("\\b"); - break; - case '\f': - m_SB.Add("\\f"); - break; - case '\n': - m_SB.Add("\\n"); - break; - case '\r': - m_SB.Add("\\r"); - break; - case '\t': - m_SB.Add("\\t"); - break; - default: - VMA_ASSERT(0 && "Character not currently supported."); - } - } + const size_t strLen = strlen(pStr); + for (size_t i = 0; i < strLen; ++i) + { + char ch = pStr[i]; + if (ch == '\\') + { + m_SB.Add("\\\\"); + } + else if (ch == '"') + { + m_SB.Add("\\\""); + } + else if ((uint8_t)ch >= 32) + { + m_SB.Add(ch); + } + else switch (ch) + { + case '\b': + m_SB.Add("\\b"); + break; + case '\f': + m_SB.Add("\\f"); + break; + case '\n': + m_SB.Add("\\n"); + break; + case '\r': + m_SB.Add("\\r"); + break; + case '\t': + m_SB.Add("\\t"); + break; + default: + VMA_ASSERT(0 && "Character not currently supported."); + } + } } void VmaJsonWriter::ContinueString(uint32_t n) { - VMA_ASSERT(m_InsideString); - m_SB.AddNumber(n); + VMA_ASSERT(m_InsideString); + m_SB.AddNumber(n); } void VmaJsonWriter::ContinueString(uint64_t n) { - VMA_ASSERT(m_InsideString); - m_SB.AddNumber(n); + VMA_ASSERT(m_InsideString); + m_SB.AddNumber(n); } void VmaJsonWriter::ContinueString_Pointer(const void* ptr) { - VMA_ASSERT(m_InsideString); - m_SB.AddPointer(ptr); + VMA_ASSERT(m_InsideString); + m_SB.AddPointer(ptr); } void VmaJsonWriter::EndString(const char* pStr) { - VMA_ASSERT(m_InsideString); - if (pStr != VMA_NULL && pStr[0] != '\0') - { - ContinueString(pStr); - } - m_SB.Add('"'); - m_InsideString = false; + VMA_ASSERT(m_InsideString); + if (pStr != VMA_NULL && pStr[0] != '\0') + { + ContinueString(pStr); + } + m_SB.Add('"'); + m_InsideString = false; } void VmaJsonWriter::WriteNumber(uint32_t n) { - VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.AddNumber(n); + VMA_ASSERT(!m_InsideString); + BeginValue(false); + m_SB.AddNumber(n); } void VmaJsonWriter::WriteNumber(uint64_t n) { - VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.AddNumber(n); + VMA_ASSERT(!m_InsideString); + BeginValue(false); + m_SB.AddNumber(n); } void VmaJsonWriter::WriteBool(bool b) { - VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.Add(b ? "true" : "false"); + VMA_ASSERT(!m_InsideString); + BeginValue(false); + m_SB.Add(b ? "true" : "false"); } void VmaJsonWriter::WriteNull() { - VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.Add("null"); + VMA_ASSERT(!m_InsideString); + BeginValue(false); + m_SB.Add("null"); } void VmaJsonWriter::BeginValue(bool isString) { - if (!m_Stack.empty()) - { - StackItem& currItem = m_Stack.back(); - if (currItem.type == COLLECTION_TYPE_OBJECT && - currItem.valueCount % 2 == 0) - { - VMA_ASSERT(isString); - } + if (!m_Stack.empty()) + { + StackItem& currItem = m_Stack.back(); + if (currItem.type == COLLECTION_TYPE_OBJECT && + currItem.valueCount % 2 == 0) + { + VMA_ASSERT(isString); + } - if (currItem.type == COLLECTION_TYPE_OBJECT && - currItem.valueCount % 2 != 0) - { - m_SB.Add(": "); - } else if (currItem.valueCount > 0) - { - m_SB.Add(", "); - WriteIndent(); - } else - { - WriteIndent(); - } - ++currItem.valueCount; - } + if (currItem.type == COLLECTION_TYPE_OBJECT && + currItem.valueCount % 2 != 0) + { + m_SB.Add(": "); + } + else if (currItem.valueCount > 0) + { + m_SB.Add(", "); + WriteIndent(); + } + else + { + WriteIndent(); + } + ++currItem.valueCount; + } } void VmaJsonWriter::WriteIndent(bool oneLess) { - if (!m_Stack.empty() && !m_Stack.back().singleLineMode) - { - m_SB.AddNewLine(); + if (!m_Stack.empty() && !m_Stack.back().singleLineMode) + { + m_SB.AddNewLine(); - size_t count = m_Stack.size(); - if (count > 0 && oneLess) - { - --count; - } - for (size_t i = 0; i < count; ++i) - { - m_SB.Add(INDENT); - } - } + size_t count = m_Stack.size(); + if (count > 0 && oneLess) + { + --count; + } + for (size_t i = 0; i < count; ++i) + { + m_SB.Add(INDENT); + } + } } #endif // _VMA_JSON_WRITER_FUNCTIONS static void VmaPrintDetailedStatistics(VmaJsonWriter& json, const VmaDetailedStatistics& stat) { - json.BeginObject(); + json.BeginObject(); - json.WriteString("BlockCount"); - json.WriteNumber(stat.statistics.blockCount); - json.WriteString("BlockBytes"); - json.WriteNumber(stat.statistics.blockBytes); - json.WriteString("AllocationCount"); - json.WriteNumber(stat.statistics.allocationCount); - json.WriteString("AllocationBytes"); - json.WriteNumber(stat.statistics.allocationBytes); - json.WriteString("UnusedRangeCount"); - json.WriteNumber(stat.unusedRangeCount); + json.WriteString("BlockCount"); + json.WriteNumber(stat.statistics.blockCount); + json.WriteString("BlockBytes"); + json.WriteNumber(stat.statistics.blockBytes); + json.WriteString("AllocationCount"); + json.WriteNumber(stat.statistics.allocationCount); + json.WriteString("AllocationBytes"); + json.WriteNumber(stat.statistics.allocationBytes); + json.WriteString("UnusedRangeCount"); + json.WriteNumber(stat.unusedRangeCount); - if (stat.statistics.allocationCount > 1) - { - json.WriteString("AllocationSizeMin"); - json.WriteNumber(stat.allocationSizeMin); - json.WriteString("AllocationSizeMax"); - json.WriteNumber(stat.allocationSizeMax); - } - if (stat.unusedRangeCount > 1) - { - json.WriteString("UnusedRangeSizeMin"); - json.WriteNumber(stat.unusedRangeSizeMin); - json.WriteString("UnusedRangeSizeMax"); - json.WriteNumber(stat.unusedRangeSizeMax); - } - json.EndObject(); + if (stat.statistics.allocationCount > 1) + { + json.WriteString("AllocationSizeMin"); + json.WriteNumber(stat.allocationSizeMin); + json.WriteString("AllocationSizeMax"); + json.WriteNumber(stat.allocationSizeMax); + } + if (stat.unusedRangeCount > 1) + { + json.WriteString("UnusedRangeSizeMin"); + json.WriteNumber(stat.unusedRangeSizeMin); + json.WriteString("UnusedRangeSizeMax"); + json.WriteNumber(stat.unusedRangeSizeMax); + } + json.EndObject(); } #endif // _VMA_JSON_WRITER @@ -5964,95 +5996,98 @@ static void VmaPrintDetailedStatistics(VmaJsonWriter& json, const VmaDetailedSta class VmaMappingHysteresis { - VMA_CLASS_NO_COPY_NO_MOVE(VmaMappingHysteresis) + VMA_CLASS_NO_COPY_NO_MOVE(VmaMappingHysteresis) public: - VmaMappingHysteresis() = default; + VmaMappingHysteresis() = default; - uint32_t GetExtraMapping() const { return m_ExtraMapping; } + uint32_t GetExtraMapping() const { return m_ExtraMapping; } - // Call when Map was called. - // Returns true if switched to extra +1 mapping reference count. - bool PostMap() - { + // Call when Map was called. + // Returns true if switched to extra +1 mapping reference count. + bool PostMap() + { #if VMA_MAPPING_HYSTERESIS_ENABLED - if (m_ExtraMapping == 0) - { - ++m_MajorCounter; - if (m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING) - { - m_ExtraMapping = 1; - m_MajorCounter = 0; - m_MinorCounter = 0; - return true; - } - } else // m_ExtraMapping == 1 - PostMinorCounter(); + if(m_ExtraMapping == 0) + { + ++m_MajorCounter; + if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING) + { + m_ExtraMapping = 1; + m_MajorCounter = 0; + m_MinorCounter = 0; + return true; + } + } + else // m_ExtraMapping == 1 + PostMinorCounter(); #endif // #if VMA_MAPPING_HYSTERESIS_ENABLED - return false; - } + return false; + } - // Call when Unmap was called. - void PostUnmap() - { + // Call when Unmap was called. + void PostUnmap() + { #if VMA_MAPPING_HYSTERESIS_ENABLED - if (m_ExtraMapping == 0) - ++m_MajorCounter; - else // m_ExtraMapping == 1 - PostMinorCounter(); + if(m_ExtraMapping == 0) + ++m_MajorCounter; + else // m_ExtraMapping == 1 + PostMinorCounter(); #endif // #if VMA_MAPPING_HYSTERESIS_ENABLED - } + } - // Call when allocation was made from the memory block. - void PostAlloc() - { + // Call when allocation was made from the memory block. + void PostAlloc() + { #if VMA_MAPPING_HYSTERESIS_ENABLED - if (m_ExtraMapping == 1) - ++m_MajorCounter; - else // m_ExtraMapping == 0 - PostMinorCounter(); + if(m_ExtraMapping == 1) + ++m_MajorCounter; + else // m_ExtraMapping == 0 + PostMinorCounter(); #endif // #if VMA_MAPPING_HYSTERESIS_ENABLED - } + } - // Call when allocation was freed from the memory block. - // Returns true if switched to extra -1 mapping reference count. - bool PostFree() - { + // Call when allocation was freed from the memory block. + // Returns true if switched to extra -1 mapping reference count. + bool PostFree() + { #if VMA_MAPPING_HYSTERESIS_ENABLED - if (m_ExtraMapping == 1) - { - ++m_MajorCounter; - if (m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING && - m_MajorCounter > m_MinorCounter + 1) - { - m_ExtraMapping = 0; - m_MajorCounter = 0; - m_MinorCounter = 0; - return true; - } - } else // m_ExtraMapping == 0 - PostMinorCounter(); + if(m_ExtraMapping == 1) + { + ++m_MajorCounter; + if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING && + m_MajorCounter > m_MinorCounter + 1) + { + m_ExtraMapping = 0; + m_MajorCounter = 0; + m_MinorCounter = 0; + return true; + } + } + else // m_ExtraMapping == 0 + PostMinorCounter(); #endif // #if VMA_MAPPING_HYSTERESIS_ENABLED - return false; - } + return false; + } private: - static const int32_t COUNTER_MIN_EXTRA_MAPPING = 7; + static const int32_t COUNTER_MIN_EXTRA_MAPPING = 7; - uint32_t m_MinorCounter = 0; - uint32_t m_MajorCounter = 0; - uint32_t m_ExtraMapping = 0; // 0 or 1. + uint32_t m_MinorCounter = 0; + uint32_t m_MajorCounter = 0; + uint32_t m_ExtraMapping = 0; // 0 or 1. - void PostMinorCounter() - { - if (m_MinorCounter < m_MajorCounter) - { - ++m_MinorCounter; - } else if (m_MajorCounter > 0) - { - --m_MajorCounter; - --m_MinorCounter; - } - } + void PostMinorCounter() + { + if(m_MinorCounter < m_MajorCounter) + { + ++m_MinorCounter; + } + else if(m_MajorCounter > 0) + { + --m_MajorCounter; + --m_MinorCounter; + } + } }; #endif // _VMA_MAPPING_HYSTERESIS @@ -6068,198 +6103,198 @@ Thread-safety: */ class VmaDeviceMemoryBlock { - VMA_CLASS_NO_COPY_NO_MOVE(VmaDeviceMemoryBlock) + VMA_CLASS_NO_COPY_NO_MOVE(VmaDeviceMemoryBlock) public: - VmaBlockMetadata* m_pMetadata; + VmaBlockMetadata* m_pMetadata; - VmaDeviceMemoryBlock(VmaAllocator hAllocator); - ~VmaDeviceMemoryBlock(); + VmaDeviceMemoryBlock(VmaAllocator hAllocator); + ~VmaDeviceMemoryBlock(); - // Always call after construction. - void Init( - VmaAllocator hAllocator, - VmaPool hParentPool, - uint32_t newMemoryTypeIndex, - VkDeviceMemory newMemory, - VkDeviceSize newSize, - uint32_t id, - uint32_t algorithm, - VkDeviceSize bufferImageGranularity); - // Always call before destruction. - void Destroy(VmaAllocator allocator); + // Always call after construction. + void Init( + VmaAllocator hAllocator, + VmaPool hParentPool, + uint32_t newMemoryTypeIndex, + VkDeviceMemory newMemory, + VkDeviceSize newSize, + uint32_t id, + uint32_t algorithm, + VkDeviceSize bufferImageGranularity); + // Always call before destruction. + void Destroy(VmaAllocator allocator); - VmaPool GetParentPool() const { return m_hParentPool; } - VkDeviceMemory GetDeviceMemory() const { return m_hMemory; } - uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } - uint32_t GetId() const { return m_Id; } - void* GetMappedData() const { return m_pMappedData; } - uint32_t GetMapRefCount() const { return m_MapCount; } + VmaPool GetParentPool() const { return m_hParentPool; } + VkDeviceMemory GetDeviceMemory() const { return m_hMemory; } + uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } + uint32_t GetId() const { return m_Id; } + void* GetMappedData() const { return m_pMappedData; } + uint32_t GetMapRefCount() const { return m_MapCount; } - // Call when allocation/free was made from m_pMetadata. - // Used for m_MappingHysteresis. - void PostAlloc(VmaAllocator hAllocator); - void PostFree(VmaAllocator hAllocator); + // Call when allocation/free was made from m_pMetadata. + // Used for m_MappingHysteresis. + void PostAlloc(VmaAllocator hAllocator); + void PostFree(VmaAllocator hAllocator); - // Validates all data structures inside this object. If not valid, returns false. - bool Validate() const; - VkResult CheckCorruption(VmaAllocator hAllocator); + // Validates all data structures inside this object. If not valid, returns false. + bool Validate() const; + VkResult CheckCorruption(VmaAllocator hAllocator); - // ppData can be null. - VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData); - void Unmap(VmaAllocator hAllocator, uint32_t count); + // ppData can be null. + VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData); + void Unmap(VmaAllocator hAllocator, uint32_t count); - VkResult WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize); - VkResult ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize); + VkResult WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize); + VkResult ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize); - VkResult BindBufferMemory( - const VmaAllocator hAllocator, - const VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkBuffer hBuffer, - const void* pNext); - VkResult BindImageMemory( - const VmaAllocator hAllocator, - const VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkImage hImage, - const void* pNext); + VkResult BindBufferMemory( + const VmaAllocator hAllocator, + const VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkBuffer hBuffer, + const void* pNext); + VkResult BindImageMemory( + const VmaAllocator hAllocator, + const VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkImage hImage, + const void* pNext); private: - VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool. - uint32_t m_MemoryTypeIndex; - uint32_t m_Id; - VkDeviceMemory m_hMemory; + VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool. + uint32_t m_MemoryTypeIndex; + uint32_t m_Id; + VkDeviceMemory m_hMemory; - /* - Protects access to m_hMemory so it is not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory. - Also protects m_MapCount, m_pMappedData. - Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex. - */ - VMA_MUTEX m_MapAndBindMutex; - VmaMappingHysteresis m_MappingHysteresis; - uint32_t m_MapCount; - void* m_pMappedData; + /* + Protects access to m_hMemory so it is not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory. + Also protects m_MapCount, m_pMappedData. + Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex. + */ + VMA_MUTEX m_MapAndBindMutex; + VmaMappingHysteresis m_MappingHysteresis; + uint32_t m_MapCount; + void* m_pMappedData; }; #endif // _VMA_DEVICE_MEMORY_BLOCK #ifndef _VMA_ALLOCATION_T struct VmaAllocation_T { - friend struct VmaDedicatedAllocationListItemTraits; + friend struct VmaDedicatedAllocationListItemTraits; - enum FLAGS - { - FLAG_PERSISTENT_MAP = 0x01, - FLAG_MAPPING_ALLOWED = 0x02, - }; + enum FLAGS + { + FLAG_PERSISTENT_MAP = 0x01, + FLAG_MAPPING_ALLOWED = 0x02, + }; public: - enum ALLOCATION_TYPE - { - ALLOCATION_TYPE_NONE, - ALLOCATION_TYPE_BLOCK, - ALLOCATION_TYPE_DEDICATED, - }; + enum ALLOCATION_TYPE + { + ALLOCATION_TYPE_NONE, + ALLOCATION_TYPE_BLOCK, + ALLOCATION_TYPE_DEDICATED, + }; - // This struct is allocated using VmaPoolAllocator. - VmaAllocation_T(bool mappingAllowed); - ~VmaAllocation_T(); + // This struct is allocated using VmaPoolAllocator. + VmaAllocation_T(bool mappingAllowed); + ~VmaAllocation_T(); - void InitBlockAllocation( - VmaDeviceMemoryBlock* block, - VmaAllocHandle allocHandle, - VkDeviceSize alignment, - VkDeviceSize size, - uint32_t memoryTypeIndex, - VmaSuballocationType suballocationType, - bool mapped); - // pMappedData not null means allocation is created with MAPPED flag. - void InitDedicatedAllocation( - VmaPool hParentPool, - uint32_t memoryTypeIndex, - VkDeviceMemory hMemory, - VmaSuballocationType suballocationType, - void* pMappedData, - VkDeviceSize size); + void InitBlockAllocation( + VmaDeviceMemoryBlock* block, + VmaAllocHandle allocHandle, + VkDeviceSize alignment, + VkDeviceSize size, + uint32_t memoryTypeIndex, + VmaSuballocationType suballocationType, + bool mapped); + // pMappedData not null means allocation is created with MAPPED flag. + void InitDedicatedAllocation( + VmaPool hParentPool, + uint32_t memoryTypeIndex, + VkDeviceMemory hMemory, + VmaSuballocationType suballocationType, + void* pMappedData, + VkDeviceSize size); - ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; } - VkDeviceSize GetAlignment() const { return m_Alignment; } - VkDeviceSize GetSize() const { return m_Size; } - void* GetUserData() const { return m_pUserData; } - const char* GetName() const { return m_pName; } - VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; } + ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; } + VkDeviceSize GetAlignment() const { return m_Alignment; } + VkDeviceSize GetSize() const { return m_Size; } + void* GetUserData() const { return m_pUserData; } + const char* GetName() const { return m_pName; } + VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; } - VmaDeviceMemoryBlock* GetBlock() const { VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); return m_BlockAllocation.m_Block; } - uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } - bool IsPersistentMap() const { return (m_Flags & FLAG_PERSISTENT_MAP) != 0; } - bool IsMappingAllowed() const { return (m_Flags & FLAG_MAPPING_ALLOWED) != 0; } + VmaDeviceMemoryBlock* GetBlock() const { VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); return m_BlockAllocation.m_Block; } + uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } + bool IsPersistentMap() const { return (m_Flags & FLAG_PERSISTENT_MAP) != 0; } + bool IsMappingAllowed() const { return (m_Flags & FLAG_MAPPING_ALLOWED) != 0; } - void SetUserData(VmaAllocator hAllocator, void* pUserData) { m_pUserData = pUserData; } - void SetName(VmaAllocator hAllocator, const char* pName); - void FreeName(VmaAllocator hAllocator); - uint8_t SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation); - VmaAllocHandle GetAllocHandle() const; - VkDeviceSize GetOffset() const; - VmaPool GetParentPool() const; - VkDeviceMemory GetMemory() const; - void* GetMappedData() const; + void SetUserData(VmaAllocator hAllocator, void* pUserData) { m_pUserData = pUserData; } + void SetName(VmaAllocator hAllocator, const char* pName); + void FreeName(VmaAllocator hAllocator); + uint8_t SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation); + VmaAllocHandle GetAllocHandle() const; + VkDeviceSize GetOffset() const; + VmaPool GetParentPool() const; + VkDeviceMemory GetMemory() const; + void* GetMappedData() const; - void BlockAllocMap(); - void BlockAllocUnmap(); - VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData); - void DedicatedAllocUnmap(VmaAllocator hAllocator); + void BlockAllocMap(); + void BlockAllocUnmap(); + VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData); + void DedicatedAllocUnmap(VmaAllocator hAllocator); #if VMA_STATS_STRING_ENABLED - VmaBufferImageUsage GetBufferImageUsage() const { return m_BufferImageUsage; } - void InitBufferUsage(const VkBufferCreateInfo &createInfo, bool useKhrMaintenance5) - { - VMA_ASSERT(m_BufferImageUsage == VmaBufferImageUsage::UNKNOWN); - m_BufferImageUsage = VmaBufferImageUsage(createInfo, useKhrMaintenance5); - } - void InitImageUsage(const VkImageCreateInfo &createInfo) - { - VMA_ASSERT(m_BufferImageUsage == VmaBufferImageUsage::UNKNOWN); - m_BufferImageUsage = VmaBufferImageUsage(createInfo); - } - void PrintParameters(class VmaJsonWriter& json) const; + VmaBufferImageUsage GetBufferImageUsage() const { return m_BufferImageUsage; } + void InitBufferUsage(const VkBufferCreateInfo &createInfo, bool useKhrMaintenance5) + { + VMA_ASSERT(m_BufferImageUsage == VmaBufferImageUsage::UNKNOWN); + m_BufferImageUsage = VmaBufferImageUsage(createInfo, useKhrMaintenance5); + } + void InitImageUsage(const VkImageCreateInfo &createInfo) + { + VMA_ASSERT(m_BufferImageUsage == VmaBufferImageUsage::UNKNOWN); + m_BufferImageUsage = VmaBufferImageUsage(createInfo); + } + void PrintParameters(class VmaJsonWriter& json) const; #endif private: - // Allocation out of VmaDeviceMemoryBlock. - struct BlockAllocation - { - VmaDeviceMemoryBlock* m_Block; - VmaAllocHandle m_AllocHandle; - }; - // Allocation for an object that has its own private VkDeviceMemory. - struct DedicatedAllocation - { - VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool. - VkDeviceMemory m_hMemory; - void* m_pMappedData; // Not null means memory is mapped. - VmaAllocation_T* m_Prev; - VmaAllocation_T* m_Next; - }; - union - { - // Allocation out of VmaDeviceMemoryBlock. - BlockAllocation m_BlockAllocation; - // Allocation for an object that has its own private VkDeviceMemory. - DedicatedAllocation m_DedicatedAllocation; - }; + // Allocation out of VmaDeviceMemoryBlock. + struct BlockAllocation + { + VmaDeviceMemoryBlock* m_Block; + VmaAllocHandle m_AllocHandle; + }; + // Allocation for an object that has its own private VkDeviceMemory. + struct DedicatedAllocation + { + VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool. + VkDeviceMemory m_hMemory; + void* m_pMappedData; // Not null means memory is mapped. + VmaAllocation_T* m_Prev; + VmaAllocation_T* m_Next; + }; + union + { + // Allocation out of VmaDeviceMemoryBlock. + BlockAllocation m_BlockAllocation; + // Allocation for an object that has its own private VkDeviceMemory. + DedicatedAllocation m_DedicatedAllocation; + }; - VkDeviceSize m_Alignment; - VkDeviceSize m_Size; - void* m_pUserData; - char* m_pName; - uint32_t m_MemoryTypeIndex; - uint8_t m_Type; // ALLOCATION_TYPE - uint8_t m_SuballocationType; // VmaSuballocationType - // Reference counter for vmaMapMemory()/vmaUnmapMemory(). - uint8_t m_MapCount; - uint8_t m_Flags; // enum FLAGS + VkDeviceSize m_Alignment; + VkDeviceSize m_Size; + void* m_pUserData; + char* m_pName; + uint32_t m_MemoryTypeIndex; + uint8_t m_Type; // ALLOCATION_TYPE + uint8_t m_SuballocationType; // VmaSuballocationType + // Reference counter for vmaMapMemory()/vmaUnmapMemory(). + uint8_t m_MapCount; + uint8_t m_Flags; // enum FLAGS #if VMA_STATS_STRING_ENABLED - VmaBufferImageUsage m_BufferImageUsage; // 0 if unknown. + VmaBufferImageUsage m_BufferImageUsage; // 0 if unknown. #endif }; #endif // _VMA_ALLOCATION_T @@ -6267,28 +6302,28 @@ private: #ifndef _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS struct VmaDedicatedAllocationListItemTraits { - typedef VmaAllocation_T ItemType; + typedef VmaAllocation_T ItemType; - static ItemType* GetPrev(const ItemType* item) - { - VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); - return item->m_DedicatedAllocation.m_Prev; - } - static ItemType* GetNext(const ItemType* item) - { - VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); - return item->m_DedicatedAllocation.m_Next; - } - static ItemType*& AccessPrev(ItemType* item) - { - VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); - return item->m_DedicatedAllocation.m_Prev; - } - static ItemType*& AccessNext(ItemType* item) - { - VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); - return item->m_DedicatedAllocation.m_Next; - } + static ItemType* GetPrev(const ItemType* item) + { + VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + return item->m_DedicatedAllocation.m_Prev; + } + static ItemType* GetNext(const ItemType* item) + { + VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + return item->m_DedicatedAllocation.m_Next; + } + static ItemType*& AccessPrev(ItemType* item) + { + VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + return item->m_DedicatedAllocation.m_Prev; + } + static ItemType*& AccessNext(ItemType* item) + { + VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + return item->m_DedicatedAllocation.m_Next; + } }; #endif // _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS @@ -6299,119 +6334,119 @@ Thread-safe, synchronized internally. */ class VmaDedicatedAllocationList { - VMA_CLASS_NO_COPY_NO_MOVE(VmaDedicatedAllocationList) + VMA_CLASS_NO_COPY_NO_MOVE(VmaDedicatedAllocationList) public: - VmaDedicatedAllocationList() {} - ~VmaDedicatedAllocationList(); + VmaDedicatedAllocationList() {} + ~VmaDedicatedAllocationList(); - void Init(bool useMutex) { m_UseMutex = useMutex; } - bool Validate(); + void Init(bool useMutex) { m_UseMutex = useMutex; } + bool Validate(); - void AddDetailedStatistics(VmaDetailedStatistics& inoutStats); - void AddStatistics(VmaStatistics& inoutStats); + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats); + void AddStatistics(VmaStatistics& inoutStats); #if VMA_STATS_STRING_ENABLED - // Writes JSON array with the list of allocations. - void BuildStatsString(VmaJsonWriter& json); + // Writes JSON array with the list of allocations. + void BuildStatsString(VmaJsonWriter& json); #endif - bool IsEmpty(); - void Register(VmaAllocation alloc); - void Unregister(VmaAllocation alloc); + bool IsEmpty(); + void Register(VmaAllocation alloc); + void Unregister(VmaAllocation alloc); private: - typedef VmaIntrusiveLinkedList DedicatedAllocationLinkedList; + typedef VmaIntrusiveLinkedList DedicatedAllocationLinkedList; - bool m_UseMutex = true; - VMA_RW_MUTEX m_Mutex; - DedicatedAllocationLinkedList m_AllocationList; + bool m_UseMutex = true; + VMA_RW_MUTEX m_Mutex; + DedicatedAllocationLinkedList m_AllocationList; }; #ifndef _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS VmaDedicatedAllocationList::~VmaDedicatedAllocationList() { - VMA_HEAVY_ASSERT(Validate()); + VMA_HEAVY_ASSERT(Validate()); - if (!m_AllocationList.IsEmpty()) - { - VMA_ASSERT_LEAK(false && "Unfreed dedicated allocations found!"); - } + if (!m_AllocationList.IsEmpty()) + { + VMA_ASSERT_LEAK(false && "Unfreed dedicated allocations found!"); + } } bool VmaDedicatedAllocationList::Validate() { - const size_t declaredCount = m_AllocationList.GetCount(); - size_t actualCount = 0; - VmaMutexLockRead lock(m_Mutex, m_UseMutex); - for (VmaAllocation alloc = m_AllocationList.Front(); - alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc)) - { - ++actualCount; - } - VMA_VALIDATE(actualCount == declaredCount); + const size_t declaredCount = m_AllocationList.GetCount(); + size_t actualCount = 0; + VmaMutexLockRead lock(m_Mutex, m_UseMutex); + for (VmaAllocation alloc = m_AllocationList.Front(); + alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc)) + { + ++actualCount; + } + VMA_VALIDATE(actualCount == declaredCount); - return true; + return true; } void VmaDedicatedAllocationList::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) { - for (auto* item = m_AllocationList.Front(); item != VMA_NULL; item = DedicatedAllocationLinkedList::GetNext(item)) - { - const VkDeviceSize size = item->GetSize(); - inoutStats.statistics.blockCount++; - inoutStats.statistics.blockBytes += size; - VmaAddDetailedStatisticsAllocation(inoutStats, item->GetSize()); - } + for(auto* item = m_AllocationList.Front(); item != VMA_NULL; item = DedicatedAllocationLinkedList::GetNext(item)) + { + const VkDeviceSize size = item->GetSize(); + inoutStats.statistics.blockCount++; + inoutStats.statistics.blockBytes += size; + VmaAddDetailedStatisticsAllocation(inoutStats, item->GetSize()); + } } void VmaDedicatedAllocationList::AddStatistics(VmaStatistics& inoutStats) { - VmaMutexLockRead lock(m_Mutex, m_UseMutex); + VmaMutexLockRead lock(m_Mutex, m_UseMutex); - const uint32_t allocCount = (uint32_t)m_AllocationList.GetCount(); - inoutStats.blockCount += allocCount; - inoutStats.allocationCount += allocCount; + const uint32_t allocCount = (uint32_t)m_AllocationList.GetCount(); + inoutStats.blockCount += allocCount; + inoutStats.allocationCount += allocCount; - for (auto* item = m_AllocationList.Front(); item != VMA_NULL; item = DedicatedAllocationLinkedList::GetNext(item)) - { - const VkDeviceSize size = item->GetSize(); - inoutStats.blockBytes += size; - inoutStats.allocationBytes += size; - } + for(auto* item = m_AllocationList.Front(); item != VMA_NULL; item = DedicatedAllocationLinkedList::GetNext(item)) + { + const VkDeviceSize size = item->GetSize(); + inoutStats.blockBytes += size; + inoutStats.allocationBytes += size; + } } #if VMA_STATS_STRING_ENABLED void VmaDedicatedAllocationList::BuildStatsString(VmaJsonWriter& json) { - VmaMutexLockRead lock(m_Mutex, m_UseMutex); - json.BeginArray(); - for (VmaAllocation alloc = m_AllocationList.Front(); - alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc)) - { - json.BeginObject(true); - alloc->PrintParameters(json); - json.EndObject(); - } - json.EndArray(); + VmaMutexLockRead lock(m_Mutex, m_UseMutex); + json.BeginArray(); + for (VmaAllocation alloc = m_AllocationList.Front(); + alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc)) + { + json.BeginObject(true); + alloc->PrintParameters(json); + json.EndObject(); + } + json.EndArray(); } #endif // VMA_STATS_STRING_ENABLED bool VmaDedicatedAllocationList::IsEmpty() { - VmaMutexLockRead lock(m_Mutex, m_UseMutex); - return m_AllocationList.IsEmpty(); + VmaMutexLockRead lock(m_Mutex, m_UseMutex); + return m_AllocationList.IsEmpty(); } void VmaDedicatedAllocationList::Register(VmaAllocation alloc) { - VmaMutexLockWrite lock(m_Mutex, m_UseMutex); - m_AllocationList.PushBack(alloc); + VmaMutexLockWrite lock(m_Mutex, m_UseMutex); + m_AllocationList.PushBack(alloc); } void VmaDedicatedAllocationList::Unregister(VmaAllocation alloc) { - VmaMutexLockWrite lock(m_Mutex, m_UseMutex); - m_AllocationList.Remove(alloc); + VmaMutexLockWrite lock(m_Mutex, m_UseMutex); + m_AllocationList.Remove(alloc); } #endif // _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS #endif // _VMA_DEDICATED_ALLOCATION_LIST @@ -6423,42 +6458,42 @@ allocated memory block or free. */ struct VmaSuballocation { - VkDeviceSize offset; - VkDeviceSize size; - void* userData; - VmaSuballocationType type; + VkDeviceSize offset; + VkDeviceSize size; + void* userData; + VmaSuballocationType type; }; // Comparator for offsets. struct VmaSuballocationOffsetLess { - bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const - { - return lhs.offset < rhs.offset; - } + bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const + { + return lhs.offset < rhs.offset; + } }; struct VmaSuballocationOffsetGreater { - bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const - { - return lhs.offset > rhs.offset; - } + bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const + { + return lhs.offset > rhs.offset; + } }; struct VmaSuballocationItemSizeLess { - bool operator()(const VmaSuballocationList::iterator lhs, - const VmaSuballocationList::iterator rhs) const - { - return lhs->size < rhs->size; - } + bool operator()(const VmaSuballocationList::iterator lhs, + const VmaSuballocationList::iterator rhs) const + { + return lhs->size < rhs->size; + } - bool operator()(const VmaSuballocationList::iterator lhs, - VkDeviceSize rhsSize) const - { - return lhs->size < rhsSize; - } + bool operator()(const VmaSuballocationList::iterator lhs, + VkDeviceSize rhsSize) const + { + return lhs->size < rhsSize; + } }; #endif // _VMA_SUBALLOCATION @@ -6469,12 +6504,12 @@ item points to a FREE suballocation. */ struct VmaAllocationRequest { - VmaAllocHandle allocHandle; - VkDeviceSize size; - VmaSuballocationList::iterator item; - void* customData; - uint64_t algorithmData; - VmaAllocationRequestType type; + VmaAllocHandle allocHandle; + VkDeviceSize size; + VmaSuballocationList::iterator item; + void* customData; + uint64_t algorithmData; + VmaAllocationRequestType type; }; #endif // _VMA_ALLOCATION_REQUEST @@ -6485,199 +6520,201 @@ in a single VkDeviceMemory block. */ class VmaBlockMetadata { - VMA_CLASS_NO_COPY_NO_MOVE(VmaBlockMetadata) + VMA_CLASS_NO_COPY_NO_MOVE(VmaBlockMetadata) public: - // pAllocationCallbacks, if not null, must be owned externally - alive and unchanged for the whole lifetime of this object. - VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks, - VkDeviceSize bufferImageGranularity, bool isVirtual); - virtual ~VmaBlockMetadata() = default; + // pAllocationCallbacks, if not null, must be owned externally - alive and unchanged for the whole lifetime of this object. + VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual); + virtual ~VmaBlockMetadata() = default; - virtual void Init(VkDeviceSize size) { m_Size = size; } - bool IsVirtual() const { return m_IsVirtual; } - VkDeviceSize GetSize() const { return m_Size; } + virtual void Init(VkDeviceSize size) { m_Size = size; } + bool IsVirtual() const { return m_IsVirtual; } + VkDeviceSize GetSize() const { return m_Size; } - // Validates all data structures inside this object. If not valid, returns false. - virtual bool Validate() const = 0; - virtual size_t GetAllocationCount() const = 0; - virtual size_t GetFreeRegionsCount() const = 0; - virtual VkDeviceSize GetSumFreeSize() const = 0; - // Returns true if this block is empty - contains only single free suballocation. - virtual bool IsEmpty() const = 0; - virtual void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) = 0; - virtual VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const = 0; - virtual void* GetAllocationUserData(VmaAllocHandle allocHandle) const = 0; + // Validates all data structures inside this object. If not valid, returns false. + virtual bool Validate() const = 0; + virtual size_t GetAllocationCount() const = 0; + virtual size_t GetFreeRegionsCount() const = 0; + virtual VkDeviceSize GetSumFreeSize() const = 0; + // Returns true if this block is empty - contains only single free suballocation. + virtual bool IsEmpty() const = 0; + virtual void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) = 0; + virtual VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const = 0; + virtual void* GetAllocationUserData(VmaAllocHandle allocHandle) const = 0; - virtual VmaAllocHandle GetAllocationListBegin() const = 0; - virtual VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const = 0; - virtual VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const = 0; + virtual VmaAllocHandle GetAllocationListBegin() const = 0; + virtual VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const = 0; + virtual VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const = 0; - // Shouldn't modify blockCount. - virtual void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const = 0; - virtual void AddStatistics(VmaStatistics& inoutStats) const = 0; + // Shouldn't modify blockCount. + virtual void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const = 0; + virtual void AddStatistics(VmaStatistics& inoutStats) const = 0; #if VMA_STATS_STRING_ENABLED - virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0; + virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0; #endif - // Tries to find a place for suballocation with given parameters inside this block. - // If succeeded, fills pAllocationRequest and returns true. - // If failed, returns false. - virtual bool CreateAllocationRequest( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags. - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) = 0; + // Tries to find a place for suballocation with given parameters inside this block. + // If succeeded, fills pAllocationRequest and returns true. + // If failed, returns false. + virtual bool CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags. + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) = 0; - virtual VkResult CheckCorruption(const void* pBlockData) = 0; + virtual VkResult CheckCorruption(const void* pBlockData) = 0; - // Makes actual allocation based on request. Request must already be checked and valid. - virtual void Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - void* userData) = 0; + // Makes actual allocation based on request. Request must already be checked and valid. + virtual void Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) = 0; - // Frees suballocation assigned to given memory region. - virtual void Free(VmaAllocHandle allocHandle) = 0; + // Frees suballocation assigned to given memory region. + virtual void Free(VmaAllocHandle allocHandle) = 0; - // Frees all allocations. - // Careful! Don't call it if there are VmaAllocation objects owned by userData of cleared allocations! - virtual void Clear() = 0; + // Frees all allocations. + // Careful! Don't call it if there are VmaAllocation objects owned by userData of cleared allocations! + virtual void Clear() = 0; - virtual void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) = 0; - virtual void DebugLogAllAllocations() const = 0; + virtual void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) = 0; + virtual void DebugLogAllAllocations() const = 0; protected: - const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; } - VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; } - VkDeviceSize GetDebugMargin() const { return VkDeviceSize(IsVirtual() ? 0 : VMA_DEBUG_MARGIN); } + const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; } + VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; } + VkDeviceSize GetDebugMargin() const { return VkDeviceSize(IsVirtual() ? 0 : VMA_DEBUG_MARGIN); } - void DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const; + void DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const; #if VMA_STATS_STRING_ENABLED - // mapRefCount == UINT32_MAX means unspecified. - void PrintDetailedMap_Begin(class VmaJsonWriter& json, - VkDeviceSize unusedBytes, - size_t allocationCount, - size_t unusedRangeCount) const; - void PrintDetailedMap_Allocation(class VmaJsonWriter& json, - VkDeviceSize offset, VkDeviceSize size, void* userData) const; - void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json, - VkDeviceSize offset, - VkDeviceSize size) const; - void PrintDetailedMap_End(class VmaJsonWriter& json) const; + // mapRefCount == UINT32_MAX means unspecified. + void PrintDetailedMap_Begin(class VmaJsonWriter& json, + VkDeviceSize unusedBytes, + size_t allocationCount, + size_t unusedRangeCount) const; + void PrintDetailedMap_Allocation(class VmaJsonWriter& json, + VkDeviceSize offset, VkDeviceSize size, void* userData) const; + void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json, + VkDeviceSize offset, + VkDeviceSize size) const; + void PrintDetailedMap_End(class VmaJsonWriter& json) const; #endif private: - VkDeviceSize m_Size; - const VkAllocationCallbacks* m_pAllocationCallbacks; - const VkDeviceSize m_BufferImageGranularity; - const bool m_IsVirtual; + VkDeviceSize m_Size; + const VkAllocationCallbacks* m_pAllocationCallbacks; + const VkDeviceSize m_BufferImageGranularity; + const bool m_IsVirtual; }; #ifndef _VMA_BLOCK_METADATA_FUNCTIONS VmaBlockMetadata::VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks, - VkDeviceSize bufferImageGranularity, bool isVirtual) - : m_Size(0), - m_pAllocationCallbacks(pAllocationCallbacks), - m_BufferImageGranularity(bufferImageGranularity), - m_IsVirtual(isVirtual) {} + VkDeviceSize bufferImageGranularity, bool isVirtual) + : m_Size(0), + m_pAllocationCallbacks(pAllocationCallbacks), + m_BufferImageGranularity(bufferImageGranularity), + m_IsVirtual(isVirtual) {} void VmaBlockMetadata::DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const { - if (IsVirtual()) - { - VMA_LEAK_LOG_FORMAT("UNFREED VIRTUAL ALLOCATION; Offset: %" PRIu64 "; Size: %" PRIu64 "; UserData: %p", offset, size, userData); - } else - { - VMA_ASSERT(userData != VMA_NULL); - VmaAllocation allocation = reinterpret_cast(userData); + if (IsVirtual()) + { + VMA_LEAK_LOG_FORMAT("UNFREED VIRTUAL ALLOCATION; Offset: %" PRIu64 "; Size: %" PRIu64 "; UserData: %p", offset, size, userData); + } + else + { + VMA_ASSERT(userData != VMA_NULL); + VmaAllocation allocation = reinterpret_cast(userData); - userData = allocation->GetUserData(); - const char* name = allocation->GetName(); + userData = allocation->GetUserData(); + const char* name = allocation->GetName(); #if VMA_STATS_STRING_ENABLED - VMA_LEAK_LOG_FORMAT("UNFREED ALLOCATION; Offset: %" PRIu64 "; Size: %" PRIu64 "; UserData: %p; Name: %s; Type: %s; Usage: %" PRIu64, - offset, size, userData, name ? name : "vma_empty", - VMA_SUBALLOCATION_TYPE_NAMES[allocation->GetSuballocationType()], - (uint64_t)allocation->GetBufferImageUsage().Value); + VMA_LEAK_LOG_FORMAT("UNFREED ALLOCATION; Offset: %" PRIu64 "; Size: %" PRIu64 "; UserData: %p; Name: %s; Type: %s; Usage: %" PRIu64, + offset, size, userData, name ? name : "vma_empty", + VMA_SUBALLOCATION_TYPE_NAMES[allocation->GetSuballocationType()], + (uint64_t)allocation->GetBufferImageUsage().Value); #else - VMA_LEAK_LOG_FORMAT("UNFREED ALLOCATION; Offset: %" PRIu64 "; Size: %" PRIu64 "; UserData: %p; Name: %s; Type: %u", - offset, size, userData, name ? name : "vma_empty", - (unsigned)allocation->GetSuballocationType()); + VMA_LEAK_LOG_FORMAT("UNFREED ALLOCATION; Offset: %" PRIu64 "; Size: %" PRIu64 "; UserData: %p; Name: %s; Type: %u", + offset, size, userData, name ? name : "vma_empty", + (unsigned)allocation->GetSuballocationType()); #endif // VMA_STATS_STRING_ENABLED - } + } } #if VMA_STATS_STRING_ENABLED void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json, - VkDeviceSize unusedBytes, size_t allocationCount, size_t unusedRangeCount) const + VkDeviceSize unusedBytes, size_t allocationCount, size_t unusedRangeCount) const { - json.WriteString("TotalBytes"); - json.WriteNumber(GetSize()); + json.WriteString("TotalBytes"); + json.WriteNumber(GetSize()); - json.WriteString("UnusedBytes"); - json.WriteNumber(unusedBytes); + json.WriteString("UnusedBytes"); + json.WriteNumber(unusedBytes); - json.WriteString("Allocations"); - json.WriteNumber((uint64_t)allocationCount); + json.WriteString("Allocations"); + json.WriteNumber((uint64_t)allocationCount); - json.WriteString("UnusedRanges"); - json.WriteNumber((uint64_t)unusedRangeCount); + json.WriteString("UnusedRanges"); + json.WriteNumber((uint64_t)unusedRangeCount); - json.WriteString("Suballocations"); - json.BeginArray(); + json.WriteString("Suballocations"); + json.BeginArray(); } void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json, - VkDeviceSize offset, VkDeviceSize size, void* userData) const + VkDeviceSize offset, VkDeviceSize size, void* userData) const { - json.BeginObject(true); + json.BeginObject(true); - json.WriteString("Offset"); - json.WriteNumber(offset); + json.WriteString("Offset"); + json.WriteNumber(offset); - if (IsVirtual()) - { - json.WriteString("Size"); - json.WriteNumber(size); - if (userData) - { - json.WriteString("CustomData"); - json.BeginString(); - json.ContinueString_Pointer(userData); - json.EndString(); - } - } else - { - ((VmaAllocation)userData)->PrintParameters(json); - } + if (IsVirtual()) + { + json.WriteString("Size"); + json.WriteNumber(size); + if (userData) + { + json.WriteString("CustomData"); + json.BeginString(); + json.ContinueString_Pointer(userData); + json.EndString(); + } + } + else + { + ((VmaAllocation)userData)->PrintParameters(json); + } - json.EndObject(); + json.EndObject(); } void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json, - VkDeviceSize offset, VkDeviceSize size) const + VkDeviceSize offset, VkDeviceSize size) const { - json.BeginObject(true); + json.BeginObject(true); - json.WriteString("Offset"); - json.WriteNumber(offset); + json.WriteString("Offset"); + json.WriteNumber(offset); - json.WriteString("Type"); - json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]); + json.WriteString("Type"); + json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]); - json.WriteString("Size"); - json.WriteNumber(size); + json.WriteString("Size"); + json.WriteNumber(size); - json.EndObject(); + json.EndObject(); } void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const { - json.EndArray(); + json.EndArray(); } #endif // VMA_STATS_STRING_ENABLED #endif // _VMA_BLOCK_METADATA_FUNCTIONS @@ -6688,232 +6725,232 @@ void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const class VmaBlockBufferImageGranularity final { public: - struct ValidationContext - { - const VkAllocationCallbacks* allocCallbacks; - uint16_t* pageAllocs; - }; + struct ValidationContext + { + const VkAllocationCallbacks* allocCallbacks; + uint16_t* pageAllocs; + }; - VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity); - ~VmaBlockBufferImageGranularity(); + VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity); + ~VmaBlockBufferImageGranularity(); - bool IsEnabled() const { return m_BufferImageGranularity > MAX_LOW_BUFFER_IMAGE_GRANULARITY; } + bool IsEnabled() const { return m_BufferImageGranularity > MAX_LOW_BUFFER_IMAGE_GRANULARITY; } - void Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size); - // Before destroying object you must call free it's memory - void Destroy(const VkAllocationCallbacks* pAllocationCallbacks); + void Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size); + // Before destroying object you must call free it's memory + void Destroy(const VkAllocationCallbacks* pAllocationCallbacks); - void RoundupAllocRequest(VmaSuballocationType allocType, - VkDeviceSize& inOutAllocSize, - VkDeviceSize& inOutAllocAlignment) const; + void RoundupAllocRequest(VmaSuballocationType allocType, + VkDeviceSize& inOutAllocSize, + VkDeviceSize& inOutAllocAlignment) const; - bool CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset, - VkDeviceSize allocSize, - VkDeviceSize blockOffset, - VkDeviceSize blockSize, - VmaSuballocationType allocType) const; + bool CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset, + VkDeviceSize allocSize, + VkDeviceSize blockOffset, + VkDeviceSize blockSize, + VmaSuballocationType allocType) const; - void AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size); - void FreePages(VkDeviceSize offset, VkDeviceSize size); - void Clear(); + void AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size); + void FreePages(VkDeviceSize offset, VkDeviceSize size); + void Clear(); - ValidationContext StartValidation(const VkAllocationCallbacks* pAllocationCallbacks, - bool isVirutal) const; - bool Validate(ValidationContext& ctx, VkDeviceSize offset, VkDeviceSize size) const; - bool FinishValidation(ValidationContext& ctx) const; + ValidationContext StartValidation(const VkAllocationCallbacks* pAllocationCallbacks, + bool isVirutal) const; + bool Validate(ValidationContext& ctx, VkDeviceSize offset, VkDeviceSize size) const; + bool FinishValidation(ValidationContext& ctx) const; private: - static const uint16_t MAX_LOW_BUFFER_IMAGE_GRANULARITY = 256; + static const uint16_t MAX_LOW_BUFFER_IMAGE_GRANULARITY = 256; - struct RegionInfo - { - uint8_t allocType; - uint16_t allocCount; - }; + struct RegionInfo + { + uint8_t allocType; + uint16_t allocCount; + }; - VkDeviceSize m_BufferImageGranularity; - uint32_t m_RegionCount; - RegionInfo* m_RegionInfo; + VkDeviceSize m_BufferImageGranularity; + uint32_t m_RegionCount; + RegionInfo* m_RegionInfo; - uint32_t GetStartPage(VkDeviceSize offset) const { return OffsetToPageIndex(offset & ~(m_BufferImageGranularity - 1)); } - uint32_t GetEndPage(VkDeviceSize offset, VkDeviceSize size) const { return OffsetToPageIndex((offset + size - 1) & ~(m_BufferImageGranularity - 1)); } + uint32_t GetStartPage(VkDeviceSize offset) const { return OffsetToPageIndex(offset & ~(m_BufferImageGranularity - 1)); } + uint32_t GetEndPage(VkDeviceSize offset, VkDeviceSize size) const { return OffsetToPageIndex((offset + size - 1) & ~(m_BufferImageGranularity - 1)); } - uint32_t OffsetToPageIndex(VkDeviceSize offset) const; - void AllocPage(RegionInfo& page, uint8_t allocType); + uint32_t OffsetToPageIndex(VkDeviceSize offset) const; + void AllocPage(RegionInfo& page, uint8_t allocType); }; #ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS VmaBlockBufferImageGranularity::VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity) - : m_BufferImageGranularity(bufferImageGranularity), - m_RegionCount(0), - m_RegionInfo(VMA_NULL) {} + : m_BufferImageGranularity(bufferImageGranularity), + m_RegionCount(0), + m_RegionInfo(VMA_NULL) {} VmaBlockBufferImageGranularity::~VmaBlockBufferImageGranularity() { - VMA_ASSERT(m_RegionInfo == VMA_NULL && "Free not called before destroying object!"); + VMA_ASSERT(m_RegionInfo == VMA_NULL && "Free not called before destroying object!"); } void VmaBlockBufferImageGranularity::Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size) { - if (IsEnabled()) - { - m_RegionCount = static_cast(VmaDivideRoundingUp(size, m_BufferImageGranularity)); - m_RegionInfo = vma_new_array(pAllocationCallbacks, RegionInfo, m_RegionCount); - memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo)); - } + if (IsEnabled()) + { + m_RegionCount = static_cast(VmaDivideRoundingUp(size, m_BufferImageGranularity)); + m_RegionInfo = vma_new_array(pAllocationCallbacks, RegionInfo, m_RegionCount); + memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo)); + } } void VmaBlockBufferImageGranularity::Destroy(const VkAllocationCallbacks* pAllocationCallbacks) { - if (m_RegionInfo) - { - vma_delete_array(pAllocationCallbacks, m_RegionInfo, m_RegionCount); - m_RegionInfo = VMA_NULL; - } + if (m_RegionInfo) + { + vma_delete_array(pAllocationCallbacks, m_RegionInfo, m_RegionCount); + m_RegionInfo = VMA_NULL; + } } void VmaBlockBufferImageGranularity::RoundupAllocRequest(VmaSuballocationType allocType, - VkDeviceSize& inOutAllocSize, - VkDeviceSize& inOutAllocAlignment) const + VkDeviceSize& inOutAllocSize, + VkDeviceSize& inOutAllocAlignment) const { - if (m_BufferImageGranularity > 1 && - m_BufferImageGranularity <= MAX_LOW_BUFFER_IMAGE_GRANULARITY) - { - if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN || - allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || - allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL) - { - inOutAllocAlignment = VMA_MAX(inOutAllocAlignment, m_BufferImageGranularity); - inOutAllocSize = VmaAlignUp(inOutAllocSize, m_BufferImageGranularity); - } - } + if (m_BufferImageGranularity > 1 && + m_BufferImageGranularity <= MAX_LOW_BUFFER_IMAGE_GRANULARITY) + { + if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN || + allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || + allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL) + { + inOutAllocAlignment = VMA_MAX(inOutAllocAlignment, m_BufferImageGranularity); + inOutAllocSize = VmaAlignUp(inOutAllocSize, m_BufferImageGranularity); + } + } } bool VmaBlockBufferImageGranularity::CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset, - VkDeviceSize allocSize, - VkDeviceSize blockOffset, - VkDeviceSize blockSize, - VmaSuballocationType allocType) const + VkDeviceSize allocSize, + VkDeviceSize blockOffset, + VkDeviceSize blockSize, + VmaSuballocationType allocType) const { - if (IsEnabled()) - { - uint32_t startPage = GetStartPage(inOutAllocOffset); - if (m_RegionInfo[startPage].allocCount > 0 && - VmaIsBufferImageGranularityConflict(static_cast(m_RegionInfo[startPage].allocType), allocType)) - { - inOutAllocOffset = VmaAlignUp(inOutAllocOffset, m_BufferImageGranularity); - if (blockSize < allocSize + inOutAllocOffset - blockOffset) - return true; - ++startPage; - } - uint32_t endPage = GetEndPage(inOutAllocOffset, allocSize); - if (endPage != startPage && - m_RegionInfo[endPage].allocCount > 0 && - VmaIsBufferImageGranularityConflict(static_cast(m_RegionInfo[endPage].allocType), allocType)) - { - return true; - } - } - return false; + if (IsEnabled()) + { + uint32_t startPage = GetStartPage(inOutAllocOffset); + if (m_RegionInfo[startPage].allocCount > 0 && + VmaIsBufferImageGranularityConflict(static_cast(m_RegionInfo[startPage].allocType), allocType)) + { + inOutAllocOffset = VmaAlignUp(inOutAllocOffset, m_BufferImageGranularity); + if (blockSize < allocSize + inOutAllocOffset - blockOffset) + return true; + ++startPage; + } + uint32_t endPage = GetEndPage(inOutAllocOffset, allocSize); + if (endPage != startPage && + m_RegionInfo[endPage].allocCount > 0 && + VmaIsBufferImageGranularityConflict(static_cast(m_RegionInfo[endPage].allocType), allocType)) + { + return true; + } + } + return false; } void VmaBlockBufferImageGranularity::AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size) { - if (IsEnabled()) - { - uint32_t startPage = GetStartPage(offset); - AllocPage(m_RegionInfo[startPage], allocType); + if (IsEnabled()) + { + uint32_t startPage = GetStartPage(offset); + AllocPage(m_RegionInfo[startPage], allocType); - uint32_t endPage = GetEndPage(offset, size); - if (startPage != endPage) - AllocPage(m_RegionInfo[endPage], allocType); - } + uint32_t endPage = GetEndPage(offset, size); + if (startPage != endPage) + AllocPage(m_RegionInfo[endPage], allocType); + } } void VmaBlockBufferImageGranularity::FreePages(VkDeviceSize offset, VkDeviceSize size) { - if (IsEnabled()) - { - uint32_t startPage = GetStartPage(offset); - --m_RegionInfo[startPage].allocCount; - if (m_RegionInfo[startPage].allocCount == 0) - m_RegionInfo[startPage].allocType = VMA_SUBALLOCATION_TYPE_FREE; - uint32_t endPage = GetEndPage(offset, size); - if (startPage != endPage) - { - --m_RegionInfo[endPage].allocCount; - if (m_RegionInfo[endPage].allocCount == 0) - m_RegionInfo[endPage].allocType = VMA_SUBALLOCATION_TYPE_FREE; - } - } + if (IsEnabled()) + { + uint32_t startPage = GetStartPage(offset); + --m_RegionInfo[startPage].allocCount; + if (m_RegionInfo[startPage].allocCount == 0) + m_RegionInfo[startPage].allocType = VMA_SUBALLOCATION_TYPE_FREE; + uint32_t endPage = GetEndPage(offset, size); + if (startPage != endPage) + { + --m_RegionInfo[endPage].allocCount; + if (m_RegionInfo[endPage].allocCount == 0) + m_RegionInfo[endPage].allocType = VMA_SUBALLOCATION_TYPE_FREE; + } + } } void VmaBlockBufferImageGranularity::Clear() { - if (m_RegionInfo) - memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo)); + if (m_RegionInfo) + memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo)); } VmaBlockBufferImageGranularity::ValidationContext VmaBlockBufferImageGranularity::StartValidation( - const VkAllocationCallbacks* pAllocationCallbacks, bool isVirutal) const + const VkAllocationCallbacks* pAllocationCallbacks, bool isVirutal) const { - ValidationContext ctx{ pAllocationCallbacks, VMA_NULL }; - if (!isVirutal && IsEnabled()) - { - ctx.pageAllocs = vma_new_array(pAllocationCallbacks, uint16_t, m_RegionCount); - memset(ctx.pageAllocs, 0, m_RegionCount * sizeof(uint16_t)); - } - return ctx; + ValidationContext ctx{ pAllocationCallbacks, VMA_NULL }; + if (!isVirutal && IsEnabled()) + { + ctx.pageAllocs = vma_new_array(pAllocationCallbacks, uint16_t, m_RegionCount); + memset(ctx.pageAllocs, 0, m_RegionCount * sizeof(uint16_t)); + } + return ctx; } bool VmaBlockBufferImageGranularity::Validate(ValidationContext& ctx, - VkDeviceSize offset, VkDeviceSize size) const + VkDeviceSize offset, VkDeviceSize size) const { - if (IsEnabled()) - { - uint32_t start = GetStartPage(offset); - ++ctx.pageAllocs[start]; - VMA_VALIDATE(m_RegionInfo[start].allocCount > 0); + if (IsEnabled()) + { + uint32_t start = GetStartPage(offset); + ++ctx.pageAllocs[start]; + VMA_VALIDATE(m_RegionInfo[start].allocCount > 0); - uint32_t end = GetEndPage(offset, size); - if (start != end) - { - ++ctx.pageAllocs[end]; - VMA_VALIDATE(m_RegionInfo[end].allocCount > 0); - } - } - return true; + uint32_t end = GetEndPage(offset, size); + if (start != end) + { + ++ctx.pageAllocs[end]; + VMA_VALIDATE(m_RegionInfo[end].allocCount > 0); + } + } + return true; } bool VmaBlockBufferImageGranularity::FinishValidation(ValidationContext& ctx) const { - // Check proper page structure - if (IsEnabled()) - { - VMA_ASSERT(ctx.pageAllocs != VMA_NULL && "Validation context not initialized!"); + // Check proper page structure + if (IsEnabled()) + { + VMA_ASSERT(ctx.pageAllocs != VMA_NULL && "Validation context not initialized!"); - for (uint32_t page = 0; page < m_RegionCount; ++page) - { - VMA_VALIDATE(ctx.pageAllocs[page] == m_RegionInfo[page].allocCount); - } - vma_delete_array(ctx.allocCallbacks, ctx.pageAllocs, m_RegionCount); - ctx.pageAllocs = VMA_NULL; - } - return true; + for (uint32_t page = 0; page < m_RegionCount; ++page) + { + VMA_VALIDATE(ctx.pageAllocs[page] == m_RegionInfo[page].allocCount); + } + vma_delete_array(ctx.allocCallbacks, ctx.pageAllocs, m_RegionCount); + ctx.pageAllocs = VMA_NULL; + } + return true; } uint32_t VmaBlockBufferImageGranularity::OffsetToPageIndex(VkDeviceSize offset) const { - return static_cast(offset >> VMA_BITSCAN_MSB(m_BufferImageGranularity)); + return static_cast(offset >> VMA_BITSCAN_MSB(m_BufferImageGranularity)); } void VmaBlockBufferImageGranularity::AllocPage(RegionInfo& page, uint8_t allocType) { - // When current alloc type is free then it can be overridden by new type - if (page.allocCount == 0 || (page.allocCount > 0 && page.allocType == VMA_SUBALLOCATION_TYPE_FREE)) - page.allocType = allocType; + // When current alloc type is free then it can be overridden by new type + if (page.allocCount == 0 || (page.allocCount > 0 && page.allocType == VMA_SUBALLOCATION_TYPE_FREE)) + page.allocType = allocType; - ++page.allocCount; + ++page.allocCount; } #endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS #endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY @@ -6924,1675 +6961,1685 @@ Allocations and their references in internal data structure look like this: if(m_2ndVectorMode == SECOND_VECTOR_EMPTY): - 0 +-------+ - | | - | | - | | - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount] - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount + 1] - +-------+ - | ... | - +-------+ - | Alloc | 1st[1st.size() - 1] - +-------+ - | | - | | - | | + 0 +-------+ + | | + | | + | | + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount] + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount + 1] + +-------+ + | ... | + +-------+ + | Alloc | 1st[1st.size() - 1] + +-------+ + | | + | | + | | GetSize() +-------+ if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER): - 0 +-------+ - | Alloc | 2nd[0] - +-------+ - | Alloc | 2nd[1] - +-------+ - | ... | - +-------+ - | Alloc | 2nd[2nd.size() - 1] - +-------+ - | | - | | - | | - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount] - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount + 1] - +-------+ - | ... | - +-------+ - | Alloc | 1st[1st.size() - 1] - +-------+ - | | + 0 +-------+ + | Alloc | 2nd[0] + +-------+ + | Alloc | 2nd[1] + +-------+ + | ... | + +-------+ + | Alloc | 2nd[2nd.size() - 1] + +-------+ + | | + | | + | | + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount] + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount + 1] + +-------+ + | ... | + +-------+ + | Alloc | 1st[1st.size() - 1] + +-------+ + | | GetSize() +-------+ if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK): - 0 +-------+ - | | - | | - | | - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount] - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount + 1] - +-------+ - | ... | - +-------+ - | Alloc | 1st[1st.size() - 1] - +-------+ - | | - | | - | | - +-------+ - | Alloc | 2nd[2nd.size() - 1] - +-------+ - | ... | - +-------+ - | Alloc | 2nd[1] - +-------+ - | Alloc | 2nd[0] + 0 +-------+ + | | + | | + | | + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount] + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount + 1] + +-------+ + | ... | + +-------+ + | Alloc | 1st[1st.size() - 1] + +-------+ + | | + | | + | | + +-------+ + | Alloc | 2nd[2nd.size() - 1] + +-------+ + | ... | + +-------+ + | Alloc | 2nd[1] + +-------+ + | Alloc | 2nd[0] GetSize() +-------+ */ class VmaBlockMetadata_Linear : public VmaBlockMetadata { - VMA_CLASS_NO_COPY_NO_MOVE(VmaBlockMetadata_Linear) + VMA_CLASS_NO_COPY_NO_MOVE(VmaBlockMetadata_Linear) public: - VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks, - VkDeviceSize bufferImageGranularity, bool isVirtual); - virtual ~VmaBlockMetadata_Linear() = default; + VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual); + virtual ~VmaBlockMetadata_Linear() = default; - VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; } - bool IsEmpty() const override { return GetAllocationCount() == 0; } - VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; } + VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; } + bool IsEmpty() const override { return GetAllocationCount() == 0; } + VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; } - void Init(VkDeviceSize size) override; - bool Validate() const override; - size_t GetAllocationCount() const override; - size_t GetFreeRegionsCount() const override; + void Init(VkDeviceSize size) override; + bool Validate() const override; + size_t GetAllocationCount() const override; + size_t GetFreeRegionsCount() const override; - void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override; - void AddStatistics(VmaStatistics& inoutStats) const override; + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override; + void AddStatistics(VmaStatistics& inoutStats) const override; #if VMA_STATS_STRING_ENABLED - void PrintDetailedMap(class VmaJsonWriter& json) const override; + void PrintDetailedMap(class VmaJsonWriter& json) const override; #endif - bool CreateAllocationRequest( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) override; + bool CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) override; - VkResult CheckCorruption(const void* pBlockData) override; + VkResult CheckCorruption(const void* pBlockData) override; - void Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - void* userData) override; + void Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) override; - void Free(VmaAllocHandle allocHandle) override; - void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override; - void* GetAllocationUserData(VmaAllocHandle allocHandle) const override; - VmaAllocHandle GetAllocationListBegin() const override; - VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override; - VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override; - void Clear() override; - void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override; - void DebugLogAllAllocations() const override; + void Free(VmaAllocHandle allocHandle) override; + void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override; + void* GetAllocationUserData(VmaAllocHandle allocHandle) const override; + VmaAllocHandle GetAllocationListBegin() const override; + VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override; + VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override; + void Clear() override; + void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override; + void DebugLogAllAllocations() const override; private: - /* - There are two suballocation vectors, used in ping-pong way. - The one with index m_1stVectorIndex is called 1st. - The one with index (m_1stVectorIndex ^ 1) is called 2nd. - 2nd can be non-empty only when 1st is not empty. - When 2nd is not empty, m_2ndVectorMode indicates its mode of operation. - */ - typedef VmaVector> SuballocationVectorType; + /* + There are two suballocation vectors, used in ping-pong way. + The one with index m_1stVectorIndex is called 1st. + The one with index (m_1stVectorIndex ^ 1) is called 2nd. + 2nd can be non-empty only when 1st is not empty. + When 2nd is not empty, m_2ndVectorMode indicates its mode of operation. + */ + typedef VmaVector> SuballocationVectorType; - enum SECOND_VECTOR_MODE - { - SECOND_VECTOR_EMPTY, - /* - Suballocations in 2nd vector are created later than the ones in 1st, but they - all have smaller offset. - */ - SECOND_VECTOR_RING_BUFFER, - /* - Suballocations in 2nd vector are upper side of double stack. - They all have offsets higher than those in 1st vector. - Top of this stack means smaller offsets, but higher indices in this vector. - */ - SECOND_VECTOR_DOUBLE_STACK, - }; + enum SECOND_VECTOR_MODE + { + SECOND_VECTOR_EMPTY, + /* + Suballocations in 2nd vector are created later than the ones in 1st, but they + all have smaller offset. + */ + SECOND_VECTOR_RING_BUFFER, + /* + Suballocations in 2nd vector are upper side of double stack. + They all have offsets higher than those in 1st vector. + Top of this stack means smaller offsets, but higher indices in this vector. + */ + SECOND_VECTOR_DOUBLE_STACK, + }; - VkDeviceSize m_SumFreeSize; - SuballocationVectorType m_Suballocations0, m_Suballocations1; - uint32_t m_1stVectorIndex; - SECOND_VECTOR_MODE m_2ndVectorMode; - // Number of items in 1st vector with hAllocation = null at the beginning. - size_t m_1stNullItemsBeginCount; - // Number of other items in 1st vector with hAllocation = null somewhere in the middle. - size_t m_1stNullItemsMiddleCount; - // Number of items in 2nd vector with hAllocation = null. - size_t m_2ndNullItemsCount; + VkDeviceSize m_SumFreeSize; + SuballocationVectorType m_Suballocations0, m_Suballocations1; + uint32_t m_1stVectorIndex; + SECOND_VECTOR_MODE m_2ndVectorMode; + // Number of items in 1st vector with hAllocation = null at the beginning. + size_t m_1stNullItemsBeginCount; + // Number of other items in 1st vector with hAllocation = null somewhere in the middle. + size_t m_1stNullItemsMiddleCount; + // Number of items in 2nd vector with hAllocation = null. + size_t m_2ndNullItemsCount; - SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; } - SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; } - const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; } - const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; } + SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; } + SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; } + const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; } + const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; } - VmaSuballocation& FindSuballocation(VkDeviceSize offset) const; - bool ShouldCompact1st() const; - void CleanupAfterFree(); + VmaSuballocation& FindSuballocation(VkDeviceSize offset) const; + bool ShouldCompact1st() const; + void CleanupAfterFree(); - bool CreateAllocationRequest_LowerAddress( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest); - bool CreateAllocationRequest_UpperAddress( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest); + bool CreateAllocationRequest_LowerAddress( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest); + bool CreateAllocationRequest_UpperAddress( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest); }; #ifndef _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks, - VkDeviceSize bufferImageGranularity, bool isVirtual) - : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual), - m_SumFreeSize(0), - m_Suballocations0(VmaStlAllocator(pAllocationCallbacks)), - m_Suballocations1(VmaStlAllocator(pAllocationCallbacks)), - m_1stVectorIndex(0), - m_2ndVectorMode(SECOND_VECTOR_EMPTY), - m_1stNullItemsBeginCount(0), - m_1stNullItemsMiddleCount(0), - m_2ndNullItemsCount(0) {} + VkDeviceSize bufferImageGranularity, bool isVirtual) + : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual), + m_SumFreeSize(0), + m_Suballocations0(VmaStlAllocator(pAllocationCallbacks)), + m_Suballocations1(VmaStlAllocator(pAllocationCallbacks)), + m_1stVectorIndex(0), + m_2ndVectorMode(SECOND_VECTOR_EMPTY), + m_1stNullItemsBeginCount(0), + m_1stNullItemsMiddleCount(0), + m_2ndNullItemsCount(0) {} void VmaBlockMetadata_Linear::Init(VkDeviceSize size) { - VmaBlockMetadata::Init(size); - m_SumFreeSize = size; + VmaBlockMetadata::Init(size); + m_SumFreeSize = size; } bool VmaBlockMetadata_Linear::Validate() const { - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY)); - VMA_VALIDATE(!suballocations1st.empty() || - suballocations2nd.empty() || - m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER); + VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY)); + VMA_VALIDATE(!suballocations1st.empty() || + suballocations2nd.empty() || + m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER); - if (!suballocations1st.empty()) - { - // Null item at the beginning should be accounted into m_1stNullItemsBeginCount. - VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].type != VMA_SUBALLOCATION_TYPE_FREE); - // Null item at the end should be just pop_back(). - VMA_VALIDATE(suballocations1st.back().type != VMA_SUBALLOCATION_TYPE_FREE); - } - if (!suballocations2nd.empty()) - { - // Null item at the end should be just pop_back(). - VMA_VALIDATE(suballocations2nd.back().type != VMA_SUBALLOCATION_TYPE_FREE); - } + if (!suballocations1st.empty()) + { + // Null item at the beginning should be accounted into m_1stNullItemsBeginCount. + VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].type != VMA_SUBALLOCATION_TYPE_FREE); + // Null item at the end should be just pop_back(). + VMA_VALIDATE(suballocations1st.back().type != VMA_SUBALLOCATION_TYPE_FREE); + } + if (!suballocations2nd.empty()) + { + // Null item at the end should be just pop_back(). + VMA_VALIDATE(suballocations2nd.back().type != VMA_SUBALLOCATION_TYPE_FREE); + } - VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size()); - VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size()); + VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size()); + VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size()); - VkDeviceSize sumUsedSize = 0; - const size_t suballoc1stCount = suballocations1st.size(); - const VkDeviceSize debugMargin = GetDebugMargin(); - VkDeviceSize offset = 0; + VkDeviceSize sumUsedSize = 0; + const size_t suballoc1stCount = suballocations1st.size(); + const VkDeviceSize debugMargin = GetDebugMargin(); + VkDeviceSize offset = 0; - if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const size_t suballoc2ndCount = suballocations2nd.size(); - size_t nullItem2ndCount = 0; - for (size_t i = 0; i < suballoc2ndCount; ++i) - { - const VmaSuballocation& suballoc = suballocations2nd[i]; - const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const size_t suballoc2ndCount = suballocations2nd.size(); + size_t nullItem2ndCount = 0; + for (size_t i = 0; i < suballoc2ndCount; ++i) + { + const VmaSuballocation& suballoc = suballocations2nd[i]; + const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); - VmaAllocation const alloc = (VmaAllocation)suballoc.userData; - if (!IsVirtual()) - { - VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); - } - VMA_VALIDATE(suballoc.offset >= offset); + VmaAllocation const alloc = (VmaAllocation)suballoc.userData; + if (!IsVirtual()) + { + VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); + } + VMA_VALIDATE(suballoc.offset >= offset); - if (!currFree) - { - if (!IsVirtual()) - { - VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); - VMA_VALIDATE(alloc->GetSize() == suballoc.size); - } - sumUsedSize += suballoc.size; - } else - { - ++nullItem2ndCount; - } + if (!currFree) + { + if (!IsVirtual()) + { + VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); + VMA_VALIDATE(alloc->GetSize() == suballoc.size); + } + sumUsedSize += suballoc.size; + } + else + { + ++nullItem2ndCount; + } - offset = suballoc.offset + suballoc.size + debugMargin; - } + offset = suballoc.offset + suballoc.size + debugMargin; + } - VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount); - } + VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount); + } - for (size_t i = 0; i < m_1stNullItemsBeginCount; ++i) - { - const VmaSuballocation& suballoc = suballocations1st[i]; - VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE && - suballoc.userData == VMA_NULL); - } + for (size_t i = 0; i < m_1stNullItemsBeginCount; ++i) + { + const VmaSuballocation& suballoc = suballocations1st[i]; + VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE && + suballoc.userData == VMA_NULL); + } - size_t nullItem1stCount = m_1stNullItemsBeginCount; + size_t nullItem1stCount = m_1stNullItemsBeginCount; - for (size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i) - { - const VmaSuballocation& suballoc = suballocations1st[i]; - const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); + for (size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i) + { + const VmaSuballocation& suballoc = suballocations1st[i]; + const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); - VmaAllocation const alloc = (VmaAllocation)suballoc.userData; - if (!IsVirtual()) - { - VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); - } - VMA_VALIDATE(suballoc.offset >= offset); - VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree); + VmaAllocation const alloc = (VmaAllocation)suballoc.userData; + if (!IsVirtual()) + { + VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); + } + VMA_VALIDATE(suballoc.offset >= offset); + VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree); - if (!currFree) - { - if (!IsVirtual()) - { - VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); - VMA_VALIDATE(alloc->GetSize() == suballoc.size); - } - sumUsedSize += suballoc.size; - } else - { - ++nullItem1stCount; - } + if (!currFree) + { + if (!IsVirtual()) + { + VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); + VMA_VALIDATE(alloc->GetSize() == suballoc.size); + } + sumUsedSize += suballoc.size; + } + else + { + ++nullItem1stCount; + } - offset = suballoc.offset + suballoc.size + debugMargin; - } - VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount); + offset = suballoc.offset + suballoc.size + debugMargin; + } + VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount); - if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - const size_t suballoc2ndCount = suballocations2nd.size(); - size_t nullItem2ndCount = 0; - for (size_t i = suballoc2ndCount; i--; ) - { - const VmaSuballocation& suballoc = suballocations2nd[i]; - const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + const size_t suballoc2ndCount = suballocations2nd.size(); + size_t nullItem2ndCount = 0; + for (size_t i = suballoc2ndCount; i--; ) + { + const VmaSuballocation& suballoc = suballocations2nd[i]; + const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); - VmaAllocation const alloc = (VmaAllocation)suballoc.userData; - if (!IsVirtual()) - { - VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); - } - VMA_VALIDATE(suballoc.offset >= offset); + VmaAllocation const alloc = (VmaAllocation)suballoc.userData; + if (!IsVirtual()) + { + VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); + } + VMA_VALIDATE(suballoc.offset >= offset); - if (!currFree) - { - if (!IsVirtual()) - { - VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); - VMA_VALIDATE(alloc->GetSize() == suballoc.size); - } - sumUsedSize += suballoc.size; - } else - { - ++nullItem2ndCount; - } + if (!currFree) + { + if (!IsVirtual()) + { + VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); + VMA_VALIDATE(alloc->GetSize() == suballoc.size); + } + sumUsedSize += suballoc.size; + } + else + { + ++nullItem2ndCount; + } - offset = suballoc.offset + suballoc.size + debugMargin; - } + offset = suballoc.offset + suballoc.size + debugMargin; + } - VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount); - } + VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount); + } - VMA_VALIDATE(offset <= GetSize()); - VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize); + VMA_VALIDATE(offset <= GetSize()); + VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize); - return true; + return true; } size_t VmaBlockMetadata_Linear::GetAllocationCount() const { - return AccessSuballocations1st().size() - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount + - AccessSuballocations2nd().size() - m_2ndNullItemsCount; + return AccessSuballocations1st().size() - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount + + AccessSuballocations2nd().size() - m_2ndNullItemsCount; } size_t VmaBlockMetadata_Linear::GetFreeRegionsCount() const { - // Function only used for defragmentation, which is disabled for this algorithm - VMA_ASSERT(0); - return SIZE_MAX; + // Function only used for defragmentation, which is disabled for this algorithm + VMA_ASSERT(0); + return SIZE_MAX; } void VmaBlockMetadata_Linear::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const { - const VkDeviceSize size = GetSize(); - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - const size_t suballoc1stCount = suballocations1st.size(); - const size_t suballoc2ndCount = suballocations2nd.size(); + const VkDeviceSize size = GetSize(); + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const size_t suballoc1stCount = suballocations1st.size(); + const size_t suballoc2ndCount = suballocations2nd.size(); - inoutStats.statistics.blockCount++; - inoutStats.statistics.blockBytes += size; + inoutStats.statistics.blockCount++; + inoutStats.statistics.blockBytes += size; - VkDeviceSize lastOffset = 0; + VkDeviceSize lastOffset = 0; - if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; - size_t nextAlloc2ndIndex = 0; - while (lastOffset < freeSpace2ndTo1stEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while (nextAlloc2ndIndex < suballoc2ndCount && - suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) - { - ++nextAlloc2ndIndex; - } + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; + size_t nextAlloc2ndIndex = 0; + while (lastOffset < freeSpace2ndTo1stEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc2ndIndex < suballoc2ndCount && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + ++nextAlloc2ndIndex; + } - // Found non-null allocation. - if (nextAlloc2ndIndex < suballoc2ndCount) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + // Found non-null allocation. + if (nextAlloc2ndIndex < suballoc2ndCount) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc2ndIndex; - } - // We are at the end. - else - { - // There is free space from lastOffset to freeSpace2ndTo1stEnd. - if (lastOffset < freeSpace2ndTo1stEnd) - { - const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; - VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc2ndIndex; + } + // We are at the end. + else + { + // There is free space from lastOffset to freeSpace2ndTo1stEnd. + if (lastOffset < freeSpace2ndTo1stEnd) + { + const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } - // End of loop. - lastOffset = freeSpace2ndTo1stEnd; - } - } - } + // End of loop. + lastOffset = freeSpace2ndTo1stEnd; + } + } + } - size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; - const VkDeviceSize freeSpace1stTo2ndEnd = - m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; - while (lastOffset < freeSpace1stTo2ndEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while (nextAlloc1stIndex < suballoc1stCount && - suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) - { - ++nextAlloc1stIndex; - } + size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; + const VkDeviceSize freeSpace1stTo2ndEnd = + m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; + while (lastOffset < freeSpace1stTo2ndEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc1stIndex < suballoc1stCount && + suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) + { + ++nextAlloc1stIndex; + } - // Found non-null allocation. - if (nextAlloc1stIndex < suballoc1stCount) - { - const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; + // Found non-null allocation. + if (nextAlloc1stIndex < suballoc1stCount) + { + const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc1stIndex; - } - // We are at the end. - else - { - // There is free space from lastOffset to freeSpace1stTo2ndEnd. - if (lastOffset < freeSpace1stTo2ndEnd) - { - const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; - VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc1stIndex; + } + // We are at the end. + else + { + // There is free space from lastOffset to freeSpace1stTo2ndEnd. + if (lastOffset < freeSpace1stTo2ndEnd) + { + const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } - // End of loop. - lastOffset = freeSpace1stTo2ndEnd; - } - } + // End of loop. + lastOffset = freeSpace1stTo2ndEnd; + } + } - if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; - while (lastOffset < size) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while (nextAlloc2ndIndex != SIZE_MAX && - suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) - { - --nextAlloc2ndIndex; - } + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; + while (lastOffset < size) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc2ndIndex != SIZE_MAX && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + --nextAlloc2ndIndex; + } - // Found non-null allocation. - if (nextAlloc2ndIndex != SIZE_MAX) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + // Found non-null allocation. + if (nextAlloc2ndIndex != SIZE_MAX) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - --nextAlloc2ndIndex; - } - // We are at the end. - else - { - // There is free space from lastOffset to size. - if (lastOffset < size) - { - const VkDeviceSize unusedRangeSize = size - lastOffset; - VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + --nextAlloc2ndIndex; + } + // We are at the end. + else + { + // There is free space from lastOffset to size. + if (lastOffset < size) + { + const VkDeviceSize unusedRangeSize = size - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } - // End of loop. - lastOffset = size; - } - } - } + // End of loop. + lastOffset = size; + } + } + } } void VmaBlockMetadata_Linear::AddStatistics(VmaStatistics& inoutStats) const { - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - const VkDeviceSize size = GetSize(); - const size_t suballoc1stCount = suballocations1st.size(); - const size_t suballoc2ndCount = suballocations2nd.size(); + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const VkDeviceSize size = GetSize(); + const size_t suballoc1stCount = suballocations1st.size(); + const size_t suballoc2ndCount = suballocations2nd.size(); - inoutStats.blockCount++; - inoutStats.blockBytes += size; - inoutStats.allocationBytes += size - m_SumFreeSize; + inoutStats.blockCount++; + inoutStats.blockBytes += size; + inoutStats.allocationBytes += size - m_SumFreeSize; - VkDeviceSize lastOffset = 0; + VkDeviceSize lastOffset = 0; - if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; - size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount; - while (lastOffset < freeSpace2ndTo1stEnd) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while (nextAlloc2ndIndex < suballoc2ndCount && - suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) - { - ++nextAlloc2ndIndex; - } + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; + size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount; + while (lastOffset < freeSpace2ndTo1stEnd) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex < suballoc2ndCount && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + ++nextAlloc2ndIndex; + } - // Found non-null allocation. - if (nextAlloc2ndIndex < suballoc2ndCount) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + // Found non-null allocation. + if (nextAlloc2ndIndex < suballoc2ndCount) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - // Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++inoutStats.allocationCount; + // Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++inoutStats.allocationCount; - // Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc2ndIndex; - } - // We are at the end. - else - { - // End of loop. - lastOffset = freeSpace2ndTo1stEnd; - } - } - } + // Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc2ndIndex; + } + // We are at the end. + else + { + // End of loop. + lastOffset = freeSpace2ndTo1stEnd; + } + } + } - size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; - const VkDeviceSize freeSpace1stTo2ndEnd = - m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; - while (lastOffset < freeSpace1stTo2ndEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while (nextAlloc1stIndex < suballoc1stCount && - suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) - { - ++nextAlloc1stIndex; - } + size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; + const VkDeviceSize freeSpace1stTo2ndEnd = + m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; + while (lastOffset < freeSpace1stTo2ndEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc1stIndex < suballoc1stCount && + suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) + { + ++nextAlloc1stIndex; + } - // Found non-null allocation. - if (nextAlloc1stIndex < suballoc1stCount) - { - const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; + // Found non-null allocation. + if (nextAlloc1stIndex < suballoc1stCount) + { + const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; - // Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++inoutStats.allocationCount; + // Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++inoutStats.allocationCount; - // Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc1stIndex; - } - // We are at the end. - else - { - // End of loop. - lastOffset = freeSpace1stTo2ndEnd; - } - } + // Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc1stIndex; + } + // We are at the end. + else + { + // End of loop. + lastOffset = freeSpace1stTo2ndEnd; + } + } - if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; - while (lastOffset < size) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while (nextAlloc2ndIndex != SIZE_MAX && - suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) - { - --nextAlloc2ndIndex; - } + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; + while (lastOffset < size) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex != SIZE_MAX && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + --nextAlloc2ndIndex; + } - // Found non-null allocation. - if (nextAlloc2ndIndex != SIZE_MAX) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + // Found non-null allocation. + if (nextAlloc2ndIndex != SIZE_MAX) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - // Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++inoutStats.allocationCount; + // Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++inoutStats.allocationCount; - // Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - --nextAlloc2ndIndex; - } - // We are at the end. - else - { - // End of loop. - lastOffset = size; - } - } - } + // Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + --nextAlloc2ndIndex; + } + // We are at the end. + else + { + // End of loop. + lastOffset = size; + } + } + } } #if VMA_STATS_STRING_ENABLED void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const { - const VkDeviceSize size = GetSize(); - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - const size_t suballoc1stCount = suballocations1st.size(); - const size_t suballoc2ndCount = suballocations2nd.size(); + const VkDeviceSize size = GetSize(); + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const size_t suballoc1stCount = suballocations1st.size(); + const size_t suballoc2ndCount = suballocations2nd.size(); - // FIRST PASS + // FIRST PASS - size_t unusedRangeCount = 0; - VkDeviceSize usedBytes = 0; + size_t unusedRangeCount = 0; + VkDeviceSize usedBytes = 0; - VkDeviceSize lastOffset = 0; + VkDeviceSize lastOffset = 0; - size_t alloc2ndCount = 0; - if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; - size_t nextAlloc2ndIndex = 0; - while (lastOffset < freeSpace2ndTo1stEnd) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while (nextAlloc2ndIndex < suballoc2ndCount && - suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) - { - ++nextAlloc2ndIndex; - } + size_t alloc2ndCount = 0; + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; + size_t nextAlloc2ndIndex = 0; + while (lastOffset < freeSpace2ndTo1stEnd) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex < suballoc2ndCount && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + ++nextAlloc2ndIndex; + } - // Found non-null allocation. - if (nextAlloc2ndIndex < suballoc2ndCount) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + // Found non-null allocation. + if (nextAlloc2ndIndex < suballoc2ndCount) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - ++unusedRangeCount; - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + ++unusedRangeCount; + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++alloc2ndCount; - usedBytes += suballoc.size; + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++alloc2ndCount; + usedBytes += suballoc.size; - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc2ndIndex; - } - // We are at the end. - else - { - if (lastOffset < freeSpace2ndTo1stEnd) - { - // There is free space from lastOffset to freeSpace2ndTo1stEnd. - ++unusedRangeCount; - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace2ndTo1stEnd) + { + // There is free space from lastOffset to freeSpace2ndTo1stEnd. + ++unusedRangeCount; + } - // End of loop. - lastOffset = freeSpace2ndTo1stEnd; - } - } - } + // End of loop. + lastOffset = freeSpace2ndTo1stEnd; + } + } + } - size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; - size_t alloc1stCount = 0; - const VkDeviceSize freeSpace1stTo2ndEnd = - m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; - while (lastOffset < freeSpace1stTo2ndEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while (nextAlloc1stIndex < suballoc1stCount && - suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) - { - ++nextAlloc1stIndex; - } + size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; + size_t alloc1stCount = 0; + const VkDeviceSize freeSpace1stTo2ndEnd = + m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; + while (lastOffset < freeSpace1stTo2ndEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc1stIndex < suballoc1stCount && + suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) + { + ++nextAlloc1stIndex; + } - // Found non-null allocation. - if (nextAlloc1stIndex < suballoc1stCount) - { - const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; + // Found non-null allocation. + if (nextAlloc1stIndex < suballoc1stCount) + { + const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - ++unusedRangeCount; - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + ++unusedRangeCount; + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++alloc1stCount; - usedBytes += suballoc.size; + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++alloc1stCount; + usedBytes += suballoc.size; - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc1stIndex; - } - // We are at the end. - else - { - if (lastOffset < freeSpace1stTo2ndEnd) - { - // There is free space from lastOffset to freeSpace1stTo2ndEnd. - ++unusedRangeCount; - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc1stIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace1stTo2ndEnd) + { + // There is free space from lastOffset to freeSpace1stTo2ndEnd. + ++unusedRangeCount; + } - // End of loop. - lastOffset = freeSpace1stTo2ndEnd; - } - } + // End of loop. + lastOffset = freeSpace1stTo2ndEnd; + } + } - if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; - while (lastOffset < size) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while (nextAlloc2ndIndex != SIZE_MAX && - suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) - { - --nextAlloc2ndIndex; - } + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; + while (lastOffset < size) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex != SIZE_MAX && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + --nextAlloc2ndIndex; + } - // Found non-null allocation. - if (nextAlloc2ndIndex != SIZE_MAX) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + // Found non-null allocation. + if (nextAlloc2ndIndex != SIZE_MAX) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - ++unusedRangeCount; - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + ++unusedRangeCount; + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++alloc2ndCount; - usedBytes += suballoc.size; + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++alloc2ndCount; + usedBytes += suballoc.size; - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - --nextAlloc2ndIndex; - } - // We are at the end. - else - { - if (lastOffset < size) - { - // There is free space from lastOffset to size. - ++unusedRangeCount; - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + --nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < size) + { + // There is free space from lastOffset to size. + ++unusedRangeCount; + } - // End of loop. - lastOffset = size; - } - } - } + // End of loop. + lastOffset = size; + } + } + } - const VkDeviceSize unusedBytes = size - usedBytes; - PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount); + const VkDeviceSize unusedBytes = size - usedBytes; + PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount); - // SECOND PASS - lastOffset = 0; + // SECOND PASS + lastOffset = 0; - if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; - size_t nextAlloc2ndIndex = 0; - while (lastOffset < freeSpace2ndTo1stEnd) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while (nextAlloc2ndIndex < suballoc2ndCount && - suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) - { - ++nextAlloc2ndIndex; - } + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; + size_t nextAlloc2ndIndex = 0; + while (lastOffset < freeSpace2ndTo1stEnd) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex < suballoc2ndCount && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + ++nextAlloc2ndIndex; + } - // Found non-null allocation. - if (nextAlloc2ndIndex < suballoc2ndCount) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + // Found non-null allocation. + if (nextAlloc2ndIndex < suballoc2ndCount) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc2ndIndex; - } - // We are at the end. - else - { - if (lastOffset < freeSpace2ndTo1stEnd) - { - // There is free space from lastOffset to freeSpace2ndTo1stEnd. - const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace2ndTo1stEnd) + { + // There is free space from lastOffset to freeSpace2ndTo1stEnd. + const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } - // End of loop. - lastOffset = freeSpace2ndTo1stEnd; - } - } - } + // End of loop. + lastOffset = freeSpace2ndTo1stEnd; + } + } + } - nextAlloc1stIndex = m_1stNullItemsBeginCount; - while (lastOffset < freeSpace1stTo2ndEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while (nextAlloc1stIndex < suballoc1stCount && - suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) - { - ++nextAlloc1stIndex; - } + nextAlloc1stIndex = m_1stNullItemsBeginCount; + while (lastOffset < freeSpace1stTo2ndEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc1stIndex < suballoc1stCount && + suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) + { + ++nextAlloc1stIndex; + } - // Found non-null allocation. - if (nextAlloc1stIndex < suballoc1stCount) - { - const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; + // Found non-null allocation. + if (nextAlloc1stIndex < suballoc1stCount) + { + const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc1stIndex; - } - // We are at the end. - else - { - if (lastOffset < freeSpace1stTo2ndEnd) - { - // There is free space from lastOffset to freeSpace1stTo2ndEnd. - const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc1stIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace1stTo2ndEnd) + { + // There is free space from lastOffset to freeSpace1stTo2ndEnd. + const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } - // End of loop. - lastOffset = freeSpace1stTo2ndEnd; - } - } + // End of loop. + lastOffset = freeSpace1stTo2ndEnd; + } + } - if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; - while (lastOffset < size) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while (nextAlloc2ndIndex != SIZE_MAX && - suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) - { - --nextAlloc2ndIndex; - } + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; + while (lastOffset < size) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex != SIZE_MAX && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + --nextAlloc2ndIndex; + } - // Found non-null allocation. - if (nextAlloc2ndIndex != SIZE_MAX) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + // Found non-null allocation. + if (nextAlloc2ndIndex != SIZE_MAX) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - // 1. Process free space before this allocation. - if (lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - --nextAlloc2ndIndex; - } - // We are at the end. - else - { - if (lastOffset < size) - { - // There is free space from lastOffset to size. - const VkDeviceSize unusedRangeSize = size - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + --nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < size) + { + // There is free space from lastOffset to size. + const VkDeviceSize unusedRangeSize = size - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } - // End of loop. - lastOffset = size; - } - } - } + // End of loop. + lastOffset = size; + } + } + } - PrintDetailedMap_End(json); + PrintDetailedMap_End(json); } #endif // VMA_STATS_STRING_ENABLED bool VmaBlockMetadata_Linear::CreateAllocationRequest( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) { - VMA_ASSERT(allocSize > 0); - VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE); - VMA_ASSERT(pAllocationRequest != VMA_NULL); - VMA_HEAVY_ASSERT(Validate()); + VMA_ASSERT(allocSize > 0); + VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE); + VMA_ASSERT(pAllocationRequest != VMA_NULL); + VMA_HEAVY_ASSERT(Validate()); - if (allocSize > GetSize()) - return false; + if(allocSize > GetSize()) + return false; - pAllocationRequest->size = allocSize; - return upperAddress ? - CreateAllocationRequest_UpperAddress( - allocSize, allocAlignment, allocType, strategy, pAllocationRequest) : - CreateAllocationRequest_LowerAddress( - allocSize, allocAlignment, allocType, strategy, pAllocationRequest); + pAllocationRequest->size = allocSize; + return upperAddress ? + CreateAllocationRequest_UpperAddress( + allocSize, allocAlignment, allocType, strategy, pAllocationRequest) : + CreateAllocationRequest_LowerAddress( + allocSize, allocAlignment, allocType, strategy, pAllocationRequest); } VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData) { - VMA_ASSERT(!IsVirtual()); - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - for (size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i) - { - const VmaSuballocation& suballoc = suballocations1st[i]; - if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) - { - if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); - return VK_ERROR_UNKNOWN_COPY; - } - } - } + VMA_ASSERT(!IsVirtual()); + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + for (size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i) + { + const VmaSuballocation& suballoc = suballocations1st[i]; + if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) + { + if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); + return VK_ERROR_UNKNOWN_COPY; + } + } + } - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - for (size_t i = 0, count = suballocations2nd.size(); i < count; ++i) - { - const VmaSuballocation& suballoc = suballocations2nd[i]; - if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) - { - if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); - return VK_ERROR_UNKNOWN_COPY; - } - } - } + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + for (size_t i = 0, count = suballocations2nd.size(); i < count; ++i) + { + const VmaSuballocation& suballoc = suballocations2nd[i]; + if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) + { + if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); + return VK_ERROR_UNKNOWN_COPY; + } + } + } - return VK_SUCCESS; + return VK_SUCCESS; } void VmaBlockMetadata_Linear::Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - void* userData) + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) { - const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1; - const VmaSuballocation newSuballoc = { offset, request.size, userData, type }; + const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1; + const VmaSuballocation newSuballoc = { offset, request.size, userData, type }; - switch (request.type) - { - case VmaAllocationRequestType::UpperAddress: - { - VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER && - "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer."); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - suballocations2nd.push_back(newSuballoc); - m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK; - } - break; - case VmaAllocationRequestType::EndOf1st: - { - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + switch (request.type) + { + case VmaAllocationRequestType::UpperAddress: + { + VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER && + "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer."); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + suballocations2nd.push_back(newSuballoc); + m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK; + } + break; + case VmaAllocationRequestType::EndOf1st: + { + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - VMA_ASSERT(suballocations1st.empty() || - offset >= suballocations1st.back().offset + suballocations1st.back().size); - // Check if it fits before the end of the block. - VMA_ASSERT(offset + request.size <= GetSize()); + VMA_ASSERT(suballocations1st.empty() || + offset >= suballocations1st.back().offset + suballocations1st.back().size); + // Check if it fits before the end of the block. + VMA_ASSERT(offset + request.size <= GetSize()); - suballocations1st.push_back(newSuballoc); - } - break; - case VmaAllocationRequestType::EndOf2nd: - { - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector. - VMA_ASSERT(!suballocations1st.empty() && - offset + request.size <= suballocations1st[m_1stNullItemsBeginCount].offset); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + suballocations1st.push_back(newSuballoc); + } + break; + case VmaAllocationRequestType::EndOf2nd: + { + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector. + VMA_ASSERT(!suballocations1st.empty() && + offset + request.size <= suballocations1st[m_1stNullItemsBeginCount].offset); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - switch (m_2ndVectorMode) - { - case SECOND_VECTOR_EMPTY: - // First allocation from second part ring buffer. - VMA_ASSERT(suballocations2nd.empty()); - m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER; - break; - case SECOND_VECTOR_RING_BUFFER: - // 2-part ring buffer is already started. - VMA_ASSERT(!suballocations2nd.empty()); - break; - case SECOND_VECTOR_DOUBLE_STACK: - VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack."); - break; - default: - VMA_ASSERT(0); - } + switch (m_2ndVectorMode) + { + case SECOND_VECTOR_EMPTY: + // First allocation from second part ring buffer. + VMA_ASSERT(suballocations2nd.empty()); + m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER; + break; + case SECOND_VECTOR_RING_BUFFER: + // 2-part ring buffer is already started. + VMA_ASSERT(!suballocations2nd.empty()); + break; + case SECOND_VECTOR_DOUBLE_STACK: + VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack."); + break; + default: + VMA_ASSERT(0); + } - suballocations2nd.push_back(newSuballoc); - } - break; - default: - VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR."); - } + suballocations2nd.push_back(newSuballoc); + } + break; + default: + VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR."); + } - m_SumFreeSize -= newSuballoc.size; + m_SumFreeSize -= newSuballoc.size; } void VmaBlockMetadata_Linear::Free(VmaAllocHandle allocHandle) { - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - VkDeviceSize offset = (VkDeviceSize)allocHandle - 1; + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + VkDeviceSize offset = (VkDeviceSize)allocHandle - 1; - if (!suballocations1st.empty()) - { - // First allocation: Mark it as next empty at the beginning. - VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount]; - if (firstSuballoc.offset == offset) - { - firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - firstSuballoc.userData = VMA_NULL; - m_SumFreeSize += firstSuballoc.size; - ++m_1stNullItemsBeginCount; - CleanupAfterFree(); - return; - } - } + if (!suballocations1st.empty()) + { + // First allocation: Mark it as next empty at the beginning. + VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount]; + if (firstSuballoc.offset == offset) + { + firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE; + firstSuballoc.userData = VMA_NULL; + m_SumFreeSize += firstSuballoc.size; + ++m_1stNullItemsBeginCount; + CleanupAfterFree(); + return; + } + } - // Last allocation in 2-part ring buffer or top of upper stack (same logic). - if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER || - m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - VmaSuballocation& lastSuballoc = suballocations2nd.back(); - if (lastSuballoc.offset == offset) - { - m_SumFreeSize += lastSuballoc.size; - suballocations2nd.pop_back(); - CleanupAfterFree(); - return; - } - } - // Last allocation in 1st vector. - else if (m_2ndVectorMode == SECOND_VECTOR_EMPTY) - { - VmaSuballocation& lastSuballoc = suballocations1st.back(); - if (lastSuballoc.offset == offset) - { - m_SumFreeSize += lastSuballoc.size; - suballocations1st.pop_back(); - CleanupAfterFree(); - return; - } - } + // Last allocation in 2-part ring buffer or top of upper stack (same logic). + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER || + m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + VmaSuballocation& lastSuballoc = suballocations2nd.back(); + if (lastSuballoc.offset == offset) + { + m_SumFreeSize += lastSuballoc.size; + suballocations2nd.pop_back(); + CleanupAfterFree(); + return; + } + } + // Last allocation in 1st vector. + else if (m_2ndVectorMode == SECOND_VECTOR_EMPTY) + { + VmaSuballocation& lastSuballoc = suballocations1st.back(); + if (lastSuballoc.offset == offset) + { + m_SumFreeSize += lastSuballoc.size; + suballocations1st.pop_back(); + CleanupAfterFree(); + return; + } + } - VmaSuballocation refSuballoc; - refSuballoc.offset = offset; - // Rest of members stays uninitialized intentionally for better performance. + VmaSuballocation refSuballoc; + refSuballoc.offset = offset; + // Rest of members stays uninitialized intentionally for better performance. - // Item from the middle of 1st vector. - { - const SuballocationVectorType::iterator it = VmaBinaryFindSorted( - suballocations1st.begin() + m_1stNullItemsBeginCount, - suballocations1st.end(), - refSuballoc, - VmaSuballocationOffsetLess()); - if (it != suballocations1st.end()) - { - it->type = VMA_SUBALLOCATION_TYPE_FREE; - it->userData = VMA_NULL; - ++m_1stNullItemsMiddleCount; - m_SumFreeSize += it->size; - CleanupAfterFree(); - return; - } - } + // Item from the middle of 1st vector. + { + const SuballocationVectorType::iterator it = VmaBinaryFindSorted( + suballocations1st.begin() + m_1stNullItemsBeginCount, + suballocations1st.end(), + refSuballoc, + VmaSuballocationOffsetLess()); + if (it != suballocations1st.end()) + { + it->type = VMA_SUBALLOCATION_TYPE_FREE; + it->userData = VMA_NULL; + ++m_1stNullItemsMiddleCount; + m_SumFreeSize += it->size; + CleanupAfterFree(); + return; + } + } - if (m_2ndVectorMode != SECOND_VECTOR_EMPTY) - { - // Item from the middle of 2nd vector. - const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ? - VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) : - VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater()); - if (it != suballocations2nd.end()) - { - it->type = VMA_SUBALLOCATION_TYPE_FREE; - it->userData = VMA_NULL; - ++m_2ndNullItemsCount; - m_SumFreeSize += it->size; - CleanupAfterFree(); - return; - } - } + if (m_2ndVectorMode != SECOND_VECTOR_EMPTY) + { + // Item from the middle of 2nd vector. + const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ? + VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) : + VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater()); + if (it != suballocations2nd.end()) + { + it->type = VMA_SUBALLOCATION_TYPE_FREE; + it->userData = VMA_NULL; + ++m_2ndNullItemsCount; + m_SumFreeSize += it->size; + CleanupAfterFree(); + return; + } + } - VMA_ASSERT(0 && "Allocation to free not found in linear allocator!"); + VMA_ASSERT(0 && "Allocation to free not found in linear allocator!"); } void VmaBlockMetadata_Linear::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) { - outInfo.offset = (VkDeviceSize)allocHandle - 1; - VmaSuballocation& suballoc = FindSuballocation(outInfo.offset); - outInfo.size = suballoc.size; - outInfo.pUserData = suballoc.userData; + outInfo.offset = (VkDeviceSize)allocHandle - 1; + VmaSuballocation& suballoc = FindSuballocation(outInfo.offset); + outInfo.size = suballoc.size; + outInfo.pUserData = suballoc.userData; } void* VmaBlockMetadata_Linear::GetAllocationUserData(VmaAllocHandle allocHandle) const { - return FindSuballocation((VkDeviceSize)allocHandle - 1).userData; + return FindSuballocation((VkDeviceSize)allocHandle - 1).userData; } VmaAllocHandle VmaBlockMetadata_Linear::GetAllocationListBegin() const { - // Function only used for defragmentation, which is disabled for this algorithm - VMA_ASSERT(0); - return VK_NULL_HANDLE; + // Function only used for defragmentation, which is disabled for this algorithm + VMA_ASSERT(0); + return VK_NULL_HANDLE; } VmaAllocHandle VmaBlockMetadata_Linear::GetNextAllocation(VmaAllocHandle prevAlloc) const { - // Function only used for defragmentation, which is disabled for this algorithm - VMA_ASSERT(0); - return VK_NULL_HANDLE; + // Function only used for defragmentation, which is disabled for this algorithm + VMA_ASSERT(0); + return VK_NULL_HANDLE; } VkDeviceSize VmaBlockMetadata_Linear::GetNextFreeRegionSize(VmaAllocHandle alloc) const { - // Function only used for defragmentation, which is disabled for this algorithm - VMA_ASSERT(0); - return 0; + // Function only used for defragmentation, which is disabled for this algorithm + VMA_ASSERT(0); + return 0; } void VmaBlockMetadata_Linear::Clear() { - m_SumFreeSize = GetSize(); - m_Suballocations0.clear(); - m_Suballocations1.clear(); - // Leaving m_1stVectorIndex unchanged - it doesn't matter. - m_2ndVectorMode = SECOND_VECTOR_EMPTY; - m_1stNullItemsBeginCount = 0; - m_1stNullItemsMiddleCount = 0; - m_2ndNullItemsCount = 0; + m_SumFreeSize = GetSize(); + m_Suballocations0.clear(); + m_Suballocations1.clear(); + // Leaving m_1stVectorIndex unchanged - it doesn't matter. + m_2ndVectorMode = SECOND_VECTOR_EMPTY; + m_1stNullItemsBeginCount = 0; + m_1stNullItemsMiddleCount = 0; + m_2ndNullItemsCount = 0; } void VmaBlockMetadata_Linear::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) { - VmaSuballocation& suballoc = FindSuballocation((VkDeviceSize)allocHandle - 1); - suballoc.userData = userData; + VmaSuballocation& suballoc = FindSuballocation((VkDeviceSize)allocHandle - 1); + suballoc.userData = userData; } void VmaBlockMetadata_Linear::DebugLogAllAllocations() const { - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it) - if (it->type != VMA_SUBALLOCATION_TYPE_FREE) - DebugLogAllocation(it->offset, it->size, it->userData); + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it) + if (it->type != VMA_SUBALLOCATION_TYPE_FREE) + DebugLogAllocation(it->offset, it->size, it->userData); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it) - if (it->type != VMA_SUBALLOCATION_TYPE_FREE) - DebugLogAllocation(it->offset, it->size, it->userData); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it) + if (it->type != VMA_SUBALLOCATION_TYPE_FREE) + DebugLogAllocation(it->offset, it->size, it->userData); } VmaSuballocation& VmaBlockMetadata_Linear::FindSuballocation(VkDeviceSize offset) const { - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - VmaSuballocation refSuballoc; - refSuballoc.offset = offset; - // Rest of members stays uninitialized intentionally for better performance. + VmaSuballocation refSuballoc; + refSuballoc.offset = offset; + // Rest of members stays uninitialized intentionally for better performance. - // Item from the 1st vector. - { - SuballocationVectorType::const_iterator it = VmaBinaryFindSorted( - suballocations1st.begin() + m_1stNullItemsBeginCount, - suballocations1st.end(), - refSuballoc, - VmaSuballocationOffsetLess()); - if (it != suballocations1st.end()) - { - return const_cast(*it); - } - } + // Item from the 1st vector. + { + SuballocationVectorType::const_iterator it = VmaBinaryFindSorted( + suballocations1st.begin() + m_1stNullItemsBeginCount, + suballocations1st.end(), + refSuballoc, + VmaSuballocationOffsetLess()); + if (it != suballocations1st.end()) + { + return const_cast(*it); + } + } - if (m_2ndVectorMode != SECOND_VECTOR_EMPTY) - { - // Rest of members stays uninitialized intentionally for better performance. - SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ? - VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) : - VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater()); - if (it != suballocations2nd.end()) - { - return const_cast(*it); - } - } + if (m_2ndVectorMode != SECOND_VECTOR_EMPTY) + { + // Rest of members stays uninitialized intentionally for better performance. + SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ? + VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) : + VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater()); + if (it != suballocations2nd.end()) + { + return const_cast(*it); + } + } - VMA_ASSERT(0 && "Allocation not found in linear allocator!"); - return const_cast(suballocations1st.back()); // Should never occur. + VMA_ASSERT(0 && "Allocation not found in linear allocator!"); + return const_cast(suballocations1st.back()); // Should never occur. } bool VmaBlockMetadata_Linear::ShouldCompact1st() const { - const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount; - const size_t suballocCount = AccessSuballocations1st().size(); - return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3; + const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount; + const size_t suballocCount = AccessSuballocations1st().size(); + return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3; } void VmaBlockMetadata_Linear::CleanupAfterFree() { - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - if (IsEmpty()) - { - suballocations1st.clear(); - suballocations2nd.clear(); - m_1stNullItemsBeginCount = 0; - m_1stNullItemsMiddleCount = 0; - m_2ndNullItemsCount = 0; - m_2ndVectorMode = SECOND_VECTOR_EMPTY; - } else - { - const size_t suballoc1stCount = suballocations1st.size(); - const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount; - VMA_ASSERT(nullItem1stCount <= suballoc1stCount); + if (IsEmpty()) + { + suballocations1st.clear(); + suballocations2nd.clear(); + m_1stNullItemsBeginCount = 0; + m_1stNullItemsMiddleCount = 0; + m_2ndNullItemsCount = 0; + m_2ndVectorMode = SECOND_VECTOR_EMPTY; + } + else + { + const size_t suballoc1stCount = suballocations1st.size(); + const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount; + VMA_ASSERT(nullItem1stCount <= suballoc1stCount); - // Find more null items at the beginning of 1st vector. - while (m_1stNullItemsBeginCount < suballoc1stCount && - suballocations1st[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE) - { - ++m_1stNullItemsBeginCount; - --m_1stNullItemsMiddleCount; - } + // Find more null items at the beginning of 1st vector. + while (m_1stNullItemsBeginCount < suballoc1stCount && + suballocations1st[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE) + { + ++m_1stNullItemsBeginCount; + --m_1stNullItemsMiddleCount; + } - // Find more null items at the end of 1st vector. - while (m_1stNullItemsMiddleCount > 0 && - suballocations1st.back().type == VMA_SUBALLOCATION_TYPE_FREE) - { - --m_1stNullItemsMiddleCount; - suballocations1st.pop_back(); - } + // Find more null items at the end of 1st vector. + while (m_1stNullItemsMiddleCount > 0 && + suballocations1st.back().type == VMA_SUBALLOCATION_TYPE_FREE) + { + --m_1stNullItemsMiddleCount; + suballocations1st.pop_back(); + } - // Find more null items at the end of 2nd vector. - while (m_2ndNullItemsCount > 0 && - suballocations2nd.back().type == VMA_SUBALLOCATION_TYPE_FREE) - { - --m_2ndNullItemsCount; - suballocations2nd.pop_back(); - } + // Find more null items at the end of 2nd vector. + while (m_2ndNullItemsCount > 0 && + suballocations2nd.back().type == VMA_SUBALLOCATION_TYPE_FREE) + { + --m_2ndNullItemsCount; + suballocations2nd.pop_back(); + } - // Find more null items at the beginning of 2nd vector. - while (m_2ndNullItemsCount > 0 && - suballocations2nd[0].type == VMA_SUBALLOCATION_TYPE_FREE) - { - --m_2ndNullItemsCount; - VmaVectorRemove(suballocations2nd, 0); - } + // Find more null items at the beginning of 2nd vector. + while (m_2ndNullItemsCount > 0 && + suballocations2nd[0].type == VMA_SUBALLOCATION_TYPE_FREE) + { + --m_2ndNullItemsCount; + VmaVectorRemove(suballocations2nd, 0); + } - if (ShouldCompact1st()) - { - const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount; - size_t srcIndex = m_1stNullItemsBeginCount; - for (size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex) - { - while (suballocations1st[srcIndex].type == VMA_SUBALLOCATION_TYPE_FREE) - { - ++srcIndex; - } - if (dstIndex != srcIndex) - { - suballocations1st[dstIndex] = suballocations1st[srcIndex]; - } - ++srcIndex; - } - suballocations1st.resize(nonNullItemCount); - m_1stNullItemsBeginCount = 0; - m_1stNullItemsMiddleCount = 0; - } + if (ShouldCompact1st()) + { + const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount; + size_t srcIndex = m_1stNullItemsBeginCount; + for (size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex) + { + while (suballocations1st[srcIndex].type == VMA_SUBALLOCATION_TYPE_FREE) + { + ++srcIndex; + } + if (dstIndex != srcIndex) + { + suballocations1st[dstIndex] = suballocations1st[srcIndex]; + } + ++srcIndex; + } + suballocations1st.resize(nonNullItemCount); + m_1stNullItemsBeginCount = 0; + m_1stNullItemsMiddleCount = 0; + } - // 2nd vector became empty. - if (suballocations2nd.empty()) - { - m_2ndVectorMode = SECOND_VECTOR_EMPTY; - } + // 2nd vector became empty. + if (suballocations2nd.empty()) + { + m_2ndVectorMode = SECOND_VECTOR_EMPTY; + } - // 1st vector became empty. - if (suballocations1st.size() - m_1stNullItemsBeginCount == 0) - { - suballocations1st.clear(); - m_1stNullItemsBeginCount = 0; + // 1st vector became empty. + if (suballocations1st.size() - m_1stNullItemsBeginCount == 0) + { + suballocations1st.clear(); + m_1stNullItemsBeginCount = 0; - if (!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - // Swap 1st with 2nd. Now 2nd is empty. - m_2ndVectorMode = SECOND_VECTOR_EMPTY; - m_1stNullItemsMiddleCount = m_2ndNullItemsCount; - while (m_1stNullItemsBeginCount < suballocations2nd.size() && - suballocations2nd[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE) - { - ++m_1stNullItemsBeginCount; - --m_1stNullItemsMiddleCount; - } - m_2ndNullItemsCount = 0; - m_1stVectorIndex ^= 1; - } - } - } + if (!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + // Swap 1st with 2nd. Now 2nd is empty. + m_2ndVectorMode = SECOND_VECTOR_EMPTY; + m_1stNullItemsMiddleCount = m_2ndNullItemsCount; + while (m_1stNullItemsBeginCount < suballocations2nd.size() && + suballocations2nd[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE) + { + ++m_1stNullItemsBeginCount; + --m_1stNullItemsMiddleCount; + } + m_2ndNullItemsCount = 0; + m_1stVectorIndex ^= 1; + } + } + } - VMA_HEAVY_ASSERT(Validate()); + VMA_HEAVY_ASSERT(Validate()); } bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) { - const VkDeviceSize blockSize = GetSize(); - const VkDeviceSize debugMargin = GetDebugMargin(); - const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity(); - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const VkDeviceSize blockSize = GetSize(); + const VkDeviceSize debugMargin = GetDebugMargin(); + const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity(); + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - // Try to allocate at the end of 1st vector. + if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + // Try to allocate at the end of 1st vector. - VkDeviceSize resultBaseOffset = 0; - if (!suballocations1st.empty()) - { - const VmaSuballocation& lastSuballoc = suballocations1st.back(); - resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin; - } + VkDeviceSize resultBaseOffset = 0; + if (!suballocations1st.empty()) + { + const VmaSuballocation& lastSuballoc = suballocations1st.back(); + resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin; + } - // Start from offset equal to beginning of free space. - VkDeviceSize resultOffset = resultBaseOffset; + // Start from offset equal to beginning of free space. + VkDeviceSize resultOffset = resultBaseOffset; - // Apply alignment. - resultOffset = VmaAlignUp(resultOffset, allocAlignment); + // Apply alignment. + resultOffset = VmaAlignUp(resultOffset, allocAlignment); - // Check previous suballocations for BufferImageGranularity conflicts. - // Make bigger alignment if necessary. - if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations1st.empty()) - { - bool bufferImageGranularityConflict = false; - for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; ) - { - const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex]; - if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) - { - if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) - { - bufferImageGranularityConflict = true; - break; - } - } else - // Already on previous page. - break; - } - if (bufferImageGranularityConflict) - { - resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity); - } - } + // Check previous suballocations for BufferImageGranularity conflicts. + // Make bigger alignment if necessary. + if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations1st.empty()) + { + bool bufferImageGranularityConflict = false; + for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; ) + { + const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex]; + if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) + { + bufferImageGranularityConflict = true; + break; + } + } + else + // Already on previous page. + break; + } + if (bufferImageGranularityConflict) + { + resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity); + } + } - const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? - suballocations2nd.back().offset : blockSize; + const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? + suballocations2nd.back().offset : blockSize; - // There is enough free space at the end after alignment. - if (resultOffset + allocSize + debugMargin <= freeSpaceEnd) - { - // Check next suballocations for BufferImageGranularity conflicts. - // If conflict exists, allocation cannot be made here. - if ((allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; ) - { - const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex]; - if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) - { - if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) - { - return false; - } - } else - { - // Already on previous page. - break; - } - } - } + // There is enough free space at the end after alignment. + if (resultOffset + allocSize + debugMargin <= freeSpaceEnd) + { + // Check next suballocations for BufferImageGranularity conflicts. + // If conflict exists, allocation cannot be made here. + if ((allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; ) + { + const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex]; + if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) + { + return false; + } + } + else + { + // Already on previous page. + break; + } + } + } - // All tests passed: Success. - pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); - // pAllocationRequest->item, customData unused. - pAllocationRequest->type = VmaAllocationRequestType::EndOf1st; - return true; - } - } + // All tests passed: Success. + pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); + // pAllocationRequest->item, customData unused. + pAllocationRequest->type = VmaAllocationRequestType::EndOf1st; + return true; + } + } - // Wrap-around to end of 2nd vector. Try to allocate there, watching for the - // beginning of 1st vector as the end of free space. - if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - VMA_ASSERT(!suballocations1st.empty()); + // Wrap-around to end of 2nd vector. Try to allocate there, watching for the + // beginning of 1st vector as the end of free space. + if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + VMA_ASSERT(!suballocations1st.empty()); - VkDeviceSize resultBaseOffset = 0; - if (!suballocations2nd.empty()) - { - const VmaSuballocation& lastSuballoc = suballocations2nd.back(); - resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin; - } + VkDeviceSize resultBaseOffset = 0; + if (!suballocations2nd.empty()) + { + const VmaSuballocation& lastSuballoc = suballocations2nd.back(); + resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin; + } - // Start from offset equal to beginning of free space. - VkDeviceSize resultOffset = resultBaseOffset; + // Start from offset equal to beginning of free space. + VkDeviceSize resultOffset = resultBaseOffset; - // Apply alignment. - resultOffset = VmaAlignUp(resultOffset, allocAlignment); + // Apply alignment. + resultOffset = VmaAlignUp(resultOffset, allocAlignment); - // Check previous suballocations for BufferImageGranularity conflicts. - // Make bigger alignment if necessary. - if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty()) - { - bool bufferImageGranularityConflict = false; - for (size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; ) - { - const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex]; - if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) - { - if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) - { - bufferImageGranularityConflict = true; - break; - } - } else - // Already on previous page. - break; - } - if (bufferImageGranularityConflict) - { - resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity); - } - } + // Check previous suballocations for BufferImageGranularity conflicts. + // Make bigger alignment if necessary. + if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty()) + { + bool bufferImageGranularityConflict = false; + for (size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; ) + { + const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex]; + if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) + { + bufferImageGranularityConflict = true; + break; + } + } + else + // Already on previous page. + break; + } + if (bufferImageGranularityConflict) + { + resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity); + } + } - size_t index1st = m_1stNullItemsBeginCount; + size_t index1st = m_1stNullItemsBeginCount; - // There is enough free space at the end after alignment. - if ((index1st == suballocations1st.size() && resultOffset + allocSize + debugMargin <= blockSize) || - (index1st < suballocations1st.size() && resultOffset + allocSize + debugMargin <= suballocations1st[index1st].offset)) - { - // Check next suballocations for BufferImageGranularity conflicts. - // If conflict exists, allocation cannot be made here. - if (allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) - { - for (size_t nextSuballocIndex = index1st; - nextSuballocIndex < suballocations1st.size(); - nextSuballocIndex++) - { - const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex]; - if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) - { - if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) - { - return false; - } - } else - { - // Already on next page. - break; - } - } - } + // There is enough free space at the end after alignment. + if ((index1st == suballocations1st.size() && resultOffset + allocSize + debugMargin <= blockSize) || + (index1st < suballocations1st.size() && resultOffset + allocSize + debugMargin <= suballocations1st[index1st].offset)) + { + // Check next suballocations for BufferImageGranularity conflicts. + // If conflict exists, allocation cannot be made here. + if (allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) + { + for (size_t nextSuballocIndex = index1st; + nextSuballocIndex < suballocations1st.size(); + nextSuballocIndex++) + { + const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex]; + if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) + { + return false; + } + } + else + { + // Already on next page. + break; + } + } + } - // All tests passed: Success. - pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); - pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd; - // pAllocationRequest->item, customData unused. - return true; - } - } + // All tests passed: Success. + pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); + pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd; + // pAllocationRequest->item, customData unused. + return true; + } + } - return false; + return false; } bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) { - const VkDeviceSize blockSize = GetSize(); - const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity(); - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const VkDeviceSize blockSize = GetSize(); + const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity(); + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer."); - return false; - } + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer."); + return false; + } - // Try to allocate before 2nd.back(), or end of block if 2nd.empty(). - if (allocSize > blockSize) - { - return false; - } - VkDeviceSize resultBaseOffset = blockSize - allocSize; - if (!suballocations2nd.empty()) - { - const VmaSuballocation& lastSuballoc = suballocations2nd.back(); - resultBaseOffset = lastSuballoc.offset - allocSize; - if (allocSize > lastSuballoc.offset) - { - return false; - } - } + // Try to allocate before 2nd.back(), or end of block if 2nd.empty(). + if (allocSize > blockSize) + { + return false; + } + VkDeviceSize resultBaseOffset = blockSize - allocSize; + if (!suballocations2nd.empty()) + { + const VmaSuballocation& lastSuballoc = suballocations2nd.back(); + resultBaseOffset = lastSuballoc.offset - allocSize; + if (allocSize > lastSuballoc.offset) + { + return false; + } + } - // Start from offset equal to end of free space. - VkDeviceSize resultOffset = resultBaseOffset; + // Start from offset equal to end of free space. + VkDeviceSize resultOffset = resultBaseOffset; - const VkDeviceSize debugMargin = GetDebugMargin(); + const VkDeviceSize debugMargin = GetDebugMargin(); - // Apply debugMargin at the end. - if (debugMargin > 0) - { - if (resultOffset < debugMargin) - { - return false; - } - resultOffset -= debugMargin; - } + // Apply debugMargin at the end. + if (debugMargin > 0) + { + if (resultOffset < debugMargin) + { + return false; + } + resultOffset -= debugMargin; + } - // Apply alignment. - resultOffset = VmaAlignDown(resultOffset, allocAlignment); + // Apply alignment. + resultOffset = VmaAlignDown(resultOffset, allocAlignment); - // Check next suballocations from 2nd for BufferImageGranularity conflicts. - // Make bigger alignment if necessary. - if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty()) - { - bool bufferImageGranularityConflict = false; - for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; ) - { - const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex]; - if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) - { - if (VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType)) - { - bufferImageGranularityConflict = true; - break; - } - } else - // Already on previous page. - break; - } - if (bufferImageGranularityConflict) - { - resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity); - } - } + // Check next suballocations from 2nd for BufferImageGranularity conflicts. + // Make bigger alignment if necessary. + if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty()) + { + bool bufferImageGranularityConflict = false; + for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; ) + { + const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex]; + if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType)) + { + bufferImageGranularityConflict = true; + break; + } + } + else + // Already on previous page. + break; + } + if (bufferImageGranularityConflict) + { + resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity); + } + } - // There is enough free space. - const VkDeviceSize endOf1st = !suballocations1st.empty() ? - suballocations1st.back().offset + suballocations1st.back().size : - 0; - if (endOf1st + debugMargin <= resultOffset) - { - // Check previous suballocations for BufferImageGranularity conflicts. - // If conflict exists, allocation cannot be made here. - if (bufferImageGranularity > 1) - { - for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; ) - { - const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex]; - if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) - { - if (VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type)) - { - return false; - } - } else - { - // Already on next page. - break; - } - } - } + // There is enough free space. + const VkDeviceSize endOf1st = !suballocations1st.empty() ? + suballocations1st.back().offset + suballocations1st.back().size : + 0; + if (endOf1st + debugMargin <= resultOffset) + { + // Check previous suballocations for BufferImageGranularity conflicts. + // If conflict exists, allocation cannot be made here. + if (bufferImageGranularity > 1) + { + for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; ) + { + const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex]; + if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type)) + { + return false; + } + } + else + { + // Already on next page. + break; + } + } + } - // All tests passed: Success. - pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); - // pAllocationRequest->item unused. - pAllocationRequest->type = VmaAllocationRequestType::UpperAddress; - return true; - } + // All tests passed: Success. + pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); + // pAllocationRequest->item unused. + pAllocationRequest->type = VmaAllocationRequestType::UpperAddress; + return true; + } - return false; + return false; } #endif // _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS #endif // _VMA_BLOCK_METADATA_LINEAR @@ -8604,922 +8651,931 @@ bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress( // VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT for fastest alloc time possible. class VmaBlockMetadata_TLSF : public VmaBlockMetadata { - VMA_CLASS_NO_COPY_NO_MOVE(VmaBlockMetadata_TLSF) + VMA_CLASS_NO_COPY_NO_MOVE(VmaBlockMetadata_TLSF) public: - VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks, - VkDeviceSize bufferImageGranularity, bool isVirtual); - virtual ~VmaBlockMetadata_TLSF(); + VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual); + virtual ~VmaBlockMetadata_TLSF(); - size_t GetAllocationCount() const override { return m_AllocCount; } - size_t GetFreeRegionsCount() const override { return m_BlocksFreeCount + 1; } - VkDeviceSize GetSumFreeSize() const override { return m_BlocksFreeSize + m_NullBlock->size; } - bool IsEmpty() const override { return m_NullBlock->offset == 0; } - VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return ((Block*)allocHandle)->offset; } + size_t GetAllocationCount() const override { return m_AllocCount; } + size_t GetFreeRegionsCount() const override { return m_BlocksFreeCount + 1; } + VkDeviceSize GetSumFreeSize() const override { return m_BlocksFreeSize + m_NullBlock->size; } + bool IsEmpty() const override { return m_NullBlock->offset == 0; } + VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return ((Block*)allocHandle)->offset; } - void Init(VkDeviceSize size) override; - bool Validate() const override; + void Init(VkDeviceSize size) override; + bool Validate() const override; - void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override; - void AddStatistics(VmaStatistics& inoutStats) const override; + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override; + void AddStatistics(VmaStatistics& inoutStats) const override; #if VMA_STATS_STRING_ENABLED - void PrintDetailedMap(class VmaJsonWriter& json) const override; + void PrintDetailedMap(class VmaJsonWriter& json) const override; #endif - bool CreateAllocationRequest( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) override; + bool CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) override; - VkResult CheckCorruption(const void* pBlockData) override; - void Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - void* userData) override; + VkResult CheckCorruption(const void* pBlockData) override; + void Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) override; - void Free(VmaAllocHandle allocHandle) override; - void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override; - void* GetAllocationUserData(VmaAllocHandle allocHandle) const override; - VmaAllocHandle GetAllocationListBegin() const override; - VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override; - VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override; - void Clear() override; - void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override; - void DebugLogAllAllocations() const override; + void Free(VmaAllocHandle allocHandle) override; + void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override; + void* GetAllocationUserData(VmaAllocHandle allocHandle) const override; + VmaAllocHandle GetAllocationListBegin() const override; + VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override; + VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override; + void Clear() override; + void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override; + void DebugLogAllAllocations() const override; private: - // According to original paper it should be preferable 4 or 5: - // M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems" - // http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf - static const uint8_t SECOND_LEVEL_INDEX = 5; - static const uint16_t SMALL_BUFFER_SIZE = 256; - static const uint32_t INITIAL_BLOCK_ALLOC_COUNT = 16; - static const uint8_t MEMORY_CLASS_SHIFT = 7; - static const uint8_t MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT; + // According to original paper it should be preferable 4 or 5: + // M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems" + // http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf + static const uint8_t SECOND_LEVEL_INDEX = 5; + static const uint16_t SMALL_BUFFER_SIZE = 256; + static const uint32_t INITIAL_BLOCK_ALLOC_COUNT = 16; + static const uint8_t MEMORY_CLASS_SHIFT = 7; + static const uint8_t MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT; - class Block - { - public: - VkDeviceSize offset; - VkDeviceSize size; - Block* prevPhysical; - Block* nextPhysical; + class Block + { + public: + VkDeviceSize offset; + VkDeviceSize size; + Block* prevPhysical; + Block* nextPhysical; - void MarkFree() { prevFree = VMA_NULL; } - void MarkTaken() { prevFree = this; } - bool IsFree() const { return prevFree != this; } - void*& UserData() { VMA_HEAVY_ASSERT(!IsFree()); return userData; } - Block*& PrevFree() { return prevFree; } - Block*& NextFree() { VMA_HEAVY_ASSERT(IsFree()); return nextFree; } + void MarkFree() { prevFree = VMA_NULL; } + void MarkTaken() { prevFree = this; } + bool IsFree() const { return prevFree != this; } + void*& UserData() { VMA_HEAVY_ASSERT(!IsFree()); return userData; } + Block*& PrevFree() { return prevFree; } + Block*& NextFree() { VMA_HEAVY_ASSERT(IsFree()); return nextFree; } - private: - Block* prevFree; // Address of the same block here indicates that block is taken - union - { - Block* nextFree; - void* userData; - }; - }; + private: + Block* prevFree; // Address of the same block here indicates that block is taken + union + { + Block* nextFree; + void* userData; + }; + }; - size_t m_AllocCount; - // Total number of free blocks besides null block - size_t m_BlocksFreeCount; - // Total size of free blocks excluding null block - VkDeviceSize m_BlocksFreeSize; - uint32_t m_IsFreeBitmap; - uint8_t m_MemoryClasses; - uint32_t m_InnerIsFreeBitmap[MAX_MEMORY_CLASSES]; - uint32_t m_ListsCount; - /* - * 0: 0-3 lists for small buffers - * 1+: 0-(2^SLI-1) lists for normal buffers - */ - Block** m_FreeList; - VmaPoolAllocator m_BlockAllocator; - Block* m_NullBlock; - VmaBlockBufferImageGranularity m_GranularityHandler; + size_t m_AllocCount; + // Total number of free blocks besides null block + size_t m_BlocksFreeCount; + // Total size of free blocks excluding null block + VkDeviceSize m_BlocksFreeSize; + uint32_t m_IsFreeBitmap; + uint8_t m_MemoryClasses; + uint32_t m_InnerIsFreeBitmap[MAX_MEMORY_CLASSES]; + uint32_t m_ListsCount; + /* + * 0: 0-3 lists for small buffers + * 1+: 0-(2^SLI-1) lists for normal buffers + */ + Block** m_FreeList; + VmaPoolAllocator m_BlockAllocator; + Block* m_NullBlock; + VmaBlockBufferImageGranularity m_GranularityHandler; - uint8_t SizeToMemoryClass(VkDeviceSize size) const; - uint16_t SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const; - uint32_t GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const; - uint32_t GetListIndex(VkDeviceSize size) const; + uint8_t SizeToMemoryClass(VkDeviceSize size) const; + uint16_t SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const; + uint32_t GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const; + uint32_t GetListIndex(VkDeviceSize size) const; - void RemoveFreeBlock(Block* block); - void InsertFreeBlock(Block* block); - void MergeBlock(Block* block, Block* prev); + void RemoveFreeBlock(Block* block); + void InsertFreeBlock(Block* block); + void MergeBlock(Block* block, Block* prev); - Block* FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const; - bool CheckBlock( - Block& block, - uint32_t listIndex, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - VmaAllocationRequest* pAllocationRequest); + Block* FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const; + bool CheckBlock( + Block& block, + uint32_t listIndex, + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + VmaAllocationRequest* pAllocationRequest); }; #ifndef _VMA_BLOCK_METADATA_TLSF_FUNCTIONS VmaBlockMetadata_TLSF::VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks, - VkDeviceSize bufferImageGranularity, bool isVirtual) - : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual), - m_AllocCount(0), - m_BlocksFreeCount(0), - m_BlocksFreeSize(0), - m_IsFreeBitmap(0), - m_MemoryClasses(0), - m_ListsCount(0), - m_FreeList(VMA_NULL), - m_BlockAllocator(pAllocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT), - m_NullBlock(VMA_NULL), - m_GranularityHandler(bufferImageGranularity) {} + VkDeviceSize bufferImageGranularity, bool isVirtual) + : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual), + m_AllocCount(0), + m_BlocksFreeCount(0), + m_BlocksFreeSize(0), + m_IsFreeBitmap(0), + m_MemoryClasses(0), + m_ListsCount(0), + m_FreeList(VMA_NULL), + m_BlockAllocator(pAllocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT), + m_NullBlock(VMA_NULL), + m_GranularityHandler(bufferImageGranularity) {} VmaBlockMetadata_TLSF::~VmaBlockMetadata_TLSF() { - if (m_FreeList) - vma_delete_array(GetAllocationCallbacks(), m_FreeList, m_ListsCount); - m_GranularityHandler.Destroy(GetAllocationCallbacks()); + if (m_FreeList) + vma_delete_array(GetAllocationCallbacks(), m_FreeList, m_ListsCount); + m_GranularityHandler.Destroy(GetAllocationCallbacks()); } void VmaBlockMetadata_TLSF::Init(VkDeviceSize size) { - VmaBlockMetadata::Init(size); + VmaBlockMetadata::Init(size); - if (!IsVirtual()) - m_GranularityHandler.Init(GetAllocationCallbacks(), size); + if (!IsVirtual()) + m_GranularityHandler.Init(GetAllocationCallbacks(), size); - m_NullBlock = m_BlockAllocator.Alloc(); - m_NullBlock->size = size; - m_NullBlock->offset = 0; - m_NullBlock->prevPhysical = VMA_NULL; - m_NullBlock->nextPhysical = VMA_NULL; - m_NullBlock->MarkFree(); - m_NullBlock->NextFree() = VMA_NULL; - m_NullBlock->PrevFree() = VMA_NULL; - uint8_t memoryClass = SizeToMemoryClass(size); - uint16_t sli = SizeToSecondIndex(size, memoryClass); - m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1; - if (IsVirtual()) - m_ListsCount += 1UL << SECOND_LEVEL_INDEX; - else - m_ListsCount += 4; + m_NullBlock = m_BlockAllocator.Alloc(); + m_NullBlock->size = size; + m_NullBlock->offset = 0; + m_NullBlock->prevPhysical = VMA_NULL; + m_NullBlock->nextPhysical = VMA_NULL; + m_NullBlock->MarkFree(); + m_NullBlock->NextFree() = VMA_NULL; + m_NullBlock->PrevFree() = VMA_NULL; + uint8_t memoryClass = SizeToMemoryClass(size); + uint16_t sli = SizeToSecondIndex(size, memoryClass); + m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1; + if (IsVirtual()) + m_ListsCount += 1UL << SECOND_LEVEL_INDEX; + else + m_ListsCount += 4; - m_MemoryClasses = memoryClass + uint8_t(2); - memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(uint32_t)); + m_MemoryClasses = memoryClass + uint8_t(2); + memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(uint32_t)); - m_FreeList = vma_new_array(GetAllocationCallbacks(), Block*, m_ListsCount); - memset(m_FreeList, 0, m_ListsCount * sizeof(Block*)); + m_FreeList = vma_new_array(GetAllocationCallbacks(), Block*, m_ListsCount); + memset(m_FreeList, 0, m_ListsCount * sizeof(Block*)); } bool VmaBlockMetadata_TLSF::Validate() const { - VMA_VALIDATE(GetSumFreeSize() <= GetSize()); + VMA_VALIDATE(GetSumFreeSize() <= GetSize()); - VkDeviceSize calculatedSize = m_NullBlock->size; - VkDeviceSize calculatedFreeSize = m_NullBlock->size; - size_t allocCount = 0; - size_t freeCount = 0; + VkDeviceSize calculatedSize = m_NullBlock->size; + VkDeviceSize calculatedFreeSize = m_NullBlock->size; + size_t allocCount = 0; + size_t freeCount = 0; - // Check integrity of free lists - for (uint32_t list = 0; list < m_ListsCount; ++list) - { - Block* block = m_FreeList[list]; - if (block != VMA_NULL) - { - VMA_VALIDATE(block->IsFree()); - VMA_VALIDATE(block->PrevFree() == VMA_NULL); - while (block->NextFree()) - { - VMA_VALIDATE(block->NextFree()->IsFree()); - VMA_VALIDATE(block->NextFree()->PrevFree() == block); - block = block->NextFree(); - } - } - } + // Check integrity of free lists + for (uint32_t list = 0; list < m_ListsCount; ++list) + { + Block* block = m_FreeList[list]; + if (block != VMA_NULL) + { + VMA_VALIDATE(block->IsFree()); + VMA_VALIDATE(block->PrevFree() == VMA_NULL); + while (block->NextFree()) + { + VMA_VALIDATE(block->NextFree()->IsFree()); + VMA_VALIDATE(block->NextFree()->PrevFree() == block); + block = block->NextFree(); + } + } + } - VkDeviceSize nextOffset = m_NullBlock->offset; - auto validateCtx = m_GranularityHandler.StartValidation(GetAllocationCallbacks(), IsVirtual()); + VkDeviceSize nextOffset = m_NullBlock->offset; + auto validateCtx = m_GranularityHandler.StartValidation(GetAllocationCallbacks(), IsVirtual()); - VMA_VALIDATE(m_NullBlock->nextPhysical == VMA_NULL); - if (m_NullBlock->prevPhysical) - { - VMA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock); - } - // Check all blocks - for (Block* prev = m_NullBlock->prevPhysical; prev != VMA_NULL; prev = prev->prevPhysical) - { - VMA_VALIDATE(prev->offset + prev->size == nextOffset); - nextOffset = prev->offset; - calculatedSize += prev->size; + VMA_VALIDATE(m_NullBlock->nextPhysical == VMA_NULL); + if (m_NullBlock->prevPhysical) + { + VMA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock); + } + // Check all blocks + for (Block* prev = m_NullBlock->prevPhysical; prev != VMA_NULL; prev = prev->prevPhysical) + { + VMA_VALIDATE(prev->offset + prev->size == nextOffset); + nextOffset = prev->offset; + calculatedSize += prev->size; - uint32_t listIndex = GetListIndex(prev->size); - if (prev->IsFree()) - { - ++freeCount; - // Check if free block belongs to free list - Block* freeBlock = m_FreeList[listIndex]; - VMA_VALIDATE(freeBlock != VMA_NULL); + uint32_t listIndex = GetListIndex(prev->size); + if (prev->IsFree()) + { + ++freeCount; + // Check if free block belongs to free list + Block* freeBlock = m_FreeList[listIndex]; + VMA_VALIDATE(freeBlock != VMA_NULL); - bool found = false; - do - { - if (freeBlock == prev) - found = true; + bool found = false; + do + { + if (freeBlock == prev) + found = true; - freeBlock = freeBlock->NextFree(); - } while (!found && freeBlock != VMA_NULL); + freeBlock = freeBlock->NextFree(); + } while (!found && freeBlock != VMA_NULL); - VMA_VALIDATE(found); - calculatedFreeSize += prev->size; - } else - { - ++allocCount; - // Check if taken block is not on a free list - Block* freeBlock = m_FreeList[listIndex]; - while (freeBlock) - { - VMA_VALIDATE(freeBlock != prev); - freeBlock = freeBlock->NextFree(); - } + VMA_VALIDATE(found); + calculatedFreeSize += prev->size; + } + else + { + ++allocCount; + // Check if taken block is not on a free list + Block* freeBlock = m_FreeList[listIndex]; + while (freeBlock) + { + VMA_VALIDATE(freeBlock != prev); + freeBlock = freeBlock->NextFree(); + } - if (!IsVirtual()) - { - VMA_VALIDATE(m_GranularityHandler.Validate(validateCtx, prev->offset, prev->size)); - } - } + if (!IsVirtual()) + { + VMA_VALIDATE(m_GranularityHandler.Validate(validateCtx, prev->offset, prev->size)); + } + } - if (prev->prevPhysical) - { - VMA_VALIDATE(prev->prevPhysical->nextPhysical == prev); - } - } + if (prev->prevPhysical) + { + VMA_VALIDATE(prev->prevPhysical->nextPhysical == prev); + } + } - if (!IsVirtual()) - { - VMA_VALIDATE(m_GranularityHandler.FinishValidation(validateCtx)); - } + if (!IsVirtual()) + { + VMA_VALIDATE(m_GranularityHandler.FinishValidation(validateCtx)); + } - VMA_VALIDATE(nextOffset == 0); - VMA_VALIDATE(calculatedSize == GetSize()); - VMA_VALIDATE(calculatedFreeSize == GetSumFreeSize()); - VMA_VALIDATE(allocCount == m_AllocCount); - VMA_VALIDATE(freeCount == m_BlocksFreeCount); + VMA_VALIDATE(nextOffset == 0); + VMA_VALIDATE(calculatedSize == GetSize()); + VMA_VALIDATE(calculatedFreeSize == GetSumFreeSize()); + VMA_VALIDATE(allocCount == m_AllocCount); + VMA_VALIDATE(freeCount == m_BlocksFreeCount); - return true; + return true; } void VmaBlockMetadata_TLSF::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const { - inoutStats.statistics.blockCount++; - inoutStats.statistics.blockBytes += GetSize(); - if (m_NullBlock->size > 0) - VmaAddDetailedStatisticsUnusedRange(inoutStats, m_NullBlock->size); + inoutStats.statistics.blockCount++; + inoutStats.statistics.blockBytes += GetSize(); + if (m_NullBlock->size > 0) + VmaAddDetailedStatisticsUnusedRange(inoutStats, m_NullBlock->size); - for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) - { - if (block->IsFree()) - VmaAddDetailedStatisticsUnusedRange(inoutStats, block->size); - else - VmaAddDetailedStatisticsAllocation(inoutStats, block->size); - } + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + { + if (block->IsFree()) + VmaAddDetailedStatisticsUnusedRange(inoutStats, block->size); + else + VmaAddDetailedStatisticsAllocation(inoutStats, block->size); + } } void VmaBlockMetadata_TLSF::AddStatistics(VmaStatistics& inoutStats) const { - inoutStats.blockCount++; - inoutStats.allocationCount += (uint32_t)m_AllocCount; - inoutStats.blockBytes += GetSize(); - inoutStats.allocationBytes += GetSize() - GetSumFreeSize(); + inoutStats.blockCount++; + inoutStats.allocationCount += (uint32_t)m_AllocCount; + inoutStats.blockBytes += GetSize(); + inoutStats.allocationBytes += GetSize() - GetSumFreeSize(); } #if VMA_STATS_STRING_ENABLED void VmaBlockMetadata_TLSF::PrintDetailedMap(class VmaJsonWriter& json) const { - size_t blockCount = m_AllocCount + m_BlocksFreeCount; - VmaStlAllocator allocator(GetAllocationCallbacks()); - VmaVector> blockList(blockCount, allocator); + size_t blockCount = m_AllocCount + m_BlocksFreeCount; + VmaStlAllocator allocator(GetAllocationCallbacks()); + VmaVector> blockList(blockCount, allocator); - size_t i = blockCount; - for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) - { - blockList[--i] = block; - } - VMA_ASSERT(i == 0); + size_t i = blockCount; + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + { + blockList[--i] = block; + } + VMA_ASSERT(i == 0); - VmaDetailedStatistics stats; - VmaClearDetailedStatistics(stats); - AddDetailedStatistics(stats); + VmaDetailedStatistics stats; + VmaClearDetailedStatistics(stats); + AddDetailedStatistics(stats); - PrintDetailedMap_Begin(json, - stats.statistics.blockBytes - stats.statistics.allocationBytes, - stats.statistics.allocationCount, - stats.unusedRangeCount); + PrintDetailedMap_Begin(json, + stats.statistics.blockBytes - stats.statistics.allocationBytes, + stats.statistics.allocationCount, + stats.unusedRangeCount); - for (; i < blockCount; ++i) - { - Block* block = blockList[i]; - if (block->IsFree()) - PrintDetailedMap_UnusedRange(json, block->offset, block->size); - else - PrintDetailedMap_Allocation(json, block->offset, block->size, block->UserData()); - } - if (m_NullBlock->size > 0) - PrintDetailedMap_UnusedRange(json, m_NullBlock->offset, m_NullBlock->size); + for (; i < blockCount; ++i) + { + Block* block = blockList[i]; + if (block->IsFree()) + PrintDetailedMap_UnusedRange(json, block->offset, block->size); + else + PrintDetailedMap_Allocation(json, block->offset, block->size, block->UserData()); + } + if (m_NullBlock->size > 0) + PrintDetailedMap_UnusedRange(json, m_NullBlock->offset, m_NullBlock->size); - PrintDetailedMap_End(json); + PrintDetailedMap_End(json); } #endif bool VmaBlockMetadata_TLSF::CreateAllocationRequest( - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) { - VMA_ASSERT(allocSize > 0 && "Cannot allocate empty block!"); - VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm."); + VMA_ASSERT(allocSize > 0 && "Cannot allocate empty block!"); + VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm."); - // For small granularity round up - if (!IsVirtual()) - m_GranularityHandler.RoundupAllocRequest(allocType, allocSize, allocAlignment); + // For small granularity round up + if (!IsVirtual()) + m_GranularityHandler.RoundupAllocRequest(allocType, allocSize, allocAlignment); - allocSize += GetDebugMargin(); - // Quick check for too small pool - if (allocSize > GetSumFreeSize()) - return false; + allocSize += GetDebugMargin(); + // Quick check for too small pool + if (allocSize > GetSumFreeSize()) + return false; - // If no free blocks in pool then check only null block - if (m_BlocksFreeCount == 0) - return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest); + // If no free blocks in pool then check only null block + if (m_BlocksFreeCount == 0) + return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest); - // Round up to the next block - VkDeviceSize sizeForNextList = allocSize; - VkDeviceSize smallSizeStep = VkDeviceSize(SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4)); - if (allocSize > SMALL_BUFFER_SIZE) - { - sizeForNextList += (1ULL << (VMA_BITSCAN_MSB(allocSize) - SECOND_LEVEL_INDEX)); - } else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep) - sizeForNextList = SMALL_BUFFER_SIZE + 1; - else - sizeForNextList += smallSizeStep; + // Round up to the next block + VkDeviceSize sizeForNextList = allocSize; + VkDeviceSize smallSizeStep = VkDeviceSize(SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4)); + if (allocSize > SMALL_BUFFER_SIZE) + { + sizeForNextList += (1ULL << (VMA_BITSCAN_MSB(allocSize) - SECOND_LEVEL_INDEX)); + } + else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep) + sizeForNextList = SMALL_BUFFER_SIZE + 1; + else + sizeForNextList += smallSizeStep; - uint32_t nextListIndex = m_ListsCount; - uint32_t prevListIndex = m_ListsCount; - Block* nextListBlock = VMA_NULL; - Block* prevListBlock = VMA_NULL; + uint32_t nextListIndex = m_ListsCount; + uint32_t prevListIndex = m_ListsCount; + Block* nextListBlock = VMA_NULL; + Block* prevListBlock = VMA_NULL; - // Check blocks according to strategies - if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) - { - // Quick check for larger block first - nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); - if (nextListBlock != VMA_NULL && CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; + // Check blocks according to strategies + if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) + { + // Quick check for larger block first + nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); + if (nextListBlock != VMA_NULL && CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; - // If not fitted then null block - if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; + // If not fitted then null block + if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; - // Null block failed, search larger bucket - while (nextListBlock) - { - if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; - nextListBlock = nextListBlock->NextFree(); - } + // Null block failed, search larger bucket + while (nextListBlock) + { + if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + nextListBlock = nextListBlock->NextFree(); + } - // Failed again, check best fit bucket - prevListBlock = FindFreeBlock(allocSize, prevListIndex); - while (prevListBlock) - { - if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; - prevListBlock = prevListBlock->NextFree(); - } - } else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT) - { - // Check best fit bucket - prevListBlock = FindFreeBlock(allocSize, prevListIndex); - while (prevListBlock) - { - if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; - prevListBlock = prevListBlock->NextFree(); - } + // Failed again, check best fit bucket + prevListBlock = FindFreeBlock(allocSize, prevListIndex); + while (prevListBlock) + { + if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + prevListBlock = prevListBlock->NextFree(); + } + } + else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT) + { + // Check best fit bucket + prevListBlock = FindFreeBlock(allocSize, prevListIndex); + while (prevListBlock) + { + if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + prevListBlock = prevListBlock->NextFree(); + } - // If failed check null block - if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; + // If failed check null block + if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; - // Check larger bucket - nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); - while (nextListBlock) - { - if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; - nextListBlock = nextListBlock->NextFree(); - } - } else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT) - { - // Perform search from the start - VmaStlAllocator allocator(GetAllocationCallbacks()); - VmaVector> blockList(m_BlocksFreeCount, allocator); + // Check larger bucket + nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); + while (nextListBlock) + { + if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + nextListBlock = nextListBlock->NextFree(); + } + } + else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT ) + { + // Perform search from the start + VmaStlAllocator allocator(GetAllocationCallbacks()); + VmaVector> blockList(m_BlocksFreeCount, allocator); - size_t i = m_BlocksFreeCount; - for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) - { - if (block->IsFree() && block->size >= allocSize) - blockList[--i] = block; - } + size_t i = m_BlocksFreeCount; + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + { + if (block->IsFree() && block->size >= allocSize) + blockList[--i] = block; + } - for (; i < m_BlocksFreeCount; ++i) - { - Block& block = *blockList[i]; - if (CheckBlock(block, GetListIndex(block.size), allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; - } + for (; i < m_BlocksFreeCount; ++i) + { + Block& block = *blockList[i]; + if (CheckBlock(block, GetListIndex(block.size), allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + } - // If failed check null block - if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; + // If failed check null block + if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; - // Whole range searched, no more memory - return false; - } else - { - // Check larger bucket - nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); - while (nextListBlock) - { - if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; - nextListBlock = nextListBlock->NextFree(); - } + // Whole range searched, no more memory + return false; + } + else + { + // Check larger bucket + nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); + while (nextListBlock) + { + if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + nextListBlock = nextListBlock->NextFree(); + } - // If failed check null block - if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; + // If failed check null block + if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; - // Check best fit bucket - prevListBlock = FindFreeBlock(allocSize, prevListIndex); - while (prevListBlock) - { - if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; - prevListBlock = prevListBlock->NextFree(); - } - } + // Check best fit bucket + prevListBlock = FindFreeBlock(allocSize, prevListIndex); + while (prevListBlock) + { + if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + prevListBlock = prevListBlock->NextFree(); + } + } - // Worst case, full search has to be done - while (++nextListIndex < m_ListsCount) - { - nextListBlock = m_FreeList[nextListIndex]; - while (nextListBlock) - { - if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) - return true; - nextListBlock = nextListBlock->NextFree(); - } - } + // Worst case, full search has to be done + while (++nextListIndex < m_ListsCount) + { + nextListBlock = m_FreeList[nextListIndex]; + while (nextListBlock) + { + if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + nextListBlock = nextListBlock->NextFree(); + } + } - // No more memory sadly - return false; + // No more memory sadly + return false; } VkResult VmaBlockMetadata_TLSF::CheckCorruption(const void* pBlockData) { - for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) - { - if (!block->IsFree()) - { - if (!VmaValidateMagicValue(pBlockData, block->offset + block->size)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); - return VK_ERROR_UNKNOWN_COPY; - } - } - } + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + { + if (!block->IsFree()) + { + if (!VmaValidateMagicValue(pBlockData, block->offset + block->size)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); + return VK_ERROR_UNKNOWN_COPY; + } + } + } - return VK_SUCCESS; + return VK_SUCCESS; } void VmaBlockMetadata_TLSF::Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - void* userData) + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) { - VMA_ASSERT(request.type == VmaAllocationRequestType::TLSF); + VMA_ASSERT(request.type == VmaAllocationRequestType::TLSF); - // Get block and pop it from the free list - Block* currentBlock = (Block*)request.allocHandle; - VkDeviceSize offset = request.algorithmData; - VMA_ASSERT(currentBlock != VMA_NULL); - VMA_ASSERT(currentBlock->offset <= offset); + // Get block and pop it from the free list + Block* currentBlock = (Block*)request.allocHandle; + VkDeviceSize offset = request.algorithmData; + VMA_ASSERT(currentBlock != VMA_NULL); + VMA_ASSERT(currentBlock->offset <= offset); - if (currentBlock != m_NullBlock) - RemoveFreeBlock(currentBlock); + if (currentBlock != m_NullBlock) + RemoveFreeBlock(currentBlock); - VkDeviceSize debugMargin = GetDebugMargin(); - VkDeviceSize misssingAlignment = offset - currentBlock->offset; + VkDeviceSize debugMargin = GetDebugMargin(); + VkDeviceSize misssingAlignment = offset - currentBlock->offset; - // Append missing alignment to prev block or create new one - if (misssingAlignment) - { - Block* prevBlock = currentBlock->prevPhysical; - VMA_ASSERT(prevBlock != VMA_NULL && "There should be no missing alignment at offset 0!"); + // Append missing alignment to prev block or create new one + if (misssingAlignment) + { + Block* prevBlock = currentBlock->prevPhysical; + VMA_ASSERT(prevBlock != VMA_NULL && "There should be no missing alignment at offset 0!"); - if (prevBlock->IsFree() && prevBlock->size != debugMargin) - { - uint32_t oldList = GetListIndex(prevBlock->size); - prevBlock->size += misssingAlignment; - // Check if new size crosses list bucket - if (oldList != GetListIndex(prevBlock->size)) - { - prevBlock->size -= misssingAlignment; - RemoveFreeBlock(prevBlock); - prevBlock->size += misssingAlignment; - InsertFreeBlock(prevBlock); - } else - m_BlocksFreeSize += misssingAlignment; - } else - { - Block* newBlock = m_BlockAllocator.Alloc(); - currentBlock->prevPhysical = newBlock; - prevBlock->nextPhysical = newBlock; - newBlock->prevPhysical = prevBlock; - newBlock->nextPhysical = currentBlock; - newBlock->size = misssingAlignment; - newBlock->offset = currentBlock->offset; - newBlock->MarkTaken(); + if (prevBlock->IsFree() && prevBlock->size != debugMargin) + { + uint32_t oldList = GetListIndex(prevBlock->size); + prevBlock->size += misssingAlignment; + // Check if new size crosses list bucket + if (oldList != GetListIndex(prevBlock->size)) + { + prevBlock->size -= misssingAlignment; + RemoveFreeBlock(prevBlock); + prevBlock->size += misssingAlignment; + InsertFreeBlock(prevBlock); + } + else + m_BlocksFreeSize += misssingAlignment; + } + else + { + Block* newBlock = m_BlockAllocator.Alloc(); + currentBlock->prevPhysical = newBlock; + prevBlock->nextPhysical = newBlock; + newBlock->prevPhysical = prevBlock; + newBlock->nextPhysical = currentBlock; + newBlock->size = misssingAlignment; + newBlock->offset = currentBlock->offset; + newBlock->MarkTaken(); - InsertFreeBlock(newBlock); - } + InsertFreeBlock(newBlock); + } - currentBlock->size -= misssingAlignment; - currentBlock->offset += misssingAlignment; - } + currentBlock->size -= misssingAlignment; + currentBlock->offset += misssingAlignment; + } - VkDeviceSize size = request.size + debugMargin; - if (currentBlock->size == size) - { - if (currentBlock == m_NullBlock) - { - // Setup new null block - m_NullBlock = m_BlockAllocator.Alloc(); - m_NullBlock->size = 0; - m_NullBlock->offset = currentBlock->offset + size; - m_NullBlock->prevPhysical = currentBlock; - m_NullBlock->nextPhysical = VMA_NULL; - m_NullBlock->MarkFree(); - m_NullBlock->PrevFree() = VMA_NULL; - m_NullBlock->NextFree() = VMA_NULL; - currentBlock->nextPhysical = m_NullBlock; - currentBlock->MarkTaken(); - } - } else - { - VMA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!"); + VkDeviceSize size = request.size + debugMargin; + if (currentBlock->size == size) + { + if (currentBlock == m_NullBlock) + { + // Setup new null block + m_NullBlock = m_BlockAllocator.Alloc(); + m_NullBlock->size = 0; + m_NullBlock->offset = currentBlock->offset + size; + m_NullBlock->prevPhysical = currentBlock; + m_NullBlock->nextPhysical = VMA_NULL; + m_NullBlock->MarkFree(); + m_NullBlock->PrevFree() = VMA_NULL; + m_NullBlock->NextFree() = VMA_NULL; + currentBlock->nextPhysical = m_NullBlock; + currentBlock->MarkTaken(); + } + } + else + { + VMA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!"); - // Create new free block - Block* newBlock = m_BlockAllocator.Alloc(); - newBlock->size = currentBlock->size - size; - newBlock->offset = currentBlock->offset + size; - newBlock->prevPhysical = currentBlock; - newBlock->nextPhysical = currentBlock->nextPhysical; - currentBlock->nextPhysical = newBlock; - currentBlock->size = size; + // Create new free block + Block* newBlock = m_BlockAllocator.Alloc(); + newBlock->size = currentBlock->size - size; + newBlock->offset = currentBlock->offset + size; + newBlock->prevPhysical = currentBlock; + newBlock->nextPhysical = currentBlock->nextPhysical; + currentBlock->nextPhysical = newBlock; + currentBlock->size = size; - if (currentBlock == m_NullBlock) - { - m_NullBlock = newBlock; - m_NullBlock->MarkFree(); - m_NullBlock->NextFree() = VMA_NULL; - m_NullBlock->PrevFree() = VMA_NULL; - currentBlock->MarkTaken(); - } else - { - newBlock->nextPhysical->prevPhysical = newBlock; - newBlock->MarkTaken(); - InsertFreeBlock(newBlock); - } - } - currentBlock->UserData() = userData; + if (currentBlock == m_NullBlock) + { + m_NullBlock = newBlock; + m_NullBlock->MarkFree(); + m_NullBlock->NextFree() = VMA_NULL; + m_NullBlock->PrevFree() = VMA_NULL; + currentBlock->MarkTaken(); + } + else + { + newBlock->nextPhysical->prevPhysical = newBlock; + newBlock->MarkTaken(); + InsertFreeBlock(newBlock); + } + } + currentBlock->UserData() = userData; - if (debugMargin > 0) - { - currentBlock->size -= debugMargin; - Block* newBlock = m_BlockAllocator.Alloc(); - newBlock->size = debugMargin; - newBlock->offset = currentBlock->offset + currentBlock->size; - newBlock->prevPhysical = currentBlock; - newBlock->nextPhysical = currentBlock->nextPhysical; - newBlock->MarkTaken(); - currentBlock->nextPhysical->prevPhysical = newBlock; - currentBlock->nextPhysical = newBlock; - InsertFreeBlock(newBlock); - } + if (debugMargin > 0) + { + currentBlock->size -= debugMargin; + Block* newBlock = m_BlockAllocator.Alloc(); + newBlock->size = debugMargin; + newBlock->offset = currentBlock->offset + currentBlock->size; + newBlock->prevPhysical = currentBlock; + newBlock->nextPhysical = currentBlock->nextPhysical; + newBlock->MarkTaken(); + currentBlock->nextPhysical->prevPhysical = newBlock; + currentBlock->nextPhysical = newBlock; + InsertFreeBlock(newBlock); + } - if (!IsVirtual()) - m_GranularityHandler.AllocPages((uint8_t)(uintptr_t)request.customData, - currentBlock->offset, currentBlock->size); - ++m_AllocCount; + if (!IsVirtual()) + m_GranularityHandler.AllocPages((uint8_t)(uintptr_t)request.customData, + currentBlock->offset, currentBlock->size); + ++m_AllocCount; } void VmaBlockMetadata_TLSF::Free(VmaAllocHandle allocHandle) { - Block* block = (Block*)allocHandle; - Block* next = block->nextPhysical; - VMA_ASSERT(!block->IsFree() && "Block is already free!"); + Block* block = (Block*)allocHandle; + Block* next = block->nextPhysical; + VMA_ASSERT(!block->IsFree() && "Block is already free!"); - if (!IsVirtual()) - m_GranularityHandler.FreePages(block->offset, block->size); - --m_AllocCount; + if (!IsVirtual()) + m_GranularityHandler.FreePages(block->offset, block->size); + --m_AllocCount; - VkDeviceSize debugMargin = GetDebugMargin(); - if (debugMargin > 0) - { - RemoveFreeBlock(next); - MergeBlock(next, block); - block = next; - next = next->nextPhysical; - } + VkDeviceSize debugMargin = GetDebugMargin(); + if (debugMargin > 0) + { + RemoveFreeBlock(next); + MergeBlock(next, block); + block = next; + next = next->nextPhysical; + } - // Try merging - Block* prev = block->prevPhysical; - if (prev != VMA_NULL && prev->IsFree() && prev->size != debugMargin) - { - RemoveFreeBlock(prev); - MergeBlock(block, prev); - } + // Try merging + Block* prev = block->prevPhysical; + if (prev != VMA_NULL && prev->IsFree() && prev->size != debugMargin) + { + RemoveFreeBlock(prev); + MergeBlock(block, prev); + } - if (!next->IsFree()) - InsertFreeBlock(block); - else if (next == m_NullBlock) - MergeBlock(m_NullBlock, block); - else - { - RemoveFreeBlock(next); - MergeBlock(next, block); - InsertFreeBlock(next); - } + if (!next->IsFree()) + InsertFreeBlock(block); + else if (next == m_NullBlock) + MergeBlock(m_NullBlock, block); + else + { + RemoveFreeBlock(next); + MergeBlock(next, block); + InsertFreeBlock(next); + } } void VmaBlockMetadata_TLSF::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) { - Block* block = (Block*)allocHandle; - VMA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!"); - outInfo.offset = block->offset; - outInfo.size = block->size; - outInfo.pUserData = block->UserData(); + Block* block = (Block*)allocHandle; + VMA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!"); + outInfo.offset = block->offset; + outInfo.size = block->size; + outInfo.pUserData = block->UserData(); } void* VmaBlockMetadata_TLSF::GetAllocationUserData(VmaAllocHandle allocHandle) const { - Block* block = (Block*)allocHandle; - VMA_ASSERT(!block->IsFree() && "Cannot get user data for free block!"); - return block->UserData(); + Block* block = (Block*)allocHandle; + VMA_ASSERT(!block->IsFree() && "Cannot get user data for free block!"); + return block->UserData(); } VmaAllocHandle VmaBlockMetadata_TLSF::GetAllocationListBegin() const { - if (m_AllocCount == 0) - return VK_NULL_HANDLE; + if (m_AllocCount == 0) + return VK_NULL_HANDLE; - for (Block* block = m_NullBlock->prevPhysical; block; block = block->prevPhysical) - { - if (!block->IsFree()) - return (VmaAllocHandle)block; - } - VMA_ASSERT(false && "If m_AllocCount > 0 then should find any allocation!"); - return VK_NULL_HANDLE; + for (Block* block = m_NullBlock->prevPhysical; block; block = block->prevPhysical) + { + if (!block->IsFree()) + return (VmaAllocHandle)block; + } + VMA_ASSERT(false && "If m_AllocCount > 0 then should find any allocation!"); + return VK_NULL_HANDLE; } VmaAllocHandle VmaBlockMetadata_TLSF::GetNextAllocation(VmaAllocHandle prevAlloc) const { - Block* startBlock = (Block*)prevAlloc; - VMA_ASSERT(!startBlock->IsFree() && "Incorrect block!"); + Block* startBlock = (Block*)prevAlloc; + VMA_ASSERT(!startBlock->IsFree() && "Incorrect block!"); - for (Block* block = startBlock->prevPhysical; block; block = block->prevPhysical) - { - if (!block->IsFree()) - return (VmaAllocHandle)block; - } - return VK_NULL_HANDLE; + for (Block* block = startBlock->prevPhysical; block; block = block->prevPhysical) + { + if (!block->IsFree()) + return (VmaAllocHandle)block; + } + return VK_NULL_HANDLE; } VkDeviceSize VmaBlockMetadata_TLSF::GetNextFreeRegionSize(VmaAllocHandle alloc) const { - Block* block = (Block*)alloc; - VMA_ASSERT(!block->IsFree() && "Incorrect block!"); + Block* block = (Block*)alloc; + VMA_ASSERT(!block->IsFree() && "Incorrect block!"); - if (block->prevPhysical) - return block->prevPhysical->IsFree() ? block->prevPhysical->size : 0; - return 0; + if (block->prevPhysical) + return block->prevPhysical->IsFree() ? block->prevPhysical->size : 0; + return 0; } void VmaBlockMetadata_TLSF::Clear() { - m_AllocCount = 0; - m_BlocksFreeCount = 0; - m_BlocksFreeSize = 0; - m_IsFreeBitmap = 0; - m_NullBlock->offset = 0; - m_NullBlock->size = GetSize(); - Block* block = m_NullBlock->prevPhysical; - m_NullBlock->prevPhysical = VMA_NULL; - while (block) - { - Block* prev = block->prevPhysical; - m_BlockAllocator.Free(block); - block = prev; - } - memset(m_FreeList, 0, m_ListsCount * sizeof(Block*)); - memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(uint32_t)); - m_GranularityHandler.Clear(); + m_AllocCount = 0; + m_BlocksFreeCount = 0; + m_BlocksFreeSize = 0; + m_IsFreeBitmap = 0; + m_NullBlock->offset = 0; + m_NullBlock->size = GetSize(); + Block* block = m_NullBlock->prevPhysical; + m_NullBlock->prevPhysical = VMA_NULL; + while (block) + { + Block* prev = block->prevPhysical; + m_BlockAllocator.Free(block); + block = prev; + } + memset(m_FreeList, 0, m_ListsCount * sizeof(Block*)); + memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(uint32_t)); + m_GranularityHandler.Clear(); } void VmaBlockMetadata_TLSF::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) { - Block* block = (Block*)allocHandle; - VMA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!"); - block->UserData() = userData; + Block* block = (Block*)allocHandle; + VMA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!"); + block->UserData() = userData; } void VmaBlockMetadata_TLSF::DebugLogAllAllocations() const { - for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) - if (!block->IsFree()) - DebugLogAllocation(block->offset, block->size, block->UserData()); + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + if (!block->IsFree()) + DebugLogAllocation(block->offset, block->size, block->UserData()); } uint8_t VmaBlockMetadata_TLSF::SizeToMemoryClass(VkDeviceSize size) const { - if (size > SMALL_BUFFER_SIZE) - return uint8_t(VMA_BITSCAN_MSB(size) - MEMORY_CLASS_SHIFT); - return 0; + if (size > SMALL_BUFFER_SIZE) + return uint8_t(VMA_BITSCAN_MSB(size) - MEMORY_CLASS_SHIFT); + return 0; } uint16_t VmaBlockMetadata_TLSF::SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const { - if (memoryClass == 0) - { - if (IsVirtual()) - return static_cast((size - 1) / 8); - else - return static_cast((size - 1) / 64); - } - return static_cast((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX)); + if (memoryClass == 0) + { + if (IsVirtual()) + return static_cast((size - 1) / 8); + else + return static_cast((size - 1) / 64); + } + return static_cast((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX)); } uint32_t VmaBlockMetadata_TLSF::GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const { - if (memoryClass == 0) - return secondIndex; + if (memoryClass == 0) + return secondIndex; - const uint32_t index = static_cast(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex; - if (IsVirtual()) - return index + (1 << SECOND_LEVEL_INDEX); - else - return index + 4; + const uint32_t index = static_cast(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex; + if (IsVirtual()) + return index + (1 << SECOND_LEVEL_INDEX); + else + return index + 4; } uint32_t VmaBlockMetadata_TLSF::GetListIndex(VkDeviceSize size) const { - uint8_t memoryClass = SizeToMemoryClass(size); - return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass)); + uint8_t memoryClass = SizeToMemoryClass(size); + return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass)); } void VmaBlockMetadata_TLSF::RemoveFreeBlock(Block* block) { - VMA_ASSERT(block != m_NullBlock); - VMA_ASSERT(block->IsFree()); + VMA_ASSERT(block != m_NullBlock); + VMA_ASSERT(block->IsFree()); - if (block->NextFree() != VMA_NULL) - block->NextFree()->PrevFree() = block->PrevFree(); - if (block->PrevFree() != VMA_NULL) - block->PrevFree()->NextFree() = block->NextFree(); - else - { - uint8_t memClass = SizeToMemoryClass(block->size); - uint16_t secondIndex = SizeToSecondIndex(block->size, memClass); - uint32_t index = GetListIndex(memClass, secondIndex); - VMA_ASSERT(m_FreeList[index] == block); - m_FreeList[index] = block->NextFree(); - if (block->NextFree() == VMA_NULL) - { - m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex); - if (m_InnerIsFreeBitmap[memClass] == 0) - m_IsFreeBitmap &= ~(1UL << memClass); - } - } - block->MarkTaken(); - block->UserData() = VMA_NULL; - --m_BlocksFreeCount; - m_BlocksFreeSize -= block->size; + if (block->NextFree() != VMA_NULL) + block->NextFree()->PrevFree() = block->PrevFree(); + if (block->PrevFree() != VMA_NULL) + block->PrevFree()->NextFree() = block->NextFree(); + else + { + uint8_t memClass = SizeToMemoryClass(block->size); + uint16_t secondIndex = SizeToSecondIndex(block->size, memClass); + uint32_t index = GetListIndex(memClass, secondIndex); + VMA_ASSERT(m_FreeList[index] == block); + m_FreeList[index] = block->NextFree(); + if (block->NextFree() == VMA_NULL) + { + m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex); + if (m_InnerIsFreeBitmap[memClass] == 0) + m_IsFreeBitmap &= ~(1UL << memClass); + } + } + block->MarkTaken(); + block->UserData() = VMA_NULL; + --m_BlocksFreeCount; + m_BlocksFreeSize -= block->size; } void VmaBlockMetadata_TLSF::InsertFreeBlock(Block* block) { - VMA_ASSERT(block != m_NullBlock); - VMA_ASSERT(!block->IsFree() && "Cannot insert block twice!"); + VMA_ASSERT(block != m_NullBlock); + VMA_ASSERT(!block->IsFree() && "Cannot insert block twice!"); - uint8_t memClass = SizeToMemoryClass(block->size); - uint16_t secondIndex = SizeToSecondIndex(block->size, memClass); - uint32_t index = GetListIndex(memClass, secondIndex); - VMA_ASSERT(index < m_ListsCount); - block->PrevFree() = VMA_NULL; - block->NextFree() = m_FreeList[index]; - m_FreeList[index] = block; - if (block->NextFree() != VMA_NULL) - block->NextFree()->PrevFree() = block; - else - { - m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex; - m_IsFreeBitmap |= 1UL << memClass; - } - ++m_BlocksFreeCount; - m_BlocksFreeSize += block->size; + uint8_t memClass = SizeToMemoryClass(block->size); + uint16_t secondIndex = SizeToSecondIndex(block->size, memClass); + uint32_t index = GetListIndex(memClass, secondIndex); + VMA_ASSERT(index < m_ListsCount); + block->PrevFree() = VMA_NULL; + block->NextFree() = m_FreeList[index]; + m_FreeList[index] = block; + if (block->NextFree() != VMA_NULL) + block->NextFree()->PrevFree() = block; + else + { + m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex; + m_IsFreeBitmap |= 1UL << memClass; + } + ++m_BlocksFreeCount; + m_BlocksFreeSize += block->size; } void VmaBlockMetadata_TLSF::MergeBlock(Block* block, Block* prev) { - VMA_ASSERT(block->prevPhysical == prev && "Cannot merge separate physical regions!"); - VMA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!"); + VMA_ASSERT(block->prevPhysical == prev && "Cannot merge separate physical regions!"); + VMA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!"); - block->offset = prev->offset; - block->size += prev->size; - block->prevPhysical = prev->prevPhysical; - if (block->prevPhysical) - block->prevPhysical->nextPhysical = block; - m_BlockAllocator.Free(prev); + block->offset = prev->offset; + block->size += prev->size; + block->prevPhysical = prev->prevPhysical; + if (block->prevPhysical) + block->prevPhysical->nextPhysical = block; + m_BlockAllocator.Free(prev); } VmaBlockMetadata_TLSF::Block* VmaBlockMetadata_TLSF::FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const { - uint8_t memoryClass = SizeToMemoryClass(size); - uint32_t innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass)); - if (!innerFreeMap) - { - // Check higher levels for available blocks - uint32_t freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1)); - if (!freeMap) - return VMA_NULL; // No more memory available + uint8_t memoryClass = SizeToMemoryClass(size); + uint32_t innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass)); + if (!innerFreeMap) + { + // Check higher levels for available blocks + uint32_t freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1)); + if (!freeMap) + return VMA_NULL; // No more memory available - // Find lowest free region - memoryClass = VMA_BITSCAN_LSB(freeMap); - innerFreeMap = m_InnerIsFreeBitmap[memoryClass]; - VMA_ASSERT(innerFreeMap != 0); - } - // Find lowest free subregion - listIndex = GetListIndex(memoryClass, VMA_BITSCAN_LSB(innerFreeMap)); - VMA_ASSERT(m_FreeList[listIndex]); - return m_FreeList[listIndex]; + // Find lowest free region + memoryClass = VMA_BITSCAN_LSB(freeMap); + innerFreeMap = m_InnerIsFreeBitmap[memoryClass]; + VMA_ASSERT(innerFreeMap != 0); + } + // Find lowest free subregion + listIndex = GetListIndex(memoryClass, VMA_BITSCAN_LSB(innerFreeMap)); + VMA_ASSERT(m_FreeList[listIndex]); + return m_FreeList[listIndex]; } bool VmaBlockMetadata_TLSF::CheckBlock( - Block& block, - uint32_t listIndex, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - VmaAllocationRequest* pAllocationRequest) + Block& block, + uint32_t listIndex, + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + VmaAllocationRequest* pAllocationRequest) { - VMA_ASSERT(block.IsFree() && "Block is already taken!"); + VMA_ASSERT(block.IsFree() && "Block is already taken!"); - VkDeviceSize alignedOffset = VmaAlignUp(block.offset, allocAlignment); - if (block.size < allocSize + alignedOffset - block.offset) - return false; + VkDeviceSize alignedOffset = VmaAlignUp(block.offset, allocAlignment); + if (block.size < allocSize + alignedOffset - block.offset) + return false; - // Check for granularity conflicts - if (!IsVirtual() && - m_GranularityHandler.CheckConflictAndAlignUp(alignedOffset, allocSize, block.offset, block.size, allocType)) - return false; + // Check for granularity conflicts + if (!IsVirtual() && + m_GranularityHandler.CheckConflictAndAlignUp(alignedOffset, allocSize, block.offset, block.size, allocType)) + return false; - // Alloc successful - pAllocationRequest->type = VmaAllocationRequestType::TLSF; - pAllocationRequest->allocHandle = (VmaAllocHandle)█ - pAllocationRequest->size = allocSize - GetDebugMargin(); - pAllocationRequest->customData = (void*)allocType; - pAllocationRequest->algorithmData = alignedOffset; + // Alloc successful + pAllocationRequest->type = VmaAllocationRequestType::TLSF; + pAllocationRequest->allocHandle = (VmaAllocHandle)█ + pAllocationRequest->size = allocSize - GetDebugMargin(); + pAllocationRequest->customData = (void*)allocType; + pAllocationRequest->algorithmData = alignedOffset; - // Place block at the start of list if it's normal block - if (listIndex != m_ListsCount && block.PrevFree()) - { - block.PrevFree()->NextFree() = block.NextFree(); - if (block.NextFree()) - block.NextFree()->PrevFree() = block.PrevFree(); - block.PrevFree() = VMA_NULL; - block.NextFree() = m_FreeList[listIndex]; - m_FreeList[listIndex] = █ - if (block.NextFree()) - block.NextFree()->PrevFree() = █ - } + // Place block at the start of list if it's normal block + if (listIndex != m_ListsCount && block.PrevFree()) + { + block.PrevFree()->NextFree() = block.NextFree(); + if (block.NextFree()) + block.NextFree()->PrevFree() = block.PrevFree(); + block.PrevFree() = VMA_NULL; + block.NextFree() = m_FreeList[listIndex]; + m_FreeList[listIndex] = █ + if (block.NextFree()) + block.NextFree()->PrevFree() = █ + } - return true; + return true; } #endif // _VMA_BLOCK_METADATA_TLSF_FUNCTIONS #endif // _VMA_BLOCK_METADATA_TLSF @@ -9533,317 +9589,317 @@ Synchronized internally with a mutex. */ class VmaBlockVector { - friend struct VmaDefragmentationContext_T; - VMA_CLASS_NO_COPY_NO_MOVE(VmaBlockVector) + friend struct VmaDefragmentationContext_T; + VMA_CLASS_NO_COPY_NO_MOVE(VmaBlockVector) public: - VmaBlockVector( - VmaAllocator hAllocator, - VmaPool hParentPool, - uint32_t memoryTypeIndex, - VkDeviceSize preferredBlockSize, - size_t minBlockCount, - size_t maxBlockCount, - VkDeviceSize bufferImageGranularity, - bool explicitBlockSize, - uint32_t algorithm, - float priority, - VkDeviceSize minAllocationAlignment, - void* pMemoryAllocateNext); - ~VmaBlockVector(); + VmaBlockVector( + VmaAllocator hAllocator, + VmaPool hParentPool, + uint32_t memoryTypeIndex, + VkDeviceSize preferredBlockSize, + size_t minBlockCount, + size_t maxBlockCount, + VkDeviceSize bufferImageGranularity, + bool explicitBlockSize, + uint32_t algorithm, + float priority, + VkDeviceSize minAllocationAlignment, + void* pMemoryAllocateNext); + ~VmaBlockVector(); - VmaAllocator GetAllocator() const { return m_hAllocator; } - VmaPool GetParentPool() const { return m_hParentPool; } - bool IsCustomPool() const { return m_hParentPool != VMA_NULL; } - uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } - VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; } - VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; } - uint32_t GetAlgorithm() const { return m_Algorithm; } - bool HasExplicitBlockSize() const { return m_ExplicitBlockSize; } - float GetPriority() const { return m_Priority; } - const void* GetAllocationNextPtr() const { return m_pMemoryAllocateNext; } - // To be used only while the m_Mutex is locked. Used during defragmentation. - size_t GetBlockCount() const { return m_Blocks.size(); } - // To be used only while the m_Mutex is locked. Used during defragmentation. - VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; } - VMA_RW_MUTEX &GetMutex() { return m_Mutex; } + VmaAllocator GetAllocator() const { return m_hAllocator; } + VmaPool GetParentPool() const { return m_hParentPool; } + bool IsCustomPool() const { return m_hParentPool != VMA_NULL; } + uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } + VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; } + VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; } + uint32_t GetAlgorithm() const { return m_Algorithm; } + bool HasExplicitBlockSize() const { return m_ExplicitBlockSize; } + float GetPriority() const { return m_Priority; } + const void* GetAllocationNextPtr() const { return m_pMemoryAllocateNext; } + // To be used only while the m_Mutex is locked. Used during defragmentation. + size_t GetBlockCount() const { return m_Blocks.size(); } + // To be used only while the m_Mutex is locked. Used during defragmentation. + VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; } + VMA_RW_MUTEX &GetMutex() { return m_Mutex; } - VkResult CreateMinBlocks(); - void AddStatistics(VmaStatistics& inoutStats); - void AddDetailedStatistics(VmaDetailedStatistics& inoutStats); - bool IsEmpty(); - bool IsCorruptionDetectionEnabled() const; + VkResult CreateMinBlocks(); + void AddStatistics(VmaStatistics& inoutStats); + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats); + bool IsEmpty(); + bool IsCorruptionDetectionEnabled() const; - VkResult Allocate( - VkDeviceSize size, - VkDeviceSize alignment, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations); + VkResult Allocate( + VkDeviceSize size, + VkDeviceSize alignment, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + size_t allocationCount, + VmaAllocation* pAllocations); - void Free(const VmaAllocation hAllocation); + void Free(const VmaAllocation hAllocation); #if VMA_STATS_STRING_ENABLED - void PrintDetailedMap(class VmaJsonWriter& json); + void PrintDetailedMap(class VmaJsonWriter& json); #endif - VkResult CheckCorruption(); + VkResult CheckCorruption(); private: - const VmaAllocator m_hAllocator; - const VmaPool m_hParentPool; - const uint32_t m_MemoryTypeIndex; - const VkDeviceSize m_PreferredBlockSize; - const size_t m_MinBlockCount; - const size_t m_MaxBlockCount; - const VkDeviceSize m_BufferImageGranularity; - const bool m_ExplicitBlockSize; - const uint32_t m_Algorithm; - const float m_Priority; - const VkDeviceSize m_MinAllocationAlignment; + const VmaAllocator m_hAllocator; + const VmaPool m_hParentPool; + const uint32_t m_MemoryTypeIndex; + const VkDeviceSize m_PreferredBlockSize; + const size_t m_MinBlockCount; + const size_t m_MaxBlockCount; + const VkDeviceSize m_BufferImageGranularity; + const bool m_ExplicitBlockSize; + const uint32_t m_Algorithm; + const float m_Priority; + const VkDeviceSize m_MinAllocationAlignment; - void* const m_pMemoryAllocateNext; - VMA_RW_MUTEX m_Mutex; - // Incrementally sorted by sumFreeSize, ascending. - VmaVector> m_Blocks; - uint32_t m_NextBlockId; - bool m_IncrementalSort = true; + void* const m_pMemoryAllocateNext; + VMA_RW_MUTEX m_Mutex; + // Incrementally sorted by sumFreeSize, ascending. + VmaVector> m_Blocks; + uint32_t m_NextBlockId; + bool m_IncrementalSort = true; - void SetIncrementalSort(bool val) { m_IncrementalSort = val; } + void SetIncrementalSort(bool val) { m_IncrementalSort = val; } - VkDeviceSize CalcMaxBlockSize() const; - // Finds and removes given block from vector. - void Remove(VmaDeviceMemoryBlock* pBlock); - // Performs single step in sorting m_Blocks. They may not be fully sorted - // after this call. - void IncrementallySortBlocks(); - void SortByFreeSize(); + VkDeviceSize CalcMaxBlockSize() const; + // Finds and removes given block from vector. + void Remove(VmaDeviceMemoryBlock* pBlock); + // Performs single step in sorting m_Blocks. They may not be fully sorted + // after this call. + void IncrementallySortBlocks(); + void SortByFreeSize(); - VkResult AllocatePage( - VkDeviceSize size, - VkDeviceSize alignment, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - VmaAllocation* pAllocation); + VkResult AllocatePage( + VkDeviceSize size, + VkDeviceSize alignment, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + VmaAllocation* pAllocation); - VkResult AllocateFromBlock( - VmaDeviceMemoryBlock* pBlock, - VkDeviceSize size, - VkDeviceSize alignment, - VmaAllocationCreateFlags allocFlags, - void* pUserData, - VmaSuballocationType suballocType, - uint32_t strategy, - VmaAllocation* pAllocation); + VkResult AllocateFromBlock( + VmaDeviceMemoryBlock* pBlock, + VkDeviceSize size, + VkDeviceSize alignment, + VmaAllocationCreateFlags allocFlags, + void* pUserData, + VmaSuballocationType suballocType, + uint32_t strategy, + VmaAllocation* pAllocation); - VkResult CommitAllocationRequest( - VmaAllocationRequest& allocRequest, - VmaDeviceMemoryBlock* pBlock, - VkDeviceSize alignment, - VmaAllocationCreateFlags allocFlags, - void* pUserData, - VmaSuballocationType suballocType, - VmaAllocation* pAllocation); + VkResult CommitAllocationRequest( + VmaAllocationRequest& allocRequest, + VmaDeviceMemoryBlock* pBlock, + VkDeviceSize alignment, + VmaAllocationCreateFlags allocFlags, + void* pUserData, + VmaSuballocationType suballocType, + VmaAllocation* pAllocation); - VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex); - bool HasEmptyBlock(); + VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex); + bool HasEmptyBlock(); }; #endif // _VMA_BLOCK_VECTOR #ifndef _VMA_DEFRAGMENTATION_CONTEXT struct VmaDefragmentationContext_T { - VMA_CLASS_NO_COPY_NO_MOVE(VmaDefragmentationContext_T) + VMA_CLASS_NO_COPY_NO_MOVE(VmaDefragmentationContext_T) public: - VmaDefragmentationContext_T( - VmaAllocator hAllocator, - const VmaDefragmentationInfo& info); - ~VmaDefragmentationContext_T(); + VmaDefragmentationContext_T( + VmaAllocator hAllocator, + const VmaDefragmentationInfo& info); + ~VmaDefragmentationContext_T(); - void GetStats(VmaDefragmentationStats& outStats) { outStats = m_GlobalStats; } + void GetStats(VmaDefragmentationStats& outStats) { outStats = m_GlobalStats; } - VkResult DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo); - VkResult DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo); + VkResult DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo); + VkResult DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo); private: - // Max number of allocations to ignore due to size constraints before ending single pass - static const uint8_t MAX_ALLOCS_TO_IGNORE = 16; - enum class CounterStatus { Pass, Ignore, End }; + // Max number of allocations to ignore due to size constraints before ending single pass + static const uint8_t MAX_ALLOCS_TO_IGNORE = 16; + enum class CounterStatus { Pass, Ignore, End }; - struct FragmentedBlock - { - uint32_t data; - VmaDeviceMemoryBlock* block; - }; - struct StateBalanced - { - VkDeviceSize avgFreeSize = 0; - VkDeviceSize avgAllocSize = UINT64_MAX; - }; - struct StateExtensive - { - enum class Operation : uint8_t - { - FindFreeBlockBuffer, FindFreeBlockTexture, FindFreeBlockAll, - MoveBuffers, MoveTextures, MoveAll, - Cleanup, Done - }; + struct FragmentedBlock + { + uint32_t data; + VmaDeviceMemoryBlock* block; + }; + struct StateBalanced + { + VkDeviceSize avgFreeSize = 0; + VkDeviceSize avgAllocSize = UINT64_MAX; + }; + struct StateExtensive + { + enum class Operation : uint8_t + { + FindFreeBlockBuffer, FindFreeBlockTexture, FindFreeBlockAll, + MoveBuffers, MoveTextures, MoveAll, + Cleanup, Done + }; - Operation operation = Operation::FindFreeBlockTexture; - size_t firstFreeBlock = SIZE_MAX; - }; - struct MoveAllocationData - { - VkDeviceSize size; - VkDeviceSize alignment; - VmaSuballocationType type; - VmaAllocationCreateFlags flags; - VmaDefragmentationMove move = {}; - }; + Operation operation = Operation::FindFreeBlockTexture; + size_t firstFreeBlock = SIZE_MAX; + }; + struct MoveAllocationData + { + VkDeviceSize size; + VkDeviceSize alignment; + VmaSuballocationType type; + VmaAllocationCreateFlags flags; + VmaDefragmentationMove move = {}; + }; - const VkDeviceSize m_MaxPassBytes; - const uint32_t m_MaxPassAllocations; - const PFN_vmaCheckDefragmentationBreakFunction m_BreakCallback; - void* m_BreakCallbackUserData; + const VkDeviceSize m_MaxPassBytes; + const uint32_t m_MaxPassAllocations; + const PFN_vmaCheckDefragmentationBreakFunction m_BreakCallback; + void* m_BreakCallbackUserData; - VmaStlAllocator m_MoveAllocator; - VmaVector> m_Moves; + VmaStlAllocator m_MoveAllocator; + VmaVector> m_Moves; - uint8_t m_IgnoredAllocs = 0; - uint32_t m_Algorithm; - uint32_t m_BlockVectorCount; - VmaBlockVector* m_PoolBlockVector; - VmaBlockVector** m_pBlockVectors; - size_t m_ImmovableBlockCount = 0; - VmaDefragmentationStats m_GlobalStats = { 0 }; - VmaDefragmentationStats m_PassStats = { 0 }; - void* m_AlgorithmState = VMA_NULL; + uint8_t m_IgnoredAllocs = 0; + uint32_t m_Algorithm; + uint32_t m_BlockVectorCount; + VmaBlockVector* m_PoolBlockVector; + VmaBlockVector** m_pBlockVectors; + size_t m_ImmovableBlockCount = 0; + VmaDefragmentationStats m_GlobalStats = { 0 }; + VmaDefragmentationStats m_PassStats = { 0 }; + void* m_AlgorithmState = VMA_NULL; - static MoveAllocationData GetMoveData(VmaAllocHandle handle, VmaBlockMetadata* metadata); - CounterStatus CheckCounters(VkDeviceSize bytes); - bool IncrementCounters(VkDeviceSize bytes); - bool ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block); - bool AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector); + static MoveAllocationData GetMoveData(VmaAllocHandle handle, VmaBlockMetadata* metadata); + CounterStatus CheckCounters(VkDeviceSize bytes); + bool IncrementCounters(VkDeviceSize bytes); + bool ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block); + bool AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector); - bool ComputeDefragmentation(VmaBlockVector& vector, size_t index); - bool ComputeDefragmentation_Fast(VmaBlockVector& vector); - bool ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update); - bool ComputeDefragmentation_Full(VmaBlockVector& vector); - bool ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index); + bool ComputeDefragmentation(VmaBlockVector& vector, size_t index); + bool ComputeDefragmentation_Fast(VmaBlockVector& vector); + bool ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update); + bool ComputeDefragmentation_Full(VmaBlockVector& vector); + bool ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index); - void UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state); - bool MoveDataToFreeBlocks(VmaSuballocationType currentType, - VmaBlockVector& vector, size_t firstFreeBlock, - bool& texturePresent, bool& bufferPresent, bool& otherPresent); + void UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state); + bool MoveDataToFreeBlocks(VmaSuballocationType currentType, + VmaBlockVector& vector, size_t firstFreeBlock, + bool& texturePresent, bool& bufferPresent, bool& otherPresent); }; #endif // _VMA_DEFRAGMENTATION_CONTEXT #ifndef _VMA_POOL_T struct VmaPool_T { - friend struct VmaPoolListItemTraits; - VMA_CLASS_NO_COPY_NO_MOVE(VmaPool_T) + friend struct VmaPoolListItemTraits; + VMA_CLASS_NO_COPY_NO_MOVE(VmaPool_T) public: - VmaBlockVector m_BlockVector; - VmaDedicatedAllocationList m_DedicatedAllocations; + VmaBlockVector m_BlockVector; + VmaDedicatedAllocationList m_DedicatedAllocations; - VmaPool_T( - VmaAllocator hAllocator, - const VmaPoolCreateInfo& createInfo, - VkDeviceSize preferredBlockSize); - ~VmaPool_T(); + VmaPool_T( + VmaAllocator hAllocator, + const VmaPoolCreateInfo& createInfo, + VkDeviceSize preferredBlockSize); + ~VmaPool_T(); - uint32_t GetId() const { return m_Id; } - void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; } + uint32_t GetId() const { return m_Id; } + void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; } - const char* GetName() const { return m_Name; } - void SetName(const char* pName); + const char* GetName() const { return m_Name; } + void SetName(const char* pName); #if VMA_STATS_STRING_ENABLED - //void PrintDetailedMap(class VmaStringBuilder& sb); + //void PrintDetailedMap(class VmaStringBuilder& sb); #endif private: - uint32_t m_Id; - char* m_Name; - VmaPool_T* m_PrevPool = VMA_NULL; - VmaPool_T* m_NextPool = VMA_NULL; + uint32_t m_Id; + char* m_Name; + VmaPool_T* m_PrevPool = VMA_NULL; + VmaPool_T* m_NextPool = VMA_NULL; }; struct VmaPoolListItemTraits { - typedef VmaPool_T ItemType; + typedef VmaPool_T ItemType; - static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; } - static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; } - static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; } - static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; } + static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; } + static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; } + static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; } + static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; } }; #endif // _VMA_POOL_T #ifndef _VMA_CURRENT_BUDGET_DATA struct VmaCurrentBudgetData { - VMA_CLASS_NO_COPY_NO_MOVE(VmaCurrentBudgetData) + VMA_CLASS_NO_COPY_NO_MOVE(VmaCurrentBudgetData) public: - VMA_ATOMIC_UINT32 m_BlockCount[VK_MAX_MEMORY_HEAPS]; - VMA_ATOMIC_UINT32 m_AllocationCount[VK_MAX_MEMORY_HEAPS]; - VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS]; - VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS]; + VMA_ATOMIC_UINT32 m_BlockCount[VK_MAX_MEMORY_HEAPS]; + VMA_ATOMIC_UINT32 m_AllocationCount[VK_MAX_MEMORY_HEAPS]; + VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS]; + VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS]; #if VMA_MEMORY_BUDGET - VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch; - VMA_RW_MUTEX m_BudgetMutex; - uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS]; - uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS]; - uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS]; + VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch; + VMA_RW_MUTEX m_BudgetMutex; + uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS]; + uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS]; + uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS]; #endif // VMA_MEMORY_BUDGET - VmaCurrentBudgetData(); + VmaCurrentBudgetData(); - void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize); - void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize); + void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize); + void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize); }; #ifndef _VMA_CURRENT_BUDGET_DATA_FUNCTIONS VmaCurrentBudgetData::VmaCurrentBudgetData() { - for (uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex) - { - m_BlockCount[heapIndex] = 0; - m_AllocationCount[heapIndex] = 0; - m_BlockBytes[heapIndex] = 0; - m_AllocationBytes[heapIndex] = 0; + for (uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex) + { + m_BlockCount[heapIndex] = 0; + m_AllocationCount[heapIndex] = 0; + m_BlockBytes[heapIndex] = 0; + m_AllocationBytes[heapIndex] = 0; #if VMA_MEMORY_BUDGET - m_VulkanUsage[heapIndex] = 0; - m_VulkanBudget[heapIndex] = 0; - m_BlockBytesAtBudgetFetch[heapIndex] = 0; + m_VulkanUsage[heapIndex] = 0; + m_VulkanBudget[heapIndex] = 0; + m_BlockBytesAtBudgetFetch[heapIndex] = 0; #endif - } + } #if VMA_MEMORY_BUDGET - m_OperationsSinceBudgetFetch = 0; + m_OperationsSinceBudgetFetch = 0; #endif } void VmaCurrentBudgetData::AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize) { - m_AllocationBytes[heapIndex] += allocationSize; - ++m_AllocationCount[heapIndex]; + m_AllocationBytes[heapIndex] += allocationSize; + ++m_AllocationCount[heapIndex]; #if VMA_MEMORY_BUDGET - ++m_OperationsSinceBudgetFetch; + ++m_OperationsSinceBudgetFetch; #endif } void VmaCurrentBudgetData::RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize) { - VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize); - m_AllocationBytes[heapIndex] -= allocationSize; - VMA_ASSERT(m_AllocationCount[heapIndex] > 0); - --m_AllocationCount[heapIndex]; + VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize); + m_AllocationBytes[heapIndex] -= allocationSize; + VMA_ASSERT(m_AllocationCount[heapIndex] > 0); + --m_AllocationCount[heapIndex]; #if VMA_MEMORY_BUDGET - ++m_OperationsSinceBudgetFetch; + ++m_OperationsSinceBudgetFetch; #endif } #endif // _VMA_CURRENT_BUDGET_DATA_FUNCTIONS @@ -9855,168 +9911,168 @@ Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAlloca */ class VmaAllocationObjectAllocator { - VMA_CLASS_NO_COPY_NO_MOVE(VmaAllocationObjectAllocator) + VMA_CLASS_NO_COPY_NO_MOVE(VmaAllocationObjectAllocator) public: - VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks) - : m_Allocator(pAllocationCallbacks, 1024) {} + VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks) + : m_Allocator(pAllocationCallbacks, 1024) {} - template VmaAllocation Allocate(Types&&... args); - void Free(VmaAllocation hAlloc); + template VmaAllocation Allocate(Types&&... args); + void Free(VmaAllocation hAlloc); private: - VMA_MUTEX m_Mutex; - VmaPoolAllocator m_Allocator; + VMA_MUTEX m_Mutex; + VmaPoolAllocator m_Allocator; }; template VmaAllocation VmaAllocationObjectAllocator::Allocate(Types&&... args) { - VmaMutexLock mutexLock(m_Mutex); - return m_Allocator.Alloc(std::forward(args)...); + VmaMutexLock mutexLock(m_Mutex); + return m_Allocator.Alloc(std::forward(args)...); } void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc) { - VmaMutexLock mutexLock(m_Mutex); - m_Allocator.Free(hAlloc); + VmaMutexLock mutexLock(m_Mutex); + m_Allocator.Free(hAlloc); } #endif // _VMA_ALLOCATION_OBJECT_ALLOCATOR #ifndef _VMA_VIRTUAL_BLOCK_T struct VmaVirtualBlock_T { - VMA_CLASS_NO_COPY_NO_MOVE(VmaVirtualBlock_T) + VMA_CLASS_NO_COPY_NO_MOVE(VmaVirtualBlock_T) public: - const bool m_AllocationCallbacksSpecified; - const VkAllocationCallbacks m_AllocationCallbacks; + const bool m_AllocationCallbacksSpecified; + const VkAllocationCallbacks m_AllocationCallbacks; - VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo); - ~VmaVirtualBlock_T(); + VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo); + ~VmaVirtualBlock_T(); - VkResult Init() { return VK_SUCCESS; } - bool IsEmpty() const { return m_Metadata->IsEmpty(); } - void Free(VmaVirtualAllocation allocation) { m_Metadata->Free((VmaAllocHandle)allocation); } - void SetAllocationUserData(VmaVirtualAllocation allocation, void* userData) { m_Metadata->SetAllocationUserData((VmaAllocHandle)allocation, userData); } - void Clear() { m_Metadata->Clear(); } + VkResult Init() { return VK_SUCCESS; } + bool IsEmpty() const { return m_Metadata->IsEmpty(); } + void Free(VmaVirtualAllocation allocation) { m_Metadata->Free((VmaAllocHandle)allocation); } + void SetAllocationUserData(VmaVirtualAllocation allocation, void* userData) { m_Metadata->SetAllocationUserData((VmaAllocHandle)allocation, userData); } + void Clear() { m_Metadata->Clear(); } - const VkAllocationCallbacks* GetAllocationCallbacks() const; - void GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo); - VkResult Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation, - VkDeviceSize* outOffset); - void GetStatistics(VmaStatistics& outStats) const; - void CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const; + const VkAllocationCallbacks* GetAllocationCallbacks() const; + void GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo); + VkResult Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation, + VkDeviceSize* outOffset); + void GetStatistics(VmaStatistics& outStats) const; + void CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const; #if VMA_STATS_STRING_ENABLED - void BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const; + void BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const; #endif private: - VmaBlockMetadata* m_Metadata; + VmaBlockMetadata* m_Metadata; }; #ifndef _VMA_VIRTUAL_BLOCK_T_FUNCTIONS VmaVirtualBlock_T::VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo) - : m_AllocationCallbacksSpecified(createInfo.pAllocationCallbacks != VMA_NULL), - m_AllocationCallbacks(createInfo.pAllocationCallbacks != VMA_NULL ? *createInfo.pAllocationCallbacks : VmaEmptyAllocationCallbacks) + : m_AllocationCallbacksSpecified(createInfo.pAllocationCallbacks != VMA_NULL), + m_AllocationCallbacks(createInfo.pAllocationCallbacks != VMA_NULL ? *createInfo.pAllocationCallbacks : VmaEmptyAllocationCallbacks) { - const uint32_t algorithm = createInfo.flags & VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK; - switch (algorithm) - { - case 0: - m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true); - break; - case VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT: - m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_Linear)(VK_NULL_HANDLE, 1, true); - break; - default: - VMA_ASSERT(0); - m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true); - } + const uint32_t algorithm = createInfo.flags & VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK; + switch (algorithm) + { + case 0: + m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true); + break; + case VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT: + m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_Linear)(VK_NULL_HANDLE, 1, true); + break; + default: + VMA_ASSERT(0); + m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true); + } - m_Metadata->Init(createInfo.size); + m_Metadata->Init(createInfo.size); } VmaVirtualBlock_T::~VmaVirtualBlock_T() { - // Define macro VMA_DEBUG_LOG_FORMAT or more specialized VMA_LEAK_LOG_FORMAT - // to receive the list of the unfreed allocations. - if (!m_Metadata->IsEmpty()) - m_Metadata->DebugLogAllAllocations(); - // This is the most important assert in the entire library. - // Hitting it means you have some memory leak - unreleased virtual allocations. - VMA_ASSERT_LEAK(m_Metadata->IsEmpty() && "Some virtual allocations were not freed before destruction of this virtual block!"); + // Define macro VMA_DEBUG_LOG_FORMAT or more specialized VMA_LEAK_LOG_FORMAT + // to receive the list of the unfreed allocations. + if (!m_Metadata->IsEmpty()) + m_Metadata->DebugLogAllAllocations(); + // This is the most important assert in the entire library. + // Hitting it means you have some memory leak - unreleased virtual allocations. + VMA_ASSERT_LEAK(m_Metadata->IsEmpty() && "Some virtual allocations were not freed before destruction of this virtual block!"); - vma_delete(GetAllocationCallbacks(), m_Metadata); + vma_delete(GetAllocationCallbacks(), m_Metadata); } const VkAllocationCallbacks* VmaVirtualBlock_T::GetAllocationCallbacks() const { - return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL; + return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL; } void VmaVirtualBlock_T::GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo) { - m_Metadata->GetAllocationInfo((VmaAllocHandle)allocation, outInfo); + m_Metadata->GetAllocationInfo((VmaAllocHandle)allocation, outInfo); } VkResult VmaVirtualBlock_T::Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation, - VkDeviceSize* outOffset) + VkDeviceSize* outOffset) { - VmaAllocationRequest request = {}; - if (m_Metadata->CreateAllocationRequest( - createInfo.size, // allocSize - VMA_MAX(createInfo.alignment, (VkDeviceSize)1), // allocAlignment - (createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, // upperAddress - VMA_SUBALLOCATION_TYPE_UNKNOWN, // allocType - unimportant - createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK, // strategy - &request)) - { - m_Metadata->Alloc(request, - VMA_SUBALLOCATION_TYPE_UNKNOWN, // type - unimportant - createInfo.pUserData); - outAllocation = (VmaVirtualAllocation)request.allocHandle; - if (outOffset) - *outOffset = m_Metadata->GetAllocationOffset(request.allocHandle); - return VK_SUCCESS; - } - outAllocation = (VmaVirtualAllocation)VK_NULL_HANDLE; - if (outOffset) - *outOffset = UINT64_MAX; - return VK_ERROR_OUT_OF_DEVICE_MEMORY; + VmaAllocationRequest request = {}; + if (m_Metadata->CreateAllocationRequest( + createInfo.size, // allocSize + VMA_MAX(createInfo.alignment, (VkDeviceSize)1), // allocAlignment + (createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, // upperAddress + VMA_SUBALLOCATION_TYPE_UNKNOWN, // allocType - unimportant + createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK, // strategy + &request)) + { + m_Metadata->Alloc(request, + VMA_SUBALLOCATION_TYPE_UNKNOWN, // type - unimportant + createInfo.pUserData); + outAllocation = (VmaVirtualAllocation)request.allocHandle; + if(outOffset) + *outOffset = m_Metadata->GetAllocationOffset(request.allocHandle); + return VK_SUCCESS; + } + outAllocation = (VmaVirtualAllocation)VK_NULL_HANDLE; + if (outOffset) + *outOffset = UINT64_MAX; + return VK_ERROR_OUT_OF_DEVICE_MEMORY; } void VmaVirtualBlock_T::GetStatistics(VmaStatistics& outStats) const { - VmaClearStatistics(outStats); - m_Metadata->AddStatistics(outStats); + VmaClearStatistics(outStats); + m_Metadata->AddStatistics(outStats); } void VmaVirtualBlock_T::CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const { - VmaClearDetailedStatistics(outStats); - m_Metadata->AddDetailedStatistics(outStats); + VmaClearDetailedStatistics(outStats); + m_Metadata->AddDetailedStatistics(outStats); } #if VMA_STATS_STRING_ENABLED void VmaVirtualBlock_T::BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const { - VmaJsonWriter json(GetAllocationCallbacks(), sb); - json.BeginObject(); + VmaJsonWriter json(GetAllocationCallbacks(), sb); + json.BeginObject(); - VmaDetailedStatistics stats; - CalculateDetailedStatistics(stats); + VmaDetailedStatistics stats; + CalculateDetailedStatistics(stats); - json.WriteString("Stats"); - VmaPrintDetailedStatistics(json, stats); + json.WriteString("Stats"); + VmaPrintDetailedStatistics(json, stats); - if (detailedMap) - { - json.WriteString("Details"); - json.BeginObject(); - m_Metadata->PrintDetailedMap(json); - json.EndObject(); - } + if (detailedMap) + { + json.WriteString("Details"); + json.BeginObject(); + m_Metadata->PrintDetailedMap(json); + json.EndObject(); + } - json.EndObject(); + json.EndObject(); } #endif // VMA_STATS_STRING_ENABLED #endif // _VMA_VIRTUAL_BLOCK_T_FUNCTIONS @@ -10026,325 +10082,325 @@ void VmaVirtualBlock_T::BuildStatsString(bool detailedMap, VmaStringBuilder& sb) // Main allocator object. struct VmaAllocator_T { - VMA_CLASS_NO_COPY_NO_MOVE(VmaAllocator_T) + VMA_CLASS_NO_COPY_NO_MOVE(VmaAllocator_T) public: - const bool m_UseMutex; - const uint32_t m_VulkanApiVersion; - bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0). - bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0). - bool m_UseExtMemoryBudget; - bool m_UseAmdDeviceCoherentMemory; - bool m_UseKhrBufferDeviceAddress; - bool m_UseExtMemoryPriority; - bool m_UseKhrMaintenance4; - bool m_UseKhrMaintenance5; - const VkDevice m_hDevice; - const VkInstance m_hInstance; - const bool m_AllocationCallbacksSpecified; - const VkAllocationCallbacks m_AllocationCallbacks; - VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks; - VmaAllocationObjectAllocator m_AllocationObjectAllocator; + const bool m_UseMutex; + const uint32_t m_VulkanApiVersion; + bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0). + bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0). + bool m_UseExtMemoryBudget; + bool m_UseAmdDeviceCoherentMemory; + bool m_UseKhrBufferDeviceAddress; + bool m_UseExtMemoryPriority; + bool m_UseKhrMaintenance4; + bool m_UseKhrMaintenance5; + const VkDevice m_hDevice; + const VkInstance m_hInstance; + const bool m_AllocationCallbacksSpecified; + const VkAllocationCallbacks m_AllocationCallbacks; + VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks; + VmaAllocationObjectAllocator m_AllocationObjectAllocator; - // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size. - uint32_t m_HeapSizeLimitMask; + // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size. + uint32_t m_HeapSizeLimitMask; - VkPhysicalDeviceProperties m_PhysicalDeviceProperties; - VkPhysicalDeviceMemoryProperties m_MemProps; + VkPhysicalDeviceProperties m_PhysicalDeviceProperties; + VkPhysicalDeviceMemoryProperties m_MemProps; - // Default pools. - VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES]; - VmaDedicatedAllocationList m_DedicatedAllocations[VK_MAX_MEMORY_TYPES]; + // Default pools. + VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES]; + VmaDedicatedAllocationList m_DedicatedAllocations[VK_MAX_MEMORY_TYPES]; - VmaCurrentBudgetData m_Budget; - VMA_ATOMIC_UINT32 m_DeviceMemoryCount; // Total number of VkDeviceMemory objects. + VmaCurrentBudgetData m_Budget; + VMA_ATOMIC_UINT32 m_DeviceMemoryCount; // Total number of VkDeviceMemory objects. - VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo); - VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo); - ~VmaAllocator_T(); + VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo); + VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo); + ~VmaAllocator_T(); - const VkAllocationCallbacks* GetAllocationCallbacks() const - { - return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL; - } - const VmaVulkanFunctions& GetVulkanFunctions() const - { - return m_VulkanFunctions; - } + const VkAllocationCallbacks* GetAllocationCallbacks() const + { + return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL; + } + const VmaVulkanFunctions& GetVulkanFunctions() const + { + return m_VulkanFunctions; + } - VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; } + VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; } - VkDeviceSize GetBufferImageGranularity() const - { - return VMA_MAX( - static_cast(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY), - m_PhysicalDeviceProperties.limits.bufferImageGranularity); - } + VkDeviceSize GetBufferImageGranularity() const + { + return VMA_MAX( + static_cast(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY), + m_PhysicalDeviceProperties.limits.bufferImageGranularity); + } - uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; } - uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; } + uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; } + uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; } - uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const - { - VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount); - return m_MemProps.memoryTypes[memTypeIndex].heapIndex; - } - // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT. - bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const - { - return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) == - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - } - // Minimum alignment for all allocations in specific memory type. - VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const - { - return IsMemoryTypeNonCoherent(memTypeIndex) ? - VMA_MAX((VkDeviceSize)VMA_MIN_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) : - (VkDeviceSize)VMA_MIN_ALIGNMENT; - } + uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const + { + VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount); + return m_MemProps.memoryTypes[memTypeIndex].heapIndex; + } + // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT. + bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const + { + return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) == + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + } + // Minimum alignment for all allocations in specific memory type. + VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const + { + return IsMemoryTypeNonCoherent(memTypeIndex) ? + VMA_MAX((VkDeviceSize)VMA_MIN_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) : + (VkDeviceSize)VMA_MIN_ALIGNMENT; + } - bool IsIntegratedGpu() const - { - return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU; - } + bool IsIntegratedGpu() const + { + return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU; + } - uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; } + uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; } - void GetBufferMemoryRequirements( - VkBuffer hBuffer, - VkMemoryRequirements& memReq, - bool& requiresDedicatedAllocation, - bool& prefersDedicatedAllocation) const; - void GetImageMemoryRequirements( - VkImage hImage, - VkMemoryRequirements& memReq, - bool& requiresDedicatedAllocation, - bool& prefersDedicatedAllocation) const; - VkResult FindMemoryTypeIndex( - uint32_t memoryTypeBits, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - VmaBufferImageUsage bufImgUsage, - uint32_t* pMemoryTypeIndex) const; + void GetBufferMemoryRequirements( + VkBuffer hBuffer, + VkMemoryRequirements& memReq, + bool& requiresDedicatedAllocation, + bool& prefersDedicatedAllocation) const; + void GetImageMemoryRequirements( + VkImage hImage, + VkMemoryRequirements& memReq, + bool& requiresDedicatedAllocation, + bool& prefersDedicatedAllocation) const; + VkResult FindMemoryTypeIndex( + uint32_t memoryTypeBits, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VmaBufferImageUsage bufImgUsage, + uint32_t* pMemoryTypeIndex) const; - // Main allocation function. - VkResult AllocateMemory( - const VkMemoryRequirements& vkMemReq, - bool requiresDedicatedAllocation, - bool prefersDedicatedAllocation, - VkBuffer dedicatedBuffer, - VkImage dedicatedImage, - VmaBufferImageUsage dedicatedBufferImageUsage, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations); + // Main allocation function. + VkResult AllocateMemory( + const VkMemoryRequirements& vkMemReq, + bool requiresDedicatedAllocation, + bool prefersDedicatedAllocation, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VmaBufferImageUsage dedicatedBufferImageUsage, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + size_t allocationCount, + VmaAllocation* pAllocations); - // Main deallocation function. - void FreeMemory( - size_t allocationCount, - const VmaAllocation* pAllocations); + // Main deallocation function. + void FreeMemory( + size_t allocationCount, + const VmaAllocation* pAllocations); - void CalculateStatistics(VmaTotalStatistics* pStats); + void CalculateStatistics(VmaTotalStatistics* pStats); - void GetHeapBudgets( - VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount); + void GetHeapBudgets( + VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount); #if VMA_STATS_STRING_ENABLED - void PrintDetailedMap(class VmaJsonWriter& json); + void PrintDetailedMap(class VmaJsonWriter& json); #endif - void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo); - void GetAllocationInfo2(VmaAllocation hAllocation, VmaAllocationInfo2* pAllocationInfo); + void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo); + void GetAllocationInfo2(VmaAllocation hAllocation, VmaAllocationInfo2* pAllocationInfo); - VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool); - void DestroyPool(VmaPool pool); - void GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats); - void CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats); + VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool); + void DestroyPool(VmaPool pool); + void GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats); + void CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats); - void SetCurrentFrameIndex(uint32_t frameIndex); - uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); } + void SetCurrentFrameIndex(uint32_t frameIndex); + uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); } - VkResult CheckPoolCorruption(VmaPool hPool); - VkResult CheckCorruption(uint32_t memoryTypeBits); + VkResult CheckPoolCorruption(VmaPool hPool); + VkResult CheckCorruption(uint32_t memoryTypeBits); - // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping. - VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory); - // Call to Vulkan function vkFreeMemory with accompanying bookkeeping. - void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory); - // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR. - VkResult BindVulkanBuffer( - VkDeviceMemory memory, - VkDeviceSize memoryOffset, - VkBuffer buffer, - const void* pNext); - // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR. - VkResult BindVulkanImage( - VkDeviceMemory memory, - VkDeviceSize memoryOffset, - VkImage image, - const void* pNext); + // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping. + VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory); + // Call to Vulkan function vkFreeMemory with accompanying bookkeeping. + void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory); + // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR. + VkResult BindVulkanBuffer( + VkDeviceMemory memory, + VkDeviceSize memoryOffset, + VkBuffer buffer, + const void* pNext); + // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR. + VkResult BindVulkanImage( + VkDeviceMemory memory, + VkDeviceSize memoryOffset, + VkImage image, + const void* pNext); - VkResult Map(VmaAllocation hAllocation, void** ppData); - void Unmap(VmaAllocation hAllocation); + VkResult Map(VmaAllocation hAllocation, void** ppData); + void Unmap(VmaAllocation hAllocation); - VkResult BindBufferMemory( - VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkBuffer hBuffer, - const void* pNext); - VkResult BindImageMemory( - VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkImage hImage, - const void* pNext); + VkResult BindBufferMemory( + VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkBuffer hBuffer, + const void* pNext); + VkResult BindImageMemory( + VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkImage hImage, + const void* pNext); - VkResult FlushOrInvalidateAllocation( - VmaAllocation hAllocation, - VkDeviceSize offset, VkDeviceSize size, - VMA_CACHE_OPERATION op); - VkResult FlushOrInvalidateAllocations( - uint32_t allocationCount, - const VmaAllocation* allocations, - const VkDeviceSize* offsets, const VkDeviceSize* sizes, - VMA_CACHE_OPERATION op); + VkResult FlushOrInvalidateAllocation( + VmaAllocation hAllocation, + VkDeviceSize offset, VkDeviceSize size, + VMA_CACHE_OPERATION op); + VkResult FlushOrInvalidateAllocations( + uint32_t allocationCount, + const VmaAllocation* allocations, + const VkDeviceSize* offsets, const VkDeviceSize* sizes, + VMA_CACHE_OPERATION op); - VkResult CopyMemoryToAllocation( - const void* pSrcHostPointer, - VmaAllocation dstAllocation, - VkDeviceSize dstAllocationLocalOffset, - VkDeviceSize size); - VkResult CopyAllocationToMemory( - VmaAllocation srcAllocation, - VkDeviceSize srcAllocationLocalOffset, - void* pDstHostPointer, - VkDeviceSize size); + VkResult CopyMemoryToAllocation( + const void* pSrcHostPointer, + VmaAllocation dstAllocation, + VkDeviceSize dstAllocationLocalOffset, + VkDeviceSize size); + VkResult CopyAllocationToMemory( + VmaAllocation srcAllocation, + VkDeviceSize srcAllocationLocalOffset, + void* pDstHostPointer, + VkDeviceSize size); - void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern); + void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern); - /* - Returns bit mask of memory types that can support defragmentation on GPU as - they support creation of required buffer for copy operations. - */ - uint32_t GetGpuDefragmentationMemoryTypeBits(); + /* + Returns bit mask of memory types that can support defragmentation on GPU as + they support creation of required buffer for copy operations. + */ + uint32_t GetGpuDefragmentationMemoryTypeBits(); #if VMA_EXTERNAL_MEMORY - VkExternalMemoryHandleTypeFlagsKHR GetExternalMemoryHandleTypeFlags(uint32_t memTypeIndex) const - { - return m_TypeExternalMemoryHandleTypes[memTypeIndex]; - } + VkExternalMemoryHandleTypeFlagsKHR GetExternalMemoryHandleTypeFlags(uint32_t memTypeIndex) const + { + return m_TypeExternalMemoryHandleTypes[memTypeIndex]; + } #endif // #if VMA_EXTERNAL_MEMORY private: - VkDeviceSize m_PreferredLargeHeapBlockSize; + VkDeviceSize m_PreferredLargeHeapBlockSize; - VkPhysicalDevice m_PhysicalDevice; - VMA_ATOMIC_UINT32 m_CurrentFrameIndex; - VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized. + VkPhysicalDevice m_PhysicalDevice; + VMA_ATOMIC_UINT32 m_CurrentFrameIndex; + VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized. #if VMA_EXTERNAL_MEMORY - VkExternalMemoryHandleTypeFlagsKHR m_TypeExternalMemoryHandleTypes[VK_MAX_MEMORY_TYPES]; + VkExternalMemoryHandleTypeFlagsKHR m_TypeExternalMemoryHandleTypes[VK_MAX_MEMORY_TYPES]; #endif // #if VMA_EXTERNAL_MEMORY - VMA_RW_MUTEX m_PoolsMutex; - typedef VmaIntrusiveLinkedList PoolList; - // Protected by m_PoolsMutex. - PoolList m_Pools; - uint32_t m_NextPoolId; + VMA_RW_MUTEX m_PoolsMutex; + typedef VmaIntrusiveLinkedList PoolList; + // Protected by m_PoolsMutex. + PoolList m_Pools; + uint32_t m_NextPoolId; - VmaVulkanFunctions m_VulkanFunctions; + VmaVulkanFunctions m_VulkanFunctions; - // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types. - uint32_t m_GlobalMemoryTypeBits; + // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types. + uint32_t m_GlobalMemoryTypeBits; - void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions); + void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions); #if VMA_STATIC_VULKAN_FUNCTIONS == 1 - void ImportVulkanFunctions_Static(); + void ImportVulkanFunctions_Static(); #endif - void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions); + void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions); #if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 - void ImportVulkanFunctions_Dynamic(); + void ImportVulkanFunctions_Dynamic(); #endif - void ValidateVulkanFunctions(); + void ValidateVulkanFunctions(); - VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex); + VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex); - VkResult AllocateMemoryOfType( - VmaPool pool, - VkDeviceSize size, - VkDeviceSize alignment, - bool dedicatedPreferred, - VkBuffer dedicatedBuffer, - VkImage dedicatedImage, - VmaBufferImageUsage dedicatedBufferImageUsage, - const VmaAllocationCreateInfo& createInfo, - uint32_t memTypeIndex, - VmaSuballocationType suballocType, - VmaDedicatedAllocationList& dedicatedAllocations, - VmaBlockVector& blockVector, - size_t allocationCount, - VmaAllocation* pAllocations); + VkResult AllocateMemoryOfType( + VmaPool pool, + VkDeviceSize size, + VkDeviceSize alignment, + bool dedicatedPreferred, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VmaBufferImageUsage dedicatedBufferImageUsage, + const VmaAllocationCreateInfo& createInfo, + uint32_t memTypeIndex, + VmaSuballocationType suballocType, + VmaDedicatedAllocationList& dedicatedAllocations, + VmaBlockVector& blockVector, + size_t allocationCount, + VmaAllocation* pAllocations); - // Helper function only to be used inside AllocateDedicatedMemory. - VkResult AllocateDedicatedMemoryPage( - VmaPool pool, - VkDeviceSize size, - VmaSuballocationType suballocType, - uint32_t memTypeIndex, - const VkMemoryAllocateInfo& allocInfo, - bool map, - bool isUserDataString, - bool isMappingAllowed, - void* pUserData, - VmaAllocation* pAllocation); + // Helper function only to be used inside AllocateDedicatedMemory. + VkResult AllocateDedicatedMemoryPage( + VmaPool pool, + VkDeviceSize size, + VmaSuballocationType suballocType, + uint32_t memTypeIndex, + const VkMemoryAllocateInfo& allocInfo, + bool map, + bool isUserDataString, + bool isMappingAllowed, + void* pUserData, + VmaAllocation* pAllocation); - // Allocates and registers new VkDeviceMemory specifically for dedicated allocations. - VkResult AllocateDedicatedMemory( - VmaPool pool, - VkDeviceSize size, - VmaSuballocationType suballocType, - VmaDedicatedAllocationList& dedicatedAllocations, - uint32_t memTypeIndex, - bool map, - bool isUserDataString, - bool isMappingAllowed, - bool canAliasMemory, - void* pUserData, - float priority, - VkBuffer dedicatedBuffer, - VkImage dedicatedImage, - VmaBufferImageUsage dedicatedBufferImageUsage, - size_t allocationCount, - VmaAllocation* pAllocations, - const void* pNextChain = VMA_NULL); + // Allocates and registers new VkDeviceMemory specifically for dedicated allocations. + VkResult AllocateDedicatedMemory( + VmaPool pool, + VkDeviceSize size, + VmaSuballocationType suballocType, + VmaDedicatedAllocationList& dedicatedAllocations, + uint32_t memTypeIndex, + bool map, + bool isUserDataString, + bool isMappingAllowed, + bool canAliasMemory, + void* pUserData, + float priority, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VmaBufferImageUsage dedicatedBufferImageUsage, + size_t allocationCount, + VmaAllocation* pAllocations, + const void* pNextChain = VMA_NULL); - void FreeDedicatedMemory(const VmaAllocation allocation); + void FreeDedicatedMemory(const VmaAllocation allocation); - VkResult CalcMemTypeParams( - VmaAllocationCreateInfo& outCreateInfo, - uint32_t memTypeIndex, - VkDeviceSize size, - size_t allocationCount); - VkResult CalcAllocationParams( - VmaAllocationCreateInfo& outCreateInfo, - bool dedicatedRequired, - bool dedicatedPreferred); + VkResult CalcMemTypeParams( + VmaAllocationCreateInfo& outCreateInfo, + uint32_t memTypeIndex, + VkDeviceSize size, + size_t allocationCount); + VkResult CalcAllocationParams( + VmaAllocationCreateInfo& outCreateInfo, + bool dedicatedRequired, + bool dedicatedPreferred); - /* - Calculates and returns bit mask of memory types that can support defragmentation - on GPU as they support creation of required buffer for copy operations. - */ - uint32_t CalculateGpuDefragmentationMemoryTypeBits() const; - uint32_t CalculateGlobalMemoryTypeBits() const; + /* + Calculates and returns bit mask of memory types that can support defragmentation + on GPU as they support creation of required buffer for copy operations. + */ + uint32_t CalculateGpuDefragmentationMemoryTypeBits() const; + uint32_t CalculateGlobalMemoryTypeBits() const; - bool GetFlushOrInvalidateRange( - VmaAllocation allocation, - VkDeviceSize offset, VkDeviceSize size, - VkMappedMemoryRange& outRange) const; + bool GetFlushOrInvalidateRange( + VmaAllocation allocation, + VkDeviceSize offset, VkDeviceSize size, + VkMappedMemoryRange& outRange) const; #if VMA_MEMORY_BUDGET - void UpdateVulkanBudget(); + void UpdateVulkanBudget(); #endif // #if VMA_MEMORY_BUDGET }; @@ -10352,2568 +10408,2593 @@ private: #ifndef _VMA_MEMORY_FUNCTIONS static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment) { - return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment); + return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment); } static void VmaFree(VmaAllocator hAllocator, void* ptr) { - VmaFree(&hAllocator->m_AllocationCallbacks, ptr); + VmaFree(&hAllocator->m_AllocationCallbacks, ptr); } template static T* VmaAllocate(VmaAllocator hAllocator) { - return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T)); + return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T)); } template static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count) { - return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T)); + return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T)); } template static void vma_delete(VmaAllocator hAllocator, T* ptr) { - if (ptr != VMA_NULL) - { - ptr->~T(); - VmaFree(hAllocator, ptr); - } + if(ptr != VMA_NULL) + { + ptr->~T(); + VmaFree(hAllocator, ptr); + } } template static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count) { - if (ptr != VMA_NULL) - { - for (size_t i = count; i--; ) - ptr[i].~T(); - VmaFree(hAllocator, ptr); - } + if(ptr != VMA_NULL) + { + for(size_t i = count; i--; ) + ptr[i].~T(); + VmaFree(hAllocator, ptr); + } } #endif // _VMA_MEMORY_FUNCTIONS #ifndef _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) - : m_pMetadata(VMA_NULL), - m_MemoryTypeIndex(UINT32_MAX), - m_Id(0), - m_hMemory(VK_NULL_HANDLE), - m_MapCount(0), - m_pMappedData(VMA_NULL) {} + : m_pMetadata(VMA_NULL), + m_MemoryTypeIndex(UINT32_MAX), + m_Id(0), + m_hMemory(VK_NULL_HANDLE), + m_MapCount(0), + m_pMappedData(VMA_NULL) {} VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock() { - VMA_ASSERT_LEAK(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped."); - VMA_ASSERT_LEAK(m_hMemory == VK_NULL_HANDLE); + VMA_ASSERT_LEAK(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped."); + VMA_ASSERT_LEAK(m_hMemory == VK_NULL_HANDLE); } void VmaDeviceMemoryBlock::Init( - VmaAllocator hAllocator, - VmaPool hParentPool, - uint32_t newMemoryTypeIndex, - VkDeviceMemory newMemory, - VkDeviceSize newSize, - uint32_t id, - uint32_t algorithm, - VkDeviceSize bufferImageGranularity) + VmaAllocator hAllocator, + VmaPool hParentPool, + uint32_t newMemoryTypeIndex, + VkDeviceMemory newMemory, + VkDeviceSize newSize, + uint32_t id, + uint32_t algorithm, + VkDeviceSize bufferImageGranularity) { - VMA_ASSERT(m_hMemory == VK_NULL_HANDLE); + VMA_ASSERT(m_hMemory == VK_NULL_HANDLE); - m_hParentPool = hParentPool; - m_MemoryTypeIndex = newMemoryTypeIndex; - m_Id = id; - m_hMemory = newMemory; + m_hParentPool = hParentPool; + m_MemoryTypeIndex = newMemoryTypeIndex; + m_Id = id; + m_hMemory = newMemory; - switch (algorithm) - { - case 0: - m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(), - bufferImageGranularity, false); // isVirtual - break; - case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT: - m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator->GetAllocationCallbacks(), - bufferImageGranularity, false); // isVirtual - break; - default: - VMA_ASSERT(0); - m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(), - bufferImageGranularity, false); // isVirtual - } - m_pMetadata->Init(newSize); + switch (algorithm) + { + case 0: + m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(), + bufferImageGranularity, false); // isVirtual + break; + case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT: + m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator->GetAllocationCallbacks(), + bufferImageGranularity, false); // isVirtual + break; + default: + VMA_ASSERT(0); + m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(), + bufferImageGranularity, false); // isVirtual + } + m_pMetadata->Init(newSize); } void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator) { - // Define macro VMA_DEBUG_LOG_FORMAT or more specialized VMA_LEAK_LOG_FORMAT - // to receive the list of the unfreed allocations. - if (!m_pMetadata->IsEmpty()) - m_pMetadata->DebugLogAllAllocations(); - // This is the most important assert in the entire library. - // Hitting it means you have some memory leak - unreleased VmaAllocation objects. - VMA_ASSERT_LEAK(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!"); + // Define macro VMA_DEBUG_LOG_FORMAT or more specialized VMA_LEAK_LOG_FORMAT + // to receive the list of the unfreed allocations. + if (!m_pMetadata->IsEmpty()) + m_pMetadata->DebugLogAllAllocations(); + // This is the most important assert in the entire library. + // Hitting it means you have some memory leak - unreleased VmaAllocation objects. + VMA_ASSERT_LEAK(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!"); - VMA_ASSERT_LEAK(m_hMemory != VK_NULL_HANDLE); - allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory); - m_hMemory = VK_NULL_HANDLE; + VMA_ASSERT_LEAK(m_hMemory != VK_NULL_HANDLE); + allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory); + m_hMemory = VK_NULL_HANDLE; - vma_delete(allocator, m_pMetadata); - m_pMetadata = VMA_NULL; + vma_delete(allocator, m_pMetadata); + m_pMetadata = VMA_NULL; } void VmaDeviceMemoryBlock::PostAlloc(VmaAllocator hAllocator) { - VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); - m_MappingHysteresis.PostAlloc(); + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + m_MappingHysteresis.PostAlloc(); } void VmaDeviceMemoryBlock::PostFree(VmaAllocator hAllocator) { - VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); - if (m_MappingHysteresis.PostFree()) - { - VMA_ASSERT(m_MappingHysteresis.GetExtraMapping() == 0); - if (m_MapCount == 0) - { - m_pMappedData = VMA_NULL; - (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory); - } - } + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + if(m_MappingHysteresis.PostFree()) + { + VMA_ASSERT(m_MappingHysteresis.GetExtraMapping() == 0); + if (m_MapCount == 0) + { + m_pMappedData = VMA_NULL; + (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory); + } + } } bool VmaDeviceMemoryBlock::Validate() const { - VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) && - (m_pMetadata->GetSize() != 0)); + VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) && + (m_pMetadata->GetSize() != 0)); - return m_pMetadata->Validate(); + return m_pMetadata->Validate(); } VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator) { - void* pData = VMA_NULL; - VkResult res = Map(hAllocator, 1, &pData); - if (res != VK_SUCCESS) - { - return res; - } + void* pData = VMA_NULL; + VkResult res = Map(hAllocator, 1, &pData); + if (res != VK_SUCCESS) + { + return res; + } - res = m_pMetadata->CheckCorruption(pData); + res = m_pMetadata->CheckCorruption(pData); - Unmap(hAllocator, 1); + Unmap(hAllocator, 1); - return res; + return res; } VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData) { - if (count == 0) - { - return VK_SUCCESS; - } + if (count == 0) + { + return VK_SUCCESS; + } - VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); - const uint32_t oldTotalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping(); - if (oldTotalMapCount != 0) - { - VMA_ASSERT(m_pMappedData != VMA_NULL); - m_MappingHysteresis.PostMap(); - m_MapCount += count; - if (ppData != VMA_NULL) - { - *ppData = m_pMappedData; - } - return VK_SUCCESS; - } else - { - VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)( - hAllocator->m_hDevice, - m_hMemory, - 0, // offset - VK_WHOLE_SIZE, - 0, // flags - &m_pMappedData); - if (result == VK_SUCCESS) - { - VMA_ASSERT(m_pMappedData != VMA_NULL); - m_MappingHysteresis.PostMap(); - m_MapCount = count; - if (ppData != VMA_NULL) - { - *ppData = m_pMappedData; - } - } - return result; - } + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + const uint32_t oldTotalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping(); + if (oldTotalMapCount != 0) + { + VMA_ASSERT(m_pMappedData != VMA_NULL); + m_MappingHysteresis.PostMap(); + m_MapCount += count; + if (ppData != VMA_NULL) + { + *ppData = m_pMappedData; + } + return VK_SUCCESS; + } + else + { + VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)( + hAllocator->m_hDevice, + m_hMemory, + 0, // offset + VK_WHOLE_SIZE, + 0, // flags + &m_pMappedData); + if (result == VK_SUCCESS) + { + VMA_ASSERT(m_pMappedData != VMA_NULL); + m_MappingHysteresis.PostMap(); + m_MapCount = count; + if (ppData != VMA_NULL) + { + *ppData = m_pMappedData; + } + } + return result; + } } void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count) { - if (count == 0) - { - return; - } + if (count == 0) + { + return; + } - VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); - if (m_MapCount >= count) - { - m_MapCount -= count; - const uint32_t totalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping(); - if (totalMapCount == 0) - { - m_pMappedData = VMA_NULL; - (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory); - } - m_MappingHysteresis.PostUnmap(); - } else - { - VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped."); - } + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + if (m_MapCount >= count) + { + m_MapCount -= count; + const uint32_t totalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping(); + if (totalMapCount == 0) + { + m_pMappedData = VMA_NULL; + (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory); + } + m_MappingHysteresis.PostUnmap(); + } + else + { + VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped."); + } } VkResult VmaDeviceMemoryBlock::WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize) { - VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION); + VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION); - void* pData; - VkResult res = Map(hAllocator, 1, &pData); - if (res != VK_SUCCESS) - { - return res; - } + void* pData; + VkResult res = Map(hAllocator, 1, &pData); + if (res != VK_SUCCESS) + { + return res; + } - VmaWriteMagicValue(pData, allocOffset + allocSize); + VmaWriteMagicValue(pData, allocOffset + allocSize); - Unmap(hAllocator, 1); - return VK_SUCCESS; + Unmap(hAllocator, 1); + return VK_SUCCESS; } VkResult VmaDeviceMemoryBlock::ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize) { - VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION); + VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION); - void* pData; - VkResult res = Map(hAllocator, 1, &pData); - if (res != VK_SUCCESS) - { - return res; - } + void* pData; + VkResult res = Map(hAllocator, 1, &pData); + if (res != VK_SUCCESS) + { + return res; + } - if (!VmaValidateMagicValue(pData, allocOffset + allocSize)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!"); - } + if (!VmaValidateMagicValue(pData, allocOffset + allocSize)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!"); + } - Unmap(hAllocator, 1); - return VK_SUCCESS; + Unmap(hAllocator, 1); + return VK_SUCCESS; } VkResult VmaDeviceMemoryBlock::BindBufferMemory( - const VmaAllocator hAllocator, - const VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkBuffer hBuffer, - const void* pNext) + const VmaAllocator hAllocator, + const VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkBuffer hBuffer, + const void* pNext) { - VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK && - hAllocation->GetBlock() == this); - VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() && - "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?"); - const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset; - // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads. - VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); - return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext); + VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK && + hAllocation->GetBlock() == this); + VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() && + "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?"); + const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset; + // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads. + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext); } VkResult VmaDeviceMemoryBlock::BindImageMemory( - const VmaAllocator hAllocator, - const VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkImage hImage, - const void* pNext) + const VmaAllocator hAllocator, + const VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkImage hImage, + const void* pNext) { - VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK && - hAllocation->GetBlock() == this); - VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() && - "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?"); - const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset; - // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads. - VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); - return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext); + VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK && + hAllocation->GetBlock() == this); + VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() && + "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?"); + const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset; + // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads. + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext); } #endif // _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS #ifndef _VMA_ALLOCATION_T_FUNCTIONS VmaAllocation_T::VmaAllocation_T(bool mappingAllowed) - : m_Alignment{ 1 }, - m_Size{ 0 }, - m_pUserData{ VMA_NULL }, - m_pName{ VMA_NULL }, - m_MemoryTypeIndex{ 0 }, - m_Type{ (uint8_t)ALLOCATION_TYPE_NONE }, - m_SuballocationType{ (uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN }, - m_MapCount{ 0 }, - m_Flags{ 0 } + : m_Alignment{ 1 }, + m_Size{ 0 }, + m_pUserData{ VMA_NULL }, + m_pName{ VMA_NULL }, + m_MemoryTypeIndex{ 0 }, + m_Type{ (uint8_t)ALLOCATION_TYPE_NONE }, + m_SuballocationType{ (uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN }, + m_MapCount{ 0 }, + m_Flags{ 0 } { - if (mappingAllowed) - m_Flags |= (uint8_t)FLAG_MAPPING_ALLOWED; + if(mappingAllowed) + m_Flags |= (uint8_t)FLAG_MAPPING_ALLOWED; } VmaAllocation_T::~VmaAllocation_T() { - VMA_ASSERT_LEAK(m_MapCount == 0 && "Allocation was not unmapped before destruction."); + VMA_ASSERT_LEAK(m_MapCount == 0 && "Allocation was not unmapped before destruction."); - // Check if owned string was freed. - VMA_ASSERT(m_pName == VMA_NULL); + // Check if owned string was freed. + VMA_ASSERT(m_pName == VMA_NULL); } void VmaAllocation_T::InitBlockAllocation( - VmaDeviceMemoryBlock* block, - VmaAllocHandle allocHandle, - VkDeviceSize alignment, - VkDeviceSize size, - uint32_t memoryTypeIndex, - VmaSuballocationType suballocationType, - bool mapped) + VmaDeviceMemoryBlock* block, + VmaAllocHandle allocHandle, + VkDeviceSize alignment, + VkDeviceSize size, + uint32_t memoryTypeIndex, + VmaSuballocationType suballocationType, + bool mapped) { - VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); - VMA_ASSERT(block != VMA_NULL); - m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK; - m_Alignment = alignment; - m_Size = size; - m_MemoryTypeIndex = memoryTypeIndex; - if (mapped) - { - VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); - m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP; - } - m_SuballocationType = (uint8_t)suballocationType; - m_BlockAllocation.m_Block = block; - m_BlockAllocation.m_AllocHandle = allocHandle; + VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); + VMA_ASSERT(block != VMA_NULL); + m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK; + m_Alignment = alignment; + m_Size = size; + m_MemoryTypeIndex = memoryTypeIndex; + if(mapped) + { + VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); + m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP; + } + m_SuballocationType = (uint8_t)suballocationType; + m_BlockAllocation.m_Block = block; + m_BlockAllocation.m_AllocHandle = allocHandle; } void VmaAllocation_T::InitDedicatedAllocation( - VmaPool hParentPool, - uint32_t memoryTypeIndex, - VkDeviceMemory hMemory, - VmaSuballocationType suballocationType, - void* pMappedData, - VkDeviceSize size) + VmaPool hParentPool, + uint32_t memoryTypeIndex, + VkDeviceMemory hMemory, + VmaSuballocationType suballocationType, + void* pMappedData, + VkDeviceSize size) { - VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); - VMA_ASSERT(hMemory != VK_NULL_HANDLE); - m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED; - m_Alignment = 0; - m_Size = size; - m_MemoryTypeIndex = memoryTypeIndex; - m_SuballocationType = (uint8_t)suballocationType; - if (pMappedData != VMA_NULL) - { - VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); - m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP; - } - m_DedicatedAllocation.m_hParentPool = hParentPool; - m_DedicatedAllocation.m_hMemory = hMemory; - m_DedicatedAllocation.m_pMappedData = pMappedData; - m_DedicatedAllocation.m_Prev = VMA_NULL; - m_DedicatedAllocation.m_Next = VMA_NULL; + VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); + VMA_ASSERT(hMemory != VK_NULL_HANDLE); + m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED; + m_Alignment = 0; + m_Size = size; + m_MemoryTypeIndex = memoryTypeIndex; + m_SuballocationType = (uint8_t)suballocationType; + if(pMappedData != VMA_NULL) + { + VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); + m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP; + } + m_DedicatedAllocation.m_hParentPool = hParentPool; + m_DedicatedAllocation.m_hMemory = hMemory; + m_DedicatedAllocation.m_pMappedData = pMappedData; + m_DedicatedAllocation.m_Prev = VMA_NULL; + m_DedicatedAllocation.m_Next = VMA_NULL; } void VmaAllocation_T::SetName(VmaAllocator hAllocator, const char* pName) { - VMA_ASSERT(pName == VMA_NULL || pName != m_pName); + VMA_ASSERT(pName == VMA_NULL || pName != m_pName); - FreeName(hAllocator); + FreeName(hAllocator); - if (pName != VMA_NULL) - m_pName = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), pName); + if (pName != VMA_NULL) + m_pName = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), pName); } uint8_t VmaAllocation_T::SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation) { - VMA_ASSERT(allocation != VMA_NULL); - VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); - VMA_ASSERT(allocation->m_Type == ALLOCATION_TYPE_BLOCK); + VMA_ASSERT(allocation != VMA_NULL); + VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); + VMA_ASSERT(allocation->m_Type == ALLOCATION_TYPE_BLOCK); - if (m_MapCount != 0) - m_BlockAllocation.m_Block->Unmap(hAllocator, m_MapCount); + if (m_MapCount != 0) + m_BlockAllocation.m_Block->Unmap(hAllocator, m_MapCount); - m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, allocation); - std::swap(m_BlockAllocation, allocation->m_BlockAllocation); - m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, this); + m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, allocation); + std::swap(m_BlockAllocation, allocation->m_BlockAllocation); + m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, this); #if VMA_STATS_STRING_ENABLED - std::swap(m_BufferImageUsage, allocation->m_BufferImageUsage); + std::swap(m_BufferImageUsage, allocation->m_BufferImageUsage); #endif - return m_MapCount; + return m_MapCount; } VmaAllocHandle VmaAllocation_T::GetAllocHandle() const { - switch (m_Type) - { - case ALLOCATION_TYPE_BLOCK: - return m_BlockAllocation.m_AllocHandle; - case ALLOCATION_TYPE_DEDICATED: - return VK_NULL_HANDLE; - default: - VMA_ASSERT(0); - return VK_NULL_HANDLE; - } + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + return m_BlockAllocation.m_AllocHandle; + case ALLOCATION_TYPE_DEDICATED: + return VK_NULL_HANDLE; + default: + VMA_ASSERT(0); + return VK_NULL_HANDLE; + } } VkDeviceSize VmaAllocation_T::GetOffset() const { - switch (m_Type) - { - case ALLOCATION_TYPE_BLOCK: - return m_BlockAllocation.m_Block->m_pMetadata->GetAllocationOffset(m_BlockAllocation.m_AllocHandle); - case ALLOCATION_TYPE_DEDICATED: - return 0; - default: - VMA_ASSERT(0); - return 0; - } + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + return m_BlockAllocation.m_Block->m_pMetadata->GetAllocationOffset(m_BlockAllocation.m_AllocHandle); + case ALLOCATION_TYPE_DEDICATED: + return 0; + default: + VMA_ASSERT(0); + return 0; + } } VmaPool VmaAllocation_T::GetParentPool() const { - switch (m_Type) - { - case ALLOCATION_TYPE_BLOCK: - return m_BlockAllocation.m_Block->GetParentPool(); - case ALLOCATION_TYPE_DEDICATED: - return m_DedicatedAllocation.m_hParentPool; - default: - VMA_ASSERT(0); - return VK_NULL_HANDLE; - } + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + return m_BlockAllocation.m_Block->GetParentPool(); + case ALLOCATION_TYPE_DEDICATED: + return m_DedicatedAllocation.m_hParentPool; + default: + VMA_ASSERT(0); + return VK_NULL_HANDLE; + } } VkDeviceMemory VmaAllocation_T::GetMemory() const { - switch (m_Type) - { - case ALLOCATION_TYPE_BLOCK: - return m_BlockAllocation.m_Block->GetDeviceMemory(); - case ALLOCATION_TYPE_DEDICATED: - return m_DedicatedAllocation.m_hMemory; - default: - VMA_ASSERT(0); - return VK_NULL_HANDLE; - } + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + return m_BlockAllocation.m_Block->GetDeviceMemory(); + case ALLOCATION_TYPE_DEDICATED: + return m_DedicatedAllocation.m_hMemory; + default: + VMA_ASSERT(0); + return VK_NULL_HANDLE; + } } void* VmaAllocation_T::GetMappedData() const { - switch (m_Type) - { - case ALLOCATION_TYPE_BLOCK: - if (m_MapCount != 0 || IsPersistentMap()) - { - void* pBlockData = m_BlockAllocation.m_Block->GetMappedData(); - VMA_ASSERT(pBlockData != VMA_NULL); - return (char*)pBlockData + GetOffset(); - } else - { - return VMA_NULL; - } - break; - case ALLOCATION_TYPE_DEDICATED: - VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap())); - return m_DedicatedAllocation.m_pMappedData; - default: - VMA_ASSERT(0); - return VMA_NULL; - } + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + if (m_MapCount != 0 || IsPersistentMap()) + { + void* pBlockData = m_BlockAllocation.m_Block->GetMappedData(); + VMA_ASSERT(pBlockData != VMA_NULL); + return (char*)pBlockData + GetOffset(); + } + else + { + return VMA_NULL; + } + break; + case ALLOCATION_TYPE_DEDICATED: + VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap())); + return m_DedicatedAllocation.m_pMappedData; + default: + VMA_ASSERT(0); + return VMA_NULL; + } } void VmaAllocation_T::BlockAllocMap() { - VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK); - VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); + VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK); + VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); - if (m_MapCount < 0xFF) - { - ++m_MapCount; - } else - { - VMA_ASSERT(0 && "Allocation mapped too many times simultaneously."); - } + if (m_MapCount < 0xFF) + { + ++m_MapCount; + } + else + { + VMA_ASSERT(0 && "Allocation mapped too many times simultaneously."); + } } void VmaAllocation_T::BlockAllocUnmap() { - VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK); + VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK); - if (m_MapCount > 0) - { - --m_MapCount; - } else - { - VMA_ASSERT(0 && "Unmapping allocation not previously mapped."); - } + if (m_MapCount > 0) + { + --m_MapCount; + } + else + { + VMA_ASSERT(0 && "Unmapping allocation not previously mapped."); + } } VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData) { - VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED); - VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); + VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED); + VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); - if (m_MapCount != 0 || IsPersistentMap()) - { - if (m_MapCount < 0xFF) - { - VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL); - *ppData = m_DedicatedAllocation.m_pMappedData; - ++m_MapCount; - return VK_SUCCESS; - } else - { - VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously."); - return VK_ERROR_MEMORY_MAP_FAILED; - } - } else - { - VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)( - hAllocator->m_hDevice, - m_DedicatedAllocation.m_hMemory, - 0, // offset - VK_WHOLE_SIZE, - 0, // flags - ppData); - if (result == VK_SUCCESS) - { - m_DedicatedAllocation.m_pMappedData = *ppData; - m_MapCount = 1; - } - return result; - } + if (m_MapCount != 0 || IsPersistentMap()) + { + if (m_MapCount < 0xFF) + { + VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL); + *ppData = m_DedicatedAllocation.m_pMappedData; + ++m_MapCount; + return VK_SUCCESS; + } + else + { + VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously."); + return VK_ERROR_MEMORY_MAP_FAILED; + } + } + else + { + VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)( + hAllocator->m_hDevice, + m_DedicatedAllocation.m_hMemory, + 0, // offset + VK_WHOLE_SIZE, + 0, // flags + ppData); + if (result == VK_SUCCESS) + { + m_DedicatedAllocation.m_pMappedData = *ppData; + m_MapCount = 1; + } + return result; + } } void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator) { - VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED); + VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED); - if (m_MapCount > 0) - { - --m_MapCount; - if (m_MapCount == 0 && !IsPersistentMap()) - { - m_DedicatedAllocation.m_pMappedData = VMA_NULL; - (*hAllocator->GetVulkanFunctions().vkUnmapMemory)( - hAllocator->m_hDevice, - m_DedicatedAllocation.m_hMemory); - } - } else - { - VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped."); - } + if (m_MapCount > 0) + { + --m_MapCount; + if (m_MapCount == 0 && !IsPersistentMap()) + { + m_DedicatedAllocation.m_pMappedData = VMA_NULL; + (*hAllocator->GetVulkanFunctions().vkUnmapMemory)( + hAllocator->m_hDevice, + m_DedicatedAllocation.m_hMemory); + } + } + else + { + VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped."); + } } #if VMA_STATS_STRING_ENABLED void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const { - json.WriteString("Type"); - json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]); + json.WriteString("Type"); + json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]); - json.WriteString("Size"); - json.WriteNumber(m_Size); - json.WriteString("Usage"); - json.WriteNumber(m_BufferImageUsage.Value); // It may be uint32_t or uint64_t. + json.WriteString("Size"); + json.WriteNumber(m_Size); + json.WriteString("Usage"); + json.WriteNumber(m_BufferImageUsage.Value); // It may be uint32_t or uint64_t. - if (m_pUserData != VMA_NULL) - { - json.WriteString("CustomData"); - json.BeginString(); - json.ContinueString_Pointer(m_pUserData); - json.EndString(); - } - if (m_pName != VMA_NULL) - { - json.WriteString("Name"); - json.WriteString(m_pName); - } + if (m_pUserData != VMA_NULL) + { + json.WriteString("CustomData"); + json.BeginString(); + json.ContinueString_Pointer(m_pUserData); + json.EndString(); + } + if (m_pName != VMA_NULL) + { + json.WriteString("Name"); + json.WriteString(m_pName); + } } #endif // VMA_STATS_STRING_ENABLED void VmaAllocation_T::FreeName(VmaAllocator hAllocator) { - if (m_pName) - { - VmaFreeString(hAllocator->GetAllocationCallbacks(), m_pName); - m_pName = VMA_NULL; - } + if(m_pName) + { + VmaFreeString(hAllocator->GetAllocationCallbacks(), m_pName); + m_pName = VMA_NULL; + } } #endif // _VMA_ALLOCATION_T_FUNCTIONS #ifndef _VMA_BLOCK_VECTOR_FUNCTIONS VmaBlockVector::VmaBlockVector( - VmaAllocator hAllocator, - VmaPool hParentPool, - uint32_t memoryTypeIndex, - VkDeviceSize preferredBlockSize, - size_t minBlockCount, - size_t maxBlockCount, - VkDeviceSize bufferImageGranularity, - bool explicitBlockSize, - uint32_t algorithm, - float priority, - VkDeviceSize minAllocationAlignment, - void* pMemoryAllocateNext) - : m_hAllocator(hAllocator), - m_hParentPool(hParentPool), - m_MemoryTypeIndex(memoryTypeIndex), - m_PreferredBlockSize(preferredBlockSize), - m_MinBlockCount(minBlockCount), - m_MaxBlockCount(maxBlockCount), - m_BufferImageGranularity(bufferImageGranularity), - m_ExplicitBlockSize(explicitBlockSize), - m_Algorithm(algorithm), - m_Priority(priority), - m_MinAllocationAlignment(minAllocationAlignment), - m_pMemoryAllocateNext(pMemoryAllocateNext), - m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), - m_NextBlockId(0) {} + VmaAllocator hAllocator, + VmaPool hParentPool, + uint32_t memoryTypeIndex, + VkDeviceSize preferredBlockSize, + size_t minBlockCount, + size_t maxBlockCount, + VkDeviceSize bufferImageGranularity, + bool explicitBlockSize, + uint32_t algorithm, + float priority, + VkDeviceSize minAllocationAlignment, + void* pMemoryAllocateNext) + : m_hAllocator(hAllocator), + m_hParentPool(hParentPool), + m_MemoryTypeIndex(memoryTypeIndex), + m_PreferredBlockSize(preferredBlockSize), + m_MinBlockCount(minBlockCount), + m_MaxBlockCount(maxBlockCount), + m_BufferImageGranularity(bufferImageGranularity), + m_ExplicitBlockSize(explicitBlockSize), + m_Algorithm(algorithm), + m_Priority(priority), + m_MinAllocationAlignment(minAllocationAlignment), + m_pMemoryAllocateNext(pMemoryAllocateNext), + m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), + m_NextBlockId(0) {} VmaBlockVector::~VmaBlockVector() { - for (size_t i = m_Blocks.size(); i--; ) - { - m_Blocks[i]->Destroy(m_hAllocator); - vma_delete(m_hAllocator, m_Blocks[i]); - } + for (size_t i = m_Blocks.size(); i--; ) + { + m_Blocks[i]->Destroy(m_hAllocator); + vma_delete(m_hAllocator, m_Blocks[i]); + } } VkResult VmaBlockVector::CreateMinBlocks() { - for (size_t i = 0; i < m_MinBlockCount; ++i) - { - VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL); - if (res != VK_SUCCESS) - { - return res; - } - } - return VK_SUCCESS; + for (size_t i = 0; i < m_MinBlockCount; ++i) + { + VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL); + if (res != VK_SUCCESS) + { + return res; + } + } + return VK_SUCCESS; } void VmaBlockVector::AddStatistics(VmaStatistics& inoutStats) { - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - const size_t blockCount = m_Blocks.size(); - for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) - { - const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pBlock); - VMA_HEAVY_ASSERT(pBlock->Validate()); - pBlock->m_pMetadata->AddStatistics(inoutStats); - } + const size_t blockCount = m_Blocks.size(); + for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) + { + const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pBlock); + VMA_HEAVY_ASSERT(pBlock->Validate()); + pBlock->m_pMetadata->AddStatistics(inoutStats); + } } void VmaBlockVector::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) { - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - const size_t blockCount = m_Blocks.size(); - for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) - { - const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pBlock); - VMA_HEAVY_ASSERT(pBlock->Validate()); - pBlock->m_pMetadata->AddDetailedStatistics(inoutStats); - } + const size_t blockCount = m_Blocks.size(); + for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) + { + const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pBlock); + VMA_HEAVY_ASSERT(pBlock->Validate()); + pBlock->m_pMetadata->AddDetailedStatistics(inoutStats); + } } bool VmaBlockVector::IsEmpty() { - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - return m_Blocks.empty(); + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + return m_Blocks.empty(); } bool VmaBlockVector::IsCorruptionDetectionEnabled() const { - const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - return (VMA_DEBUG_DETECT_CORRUPTION != 0) && - (VMA_DEBUG_MARGIN > 0) && - (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) && - (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags; + const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + return (VMA_DEBUG_DETECT_CORRUPTION != 0) && + (VMA_DEBUG_MARGIN > 0) && + (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) && + (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags; } VkResult VmaBlockVector::Allocate( - VkDeviceSize size, - VkDeviceSize alignment, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations) + VkDeviceSize size, + VkDeviceSize alignment, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + size_t allocationCount, + VmaAllocation* pAllocations) { - size_t allocIndex; - VkResult res = VK_SUCCESS; + size_t allocIndex; + VkResult res = VK_SUCCESS; - alignment = VMA_MAX(alignment, m_MinAllocationAlignment); + alignment = VMA_MAX(alignment, m_MinAllocationAlignment); - if (IsCorruptionDetectionEnabled()) - { - size = VmaAlignUp(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE)); - alignment = VmaAlignUp(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE)); - } + if (IsCorruptionDetectionEnabled()) + { + size = VmaAlignUp(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE)); + alignment = VmaAlignUp(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE)); + } - { - VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); - for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - res = AllocatePage( - size, - alignment, - createInfo, - suballocType, - pAllocations + allocIndex); - if (res != VK_SUCCESS) - { - break; - } - } - } + { + VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); + for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex) + { + res = AllocatePage( + size, + alignment, + createInfo, + suballocType, + pAllocations + allocIndex); + if (res != VK_SUCCESS) + { + break; + } + } + } - if (res != VK_SUCCESS) - { - // Free all already created allocations. - while (allocIndex--) - Free(pAllocations[allocIndex]); - memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); - } + if (res != VK_SUCCESS) + { + // Free all already created allocations. + while (allocIndex--) + Free(pAllocations[allocIndex]); + memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); + } - return res; + return res; } VkResult VmaBlockVector::AllocatePage( - VkDeviceSize size, - VkDeviceSize alignment, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - VmaAllocation* pAllocation) + VkDeviceSize size, + VkDeviceSize alignment, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + VmaAllocation* pAllocation) { - const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0; + const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0; - VkDeviceSize freeMemory; - { - const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex); - VmaBudget heapBudget = {}; - m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1); - freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0; - } + VkDeviceSize freeMemory; + { + const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex); + VmaBudget heapBudget = {}; + m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1); + freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0; + } - const bool canFallbackToDedicated = !HasExplicitBlockSize() && - (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0; - const bool canCreateNewBlock = - ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) && - (m_Blocks.size() < m_MaxBlockCount) && - (freeMemory >= size || !canFallbackToDedicated); - uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK; + const bool canFallbackToDedicated = !HasExplicitBlockSize() && + (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0; + const bool canCreateNewBlock = + ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) && + (m_Blocks.size() < m_MaxBlockCount) && + (freeMemory >= size || !canFallbackToDedicated); + uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK; - // Upper address can only be used with linear allocator and within single memory block. - if (isUpperAddress && - (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1)) - { - return VK_ERROR_FEATURE_NOT_PRESENT; - } + // Upper address can only be used with linear allocator and within single memory block. + if (isUpperAddress && + (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1)) + { + return VK_ERROR_FEATURE_NOT_PRESENT; + } - // Early reject: requested allocation size is larger that maximum block size for this block vector. - if (size + VMA_DEBUG_MARGIN > m_PreferredBlockSize) - { - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } + // Early reject: requested allocation size is larger that maximum block size for this block vector. + if (size + VMA_DEBUG_MARGIN > m_PreferredBlockSize) + { + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } - // 1. Search existing allocations. Try to allocate. - if (m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) - { - // Use only last block. - if (!m_Blocks.empty()) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back(); - VMA_ASSERT(pCurrBlock); - VkResult res = AllocateFromBlock( - pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); - if (res == VK_SUCCESS) - { - VMA_DEBUG_LOG_FORMAT(" Returned from last block #%" PRIu32, pCurrBlock->GetId()); - IncrementallySortBlocks(); - return VK_SUCCESS; - } - } - } else - { - if (strategy != VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) // MIN_MEMORY or default - { - const bool isHostVisible = - (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0; - if (isHostVisible) - { - const bool isMappingAllowed = (createInfo.flags & - (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0; - /* - For non-mappable allocations, check blocks that are not mapped first. - For mappable allocations, check blocks that are already mapped first. - This way, having many blocks, we will separate mappable and non-mappable allocations, - hopefully limiting the number of blocks that are mapped, which will help tools like RenderDoc. - */ - for (size_t mappingI = 0; mappingI < 2; ++mappingI) - { - // Forward order in m_Blocks - prefer blocks with smallest amount of free space. - for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pCurrBlock); - const bool isBlockMapped = pCurrBlock->GetMappedData() != VMA_NULL; - if ((mappingI == 0) == (isMappingAllowed == isBlockMapped)) - { - VkResult res = AllocateFromBlock( - pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); - if (res == VK_SUCCESS) - { - VMA_DEBUG_LOG_FORMAT(" Returned from existing block #%" PRIu32, pCurrBlock->GetId()); - IncrementallySortBlocks(); - return VK_SUCCESS; - } - } - } - } - } else - { - // Forward order in m_Blocks - prefer blocks with smallest amount of free space. - for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pCurrBlock); - VkResult res = AllocateFromBlock( - pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); - if (res == VK_SUCCESS) - { - VMA_DEBUG_LOG_FORMAT(" Returned from existing block #%" PRIu32, pCurrBlock->GetId()); - IncrementallySortBlocks(); - return VK_SUCCESS; - } - } - } - } else // VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT - { - // Backward order in m_Blocks - prefer blocks with largest amount of free space. - for (size_t blockIndex = m_Blocks.size(); blockIndex--; ) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pCurrBlock); - VkResult res = AllocateFromBlock(pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); - if (res == VK_SUCCESS) - { - VMA_DEBUG_LOG_FORMAT(" Returned from existing block #%" PRIu32, pCurrBlock->GetId()); - IncrementallySortBlocks(); - return VK_SUCCESS; - } - } - } - } + // 1. Search existing allocations. Try to allocate. + if (m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) + { + // Use only last block. + if (!m_Blocks.empty()) + { + VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back(); + VMA_ASSERT(pCurrBlock); + VkResult res = AllocateFromBlock( + pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG_FORMAT(" Returned from last block #%" PRIu32, pCurrBlock->GetId()); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + } + } + else + { + if (strategy != VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) // MIN_MEMORY or default + { + const bool isHostVisible = + (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0; + if(isHostVisible) + { + const bool isMappingAllowed = (createInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0; + /* + For non-mappable allocations, check blocks that are not mapped first. + For mappable allocations, check blocks that are already mapped first. + This way, having many blocks, we will separate mappable and non-mappable allocations, + hopefully limiting the number of blocks that are mapped, which will help tools like RenderDoc. + */ + for(size_t mappingI = 0; mappingI < 2; ++mappingI) + { + // Forward order in m_Blocks - prefer blocks with smallest amount of free space. + for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) + { + VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pCurrBlock); + const bool isBlockMapped = pCurrBlock->GetMappedData() != VMA_NULL; + if((mappingI == 0) == (isMappingAllowed == isBlockMapped)) + { + VkResult res = AllocateFromBlock( + pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG_FORMAT(" Returned from existing block #%" PRIu32, pCurrBlock->GetId()); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + } + } + } + } + else + { + // Forward order in m_Blocks - prefer blocks with smallest amount of free space. + for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) + { + VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pCurrBlock); + VkResult res = AllocateFromBlock( + pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG_FORMAT(" Returned from existing block #%" PRIu32, pCurrBlock->GetId()); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + } + } + } + else // VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT + { + // Backward order in m_Blocks - prefer blocks with largest amount of free space. + for (size_t blockIndex = m_Blocks.size(); blockIndex--; ) + { + VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pCurrBlock); + VkResult res = AllocateFromBlock(pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG_FORMAT(" Returned from existing block #%" PRIu32, pCurrBlock->GetId()); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + } + } + } - // 2. Try to create new block. - if (canCreateNewBlock) - { - // Calculate optimal size for new block. - VkDeviceSize newBlockSize = m_PreferredBlockSize; - uint32_t newBlockSizeShift = 0; - const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3; + // 2. Try to create new block. + if (canCreateNewBlock) + { + // Calculate optimal size for new block. + VkDeviceSize newBlockSize = m_PreferredBlockSize; + uint32_t newBlockSizeShift = 0; + const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3; - if (!m_ExplicitBlockSize) - { - // Allocate 1/8, 1/4, 1/2 as first blocks. - const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize(); - for (uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i) - { - const VkDeviceSize smallerNewBlockSize = newBlockSize / 2; - if (smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2) - { - newBlockSize = smallerNewBlockSize; - ++newBlockSizeShift; - } else - { - break; - } - } - } + if (!m_ExplicitBlockSize) + { + // Allocate 1/8, 1/4, 1/2 as first blocks. + const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize(); + for (uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i) + { + const VkDeviceSize smallerNewBlockSize = newBlockSize / 2; + if (smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2) + { + newBlockSize = smallerNewBlockSize; + ++newBlockSizeShift; + } + else + { + break; + } + } + } - size_t newBlockIndex = 0; - VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ? - CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY; - // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize. - if (!m_ExplicitBlockSize) - { - while (res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX) - { - const VkDeviceSize smallerNewBlockSize = newBlockSize / 2; - if (smallerNewBlockSize >= size) - { - newBlockSize = smallerNewBlockSize; - ++newBlockSizeShift; - res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ? - CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY; - } else - { - break; - } - } - } + size_t newBlockIndex = 0; + VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ? + CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY; + // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize. + if (!m_ExplicitBlockSize) + { + while (res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX) + { + const VkDeviceSize smallerNewBlockSize = newBlockSize / 2; + if (smallerNewBlockSize >= size) + { + newBlockSize = smallerNewBlockSize; + ++newBlockSizeShift; + res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ? + CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + else + { + break; + } + } + } - if (res == VK_SUCCESS) - { - VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex]; - VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size); + if (res == VK_SUCCESS) + { + VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex]; + VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size); - res = AllocateFromBlock( - pBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); - if (res == VK_SUCCESS) - { - VMA_DEBUG_LOG_FORMAT(" Created new block #%" PRIu32 " Size=%" PRIu64, pBlock->GetId(), newBlockSize); - IncrementallySortBlocks(); - return VK_SUCCESS; - } else - { - // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment. - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - } - } + res = AllocateFromBlock( + pBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG_FORMAT(" Created new block #%" PRIu32 " Size=%" PRIu64, pBlock->GetId(), newBlockSize); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + else + { + // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment. + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + } + } - return VK_ERROR_OUT_OF_DEVICE_MEMORY; + return VK_ERROR_OUT_OF_DEVICE_MEMORY; } void VmaBlockVector::Free(const VmaAllocation hAllocation) { - VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL; + VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL; - bool budgetExceeded = false; - { - const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex); - VmaBudget heapBudget = {}; - m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1); - budgetExceeded = heapBudget.usage >= heapBudget.budget; - } + bool budgetExceeded = false; + { + const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex); + VmaBudget heapBudget = {}; + m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1); + budgetExceeded = heapBudget.usage >= heapBudget.budget; + } - // Scope for lock. - { - VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); + // Scope for lock. + { + VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); - VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock(); + VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock(); - if (IsCorruptionDetectionEnabled()) - { - VkResult res = pBlock->ValidateMagicValueAfterAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize()); - VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value."); - } + if (IsCorruptionDetectionEnabled()) + { + VkResult res = pBlock->ValidateMagicValueAfterAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize()); + VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value."); + } - if (hAllocation->IsPersistentMap()) - { - pBlock->Unmap(m_hAllocator, 1); - } + if (hAllocation->IsPersistentMap()) + { + pBlock->Unmap(m_hAllocator, 1); + } - const bool hadEmptyBlockBeforeFree = HasEmptyBlock(); - pBlock->m_pMetadata->Free(hAllocation->GetAllocHandle()); - pBlock->PostFree(m_hAllocator); - VMA_HEAVY_ASSERT(pBlock->Validate()); + const bool hadEmptyBlockBeforeFree = HasEmptyBlock(); + pBlock->m_pMetadata->Free(hAllocation->GetAllocHandle()); + pBlock->PostFree(m_hAllocator); + VMA_HEAVY_ASSERT(pBlock->Validate()); - VMA_DEBUG_LOG_FORMAT(" Freed from MemoryTypeIndex=%" PRIu32, m_MemoryTypeIndex); + VMA_DEBUG_LOG_FORMAT(" Freed from MemoryTypeIndex=%" PRIu32, m_MemoryTypeIndex); - const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount; - // pBlock became empty after this deallocation. - if (pBlock->m_pMetadata->IsEmpty()) - { - // Already had empty block. We don't want to have two, so delete this one. - if ((hadEmptyBlockBeforeFree || budgetExceeded) && canDeleteBlock) - { - pBlockToDelete = pBlock; - Remove(pBlock); - } - // else: We now have one empty block - leave it. A hysteresis to avoid allocating whole block back and forth. - } - // pBlock didn't become empty, but we have another empty block - find and free that one. - // (This is optional, heuristics.) - else if (hadEmptyBlockBeforeFree && canDeleteBlock) - { - VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back(); - if (pLastBlock->m_pMetadata->IsEmpty()) - { - pBlockToDelete = pLastBlock; - m_Blocks.pop_back(); - } - } + const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount; + // pBlock became empty after this deallocation. + if (pBlock->m_pMetadata->IsEmpty()) + { + // Already had empty block. We don't want to have two, so delete this one. + if ((hadEmptyBlockBeforeFree || budgetExceeded) && canDeleteBlock) + { + pBlockToDelete = pBlock; + Remove(pBlock); + } + // else: We now have one empty block - leave it. A hysteresis to avoid allocating whole block back and forth. + } + // pBlock didn't become empty, but we have another empty block - find and free that one. + // (This is optional, heuristics.) + else if (hadEmptyBlockBeforeFree && canDeleteBlock) + { + VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back(); + if (pLastBlock->m_pMetadata->IsEmpty()) + { + pBlockToDelete = pLastBlock; + m_Blocks.pop_back(); + } + } - IncrementallySortBlocks(); - } + IncrementallySortBlocks(); + } - // Destruction of a free block. Deferred until this point, outside of mutex - // lock, for performance reason. - if (pBlockToDelete != VMA_NULL) - { - VMA_DEBUG_LOG_FORMAT(" Deleted empty block #%" PRIu32, pBlockToDelete->GetId()); - pBlockToDelete->Destroy(m_hAllocator); - vma_delete(m_hAllocator, pBlockToDelete); - } + // Destruction of a free block. Deferred until this point, outside of mutex + // lock, for performance reason. + if (pBlockToDelete != VMA_NULL) + { + VMA_DEBUG_LOG_FORMAT(" Deleted empty block #%" PRIu32, pBlockToDelete->GetId()); + pBlockToDelete->Destroy(m_hAllocator); + vma_delete(m_hAllocator, pBlockToDelete); + } - m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize()); - m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation); + m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize()); + m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation); } VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const { - VkDeviceSize result = 0; - for (size_t i = m_Blocks.size(); i--; ) - { - result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize()); - if (result >= m_PreferredBlockSize) - { - break; - } - } - return result; + VkDeviceSize result = 0; + for (size_t i = m_Blocks.size(); i--; ) + { + result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize()); + if (result >= m_PreferredBlockSize) + { + break; + } + } + return result; } void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock) { - for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) - { - if (m_Blocks[blockIndex] == pBlock) - { - VmaVectorRemove(m_Blocks, blockIndex); - return; - } - } - VMA_ASSERT(0); + for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) + { + if (m_Blocks[blockIndex] == pBlock) + { + VmaVectorRemove(m_Blocks, blockIndex); + return; + } + } + VMA_ASSERT(0); } void VmaBlockVector::IncrementallySortBlocks() { - if (!m_IncrementalSort) - return; - if (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) - { - // Bubble sort only until first swap. - for (size_t i = 1; i < m_Blocks.size(); ++i) - { - if (m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize()) - { - std::swap(m_Blocks[i - 1], m_Blocks[i]); - return; - } - } - } + if (!m_IncrementalSort) + return; + if (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) + { + // Bubble sort only until first swap. + for (size_t i = 1; i < m_Blocks.size(); ++i) + { + if (m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize()) + { + std::swap(m_Blocks[i - 1], m_Blocks[i]); + return; + } + } + } } void VmaBlockVector::SortByFreeSize() { - VMA_SORT(m_Blocks.begin(), m_Blocks.end(), - [](VmaDeviceMemoryBlock* b1, VmaDeviceMemoryBlock* b2) -> bool - { - return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize(); - }); + VMA_SORT(m_Blocks.begin(), m_Blocks.end(), + [](VmaDeviceMemoryBlock* b1, VmaDeviceMemoryBlock* b2) -> bool + { + return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize(); + }); } VkResult VmaBlockVector::AllocateFromBlock( - VmaDeviceMemoryBlock* pBlock, - VkDeviceSize size, - VkDeviceSize alignment, - VmaAllocationCreateFlags allocFlags, - void* pUserData, - VmaSuballocationType suballocType, - uint32_t strategy, - VmaAllocation* pAllocation) + VmaDeviceMemoryBlock* pBlock, + VkDeviceSize size, + VkDeviceSize alignment, + VmaAllocationCreateFlags allocFlags, + void* pUserData, + VmaSuballocationType suballocType, + uint32_t strategy, + VmaAllocation* pAllocation) { - const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0; + const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0; - VmaAllocationRequest currRequest = {}; - if (pBlock->m_pMetadata->CreateAllocationRequest( - size, - alignment, - isUpperAddress, - suballocType, - strategy, - &currRequest)) - { - return CommitAllocationRequest(currRequest, pBlock, alignment, allocFlags, pUserData, suballocType, pAllocation); - } - return VK_ERROR_OUT_OF_DEVICE_MEMORY; + VmaAllocationRequest currRequest = {}; + if (pBlock->m_pMetadata->CreateAllocationRequest( + size, + alignment, + isUpperAddress, + suballocType, + strategy, + &currRequest)) + { + return CommitAllocationRequest(currRequest, pBlock, alignment, allocFlags, pUserData, suballocType, pAllocation); + } + return VK_ERROR_OUT_OF_DEVICE_MEMORY; } VkResult VmaBlockVector::CommitAllocationRequest( - VmaAllocationRequest& allocRequest, - VmaDeviceMemoryBlock* pBlock, - VkDeviceSize alignment, - VmaAllocationCreateFlags allocFlags, - void* pUserData, - VmaSuballocationType suballocType, - VmaAllocation* pAllocation) + VmaAllocationRequest& allocRequest, + VmaDeviceMemoryBlock* pBlock, + VkDeviceSize alignment, + VmaAllocationCreateFlags allocFlags, + void* pUserData, + VmaSuballocationType suballocType, + VmaAllocation* pAllocation) { - const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0; - const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0; - const bool isMappingAllowed = (allocFlags & - (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0; + const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0; + const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0; + const bool isMappingAllowed = (allocFlags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0; - pBlock->PostAlloc(m_hAllocator); - // Allocate from pCurrBlock. - if (mapped) - { - VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL); - if (res != VK_SUCCESS) - { - return res; - } - } + pBlock->PostAlloc(m_hAllocator); + // Allocate from pCurrBlock. + if (mapped) + { + VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL); + if (res != VK_SUCCESS) + { + return res; + } + } - *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(isMappingAllowed); - pBlock->m_pMetadata->Alloc(allocRequest, suballocType, *pAllocation); - (*pAllocation)->InitBlockAllocation( - pBlock, - allocRequest.allocHandle, - alignment, - allocRequest.size, // Not size, as actual allocation size may be larger than requested! - m_MemoryTypeIndex, - suballocType, - mapped); - VMA_HEAVY_ASSERT(pBlock->Validate()); - if (isUserDataString) - (*pAllocation)->SetName(m_hAllocator, (const char*)pUserData); - else - (*pAllocation)->SetUserData(m_hAllocator, pUserData); - m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), allocRequest.size); - if (VMA_DEBUG_INITIALIZE_ALLOCATIONS) - { - m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); - } - if (IsCorruptionDetectionEnabled()) - { - VkResult res = pBlock->WriteMagicValueAfterAllocation(m_hAllocator, (*pAllocation)->GetOffset(), allocRequest.size); - VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value."); - } - return VK_SUCCESS; + *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(isMappingAllowed); + pBlock->m_pMetadata->Alloc(allocRequest, suballocType, *pAllocation); + (*pAllocation)->InitBlockAllocation( + pBlock, + allocRequest.allocHandle, + alignment, + allocRequest.size, // Not size, as actual allocation size may be larger than requested! + m_MemoryTypeIndex, + suballocType, + mapped); + VMA_HEAVY_ASSERT(pBlock->Validate()); + if (isUserDataString) + (*pAllocation)->SetName(m_hAllocator, (const char*)pUserData); + else + (*pAllocation)->SetUserData(m_hAllocator, pUserData); + m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), allocRequest.size); + if (VMA_DEBUG_INITIALIZE_ALLOCATIONS) + { + m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); + } + if (IsCorruptionDetectionEnabled()) + { + VkResult res = pBlock->WriteMagicValueAfterAllocation(m_hAllocator, (*pAllocation)->GetOffset(), allocRequest.size); + VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value."); + } + return VK_SUCCESS; } VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex) { - VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - allocInfo.pNext = m_pMemoryAllocateNext; - allocInfo.memoryTypeIndex = m_MemoryTypeIndex; - allocInfo.allocationSize = blockSize; + VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + allocInfo.pNext = m_pMemoryAllocateNext; + allocInfo.memoryTypeIndex = m_MemoryTypeIndex; + allocInfo.allocationSize = blockSize; #if VMA_BUFFER_DEVICE_ADDRESS - // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature. - VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR }; - if (m_hAllocator->m_UseKhrBufferDeviceAddress) - { - allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; - VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo); - } + // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature. + VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR }; + if (m_hAllocator->m_UseKhrBufferDeviceAddress) + { + allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; + VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo); + } #endif // VMA_BUFFER_DEVICE_ADDRESS #if VMA_MEMORY_PRIORITY - VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT }; - if (m_hAllocator->m_UseExtMemoryPriority) - { - VMA_ASSERT(m_Priority >= 0.f && m_Priority <= 1.f); - priorityInfo.priority = m_Priority; - VmaPnextChainPushFront(&allocInfo, &priorityInfo); - } + VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT }; + if (m_hAllocator->m_UseExtMemoryPriority) + { + VMA_ASSERT(m_Priority >= 0.f && m_Priority <= 1.f); + priorityInfo.priority = m_Priority; + VmaPnextChainPushFront(&allocInfo, &priorityInfo); + } #endif // VMA_MEMORY_PRIORITY #if VMA_EXTERNAL_MEMORY - // Attach VkExportMemoryAllocateInfoKHR if necessary. - VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR }; - exportMemoryAllocInfo.handleTypes = m_hAllocator->GetExternalMemoryHandleTypeFlags(m_MemoryTypeIndex); - if (exportMemoryAllocInfo.handleTypes != 0) - { - VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo); - } + // Attach VkExportMemoryAllocateInfoKHR if necessary. + VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR }; + exportMemoryAllocInfo.handleTypes = m_hAllocator->GetExternalMemoryHandleTypeFlags(m_MemoryTypeIndex); + if (exportMemoryAllocInfo.handleTypes != 0) + { + VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo); + } #endif // VMA_EXTERNAL_MEMORY - VkDeviceMemory mem = VK_NULL_HANDLE; - VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem); - if (res < 0) - { - return res; - } + VkDeviceMemory mem = VK_NULL_HANDLE; + VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem); + if (res < 0) + { + return res; + } - // New VkDeviceMemory successfully created. + // New VkDeviceMemory successfully created. - // Create new Allocation for it. - VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator); - pBlock->Init( - m_hAllocator, - m_hParentPool, - m_MemoryTypeIndex, - mem, - allocInfo.allocationSize, - m_NextBlockId++, - m_Algorithm, - m_BufferImageGranularity); + // Create new Allocation for it. + VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator); + pBlock->Init( + m_hAllocator, + m_hParentPool, + m_MemoryTypeIndex, + mem, + allocInfo.allocationSize, + m_NextBlockId++, + m_Algorithm, + m_BufferImageGranularity); - m_Blocks.push_back(pBlock); - if (pNewBlockIndex != VMA_NULL) - { - *pNewBlockIndex = m_Blocks.size() - 1; - } + m_Blocks.push_back(pBlock); + if (pNewBlockIndex != VMA_NULL) + { + *pNewBlockIndex = m_Blocks.size() - 1; + } - return VK_SUCCESS; + return VK_SUCCESS; } bool VmaBlockVector::HasEmptyBlock() { - for (size_t index = 0, count = m_Blocks.size(); index < count; ++index) - { - VmaDeviceMemoryBlock* const pBlock = m_Blocks[index]; - if (pBlock->m_pMetadata->IsEmpty()) - { - return true; - } - } - return false; + for (size_t index = 0, count = m_Blocks.size(); index < count; ++index) + { + VmaDeviceMemoryBlock* const pBlock = m_Blocks[index]; + if (pBlock->m_pMetadata->IsEmpty()) + { + return true; + } + } + return false; } #if VMA_STATS_STRING_ENABLED void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json) { - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - json.BeginObject(); - for (size_t i = 0; i < m_Blocks.size(); ++i) - { - json.BeginString(); - json.ContinueString(m_Blocks[i]->GetId()); - json.EndString(); + json.BeginObject(); + for (size_t i = 0; i < m_Blocks.size(); ++i) + { + json.BeginString(); + json.ContinueString(m_Blocks[i]->GetId()); + json.EndString(); - json.BeginObject(); - json.WriteString("MapRefCount"); - json.WriteNumber(m_Blocks[i]->GetMapRefCount()); + json.BeginObject(); + json.WriteString("MapRefCount"); + json.WriteNumber(m_Blocks[i]->GetMapRefCount()); - m_Blocks[i]->m_pMetadata->PrintDetailedMap(json); - json.EndObject(); - } - json.EndObject(); + m_Blocks[i]->m_pMetadata->PrintDetailedMap(json); + json.EndObject(); + } + json.EndObject(); } #endif // VMA_STATS_STRING_ENABLED VkResult VmaBlockVector::CheckCorruption() { - if (!IsCorruptionDetectionEnabled()) - { - return VK_ERROR_FEATURE_NOT_PRESENT; - } + if (!IsCorruptionDetectionEnabled()) + { + return VK_ERROR_FEATURE_NOT_PRESENT; + } - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) - { - VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pBlock); - VkResult res = pBlock->CheckCorruption(m_hAllocator); - if (res != VK_SUCCESS) - { - return res; - } - } - return VK_SUCCESS; + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) + { + VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pBlock); + VkResult res = pBlock->CheckCorruption(m_hAllocator); + if (res != VK_SUCCESS) + { + return res; + } + } + return VK_SUCCESS; } #endif // _VMA_BLOCK_VECTOR_FUNCTIONS #ifndef _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS VmaDefragmentationContext_T::VmaDefragmentationContext_T( - VmaAllocator hAllocator, - const VmaDefragmentationInfo& info) - : m_MaxPassBytes(info.maxBytesPerPass == 0 ? VK_WHOLE_SIZE : info.maxBytesPerPass), - m_MaxPassAllocations(info.maxAllocationsPerPass == 0 ? UINT32_MAX : info.maxAllocationsPerPass), - m_BreakCallback(info.pfnBreakCallback), - m_BreakCallbackUserData(info.pBreakCallbackUserData), - m_MoveAllocator(hAllocator->GetAllocationCallbacks()), - m_Moves(m_MoveAllocator) + VmaAllocator hAllocator, + const VmaDefragmentationInfo& info) + : m_MaxPassBytes(info.maxBytesPerPass == 0 ? VK_WHOLE_SIZE : info.maxBytesPerPass), + m_MaxPassAllocations(info.maxAllocationsPerPass == 0 ? UINT32_MAX : info.maxAllocationsPerPass), + m_BreakCallback(info.pfnBreakCallback), + m_BreakCallbackUserData(info.pBreakCallbackUserData), + m_MoveAllocator(hAllocator->GetAllocationCallbacks()), + m_Moves(m_MoveAllocator) { - m_Algorithm = info.flags & VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK; + m_Algorithm = info.flags & VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK; - if (info.pool != VMA_NULL) - { - m_BlockVectorCount = 1; - m_PoolBlockVector = &info.pool->m_BlockVector; - m_pBlockVectors = &m_PoolBlockVector; - m_PoolBlockVector->SetIncrementalSort(false); - m_PoolBlockVector->SortByFreeSize(); - } else - { - m_BlockVectorCount = hAllocator->GetMemoryTypeCount(); - m_PoolBlockVector = VMA_NULL; - m_pBlockVectors = hAllocator->m_pBlockVectors; - for (uint32_t i = 0; i < m_BlockVectorCount; ++i) - { - VmaBlockVector* vector = m_pBlockVectors[i]; - if (vector != VMA_NULL) - { - vector->SetIncrementalSort(false); - vector->SortByFreeSize(); - } - } - } + if (info.pool != VMA_NULL) + { + m_BlockVectorCount = 1; + m_PoolBlockVector = &info.pool->m_BlockVector; + m_pBlockVectors = &m_PoolBlockVector; + m_PoolBlockVector->SetIncrementalSort(false); + m_PoolBlockVector->SortByFreeSize(); + } + else + { + m_BlockVectorCount = hAllocator->GetMemoryTypeCount(); + m_PoolBlockVector = VMA_NULL; + m_pBlockVectors = hAllocator->m_pBlockVectors; + for (uint32_t i = 0; i < m_BlockVectorCount; ++i) + { + VmaBlockVector* vector = m_pBlockVectors[i]; + if (vector != VMA_NULL) + { + vector->SetIncrementalSort(false); + vector->SortByFreeSize(); + } + } + } - switch (m_Algorithm) - { - case 0: // Default algorithm - m_Algorithm = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT; - m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount); - break; - case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: - m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount); - break; - case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: - if (hAllocator->GetBufferImageGranularity() > 1) - { - m_AlgorithmState = vma_new_array(hAllocator, StateExtensive, m_BlockVectorCount); - } - break; - } + switch (m_Algorithm) + { + case 0: // Default algorithm + m_Algorithm = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT; + m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount); + break; + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: + m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount); + break; + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: + if (hAllocator->GetBufferImageGranularity() > 1) + { + m_AlgorithmState = vma_new_array(hAllocator, StateExtensive, m_BlockVectorCount); + } + break; + } } VmaDefragmentationContext_T::~VmaDefragmentationContext_T() { - if (m_PoolBlockVector != VMA_NULL) - { - m_PoolBlockVector->SetIncrementalSort(true); - } else - { - for (uint32_t i = 0; i < m_BlockVectorCount; ++i) - { - VmaBlockVector* vector = m_pBlockVectors[i]; - if (vector != VMA_NULL) - vector->SetIncrementalSort(true); - } - } + if (m_PoolBlockVector != VMA_NULL) + { + m_PoolBlockVector->SetIncrementalSort(true); + } + else + { + for (uint32_t i = 0; i < m_BlockVectorCount; ++i) + { + VmaBlockVector* vector = m_pBlockVectors[i]; + if (vector != VMA_NULL) + vector->SetIncrementalSort(true); + } + } - if (m_AlgorithmState) - { - switch (m_Algorithm) - { - case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: - vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast(m_AlgorithmState), m_BlockVectorCount); - break; - case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: - vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast(m_AlgorithmState), m_BlockVectorCount); - break; - default: - VMA_ASSERT(0); - } - } + if (m_AlgorithmState) + { + switch (m_Algorithm) + { + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: + vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast(m_AlgorithmState), m_BlockVectorCount); + break; + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: + vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast(m_AlgorithmState), m_BlockVectorCount); + break; + default: + VMA_ASSERT(0); + } + } } VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo) { - if (m_PoolBlockVector != VMA_NULL) - { - VmaMutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->GetAllocator()->m_UseMutex); + if (m_PoolBlockVector != VMA_NULL) + { + VmaMutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->GetAllocator()->m_UseMutex); - if (m_PoolBlockVector->GetBlockCount() > 1) - ComputeDefragmentation(*m_PoolBlockVector, 0); - else if (m_PoolBlockVector->GetBlockCount() == 1) - ReallocWithinBlock(*m_PoolBlockVector, m_PoolBlockVector->GetBlock(0)); - } else - { - for (uint32_t i = 0; i < m_BlockVectorCount; ++i) - { - if (m_pBlockVectors[i] != VMA_NULL) - { - VmaMutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->GetAllocator()->m_UseMutex); + if (m_PoolBlockVector->GetBlockCount() > 1) + ComputeDefragmentation(*m_PoolBlockVector, 0); + else if (m_PoolBlockVector->GetBlockCount() == 1) + ReallocWithinBlock(*m_PoolBlockVector, m_PoolBlockVector->GetBlock(0)); + } + else + { + for (uint32_t i = 0; i < m_BlockVectorCount; ++i) + { + if (m_pBlockVectors[i] != VMA_NULL) + { + VmaMutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->GetAllocator()->m_UseMutex); - if (m_pBlockVectors[i]->GetBlockCount() > 1) - { - if (ComputeDefragmentation(*m_pBlockVectors[i], i)) - break; - } else if (m_pBlockVectors[i]->GetBlockCount() == 1) - { - if (ReallocWithinBlock(*m_pBlockVectors[i], m_pBlockVectors[i]->GetBlock(0))) - break; - } - } - } - } + if (m_pBlockVectors[i]->GetBlockCount() > 1) + { + if (ComputeDefragmentation(*m_pBlockVectors[i], i)) + break; + } + else if (m_pBlockVectors[i]->GetBlockCount() == 1) + { + if (ReallocWithinBlock(*m_pBlockVectors[i], m_pBlockVectors[i]->GetBlock(0))) + break; + } + } + } + } - moveInfo.moveCount = static_cast(m_Moves.size()); - if (moveInfo.moveCount > 0) - { - moveInfo.pMoves = m_Moves.data(); - return VK_INCOMPLETE; - } + moveInfo.moveCount = static_cast(m_Moves.size()); + if (moveInfo.moveCount > 0) + { + moveInfo.pMoves = m_Moves.data(); + return VK_INCOMPLETE; + } - moveInfo.pMoves = VMA_NULL; - return VK_SUCCESS; + moveInfo.pMoves = VMA_NULL; + return VK_SUCCESS; } VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo) { - VMA_ASSERT(moveInfo.moveCount > 0 ? moveInfo.pMoves != VMA_NULL : true); + VMA_ASSERT(moveInfo.moveCount > 0 ? moveInfo.pMoves != VMA_NULL : true); - VkResult result = VK_SUCCESS; - VmaStlAllocator blockAllocator(m_MoveAllocator.m_pCallbacks); - VmaVector> immovableBlocks(blockAllocator); - VmaVector> mappedBlocks(blockAllocator); + VkResult result = VK_SUCCESS; + VmaStlAllocator blockAllocator(m_MoveAllocator.m_pCallbacks); + VmaVector> immovableBlocks(blockAllocator); + VmaVector> mappedBlocks(blockAllocator); - VmaAllocator allocator = VMA_NULL; - for (uint32_t i = 0; i < moveInfo.moveCount; ++i) - { - VmaDefragmentationMove& move = moveInfo.pMoves[i]; - size_t prevCount = 0, currentCount = 0; - VkDeviceSize freedBlockSize = 0; + VmaAllocator allocator = VMA_NULL; + for (uint32_t i = 0; i < moveInfo.moveCount; ++i) + { + VmaDefragmentationMove& move = moveInfo.pMoves[i]; + size_t prevCount = 0, currentCount = 0; + VkDeviceSize freedBlockSize = 0; - uint32_t vectorIndex; - VmaBlockVector* vector; - if (m_PoolBlockVector != VMA_NULL) - { - vectorIndex = 0; - vector = m_PoolBlockVector; - } else - { - vectorIndex = move.srcAllocation->GetMemoryTypeIndex(); - vector = m_pBlockVectors[vectorIndex]; - VMA_ASSERT(vector != VMA_NULL); - } + uint32_t vectorIndex; + VmaBlockVector* vector; + if (m_PoolBlockVector != VMA_NULL) + { + vectorIndex = 0; + vector = m_PoolBlockVector; + } + else + { + vectorIndex = move.srcAllocation->GetMemoryTypeIndex(); + vector = m_pBlockVectors[vectorIndex]; + VMA_ASSERT(vector != VMA_NULL); + } - switch (move.operation) - { - case VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY: - { - uint8_t mapCount = move.srcAllocation->SwapBlockAllocation(vector->m_hAllocator, move.dstTmpAllocation); - if (mapCount > 0) - { - allocator = vector->m_hAllocator; - VmaDeviceMemoryBlock* newMapBlock = move.srcAllocation->GetBlock(); - bool notPresent = true; - for (FragmentedBlock& block : mappedBlocks) - { - if (block.block == newMapBlock) - { - notPresent = false; - block.data += mapCount; - break; - } - } - if (notPresent) - mappedBlocks.push_back({ mapCount, newMapBlock }); - } + switch (move.operation) + { + case VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY: + { + uint8_t mapCount = move.srcAllocation->SwapBlockAllocation(vector->m_hAllocator, move.dstTmpAllocation); + if (mapCount > 0) + { + allocator = vector->m_hAllocator; + VmaDeviceMemoryBlock* newMapBlock = move.srcAllocation->GetBlock(); + bool notPresent = true; + for (FragmentedBlock& block : mappedBlocks) + { + if (block.block == newMapBlock) + { + notPresent = false; + block.data += mapCount; + break; + } + } + if (notPresent) + mappedBlocks.push_back({ mapCount, newMapBlock }); + } - // Scope for locks, Free have it's own lock - { - VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); - prevCount = vector->GetBlockCount(); - freedBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize(); - } - vector->Free(move.dstTmpAllocation); - { - VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); - currentCount = vector->GetBlockCount(); - } + // Scope for locks, Free have it's own lock + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + prevCount = vector->GetBlockCount(); + freedBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize(); + } + vector->Free(move.dstTmpAllocation); + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + currentCount = vector->GetBlockCount(); + } - result = VK_INCOMPLETE; - break; - } - case VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE: - { - m_PassStats.bytesMoved -= move.srcAllocation->GetSize(); - --m_PassStats.allocationsMoved; - vector->Free(move.dstTmpAllocation); + result = VK_INCOMPLETE; + break; + } + case VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE: + { + m_PassStats.bytesMoved -= move.srcAllocation->GetSize(); + --m_PassStats.allocationsMoved; + vector->Free(move.dstTmpAllocation); - VmaDeviceMemoryBlock* newBlock = move.srcAllocation->GetBlock(); - bool notPresent = true; - for (const FragmentedBlock& block : immovableBlocks) - { - if (block.block == newBlock) - { - notPresent = false; - break; - } - } - if (notPresent) - immovableBlocks.push_back({ vectorIndex, newBlock }); - break; - } - case VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY: - { - m_PassStats.bytesMoved -= move.srcAllocation->GetSize(); - --m_PassStats.allocationsMoved; - // Scope for locks, Free have it's own lock - { - VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); - prevCount = vector->GetBlockCount(); - freedBlockSize = move.srcAllocation->GetBlock()->m_pMetadata->GetSize(); - } - vector->Free(move.srcAllocation); - { - VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); - currentCount = vector->GetBlockCount(); - } - freedBlockSize *= prevCount - currentCount; + VmaDeviceMemoryBlock* newBlock = move.srcAllocation->GetBlock(); + bool notPresent = true; + for (const FragmentedBlock& block : immovableBlocks) + { + if (block.block == newBlock) + { + notPresent = false; + break; + } + } + if (notPresent) + immovableBlocks.push_back({ vectorIndex, newBlock }); + break; + } + case VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY: + { + m_PassStats.bytesMoved -= move.srcAllocation->GetSize(); + --m_PassStats.allocationsMoved; + // Scope for locks, Free have it's own lock + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + prevCount = vector->GetBlockCount(); + freedBlockSize = move.srcAllocation->GetBlock()->m_pMetadata->GetSize(); + } + vector->Free(move.srcAllocation); + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + currentCount = vector->GetBlockCount(); + } + freedBlockSize *= prevCount - currentCount; - VkDeviceSize dstBlockSize; - { - VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); - dstBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize(); - } - vector->Free(move.dstTmpAllocation); - { - VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); - freedBlockSize += dstBlockSize * (currentCount - vector->GetBlockCount()); - currentCount = vector->GetBlockCount(); - } + VkDeviceSize dstBlockSize; + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + dstBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize(); + } + vector->Free(move.dstTmpAllocation); + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + freedBlockSize += dstBlockSize * (currentCount - vector->GetBlockCount()); + currentCount = vector->GetBlockCount(); + } - result = VK_INCOMPLETE; - break; - } - default: - VMA_ASSERT(0); - } + result = VK_INCOMPLETE; + break; + } + default: + VMA_ASSERT(0); + } - if (prevCount > currentCount) - { - size_t freedBlocks = prevCount - currentCount; - m_PassStats.deviceMemoryBlocksFreed += static_cast(freedBlocks); - m_PassStats.bytesFreed += freedBlockSize; - } + if (prevCount > currentCount) + { + size_t freedBlocks = prevCount - currentCount; + m_PassStats.deviceMemoryBlocksFreed += static_cast(freedBlocks); + m_PassStats.bytesFreed += freedBlockSize; + } - if (m_Algorithm == VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT && - m_AlgorithmState != VMA_NULL) - { - // Avoid unnecessary tries to allocate when new free block is available - StateExtensive& state = reinterpret_cast(m_AlgorithmState)[vectorIndex]; - if (state.firstFreeBlock != SIZE_MAX) - { - const size_t diff = prevCount - currentCount; - if (state.firstFreeBlock >= diff) - { - state.firstFreeBlock -= diff; - if (state.firstFreeBlock != 0) - state.firstFreeBlock -= vector->GetBlock(state.firstFreeBlock - 1)->m_pMetadata->IsEmpty(); - } else - state.firstFreeBlock = 0; - } - } - } - moveInfo.moveCount = 0; - moveInfo.pMoves = VMA_NULL; - m_Moves.clear(); + if(m_Algorithm == VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT && + m_AlgorithmState != VMA_NULL) + { + // Avoid unnecessary tries to allocate when new free block is available + StateExtensive& state = reinterpret_cast(m_AlgorithmState)[vectorIndex]; + if (state.firstFreeBlock != SIZE_MAX) + { + const size_t diff = prevCount - currentCount; + if (state.firstFreeBlock >= diff) + { + state.firstFreeBlock -= diff; + if (state.firstFreeBlock != 0) + state.firstFreeBlock -= vector->GetBlock(state.firstFreeBlock - 1)->m_pMetadata->IsEmpty(); + } + else + state.firstFreeBlock = 0; + } + } + } + moveInfo.moveCount = 0; + moveInfo.pMoves = VMA_NULL; + m_Moves.clear(); - // Update stats - m_GlobalStats.allocationsMoved += m_PassStats.allocationsMoved; - m_GlobalStats.bytesFreed += m_PassStats.bytesFreed; - m_GlobalStats.bytesMoved += m_PassStats.bytesMoved; - m_GlobalStats.deviceMemoryBlocksFreed += m_PassStats.deviceMemoryBlocksFreed; - m_PassStats = { 0 }; + // Update stats + m_GlobalStats.allocationsMoved += m_PassStats.allocationsMoved; + m_GlobalStats.bytesFreed += m_PassStats.bytesFreed; + m_GlobalStats.bytesMoved += m_PassStats.bytesMoved; + m_GlobalStats.deviceMemoryBlocksFreed += m_PassStats.deviceMemoryBlocksFreed; + m_PassStats = { 0 }; - // Move blocks with immovable allocations according to algorithm - if (immovableBlocks.size() > 0) - { - do - { - if (m_Algorithm == VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT) - { - if (m_AlgorithmState != VMA_NULL) - { - bool swapped = false; - // Move to the start of free blocks range - for (const FragmentedBlock& block : immovableBlocks) - { - StateExtensive& state = reinterpret_cast(m_AlgorithmState)[block.data]; - if (state.operation != StateExtensive::Operation::Cleanup) - { - VmaBlockVector* vector = m_pBlockVectors[block.data]; - VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + // Move blocks with immovable allocations according to algorithm + if (immovableBlocks.size() > 0) + { + do + { + if(m_Algorithm == VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT) + { + if (m_AlgorithmState != VMA_NULL) + { + bool swapped = false; + // Move to the start of free blocks range + for (const FragmentedBlock& block : immovableBlocks) + { + StateExtensive& state = reinterpret_cast(m_AlgorithmState)[block.data]; + if (state.operation != StateExtensive::Operation::Cleanup) + { + VmaBlockVector* vector = m_pBlockVectors[block.data]; + VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); - for (size_t i = 0, count = vector->GetBlockCount() - m_ImmovableBlockCount; i < count; ++i) - { - if (vector->GetBlock(i) == block.block) - { - std::swap(vector->m_Blocks[i], vector->m_Blocks[vector->GetBlockCount() - ++m_ImmovableBlockCount]); - if (state.firstFreeBlock != SIZE_MAX) - { - if (i + 1 < state.firstFreeBlock) - { - if (state.firstFreeBlock > 1) - std::swap(vector->m_Blocks[i], vector->m_Blocks[--state.firstFreeBlock]); - else - --state.firstFreeBlock; - } - } - swapped = true; - break; - } - } - } - } - if (swapped) - result = VK_INCOMPLETE; - break; - } - } + for (size_t i = 0, count = vector->GetBlockCount() - m_ImmovableBlockCount; i < count; ++i) + { + if (vector->GetBlock(i) == block.block) + { + std::swap(vector->m_Blocks[i], vector->m_Blocks[vector->GetBlockCount() - ++m_ImmovableBlockCount]); + if (state.firstFreeBlock != SIZE_MAX) + { + if (i + 1 < state.firstFreeBlock) + { + if (state.firstFreeBlock > 1) + std::swap(vector->m_Blocks[i], vector->m_Blocks[--state.firstFreeBlock]); + else + --state.firstFreeBlock; + } + } + swapped = true; + break; + } + } + } + } + if (swapped) + result = VK_INCOMPLETE; + break; + } + } - // Move to the beginning - for (const FragmentedBlock& block : immovableBlocks) - { - VmaBlockVector* vector = m_pBlockVectors[block.data]; - VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + // Move to the beginning + for (const FragmentedBlock& block : immovableBlocks) + { + VmaBlockVector* vector = m_pBlockVectors[block.data]; + VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); - for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i) - { - if (vector->GetBlock(i) == block.block) - { - std::swap(vector->m_Blocks[i], vector->m_Blocks[m_ImmovableBlockCount++]); - break; - } - } - } - } while (false); - } + for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i) + { + if (vector->GetBlock(i) == block.block) + { + std::swap(vector->m_Blocks[i], vector->m_Blocks[m_ImmovableBlockCount++]); + break; + } + } + } + } while (false); + } - // Bulk-map destination blocks - for (const FragmentedBlock& block : mappedBlocks) - { - VkResult res = block.block->Map(allocator, block.data, VMA_NULL); - VMA_ASSERT(res == VK_SUCCESS); - } - return result; + // Bulk-map destination blocks + for (const FragmentedBlock& block : mappedBlocks) + { + VkResult res = block.block->Map(allocator, block.data, VMA_NULL); + VMA_ASSERT(res == VK_SUCCESS); + } + return result; } bool VmaDefragmentationContext_T::ComputeDefragmentation(VmaBlockVector& vector, size_t index) { - switch (m_Algorithm) - { - case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT: - return ComputeDefragmentation_Fast(vector); - case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: - return ComputeDefragmentation_Balanced(vector, index, true); - case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT: - return ComputeDefragmentation_Full(vector); - case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: - return ComputeDefragmentation_Extensive(vector, index); - default: - VMA_ASSERT(0); - return ComputeDefragmentation_Balanced(vector, index, true); - } + switch (m_Algorithm) + { + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT: + return ComputeDefragmentation_Fast(vector); + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: + return ComputeDefragmentation_Balanced(vector, index, true); + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT: + return ComputeDefragmentation_Full(vector); + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: + return ComputeDefragmentation_Extensive(vector, index); + default: + VMA_ASSERT(0); + return ComputeDefragmentation_Balanced(vector, index, true); + } } VmaDefragmentationContext_T::MoveAllocationData VmaDefragmentationContext_T::GetMoveData( - VmaAllocHandle handle, VmaBlockMetadata* metadata) + VmaAllocHandle handle, VmaBlockMetadata* metadata) { - MoveAllocationData moveData; - moveData.move.srcAllocation = (VmaAllocation)metadata->GetAllocationUserData(handle); - moveData.size = moveData.move.srcAllocation->GetSize(); - moveData.alignment = moveData.move.srcAllocation->GetAlignment(); - moveData.type = moveData.move.srcAllocation->GetSuballocationType(); - moveData.flags = 0; + MoveAllocationData moveData; + moveData.move.srcAllocation = (VmaAllocation)metadata->GetAllocationUserData(handle); + moveData.size = moveData.move.srcAllocation->GetSize(); + moveData.alignment = moveData.move.srcAllocation->GetAlignment(); + moveData.type = moveData.move.srcAllocation->GetSuballocationType(); + moveData.flags = 0; - if (moveData.move.srcAllocation->IsPersistentMap()) - moveData.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT; - if (moveData.move.srcAllocation->IsMappingAllowed()) - moveData.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; + if (moveData.move.srcAllocation->IsPersistentMap()) + moveData.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT; + if (moveData.move.srcAllocation->IsMappingAllowed()) + moveData.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; - return moveData; + return moveData; } VmaDefragmentationContext_T::CounterStatus VmaDefragmentationContext_T::CheckCounters(VkDeviceSize bytes) { - // Check custom criteria if exists - if (m_BreakCallback && m_BreakCallback(m_BreakCallbackUserData)) - return CounterStatus::End; + // Check custom criteria if exists + if (m_BreakCallback && m_BreakCallback(m_BreakCallbackUserData)) + return CounterStatus::End; - // Ignore allocation if will exceed max size for copy - if (m_PassStats.bytesMoved + bytes > m_MaxPassBytes) - { - if (++m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE) - return CounterStatus::Ignore; - else - return CounterStatus::End; - } else - m_IgnoredAllocs = 0; - return CounterStatus::Pass; + // Ignore allocation if will exceed max size for copy + if (m_PassStats.bytesMoved + bytes > m_MaxPassBytes) + { + if (++m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE) + return CounterStatus::Ignore; + else + return CounterStatus::End; + } + else + m_IgnoredAllocs = 0; + return CounterStatus::Pass; } bool VmaDefragmentationContext_T::IncrementCounters(VkDeviceSize bytes) { - m_PassStats.bytesMoved += bytes; - // Early return when max found - if (++m_PassStats.allocationsMoved >= m_MaxPassAllocations || m_PassStats.bytesMoved >= m_MaxPassBytes) - { - VMA_ASSERT((m_PassStats.allocationsMoved == m_MaxPassAllocations || - m_PassStats.bytesMoved == m_MaxPassBytes) && "Exceeded maximal pass threshold!"); - return true; - } - return false; + m_PassStats.bytesMoved += bytes; + // Early return when max found + if (++m_PassStats.allocationsMoved >= m_MaxPassAllocations || m_PassStats.bytesMoved >= m_MaxPassBytes) + { + VMA_ASSERT((m_PassStats.allocationsMoved == m_MaxPassAllocations || + m_PassStats.bytesMoved == m_MaxPassBytes) && "Exceeded maximal pass threshold!"); + return true; + } + return false; } bool VmaDefragmentationContext_T::ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block) { - VmaBlockMetadata* metadata = block->m_pMetadata; + VmaBlockMetadata* metadata = block->m_pMetadata; - for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); - handle != VK_NULL_HANDLE; - handle = metadata->GetNextAllocation(handle)) - { - MoveAllocationData moveData = GetMoveData(handle, metadata); - // Ignore newly created allocations by defragmentation algorithm - if (moveData.move.srcAllocation->GetUserData() == this) - continue; - switch (CheckCounters(moveData.move.srcAllocation->GetSize())) - { - case CounterStatus::Ignore: - continue; - case CounterStatus::End: - return true; - case CounterStatus::Pass: - break; - default: - VMA_ASSERT(0); - } + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + case CounterStatus::Pass: + break; + default: + VMA_ASSERT(0); + } - VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); - if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size) - { - VmaAllocationRequest request = {}; - if (metadata->CreateAllocationRequest( - moveData.size, - moveData.alignment, - false, - moveData.type, - VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, - &request)) - { - if (metadata->GetAllocationOffset(request.allocHandle) < offset) - { - if (vector.CommitAllocationRequest( - request, - block, - moveData.alignment, - moveData.flags, - this, - moveData.type, - &moveData.move.dstTmpAllocation) == VK_SUCCESS) - { - m_Moves.push_back(moveData.move); - if (IncrementCounters(moveData.size)) - return true; - } - } - } - } - } - return false; + VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); + if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size) + { + VmaAllocationRequest request = {}; + if (metadata->CreateAllocationRequest( + moveData.size, + moveData.alignment, + false, + moveData.type, + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + &request)) + { + if (metadata->GetAllocationOffset(request.allocHandle) < offset) + { + if (vector.CommitAllocationRequest( + request, + block, + moveData.alignment, + moveData.flags, + this, + moveData.type, + &moveData.move.dstTmpAllocation) == VK_SUCCESS) + { + m_Moves.push_back(moveData.move); + if (IncrementCounters(moveData.size)) + return true; + } + } + } + } + } + return false; } bool VmaDefragmentationContext_T::AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector) { - for (; start < end; ++start) - { - VmaDeviceMemoryBlock* dstBlock = vector.GetBlock(start); - if (dstBlock->m_pMetadata->GetSumFreeSize() >= data.size) - { - if (vector.AllocateFromBlock(dstBlock, - data.size, - data.alignment, - data.flags, - this, - data.type, - 0, - &data.move.dstTmpAllocation) == VK_SUCCESS) - { - m_Moves.push_back(data.move); - if (IncrementCounters(data.size)) - return true; - break; - } - } - } - return false; + for (; start < end; ++start) + { + VmaDeviceMemoryBlock* dstBlock = vector.GetBlock(start); + if (dstBlock->m_pMetadata->GetSumFreeSize() >= data.size) + { + if (vector.AllocateFromBlock(dstBlock, + data.size, + data.alignment, + data.flags, + this, + data.type, + 0, + &data.move.dstTmpAllocation) == VK_SUCCESS) + { + m_Moves.push_back(data.move); + if (IncrementCounters(data.size)) + return true; + break; + } + } + } + return false; } bool VmaDefragmentationContext_T::ComputeDefragmentation_Fast(VmaBlockVector& vector) { - // Move only between blocks + // Move only between blocks - // Go through allocations in last blocks and try to fit them inside first ones - for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) - { - VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata; + // Go through allocations in last blocks and try to fit them inside first ones + for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) + { + VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata; - for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); - handle != VK_NULL_HANDLE; - handle = metadata->GetNextAllocation(handle)) - { - MoveAllocationData moveData = GetMoveData(handle, metadata); - // Ignore newly created allocations by defragmentation algorithm - if (moveData.move.srcAllocation->GetUserData() == this) - continue; - switch (CheckCounters(moveData.move.srcAllocation->GetSize())) - { - case CounterStatus::Ignore: - continue; - case CounterStatus::End: - return true; - case CounterStatus::Pass: - break; - default: - VMA_ASSERT(0); - } + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + case CounterStatus::Pass: + break; + default: + VMA_ASSERT(0); + } - // Check all previous blocks for free space - if (AllocInOtherBlock(0, i, moveData, vector)) - return true; - } - } - return false; + // Check all previous blocks for free space + if (AllocInOtherBlock(0, i, moveData, vector)) + return true; + } + } + return false; } bool VmaDefragmentationContext_T::ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update) { - // Go over every allocation and try to fit it in previous blocks at lowest offsets, - // if not possible: realloc within single block to minimize offset (exclude offset == 0), - // but only if there are noticeable gaps between them (some heuristic, ex. average size of allocation in block) - VMA_ASSERT(m_AlgorithmState != VMA_NULL); + // Go over every allocation and try to fit it in previous blocks at lowest offsets, + // if not possible: realloc within single block to minimize offset (exclude offset == 0), + // but only if there are noticeable gaps between them (some heuristic, ex. average size of allocation in block) + VMA_ASSERT(m_AlgorithmState != VMA_NULL); - StateBalanced& vectorState = reinterpret_cast(m_AlgorithmState)[index]; - if (update && vectorState.avgAllocSize == UINT64_MAX) - UpdateVectorStatistics(vector, vectorState); + StateBalanced& vectorState = reinterpret_cast(m_AlgorithmState)[index]; + if (update && vectorState.avgAllocSize == UINT64_MAX) + UpdateVectorStatistics(vector, vectorState); - const size_t startMoveCount = m_Moves.size(); - VkDeviceSize minimalFreeRegion = vectorState.avgFreeSize / 2; - for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) - { - VmaDeviceMemoryBlock* block = vector.GetBlock(i); - VmaBlockMetadata* metadata = block->m_pMetadata; - VkDeviceSize prevFreeRegionSize = 0; + const size_t startMoveCount = m_Moves.size(); + VkDeviceSize minimalFreeRegion = vectorState.avgFreeSize / 2; + for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) + { + VmaDeviceMemoryBlock* block = vector.GetBlock(i); + VmaBlockMetadata* metadata = block->m_pMetadata; + VkDeviceSize prevFreeRegionSize = 0; - for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); - handle != VK_NULL_HANDLE; - handle = metadata->GetNextAllocation(handle)) - { - MoveAllocationData moveData = GetMoveData(handle, metadata); - // Ignore newly created allocations by defragmentation algorithm - if (moveData.move.srcAllocation->GetUserData() == this) - continue; - switch (CheckCounters(moveData.move.srcAllocation->GetSize())) - { - case CounterStatus::Ignore: - continue; - case CounterStatus::End: - return true; - case CounterStatus::Pass: - break; - default: - VMA_ASSERT(0); - } + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + case CounterStatus::Pass: + break; + default: + VMA_ASSERT(0); + } - // Check all previous blocks for free space - const size_t prevMoveCount = m_Moves.size(); - if (AllocInOtherBlock(0, i, moveData, vector)) - return true; + // Check all previous blocks for free space + const size_t prevMoveCount = m_Moves.size(); + if (AllocInOtherBlock(0, i, moveData, vector)) + return true; - VkDeviceSize nextFreeRegionSize = metadata->GetNextFreeRegionSize(handle); - // If no room found then realloc within block for lower offset - VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); - if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size) - { - // Check if realloc will make sense - if (prevFreeRegionSize >= minimalFreeRegion || - nextFreeRegionSize >= minimalFreeRegion || - moveData.size <= vectorState.avgFreeSize || - moveData.size <= vectorState.avgAllocSize) - { - VmaAllocationRequest request = {}; - if (metadata->CreateAllocationRequest( - moveData.size, - moveData.alignment, - false, - moveData.type, - VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, - &request)) - { - if (metadata->GetAllocationOffset(request.allocHandle) < offset) - { - if (vector.CommitAllocationRequest( - request, - block, - moveData.alignment, - moveData.flags, - this, - moveData.type, - &moveData.move.dstTmpAllocation) == VK_SUCCESS) - { - m_Moves.push_back(moveData.move); - if (IncrementCounters(moveData.size)) - return true; - } - } - } - } - } - prevFreeRegionSize = nextFreeRegionSize; - } - } + VkDeviceSize nextFreeRegionSize = metadata->GetNextFreeRegionSize(handle); + // If no room found then realloc within block for lower offset + VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); + if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size) + { + // Check if realloc will make sense + if (prevFreeRegionSize >= minimalFreeRegion || + nextFreeRegionSize >= minimalFreeRegion || + moveData.size <= vectorState.avgFreeSize || + moveData.size <= vectorState.avgAllocSize) + { + VmaAllocationRequest request = {}; + if (metadata->CreateAllocationRequest( + moveData.size, + moveData.alignment, + false, + moveData.type, + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + &request)) + { + if (metadata->GetAllocationOffset(request.allocHandle) < offset) + { + if (vector.CommitAllocationRequest( + request, + block, + moveData.alignment, + moveData.flags, + this, + moveData.type, + &moveData.move.dstTmpAllocation) == VK_SUCCESS) + { + m_Moves.push_back(moveData.move); + if (IncrementCounters(moveData.size)) + return true; + } + } + } + } + } + prevFreeRegionSize = nextFreeRegionSize; + } + } - // No moves performed, update statistics to current vector state - if (startMoveCount == m_Moves.size() && !update) - { - vectorState.avgAllocSize = UINT64_MAX; - return ComputeDefragmentation_Balanced(vector, index, false); - } - return false; + // No moves performed, update statistics to current vector state + if (startMoveCount == m_Moves.size() && !update) + { + vectorState.avgAllocSize = UINT64_MAX; + return ComputeDefragmentation_Balanced(vector, index, false); + } + return false; } bool VmaDefragmentationContext_T::ComputeDefragmentation_Full(VmaBlockVector& vector) { - // Go over every allocation and try to fit it in previous blocks at lowest offsets, - // if not possible: realloc within single block to minimize offset (exclude offset == 0) + // Go over every allocation and try to fit it in previous blocks at lowest offsets, + // if not possible: realloc within single block to minimize offset (exclude offset == 0) - for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) - { - VmaDeviceMemoryBlock* block = vector.GetBlock(i); - VmaBlockMetadata* metadata = block->m_pMetadata; + for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) + { + VmaDeviceMemoryBlock* block = vector.GetBlock(i); + VmaBlockMetadata* metadata = block->m_pMetadata; - for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); - handle != VK_NULL_HANDLE; - handle = metadata->GetNextAllocation(handle)) - { - MoveAllocationData moveData = GetMoveData(handle, metadata); - // Ignore newly created allocations by defragmentation algorithm - if (moveData.move.srcAllocation->GetUserData() == this) - continue; - switch (CheckCounters(moveData.move.srcAllocation->GetSize())) - { - case CounterStatus::Ignore: - continue; - case CounterStatus::End: - return true; - case CounterStatus::Pass: - break; - default: - VMA_ASSERT(0); - } + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + case CounterStatus::Pass: + break; + default: + VMA_ASSERT(0); + } - // Check all previous blocks for free space - const size_t prevMoveCount = m_Moves.size(); - if (AllocInOtherBlock(0, i, moveData, vector)) - return true; + // Check all previous blocks for free space + const size_t prevMoveCount = m_Moves.size(); + if (AllocInOtherBlock(0, i, moveData, vector)) + return true; - // If no room found then realloc within block for lower offset - VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); - if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size) - { - VmaAllocationRequest request = {}; - if (metadata->CreateAllocationRequest( - moveData.size, - moveData.alignment, - false, - moveData.type, - VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, - &request)) - { - if (metadata->GetAllocationOffset(request.allocHandle) < offset) - { - if (vector.CommitAllocationRequest( - request, - block, - moveData.alignment, - moveData.flags, - this, - moveData.type, - &moveData.move.dstTmpAllocation) == VK_SUCCESS) - { - m_Moves.push_back(moveData.move); - if (IncrementCounters(moveData.size)) - return true; - } - } - } - } - } - } - return false; + // If no room found then realloc within block for lower offset + VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); + if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size) + { + VmaAllocationRequest request = {}; + if (metadata->CreateAllocationRequest( + moveData.size, + moveData.alignment, + false, + moveData.type, + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + &request)) + { + if (metadata->GetAllocationOffset(request.allocHandle) < offset) + { + if (vector.CommitAllocationRequest( + request, + block, + moveData.alignment, + moveData.flags, + this, + moveData.type, + &moveData.move.dstTmpAllocation) == VK_SUCCESS) + { + m_Moves.push_back(moveData.move); + if (IncrementCounters(moveData.size)) + return true; + } + } + } + } + } + } + return false; } bool VmaDefragmentationContext_T::ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index) { - // First free single block, then populate it to the brim, then free another block, and so on + // First free single block, then populate it to the brim, then free another block, and so on - // Fallback to previous algorithm since without granularity conflicts it can achieve max packing - if (vector.m_BufferImageGranularity == 1) - return ComputeDefragmentation_Full(vector); + // Fallback to previous algorithm since without granularity conflicts it can achieve max packing + if (vector.m_BufferImageGranularity == 1) + return ComputeDefragmentation_Full(vector); - VMA_ASSERT(m_AlgorithmState != VMA_NULL); + VMA_ASSERT(m_AlgorithmState != VMA_NULL); - StateExtensive& vectorState = reinterpret_cast(m_AlgorithmState)[index]; + StateExtensive& vectorState = reinterpret_cast(m_AlgorithmState)[index]; - bool texturePresent = false, bufferPresent = false, otherPresent = false; - switch (vectorState.operation) - { - case StateExtensive::Operation::Done: // Vector defragmented - return false; - case StateExtensive::Operation::FindFreeBlockBuffer: - case StateExtensive::Operation::FindFreeBlockTexture: - case StateExtensive::Operation::FindFreeBlockAll: - { - // No more blocks to free, just perform fast realloc and move to cleanup - if (vectorState.firstFreeBlock == 0) - { - vectorState.operation = StateExtensive::Operation::Cleanup; - return ComputeDefragmentation_Fast(vector); - } + bool texturePresent = false, bufferPresent = false, otherPresent = false; + switch (vectorState.operation) + { + case StateExtensive::Operation::Done: // Vector defragmented + return false; + case StateExtensive::Operation::FindFreeBlockBuffer: + case StateExtensive::Operation::FindFreeBlockTexture: + case StateExtensive::Operation::FindFreeBlockAll: + { + // No more blocks to free, just perform fast realloc and move to cleanup + if (vectorState.firstFreeBlock == 0) + { + vectorState.operation = StateExtensive::Operation::Cleanup; + return ComputeDefragmentation_Fast(vector); + } - // No free blocks, have to clear last one - size_t last = (vectorState.firstFreeBlock == SIZE_MAX ? vector.GetBlockCount() : vectorState.firstFreeBlock) - 1; - VmaBlockMetadata* freeMetadata = vector.GetBlock(last)->m_pMetadata; + // No free blocks, have to clear last one + size_t last = (vectorState.firstFreeBlock == SIZE_MAX ? vector.GetBlockCount() : vectorState.firstFreeBlock) - 1; + VmaBlockMetadata* freeMetadata = vector.GetBlock(last)->m_pMetadata; - const size_t prevMoveCount = m_Moves.size(); - for (VmaAllocHandle handle = freeMetadata->GetAllocationListBegin(); - handle != VK_NULL_HANDLE; - handle = freeMetadata->GetNextAllocation(handle)) - { - MoveAllocationData moveData = GetMoveData(handle, freeMetadata); - switch (CheckCounters(moveData.move.srcAllocation->GetSize())) - { - case CounterStatus::Ignore: - continue; - case CounterStatus::End: - return true; - case CounterStatus::Pass: - break; - default: - VMA_ASSERT(0); - } + const size_t prevMoveCount = m_Moves.size(); + for (VmaAllocHandle handle = freeMetadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = freeMetadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, freeMetadata); + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + case CounterStatus::Pass: + break; + default: + VMA_ASSERT(0); + } - // Check all previous blocks for free space - if (AllocInOtherBlock(0, last, moveData, vector)) - { - // Full clear performed already - if (prevMoveCount != m_Moves.size() && freeMetadata->GetNextAllocation(handle) == VK_NULL_HANDLE) - vectorState.firstFreeBlock = last; - return true; - } - } + // Check all previous blocks for free space + if (AllocInOtherBlock(0, last, moveData, vector)) + { + // Full clear performed already + if (prevMoveCount != m_Moves.size() && freeMetadata->GetNextAllocation(handle) == VK_NULL_HANDLE) + vectorState.firstFreeBlock = last; + return true; + } + } - if (prevMoveCount == m_Moves.size()) - { - // Cannot perform full clear, have to move data in other blocks around - if (last != 0) - { - for (size_t i = last - 1; i; --i) - { - if (ReallocWithinBlock(vector, vector.GetBlock(i))) - return true; - } - } + if (prevMoveCount == m_Moves.size()) + { + // Cannot perform full clear, have to move data in other blocks around + if (last != 0) + { + for (size_t i = last - 1; i; --i) + { + if (ReallocWithinBlock(vector, vector.GetBlock(i))) + return true; + } + } - if (prevMoveCount == m_Moves.size()) - { - // No possible reallocs within blocks, try to move them around fast - return ComputeDefragmentation_Fast(vector); - } - } else - { - switch (vectorState.operation) - { - case StateExtensive::Operation::FindFreeBlockBuffer: - vectorState.operation = StateExtensive::Operation::MoveBuffers; - break; - case StateExtensive::Operation::FindFreeBlockTexture: - vectorState.operation = StateExtensive::Operation::MoveTextures; - break; - case StateExtensive::Operation::FindFreeBlockAll: - vectorState.operation = StateExtensive::Operation::MoveAll; - break; - default: - VMA_ASSERT(0); - vectorState.operation = StateExtensive::Operation::MoveTextures; - } - vectorState.firstFreeBlock = last; - // Nothing done, block found without reallocations, can perform another reallocs in same pass - return ComputeDefragmentation_Extensive(vector, index); - } - break; - } - case StateExtensive::Operation::MoveTextures: - { - if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL, vector, - vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) - { - if (texturePresent) - { - vectorState.operation = StateExtensive::Operation::FindFreeBlockTexture; - return ComputeDefragmentation_Extensive(vector, index); - } + if (prevMoveCount == m_Moves.size()) + { + // No possible reallocs within blocks, try to move them around fast + return ComputeDefragmentation_Fast(vector); + } + } + else + { + switch (vectorState.operation) + { + case StateExtensive::Operation::FindFreeBlockBuffer: + vectorState.operation = StateExtensive::Operation::MoveBuffers; + break; + case StateExtensive::Operation::FindFreeBlockTexture: + vectorState.operation = StateExtensive::Operation::MoveTextures; + break; + case StateExtensive::Operation::FindFreeBlockAll: + vectorState.operation = StateExtensive::Operation::MoveAll; + break; + default: + VMA_ASSERT(0); + vectorState.operation = StateExtensive::Operation::MoveTextures; + } + vectorState.firstFreeBlock = last; + // Nothing done, block found without reallocations, can perform another reallocs in same pass + return ComputeDefragmentation_Extensive(vector, index); + } + break; + } + case StateExtensive::Operation::MoveTextures: + { + if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL, vector, + vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) + { + if (texturePresent) + { + vectorState.operation = StateExtensive::Operation::FindFreeBlockTexture; + return ComputeDefragmentation_Extensive(vector, index); + } - if (!bufferPresent && !otherPresent) - { - vectorState.operation = StateExtensive::Operation::Cleanup; - break; - } + if (!bufferPresent && !otherPresent) + { + vectorState.operation = StateExtensive::Operation::Cleanup; + break; + } - // No more textures to move, check buffers - vectorState.operation = StateExtensive::Operation::MoveBuffers; - bufferPresent = false; - otherPresent = false; - } else - break; - VMA_FALLTHROUGH; // Fallthrough - } - case StateExtensive::Operation::MoveBuffers: - { - if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_BUFFER, vector, - vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) - { - if (bufferPresent) - { - vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer; - return ComputeDefragmentation_Extensive(vector, index); - } + // No more textures to move, check buffers + vectorState.operation = StateExtensive::Operation::MoveBuffers; + bufferPresent = false; + otherPresent = false; + } + else + break; + VMA_FALLTHROUGH; // Fallthrough + } + case StateExtensive::Operation::MoveBuffers: + { + if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_BUFFER, vector, + vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) + { + if (bufferPresent) + { + vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer; + return ComputeDefragmentation_Extensive(vector, index); + } - if (!otherPresent) - { - vectorState.operation = StateExtensive::Operation::Cleanup; - break; - } + if (!otherPresent) + { + vectorState.operation = StateExtensive::Operation::Cleanup; + break; + } - // No more buffers to move, check all others - vectorState.operation = StateExtensive::Operation::MoveAll; - otherPresent = false; - } else - break; - VMA_FALLTHROUGH; // Fallthrough - } - case StateExtensive::Operation::MoveAll: - { - if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_FREE, vector, - vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) - { - if (otherPresent) - { - vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer; - return ComputeDefragmentation_Extensive(vector, index); - } - // Everything moved - vectorState.operation = StateExtensive::Operation::Cleanup; - } - break; - } - case StateExtensive::Operation::Cleanup: - // Cleanup is handled below so that other operations may reuse the cleanup code. This case is here to prevent the unhandled enum value warning (C4062). - break; - } + // No more buffers to move, check all others + vectorState.operation = StateExtensive::Operation::MoveAll; + otherPresent = false; + } + else + break; + VMA_FALLTHROUGH; // Fallthrough + } + case StateExtensive::Operation::MoveAll: + { + if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_FREE, vector, + vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) + { + if (otherPresent) + { + vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer; + return ComputeDefragmentation_Extensive(vector, index); + } + // Everything moved + vectorState.operation = StateExtensive::Operation::Cleanup; + } + break; + } + case StateExtensive::Operation::Cleanup: + // Cleanup is handled below so that other operations may reuse the cleanup code. This case is here to prevent the unhandled enum value warning (C4062). + break; + } - if (vectorState.operation == StateExtensive::Operation::Cleanup) - { - // All other work done, pack data in blocks even tighter if possible - const size_t prevMoveCount = m_Moves.size(); - for (size_t i = 0; i < vector.GetBlockCount(); ++i) - { - if (ReallocWithinBlock(vector, vector.GetBlock(i))) - return true; - } + if (vectorState.operation == StateExtensive::Operation::Cleanup) + { + // All other work done, pack data in blocks even tighter if possible + const size_t prevMoveCount = m_Moves.size(); + for (size_t i = 0; i < vector.GetBlockCount(); ++i) + { + if (ReallocWithinBlock(vector, vector.GetBlock(i))) + return true; + } - if (prevMoveCount == m_Moves.size()) - vectorState.operation = StateExtensive::Operation::Done; - } - return false; + if (prevMoveCount == m_Moves.size()) + vectorState.operation = StateExtensive::Operation::Done; + } + return false; } void VmaDefragmentationContext_T::UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state) { - size_t allocCount = 0; - size_t freeCount = 0; - state.avgFreeSize = 0; - state.avgAllocSize = 0; + size_t allocCount = 0; + size_t freeCount = 0; + state.avgFreeSize = 0; + state.avgAllocSize = 0; - for (size_t i = 0; i < vector.GetBlockCount(); ++i) - { - VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata; + for (size_t i = 0; i < vector.GetBlockCount(); ++i) + { + VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata; - allocCount += metadata->GetAllocationCount(); - freeCount += metadata->GetFreeRegionsCount(); - state.avgFreeSize += metadata->GetSumFreeSize(); - state.avgAllocSize += metadata->GetSize(); - } + allocCount += metadata->GetAllocationCount(); + freeCount += metadata->GetFreeRegionsCount(); + state.avgFreeSize += metadata->GetSumFreeSize(); + state.avgAllocSize += metadata->GetSize(); + } - state.avgAllocSize = (state.avgAllocSize - state.avgFreeSize) / allocCount; - state.avgFreeSize /= freeCount; + state.avgAllocSize = (state.avgAllocSize - state.avgFreeSize) / allocCount; + state.avgFreeSize /= freeCount; } bool VmaDefragmentationContext_T::MoveDataToFreeBlocks(VmaSuballocationType currentType, - VmaBlockVector& vector, size_t firstFreeBlock, - bool& texturePresent, bool& bufferPresent, bool& otherPresent) + VmaBlockVector& vector, size_t firstFreeBlock, + bool& texturePresent, bool& bufferPresent, bool& otherPresent) { - const size_t prevMoveCount = m_Moves.size(); - for (size_t i = firstFreeBlock; i;) - { - VmaDeviceMemoryBlock* block = vector.GetBlock(--i); - VmaBlockMetadata* metadata = block->m_pMetadata; + const size_t prevMoveCount = m_Moves.size(); + for (size_t i = firstFreeBlock ; i;) + { + VmaDeviceMemoryBlock* block = vector.GetBlock(--i); + VmaBlockMetadata* metadata = block->m_pMetadata; - for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); - handle != VK_NULL_HANDLE; - handle = metadata->GetNextAllocation(handle)) - { - MoveAllocationData moveData = GetMoveData(handle, metadata); - // Ignore newly created allocations by defragmentation algorithm - if (moveData.move.srcAllocation->GetUserData() == this) - continue; - switch (CheckCounters(moveData.move.srcAllocation->GetSize())) - { - case CounterStatus::Ignore: - continue; - case CounterStatus::End: - return true; - case CounterStatus::Pass: - break; - default: - VMA_ASSERT(0); - } + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + case CounterStatus::Pass: + break; + default: + VMA_ASSERT(0); + } - // Move only single type of resources at once - if (!VmaIsBufferImageGranularityConflict(moveData.type, currentType)) - { - // Try to fit allocation into free blocks - if (AllocInOtherBlock(firstFreeBlock, vector.GetBlockCount(), moveData, vector)) - return false; - } + // Move only single type of resources at once + if (!VmaIsBufferImageGranularityConflict(moveData.type, currentType)) + { + // Try to fit allocation into free blocks + if (AllocInOtherBlock(firstFreeBlock, vector.GetBlockCount(), moveData, vector)) + return false; + } - if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)) - texturePresent = true; - else if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_BUFFER)) - bufferPresent = true; - else - otherPresent = true; - } - } - return prevMoveCount == m_Moves.size(); + if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)) + texturePresent = true; + else if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_BUFFER)) + bufferPresent = true; + else + otherPresent = true; + } + } + return prevMoveCount == m_Moves.size(); } #endif // _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS #ifndef _VMA_POOL_T_FUNCTIONS VmaPool_T::VmaPool_T( - VmaAllocator hAllocator, - const VmaPoolCreateInfo& createInfo, - VkDeviceSize preferredBlockSize) - : m_BlockVector( - hAllocator, - this, // hParentPool - createInfo.memoryTypeIndex, - createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize, - createInfo.minBlockCount, - createInfo.maxBlockCount, - (createInfo.flags& VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(), - createInfo.blockSize != 0, // explicitBlockSize - createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK, // algorithm - createInfo.priority, - VMA_MAX(hAllocator->GetMemoryTypeMinAlignment(createInfo.memoryTypeIndex), createInfo.minAllocationAlignment), - createInfo.pMemoryAllocateNext), - m_Id(0), - m_Name(VMA_NULL) {} + VmaAllocator hAllocator, + const VmaPoolCreateInfo& createInfo, + VkDeviceSize preferredBlockSize) + : m_BlockVector( + hAllocator, + this, // hParentPool + createInfo.memoryTypeIndex, + createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize, + createInfo.minBlockCount, + createInfo.maxBlockCount, + (createInfo.flags& VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(), + createInfo.blockSize != 0, // explicitBlockSize + createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK, // algorithm + createInfo.priority, + VMA_MAX(hAllocator->GetMemoryTypeMinAlignment(createInfo.memoryTypeIndex), createInfo.minAllocationAlignment), + createInfo.pMemoryAllocateNext), + m_Id(0), + m_Name(VMA_NULL) {} VmaPool_T::~VmaPool_T() { - VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL); + VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL); - const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks(); - VmaFreeString(allocs, m_Name); + const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks(); + VmaFreeString(allocs, m_Name); } void VmaPool_T::SetName(const char* pName) { - const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks(); - VmaFreeString(allocs, m_Name); + const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks(); + VmaFreeString(allocs, m_Name); - if (pName != VMA_NULL) - { - m_Name = VmaCreateStringCopy(allocs, pName); - } else - { - m_Name = VMA_NULL; - } + if (pName != VMA_NULL) + { + m_Name = VmaCreateStringCopy(allocs, pName); + } + else + { + m_Name = VMA_NULL; + } } #endif // _VMA_POOL_T_FUNCTIONS #ifndef _VMA_ALLOCATOR_T_FUNCTIONS VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) : - m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0), - m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0), - m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0), - m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0), - m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0), - m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0), - m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0), - m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0), - m_UseKhrMaintenance4((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT) != 0), - m_UseKhrMaintenance5((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT) != 0), - m_hDevice(pCreateInfo->device), - m_hInstance(pCreateInfo->instance), - m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL), - m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ? - *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks), - m_AllocationObjectAllocator(&m_AllocationCallbacks), - m_HeapSizeLimitMask(0), - m_DeviceMemoryCount(0), - m_PreferredLargeHeapBlockSize(0), - m_PhysicalDevice(pCreateInfo->physicalDevice), - m_GpuDefragmentationMemoryTypeBits(UINT32_MAX), - m_NextPoolId(0), - m_GlobalMemoryTypeBits(UINT32_MAX) + m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0), + m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0), + m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0), + m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0), + m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0), + m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0), + m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0), + m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0), + m_UseKhrMaintenance4((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT) != 0), + m_UseKhrMaintenance5((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT) != 0), + m_hDevice(pCreateInfo->device), + m_hInstance(pCreateInfo->instance), + m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL), + m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ? + *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks), + m_AllocationObjectAllocator(&m_AllocationCallbacks), + m_HeapSizeLimitMask(0), + m_DeviceMemoryCount(0), + m_PreferredLargeHeapBlockSize(0), + m_PhysicalDevice(pCreateInfo->physicalDevice), + m_GpuDefragmentationMemoryTypeBits(UINT32_MAX), + m_NextPoolId(0), + m_GlobalMemoryTypeBits(UINT32_MAX) { - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - m_UseKhrDedicatedAllocation = false; - m_UseKhrBindMemory2 = false; - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + m_UseKhrDedicatedAllocation = false; + m_UseKhrBindMemory2 = false; + } - if (VMA_DEBUG_DETECT_CORRUPTION) - { - // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it. - VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0); - } + if(VMA_DEBUG_DETECT_CORRUPTION) + { + // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it. + VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0); + } - VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance); + VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance); - if (m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0)) - { + if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0)) + { #if !(VMA_DEDICATED_ALLOCATION) - if ((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros."); - } + if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros."); + } #endif #if !(VMA_BIND_MEMORY2) - if ((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros."); - } + if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros."); + } #endif - } + } #if !(VMA_MEMORY_BUDGET) - if ((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros."); - } + if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros."); + } #endif #if !(VMA_BUFFER_DEVICE_ADDRESS) - if (m_UseKhrBufferDeviceAddress) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); - } + if(m_UseKhrBufferDeviceAddress) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); + } #endif #if VMA_VULKAN_VERSION < 1003000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) - { - VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_3 but required Vulkan version is disabled by preprocessor macros."); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) + { + VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_3 but required Vulkan version is disabled by preprocessor macros."); + } #endif #if VMA_VULKAN_VERSION < 1002000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0)) - { - VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros."); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0)) + { + VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros."); + } #endif #if VMA_VULKAN_VERSION < 1001000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros."); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros."); + } #endif #if !(VMA_MEMORY_PRIORITY) - if (m_UseExtMemoryPriority) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); - } + if(m_UseExtMemoryPriority) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); + } #endif #if !(VMA_KHR_MAINTENANCE4) - if (m_UseKhrMaintenance4) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); - } + if(m_UseKhrMaintenance4) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); + } #endif #if !(VMA_KHR_MAINTENANCE5) - if (m_UseKhrMaintenance5) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); - } + if(m_UseKhrMaintenance5) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); + } #endif - memset(&m_DeviceMemoryCallbacks, 0, sizeof(m_DeviceMemoryCallbacks)); - memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties)); - memset(&m_MemProps, 0, sizeof(m_MemProps)); + memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks)); + memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties)); + memset(&m_MemProps, 0, sizeof(m_MemProps)); - memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors)); - memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions)); + memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors)); + memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions)); #if VMA_EXTERNAL_MEMORY - memset(&m_TypeExternalMemoryHandleTypes, 0, sizeof(m_TypeExternalMemoryHandleTypes)); + memset(&m_TypeExternalMemoryHandleTypes, 0, sizeof(m_TypeExternalMemoryHandleTypes)); #endif // #if VMA_EXTERNAL_MEMORY - if (pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL) - { - m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData; - m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate; - m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree; - } + if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL) + { + m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData; + m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate; + m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree; + } - ImportVulkanFunctions(pCreateInfo->pVulkanFunctions); + ImportVulkanFunctions(pCreateInfo->pVulkanFunctions); - (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties); - (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps); + (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties); + (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps); - VMA_ASSERT(VmaIsPow2(VMA_MIN_ALIGNMENT)); - VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY)); - VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity)); - VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize)); + VMA_ASSERT(VmaIsPow2(VMA_MIN_ALIGNMENT)); + VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY)); + VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity)); + VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize)); - m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ? - pCreateInfo->preferredLargeHeapBlockSize : static_cast(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE); + m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ? + pCreateInfo->preferredLargeHeapBlockSize : static_cast(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE); - m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits(); + m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits(); #if VMA_EXTERNAL_MEMORY - if (pCreateInfo->pTypeExternalMemoryHandleTypes != VMA_NULL) - { - memcpy(m_TypeExternalMemoryHandleTypes, pCreateInfo->pTypeExternalMemoryHandleTypes, - sizeof(VkExternalMemoryHandleTypeFlagsKHR) * GetMemoryTypeCount()); - } + if(pCreateInfo->pTypeExternalMemoryHandleTypes != VMA_NULL) + { + memcpy(m_TypeExternalMemoryHandleTypes, pCreateInfo->pTypeExternalMemoryHandleTypes, + sizeof(VkExternalMemoryHandleTypeFlagsKHR) * GetMemoryTypeCount()); + } #endif // #if VMA_EXTERNAL_MEMORY - if (pCreateInfo->pHeapSizeLimit != VMA_NULL) - { - for (uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex) - { - const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex]; - if (limit != VK_WHOLE_SIZE) - { - m_HeapSizeLimitMask |= 1u << heapIndex; - if (limit < m_MemProps.memoryHeaps[heapIndex].size) - { - m_MemProps.memoryHeaps[heapIndex].size = limit; - } - } - } - } + if(pCreateInfo->pHeapSizeLimit != VMA_NULL) + { + for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex) + { + const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex]; + if(limit != VK_WHOLE_SIZE) + { + m_HeapSizeLimitMask |= 1u << heapIndex; + if(limit < m_MemProps.memoryHeaps[heapIndex].size) + { + m_MemProps.memoryHeaps[heapIndex].size = limit; + } + } + } + } - for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - // Create only supported types - if ((m_GlobalMemoryTypeBits & (1u << memTypeIndex)) != 0) - { - const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex); - m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)( - this, - VK_NULL_HANDLE, // hParentPool - memTypeIndex, - preferredBlockSize, - 0, - SIZE_MAX, - GetBufferImageGranularity(), - false, // explicitBlockSize - 0, // algorithm - 0.5f, // priority (0.5 is the default per Vulkan spec) - GetMemoryTypeMinAlignment(memTypeIndex), // minAllocationAlignment - VMA_NULL); // // pMemoryAllocateNext - // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here, - // becase minBlockCount is 0. - } - } + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + // Create only supported types + if((m_GlobalMemoryTypeBits & (1u << memTypeIndex)) != 0) + { + const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex); + m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)( + this, + VK_NULL_HANDLE, // hParentPool + memTypeIndex, + preferredBlockSize, + 0, + SIZE_MAX, + GetBufferImageGranularity(), + false, // explicitBlockSize + 0, // algorithm + 0.5f, // priority (0.5 is the default per Vulkan spec) + GetMemoryTypeMinAlignment(memTypeIndex), // minAllocationAlignment + VMA_NULL); // // pMemoryAllocateNext + // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here, + // because minBlockCount is 0. + } + } } VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo) { - VkResult res = VK_SUCCESS; + VkResult res = VK_SUCCESS; #if VMA_MEMORY_BUDGET - if (m_UseExtMemoryBudget) - { - UpdateVulkanBudget(); - } + if(m_UseExtMemoryBudget) + { + UpdateVulkanBudget(); + } #endif // #if VMA_MEMORY_BUDGET - return res; + return res; } VmaAllocator_T::~VmaAllocator_T() { - VMA_ASSERT(m_Pools.IsEmpty()); + VMA_ASSERT(m_Pools.IsEmpty()); - for (size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; ) - { - vma_delete(this, m_pBlockVectors[memTypeIndex]); - } + for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; ) + { + vma_delete(this, m_pBlockVectors[memTypeIndex]); + } } void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions) { #if VMA_STATIC_VULKAN_FUNCTIONS == 1 - ImportVulkanFunctions_Static(); + ImportVulkanFunctions_Static(); #endif - if (pVulkanFunctions != VMA_NULL) - { - ImportVulkanFunctions_Custom(pVulkanFunctions); - } + if(pVulkanFunctions != VMA_NULL) + { + ImportVulkanFunctions_Custom(pVulkanFunctions); + } #if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 - ImportVulkanFunctions_Dynamic(); + ImportVulkanFunctions_Dynamic(); #endif - ValidateVulkanFunctions(); + ValidateVulkanFunctions(); } #if VMA_STATIC_VULKAN_FUNCTIONS == 1 void VmaAllocator_T::ImportVulkanFunctions_Static() { - // Vulkan 1.0 - m_VulkanFunctions.vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr; - m_VulkanFunctions.vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetDeviceProcAddr; - m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties; - m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties; - m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory; - m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory; - m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory; - m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory; - m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges; - m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges; - m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory; - m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory; - m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements; - m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements; - m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer; - m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer; - m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage; - m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage; - m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer; + // Vulkan 1.0 + m_VulkanFunctions.vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr; + m_VulkanFunctions.vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetDeviceProcAddr; + m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties; + m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties; + m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory; + m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory; + m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory; + m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory; + m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges; + m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges; + m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory; + m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory; + m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements; + m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements; + m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer; + m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer; + m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage; + m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage; + m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer; - // Vulkan 1.1 + // Vulkan 1.1 #if VMA_VULKAN_VERSION >= 1001000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2; - m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2; - m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2; - m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2; - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2; + m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2; + m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2; + m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2; + } #endif #if VMA_VULKAN_VERSION >= 1001000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2; - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2; + } #endif #if VMA_VULKAN_VERSION >= 1003000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) - { - m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements)vkGetDeviceBufferMemoryRequirements; - m_VulkanFunctions.vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements)vkGetDeviceImageMemoryRequirements; - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) + { + m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements)vkGetDeviceBufferMemoryRequirements; + m_VulkanFunctions.vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements)vkGetDeviceImageMemoryRequirements; + } #endif } @@ -12921,48 +13002,48 @@ void VmaAllocator_T::ImportVulkanFunctions_Static() void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions) { - VMA_ASSERT(pVulkanFunctions != VMA_NULL); + VMA_ASSERT(pVulkanFunctions != VMA_NULL); #define VMA_COPY_IF_NOT_NULL(funcName) \ if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName; - VMA_COPY_IF_NOT_NULL(vkGetInstanceProcAddr); - VMA_COPY_IF_NOT_NULL(vkGetDeviceProcAddr); - VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties); - VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties); - VMA_COPY_IF_NOT_NULL(vkAllocateMemory); - VMA_COPY_IF_NOT_NULL(vkFreeMemory); - VMA_COPY_IF_NOT_NULL(vkMapMemory); - VMA_COPY_IF_NOT_NULL(vkUnmapMemory); - VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges); - VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges); - VMA_COPY_IF_NOT_NULL(vkBindBufferMemory); - VMA_COPY_IF_NOT_NULL(vkBindImageMemory); - VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements); - VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements); - VMA_COPY_IF_NOT_NULL(vkCreateBuffer); - VMA_COPY_IF_NOT_NULL(vkDestroyBuffer); - VMA_COPY_IF_NOT_NULL(vkCreateImage); - VMA_COPY_IF_NOT_NULL(vkDestroyImage); - VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer); + VMA_COPY_IF_NOT_NULL(vkGetInstanceProcAddr); + VMA_COPY_IF_NOT_NULL(vkGetDeviceProcAddr); + VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties); + VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties); + VMA_COPY_IF_NOT_NULL(vkAllocateMemory); + VMA_COPY_IF_NOT_NULL(vkFreeMemory); + VMA_COPY_IF_NOT_NULL(vkMapMemory); + VMA_COPY_IF_NOT_NULL(vkUnmapMemory); + VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges); + VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges); + VMA_COPY_IF_NOT_NULL(vkBindBufferMemory); + VMA_COPY_IF_NOT_NULL(vkBindImageMemory); + VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements); + VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements); + VMA_COPY_IF_NOT_NULL(vkCreateBuffer); + VMA_COPY_IF_NOT_NULL(vkDestroyBuffer); + VMA_COPY_IF_NOT_NULL(vkCreateImage); + VMA_COPY_IF_NOT_NULL(vkDestroyImage); + VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer); #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR); - VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR); + VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR); + VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR); #endif #if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 - VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR); - VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR); + VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR); + VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR); #endif #if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 - VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR); + VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR); #endif #if VMA_KHR_MAINTENANCE4 || VMA_VULKAN_VERSION >= 1003000 - VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements); - VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements); + VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements); + VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements); #endif #undef VMA_COPY_IF_NOT_NULL @@ -12972,10 +13053,10 @@ void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVul void VmaAllocator_T::ImportVulkanFunctions_Dynamic() { - VMA_ASSERT(m_VulkanFunctions.vkGetInstanceProcAddr && m_VulkanFunctions.vkGetDeviceProcAddr && - "To use VMA_DYNAMIC_VULKAN_FUNCTIONS in new versions of VMA you now have to pass " - "VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as VmaAllocatorCreateInfo::pVulkanFunctions. " - "Other members can be null."); + VMA_ASSERT(m_VulkanFunctions.vkGetInstanceProcAddr && m_VulkanFunctions.vkGetDeviceProcAddr && + "To use VMA_DYNAMIC_VULKAN_FUNCTIONS in new versions of VMA you now have to pass " + "VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as VmaAllocatorCreateInfo::pVulkanFunctions. " + "Other members can be null."); #define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \ if(m_VulkanFunctions.memberName == VMA_NULL) \ @@ -12986,83 +13067,85 @@ void VmaAllocator_T::ImportVulkanFunctions_Dynamic() m_VulkanFunctions.memberName = \ (functionPointerType)m_VulkanFunctions.vkGetDeviceProcAddr(m_hDevice, functionNameString); - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties"); - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties"); - VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory"); - VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory"); - VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory"); - VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory"); - VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges"); - VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges"); - VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory"); - VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory"); - VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements"); - VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements"); - VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer"); - VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer"); - VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage"); - VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage"); - VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer"); + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties"); + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties"); + VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory"); + VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory"); + VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory"); + VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory"); + VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges"); + VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges"); + VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory"); + VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory"); + VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements"); + VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements"); + VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer"); + VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer"); + VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage"); + VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage"); + VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer"); #if VMA_VULKAN_VERSION >= 1001000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2"); - VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2"); - VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2"); - VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2"); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2"); + VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2"); + VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2"); + VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2"); + } #endif #if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2"); - } else if (m_UseExtMemoryBudget) - { - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR"); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2"); + } + else if(m_UseExtMemoryBudget) + { + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR"); + } #endif #if VMA_DEDICATED_ALLOCATION - if (m_UseKhrDedicatedAllocation) - { - VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR"); - VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR"); - } + if(m_UseKhrDedicatedAllocation) + { + VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR"); + VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR"); + } #endif #if VMA_BIND_MEMORY2 - if (m_UseKhrBindMemory2) - { - VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR"); - VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR"); - } + if(m_UseKhrBindMemory2) + { + VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR"); + VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR"); + } #endif // #if VMA_BIND_MEMORY2 #if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2"); - } else if (m_UseExtMemoryBudget) - { - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR"); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2"); + } + else if(m_UseExtMemoryBudget) + { + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR"); + } #endif // #if VMA_MEMORY_BUDGET #if VMA_VULKAN_VERSION >= 1003000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) - { - VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirements, "vkGetDeviceBufferMemoryRequirements"); - VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirements, "vkGetDeviceImageMemoryRequirements"); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) + { + VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirements, "vkGetDeviceBufferMemoryRequirements"); + VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirements, "vkGetDeviceImageMemoryRequirements"); + } #endif #if VMA_KHR_MAINTENANCE4 - if (m_UseKhrMaintenance4) - { - VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirementsKHR, "vkGetDeviceBufferMemoryRequirementsKHR"); - VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirementsKHR, "vkGetDeviceImageMemoryRequirementsKHR"); - } + if(m_UseKhrMaintenance4) + { + VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirementsKHR, "vkGetDeviceBufferMemoryRequirementsKHR"); + VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirementsKHR, "vkGetDeviceImageMemoryRequirementsKHR"); + } #endif #undef VMA_FETCH_DEVICE_FUNC @@ -13073,1670 +13156,1692 @@ void VmaAllocator_T::ImportVulkanFunctions_Dynamic() void VmaAllocator_T::ValidateVulkanFunctions() { - VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL); #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation) - { - VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation) + { + VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL); + } #endif #if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 - if (m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2) - { - VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL); - } + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2) + { + VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL); + } #endif #if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 - if (m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL); - } + if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL); + } #endif - // Not validating these due to suspected driver bugs with these function - // pointers being null despite correct extension or Vulkan version is enabled. - // See issue #397. Their usage in VMA is optional anyway. - // - // VMA_ASSERT(m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements != VMA_NULL); - // VMA_ASSERT(m_VulkanFunctions.vkGetDeviceImageMemoryRequirements != VMA_NULL); + // Not validating these due to suspected driver bugs with these function + // pointers being null despite correct extension or Vulkan version is enabled. + // See issue #397. Their usage in VMA is optional anyway. + // + // VMA_ASSERT(m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements != VMA_NULL); + // VMA_ASSERT(m_VulkanFunctions.vkGetDeviceImageMemoryRequirements != VMA_NULL); } VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex) { - const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); - const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size; - const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE; - return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32); + const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); + const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size; + const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE; + return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32); } VkResult VmaAllocator_T::AllocateMemoryOfType( - VmaPool pool, - VkDeviceSize size, - VkDeviceSize alignment, - bool dedicatedPreferred, - VkBuffer dedicatedBuffer, - VkImage dedicatedImage, - VmaBufferImageUsage dedicatedBufferImageUsage, - const VmaAllocationCreateInfo& createInfo, - uint32_t memTypeIndex, - VmaSuballocationType suballocType, - VmaDedicatedAllocationList& dedicatedAllocations, - VmaBlockVector& blockVector, - size_t allocationCount, - VmaAllocation* pAllocations) + VmaPool pool, + VkDeviceSize size, + VkDeviceSize alignment, + bool dedicatedPreferred, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VmaBufferImageUsage dedicatedBufferImageUsage, + const VmaAllocationCreateInfo& createInfo, + uint32_t memTypeIndex, + VmaSuballocationType suballocType, + VmaDedicatedAllocationList& dedicatedAllocations, + VmaBlockVector& blockVector, + size_t allocationCount, + VmaAllocation* pAllocations) { - VMA_ASSERT(pAllocations != VMA_NULL); - VMA_DEBUG_LOG_FORMAT(" AllocateMemory: MemoryTypeIndex=%" PRIu32 ", AllocationCount=%zu, Size=%" PRIu64, memTypeIndex, allocationCount, size); + VMA_ASSERT(pAllocations != VMA_NULL); + VMA_DEBUG_LOG_FORMAT(" AllocateMemory: MemoryTypeIndex=%" PRIu32 ", AllocationCount=%zu, Size=%" PRIu64, memTypeIndex, allocationCount, size); - VmaAllocationCreateInfo finalCreateInfo = createInfo; - VkResult res = CalcMemTypeParams( - finalCreateInfo, - memTypeIndex, - size, - allocationCount); - if (res != VK_SUCCESS) - return res; + VmaAllocationCreateInfo finalCreateInfo = createInfo; + VkResult res = CalcMemTypeParams( + finalCreateInfo, + memTypeIndex, + size, + allocationCount); + if(res != VK_SUCCESS) + return res; - if ((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0) - { - return AllocateDedicatedMemory( - pool, - size, - suballocType, - dedicatedAllocations, - memTypeIndex, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, - (finalCreateInfo.flags & - (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, - finalCreateInfo.pUserData, - finalCreateInfo.priority, - dedicatedBuffer, - dedicatedImage, - dedicatedBufferImageUsage, - allocationCount, - pAllocations, - blockVector.GetAllocationNextPtr()); - } else - { - const bool canAllocateDedicated = - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 && - (pool == VK_NULL_HANDLE || !blockVector.HasExplicitBlockSize()); + if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0) + { + return AllocateDedicatedMemory( + pool, + size, + suballocType, + dedicatedAllocations, + memTypeIndex, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, + (finalCreateInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, + finalCreateInfo.pUserData, + finalCreateInfo.priority, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + allocationCount, + pAllocations, + blockVector.GetAllocationNextPtr()); + } + else + { + const bool canAllocateDedicated = + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 && + (pool == VK_NULL_HANDLE || !blockVector.HasExplicitBlockSize()); - if (canAllocateDedicated) - { - // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size. - if (size > blockVector.GetPreferredBlockSize() / 2) - { - dedicatedPreferred = true; - } - // Protection against creating each allocation as dedicated when we reach or exceed heap size/budget, - // which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above - // 3/4 of the maximum allocation count. - if (m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount < UINT32_MAX / 4 && - m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4) - { - dedicatedPreferred = false; - } + if(canAllocateDedicated) + { + // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size. + if(size > blockVector.GetPreferredBlockSize() / 2) + { + dedicatedPreferred = true; + } + // Protection against creating each allocation as dedicated when we reach or exceed heap size/budget, + // which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above + // 3/4 of the maximum allocation count. + if(m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount < UINT32_MAX / 4 && + m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4) + { + dedicatedPreferred = false; + } - if (dedicatedPreferred) - { - res = AllocateDedicatedMemory( - pool, - size, - suballocType, - dedicatedAllocations, - memTypeIndex, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, - (finalCreateInfo.flags & - (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, - finalCreateInfo.pUserData, - finalCreateInfo.priority, - dedicatedBuffer, - dedicatedImage, - dedicatedBufferImageUsage, - allocationCount, - pAllocations, - blockVector.GetAllocationNextPtr()); - if (res == VK_SUCCESS) - { - // Succeeded: AllocateDedicatedMemory function already filled pMemory, nothing more to do here. - VMA_DEBUG_LOG(" Allocated as DedicatedMemory"); - return VK_SUCCESS; - } - } - } + if(dedicatedPreferred) + { + res = AllocateDedicatedMemory( + pool, + size, + suballocType, + dedicatedAllocations, + memTypeIndex, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, + (finalCreateInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, + finalCreateInfo.pUserData, + finalCreateInfo.priority, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + allocationCount, + pAllocations, + blockVector.GetAllocationNextPtr()); + if(res == VK_SUCCESS) + { + // Succeeded: AllocateDedicatedMemory function already filled pMemory, nothing more to do here. + VMA_DEBUG_LOG(" Allocated as DedicatedMemory"); + return VK_SUCCESS; + } + } + } - res = blockVector.Allocate( - size, - alignment, - finalCreateInfo, - suballocType, - allocationCount, - pAllocations); - if (res == VK_SUCCESS) - return VK_SUCCESS; + res = blockVector.Allocate( + size, + alignment, + finalCreateInfo, + suballocType, + allocationCount, + pAllocations); + if(res == VK_SUCCESS) + return VK_SUCCESS; - // Try dedicated memory. - if (canAllocateDedicated && !dedicatedPreferred) - { - res = AllocateDedicatedMemory( - pool, - size, - suballocType, - dedicatedAllocations, - memTypeIndex, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, - (finalCreateInfo.flags & - (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, - finalCreateInfo.pUserData, - finalCreateInfo.priority, - dedicatedBuffer, - dedicatedImage, - dedicatedBufferImageUsage, - allocationCount, - pAllocations, - blockVector.GetAllocationNextPtr()); - if (res == VK_SUCCESS) - { - // Succeeded: AllocateDedicatedMemory function already filled pMemory, nothing more to do here. - VMA_DEBUG_LOG(" Allocated as DedicatedMemory"); - return VK_SUCCESS; - } - } - // Everything failed: Return error code. - VMA_DEBUG_LOG(" vkAllocateMemory FAILED"); - return res; - } + // Try dedicated memory. + if(canAllocateDedicated && !dedicatedPreferred) + { + res = AllocateDedicatedMemory( + pool, + size, + suballocType, + dedicatedAllocations, + memTypeIndex, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, + (finalCreateInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, + finalCreateInfo.pUserData, + finalCreateInfo.priority, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + allocationCount, + pAllocations, + blockVector.GetAllocationNextPtr()); + if(res == VK_SUCCESS) + { + // Succeeded: AllocateDedicatedMemory function already filled pMemory, nothing more to do here. + VMA_DEBUG_LOG(" Allocated as DedicatedMemory"); + return VK_SUCCESS; + } + } + // Everything failed: Return error code. + VMA_DEBUG_LOG(" vkAllocateMemory FAILED"); + return res; + } } VkResult VmaAllocator_T::AllocateDedicatedMemory( - VmaPool pool, - VkDeviceSize size, - VmaSuballocationType suballocType, - VmaDedicatedAllocationList& dedicatedAllocations, - uint32_t memTypeIndex, - bool map, - bool isUserDataString, - bool isMappingAllowed, - bool canAliasMemory, - void* pUserData, - float priority, - VkBuffer dedicatedBuffer, - VkImage dedicatedImage, - VmaBufferImageUsage dedicatedBufferImageUsage, - size_t allocationCount, - VmaAllocation* pAllocations, - const void* pNextChain) + VmaPool pool, + VkDeviceSize size, + VmaSuballocationType suballocType, + VmaDedicatedAllocationList& dedicatedAllocations, + uint32_t memTypeIndex, + bool map, + bool isUserDataString, + bool isMappingAllowed, + bool canAliasMemory, + void* pUserData, + float priority, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VmaBufferImageUsage dedicatedBufferImageUsage, + size_t allocationCount, + VmaAllocation* pAllocations, + const void* pNextChain) { - VMA_ASSERT(allocationCount > 0 && pAllocations); + VMA_ASSERT(allocationCount > 0 && pAllocations); - VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - allocInfo.memoryTypeIndex = memTypeIndex; - allocInfo.allocationSize = size; - allocInfo.pNext = pNextChain; + VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + allocInfo.memoryTypeIndex = memTypeIndex; + allocInfo.allocationSize = size; + allocInfo.pNext = pNextChain; #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR }; - if (!canAliasMemory) - { - if (m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - if (dedicatedBuffer != VK_NULL_HANDLE) - { - VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE); - dedicatedAllocInfo.buffer = dedicatedBuffer; - VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo); - } else if (dedicatedImage != VK_NULL_HANDLE) - { - dedicatedAllocInfo.image = dedicatedImage; - VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo); - } - } - } + VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR }; + if(!canAliasMemory) + { + if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + if(dedicatedBuffer != VK_NULL_HANDLE) + { + VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE); + dedicatedAllocInfo.buffer = dedicatedBuffer; + VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo); + } + else if(dedicatedImage != VK_NULL_HANDLE) + { + dedicatedAllocInfo.image = dedicatedImage; + VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo); + } + } + } #endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 #if VMA_BUFFER_DEVICE_ADDRESS - VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR }; - if (m_UseKhrBufferDeviceAddress) - { - bool canContainBufferWithDeviceAddress = true; - if (dedicatedBuffer != VK_NULL_HANDLE) - { - canContainBufferWithDeviceAddress = dedicatedBufferImageUsage == VmaBufferImageUsage::UNKNOWN || - dedicatedBufferImageUsage.Contains(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT); - } else if (dedicatedImage != VK_NULL_HANDLE) - { - canContainBufferWithDeviceAddress = false; - } - if (canContainBufferWithDeviceAddress) - { - allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; - VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo); - } - } + VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR }; + if(m_UseKhrBufferDeviceAddress) + { + bool canContainBufferWithDeviceAddress = true; + if(dedicatedBuffer != VK_NULL_HANDLE) + { + canContainBufferWithDeviceAddress = dedicatedBufferImageUsage == VmaBufferImageUsage::UNKNOWN || + dedicatedBufferImageUsage.Contains(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT); + } + else if(dedicatedImage != VK_NULL_HANDLE) + { + canContainBufferWithDeviceAddress = false; + } + if(canContainBufferWithDeviceAddress) + { + allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; + VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo); + } + } #endif // #if VMA_BUFFER_DEVICE_ADDRESS #if VMA_MEMORY_PRIORITY - VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT }; - if (m_UseExtMemoryPriority) - { - VMA_ASSERT(priority >= 0.f && priority <= 1.f); - priorityInfo.priority = priority; - VmaPnextChainPushFront(&allocInfo, &priorityInfo); - } + VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT }; + if(m_UseExtMemoryPriority) + { + VMA_ASSERT(priority >= 0.f && priority <= 1.f); + priorityInfo.priority = priority; + VmaPnextChainPushFront(&allocInfo, &priorityInfo); + } #endif // #if VMA_MEMORY_PRIORITY #if VMA_EXTERNAL_MEMORY - // Attach VkExportMemoryAllocateInfoKHR if necessary. - VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR }; - exportMemoryAllocInfo.handleTypes = GetExternalMemoryHandleTypeFlags(memTypeIndex); - if (exportMemoryAllocInfo.handleTypes != 0) - { - VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo); - } + // Attach VkExportMemoryAllocateInfoKHR if necessary. + VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR }; + exportMemoryAllocInfo.handleTypes = GetExternalMemoryHandleTypeFlags(memTypeIndex); + if(exportMemoryAllocInfo.handleTypes != 0) + { + VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo); + } #endif // #if VMA_EXTERNAL_MEMORY - size_t allocIndex; - VkResult res = VK_SUCCESS; - for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - res = AllocateDedicatedMemoryPage( - pool, - size, - suballocType, - memTypeIndex, - allocInfo, - map, - isUserDataString, - isMappingAllowed, - pUserData, - pAllocations + allocIndex); - if (res != VK_SUCCESS) - { - break; - } - } + size_t allocIndex; + VkResult res = VK_SUCCESS; + for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex) + { + res = AllocateDedicatedMemoryPage( + pool, + size, + suballocType, + memTypeIndex, + allocInfo, + map, + isUserDataString, + isMappingAllowed, + pUserData, + pAllocations + allocIndex); + if(res != VK_SUCCESS) + { + break; + } + } - if (res == VK_SUCCESS) - { - for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - dedicatedAllocations.Register(pAllocations[allocIndex]); - } - VMA_DEBUG_LOG_FORMAT(" Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%" PRIu32, allocationCount, memTypeIndex); - } else - { - // Free all already created allocations. - while (allocIndex--) - { - VmaAllocation currAlloc = pAllocations[allocIndex]; - VkDeviceMemory hMemory = currAlloc->GetMemory(); + if(res == VK_SUCCESS) + { + for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex) + { + dedicatedAllocations.Register(pAllocations[allocIndex]); + } + VMA_DEBUG_LOG_FORMAT(" Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%" PRIu32, allocationCount, memTypeIndex); + } + else + { + // Free all already created allocations. + while(allocIndex--) + { + VmaAllocation currAlloc = pAllocations[allocIndex]; + VkDeviceMemory hMemory = currAlloc->GetMemory(); - /* - There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory - before vkFreeMemory. + /* + There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory + before vkFreeMemory. - if(currAlloc->GetMappedData() != VMA_NULL) - { - (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory); - } - */ + if(currAlloc->GetMappedData() != VMA_NULL) + { + (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory); + } + */ - FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory); - m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize()); - m_AllocationObjectAllocator.Free(currAlloc); - } + FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory); + m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize()); + m_AllocationObjectAllocator.Free(currAlloc); + } - memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); - } + memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); + } - return res; + return res; } VkResult VmaAllocator_T::AllocateDedicatedMemoryPage( - VmaPool pool, - VkDeviceSize size, - VmaSuballocationType suballocType, - uint32_t memTypeIndex, - const VkMemoryAllocateInfo& allocInfo, - bool map, - bool isUserDataString, - bool isMappingAllowed, - void* pUserData, - VmaAllocation* pAllocation) + VmaPool pool, + VkDeviceSize size, + VmaSuballocationType suballocType, + uint32_t memTypeIndex, + const VkMemoryAllocateInfo& allocInfo, + bool map, + bool isUserDataString, + bool isMappingAllowed, + void* pUserData, + VmaAllocation* pAllocation) { - VkDeviceMemory hMemory = VK_NULL_HANDLE; - VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory); - if (res < 0) - { - VMA_DEBUG_LOG(" vkAllocateMemory FAILED"); - return res; - } + VkDeviceMemory hMemory = VK_NULL_HANDLE; + VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory); + if(res < 0) + { + VMA_DEBUG_LOG(" vkAllocateMemory FAILED"); + return res; + } - void* pMappedData = VMA_NULL; - if (map) - { - res = (*m_VulkanFunctions.vkMapMemory)( - m_hDevice, - hMemory, - 0, - VK_WHOLE_SIZE, - 0, - &pMappedData); - if (res < 0) - { - VMA_DEBUG_LOG(" vkMapMemory FAILED"); - FreeVulkanMemory(memTypeIndex, size, hMemory); - return res; - } - } + void* pMappedData = VMA_NULL; + if(map) + { + res = (*m_VulkanFunctions.vkMapMemory)( + m_hDevice, + hMemory, + 0, + VK_WHOLE_SIZE, + 0, + &pMappedData); + if(res < 0) + { + VMA_DEBUG_LOG(" vkMapMemory FAILED"); + FreeVulkanMemory(memTypeIndex, size, hMemory); + return res; + } + } - *pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed); - (*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size); - if (isUserDataString) - (*pAllocation)->SetName(this, (const char*)pUserData); - else - (*pAllocation)->SetUserData(this, pUserData); - m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size); - if (VMA_DEBUG_INITIALIZE_ALLOCATIONS) - { - FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); - } + *pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed); + (*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size); + if (isUserDataString) + (*pAllocation)->SetName(this, (const char*)pUserData); + else + (*pAllocation)->SetUserData(this, pUserData); + m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size); + if(VMA_DEBUG_INITIALIZE_ALLOCATIONS) + { + FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); + } - return VK_SUCCESS; + return VK_SUCCESS; } void VmaAllocator_T::GetBufferMemoryRequirements( - VkBuffer hBuffer, - VkMemoryRequirements& memReq, - bool& requiresDedicatedAllocation, - bool& prefersDedicatedAllocation) const + VkBuffer hBuffer, + VkMemoryRequirements& memReq, + bool& requiresDedicatedAllocation, + bool& prefersDedicatedAllocation) const { #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - if (m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR }; - memReqInfo.buffer = hBuffer; + if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR }; + memReqInfo.buffer = hBuffer; - VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR }; + VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR }; - VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR }; - VmaPnextChainPushFront(&memReq2, &memDedicatedReq); + VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR }; + VmaPnextChainPushFront(&memReq2, &memDedicatedReq); - (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2); + (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2); - memReq = memReq2.memoryRequirements; - requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE); - prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE); - } else + memReq = memReq2.memoryRequirements; + requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE); + prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE); + } + else #endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - { - (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq); - requiresDedicatedAllocation = false; - prefersDedicatedAllocation = false; - } + { + (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq); + requiresDedicatedAllocation = false; + prefersDedicatedAllocation = false; + } } void VmaAllocator_T::GetImageMemoryRequirements( - VkImage hImage, - VkMemoryRequirements& memReq, - bool& requiresDedicatedAllocation, - bool& prefersDedicatedAllocation) const + VkImage hImage, + VkMemoryRequirements& memReq, + bool& requiresDedicatedAllocation, + bool& prefersDedicatedAllocation) const { #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - if (m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR }; - memReqInfo.image = hImage; + if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR }; + memReqInfo.image = hImage; - VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR }; + VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR }; - VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR }; - VmaPnextChainPushFront(&memReq2, &memDedicatedReq); + VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR }; + VmaPnextChainPushFront(&memReq2, &memDedicatedReq); - (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2); + (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2); - memReq = memReq2.memoryRequirements; - requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE); - prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE); - } else + memReq = memReq2.memoryRequirements; + requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE); + prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE); + } + else #endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - { - (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq); - requiresDedicatedAllocation = false; - prefersDedicatedAllocation = false; - } + { + (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq); + requiresDedicatedAllocation = false; + prefersDedicatedAllocation = false; + } } VkResult VmaAllocator_T::FindMemoryTypeIndex( - uint32_t memoryTypeBits, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - VmaBufferImageUsage bufImgUsage, - uint32_t* pMemoryTypeIndex) const + uint32_t memoryTypeBits, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VmaBufferImageUsage bufImgUsage, + uint32_t* pMemoryTypeIndex) const { - memoryTypeBits &= GetGlobalMemoryTypeBits(); + memoryTypeBits &= GetGlobalMemoryTypeBits(); - if (pAllocationCreateInfo->memoryTypeBits != 0) - { - memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits; - } + if(pAllocationCreateInfo->memoryTypeBits != 0) + { + memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits; + } - VkMemoryPropertyFlags requiredFlags = 0, preferredFlags = 0, notPreferredFlags = 0; - if (!FindMemoryPreferences( - IsIntegratedGpu(), - *pAllocationCreateInfo, - bufImgUsage, - requiredFlags, preferredFlags, notPreferredFlags)) - { - return VK_ERROR_FEATURE_NOT_PRESENT; - } + VkMemoryPropertyFlags requiredFlags = 0, preferredFlags = 0, notPreferredFlags = 0; + if(!FindMemoryPreferences( + IsIntegratedGpu(), + *pAllocationCreateInfo, + bufImgUsage, + requiredFlags, preferredFlags, notPreferredFlags)) + { + return VK_ERROR_FEATURE_NOT_PRESENT; + } - *pMemoryTypeIndex = UINT32_MAX; - uint32_t minCost = UINT32_MAX; - for (uint32_t memTypeIndex = 0, memTypeBit = 1; - memTypeIndex < GetMemoryTypeCount(); - ++memTypeIndex, memTypeBit <<= 1) - { - // This memory type is acceptable according to memoryTypeBits bitmask. - if ((memTypeBit & memoryTypeBits) != 0) - { - const VkMemoryPropertyFlags currFlags = - m_MemProps.memoryTypes[memTypeIndex].propertyFlags; - // This memory type contains requiredFlags. - if ((requiredFlags & ~currFlags) == 0) - { - // Calculate cost as number of bits from preferredFlags not present in this memory type. - uint32_t currCost = VMA_COUNT_BITS_SET(preferredFlags & ~currFlags) + - VMA_COUNT_BITS_SET(currFlags & notPreferredFlags); - // Remember memory type with lowest cost. - if (currCost < minCost) - { - *pMemoryTypeIndex = memTypeIndex; - if (currCost == 0) - { - return VK_SUCCESS; - } - minCost = currCost; - } - } - } - } - return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT; + *pMemoryTypeIndex = UINT32_MAX; + uint32_t minCost = UINT32_MAX; + for(uint32_t memTypeIndex = 0, memTypeBit = 1; + memTypeIndex < GetMemoryTypeCount(); + ++memTypeIndex, memTypeBit <<= 1) + { + // This memory type is acceptable according to memoryTypeBits bitmask. + if((memTypeBit & memoryTypeBits) != 0) + { + const VkMemoryPropertyFlags currFlags = + m_MemProps.memoryTypes[memTypeIndex].propertyFlags; + // This memory type contains requiredFlags. + if((requiredFlags & ~currFlags) == 0) + { + // Calculate cost as number of bits from preferredFlags not present in this memory type. + uint32_t currCost = VMA_COUNT_BITS_SET(preferredFlags & ~currFlags) + + VMA_COUNT_BITS_SET(currFlags & notPreferredFlags); + // Remember memory type with lowest cost. + if(currCost < minCost) + { + *pMemoryTypeIndex = memTypeIndex; + if(currCost == 0) + { + return VK_SUCCESS; + } + minCost = currCost; + } + } + } + } + return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT; } VkResult VmaAllocator_T::CalcMemTypeParams( - VmaAllocationCreateInfo& inoutCreateInfo, - uint32_t memTypeIndex, - VkDeviceSize size, - size_t allocationCount) + VmaAllocationCreateInfo& inoutCreateInfo, + uint32_t memTypeIndex, + VkDeviceSize size, + size_t allocationCount) { - // If memory type is not HOST_VISIBLE, disable MAPPED. - if ((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 && - (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) - { - inoutCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT; - } + // If memory type is not HOST_VISIBLE, disable MAPPED. + if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 && + (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) + { + inoutCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT; + } - if ((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 && - (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0) - { - const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); - VmaBudget heapBudget = {}; - GetHeapBudgets(&heapBudget, heapIndex, 1); - if (heapBudget.usage + size * allocationCount > heapBudget.budget) - { - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - } - return VK_SUCCESS; + if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 && + (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0) + { + const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); + VmaBudget heapBudget = {}; + GetHeapBudgets(&heapBudget, heapIndex, 1); + if(heapBudget.usage + size * allocationCount > heapBudget.budget) + { + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + } + return VK_SUCCESS; } VkResult VmaAllocator_T::CalcAllocationParams( - VmaAllocationCreateInfo& inoutCreateInfo, - bool dedicatedRequired, - bool dedicatedPreferred) + VmaAllocationCreateInfo& inoutCreateInfo, + bool dedicatedRequired, + bool dedicatedPreferred) { - VMA_ASSERT((inoutCreateInfo.flags & - (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != - (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) && - "Specifying both flags VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT and VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT is incorrect."); - VMA_ASSERT((((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) == 0 || - (inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0)) && - "Specifying VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT requires also VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT."); - if (inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST) - { - if ((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0) - { - VMA_ASSERT((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0 && - "When using VMA_ALLOCATION_CREATE_MAPPED_BIT and usage = VMA_MEMORY_USAGE_AUTO*, you must also specify VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT."); - } - } + VMA_ASSERT((inoutCreateInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) && + "Specifying both flags VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT and VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT is incorrect."); + VMA_ASSERT((((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) == 0 || + (inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0)) && + "Specifying VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT requires also VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT."); + if(inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST) + { + if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0) + { + VMA_ASSERT((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0 && + "When using VMA_ALLOCATION_CREATE_MAPPED_BIT and usage = VMA_MEMORY_USAGE_AUTO*, you must also specify VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT."); + } + } - // If memory is lazily allocated, it should be always dedicated. - if (dedicatedRequired || - inoutCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED) - { - inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; - } + // If memory is lazily allocated, it should be always dedicated. + if(dedicatedRequired || + inoutCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED) + { + inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; + } - if (inoutCreateInfo.pool != VK_NULL_HANDLE) - { - if (inoutCreateInfo.pool->m_BlockVector.HasExplicitBlockSize() && - (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0) - { - VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT while current custom pool doesn't support dedicated allocations."); - return VK_ERROR_FEATURE_NOT_PRESENT; - } - inoutCreateInfo.priority = inoutCreateInfo.pool->m_BlockVector.GetPriority(); - } + if(inoutCreateInfo.pool != VK_NULL_HANDLE) + { + if(inoutCreateInfo.pool->m_BlockVector.HasExplicitBlockSize() && + (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0) + { + VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT while current custom pool doesn't support dedicated allocations."); + return VK_ERROR_FEATURE_NOT_PRESENT; + } + inoutCreateInfo.priority = inoutCreateInfo.pool->m_BlockVector.GetPriority(); + } - if ((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 && - (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) - { - VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense."); - return VK_ERROR_FEATURE_NOT_PRESENT; - } + if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 && + (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) + { + VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense."); + return VK_ERROR_FEATURE_NOT_PRESENT; + } - if (VMA_DEBUG_ALWAYS_DEDICATED_MEMORY && - (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) - { - inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; - } + if(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY && + (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) + { + inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; + } - // Non-auto USAGE values imply HOST_ACCESS flags. - // And so does VMA_MEMORY_USAGE_UNKNOWN because it is used with custom pools. - // Which specific flag is used doesn't matter. They change things only when used with VMA_MEMORY_USAGE_AUTO*. - // Otherwise they just protect from assert on mapping. - if (inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO && - inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE && - inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_HOST) - { - if ((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) == 0) - { - inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; - } - } + // Non-auto USAGE values imply HOST_ACCESS flags. + // And so does VMA_MEMORY_USAGE_UNKNOWN because it is used with custom pools. + // Which specific flag is used doesn't matter. They change things only when used with VMA_MEMORY_USAGE_AUTO*. + // Otherwise they just protect from assert on mapping. + if(inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO && + inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE && + inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_HOST) + { + if((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) == 0) + { + inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; + } + } - return VK_SUCCESS; + return VK_SUCCESS; } VkResult VmaAllocator_T::AllocateMemory( - const VkMemoryRequirements& vkMemReq, - bool requiresDedicatedAllocation, - bool prefersDedicatedAllocation, - VkBuffer dedicatedBuffer, - VkImage dedicatedImage, - VmaBufferImageUsage dedicatedBufferImageUsage, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations) + const VkMemoryRequirements& vkMemReq, + bool requiresDedicatedAllocation, + bool prefersDedicatedAllocation, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VmaBufferImageUsage dedicatedBufferImageUsage, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + size_t allocationCount, + VmaAllocation* pAllocations) { - memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); + memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); - VMA_ASSERT(VmaIsPow2(vkMemReq.alignment)); + VMA_ASSERT(VmaIsPow2(vkMemReq.alignment)); - if (vkMemReq.size == 0) - { - return VK_ERROR_INITIALIZATION_FAILED; - } + if(vkMemReq.size == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } - VmaAllocationCreateInfo createInfoFinal = createInfo; - VkResult res = CalcAllocationParams(createInfoFinal, requiresDedicatedAllocation, prefersDedicatedAllocation); - if (res != VK_SUCCESS) - return res; + VmaAllocationCreateInfo createInfoFinal = createInfo; + VkResult res = CalcAllocationParams(createInfoFinal, requiresDedicatedAllocation, prefersDedicatedAllocation); + if(res != VK_SUCCESS) + return res; - if (createInfoFinal.pool != VK_NULL_HANDLE) - { - VmaBlockVector& blockVector = createInfoFinal.pool->m_BlockVector; - return AllocateMemoryOfType( - createInfoFinal.pool, - vkMemReq.size, - vkMemReq.alignment, - prefersDedicatedAllocation, - dedicatedBuffer, - dedicatedImage, - dedicatedBufferImageUsage, - createInfoFinal, - blockVector.GetMemoryTypeIndex(), - suballocType, - createInfoFinal.pool->m_DedicatedAllocations, - blockVector, - allocationCount, - pAllocations); - } else - { - // Bit mask of memory Vulkan types acceptable for this allocation. - uint32_t memoryTypeBits = vkMemReq.memoryTypeBits; - uint32_t memTypeIndex = UINT32_MAX; - res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex); - // Can't find any single memory type matching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT. - if (res != VK_SUCCESS) - return res; - do - { - VmaBlockVector* blockVector = m_pBlockVectors[memTypeIndex]; - VMA_ASSERT(blockVector && "Trying to use unsupported memory type!"); - res = AllocateMemoryOfType( - VK_NULL_HANDLE, - vkMemReq.size, - vkMemReq.alignment, - requiresDedicatedAllocation || prefersDedicatedAllocation, - dedicatedBuffer, - dedicatedImage, - dedicatedBufferImageUsage, - createInfoFinal, - memTypeIndex, - suballocType, - m_DedicatedAllocations[memTypeIndex], - *blockVector, - allocationCount, - pAllocations); - // Allocation succeeded - if (res == VK_SUCCESS) - return VK_SUCCESS; + if(createInfoFinal.pool != VK_NULL_HANDLE) + { + VmaBlockVector& blockVector = createInfoFinal.pool->m_BlockVector; + return AllocateMemoryOfType( + createInfoFinal.pool, + vkMemReq.size, + vkMemReq.alignment, + prefersDedicatedAllocation, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + createInfoFinal, + blockVector.GetMemoryTypeIndex(), + suballocType, + createInfoFinal.pool->m_DedicatedAllocations, + blockVector, + allocationCount, + pAllocations); + } + else + { + // Bit mask of memory Vulkan types acceptable for this allocation. + uint32_t memoryTypeBits = vkMemReq.memoryTypeBits; + uint32_t memTypeIndex = UINT32_MAX; + res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex); + // Can't find any single memory type matching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT. + if(res != VK_SUCCESS) + return res; + do + { + VmaBlockVector* blockVector = m_pBlockVectors[memTypeIndex]; + VMA_ASSERT(blockVector && "Trying to use unsupported memory type!"); + res = AllocateMemoryOfType( + VK_NULL_HANDLE, + vkMemReq.size, + vkMemReq.alignment, + requiresDedicatedAllocation || prefersDedicatedAllocation, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + createInfoFinal, + memTypeIndex, + suballocType, + m_DedicatedAllocations[memTypeIndex], + *blockVector, + allocationCount, + pAllocations); + // Allocation succeeded + if(res == VK_SUCCESS) + return VK_SUCCESS; - // Remove old memTypeIndex from list of possibilities. - memoryTypeBits &= ~(1u << memTypeIndex); - // Find alternative memTypeIndex. - res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex); - } while (res == VK_SUCCESS); + // Remove old memTypeIndex from list of possibilities. + memoryTypeBits &= ~(1u << memTypeIndex); + // Find alternative memTypeIndex. + res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex); + } while(res == VK_SUCCESS); - // No other matching memory type index could be found. - // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once. - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } + // No other matching memory type index could be found. + // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once. + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } } void VmaAllocator_T::FreeMemory( - size_t allocationCount, - const VmaAllocation* pAllocations) + size_t allocationCount, + const VmaAllocation* pAllocations) { - VMA_ASSERT(pAllocations); + VMA_ASSERT(pAllocations); - for (size_t allocIndex = allocationCount; allocIndex--; ) - { - VmaAllocation allocation = pAllocations[allocIndex]; + for(size_t allocIndex = allocationCount; allocIndex--; ) + { + VmaAllocation allocation = pAllocations[allocIndex]; - if (allocation != VK_NULL_HANDLE) - { - if (VMA_DEBUG_INITIALIZE_ALLOCATIONS) - { - FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED); - } + if(allocation != VK_NULL_HANDLE) + { + if(VMA_DEBUG_INITIALIZE_ALLOCATIONS) + { + FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED); + } - allocation->FreeName(this); + allocation->FreeName(this); - switch (allocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaBlockVector* pBlockVector = VMA_NULL; - VmaPool hPool = allocation->GetParentPool(); - if (hPool != VK_NULL_HANDLE) - { - pBlockVector = &hPool->m_BlockVector; - } else - { - const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); - pBlockVector = m_pBlockVectors[memTypeIndex]; - VMA_ASSERT(pBlockVector && "Trying to free memory of unsupported type!"); - } - pBlockVector->Free(allocation); - } - break; - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - FreeDedicatedMemory(allocation); - break; - default: - VMA_ASSERT(0); - } - } - } + switch(allocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaBlockVector* pBlockVector = VMA_NULL; + VmaPool hPool = allocation->GetParentPool(); + if(hPool != VK_NULL_HANDLE) + { + pBlockVector = &hPool->m_BlockVector; + } + else + { + const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); + pBlockVector = m_pBlockVectors[memTypeIndex]; + VMA_ASSERT(pBlockVector && "Trying to free memory of unsupported type!"); + } + pBlockVector->Free(allocation); + } + break; + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + FreeDedicatedMemory(allocation); + break; + default: + VMA_ASSERT(0); + } + } + } } void VmaAllocator_T::CalculateStatistics(VmaTotalStatistics* pStats) { - // Initialize. - VmaClearDetailedStatistics(pStats->total); - for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i) - VmaClearDetailedStatistics(pStats->memoryType[i]); - for (uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i) - VmaClearDetailedStatistics(pStats->memoryHeap[i]); + // Initialize. + VmaClearDetailedStatistics(pStats->total); + for(uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i) + VmaClearDetailedStatistics(pStats->memoryType[i]); + for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i) + VmaClearDetailedStatistics(pStats->memoryHeap[i]); - // Process default pools. - for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex]; - if (pBlockVector != VMA_NULL) - pBlockVector->AddDetailedStatistics(pStats->memoryType[memTypeIndex]); - } + // Process default pools. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex]; + if (pBlockVector != VMA_NULL) + pBlockVector->AddDetailedStatistics(pStats->memoryType[memTypeIndex]); + } - // Process custom pools. - { - VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); - for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) - { - VmaBlockVector& blockVector = pool->m_BlockVector; - const uint32_t memTypeIndex = blockVector.GetMemoryTypeIndex(); - blockVector.AddDetailedStatistics(pStats->memoryType[memTypeIndex]); - pool->m_DedicatedAllocations.AddDetailedStatistics(pStats->memoryType[memTypeIndex]); - } - } + // Process custom pools. + { + VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); + for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) + { + VmaBlockVector& blockVector = pool->m_BlockVector; + const uint32_t memTypeIndex = blockVector.GetMemoryTypeIndex(); + blockVector.AddDetailedStatistics(pStats->memoryType[memTypeIndex]); + pool->m_DedicatedAllocations.AddDetailedStatistics(pStats->memoryType[memTypeIndex]); + } + } - // Process dedicated allocations. - for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - m_DedicatedAllocations[memTypeIndex].AddDetailedStatistics(pStats->memoryType[memTypeIndex]); - } + // Process dedicated allocations. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + m_DedicatedAllocations[memTypeIndex].AddDetailedStatistics(pStats->memoryType[memTypeIndex]); + } - // Sum from memory types to memory heaps. - for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - const uint32_t memHeapIndex = m_MemProps.memoryTypes[memTypeIndex].heapIndex; - VmaAddDetailedStatistics(pStats->memoryHeap[memHeapIndex], pStats->memoryType[memTypeIndex]); - } + // Sum from memory types to memory heaps. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + const uint32_t memHeapIndex = m_MemProps.memoryTypes[memTypeIndex].heapIndex; + VmaAddDetailedStatistics(pStats->memoryHeap[memHeapIndex], pStats->memoryType[memTypeIndex]); + } - // Sum from memory heaps to total. - for (uint32_t memHeapIndex = 0; memHeapIndex < GetMemoryHeapCount(); ++memHeapIndex) - VmaAddDetailedStatistics(pStats->total, pStats->memoryHeap[memHeapIndex]); + // Sum from memory heaps to total. + for(uint32_t memHeapIndex = 0; memHeapIndex < GetMemoryHeapCount(); ++memHeapIndex) + VmaAddDetailedStatistics(pStats->total, pStats->memoryHeap[memHeapIndex]); - VMA_ASSERT(pStats->total.statistics.allocationCount == 0 || - pStats->total.allocationSizeMax >= pStats->total.allocationSizeMin); - VMA_ASSERT(pStats->total.unusedRangeCount == 0 || - pStats->total.unusedRangeSizeMax >= pStats->total.unusedRangeSizeMin); + VMA_ASSERT(pStats->total.statistics.allocationCount == 0 || + pStats->total.allocationSizeMax >= pStats->total.allocationSizeMin); + VMA_ASSERT(pStats->total.unusedRangeCount == 0 || + pStats->total.unusedRangeSizeMax >= pStats->total.unusedRangeSizeMin); } void VmaAllocator_T::GetHeapBudgets(VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount) { #if VMA_MEMORY_BUDGET - if (m_UseExtMemoryBudget) - { - if (m_Budget.m_OperationsSinceBudgetFetch < 30) - { - VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex); - for (uint32_t i = 0; i < heapCount; ++i, ++outBudgets) - { - const uint32_t heapIndex = firstHeap + i; + if(m_UseExtMemoryBudget) + { + if(m_Budget.m_OperationsSinceBudgetFetch < 30) + { + VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex); + for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets) + { + const uint32_t heapIndex = firstHeap + i; - outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex]; - outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex]; - outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex]; - outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex]; + outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex]; + outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex]; + outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex]; + outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex]; - if (m_Budget.m_VulkanUsage[heapIndex] + outBudgets->statistics.blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]) - { - outBudgets->usage = m_Budget.m_VulkanUsage[heapIndex] + - outBudgets->statistics.blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]; - } else - { - outBudgets->usage = 0; - } + if(m_Budget.m_VulkanUsage[heapIndex] + outBudgets->statistics.blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]) + { + outBudgets->usage = m_Budget.m_VulkanUsage[heapIndex] + + outBudgets->statistics.blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]; + } + else + { + outBudgets->usage = 0; + } - // Have to take MIN with heap size because explicit HeapSizeLimit is included in it. - outBudgets->budget = VMA_MIN( - m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size); - } - } else - { - UpdateVulkanBudget(); // Outside of mutex lock - GetHeapBudgets(outBudgets, firstHeap, heapCount); // Recursion - } - } else + // Have to take MIN with heap size because explicit HeapSizeLimit is included in it. + outBudgets->budget = VMA_MIN( + m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size); + } + } + else + { + UpdateVulkanBudget(); // Outside of mutex lock + GetHeapBudgets(outBudgets, firstHeap, heapCount); // Recursion + } + } + else #endif - { - for (uint32_t i = 0; i < heapCount; ++i, ++outBudgets) - { - const uint32_t heapIndex = firstHeap + i; + { + for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets) + { + const uint32_t heapIndex = firstHeap + i; - outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex]; - outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex]; - outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex]; - outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex]; + outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex]; + outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex]; + outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex]; + outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex]; - outBudgets->usage = outBudgets->statistics.blockBytes; - outBudgets->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics. - } - } + outBudgets->usage = outBudgets->statistics.blockBytes; + outBudgets->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics. + } + } } void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo) { - pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex(); - pAllocationInfo->deviceMemory = hAllocation->GetMemory(); - pAllocationInfo->offset = hAllocation->GetOffset(); - pAllocationInfo->size = hAllocation->GetSize(); - pAllocationInfo->pMappedData = hAllocation->GetMappedData(); - pAllocationInfo->pUserData = hAllocation->GetUserData(); - pAllocationInfo->pName = hAllocation->GetName(); + pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex(); + pAllocationInfo->deviceMemory = hAllocation->GetMemory(); + pAllocationInfo->offset = hAllocation->GetOffset(); + pAllocationInfo->size = hAllocation->GetSize(); + pAllocationInfo->pMappedData = hAllocation->GetMappedData(); + pAllocationInfo->pUserData = hAllocation->GetUserData(); + pAllocationInfo->pName = hAllocation->GetName(); } void VmaAllocator_T::GetAllocationInfo2(VmaAllocation hAllocation, VmaAllocationInfo2* pAllocationInfo) { - GetAllocationInfo(hAllocation, &pAllocationInfo->allocationInfo); + GetAllocationInfo(hAllocation, &pAllocationInfo->allocationInfo); - switch (hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - pAllocationInfo->blockSize = hAllocation->GetBlock()->m_pMetadata->GetSize(); - pAllocationInfo->dedicatedMemory = VK_FALSE; - break; - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - pAllocationInfo->blockSize = pAllocationInfo->allocationInfo.size; - pAllocationInfo->dedicatedMemory = VK_TRUE; - break; - default: - VMA_ASSERT(0); - } + switch (hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + pAllocationInfo->blockSize = hAllocation->GetBlock()->m_pMetadata->GetSize(); + pAllocationInfo->dedicatedMemory = VK_FALSE; + break; + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + pAllocationInfo->blockSize = pAllocationInfo->allocationInfo.size; + pAllocationInfo->dedicatedMemory = VK_TRUE; + break; + default: + VMA_ASSERT(0); + } } VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool) { - VMA_DEBUG_LOG_FORMAT(" CreatePool: MemoryTypeIndex=%" PRIu32 ", flags=%" PRIu32, pCreateInfo->memoryTypeIndex, pCreateInfo->flags); + VMA_DEBUG_LOG_FORMAT(" CreatePool: MemoryTypeIndex=%" PRIu32 ", flags=%" PRIu32, pCreateInfo->memoryTypeIndex, pCreateInfo->flags); - VmaPoolCreateInfo newCreateInfo = *pCreateInfo; + VmaPoolCreateInfo newCreateInfo = *pCreateInfo; - // Protection against uninitialized new structure member. If garbage data are left there, this pointer dereference would crash. - if (pCreateInfo->pMemoryAllocateNext) - { - VMA_ASSERT(((const VkBaseInStructure*)pCreateInfo->pMemoryAllocateNext)->sType != 0); - } + // Protection against uninitialized new structure member. If garbage data are left there, this pointer dereference would crash. + if(pCreateInfo->pMemoryAllocateNext) + { + VMA_ASSERT(((const VkBaseInStructure*)pCreateInfo->pMemoryAllocateNext)->sType != 0); + } - if (newCreateInfo.maxBlockCount == 0) - { - newCreateInfo.maxBlockCount = SIZE_MAX; - } - if (newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount) - { - return VK_ERROR_INITIALIZATION_FAILED; - } - // Memory type index out of range or forbidden. - if (pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() || - ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0) - { - return VK_ERROR_FEATURE_NOT_PRESENT; - } - if (newCreateInfo.minAllocationAlignment > 0) - { - VMA_ASSERT(VmaIsPow2(newCreateInfo.minAllocationAlignment)); - } + if(newCreateInfo.maxBlockCount == 0) + { + newCreateInfo.maxBlockCount = SIZE_MAX; + } + if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + // Memory type index out of range or forbidden. + if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() || + ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0) + { + return VK_ERROR_FEATURE_NOT_PRESENT; + } + if(newCreateInfo.minAllocationAlignment > 0) + { + VMA_ASSERT(VmaIsPow2(newCreateInfo.minAllocationAlignment)); + } - const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex); + const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex); - *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize); + *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize); - VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks(); - if (res != VK_SUCCESS) - { - vma_delete(this, *pPool); - *pPool = VMA_NULL; - return res; - } + VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks(); + if(res != VK_SUCCESS) + { + vma_delete(this, *pPool); + *pPool = VMA_NULL; + return res; + } - // Add to m_Pools. - { - VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex); - (*pPool)->SetId(m_NextPoolId++); - m_Pools.PushBack(*pPool); - } + // Add to m_Pools. + { + VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex); + (*pPool)->SetId(m_NextPoolId++); + m_Pools.PushBack(*pPool); + } - return VK_SUCCESS; + return VK_SUCCESS; } void VmaAllocator_T::DestroyPool(VmaPool pool) { - // Remove from m_Pools. - { - VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex); - m_Pools.Remove(pool); - } + // Remove from m_Pools. + { + VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex); + m_Pools.Remove(pool); + } - vma_delete(this, pool); + vma_delete(this, pool); } void VmaAllocator_T::GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats) { - VmaClearStatistics(*pPoolStats); - pool->m_BlockVector.AddStatistics(*pPoolStats); - pool->m_DedicatedAllocations.AddStatistics(*pPoolStats); + VmaClearStatistics(*pPoolStats); + pool->m_BlockVector.AddStatistics(*pPoolStats); + pool->m_DedicatedAllocations.AddStatistics(*pPoolStats); } void VmaAllocator_T::CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats) { - VmaClearDetailedStatistics(*pPoolStats); - pool->m_BlockVector.AddDetailedStatistics(*pPoolStats); - pool->m_DedicatedAllocations.AddDetailedStatistics(*pPoolStats); + VmaClearDetailedStatistics(*pPoolStats); + pool->m_BlockVector.AddDetailedStatistics(*pPoolStats); + pool->m_DedicatedAllocations.AddDetailedStatistics(*pPoolStats); } void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex) { - m_CurrentFrameIndex.store(frameIndex); + m_CurrentFrameIndex.store(frameIndex); #if VMA_MEMORY_BUDGET - if (m_UseExtMemoryBudget) - { - UpdateVulkanBudget(); - } + if(m_UseExtMemoryBudget) + { + UpdateVulkanBudget(); + } #endif // #if VMA_MEMORY_BUDGET } VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool) { - return hPool->m_BlockVector.CheckCorruption(); + return hPool->m_BlockVector.CheckCorruption(); } VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits) { - VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT; + VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT; - // Process default pools. - for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex]; - if (pBlockVector != VMA_NULL) - { - VkResult localRes = pBlockVector->CheckCorruption(); - switch (localRes) - { - case VK_ERROR_FEATURE_NOT_PRESENT: - break; - case VK_SUCCESS: - finalRes = VK_SUCCESS; - break; - default: - return localRes; - } - } - } + // Process default pools. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex]; + if(pBlockVector != VMA_NULL) + { + VkResult localRes = pBlockVector->CheckCorruption(); + switch(localRes) + { + case VK_ERROR_FEATURE_NOT_PRESENT: + break; + case VK_SUCCESS: + finalRes = VK_SUCCESS; + break; + default: + return localRes; + } + } + } - // Process custom pools. - { - VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); - for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) - { - if (((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0) - { - VkResult localRes = pool->m_BlockVector.CheckCorruption(); - switch (localRes) - { - case VK_ERROR_FEATURE_NOT_PRESENT: - break; - case VK_SUCCESS: - finalRes = VK_SUCCESS; - break; - default: - return localRes; - } - } - } - } + // Process custom pools. + { + VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); + for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) + { + if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0) + { + VkResult localRes = pool->m_BlockVector.CheckCorruption(); + switch(localRes) + { + case VK_ERROR_FEATURE_NOT_PRESENT: + break; + case VK_SUCCESS: + finalRes = VK_SUCCESS; + break; + default: + return localRes; + } + } + } + } - return finalRes; + return finalRes; } VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory) { - AtomicTransactionalIncrement deviceMemoryCountIncrement; - const uint64_t prevDeviceMemoryCount = deviceMemoryCountIncrement.Increment(&m_DeviceMemoryCount); + AtomicTransactionalIncrement deviceMemoryCountIncrement; + const uint64_t prevDeviceMemoryCount = deviceMemoryCountIncrement.Increment(&m_DeviceMemoryCount); #if VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT - if (prevDeviceMemoryCount >= m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount) - { - return VK_ERROR_TOO_MANY_OBJECTS; - } + if(prevDeviceMemoryCount >= m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount) + { + return VK_ERROR_TOO_MANY_OBJECTS; + } #endif - const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex); + const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex); - // HeapSizeLimit is in effect for this heap. - if ((m_HeapSizeLimitMask & (1u << heapIndex)) != 0) - { - const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size; - VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex]; - for (;;) - { - const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize; - if (blockBytesAfterAllocation > heapSize) - { - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - if (m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation)) - { - break; - } - } - } else - { - m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize; - } - ++m_Budget.m_BlockCount[heapIndex]; + // HeapSizeLimit is in effect for this heap. + if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0) + { + const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size; + VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex]; + for(;;) + { + const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize; + if(blockBytesAfterAllocation > heapSize) + { + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation)) + { + break; + } + } + } + else + { + m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize; + } + ++m_Budget.m_BlockCount[heapIndex]; - // VULKAN CALL vkAllocateMemory. - VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory); + // VULKAN CALL vkAllocateMemory. + VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory); - if (res == VK_SUCCESS) - { + if(res == VK_SUCCESS) + { #if VMA_MEMORY_BUDGET - ++m_Budget.m_OperationsSinceBudgetFetch; + ++m_Budget.m_OperationsSinceBudgetFetch; #endif - // Informative callback. - if (m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL) - { - (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData); - } + // Informative callback. + if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL) + { + (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData); + } - deviceMemoryCountIncrement.Commit(); - } else - { - --m_Budget.m_BlockCount[heapIndex]; - m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize; - } + deviceMemoryCountIncrement.Commit(); + } + else + { + --m_Budget.m_BlockCount[heapIndex]; + m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize; + } - return res; + return res; } void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory) { - // Informative callback. - if (m_DeviceMemoryCallbacks.pfnFree != VMA_NULL) - { - (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData); - } + // Informative callback. + if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL) + { + (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData); + } - // VULKAN CALL vkFreeMemory. - (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks()); + // VULKAN CALL vkFreeMemory. + (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks()); - const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType); - --m_Budget.m_BlockCount[heapIndex]; - m_Budget.m_BlockBytes[heapIndex] -= size; + const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType); + --m_Budget.m_BlockCount[heapIndex]; + m_Budget.m_BlockBytes[heapIndex] -= size; - --m_DeviceMemoryCount; + --m_DeviceMemoryCount; } VkResult VmaAllocator_T::BindVulkanBuffer( - VkDeviceMemory memory, - VkDeviceSize memoryOffset, - VkBuffer buffer, - const void* pNext) + VkDeviceMemory memory, + VkDeviceSize memoryOffset, + VkBuffer buffer, + const void* pNext) { - if (pNext != VMA_NULL) - { + if(pNext != VMA_NULL) + { #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 - if ((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) && - m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL) - { - VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR }; - bindBufferMemoryInfo.pNext = pNext; - bindBufferMemoryInfo.buffer = buffer; - bindBufferMemoryInfo.memory = memory; - bindBufferMemoryInfo.memoryOffset = memoryOffset; - return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo); - } else + if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) && + m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL) + { + VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR }; + bindBufferMemoryInfo.pNext = pNext; + bindBufferMemoryInfo.buffer = buffer; + bindBufferMemoryInfo.memory = memory; + bindBufferMemoryInfo.memoryOffset = memoryOffset; + return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo); + } + else #endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 - { - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - } else - { - return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset); - } + { + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + } + else + { + return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset); + } } VkResult VmaAllocator_T::BindVulkanImage( - VkDeviceMemory memory, - VkDeviceSize memoryOffset, - VkImage image, - const void* pNext) + VkDeviceMemory memory, + VkDeviceSize memoryOffset, + VkImage image, + const void* pNext) { - if (pNext != VMA_NULL) - { + if(pNext != VMA_NULL) + { #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 - if ((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) && - m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL) - { - VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR }; - bindBufferMemoryInfo.pNext = pNext; - bindBufferMemoryInfo.image = image; - bindBufferMemoryInfo.memory = memory; - bindBufferMemoryInfo.memoryOffset = memoryOffset; - return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo); - } else + if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) && + m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL) + { + VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR }; + bindBufferMemoryInfo.pNext = pNext; + bindBufferMemoryInfo.image = image; + bindBufferMemoryInfo.memory = memory; + bindBufferMemoryInfo.memoryOffset = memoryOffset; + return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo); + } + else #endif // #if VMA_BIND_MEMORY2 - { - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - } else - { - return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset); - } + { + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + } + else + { + return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset); + } } VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData) { - switch (hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); - char *pBytes = VMA_NULL; - VkResult res = pBlock->Map(this, 1, (void**)&pBytes); - if (res == VK_SUCCESS) - { - *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset(); - hAllocation->BlockAllocMap(); - } - return res; - } - VMA_FALLTHROUGH; // Fallthrough - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - return hAllocation->DedicatedAllocMap(this, ppData); - default: - VMA_ASSERT(0); - return VK_ERROR_MEMORY_MAP_FAILED; - } + switch(hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); + char *pBytes = VMA_NULL; + VkResult res = pBlock->Map(this, 1, (void**)&pBytes); + if(res == VK_SUCCESS) + { + *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset(); + hAllocation->BlockAllocMap(); + } + return res; + } + VMA_FALLTHROUGH; // Fallthrough + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + return hAllocation->DedicatedAllocMap(this, ppData); + default: + VMA_ASSERT(0); + return VK_ERROR_MEMORY_MAP_FAILED; + } } void VmaAllocator_T::Unmap(VmaAllocation hAllocation) { - switch (hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); - hAllocation->BlockAllocUnmap(); - pBlock->Unmap(this, 1); - } - break; - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - hAllocation->DedicatedAllocUnmap(this); - break; - default: - VMA_ASSERT(0); - } + switch(hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); + hAllocation->BlockAllocUnmap(); + pBlock->Unmap(this, 1); + } + break; + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + hAllocation->DedicatedAllocUnmap(this); + break; + default: + VMA_ASSERT(0); + } } VkResult VmaAllocator_T::BindBufferMemory( - VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkBuffer hBuffer, - const void* pNext) + VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkBuffer hBuffer, + const void* pNext) { - VkResult res = VK_ERROR_UNKNOWN_COPY; - switch (hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext); - break; - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); - VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block."); - res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext); - break; - } - default: - VMA_ASSERT(0); - } - return res; + VkResult res = VK_ERROR_UNKNOWN_COPY; + switch(hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext); + break; + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); + VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block."); + res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext); + break; + } + default: + VMA_ASSERT(0); + } + return res; } VkResult VmaAllocator_T::BindImageMemory( - VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkImage hImage, - const void* pNext) + VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkImage hImage, + const void* pNext) { - VkResult res = VK_ERROR_UNKNOWN_COPY; - switch (hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext); - break; - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock(); - VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block."); - res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext); - break; - } - default: - VMA_ASSERT(0); - } - return res; + VkResult res = VK_ERROR_UNKNOWN_COPY; + switch(hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext); + break; + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock(); + VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block."); + res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext); + break; + } + default: + VMA_ASSERT(0); + } + return res; } VkResult VmaAllocator_T::FlushOrInvalidateAllocation( - VmaAllocation hAllocation, - VkDeviceSize offset, VkDeviceSize size, - VMA_CACHE_OPERATION op) + VmaAllocation hAllocation, + VkDeviceSize offset, VkDeviceSize size, + VMA_CACHE_OPERATION op) { - VkResult res = VK_SUCCESS; + VkResult res = VK_SUCCESS; - VkMappedMemoryRange memRange = {}; - if (GetFlushOrInvalidateRange(hAllocation, offset, size, memRange)) - { - switch (op) - { - case VMA_CACHE_FLUSH: - res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange); - break; - case VMA_CACHE_INVALIDATE: - res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange); - break; - default: - VMA_ASSERT(0); - } - } - // else: Just ignore this call. - return res; + VkMappedMemoryRange memRange = {}; + if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange)) + { + switch(op) + { + case VMA_CACHE_FLUSH: + res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange); + break; + case VMA_CACHE_INVALIDATE: + res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange); + break; + default: + VMA_ASSERT(0); + } + } + // else: Just ignore this call. + return res; } VkResult VmaAllocator_T::FlushOrInvalidateAllocations( - uint32_t allocationCount, - const VmaAllocation* allocations, - const VkDeviceSize* offsets, const VkDeviceSize* sizes, - VMA_CACHE_OPERATION op) + uint32_t allocationCount, + const VmaAllocation* allocations, + const VkDeviceSize* offsets, const VkDeviceSize* sizes, + VMA_CACHE_OPERATION op) { - typedef VmaStlAllocator RangeAllocator; - typedef VmaSmallVector RangeVector; - RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks())); + typedef VmaStlAllocator RangeAllocator; + typedef VmaSmallVector RangeVector; + RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks())); - for (uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - const VmaAllocation alloc = allocations[allocIndex]; - const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0; - const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE; - VkMappedMemoryRange newRange; - if (GetFlushOrInvalidateRange(alloc, offset, size, newRange)) - { - ranges.push_back(newRange); - } - } + for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex) + { + const VmaAllocation alloc = allocations[allocIndex]; + const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0; + const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE; + VkMappedMemoryRange newRange; + if(GetFlushOrInvalidateRange(alloc, offset, size, newRange)) + { + ranges.push_back(newRange); + } + } - VkResult res = VK_SUCCESS; - if (!ranges.empty()) - { - switch (op) - { - case VMA_CACHE_FLUSH: - res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data()); - break; - case VMA_CACHE_INVALIDATE: - res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data()); - break; - default: - VMA_ASSERT(0); - } - } - // else: Just ignore this call. - return res; + VkResult res = VK_SUCCESS; + if(!ranges.empty()) + { + switch(op) + { + case VMA_CACHE_FLUSH: + res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data()); + break; + case VMA_CACHE_INVALIDATE: + res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data()); + break; + default: + VMA_ASSERT(0); + } + } + // else: Just ignore this call. + return res; } VkResult VmaAllocator_T::CopyMemoryToAllocation( - const void* pSrcHostPointer, - VmaAllocation dstAllocation, - VkDeviceSize dstAllocationLocalOffset, - VkDeviceSize size) + const void* pSrcHostPointer, + VmaAllocation dstAllocation, + VkDeviceSize dstAllocationLocalOffset, + VkDeviceSize size) { - void* dstMappedData = VMA_NULL; - VkResult res = Map(dstAllocation, &dstMappedData); - if (res == VK_SUCCESS) - { - memcpy((char*)dstMappedData + dstAllocationLocalOffset, pSrcHostPointer, (size_t)size); - Unmap(dstAllocation); - res = FlushOrInvalidateAllocation(dstAllocation, dstAllocationLocalOffset, size, VMA_CACHE_FLUSH); - } - return res; + void* dstMappedData = VMA_NULL; + VkResult res = Map(dstAllocation, &dstMappedData); + if(res == VK_SUCCESS) + { + memcpy((char*)dstMappedData + dstAllocationLocalOffset, pSrcHostPointer, (size_t)size); + Unmap(dstAllocation); + res = FlushOrInvalidateAllocation(dstAllocation, dstAllocationLocalOffset, size, VMA_CACHE_FLUSH); + } + return res; } VkResult VmaAllocator_T::CopyAllocationToMemory( - VmaAllocation srcAllocation, - VkDeviceSize srcAllocationLocalOffset, - void* pDstHostPointer, - VkDeviceSize size) + VmaAllocation srcAllocation, + VkDeviceSize srcAllocationLocalOffset, + void* pDstHostPointer, + VkDeviceSize size) { - void* srcMappedData = VMA_NULL; - VkResult res = Map(srcAllocation, &srcMappedData); - if (res == VK_SUCCESS) - { - res = FlushOrInvalidateAllocation(srcAllocation, srcAllocationLocalOffset, size, VMA_CACHE_INVALIDATE); - if (res == VK_SUCCESS) - { - memcpy(pDstHostPointer, (const char*)srcMappedData + srcAllocationLocalOffset, (size_t)size); - Unmap(srcAllocation); - } - } - return res; + void* srcMappedData = VMA_NULL; + VkResult res = Map(srcAllocation, &srcMappedData); + if(res == VK_SUCCESS) + { + res = FlushOrInvalidateAllocation(srcAllocation, srcAllocationLocalOffset, size, VMA_CACHE_INVALIDATE); + if(res == VK_SUCCESS) + { + memcpy(pDstHostPointer, (const char*)srcMappedData + srcAllocationLocalOffset, (size_t)size); + Unmap(srcAllocation); + } + } + return res; } void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation) { - VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); - const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); - VmaPool parentPool = allocation->GetParentPool(); - if (parentPool == VK_NULL_HANDLE) - { - // Default pool - m_DedicatedAllocations[memTypeIndex].Unregister(allocation); - } else - { - // Custom pool - parentPool->m_DedicatedAllocations.Unregister(allocation); - } + const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); + VmaPool parentPool = allocation->GetParentPool(); + if(parentPool == VK_NULL_HANDLE) + { + // Default pool + m_DedicatedAllocations[memTypeIndex].Unregister(allocation); + } + else + { + // Custom pool + parentPool->m_DedicatedAllocations.Unregister(allocation); + } - VkDeviceMemory hMemory = allocation->GetMemory(); + VkDeviceMemory hMemory = allocation->GetMemory(); - /* - There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory - before vkFreeMemory. + /* + There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory + before vkFreeMemory. - if(allocation->GetMappedData() != VMA_NULL) - { - (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory); - } - */ + if(allocation->GetMappedData() != VMA_NULL) + { + (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory); + } + */ - FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory); + FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory); - m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize()); - m_AllocationObjectAllocator.Free(allocation); + m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize()); + m_AllocationObjectAllocator.Free(allocation); - VMA_DEBUG_LOG_FORMAT(" Freed DedicatedMemory MemoryTypeIndex=%" PRIu32, memTypeIndex); + VMA_DEBUG_LOG_FORMAT(" Freed DedicatedMemory MemoryTypeIndex=%" PRIu32, memTypeIndex); } uint32_t VmaAllocator_T::CalculateGpuDefragmentationMemoryTypeBits() const { - VkBufferCreateInfo dummyBufCreateInfo; - VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo); + VkBufferCreateInfo dummyBufCreateInfo; + VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo); - uint32_t memoryTypeBits = 0; + uint32_t memoryTypeBits = 0; - // Create buffer. - VkBuffer buf = VK_NULL_HANDLE; - VkResult res = (*GetVulkanFunctions().vkCreateBuffer)( - m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf); - if (res == VK_SUCCESS) - { - // Query for supported memory types. - VkMemoryRequirements memReq; - (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq); - memoryTypeBits = memReq.memoryTypeBits; + // Create buffer. + VkBuffer buf = VK_NULL_HANDLE; + VkResult res = (*GetVulkanFunctions().vkCreateBuffer)( + m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf); + if(res == VK_SUCCESS) + { + // Query for supported memory types. + VkMemoryRequirements memReq; + (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq); + memoryTypeBits = memReq.memoryTypeBits; - // Destroy buffer. - (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks()); - } + // Destroy buffer. + (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks()); + } - return memoryTypeBits; + return memoryTypeBits; } uint32_t VmaAllocator_T::CalculateGlobalMemoryTypeBits() const { - // Make sure memory information is already fetched. - VMA_ASSERT(GetMemoryTypeCount() > 0); + // Make sure memory information is already fetched. + VMA_ASSERT(GetMemoryTypeCount() > 0); - uint32_t memoryTypeBits = UINT32_MAX; + uint32_t memoryTypeBits = UINT32_MAX; - if (!m_UseAmdDeviceCoherentMemory) - { - // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD. - for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - if ((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0) - { - memoryTypeBits &= ~(1u << memTypeIndex); - } - } - } + if(!m_UseAmdDeviceCoherentMemory) + { + // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0) + { + memoryTypeBits &= ~(1u << memTypeIndex); + } + } + } - return memoryTypeBits; + return memoryTypeBits; } bool VmaAllocator_T::GetFlushOrInvalidateRange( - VmaAllocation allocation, - VkDeviceSize offset, VkDeviceSize size, - VkMappedMemoryRange& outRange) const + VmaAllocation allocation, + VkDeviceSize offset, VkDeviceSize size, + VkMappedMemoryRange& outRange) const { - const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); - if (size > 0 && IsMemoryTypeNonCoherent(memTypeIndex)) - { - const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize; - const VkDeviceSize allocationSize = allocation->GetSize(); - VMA_ASSERT(offset <= allocationSize); + const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); + if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex)) + { + const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize; + const VkDeviceSize allocationSize = allocation->GetSize(); + VMA_ASSERT(offset <= allocationSize); - outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; - outRange.pNext = VMA_NULL; - outRange.memory = allocation->GetMemory(); + outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; + outRange.pNext = VMA_NULL; + outRange.memory = allocation->GetMemory(); - switch (allocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize); - if (size == VK_WHOLE_SIZE) - { - outRange.size = allocationSize - outRange.offset; - } else - { - VMA_ASSERT(offset + size <= allocationSize); - outRange.size = VMA_MIN( - VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize), - allocationSize - outRange.offset); - } - break; - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - // 1. Still within this allocation. - outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize); - if (size == VK_WHOLE_SIZE) - { - size = allocationSize - offset; - } else - { - VMA_ASSERT(offset + size <= allocationSize); - } - outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize); + switch(allocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize); + if(size == VK_WHOLE_SIZE) + { + outRange.size = allocationSize - outRange.offset; + } + else + { + VMA_ASSERT(offset + size <= allocationSize); + outRange.size = VMA_MIN( + VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize), + allocationSize - outRange.offset); + } + break; + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + // 1. Still within this allocation. + outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize); + if(size == VK_WHOLE_SIZE) + { + size = allocationSize - offset; + } + else + { + VMA_ASSERT(offset + size <= allocationSize); + } + outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize); - // 2. Adjust to whole block. - const VkDeviceSize allocationOffset = allocation->GetOffset(); - VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0); - const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize(); - outRange.offset += allocationOffset; - outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset); + // 2. Adjust to whole block. + const VkDeviceSize allocationOffset = allocation->GetOffset(); + VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0); + const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize(); + outRange.offset += allocationOffset; + outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset); - break; - } - default: - VMA_ASSERT(0); - } - return true; - } - return false; + break; + } + default: + VMA_ASSERT(0); + } + return true; + } + return false; } #if VMA_MEMORY_BUDGET void VmaAllocator_T::UpdateVulkanBudget() { - VMA_ASSERT(m_UseExtMemoryBudget); + VMA_ASSERT(m_UseExtMemoryBudget); - VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR }; + VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR }; - VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT }; - VmaPnextChainPushFront(&memProps, &budgetProps); + VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT }; + VmaPnextChainPushFront(&memProps, &budgetProps); - GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps); + GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps); - { - VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex); + { + VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex); - for (uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex) - { - m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex]; - m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex]; - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load(); + for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex) + { + m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex]; + m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex]; + m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load(); - // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size. - if (m_Budget.m_VulkanBudget[heapIndex] == 0) - { - m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics. - } else if (m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size) - { - m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size; - } - if (m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0) - { - m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]; - } - } - m_Budget.m_OperationsSinceBudgetFetch = 0; - } + // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size. + if(m_Budget.m_VulkanBudget[heapIndex] == 0) + { + m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics. + } + else if(m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size) + { + m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size; + } + if(m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0) + { + m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]; + } + } + m_Budget.m_OperationsSinceBudgetFetch = 0; + } } #endif // VMA_MEMORY_BUDGET void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern) { - if (VMA_DEBUG_INITIALIZE_ALLOCATIONS && - hAllocation->IsMappingAllowed() && - (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) - { - void* pData = VMA_NULL; - VkResult res = Map(hAllocation, &pData); - if (res == VK_SUCCESS) - { - memset(pData, (int)pattern, (size_t)hAllocation->GetSize()); - FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH); - Unmap(hAllocation); - } else - { - VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation."); - } - } + if(VMA_DEBUG_INITIALIZE_ALLOCATIONS && + hAllocation->IsMappingAllowed() && + (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) + { + void* pData = VMA_NULL; + VkResult res = Map(hAllocation, &pData); + if(res == VK_SUCCESS) + { + memset(pData, (int)pattern, (size_t)hAllocation->GetSize()); + FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH); + Unmap(hAllocation); + } + else + { + VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation."); + } + } } uint32_t VmaAllocator_T::GetGpuDefragmentationMemoryTypeBits() { - uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load(); - if (memoryTypeBits == UINT32_MAX) - { - memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits(); - m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits); - } - return memoryTypeBits; + uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load(); + if(memoryTypeBits == UINT32_MAX) + { + memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits(); + m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits); + } + return memoryTypeBits; } #if VMA_STATS_STRING_ENABLED void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json) { - json.WriteString("DefaultPools"); - json.BeginObject(); - { - for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex]; - VmaDedicatedAllocationList& dedicatedAllocList = m_DedicatedAllocations[memTypeIndex]; - if (pBlockVector != VMA_NULL) - { - json.BeginString("Type "); - json.ContinueString(memTypeIndex); - json.EndString(); - json.BeginObject(); - { - json.WriteString("PreferredBlockSize"); - json.WriteNumber(pBlockVector->GetPreferredBlockSize()); + json.WriteString("DefaultPools"); + json.BeginObject(); + { + for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex]; + VmaDedicatedAllocationList& dedicatedAllocList = m_DedicatedAllocations[memTypeIndex]; + if (pBlockVector != VMA_NULL) + { + json.BeginString("Type "); + json.ContinueString(memTypeIndex); + json.EndString(); + json.BeginObject(); + { + json.WriteString("PreferredBlockSize"); + json.WriteNumber(pBlockVector->GetPreferredBlockSize()); - json.WriteString("Blocks"); - pBlockVector->PrintDetailedMap(json); + json.WriteString("Blocks"); + pBlockVector->PrintDetailedMap(json); - json.WriteString("DedicatedAllocations"); - dedicatedAllocList.BuildStatsString(json); - } - json.EndObject(); - } - } - } - json.EndObject(); + json.WriteString("DedicatedAllocations"); + dedicatedAllocList.BuildStatsString(json); + } + json.EndObject(); + } + } + } + json.EndObject(); - json.WriteString("CustomPools"); - json.BeginObject(); - { - VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); - if (!m_Pools.IsEmpty()) - { - for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - bool displayType = true; - size_t index = 0; - for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) - { - VmaBlockVector& blockVector = pool->m_BlockVector; - if (blockVector.GetMemoryTypeIndex() == memTypeIndex) - { - if (displayType) - { - json.BeginString("Type "); - json.ContinueString(memTypeIndex); - json.EndString(); - json.BeginArray(); - displayType = false; - } + json.WriteString("CustomPools"); + json.BeginObject(); + { + VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); + if (!m_Pools.IsEmpty()) + { + for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + bool displayType = true; + size_t index = 0; + for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) + { + VmaBlockVector& blockVector = pool->m_BlockVector; + if (blockVector.GetMemoryTypeIndex() == memTypeIndex) + { + if (displayType) + { + json.BeginString("Type "); + json.ContinueString(memTypeIndex); + json.EndString(); + json.BeginArray(); + displayType = false; + } - json.BeginObject(); - { - json.WriteString("Name"); - json.BeginString(); - json.ContinueString((uint64_t)index++); - if (pool->GetName()) - { - json.ContinueString(" - "); - json.ContinueString(pool->GetName()); - } - json.EndString(); + json.BeginObject(); + { + json.WriteString("Name"); + json.BeginString(); + json.ContinueString((uint64_t)index++); + if (pool->GetName()) + { + json.ContinueString(" - "); + json.ContinueString(pool->GetName()); + } + json.EndString(); - json.WriteString("PreferredBlockSize"); - json.WriteNumber(blockVector.GetPreferredBlockSize()); + json.WriteString("PreferredBlockSize"); + json.WriteNumber(blockVector.GetPreferredBlockSize()); - json.WriteString("Blocks"); - blockVector.PrintDetailedMap(json); + json.WriteString("Blocks"); + blockVector.PrintDetailedMap(json); - json.WriteString("DedicatedAllocations"); - pool->m_DedicatedAllocations.BuildStatsString(json); - } - json.EndObject(); - } - } + json.WriteString("DedicatedAllocations"); + pool->m_DedicatedAllocations.BuildStatsString(json); + } + json.EndObject(); + } + } - if (!displayType) - json.EndArray(); - } - } - } - json.EndObject(); + if (!displayType) + json.EndArray(); + } + } + } + json.EndObject(); } #endif // VMA_STATS_STRING_ENABLED #endif // _VMA_ALLOCATOR_T_FUNCTIONS @@ -14744,295 +14849,295 @@ void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json) #ifndef _VMA_PUBLIC_INTERFACE VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator( - const VmaAllocatorCreateInfo* pCreateInfo, - VmaAllocator* pAllocator) + const VmaAllocatorCreateInfo* pCreateInfo, + VmaAllocator* pAllocator) { - VMA_ASSERT(pCreateInfo && pAllocator); - VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 || - (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 3)); - VMA_DEBUG_LOG("vmaCreateAllocator"); - *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo); - VkResult result = (*pAllocator)->Init(pCreateInfo); - if (result < 0) - { - vma_delete(pCreateInfo->pAllocationCallbacks, *pAllocator); - *pAllocator = VK_NULL_HANDLE; - } - return result; + VMA_ASSERT(pCreateInfo && pAllocator); + VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 || + (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 3)); + VMA_DEBUG_LOG("vmaCreateAllocator"); + *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo); + VkResult result = (*pAllocator)->Init(pCreateInfo); + if(result < 0) + { + vma_delete(pCreateInfo->pAllocationCallbacks, *pAllocator); + *pAllocator = VK_NULL_HANDLE; + } + return result; } VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator( - VmaAllocator allocator) + VmaAllocator allocator) { - if (allocator != VK_NULL_HANDLE) - { - VMA_DEBUG_LOG("vmaDestroyAllocator"); - VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks; // Have to copy the callbacks when destroying. - vma_delete(&allocationCallbacks, allocator); - } + if(allocator != VK_NULL_HANDLE) + { + VMA_DEBUG_LOG("vmaDestroyAllocator"); + VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks; // Have to copy the callbacks when destroying. + vma_delete(&allocationCallbacks, allocator); + } } VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator allocator, VmaAllocatorInfo* pAllocatorInfo) { - VMA_ASSERT(allocator && pAllocatorInfo); - pAllocatorInfo->instance = allocator->m_hInstance; - pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice(); - pAllocatorInfo->device = allocator->m_hDevice; + VMA_ASSERT(allocator && pAllocatorInfo); + pAllocatorInfo->instance = allocator->m_hInstance; + pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice(); + pAllocatorInfo->device = allocator->m_hDevice; } VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties( - VmaAllocator allocator, - const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties) + VmaAllocator allocator, + const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties) { - VMA_ASSERT(allocator && ppPhysicalDeviceProperties); - *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties; + VMA_ASSERT(allocator && ppPhysicalDeviceProperties); + *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties; } VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties( - VmaAllocator allocator, - const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties) + VmaAllocator allocator, + const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties) { - VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties); - *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps; + VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties); + *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps; } VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties( - VmaAllocator allocator, - uint32_t memoryTypeIndex, - VkMemoryPropertyFlags* pFlags) + VmaAllocator allocator, + uint32_t memoryTypeIndex, + VkMemoryPropertyFlags* pFlags) { - VMA_ASSERT(allocator && pFlags); - VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount()); - *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags; + VMA_ASSERT(allocator && pFlags); + VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount()); + *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags; } VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex( - VmaAllocator allocator, - uint32_t frameIndex) + VmaAllocator allocator, + uint32_t frameIndex) { - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->SetCurrentFrameIndex(frameIndex); + allocator->SetCurrentFrameIndex(frameIndex); } VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics( - VmaAllocator allocator, - VmaTotalStatistics* pStats) + VmaAllocator allocator, + VmaTotalStatistics* pStats) { - VMA_ASSERT(allocator && pStats); - VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->CalculateStatistics(pStats); + VMA_ASSERT(allocator && pStats); + VMA_DEBUG_GLOBAL_MUTEX_LOCK + allocator->CalculateStatistics(pStats); } VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets( - VmaAllocator allocator, - VmaBudget* pBudgets) + VmaAllocator allocator, + VmaBudget* pBudgets) { - VMA_ASSERT(allocator && pBudgets); - VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->GetHeapBudgets(pBudgets, 0, allocator->GetMemoryHeapCount()); + VMA_ASSERT(allocator && pBudgets); + VMA_DEBUG_GLOBAL_MUTEX_LOCK + allocator->GetHeapBudgets(pBudgets, 0, allocator->GetMemoryHeapCount()); } #if VMA_STATS_STRING_ENABLED VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString( - VmaAllocator allocator, - char** ppStatsString, - VkBool32 detailedMap) + VmaAllocator allocator, + char** ppStatsString, + VkBool32 detailedMap) { - VMA_ASSERT(allocator && ppStatsString); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_ASSERT(allocator && ppStatsString); + VMA_DEBUG_GLOBAL_MUTEX_LOCK - VmaStringBuilder sb(allocator->GetAllocationCallbacks()); - { - VmaBudget budgets[VK_MAX_MEMORY_HEAPS]; - allocator->GetHeapBudgets(budgets, 0, allocator->GetMemoryHeapCount()); + VmaStringBuilder sb(allocator->GetAllocationCallbacks()); + { + VmaBudget budgets[VK_MAX_MEMORY_HEAPS]; + allocator->GetHeapBudgets(budgets, 0, allocator->GetMemoryHeapCount()); - VmaTotalStatistics stats; - allocator->CalculateStatistics(&stats); + VmaTotalStatistics stats; + allocator->CalculateStatistics(&stats); - VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb); - json.BeginObject(); - { - json.WriteString("General"); - json.BeginObject(); - { - const VkPhysicalDeviceProperties& deviceProperties = allocator->m_PhysicalDeviceProperties; - const VkPhysicalDeviceMemoryProperties& memoryProperties = allocator->m_MemProps; + VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb); + json.BeginObject(); + { + json.WriteString("General"); + json.BeginObject(); + { + const VkPhysicalDeviceProperties& deviceProperties = allocator->m_PhysicalDeviceProperties; + const VkPhysicalDeviceMemoryProperties& memoryProperties = allocator->m_MemProps; - json.WriteString("API"); - json.WriteString("Vulkan"); + json.WriteString("API"); + json.WriteString("Vulkan"); - json.WriteString("apiVersion"); - json.BeginString(); - json.ContinueString(VK_VERSION_MAJOR(deviceProperties.apiVersion)); - json.ContinueString("."); - json.ContinueString(VK_VERSION_MINOR(deviceProperties.apiVersion)); - json.ContinueString("."); - json.ContinueString(VK_VERSION_PATCH(deviceProperties.apiVersion)); - json.EndString(); + json.WriteString("apiVersion"); + json.BeginString(); + json.ContinueString(VK_VERSION_MAJOR(deviceProperties.apiVersion)); + json.ContinueString("."); + json.ContinueString(VK_VERSION_MINOR(deviceProperties.apiVersion)); + json.ContinueString("."); + json.ContinueString(VK_VERSION_PATCH(deviceProperties.apiVersion)); + json.EndString(); - json.WriteString("GPU"); - json.WriteString(deviceProperties.deviceName); - json.WriteString("deviceType"); - json.WriteNumber(static_cast(deviceProperties.deviceType)); + json.WriteString("GPU"); + json.WriteString(deviceProperties.deviceName); + json.WriteString("deviceType"); + json.WriteNumber(static_cast(deviceProperties.deviceType)); - json.WriteString("maxMemoryAllocationCount"); - json.WriteNumber(deviceProperties.limits.maxMemoryAllocationCount); - json.WriteString("bufferImageGranularity"); - json.WriteNumber(deviceProperties.limits.bufferImageGranularity); - json.WriteString("nonCoherentAtomSize"); - json.WriteNumber(deviceProperties.limits.nonCoherentAtomSize); + json.WriteString("maxMemoryAllocationCount"); + json.WriteNumber(deviceProperties.limits.maxMemoryAllocationCount); + json.WriteString("bufferImageGranularity"); + json.WriteNumber(deviceProperties.limits.bufferImageGranularity); + json.WriteString("nonCoherentAtomSize"); + json.WriteNumber(deviceProperties.limits.nonCoherentAtomSize); - json.WriteString("memoryHeapCount"); - json.WriteNumber(memoryProperties.memoryHeapCount); - json.WriteString("memoryTypeCount"); - json.WriteNumber(memoryProperties.memoryTypeCount); - } - json.EndObject(); - } - { - json.WriteString("Total"); - VmaPrintDetailedStatistics(json, stats.total); - } - { - json.WriteString("MemoryInfo"); - json.BeginObject(); - { - for (uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex) - { - json.BeginString("Heap "); - json.ContinueString(heapIndex); - json.EndString(); - json.BeginObject(); - { - const VkMemoryHeap& heapInfo = allocator->m_MemProps.memoryHeaps[heapIndex]; - json.WriteString("Flags"); - json.BeginArray(true); - { - if (heapInfo.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) - json.WriteString("DEVICE_LOCAL"); -#if VMA_VULKAN_VERSION >= 1001000 - if (heapInfo.flags & VK_MEMORY_HEAP_MULTI_INSTANCE_BIT) - json.WriteString("MULTI_INSTANCE"); -#endif + json.WriteString("memoryHeapCount"); + json.WriteNumber(memoryProperties.memoryHeapCount); + json.WriteString("memoryTypeCount"); + json.WriteNumber(memoryProperties.memoryTypeCount); + } + json.EndObject(); + } + { + json.WriteString("Total"); + VmaPrintDetailedStatistics(json, stats.total); + } + { + json.WriteString("MemoryInfo"); + json.BeginObject(); + { + for (uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex) + { + json.BeginString("Heap "); + json.ContinueString(heapIndex); + json.EndString(); + json.BeginObject(); + { + const VkMemoryHeap& heapInfo = allocator->m_MemProps.memoryHeaps[heapIndex]; + json.WriteString("Flags"); + json.BeginArray(true); + { + if (heapInfo.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) + json.WriteString("DEVICE_LOCAL"); + #if VMA_VULKAN_VERSION >= 1001000 + if (heapInfo.flags & VK_MEMORY_HEAP_MULTI_INSTANCE_BIT) + json.WriteString("MULTI_INSTANCE"); + #endif - VkMemoryHeapFlags flags = heapInfo.flags & - ~(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT -#if VMA_VULKAN_VERSION >= 1001000 - | VK_MEMORY_HEAP_MULTI_INSTANCE_BIT -#endif - ); - if (flags != 0) - json.WriteNumber(flags); - } - json.EndArray(); + VkMemoryHeapFlags flags = heapInfo.flags & + ~(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT + #if VMA_VULKAN_VERSION >= 1001000 + | VK_MEMORY_HEAP_MULTI_INSTANCE_BIT + #endif + ); + if (flags != 0) + json.WriteNumber(flags); + } + json.EndArray(); - json.WriteString("Size"); - json.WriteNumber(heapInfo.size); + json.WriteString("Size"); + json.WriteNumber(heapInfo.size); - json.WriteString("Budget"); - json.BeginObject(); - { - json.WriteString("BudgetBytes"); - json.WriteNumber(budgets[heapIndex].budget); - json.WriteString("UsageBytes"); - json.WriteNumber(budgets[heapIndex].usage); - } - json.EndObject(); + json.WriteString("Budget"); + json.BeginObject(); + { + json.WriteString("BudgetBytes"); + json.WriteNumber(budgets[heapIndex].budget); + json.WriteString("UsageBytes"); + json.WriteNumber(budgets[heapIndex].usage); + } + json.EndObject(); - json.WriteString("Stats"); - VmaPrintDetailedStatistics(json, stats.memoryHeap[heapIndex]); + json.WriteString("Stats"); + VmaPrintDetailedStatistics(json, stats.memoryHeap[heapIndex]); - json.WriteString("MemoryPools"); - json.BeginObject(); - { - for (uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex) - { - if (allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex) - { - json.BeginString("Type "); - json.ContinueString(typeIndex); - json.EndString(); - json.BeginObject(); - { - json.WriteString("Flags"); - json.BeginArray(true); - { - VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags; - if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) - json.WriteString("DEVICE_LOCAL"); - if (flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) - json.WriteString("HOST_VISIBLE"); - if (flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) - json.WriteString("HOST_COHERENT"); - if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) - json.WriteString("HOST_CACHED"); - if (flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) - json.WriteString("LAZILY_ALLOCATED"); -#if VMA_VULKAN_VERSION >= 1001000 - if (flags & VK_MEMORY_PROPERTY_PROTECTED_BIT) - json.WriteString("PROTECTED"); -#endif -#if VK_AMD_device_coherent_memory - if (flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) - json.WriteString("DEVICE_COHERENT_AMD"); - if (flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY) - json.WriteString("DEVICE_UNCACHED_AMD"); -#endif + json.WriteString("MemoryPools"); + json.BeginObject(); + { + for (uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex) + { + if (allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex) + { + json.BeginString("Type "); + json.ContinueString(typeIndex); + json.EndString(); + json.BeginObject(); + { + json.WriteString("Flags"); + json.BeginArray(true); + { + VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags; + if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) + json.WriteString("DEVICE_LOCAL"); + if (flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) + json.WriteString("HOST_VISIBLE"); + if (flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) + json.WriteString("HOST_COHERENT"); + if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) + json.WriteString("HOST_CACHED"); + if (flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) + json.WriteString("LAZILY_ALLOCATED"); + #if VMA_VULKAN_VERSION >= 1001000 + if (flags & VK_MEMORY_PROPERTY_PROTECTED_BIT) + json.WriteString("PROTECTED"); + #endif + #if VK_AMD_device_coherent_memory + if (flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) + json.WriteString("DEVICE_COHERENT_AMD"); + if (flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY) + json.WriteString("DEVICE_UNCACHED_AMD"); + #endif - flags &= ~(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT -#if VMA_VULKAN_VERSION >= 1001000 - | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT -#endif -#if VK_AMD_device_coherent_memory - | VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY - | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY -#endif - | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT - | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - | VK_MEMORY_PROPERTY_HOST_CACHED_BIT); - if (flags != 0) - json.WriteNumber(flags); - } - json.EndArray(); + flags &= ~(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT + #if VMA_VULKAN_VERSION >= 1001000 + | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT + #endif + #if VK_AMD_device_coherent_memory + | VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY + | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY + #endif + | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT + | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT + | VK_MEMORY_PROPERTY_HOST_CACHED_BIT); + if (flags != 0) + json.WriteNumber(flags); + } + json.EndArray(); - json.WriteString("Stats"); - VmaPrintDetailedStatistics(json, stats.memoryType[typeIndex]); - } - json.EndObject(); - } - } + json.WriteString("Stats"); + VmaPrintDetailedStatistics(json, stats.memoryType[typeIndex]); + } + json.EndObject(); + } + } - } - json.EndObject(); - } - json.EndObject(); - } - } - json.EndObject(); - } + } + json.EndObject(); + } + json.EndObject(); + } + } + json.EndObject(); + } - if (detailedMap == VK_TRUE) - allocator->PrintDetailedMap(json); + if (detailedMap == VK_TRUE) + allocator->PrintDetailedMap(json); - json.EndObject(); - } + json.EndObject(); + } - *ppStatsString = VmaCreateStringCopy(allocator->GetAllocationCallbacks(), sb.GetData(), sb.GetLength()); + *ppStatsString = VmaCreateStringCopy(allocator->GetAllocationCallbacks(), sb.GetData(), sb.GetLength()); } VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( - VmaAllocator allocator, - char* pStatsString) + VmaAllocator allocator, + char* pStatsString) { - if (pStatsString != VMA_NULL) - { - VMA_ASSERT(allocator); - VmaFreeString(allocator->GetAllocationCallbacks(), pStatsString); - } + if(pStatsString != VMA_NULL) + { + VMA_ASSERT(allocator); + VmaFreeString(allocator->GetAllocationCallbacks(), pStatsString); + } } #endif // VMA_STATS_STRING_ENABLED @@ -15041,1310 +15146,1312 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( This function is not protected by any mutex because it just reads immutable data. */ VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex( - VmaAllocator allocator, - uint32_t memoryTypeBits, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - uint32_t* pMemoryTypeIndex) + VmaAllocator allocator, + uint32_t memoryTypeBits, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + uint32_t* pMemoryTypeIndex) { - VMA_ASSERT(allocator != VK_NULL_HANDLE); - VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); - VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); + VMA_ASSERT(allocator != VK_NULL_HANDLE); + VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); + VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); - return allocator->FindMemoryTypeIndex(memoryTypeBits, pAllocationCreateInfo, VmaBufferImageUsage::UNKNOWN, pMemoryTypeIndex); + return allocator->FindMemoryTypeIndex(memoryTypeBits, pAllocationCreateInfo, VmaBufferImageUsage::UNKNOWN, pMemoryTypeIndex); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo( - VmaAllocator allocator, - const VkBufferCreateInfo* pBufferCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - uint32_t* pMemoryTypeIndex) + VmaAllocator allocator, + const VkBufferCreateInfo* pBufferCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + uint32_t* pMemoryTypeIndex) { - VMA_ASSERT(allocator != VK_NULL_HANDLE); - VMA_ASSERT(pBufferCreateInfo != VMA_NULL); - VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); - VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); + VMA_ASSERT(allocator != VK_NULL_HANDLE); + VMA_ASSERT(pBufferCreateInfo != VMA_NULL); + VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); + VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); - const VkDevice hDev = allocator->m_hDevice; - const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions(); - VkResult res; + const VkDevice hDev = allocator->m_hDevice; + const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions(); + VkResult res; #if VMA_KHR_MAINTENANCE4 || VMA_VULKAN_VERSION >= 1003000 - if (funcs->vkGetDeviceBufferMemoryRequirements) - { - // Can query straight from VkBufferCreateInfo :) - VkDeviceBufferMemoryRequirementsKHR devBufMemReq = { VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS_KHR }; - devBufMemReq.pCreateInfo = pBufferCreateInfo; + if(funcs->vkGetDeviceBufferMemoryRequirements) + { + // Can query straight from VkBufferCreateInfo :) + VkDeviceBufferMemoryRequirementsKHR devBufMemReq = {VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS_KHR}; + devBufMemReq.pCreateInfo = pBufferCreateInfo; - VkMemoryRequirements2 memReq = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 }; - (*funcs->vkGetDeviceBufferMemoryRequirements)(hDev, &devBufMemReq, &memReq); + VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2}; + (*funcs->vkGetDeviceBufferMemoryRequirements)(hDev, &devBufMemReq, &memReq); - res = allocator->FindMemoryTypeIndex( - memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, - VmaBufferImageUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5), pMemoryTypeIndex); - } else + res = allocator->FindMemoryTypeIndex( + memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, + VmaBufferImageUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5), pMemoryTypeIndex); + } + else #endif // VMA_KHR_MAINTENANCE4 || VMA_VULKAN_VERSION >= 1003000 - { - // Must create a dummy buffer to query :( - VkBuffer hBuffer = VK_NULL_HANDLE; - res = funcs->vkCreateBuffer( - hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer); - if (res == VK_SUCCESS) - { - VkMemoryRequirements memReq = {}; - funcs->vkGetBufferMemoryRequirements(hDev, hBuffer, &memReq); + { + // Must create a dummy buffer to query :( + VkBuffer hBuffer = VK_NULL_HANDLE; + res = funcs->vkCreateBuffer( + hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer); + if(res == VK_SUCCESS) + { + VkMemoryRequirements memReq = {}; + funcs->vkGetBufferMemoryRequirements(hDev, hBuffer, &memReq); - res = allocator->FindMemoryTypeIndex( - memReq.memoryTypeBits, pAllocationCreateInfo, - VmaBufferImageUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5), pMemoryTypeIndex); + res = allocator->FindMemoryTypeIndex( + memReq.memoryTypeBits, pAllocationCreateInfo, + VmaBufferImageUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5), pMemoryTypeIndex); - funcs->vkDestroyBuffer( - hDev, hBuffer, allocator->GetAllocationCallbacks()); - } - } - return res; + funcs->vkDestroyBuffer( + hDev, hBuffer, allocator->GetAllocationCallbacks()); + } + } + return res; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo( - VmaAllocator allocator, - const VkImageCreateInfo* pImageCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - uint32_t* pMemoryTypeIndex) + VmaAllocator allocator, + const VkImageCreateInfo* pImageCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + uint32_t* pMemoryTypeIndex) { - VMA_ASSERT(allocator != VK_NULL_HANDLE); - VMA_ASSERT(pImageCreateInfo != VMA_NULL); - VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); - VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); + VMA_ASSERT(allocator != VK_NULL_HANDLE); + VMA_ASSERT(pImageCreateInfo != VMA_NULL); + VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); + VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); - const VkDevice hDev = allocator->m_hDevice; - const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions(); - VkResult res; + const VkDevice hDev = allocator->m_hDevice; + const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions(); + VkResult res; #if VMA_KHR_MAINTENANCE4 || VMA_VULKAN_VERSION >= 1003000 - if (funcs->vkGetDeviceImageMemoryRequirements) - { - // Can query straight from VkImageCreateInfo :) - VkDeviceImageMemoryRequirementsKHR devImgMemReq = { VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS_KHR }; - devImgMemReq.pCreateInfo = pImageCreateInfo; - VMA_ASSERT(pImageCreateInfo->tiling != VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY && (pImageCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT_COPY) == 0 && - "Cannot use this VkImageCreateInfo with vmaFindMemoryTypeIndexForImageInfo as I don't know what to pass as VkDeviceImageMemoryRequirements::planeAspect."); + if(funcs->vkGetDeviceImageMemoryRequirements) + { + // Can query straight from VkImageCreateInfo :) + VkDeviceImageMemoryRequirementsKHR devImgMemReq = {VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS_KHR}; + devImgMemReq.pCreateInfo = pImageCreateInfo; + VMA_ASSERT(pImageCreateInfo->tiling != VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY && (pImageCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT_COPY) == 0 && + "Cannot use this VkImageCreateInfo with vmaFindMemoryTypeIndexForImageInfo as I don't know what to pass as VkDeviceImageMemoryRequirements::planeAspect."); - VkMemoryRequirements2 memReq = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 }; - (*funcs->vkGetDeviceImageMemoryRequirements)(hDev, &devImgMemReq, &memReq); + VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2}; + (*funcs->vkGetDeviceImageMemoryRequirements)(hDev, &devImgMemReq, &memReq); - res = allocator->FindMemoryTypeIndex( - memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, - VmaBufferImageUsage(*pImageCreateInfo), pMemoryTypeIndex); - } else + res = allocator->FindMemoryTypeIndex( + memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, + VmaBufferImageUsage(*pImageCreateInfo), pMemoryTypeIndex); + } + else #endif // VMA_KHR_MAINTENANCE4 || VMA_VULKAN_VERSION >= 1003000 - { - // Must create a dummy image to query :( - VkImage hImage = VK_NULL_HANDLE; - res = funcs->vkCreateImage( - hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage); - if (res == VK_SUCCESS) - { - VkMemoryRequirements memReq = {}; - funcs->vkGetImageMemoryRequirements(hDev, hImage, &memReq); + { + // Must create a dummy image to query :( + VkImage hImage = VK_NULL_HANDLE; + res = funcs->vkCreateImage( + hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage); + if(res == VK_SUCCESS) + { + VkMemoryRequirements memReq = {}; + funcs->vkGetImageMemoryRequirements(hDev, hImage, &memReq); - res = allocator->FindMemoryTypeIndex( - memReq.memoryTypeBits, pAllocationCreateInfo, - VmaBufferImageUsage(*pImageCreateInfo), pMemoryTypeIndex); + res = allocator->FindMemoryTypeIndex( + memReq.memoryTypeBits, pAllocationCreateInfo, + VmaBufferImageUsage(*pImageCreateInfo), pMemoryTypeIndex); - funcs->vkDestroyImage( - hDev, hImage, allocator->GetAllocationCallbacks()); - } - } - return res; + funcs->vkDestroyImage( + hDev, hImage, allocator->GetAllocationCallbacks()); + } + } + return res; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool( - VmaAllocator allocator, - const VmaPoolCreateInfo* pCreateInfo, - VmaPool* pPool) + VmaAllocator allocator, + const VmaPoolCreateInfo* pCreateInfo, + VmaPool* pPool) { - VMA_ASSERT(allocator && pCreateInfo && pPool); + VMA_ASSERT(allocator && pCreateInfo && pPool); - VMA_DEBUG_LOG("vmaCreatePool"); + VMA_DEBUG_LOG("vmaCreatePool"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->CreatePool(pCreateInfo, pPool); + return allocator->CreatePool(pCreateInfo, pPool); } VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool( - VmaAllocator allocator, - VmaPool pool) + VmaAllocator allocator, + VmaPool pool) { - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - if (pool == VK_NULL_HANDLE) - { - return; - } + if(pool == VK_NULL_HANDLE) + { + return; + } - VMA_DEBUG_LOG("vmaDestroyPool"); + VMA_DEBUG_LOG("vmaDestroyPool"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->DestroyPool(pool); + allocator->DestroyPool(pool); } VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics( - VmaAllocator allocator, - VmaPool pool, - VmaStatistics* pPoolStats) + VmaAllocator allocator, + VmaPool pool, + VmaStatistics* pPoolStats) { - VMA_ASSERT(allocator && pool && pPoolStats); + VMA_ASSERT(allocator && pool && pPoolStats); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->GetPoolStatistics(pool, pPoolStats); + allocator->GetPoolStatistics(pool, pPoolStats); } VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics( - VmaAllocator allocator, - VmaPool pool, - VmaDetailedStatistics* pPoolStats) + VmaAllocator allocator, + VmaPool pool, + VmaDetailedStatistics* pPoolStats) { - VMA_ASSERT(allocator && pool && pPoolStats); + VMA_ASSERT(allocator && pool && pPoolStats); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->CalculatePoolStatistics(pool, pPoolStats); + allocator->CalculatePoolStatistics(pool, pPoolStats); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool) { - VMA_ASSERT(allocator && pool); + VMA_ASSERT(allocator && pool); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - VMA_DEBUG_LOG("vmaCheckPoolCorruption"); + VMA_DEBUG_LOG("vmaCheckPoolCorruption"); - return allocator->CheckPoolCorruption(pool); + return allocator->CheckPoolCorruption(pool); } VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName( - VmaAllocator allocator, - VmaPool pool, - const char** ppName) + VmaAllocator allocator, + VmaPool pool, + const char** ppName) { - VMA_ASSERT(allocator && pool && ppName); + VMA_ASSERT(allocator && pool && ppName); - VMA_DEBUG_LOG("vmaGetPoolName"); + VMA_DEBUG_LOG("vmaGetPoolName"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - *ppName = pool->GetName(); + *ppName = pool->GetName(); } VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName( - VmaAllocator allocator, - VmaPool pool, - const char* pName) + VmaAllocator allocator, + VmaPool pool, + const char* pName) { - VMA_ASSERT(allocator && pool); + VMA_ASSERT(allocator && pool); - VMA_DEBUG_LOG("vmaSetPoolName"); + VMA_DEBUG_LOG("vmaSetPoolName"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - pool->SetName(pName); + pool->SetName(pName); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory( - VmaAllocator allocator, - const VkMemoryRequirements* pVkMemoryRequirements, - const VmaAllocationCreateInfo* pCreateInfo, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) + VmaAllocator allocator, + const VkMemoryRequirements* pVkMemoryRequirements, + const VmaAllocationCreateInfo* pCreateInfo, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) { - VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation); + VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation); - VMA_DEBUG_LOG("vmaAllocateMemory"); + VMA_DEBUG_LOG("vmaAllocateMemory"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - VkResult result = allocator->AllocateMemory( - *pVkMemoryRequirements, - false, // requiresDedicatedAllocation - false, // prefersDedicatedAllocation - VK_NULL_HANDLE, // dedicatedBuffer - VK_NULL_HANDLE, // dedicatedImage - VmaBufferImageUsage::UNKNOWN, // dedicatedBufferImageUsage - *pCreateInfo, - VMA_SUBALLOCATION_TYPE_UNKNOWN, - 1, // allocationCount - pAllocation); + VkResult result = allocator->AllocateMemory( + *pVkMemoryRequirements, + false, // requiresDedicatedAllocation + false, // prefersDedicatedAllocation + VK_NULL_HANDLE, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + VmaBufferImageUsage::UNKNOWN, // dedicatedBufferImageUsage + *pCreateInfo, + VMA_SUBALLOCATION_TYPE_UNKNOWN, + 1, // allocationCount + pAllocation); - if (pAllocationInfo != VMA_NULL && result == VK_SUCCESS) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } + if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } - return result; + return result; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages( - VmaAllocator allocator, - const VkMemoryRequirements* pVkMemoryRequirements, - const VmaAllocationCreateInfo* pCreateInfo, - size_t allocationCount, - VmaAllocation* pAllocations, - VmaAllocationInfo* pAllocationInfo) + VmaAllocator allocator, + const VkMemoryRequirements* pVkMemoryRequirements, + const VmaAllocationCreateInfo* pCreateInfo, + size_t allocationCount, + VmaAllocation* pAllocations, + VmaAllocationInfo* pAllocationInfo) { - if (allocationCount == 0) - { - return VK_SUCCESS; - } + if(allocationCount == 0) + { + return VK_SUCCESS; + } - VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations); + VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations); - VMA_DEBUG_LOG("vmaAllocateMemoryPages"); + VMA_DEBUG_LOG("vmaAllocateMemoryPages"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - VkResult result = allocator->AllocateMemory( - *pVkMemoryRequirements, - false, // requiresDedicatedAllocation - false, // prefersDedicatedAllocation - VK_NULL_HANDLE, // dedicatedBuffer - VK_NULL_HANDLE, // dedicatedImage - VmaBufferImageUsage::UNKNOWN, // dedicatedBufferImageUsage - *pCreateInfo, - VMA_SUBALLOCATION_TYPE_UNKNOWN, - allocationCount, - pAllocations); + VkResult result = allocator->AllocateMemory( + *pVkMemoryRequirements, + false, // requiresDedicatedAllocation + false, // prefersDedicatedAllocation + VK_NULL_HANDLE, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + VmaBufferImageUsage::UNKNOWN, // dedicatedBufferImageUsage + *pCreateInfo, + VMA_SUBALLOCATION_TYPE_UNKNOWN, + allocationCount, + pAllocations); - if (pAllocationInfo != VMA_NULL && result == VK_SUCCESS) - { - for (size_t i = 0; i < allocationCount; ++i) - { - allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i); - } - } + if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS) + { + for(size_t i = 0; i < allocationCount; ++i) + { + allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i); + } + } - return result; + return result; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer( - VmaAllocator allocator, - VkBuffer buffer, - const VmaAllocationCreateInfo* pCreateInfo, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) + VmaAllocator allocator, + VkBuffer buffer, + const VmaAllocationCreateInfo* pCreateInfo, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) { - VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation); + VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation); - VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer"); + VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetBufferMemoryRequirements(buffer, vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation); + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetBufferMemoryRequirements(buffer, vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation); - VkResult result = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - buffer, // dedicatedBuffer - VK_NULL_HANDLE, // dedicatedImage - VmaBufferImageUsage::UNKNOWN, // dedicatedBufferImageUsage - *pCreateInfo, - VMA_SUBALLOCATION_TYPE_BUFFER, - 1, // allocationCount - pAllocation); + VkResult result = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + buffer, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + VmaBufferImageUsage::UNKNOWN, // dedicatedBufferImageUsage + *pCreateInfo, + VMA_SUBALLOCATION_TYPE_BUFFER, + 1, // allocationCount + pAllocation); - if (pAllocationInfo && result == VK_SUCCESS) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } + if(pAllocationInfo && result == VK_SUCCESS) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } - return result; + return result; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage( - VmaAllocator allocator, - VkImage image, - const VmaAllocationCreateInfo* pCreateInfo, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) + VmaAllocator allocator, + VkImage image, + const VmaAllocationCreateInfo* pCreateInfo, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) { - VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation); + VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation); - VMA_DEBUG_LOG("vmaAllocateMemoryForImage"); + VMA_DEBUG_LOG("vmaAllocateMemoryForImage"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetImageMemoryRequirements(image, vkMemReq, - requiresDedicatedAllocation, prefersDedicatedAllocation); + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetImageMemoryRequirements(image, vkMemReq, + requiresDedicatedAllocation, prefersDedicatedAllocation); - VkResult result = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - VK_NULL_HANDLE, // dedicatedBuffer - image, // dedicatedImage - VmaBufferImageUsage::UNKNOWN, // dedicatedBufferImageUsage - *pCreateInfo, - VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN, - 1, // allocationCount - pAllocation); + VkResult result = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + VK_NULL_HANDLE, // dedicatedBuffer + image, // dedicatedImage + VmaBufferImageUsage::UNKNOWN, // dedicatedBufferImageUsage + *pCreateInfo, + VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN, + 1, // allocationCount + pAllocation); - if (pAllocationInfo && result == VK_SUCCESS) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } + if(pAllocationInfo && result == VK_SUCCESS) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } - return result; + return result; } VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory( - VmaAllocator allocator, - VmaAllocation allocation) + VmaAllocator allocator, + VmaAllocation allocation) { - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - if (allocation == VK_NULL_HANDLE) - { - return; - } + if(allocation == VK_NULL_HANDLE) + { + return; + } - VMA_DEBUG_LOG("vmaFreeMemory"); + VMA_DEBUG_LOG("vmaFreeMemory"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->FreeMemory( - 1, // allocationCount - &allocation); + allocator->FreeMemory( + 1, // allocationCount + &allocation); } VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages( - VmaAllocator allocator, - size_t allocationCount, - const VmaAllocation* pAllocations) + VmaAllocator allocator, + size_t allocationCount, + const VmaAllocation* pAllocations) { - if (allocationCount == 0) - { - return; - } + if(allocationCount == 0) + { + return; + } - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - VMA_DEBUG_LOG("vmaFreeMemoryPages"); + VMA_DEBUG_LOG("vmaFreeMemoryPages"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->FreeMemory(allocationCount, pAllocations); + allocator->FreeMemory(allocationCount, pAllocations); } VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo( - VmaAllocator allocator, - VmaAllocation allocation, - VmaAllocationInfo* pAllocationInfo) + VmaAllocator allocator, + VmaAllocation allocation, + VmaAllocationInfo* pAllocationInfo) { - VMA_ASSERT(allocator && allocation && pAllocationInfo); + VMA_ASSERT(allocator && allocation && pAllocationInfo); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->GetAllocationInfo(allocation, pAllocationInfo); + allocator->GetAllocationInfo(allocation, pAllocationInfo); } VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo2( - VmaAllocator allocator, - VmaAllocation allocation, - VmaAllocationInfo2* pAllocationInfo) + VmaAllocator allocator, + VmaAllocation allocation, + VmaAllocationInfo2* pAllocationInfo) { - VMA_ASSERT(allocator && allocation && pAllocationInfo); + VMA_ASSERT(allocator && allocation && pAllocationInfo); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->GetAllocationInfo2(allocation, pAllocationInfo); + allocator->GetAllocationInfo2(allocation, pAllocationInfo); } VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData( - VmaAllocator allocator, - VmaAllocation allocation, - void* pUserData) + VmaAllocator allocator, + VmaAllocation allocation, + void* pUserData) { - VMA_ASSERT(allocator && allocation); + VMA_ASSERT(allocator && allocation); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocation->SetUserData(allocator, pUserData); + allocation->SetUserData(allocator, pUserData); } VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - const char* VMA_NULLABLE pName) + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const char* VMA_NULLABLE pName) { - allocation->SetName(allocator, pName); + allocation->SetName(allocator, pName); } VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkMemoryPropertyFlags* VMA_NOT_NULL pFlags) + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkMemoryPropertyFlags* VMA_NOT_NULL pFlags) { - VMA_ASSERT(allocator && allocation && pFlags); - const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); - *pFlags = allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags; + VMA_ASSERT(allocator && allocation && pFlags); + const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); + *pFlags = allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory( - VmaAllocator allocator, - VmaAllocation allocation, - void** ppData) + VmaAllocator allocator, + VmaAllocation allocation, + void** ppData) { - VMA_ASSERT(allocator && allocation && ppData); + VMA_ASSERT(allocator && allocation && ppData); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->Map(allocation, ppData); + return allocator->Map(allocation, ppData); } VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory( - VmaAllocator allocator, - VmaAllocation allocation) + VmaAllocator allocator, + VmaAllocation allocation) { - VMA_ASSERT(allocator && allocation); + VMA_ASSERT(allocator && allocation); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->Unmap(allocation); + allocator->Unmap(allocation); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation( - VmaAllocator allocator, - VmaAllocation allocation, - VkDeviceSize offset, - VkDeviceSize size) + VmaAllocator allocator, + VmaAllocation allocation, + VkDeviceSize offset, + VkDeviceSize size) { - VMA_ASSERT(allocator && allocation); + VMA_ASSERT(allocator && allocation); - VMA_DEBUG_LOG("vmaFlushAllocation"); + VMA_DEBUG_LOG("vmaFlushAllocation"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH); + return allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation( - VmaAllocator allocator, - VmaAllocation allocation, - VkDeviceSize offset, - VkDeviceSize size) + VmaAllocator allocator, + VmaAllocation allocation, + VkDeviceSize offset, + VkDeviceSize size) { - VMA_ASSERT(allocator && allocation); + VMA_ASSERT(allocator && allocation); - VMA_DEBUG_LOG("vmaInvalidateAllocation"); + VMA_DEBUG_LOG("vmaInvalidateAllocation"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE); + return allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations( - VmaAllocator allocator, - uint32_t allocationCount, - const VmaAllocation* allocations, - const VkDeviceSize* offsets, - const VkDeviceSize* sizes) + VmaAllocator allocator, + uint32_t allocationCount, + const VmaAllocation* allocations, + const VkDeviceSize* offsets, + const VkDeviceSize* sizes) { - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - if (allocationCount == 0) - { - return VK_SUCCESS; - } + if(allocationCount == 0) + { + return VK_SUCCESS; + } - VMA_ASSERT(allocations); + VMA_ASSERT(allocations); - VMA_DEBUG_LOG("vmaFlushAllocations"); + VMA_DEBUG_LOG("vmaFlushAllocations"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH); + return allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations( - VmaAllocator allocator, - uint32_t allocationCount, - const VmaAllocation* allocations, - const VkDeviceSize* offsets, - const VkDeviceSize* sizes) + VmaAllocator allocator, + uint32_t allocationCount, + const VmaAllocation* allocations, + const VkDeviceSize* offsets, + const VkDeviceSize* sizes) { - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - if (allocationCount == 0) - { - return VK_SUCCESS; - } + if(allocationCount == 0) + { + return VK_SUCCESS; + } - VMA_ASSERT(allocations); + VMA_ASSERT(allocations); - VMA_DEBUG_LOG("vmaInvalidateAllocations"); + VMA_DEBUG_LOG("vmaInvalidateAllocations"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE); + return allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCopyMemoryToAllocation( - VmaAllocator allocator, - const void* pSrcHostPointer, - VmaAllocation dstAllocation, - VkDeviceSize dstAllocationLocalOffset, - VkDeviceSize size) + VmaAllocator allocator, + const void* pSrcHostPointer, + VmaAllocation dstAllocation, + VkDeviceSize dstAllocationLocalOffset, + VkDeviceSize size) { - VMA_ASSERT(allocator && pSrcHostPointer && dstAllocation); + VMA_ASSERT(allocator && pSrcHostPointer && dstAllocation); - if (size == 0) - { - return VK_SUCCESS; - } + if(size == 0) + { + return VK_SUCCESS; + } - VMA_DEBUG_LOG("vmaCopyMemoryToAllocation"); + VMA_DEBUG_LOG("vmaCopyMemoryToAllocation"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->CopyMemoryToAllocation(pSrcHostPointer, dstAllocation, dstAllocationLocalOffset, size); + return allocator->CopyMemoryToAllocation(pSrcHostPointer, dstAllocation, dstAllocationLocalOffset, size); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCopyAllocationToMemory( - VmaAllocator allocator, - VmaAllocation srcAllocation, - VkDeviceSize srcAllocationLocalOffset, - void* pDstHostPointer, - VkDeviceSize size) + VmaAllocator allocator, + VmaAllocation srcAllocation, + VkDeviceSize srcAllocationLocalOffset, + void* pDstHostPointer, + VkDeviceSize size) { - VMA_ASSERT(allocator && srcAllocation && pDstHostPointer); + VMA_ASSERT(allocator && srcAllocation && pDstHostPointer); - if (size == 0) - { - return VK_SUCCESS; - } + if(size == 0) + { + return VK_SUCCESS; + } - VMA_DEBUG_LOG("vmaCopyAllocationToMemory"); + VMA_DEBUG_LOG("vmaCopyAllocationToMemory"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->CopyAllocationToMemory(srcAllocation, srcAllocationLocalOffset, pDstHostPointer, size); + return allocator->CopyAllocationToMemory(srcAllocation, srcAllocationLocalOffset, pDstHostPointer, size); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption( - VmaAllocator allocator, - uint32_t memoryTypeBits) + VmaAllocator allocator, + uint32_t memoryTypeBits) { - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - VMA_DEBUG_LOG("vmaCheckCorruption"); + VMA_DEBUG_LOG("vmaCheckCorruption"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->CheckCorruption(memoryTypeBits); + return allocator->CheckCorruption(memoryTypeBits); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation( - VmaAllocator allocator, - const VmaDefragmentationInfo* pInfo, - VmaDefragmentationContext* pContext) + VmaAllocator allocator, + const VmaDefragmentationInfo* pInfo, + VmaDefragmentationContext* pContext) { - VMA_ASSERT(allocator && pInfo && pContext); + VMA_ASSERT(allocator && pInfo && pContext); - VMA_DEBUG_LOG("vmaBeginDefragmentation"); + VMA_DEBUG_LOG("vmaBeginDefragmentation"); - if (pInfo->pool != VMA_NULL) - { - // Check if run on supported algorithms - if (pInfo->pool->m_BlockVector.GetAlgorithm() & VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) - return VK_ERROR_FEATURE_NOT_PRESENT; - } + if (pInfo->pool != VMA_NULL) + { + // Check if run on supported algorithms + if (pInfo->pool->m_BlockVector.GetAlgorithm() & VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) + return VK_ERROR_FEATURE_NOT_PRESENT; + } - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - *pContext = vma_new(allocator, VmaDefragmentationContext_T)(allocator, *pInfo); - return VK_SUCCESS; + *pContext = vma_new(allocator, VmaDefragmentationContext_T)(allocator, *pInfo); + return VK_SUCCESS; } VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation( - VmaAllocator allocator, - VmaDefragmentationContext context, - VmaDefragmentationStats* pStats) + VmaAllocator allocator, + VmaDefragmentationContext context, + VmaDefragmentationStats* pStats) { - VMA_ASSERT(allocator && context); + VMA_ASSERT(allocator && context); - VMA_DEBUG_LOG("vmaEndDefragmentation"); + VMA_DEBUG_LOG("vmaEndDefragmentation"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - if (pStats) - context->GetStats(*pStats); - vma_delete(allocator, context); + if (pStats) + context->GetStats(*pStats); + vma_delete(allocator, context); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass( - VmaAllocator VMA_NOT_NULL allocator, - VmaDefragmentationContext VMA_NOT_NULL context, - VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo) + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo) { - VMA_ASSERT(context && pPassInfo); + VMA_ASSERT(context && pPassInfo); - VMA_DEBUG_LOG("vmaBeginDefragmentationPass"); + VMA_DEBUG_LOG("vmaBeginDefragmentationPass"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return context->DefragmentPassBegin(*pPassInfo); + return context->DefragmentPassBegin(*pPassInfo); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass( - VmaAllocator VMA_NOT_NULL allocator, - VmaDefragmentationContext VMA_NOT_NULL context, - VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo) + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo) { - VMA_ASSERT(context && pPassInfo); + VMA_ASSERT(context && pPassInfo); - VMA_DEBUG_LOG("vmaEndDefragmentationPass"); + VMA_DEBUG_LOG("vmaEndDefragmentationPass"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return context->DefragmentPassEnd(*pPassInfo); + return context->DefragmentPassEnd(*pPassInfo); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory( - VmaAllocator allocator, - VmaAllocation allocation, - VkBuffer buffer) + VmaAllocator allocator, + VmaAllocation allocation, + VkBuffer buffer) { - VMA_ASSERT(allocator && allocation && buffer); + VMA_ASSERT(allocator && allocation && buffer); - VMA_DEBUG_LOG("vmaBindBufferMemory"); + VMA_DEBUG_LOG("vmaBindBufferMemory"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL); + return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2( - VmaAllocator allocator, - VmaAllocation allocation, - VkDeviceSize allocationLocalOffset, - VkBuffer buffer, - const void* pNext) + VmaAllocator allocator, + VmaAllocation allocation, + VkDeviceSize allocationLocalOffset, + VkBuffer buffer, + const void* pNext) { - VMA_ASSERT(allocator && allocation && buffer); + VMA_ASSERT(allocator && allocation && buffer); - VMA_DEBUG_LOG("vmaBindBufferMemory2"); + VMA_DEBUG_LOG("vmaBindBufferMemory2"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext); + return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory( - VmaAllocator allocator, - VmaAllocation allocation, - VkImage image) + VmaAllocator allocator, + VmaAllocation allocation, + VkImage image) { - VMA_ASSERT(allocator && allocation && image); + VMA_ASSERT(allocator && allocation && image); - VMA_DEBUG_LOG("vmaBindImageMemory"); + VMA_DEBUG_LOG("vmaBindImageMemory"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->BindImageMemory(allocation, 0, image, VMA_NULL); + return allocator->BindImageMemory(allocation, 0, image, VMA_NULL); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2( - VmaAllocator allocator, - VmaAllocation allocation, - VkDeviceSize allocationLocalOffset, - VkImage image, - const void* pNext) + VmaAllocator allocator, + VmaAllocation allocation, + VkDeviceSize allocationLocalOffset, + VkImage image, + const void* pNext) { - VMA_ASSERT(allocator && allocation && image); + VMA_ASSERT(allocator && allocation && image); - VMA_DEBUG_LOG("vmaBindImageMemory2"); + VMA_DEBUG_LOG("vmaBindImageMemory2"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext); + return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer( - VmaAllocator allocator, - const VkBufferCreateInfo* pBufferCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - VkBuffer* pBuffer, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) + VmaAllocator allocator, + const VkBufferCreateInfo* pBufferCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VkBuffer* pBuffer, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) { - VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation); + VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation); - if (pBufferCreateInfo->size == 0) - { - return VK_ERROR_INITIALIZATION_FAILED; - } - if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && - !allocator->m_UseKhrBufferDeviceAddress) - { - VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); - return VK_ERROR_INITIALIZATION_FAILED; - } + if(pBufferCreateInfo->size == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && + !allocator->m_UseKhrBufferDeviceAddress) + { + VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); + return VK_ERROR_INITIALIZATION_FAILED; + } - VMA_DEBUG_LOG("vmaCreateBuffer"); + VMA_DEBUG_LOG("vmaCreateBuffer"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - *pBuffer = VK_NULL_HANDLE; - *pAllocation = VK_NULL_HANDLE; + *pBuffer = VK_NULL_HANDLE; + *pAllocation = VK_NULL_HANDLE; - // 1. Create VkBuffer. - VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( - allocator->m_hDevice, - pBufferCreateInfo, - allocator->GetAllocationCallbacks(), - pBuffer); - if (res >= 0) - { - // 2. vkGetBufferMemoryRequirements. - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq, - requiresDedicatedAllocation, prefersDedicatedAllocation); + // 1. Create VkBuffer. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( + allocator->m_hDevice, + pBufferCreateInfo, + allocator->GetAllocationCallbacks(), + pBuffer); + if(res >= 0) + { + // 2. vkGetBufferMemoryRequirements. + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq, + requiresDedicatedAllocation, prefersDedicatedAllocation); - // 3. Allocate memory using allocator. - res = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - *pBuffer, // dedicatedBuffer - VK_NULL_HANDLE, // dedicatedImage - VmaBufferImageUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5), // dedicatedBufferImageUsage - *pAllocationCreateInfo, - VMA_SUBALLOCATION_TYPE_BUFFER, - 1, // allocationCount - pAllocation); + // 3. Allocate memory using allocator. + res = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + *pBuffer, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + VmaBufferImageUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5), // dedicatedBufferImageUsage + *pAllocationCreateInfo, + VMA_SUBALLOCATION_TYPE_BUFFER, + 1, // allocationCount + pAllocation); - if (res >= 0) - { - // 3. Bind buffer with memory. - if ((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) - { - res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL); - } - if (res >= 0) - { - // All steps succeeded. -#if VMA_STATS_STRING_ENABLED - (*pAllocation)->InitBufferUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5); -#endif - if (pAllocationInfo != VMA_NULL) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } + if(res >= 0) + { + // 3. Bind buffer with memory. + if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) + { + res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL); + } + if(res >= 0) + { + // All steps succeeded. + #if VMA_STATS_STRING_ENABLED + (*pAllocation)->InitBufferUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5); + #endif + if(pAllocationInfo != VMA_NULL) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } - return VK_SUCCESS; - } - allocator->FreeMemory( - 1, // allocationCount - pAllocation); - *pAllocation = VK_NULL_HANDLE; - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); - *pBuffer = VK_NULL_HANDLE; - return res; - } - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); - *pBuffer = VK_NULL_HANDLE; - return res; - } - return res; + return VK_SUCCESS; + } + allocator->FreeMemory( + 1, // allocationCount + pAllocation); + *pAllocation = VK_NULL_HANDLE; + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + *pBuffer = VK_NULL_HANDLE; + return res; + } + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + *pBuffer = VK_NULL_HANDLE; + return res; + } + return res; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment( - VmaAllocator allocator, - const VkBufferCreateInfo* pBufferCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - VkDeviceSize minAlignment, - VkBuffer* pBuffer, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) + VmaAllocator allocator, + const VkBufferCreateInfo* pBufferCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VkDeviceSize minAlignment, + VkBuffer* pBuffer, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) { - VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && VmaIsPow2(minAlignment) && pBuffer && pAllocation); + VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && VmaIsPow2(minAlignment) && pBuffer && pAllocation); - if (pBufferCreateInfo->size == 0) - { - return VK_ERROR_INITIALIZATION_FAILED; - } - if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && - !allocator->m_UseKhrBufferDeviceAddress) - { - VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); - return VK_ERROR_INITIALIZATION_FAILED; - } + if(pBufferCreateInfo->size == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && + !allocator->m_UseKhrBufferDeviceAddress) + { + VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); + return VK_ERROR_INITIALIZATION_FAILED; + } - VMA_DEBUG_LOG("vmaCreateBufferWithAlignment"); + VMA_DEBUG_LOG("vmaCreateBufferWithAlignment"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - *pBuffer = VK_NULL_HANDLE; - *pAllocation = VK_NULL_HANDLE; + *pBuffer = VK_NULL_HANDLE; + *pAllocation = VK_NULL_HANDLE; - // 1. Create VkBuffer. - VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( - allocator->m_hDevice, - pBufferCreateInfo, - allocator->GetAllocationCallbacks(), - pBuffer); - if (res >= 0) - { - // 2. vkGetBufferMemoryRequirements. - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq, - requiresDedicatedAllocation, prefersDedicatedAllocation); + // 1. Create VkBuffer. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( + allocator->m_hDevice, + pBufferCreateInfo, + allocator->GetAllocationCallbacks(), + pBuffer); + if(res >= 0) + { + // 2. vkGetBufferMemoryRequirements. + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq, + requiresDedicatedAllocation, prefersDedicatedAllocation); - // 2a. Include minAlignment - vkMemReq.alignment = VMA_MAX(vkMemReq.alignment, minAlignment); + // 2a. Include minAlignment + vkMemReq.alignment = VMA_MAX(vkMemReq.alignment, minAlignment); - // 3. Allocate memory using allocator. - res = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - *pBuffer, // dedicatedBuffer - VK_NULL_HANDLE, // dedicatedImage - VmaBufferImageUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5), // dedicatedBufferImageUsage - *pAllocationCreateInfo, - VMA_SUBALLOCATION_TYPE_BUFFER, - 1, // allocationCount - pAllocation); + // 3. Allocate memory using allocator. + res = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + *pBuffer, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + VmaBufferImageUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5), // dedicatedBufferImageUsage + *pAllocationCreateInfo, + VMA_SUBALLOCATION_TYPE_BUFFER, + 1, // allocationCount + pAllocation); - if (res >= 0) - { - // 3. Bind buffer with memory. - if ((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) - { - res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL); - } - if (res >= 0) - { - // All steps succeeded. -#if VMA_STATS_STRING_ENABLED - (*pAllocation)->InitBufferUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5); -#endif - if (pAllocationInfo != VMA_NULL) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } + if(res >= 0) + { + // 3. Bind buffer with memory. + if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) + { + res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL); + } + if(res >= 0) + { + // All steps succeeded. + #if VMA_STATS_STRING_ENABLED + (*pAllocation)->InitBufferUsage(*pBufferCreateInfo, allocator->m_UseKhrMaintenance5); + #endif + if(pAllocationInfo != VMA_NULL) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } - return VK_SUCCESS; - } - allocator->FreeMemory( - 1, // allocationCount - pAllocation); - *pAllocation = VK_NULL_HANDLE; - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); - *pBuffer = VK_NULL_HANDLE; - return res; - } - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); - *pBuffer = VK_NULL_HANDLE; - return res; - } - return res; + return VK_SUCCESS; + } + allocator->FreeMemory( + 1, // allocationCount + pAllocation); + *pAllocation = VK_NULL_HANDLE; + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + *pBuffer = VK_NULL_HANDLE; + return res; + } + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + *pBuffer = VK_NULL_HANDLE; + return res; + } + return res; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer) + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer) { - return vmaCreateAliasingBuffer2(allocator, allocation, 0, pBufferCreateInfo, pBuffer); + return vmaCreateAliasingBuffer2(allocator, allocation, 0, pBufferCreateInfo, pBuffer); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize allocationLocalOffset, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer) + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize allocationLocalOffset, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer) { - VMA_ASSERT(allocator && pBufferCreateInfo && pBuffer && allocation); - VMA_ASSERT(allocationLocalOffset + pBufferCreateInfo->size <= allocation->GetSize()); + VMA_ASSERT(allocator && pBufferCreateInfo && pBuffer && allocation); + VMA_ASSERT(allocationLocalOffset + pBufferCreateInfo->size <= allocation->GetSize()); - VMA_DEBUG_LOG("vmaCreateAliasingBuffer2"); + VMA_DEBUG_LOG("vmaCreateAliasingBuffer2"); - *pBuffer = VK_NULL_HANDLE; + *pBuffer = VK_NULL_HANDLE; - if (pBufferCreateInfo->size == 0) - { - return VK_ERROR_INITIALIZATION_FAILED; - } - if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && - !allocator->m_UseKhrBufferDeviceAddress) - { - VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); - return VK_ERROR_INITIALIZATION_FAILED; - } + if (pBufferCreateInfo->size == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && + !allocator->m_UseKhrBufferDeviceAddress) + { + VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); + return VK_ERROR_INITIALIZATION_FAILED; + } - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - // 1. Create VkBuffer. - VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( - allocator->m_hDevice, - pBufferCreateInfo, - allocator->GetAllocationCallbacks(), - pBuffer); - if (res >= 0) - { - // 2. Bind buffer with memory. - res = allocator->BindBufferMemory(allocation, allocationLocalOffset, *pBuffer, VMA_NULL); - if (res >= 0) - { - return VK_SUCCESS; - } - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); - } - return res; + // 1. Create VkBuffer. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( + allocator->m_hDevice, + pBufferCreateInfo, + allocator->GetAllocationCallbacks(), + pBuffer); + if (res >= 0) + { + // 2. Bind buffer with memory. + res = allocator->BindBufferMemory(allocation, allocationLocalOffset, *pBuffer, VMA_NULL); + if (res >= 0) + { + return VK_SUCCESS; + } + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + } + return res; } VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer( - VmaAllocator allocator, - VkBuffer buffer, - VmaAllocation allocation) + VmaAllocator allocator, + VkBuffer buffer, + VmaAllocation allocation) { - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - if (buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE) - { - return; - } + if(buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE) + { + return; + } - VMA_DEBUG_LOG("vmaDestroyBuffer"); + VMA_DEBUG_LOG("vmaDestroyBuffer"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - if (buffer != VK_NULL_HANDLE) - { - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks()); - } + if(buffer != VK_NULL_HANDLE) + { + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks()); + } - if (allocation != VK_NULL_HANDLE) - { - allocator->FreeMemory( - 1, // allocationCount - &allocation); - } + if(allocation != VK_NULL_HANDLE) + { + allocator->FreeMemory( + 1, // allocationCount + &allocation); + } } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage( - VmaAllocator allocator, - const VkImageCreateInfo* pImageCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - VkImage* pImage, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) + VmaAllocator allocator, + const VkImageCreateInfo* pImageCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VkImage* pImage, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) { - VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation); + VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation); - if (pImageCreateInfo->extent.width == 0 || - pImageCreateInfo->extent.height == 0 || - pImageCreateInfo->extent.depth == 0 || - pImageCreateInfo->mipLevels == 0 || - pImageCreateInfo->arrayLayers == 0) - { - return VK_ERROR_INITIALIZATION_FAILED; - } + if(pImageCreateInfo->extent.width == 0 || + pImageCreateInfo->extent.height == 0 || + pImageCreateInfo->extent.depth == 0 || + pImageCreateInfo->mipLevels == 0 || + pImageCreateInfo->arrayLayers == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } - VMA_DEBUG_LOG("vmaCreateImage"); + VMA_DEBUG_LOG("vmaCreateImage"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - *pImage = VK_NULL_HANDLE; - *pAllocation = VK_NULL_HANDLE; + *pImage = VK_NULL_HANDLE; + *pAllocation = VK_NULL_HANDLE; - // 1. Create VkImage. - VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)( - allocator->m_hDevice, - pImageCreateInfo, - allocator->GetAllocationCallbacks(), - pImage); - if (res >= 0) - { - VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ? - VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL : - VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR; + // 1. Create VkImage. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)( + allocator->m_hDevice, + pImageCreateInfo, + allocator->GetAllocationCallbacks(), + pImage); + if(res >= 0) + { + VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ? + VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL : + VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR; - // 2. Allocate memory using allocator. - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetImageMemoryRequirements(*pImage, vkMemReq, - requiresDedicatedAllocation, prefersDedicatedAllocation); + // 2. Allocate memory using allocator. + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetImageMemoryRequirements(*pImage, vkMemReq, + requiresDedicatedAllocation, prefersDedicatedAllocation); - res = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - VK_NULL_HANDLE, // dedicatedBuffer - *pImage, // dedicatedImage - VmaBufferImageUsage(*pImageCreateInfo), // dedicatedBufferImageUsage - *pAllocationCreateInfo, - suballocType, - 1, // allocationCount - pAllocation); + res = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + VK_NULL_HANDLE, // dedicatedBuffer + *pImage, // dedicatedImage + VmaBufferImageUsage(*pImageCreateInfo), // dedicatedBufferImageUsage + *pAllocationCreateInfo, + suballocType, + 1, // allocationCount + pAllocation); - if (res >= 0) - { - // 3. Bind image with memory. - if ((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) - { - res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL); - } - if (res >= 0) - { - // All steps succeeded. -#if VMA_STATS_STRING_ENABLED - (*pAllocation)->InitImageUsage(*pImageCreateInfo); -#endif - if (pAllocationInfo != VMA_NULL) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } + if(res >= 0) + { + // 3. Bind image with memory. + if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) + { + res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL); + } + if(res >= 0) + { + // All steps succeeded. + #if VMA_STATS_STRING_ENABLED + (*pAllocation)->InitImageUsage(*pImageCreateInfo); + #endif + if(pAllocationInfo != VMA_NULL) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } - return VK_SUCCESS; - } - allocator->FreeMemory( - 1, // allocationCount - pAllocation); - *pAllocation = VK_NULL_HANDLE; - (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); - *pImage = VK_NULL_HANDLE; - return res; - } - (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); - *pImage = VK_NULL_HANDLE; - return res; - } - return res; + return VK_SUCCESS; + } + allocator->FreeMemory( + 1, // allocationCount + pAllocation); + *pAllocation = VK_NULL_HANDLE; + (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); + *pImage = VK_NULL_HANDLE; + return res; + } + (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); + *pImage = VK_NULL_HANDLE; + return res; + } + return res; } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, - VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage) + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage) { - return vmaCreateAliasingImage2(allocator, allocation, 0, pImageCreateInfo, pImage); + return vmaCreateAliasingImage2(allocator, allocation, 0, pImageCreateInfo, pImage); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize allocationLocalOffset, - const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, - VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage) + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize allocationLocalOffset, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage) { - VMA_ASSERT(allocator && pImageCreateInfo && pImage && allocation); + VMA_ASSERT(allocator && pImageCreateInfo && pImage && allocation); - *pImage = VK_NULL_HANDLE; + *pImage = VK_NULL_HANDLE; - VMA_DEBUG_LOG("vmaCreateImage2"); + VMA_DEBUG_LOG("vmaCreateImage2"); - if (pImageCreateInfo->extent.width == 0 || - pImageCreateInfo->extent.height == 0 || - pImageCreateInfo->extent.depth == 0 || - pImageCreateInfo->mipLevels == 0 || - pImageCreateInfo->arrayLayers == 0) - { - return VK_ERROR_INITIALIZATION_FAILED; - } + if (pImageCreateInfo->extent.width == 0 || + pImageCreateInfo->extent.height == 0 || + pImageCreateInfo->extent.depth == 0 || + pImageCreateInfo->mipLevels == 0 || + pImageCreateInfo->arrayLayers == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - // 1. Create VkImage. - VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)( - allocator->m_hDevice, - pImageCreateInfo, - allocator->GetAllocationCallbacks(), - pImage); - if (res >= 0) - { - // 2. Bind image with memory. - res = allocator->BindImageMemory(allocation, allocationLocalOffset, *pImage, VMA_NULL); - if (res >= 0) - { - return VK_SUCCESS; - } - (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); - } - return res; + // 1. Create VkImage. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)( + allocator->m_hDevice, + pImageCreateInfo, + allocator->GetAllocationCallbacks(), + pImage); + if (res >= 0) + { + // 2. Bind image with memory. + res = allocator->BindImageMemory(allocation, allocationLocalOffset, *pImage, VMA_NULL); + if (res >= 0) + { + return VK_SUCCESS; + } + (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); + } + return res; } VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage( - VmaAllocator VMA_NOT_NULL allocator, - VkImage VMA_NULLABLE_NON_DISPATCHABLE image, - VmaAllocation VMA_NULLABLE allocation) + VmaAllocator VMA_NOT_NULL allocator, + VkImage VMA_NULLABLE_NON_DISPATCHABLE image, + VmaAllocation VMA_NULLABLE allocation) { - VMA_ASSERT(allocator); + VMA_ASSERT(allocator); - if (image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE) - { - return; - } + if(image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE) + { + return; + } - VMA_DEBUG_LOG("vmaDestroyImage"); + VMA_DEBUG_LOG("vmaDestroyImage"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK + VMA_DEBUG_GLOBAL_MUTEX_LOCK - if (image != VK_NULL_HANDLE) - { - (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks()); - } - if (allocation != VK_NULL_HANDLE) - { - allocator->FreeMemory( - 1, // allocationCount - &allocation); - } + if(image != VK_NULL_HANDLE) + { + (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks()); + } + if(allocation != VK_NULL_HANDLE) + { + allocator->FreeMemory( + 1, // allocationCount + &allocation); + } } VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock( - const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaVirtualBlock VMA_NULLABLE * VMA_NOT_NULL pVirtualBlock) + const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaVirtualBlock VMA_NULLABLE * VMA_NOT_NULL pVirtualBlock) { - VMA_ASSERT(pCreateInfo && pVirtualBlock); - VMA_ASSERT(pCreateInfo->size > 0); - VMA_DEBUG_LOG("vmaCreateVirtualBlock"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - *pVirtualBlock = vma_new(pCreateInfo->pAllocationCallbacks, VmaVirtualBlock_T)(*pCreateInfo); - VkResult res = (*pVirtualBlock)->Init(); - if (res < 0) - { - vma_delete(pCreateInfo->pAllocationCallbacks, *pVirtualBlock); - *pVirtualBlock = VK_NULL_HANDLE; - } - return res; + VMA_ASSERT(pCreateInfo && pVirtualBlock); + VMA_ASSERT(pCreateInfo->size > 0); + VMA_DEBUG_LOG("vmaCreateVirtualBlock"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + *pVirtualBlock = vma_new(pCreateInfo->pAllocationCallbacks, VmaVirtualBlock_T)(*pCreateInfo); + VkResult res = (*pVirtualBlock)->Init(); + if(res < 0) + { + vma_delete(pCreateInfo->pAllocationCallbacks, *pVirtualBlock); + *pVirtualBlock = VK_NULL_HANDLE; + } + return res; } VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(VmaVirtualBlock VMA_NULLABLE virtualBlock) { - if (virtualBlock != VK_NULL_HANDLE) - { - VMA_DEBUG_LOG("vmaDestroyVirtualBlock"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - VkAllocationCallbacks allocationCallbacks = virtualBlock->m_AllocationCallbacks; // Have to copy the callbacks when destroying. - vma_delete(&allocationCallbacks, virtualBlock); - } + if(virtualBlock != VK_NULL_HANDLE) + { + VMA_DEBUG_LOG("vmaDestroyVirtualBlock"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + VkAllocationCallbacks allocationCallbacks = virtualBlock->m_AllocationCallbacks; // Have to copy the callbacks when destroying. + vma_delete(&allocationCallbacks, virtualBlock); + } } VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(VmaVirtualBlock VMA_NOT_NULL virtualBlock) { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); - VMA_DEBUG_LOG("vmaIsVirtualBlockEmpty"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - return virtualBlock->IsEmpty() ? VK_TRUE : VK_FALSE; + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_LOG("vmaIsVirtualBlockEmpty"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + return virtualBlock->IsEmpty() ? VK_TRUE : VK_FALSE; } VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo) + VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo) { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pVirtualAllocInfo != VMA_NULL); - VMA_DEBUG_LOG("vmaGetVirtualAllocationInfo"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - virtualBlock->GetAllocationInfo(allocation, *pVirtualAllocInfo); + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pVirtualAllocInfo != VMA_NULL); + VMA_DEBUG_LOG("vmaGetVirtualAllocationInfo"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->GetAllocationInfo(allocation, *pVirtualAllocInfo); } VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(VmaVirtualBlock VMA_NOT_NULL virtualBlock, - const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation, - VkDeviceSize* VMA_NULLABLE pOffset) + const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation, + VkDeviceSize* VMA_NULLABLE pOffset) { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pCreateInfo != VMA_NULL && pAllocation != VMA_NULL); - VMA_DEBUG_LOG("vmaVirtualAllocate"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - return virtualBlock->Allocate(*pCreateInfo, *pAllocation, pOffset); + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pCreateInfo != VMA_NULL && pAllocation != VMA_NULL); + VMA_DEBUG_LOG("vmaVirtualAllocate"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + return virtualBlock->Allocate(*pCreateInfo, *pAllocation, pOffset); } VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation) { - if (allocation != VK_NULL_HANDLE) - { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); - VMA_DEBUG_LOG("vmaVirtualFree"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - virtualBlock->Free(allocation); - } + if(allocation != VK_NULL_HANDLE) + { + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_LOG("vmaVirtualFree"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->Free(allocation); + } } VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(VmaVirtualBlock VMA_NOT_NULL virtualBlock) { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); - VMA_DEBUG_LOG("vmaClearVirtualBlock"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - virtualBlock->Clear(); + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_LOG("vmaClearVirtualBlock"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->Clear(); } VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, void* VMA_NULLABLE pUserData) + VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, void* VMA_NULLABLE pUserData) { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); - VMA_DEBUG_LOG("vmaSetVirtualAllocationUserData"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - virtualBlock->SetAllocationUserData(allocation, pUserData); + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_LOG("vmaSetVirtualAllocationUserData"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->SetAllocationUserData(allocation, pUserData); } VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaStatistics* VMA_NOT_NULL pStats) + VmaStatistics* VMA_NOT_NULL pStats) { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL); - VMA_DEBUG_LOG("vmaGetVirtualBlockStatistics"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - virtualBlock->GetStatistics(*pStats); + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL); + VMA_DEBUG_LOG("vmaGetVirtualBlockStatistics"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->GetStatistics(*pStats); } VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock, - VmaDetailedStatistics* VMA_NOT_NULL pStats) + VmaDetailedStatistics* VMA_NOT_NULL pStats) { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL); - VMA_DEBUG_LOG("vmaCalculateVirtualBlockStatistics"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - virtualBlock->CalculateDetailedStatistics(*pStats); + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL); + VMA_DEBUG_LOG("vmaCalculateVirtualBlockStatistics"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->CalculateDetailedStatistics(*pStats); } #if VMA_STATS_STRING_ENABLED VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock, - char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString, VkBool32 detailedMap) + char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString, VkBool32 detailedMap) { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && ppStatsString != VMA_NULL); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - const VkAllocationCallbacks* allocationCallbacks = virtualBlock->GetAllocationCallbacks(); - VmaStringBuilder sb(allocationCallbacks); - virtualBlock->BuildStatsString(detailedMap != VK_FALSE, sb); - *ppStatsString = VmaCreateStringCopy(allocationCallbacks, sb.GetData(), sb.GetLength()); + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && ppStatsString != VMA_NULL); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + const VkAllocationCallbacks* allocationCallbacks = virtualBlock->GetAllocationCallbacks(); + VmaStringBuilder sb(allocationCallbacks); + virtualBlock->BuildStatsString(detailedMap != VK_FALSE, sb); + *ppStatsString = VmaCreateStringCopy(allocationCallbacks, sb.GetData(), sb.GetLength()); } VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock, - char* VMA_NULLABLE pStatsString) + char* VMA_NULLABLE pStatsString) { - if (pStatsString != VMA_NULL) - { - VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString); - } + if(pStatsString != VMA_NULL) + { + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString); + } } #endif // VMA_STATS_STRING_ENABLED #endif // _VMA_PUBLIC_INTERFACE @@ -16455,7 +16562,7 @@ You may need to configure importing Vulkan functions. There are 3 ways to do thi `vkGetDeviceProcAddr` (this is the option presented in the example below): - Define `VMA_STATIC_VULKAN_FUNCTIONS` to 0, `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 1. - Provide pointers to these two functions via VmaVulkanFunctions::vkGetInstanceProcAddr, - VmaVulkanFunctions::vkGetDeviceProcAddr. + VmaVulkanFunctions::vkGetDeviceProcAddr. - The library will fetch pointers to all other functions it needs internally. -# **If you fetch pointers to all Vulkan functions in a custom way**, e.g. using some loader like [Volk](https://github.com/zeux/volk): @@ -16465,7 +16572,7 @@ You may need to configure importing Vulkan functions. There are 3 ways to do thi \subsection quick_start_initialization_enabling_extensions Enabling extensions VMA can automatically use following Vulkan extensions. -If you found them availeble on the selected physical device and you enabled them +If you found them available on the selected physical device and you enabled them while creating `VkInstance` / `VkDevice` object, inform VMA about their availability by setting appropriate flags in VmaAllocatorCreateInfo::flags. @@ -16789,7 +16896,7 @@ It is also the safest one, because using `memcpy` avoids a risk of accidentally \code struct ConstantBuffer { - ... + ... }; ConstantBuffer constantBufferData = ... @@ -16824,7 +16931,7 @@ Example: // Having these objects initialized: struct ConstantBuffer { - ... + ... }; ConstantBuffer constantBufferData = ... @@ -16869,7 +16976,7 @@ bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; VmaAllocationCreateInfo allocCreateInfo = {}; allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | - VMA_ALLOCATION_CREATE_MAPPED_BIT; + VMA_ALLOCATION_CREATE_MAPPED_BIT; VkBuffer buf; VmaAllocation alloc; @@ -17141,7 +17248,7 @@ sampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; uint32_t memTypeIndex; VkResult res = vmaFindMemoryTypeIndexForBufferInfo(allocator, - &sampleBufCreateInfo, &sampleAllocCreateInfo, &memTypeIndex); + &sampleBufCreateInfo, &sampleAllocCreateInfo, &memTypeIndex); // Check res... // Create a pool that can have at most 2 blocks, 128 MiB each. @@ -17244,7 +17351,7 @@ Many of the common concerns can be addressed in a different way than using custo - If you want to keep your allocations of certain size (small versus large) or certain lifetime (transient versus long lived) separate, you likely don't need to. VMA uses a high quality allocation algorithm that manages memory well in various cases. - Please mesure and check if using custom pools provides a benefit. + Please measure and check if using custom pools provides a benefit. - If you want to keep your images and buffers separate, you don't need to. VMA respects `bufferImageGranularity` limit automatically. - If you want to keep your mapped and not mapped allocations separate, you don't need to. @@ -17371,49 +17478,49 @@ VkResult res = vmaBeginDefragmentation(allocator, &defragInfo, &defragCtx); for(;;) { - VmaDefragmentationPassMoveInfo pass; - res = vmaBeginDefragmentationPass(allocator, defragCtx, &pass); - if(res == VK_SUCCESS) - break; - else if(res != VK_INCOMPLETE) - // Handle error... + VmaDefragmentationPassMoveInfo pass; + res = vmaBeginDefragmentationPass(allocator, defragCtx, &pass); + if(res == VK_SUCCESS) + break; + else if(res != VK_INCOMPLETE) + // Handle error... - for(uint32_t i = 0; i < pass.moveCount; ++i) - { - // Inspect pass.pMoves[i].srcAllocation, identify what buffer/image it represents. - VmaAllocationInfo allocInfo; - vmaGetAllocationInfo(allocator, pass.pMoves[i].srcAllocation, &allocInfo); - MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.pUserData; + for(uint32_t i = 0; i < pass.moveCount; ++i) + { + // Inspect pass.pMoves[i].srcAllocation, identify what buffer/image it represents. + VmaAllocationInfo allocInfo; + vmaGetAllocationInfo(allocator, pass.pMoves[i].srcAllocation, &allocInfo); + MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.pUserData; - // Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset. - VkImageCreateInfo imgCreateInfo = ... - VkImage newImg; - res = vkCreateImage(device, &imgCreateInfo, nullptr, &newImg); - // Check res... - res = vmaBindImageMemory(allocator, pass.pMoves[i].dstTmpAllocation, newImg); - // Check res... + // Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset. + VkImageCreateInfo imgCreateInfo = ... + VkImage newImg; + res = vkCreateImage(device, &imgCreateInfo, nullptr, &newImg); + // Check res... + res = vmaBindImageMemory(allocator, pass.pMoves[i].dstTmpAllocation, newImg); + // Check res... - // Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place. - vkCmdCopyImage(cmdBuf, resData->img, ..., newImg, ...); - } + // Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place. + vkCmdCopyImage(cmdBuf, resData->img, ..., newImg, ...); + } - // Make sure the copy commands finished executing. - vkWaitForFences(...); + // Make sure the copy commands finished executing. + vkWaitForFences(...); - // Destroy old buffers/images bound with pass.pMoves[i].srcAllocation. - for(uint32_t i = 0; i < pass.moveCount; ++i) - { - // ... - vkDestroyImage(device, resData->img, nullptr); - } + // Destroy old buffers/images bound with pass.pMoves[i].srcAllocation. + for(uint32_t i = 0; i < pass.moveCount; ++i) + { + // ... + vkDestroyImage(device, resData->img, nullptr); + } - // Update appropriate descriptors to point to the new places... + // Update appropriate descriptors to point to the new places... - res = vmaEndDefragmentationPass(allocator, defragCtx, &pass); - if(res == VK_SUCCESS) - break; - else if(res != VK_INCOMPLETE) - // Handle error... + res = vmaEndDefragmentationPass(allocator, defragCtx, &pass); + if(res == VK_SUCCESS) + break; + else if(res != VK_INCOMPLETE) + // Handle error... } vmaEndDefragmentation(allocator, defragCtx, nullptr); @@ -17429,9 +17536,9 @@ In each pass: 1. vmaBeginDefragmentationPass() function call: - Calculates and returns the list of allocations to be moved in this pass. - Note this can be a time-consuming process. + Note this can be a time-consuming process. - Reserves destination memory for them by creating temporary destination allocations - that you can query for their `VkDeviceMemory` + offset using vmaGetAllocationInfo(). + that you can query for their `VkDeviceMemory` + offset using vmaGetAllocationInfo(). 2. Inside the pass, **you should**: - Inspect the returned list of allocations to be moved. - Create new buffers/images and bind them at the returned destination temporary allocations. @@ -17461,7 +17568,7 @@ Inside a pass, for each allocation that should be moved: - If you cannot move the allocation, you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE. This will cancel the move. - vmaEndDefragmentationPass() will then free the destination memory - not the source memory of the allocation, leaving it unchanged. + not the source memory of the allocation, leaving it unchanged. - If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time), you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY. - vmaEndDefragmentationPass() will then free both source and destination memory, and will destroy the source #VmaAllocation object. @@ -17511,14 +17618,14 @@ VmaBudget budgets[VK_MAX_MEMORY_HEAPS]; vmaGetHeapBudgets(allocator, budgets); printf("My heap currently has %u allocations taking %llu B,\n", - budgets[heapIndex].statistics.allocationCount, - budgets[heapIndex].statistics.allocationBytes); + budgets[heapIndex].statistics.allocationCount, + budgets[heapIndex].statistics.allocationBytes); printf("allocated out of %u Vulkan device memory blocks taking %llu B,\n", - budgets[heapIndex].statistics.blockCount, - budgets[heapIndex].statistics.blockBytes); + budgets[heapIndex].statistics.blockCount, + budgets[heapIndex].statistics.blockBytes); printf("Vulkan reports total usage %llu B with budget %llu B.\n", - budgets[heapIndex].usage, - budgets[heapIndex].budget); + budgets[heapIndex].usage, + budgets[heapIndex].budget); \endcode You can query for more detailed statistics per memory heap, type, and totals, @@ -17662,11 +17769,11 @@ VkDeviceSize offset; res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, &offset); if(res == VK_SUCCESS) { - // Use the 4 KB of your memory starting at offset. + // Use the 4 KB of your memory starting at offset. } else { - // Allocation failed - no space for it could be found. Handle this error! + // Allocation failed - no space for it could be found. Handle this error! } \endcode @@ -17696,7 +17803,7 @@ larger data structure containing more information. Example: \code struct CustomAllocData { - std::string m_AllocName; + std::string m_AllocName; }; CustomAllocData* allocData = new CustomAllocData(); allocData->m_AllocName = "My allocation 1"; @@ -17752,7 +17859,7 @@ Example: VmaStatistics stats; vmaGetVirtualBlockStatistics(block, &stats); printf("My virtual block has %llu bytes used by %u virtual allocations\n", - stats.allocationBytes, stats.allocationCount); + stats.allocationBytes, stats.allocationCount); \endcode You can also request a full list of allocations and free regions as a string in JSON format by calling @@ -18006,7 +18113,7 @@ bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; VmaAllocationCreateInfo allocCreateInfo = {}; allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | - VMA_ALLOCATION_CREATE_MAPPED_BIT; + VMA_ALLOCATION_CREATE_MAPPED_BIT; VkBuffer buf; VmaAllocation alloc; @@ -18042,7 +18149,7 @@ bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT; VmaAllocationCreateInfo allocCreateInfo = {}; allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | - VMA_ALLOCATION_CREATE_MAPPED_BIT; + VMA_ALLOCATION_CREATE_MAPPED_BIT; VkBuffer buf; VmaAllocation alloc; @@ -18064,9 +18171,9 @@ frequently read on GPU e.g. as a uniform buffer (also called "dynamic"), multipl even if it means system RAM (not `DEVICE_LOCAL`) on systems with a discrete graphics card, and make the device reach out to that resource directly. - Reads performed by the device will then go through PCI Express bus. - The performance of this access may be limited, but it may be fine depending on the size - of this resource (whether it is small enough to quickly end up in GPU cache) and the sparsity - of access. + The performance of this access may be limited, but it may be fine depending on the size + of this resource (whether it is small enough to quickly end up in GPU cache) and the sparsity + of access. -# On systems with unified memory (e.g. AMD APU or Intel integrated graphics, mobile chips), a memory type may be available that is both `HOST_VISIBLE` (available for mapping) and `DEVICE_LOCAL` (fast to access from the GPU). Then, it is likely the best choice for such type of resource. @@ -18075,8 +18182,8 @@ frequently read on GPU e.g. as a uniform buffer (also called "dynamic"), multipl If they do, it represents a piece of VRAM (or entire VRAM, if ReBAR is enabled in the motherboard BIOS) that is available to CPU for mapping. - Writes performed by the host to that memory go through PCI Express bus. - The performance of these writes may be limited, but it may be fine, especially on PCIe 4.0, - as long as rules of using uncached and write-combined memory are followed - only sequential writes and no reads. + The performance of these writes may be limited, but it may be fine, especially on PCIe 4.0, + as long as rules of using uncached and write-combined memory are followed - only sequential writes and no reads. -# Finally, you may need or prefer to create a separate copy of the resource in `DEVICE_LOCAL` memory, a separate "staging" copy in `HOST_VISIBLE` memory and perform an explicit transfer command between them. @@ -18099,8 +18206,8 @@ bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANS VmaAllocationCreateInfo allocCreateInfo = {}; allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | - VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | - VMA_ALLOCATION_CREATE_MAPPED_BIT; + VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | + VMA_ALLOCATION_CREATE_MAPPED_BIT; VkBuffer buf; VmaAllocation alloc; @@ -18112,38 +18219,38 @@ vmaGetAllocationMemoryProperties(allocator, alloc, &memPropFlags); if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) { - // Allocation ended up in a mappable memory and is already mapped - write to it directly. + // Allocation ended up in a mappable memory and is already mapped - write to it directly. - // [Executed in runtime]: - memcpy(allocInfo.pMappedData, myData, myDataSize); + // [Executed in runtime]: + memcpy(allocInfo.pMappedData, myData, myDataSize); } else { - // Allocation ended up in a non-mappable memory - need to transfer. - VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; - stagingBufCreateInfo.size = 65536; - stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; + // Allocation ended up in a non-mappable memory - need to transfer. + VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; + stagingBufCreateInfo.size = 65536; + stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; - VmaAllocationCreateInfo stagingAllocCreateInfo = {}; - stagingAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; - stagingAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | - VMA_ALLOCATION_CREATE_MAPPED_BIT; + VmaAllocationCreateInfo stagingAllocCreateInfo = {}; + stagingAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; + stagingAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | + VMA_ALLOCATION_CREATE_MAPPED_BIT; - VkBuffer stagingBuf; - VmaAllocation stagingAlloc; - VmaAllocationInfo stagingAllocInfo; - vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo, - &stagingBuf, &stagingAlloc, stagingAllocInfo); + VkBuffer stagingBuf; + VmaAllocation stagingAlloc; + VmaAllocationInfo stagingAllocInfo; + vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo, + &stagingBuf, &stagingAlloc, stagingAllocInfo); - // [Executed in runtime]: - memcpy(stagingAllocInfo.pMappedData, myData, myDataSize); - vmaFlushAllocation(allocator, stagingAlloc, 0, VK_WHOLE_SIZE); - //vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT - VkBufferCopy bufCopy = { - 0, // srcOffset - 0, // dstOffset, - myDataSize); // size - vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy); + // [Executed in runtime]: + memcpy(stagingAllocInfo.pMappedData, myData, myDataSize); + vmaFlushAllocation(allocator, stagingAlloc, 0, VK_WHOLE_SIZE); + //vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT + VkBufferCopy bufCopy = { + 0, // srcOffset + 0, // dstOffset, + myDataSize); // size + vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy); } \endcode @@ -18161,7 +18268,7 @@ Here are some other, less obvious use cases and their recommended settings: least recently used textures from VRAM. - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT` - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_HOST, - as VMA needs a hint here to differentiate from the previous case. + as VMA needs a hint here to differentiate from the previous case. - A buffer that you want to map and write from the CPU, directly read from the GPU (e.g. as a uniform or vertex buffer), but you have a clear preference to place it in device or host memory due to its large size. @@ -18376,7 +18483,7 @@ vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullpt `priority` member is ignored in the following situations: - Allocations created in custom pools: They inherit the priority, along with all other allocation parameters - from the parametrs passed in #VmaPoolCreateInfo when the pool was created. + from the parameters passed in #VmaPoolCreateInfo when the pool was created. - Allocations created in default pools: They inherit the priority from the parameters VMA used when creating default pools, which means `priority == 0.5f`. @@ -18535,11 +18642,11 @@ to just ignore them. - *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.* - It happens when VK_KHR_dedicated_allocation extension is enabled. - `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it. + `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it. - *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.* - It happens when you map a buffer or image, because the library maps entire - `VkDeviceMemory` block, where different types of images and buffers may end - up together, especially on GPUs with unified memory like Intel. + `VkDeviceMemory` block, where different types of images and buffers may end + up together, especially on GPUs with unified memory like Intel. - *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.* - It may happen when you use [defragmentation](@ref defragmentation).