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sceNetAdhocMatching: Put the game workarounds behind compat flags
CancelTarget on a MAC that isn't a peer, and Start on a context ID that doesn't exist, faked success for every game. On the PSP they fail with UNKNOWN_TARGET and INVALID_ID (pspautotests net/adhoc/matching). Only the games they were added for keep them now: MatchingCancelUnknownTargetSucceeds for Soulcalibur: Broken Destiny, and MatchingStartUnknownIdSucceeds for GTA: Vice City Stories. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -171,6 +171,8 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "ColorPickingDrawSyncReadback", &flags_.ColorPickingDrawSyncReadback);
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CheckSetting(iniFile, gameID, "SeparateLogicOpDraws", &flags_.SeparateLogicOpDraws);
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CheckSetting(iniFile, gameID, "SnapHalfPixelSprites", &flags_.SnapHalfPixelSprites);
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CheckSetting(iniFile, gameID, "MatchingCancelUnknownTargetSucceeds", &flags_.MatchingCancelUnknownTargetSucceeds);
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CheckSetting(iniFile, gameID, "MatchingStartUnknownIdSucceeds", &flags_.MatchingStartUnknownIdSucceeds);
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CheckSetting(iniFile, gameID, "FixedFramebuffer", &flags_.FixedFramebuffer);
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CheckSetting(iniFile, gameID, "NativeResolutionFramebuffer", &flags_.NativeResolutionFramebuffer);
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}
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