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Remove the UI::EventReturn return values. Makes editing the UI nicer.
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@@ -96,15 +96,14 @@ void ChatMenu::CreateSubviews(const Bounds &screenBounds) {
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UpdateChat();
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}
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UI::EventReturn ChatMenu::OnSubmitMessage(UI::EventParams &e) {
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void ChatMenu::OnSubmitMessage(UI::EventParams &e) {
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std::string chat = chatEdit_->GetText();
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chatEdit_->SetText("");
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chatEdit_->SetFocus();
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sendChat(chat);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnAskForChatMessage(UI::EventParams &e) {
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void ChatMenu::OnAskForChatMessage(UI::EventParams &e) {
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auto n = GetI18NCategory(I18NCat::NETWORKING);
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using namespace UI;
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@@ -122,37 +121,30 @@ UI::EventReturn ChatMenu::OnAskForChatMessage(UI::EventParams &e) {
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}
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popupScreen->OnChange.Add([=](UI::EventParams &e) {
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sendChat(messageTemp_);
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return UI::EVENT_DONE;
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});
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popupScreen->SetPopupOrigin(chatButton_);
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screenManager_->push(popupScreen);
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}
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat1(UI::EventParams &e) {
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void ChatMenu::OnQuickChat1(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat0);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat2(UI::EventParams &e) {
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void ChatMenu::OnQuickChat2(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat1);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat3(UI::EventParams &e) {
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void ChatMenu::OnQuickChat3(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat2);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat4(UI::EventParams &e) {
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void ChatMenu::OnQuickChat4(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat3);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnQuickChat5(UI::EventParams &e) {
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void ChatMenu::OnQuickChat5(UI::EventParams &e) {
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sendChat(g_Config.sQuickChat4);
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return UI::EVENT_DONE;
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}
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void ChatMenu::UpdateChat() {
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