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Remove the option to use hardware skinning - software skinning is better.
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@@ -436,7 +436,6 @@ int main(int argc, const char* argv[])
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g_Config.iInternalResolution = 1;
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g_Config.iFastForwardMode = (int)FastForwardMode::CONTINUOUS;
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g_Config.bEnableLogging = fullLog;
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g_Config.bSoftwareSkinning = true;
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g_Config.bVertexDecoderJit = true;
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g_Config.bSoftwareRendering = coreParameter.gpuCore == GPUCORE_SOFTWARE;
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g_Config.bSoftwareRenderingJit = true;
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