mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 02:29:51 +01:00
Remove the option to use hardware skinning - software skinning is better.
This commit is contained in:
1 parent
529df5e196
commit
58454894eb
22 files changed
+68
-243
No files matched your search
@@ -64,7 +64,6 @@ SoftwareDrawEngine::~SoftwareDrawEngine() {
|
||||
|
||||
void SoftwareDrawEngine::NotifyConfigChanged() {
|
||||
DrawEngineCommon::NotifyConfigChanged();
|
||||
decOptions_.applySkinInDecode = true;
|
||||
}
|
||||
|
||||
void SoftwareDrawEngine::DispatchFlush() {
|
||||
@@ -940,7 +939,6 @@ bool TransformUnit::GetCurrentSimpleVertices(int count, std::vector<GPUDebugVert
|
||||
|
||||
VertexDecoder vdecoder;
|
||||
VertexDecoderOptions options{};
|
||||
options.applySkinInDecode = true;
|
||||
vdecoder.SetVertexType(gstate.vertType, options);
|
||||
|
||||
if (!Memory::IsValidRange(gstate_c.vertexAddr, (indexUpperBound + 1) * vdecoder.VertexSize()))
|
||||
|
||||
Reference in new issue
Block a user