Remove the option to use hardware skinning - software skinning is better.

This commit is contained in:
Henrik Rydgård committed 2022-11-06 20:33:05 +01:00
1 parent 529df5e196
commit 58454894eb
22 files changed
+68 -243

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@@ -64,7 +64,6 @@ SoftwareDrawEngine::~SoftwareDrawEngine() {
void SoftwareDrawEngine::NotifyConfigChanged() {
DrawEngineCommon::NotifyConfigChanged();
decOptions_.applySkinInDecode = true;
}
void SoftwareDrawEngine::DispatchFlush() {
@@ -940,7 +939,6 @@ bool TransformUnit::GetCurrentSimpleVertices(int count, std::vector<GPUDebugVert
VertexDecoder vdecoder;
VertexDecoderOptions options{};
options.applySkinInDecode = true;
vdecoder.SetVertexType(gstate.vertType, options);
if (!Memory::IsValidRange(gstate_c.vertexAddr, (indexUpperBound + 1) * vdecoder.VertexSize()))