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https://github.com/hrydgard/ppsspp.git
synced 2026-10-23 11:19:03 +02:00
Remove largely ineffective and nearly not functional "low memory mode". Unlikely to save us.
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@@ -723,16 +723,16 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
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VulkanBarrierBatch barrier;
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bool allocSuccess = image->CreateDirect(plan.createW, plan.createH, plan.depth, plan.levelsToCreate, actualFmt, imageLayout, usage, &barrier, mapping);
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barrier.Flush(cmdInit);
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if (!allocSuccess && !lowMemoryMode_) {
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WARN_LOG(Log::G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
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lowMemoryMode_ = true;
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if (!allocSuccess) {
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WARN_LOG(Log::G3D, "Texture cache ran out of GPU memory; decimating");
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decimationCounter_ = 0;
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Decimate(entry, true);
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Decimate(entry, true); // note: First parameter is "exceptThisOne".
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// TODO: We should stall the GPU here and wipe things out of memory.
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// As is, it will almost definitely fail the second time, but next frame it may recover.
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auto err = GetI18NCategory(I18NCat::ERRORS);
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// TODO: These messages are not really accurate.
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if (plan.scaleFactor > 1) {
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g_OSD.Show(OSDType::MESSAGE_WARNING, err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
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} else {
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@@ -853,8 +853,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
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loadLevel(uploadSize, i == 0 ? plan.baseLevelSrc : i, byteStride, plan.scaleFactor);
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entry->vkTex->CopyBufferToMipLevel(cmdInit, ©Batch, i, mipWidth, mipHeight, 0, texBuf, bufferOffset, pixelStride);
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}
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// Format might be wrong in lowMemoryMode_, so don't save.
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if (plan.saveTexture && !lowMemoryMode_) {
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if (plan.saveTexture) {
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// When hardware texture scaling is enabled, this saves the original.
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const int w = dataScaled ? mipWidth : mipUnscaledWidth;
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const int h = dataScaled ? mipHeight : mipUnscaledHeight;
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