GameScreen: New look in portrait mode

This commit is contained in:
Henrik Rydgård
2025-11-15 20:44:14 +01:00
parent 3d20251500
commit 57507ec9e6
10 changed files with 82 additions and 41 deletions
+23 -10
View File
@@ -1,6 +1,7 @@
#include "Common/UI/ScrollView.h"
#include "Common/Data/Text/I18n.h"
#include "UI/SimpleDialogScreen.h"
#include "Common/UI/PopupScreens.h"
#include "UI/MiscViews.h"
void UISimpleBaseDialogScreen::CreateViews() {
@@ -12,7 +13,7 @@ void UISimpleBaseDialogScreen::CreateViews() {
const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
root_ = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
root_->Add(new TopBar(*screenManager()->getUIContext(), portrait, GetTitle()));
root_->Add(new TopBar(*screenManager()->getUIContext(), portrait ? TopBarFlags::Portrait : TopBarFlags::Default, GetTitle()));
if (canScroll) {
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
@@ -37,22 +38,34 @@ void UITwoPaneBaseDialogScreen::CreateViews() {
// Portrait layout is just a vertical stack.
ignoreBottomInset_ = true;
LinearLayout *root = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
root->Add(new TopBar(*screenManager()->getUIContext(), portrait, GetTitle()));
TopBarFlags topBarFlags = TopBarFlags::Portrait;
if (flags_ & TwoPaneFlags::SettingsInContextMenu) {
topBarFlags |= TopBarFlags::ContextMenuButton;
}
TopBar *topBar = root->Add(new TopBar(*screenManager()->getUIContext(), topBarFlags, GetTitle()));
root->SetSpacing(0);
CreateContentViews(root);
ScrollView *settingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f, Margins(8)));
LinearLayout *settingsPane = new LinearLayout(ORIENT_VERTICAL);
settingsScroll->Add(settingsPane);
CreateSettingsViews(settingsPane);
root->Add(settingsScroll);
if (flags_ & TwoPaneFlags::SettingsInContextMenu) {
topBar->OnContextMenuClick.Add([this](UI::EventParams &e) {
this->screenManager()->push(new PopupCallbackScreen([this](UI::ViewGroup *parent) {
CreateSettingsViews(parent);
}, nullptr));
});
} else {
ScrollView *settingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f, Margins(8)));
LinearLayout *settingsPane = new LinearLayout(ORIENT_VERTICAL);
settingsScroll->Add(settingsPane);
CreateSettingsViews(settingsPane);
root->Add(settingsScroll);
}
root_ = root;
} else {
ignoreBottomInset_ = false;
LinearLayout *root = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
std::string title(GetTitle());
root->Add(new TopBar(*screenManager()->getUIContext(), portrait, title));
root->Add(new TopBar(*screenManager()->getUIContext(), portrait ? TopBarFlags::Portrait : TopBarFlags::Default, title));
root->SetSpacing(0);
LinearLayout *columns = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
@@ -67,7 +80,7 @@ void UITwoPaneBaseDialogScreen::CreateViews() {
settingsPane->Add(new Choice(di->T("Back"), ImageID("I_NAVIGATE_BACK")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
settingsScroll->Add(settingsPane);
if (SettingsToTheRight()) {
if (flags_ & TwoPaneFlags::SettingsToTheRight) {
CreateContentViews(columns);
columns->Add(settingsScroll);
} else {