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https://github.com/hrydgard/ppsspp.git
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GameScreen: New look in portrait mode
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@@ -480,7 +480,7 @@ void KeyMappingNewMouseKeyDialog::axis(const AxisInput &axis) {
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}
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}
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AnalogCalibrationScreen::AnalogCalibrationScreen(const Path &gamePath) : UITwoPaneBaseDialogScreen(gamePath) {
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AnalogCalibrationScreen::AnalogCalibrationScreen(const Path &gamePath) : UITwoPaneBaseDialogScreen(gamePath, TwoPaneFlags::Default) {
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mapper_.SetCallbacks(
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[](int vkey, bool down) {},
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[](int vkey, float analogValue) {},
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@@ -535,7 +535,7 @@ std::string_view AnalogCalibrationScreen::GetTitle() const {
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return co->T("Calibrate analog stick");
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}
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void AnalogCalibrationScreen::CreateSettingsViews(UI::LinearLayout *scrollContents) {
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void AnalogCalibrationScreen::CreateSettingsViews(UI::ViewGroup *scrollContents) {
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using namespace UI;
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auto co = GetI18NCategory(I18NCat::CONTROLS);
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@@ -551,7 +551,7 @@ void AnalogCalibrationScreen::CreateSettingsViews(UI::LinearLayout *scrollConten
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scrollContents->Add(new Choice(co->T("Reset to defaults")))->OnClick.Handle(this, &AnalogCalibrationScreen::OnResetToDefaults);
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}
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void AnalogCalibrationScreen::CreateContentViews(UI::LinearLayout *parent) {
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void AnalogCalibrationScreen::CreateContentViews(UI::ViewGroup *parent) {
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using namespace UI;
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auto co = GetI18NCategory(I18NCat::CONTROLS);
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