Move savedata manager to a new Tools category in Settings

This commit is contained in:
Henrik Rydgard committed 2015-06-12 20:37:42 +02:00
1 parent 954735bde6
commit 556eeef222
4 files changed
+19 -8

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+1 -7
View File
@@ -794,7 +794,6 @@ void MainScreen::CreateViews() {
rightColumnItems->Add(new Choice(m->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
#endif
rightColumnItems->Add(new Choice(m->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
rightColumnItems->Add(new Choice(m->T("Saved Data")))->OnClick.Handle(this, &MainScreen::OnSavedData);
rightColumnItems->Add(new Choice(m->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
rightColumnItems->Add(new Choice(m->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
#ifndef GOLD
@@ -1029,12 +1028,6 @@ UI::EventReturn MainScreen::OnGameSettings(UI::EventParams &e) {
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnSavedData(UI::EventParams &e) {
auto saveData = new SavedataScreen("");
screenManager()->push(saveData);
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnRecentChange(UI::EventParams &e) {
RecreateViews();
if (host) {
@@ -1169,6 +1162,7 @@ UI::EventReturn UmdReplaceScreen::OnGameSettings(UI::EventParams &e) {
screenManager()->push(new GameSettingsScreen(""));
return UI::EVENT_DONE;
}
UI::EventReturn UmdReplaceScreen::OnGameSelectedInstant(UI::EventParams &e) {
__UmdReplace(e.s);
screenManager()->finishDialog(this, DR_OK);