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fix mingw and msvc cmake builds.
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@@ -45,7 +45,6 @@ extern std::vector<std::wstring> GetWideCmdLine();
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class GraphicsContext;
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static GraphicsContext *g_graphicsContext;
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void EmuThreadFunc(GraphicsContext *graphicsContext);
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void MainThreadFunc();
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// On most other platforms, we let the "main" thread become the render thread and
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