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Fix an issue where game-specific configs didn't affect the software renderer setting properly.
Fixes #20923
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@@ -261,7 +261,6 @@ bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) {
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return false;
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}
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//in case we didn't go through EmuScreen::boot
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g_Config.loadGameConfig(id, g_paramSFO.GetValueString("TITLE"));
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System_PostUIMessage(UIMessage::CONFIG_LOADED);
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INFO_LOG(Log::Loader, "Loading %s...", bootpath.c_str());
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