Fix an issue where game-specific configs didn't affect the software renderer setting properly.

Fixes #20923
This commit is contained in:
Henrik Rydgård committed 2025-11-04 13:52:01 +01:00
1 parent 8fb132b5a8
commit 54a7095522
2 files changed
+10 -7

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@@ -261,7 +261,6 @@ bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) {
return false;
}
//in case we didn't go through EmuScreen::boot
g_Config.loadGameConfig(id, g_paramSFO.GetValueString("TITLE"));
System_PostUIMessage(UIMessage::CONFIG_LOADED);
INFO_LOG(Log::Loader, "Loading %s...", bootpath.c_str());