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Make the rewind snapshot interval wall-time based instead of frame-based.
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@@ -537,7 +537,7 @@ static const ConfigSetting generalSettings[] = {
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ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", true, false),
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ConfigSetting("StateUndoLastSaveGame", &g_Config.sStateUndoLastSaveGame, "NA", true, false),
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ConfigSetting("StateUndoLastSaveSlot", &g_Config.iStateUndoLastSaveSlot, -5, true, false), // Start with an "invalid" value
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ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true),
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ConfigSetting("RewindSnapshotInterval", &g_Config.iRewindSnapshotInterval, 0, true, true),
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ConfigSetting("ShowOnScreenMessage", &g_Config.bShowOnScreenMessages, true, true, false),
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ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false),
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