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Fixes, add callback for analog virtual keys
Some fixes
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@@ -450,6 +450,7 @@ void KeyMappingNewMouseKeyDialog::axis(const AxisInput &axis) {
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AnalogSetupScreen::AnalogSetupScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
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mapper_.SetCallbacks(
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[](int vkey, bool down) {},
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[](int vkey, float analogValue) {},
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[&](uint32_t bitsToSet, uint32_t bitsToClear) {},
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[&](int button, bool down) {},
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[&](int stick, float x, float y) {
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