Remove the old "Fragment ubershader" setting. It's been on by default for years and is not really an ubershader.

This commit is contained in:
Henrik Rydgård
2026-06-10 09:54:52 +02:00
parent 7202b26059
commit 5265422c0e
11 changed files with 19 additions and 78 deletions
-7
View File
@@ -545,13 +545,6 @@ void DeveloperToolsScreen::CreateGraphicsTab(UI::LinearLayout *list) {
// If the above if fails, the checkbox is redundant since it'll be force disabled anyway.
list->Add(new CheckBox(&g_Config.bUberShaderVertex, dev->T("Vertex")));
}
#if !PPSSPP_PLATFORM(UWP)
if (g_Config.iGPUBackend != (int)GPUBackend::OPENGL || gl_extensions.GLES3) {
#else
{
#endif
list->Add(new CheckBox(&g_Config.bUberShaderFragment, dev->T("Fragment")));
}
// Experimental, allow some VR features without OpenXR
if (GetGPUBackend() == GPUBackend::OPENGL) {