Joystick input: Ignore in-deadzone events from a different device than previous events

Fixes #15465
This commit is contained in:
Henrik Rydgård committed 2022-11-23 12:22:59 +01:00
1 parent f4c88e0f80
commit 5230fc7c41
7 files changed
+99 -71

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+70 -45
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@@ -15,6 +15,7 @@ static float MapAxisValue(float v) {
const float invDeadzone = g_Config.fAnalogInverseDeadzone;
const float sensitivity = g_Config.fAnalogSensitivity;
const float sign = v >= 0.0f ? 1.0f : -1.0f;
return sign * Clamp(invDeadzone + (abs(v) - deadzone) / (1.0f - deadzone) * (sensitivity - invDeadzone), 0.0f, 1.0f);
}
@@ -49,24 +50,48 @@ void ControlMapper::SetRawCallback(std::function<void(int, float, float)> setRaw
setRawAnalog_ = setRawAnalog;
}
void ControlMapper::SetPSPAxis(char axis, float value, int stick) {
static float history[2][2] = {};
void ControlMapper::SetPSPAxis(int device, char axis, float value, int stick) {
int axisId = axis == 'X' ? 0 : 1;
history[stick][axisId] = value;
float position[2];
position[0] = history[stick][0];
position[1] = history[stick][1];
float x = history[stick][0];
float y = history[stick][1];
position[axisId] = value;
float x = position[0];
float y = position[1];
if (setRawAnalog_) {
setRawAnalog_(stick, x, y);
}
ConvertAnalogStick(x, y);
// NOTE: We need to use single-axis checks, since the other axis might be from another device,
// so we'll add a little leeway.
bool inDeadZone = fabsf(value) < g_Config.fAnalogDeadzone * 0.7f;
setPSPAnalog_(stick, x, y);
bool ignore = false;
if (inDeadZone && lastNonDeadzoneDeviceID_[stick] != device) {
// Ignore this event! See issue #15465
NOTICE_LOG(COMMON, "Ignoring deadzone event from device %d (%d, %f)", device, axis, value);
ignore = true;
}
if (!inDeadZone) {
NOTICE_LOG(COMMON, "Got a non deadzone event from device %d (%d, %f > %f)", device, axis, value, g_Config.fAnalogDeadzone);
lastNonDeadzoneDeviceID_[stick] = device;
}
if (!ignore) {
history[stick][axisId] = value;
float x = history[stick][0];
float y = history[stick][1];
ConvertAnalogStick(x, y);
setPSPAnalog_(stick, x, y);
}
}
bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
@@ -79,7 +104,7 @@ bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
}
for (size_t i = 0; i < pspKeys.size(); i++) {
pspKey(pspKeys[i], key.flags);
pspKey(key.deviceId, pspKeys[i], key.flags);
}
DEBUG_LOG(SYSTEM, "Key: %d DeviceId: %d", key.keyCode, key.deviceId);
@@ -155,7 +180,7 @@ static int RotatePSPKeyCode(int x) {
}
}
void ControlMapper::setVKeyAnalog(char axis, int stick, int virtualKeyMin, int virtualKeyMax, bool setZero) {
void ControlMapper::setVKeyAnalog(int deviceId, char axis, int stick, int virtualKeyMin, int virtualKeyMax, bool setZero) {
// The down events can repeat, so just trust the virtKeys array.
bool minDown = virtKeys[virtualKeyMin - VIRTKEY_FIRST];
bool maxDown = virtKeys[virtualKeyMax - VIRTKEY_FIRST];
@@ -167,11 +192,11 @@ void ControlMapper::setVKeyAnalog(char axis, int stick, int virtualKeyMin, int v
if (maxDown)
value += scale;
if (setZero || minDown || maxDown) {
SetPSPAxis(axis, value, stick);
SetPSPAxis(deviceId, axis, value, stick);
}
}
void ControlMapper::pspKey(int pspKeyCode, int flags) {
void ControlMapper::pspKey(int deviceId, int pspKeyCode, int flags) {
int rotations = 0;
switch (g_Config.iInternalScreenRotation) {
case ROTATION_LOCKED_HORIZONTAL180:
@@ -193,11 +218,11 @@ void ControlMapper::pspKey(int pspKeyCode, int flags) {
int vk = pspKeyCode - VIRTKEY_FIRST;
if (flags & KEY_DOWN) {
virtKeys[vk] = true;
onVKeyDown(pspKeyCode);
onVKeyDown(deviceId, pspKeyCode);
}
if (flags & KEY_UP) {
virtKeys[vk] = false;
onVKeyUp(pspKeyCode);
onVKeyUp(deviceId, pspKeyCode);
}
} else {
// INFO_LOG(SYSTEM, "pspKey %i %i", pspKeyCode, flags);
@@ -208,32 +233,32 @@ void ControlMapper::pspKey(int pspKeyCode, int flags) {
}
}
void ControlMapper::onVKeyDown(int vkey) {
void ControlMapper::onVKeyDown(int deviceId, int vkey) {
switch (vkey) {
case VIRTKEY_AXIS_X_MIN:
case VIRTKEY_AXIS_X_MAX:
setVKeyAnalog('X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
setVKeyAnalog(deviceId, 'X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
break;
case VIRTKEY_AXIS_Y_MIN:
case VIRTKEY_AXIS_Y_MAX:
setVKeyAnalog('Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
setVKeyAnalog(deviceId, 'Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
break;
case VIRTKEY_AXIS_RIGHT_X_MIN:
case VIRTKEY_AXIS_RIGHT_X_MAX:
setVKeyAnalog('X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
setVKeyAnalog(deviceId, 'X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
break;
case VIRTKEY_AXIS_RIGHT_Y_MIN:
case VIRTKEY_AXIS_RIGHT_Y_MAX:
setVKeyAnalog('Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
setVKeyAnalog(deviceId, 'Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
break;
case VIRTKEY_ANALOG_LIGHTLY:
setVKeyAnalog('X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX, false);
setVKeyAnalog('Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX, false);
setVKeyAnalog('X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX, false);
setVKeyAnalog('Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX, false);
setVKeyAnalog(deviceId, 'X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX, false);
setVKeyAnalog(deviceId, 'Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX, false);
setVKeyAnalog(deviceId, 'X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX, false);
setVKeyAnalog(deviceId, 'Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX, false);
break;
case VIRTKEY_ANALOG_ROTATE_CW:
@@ -252,32 +277,32 @@ void ControlMapper::onVKeyDown(int vkey) {
}
}
void ControlMapper::onVKeyUp(int vkey) {
void ControlMapper::onVKeyUp(int deviceId, int vkey) {
switch (vkey) {
case VIRTKEY_AXIS_X_MIN:
case VIRTKEY_AXIS_X_MAX:
setVKeyAnalog('X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
setVKeyAnalog(deviceId, 'X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
break;
case VIRTKEY_AXIS_Y_MIN:
case VIRTKEY_AXIS_Y_MAX:
setVKeyAnalog('Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
setVKeyAnalog(deviceId, 'Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
break;
case VIRTKEY_AXIS_RIGHT_X_MIN:
case VIRTKEY_AXIS_RIGHT_X_MAX:
setVKeyAnalog('X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
setVKeyAnalog(deviceId, 'X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
break;
case VIRTKEY_AXIS_RIGHT_Y_MIN:
case VIRTKEY_AXIS_RIGHT_Y_MAX:
setVKeyAnalog('Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
setVKeyAnalog(deviceId, 'Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
break;
case VIRTKEY_ANALOG_LIGHTLY:
setVKeyAnalog('X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX, false);
setVKeyAnalog('Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX, false);
setVKeyAnalog('X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX, false);
setVKeyAnalog('Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX, false);
setVKeyAnalog(deviceId, 'X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX, false);
setVKeyAnalog(deviceId, 'Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX, false);
setVKeyAnalog(deviceId, 'X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX, false);
setVKeyAnalog(deviceId, 'Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX, false);
break;
case VIRTKEY_ANALOG_ROTATE_CW:
@@ -312,29 +337,29 @@ void ControlMapper::processAxis(const AxisInput &axis, int direction) {
float value = fabs(axis.value) * scale;
switch (result) {
case VIRTKEY_AXIS_X_MIN:
SetPSPAxis('X', -value, CTRL_STICK_LEFT);
SetPSPAxis(axis.deviceId, 'X', -value, CTRL_STICK_LEFT);
break;
case VIRTKEY_AXIS_X_MAX:
SetPSPAxis('X', value, CTRL_STICK_LEFT);
SetPSPAxis(axis.deviceId, 'X', value, CTRL_STICK_LEFT);
break;
case VIRTKEY_AXIS_Y_MIN:
SetPSPAxis('Y', -value, CTRL_STICK_LEFT);
SetPSPAxis(axis.deviceId, 'Y', -value, CTRL_STICK_LEFT);
break;
case VIRTKEY_AXIS_Y_MAX:
SetPSPAxis('Y', value, CTRL_STICK_LEFT);
SetPSPAxis(axis.deviceId, 'Y', value, CTRL_STICK_LEFT);
break;
case VIRTKEY_AXIS_RIGHT_X_MIN:
SetPSPAxis('X', -value, CTRL_STICK_RIGHT);
SetPSPAxis(axis.deviceId, 'X', -value, CTRL_STICK_RIGHT);
break;
case VIRTKEY_AXIS_RIGHT_X_MAX:
SetPSPAxis('X', value, CTRL_STICK_RIGHT);
SetPSPAxis(axis.deviceId, 'X', value, CTRL_STICK_RIGHT);
break;
case VIRTKEY_AXIS_RIGHT_Y_MIN:
SetPSPAxis('Y', -value, CTRL_STICK_RIGHT);
SetPSPAxis(axis.deviceId, 'Y', -value, CTRL_STICK_RIGHT);
break;
case VIRTKEY_AXIS_RIGHT_Y_MAX:
SetPSPAxis('Y', value, CTRL_STICK_RIGHT);
SetPSPAxis(axis.deviceId, 'Y', value, CTRL_STICK_RIGHT);
break;
case VIRTKEY_SPEED_ANALOG:
@@ -366,22 +391,22 @@ void ControlMapper::processAxis(const AxisInput &axis, int direction) {
if (axisState != 0) {
for (size_t i = 0; i < results.size(); i++) {
if (!IsAnalogStickKey(results[i]))
pspKey(results[i], KEY_DOWN);
pspKey(axis.deviceId, results[i], KEY_DOWN);
}
// Also unpress the other direction (unless both directions press the same key.)
for (size_t i = 0; i < resultsOpposite.size(); i++) {
if (!IsAnalogStickKey(resultsOpposite[i]) && std::find(results.begin(), results.end(), resultsOpposite[i]) == results.end())
pspKey(resultsOpposite[i], KEY_UP);
pspKey(axis.deviceId, resultsOpposite[i], KEY_UP);
}
} else if (axisState == 0) {
// Release both directions, trying to deal with some erratic controllers that can cause it to stick.
for (size_t i = 0; i < results.size(); i++) {
if (!IsAnalogStickKey(results[i]))
pspKey(results[i], KEY_UP);
pspKey(axis.deviceId, results[i], KEY_UP);
}
for (size_t i = 0; i < resultsOpposite.size(); i++) {
if (!IsAnalogStickKey(resultsOpposite[i]))
pspKey(resultsOpposite[i], KEY_UP);
pspKey(axis.deviceId, resultsOpposite[i], KEY_UP);
}
}
}