From 519db766b6a251d8d8032236c401babf29e82553 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 6 Nov 2022 19:20:10 +0100 Subject: [PATCH] Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations. --- Core/Config.cpp | 11 +++--- Core/Config.h | 6 ++-- Core/HLE/sceDisplay.cpp | 6 ++-- GPU/Common/FramebufferManagerCommon.cpp | 6 ++-- UI/DisplayLayoutScreen.cpp | 4 +-- UI/EmuScreen.cpp | 4 +-- UI/GameSettingsScreen.cpp | 46 ++++++++----------------- Windows/MainWindowMenu.cpp | 41 ++++++---------------- Windows/ppsspp.rc | 7 ++-- Windows/resource.h | 3 +- assets/lang/ar_AE.ini | 6 ++-- assets/lang/az_AZ.ini | 6 ++-- assets/lang/bg_BG.ini | 6 ++-- assets/lang/ca_ES.ini | 6 ++-- assets/lang/cz_CZ.ini | 6 ++-- assets/lang/da_DK.ini | 6 ++-- assets/lang/de_DE.ini | 6 ++-- assets/lang/dr_ID.ini | 6 ++-- assets/lang/en_US.ini | 6 ++-- assets/lang/es_ES.ini | 6 ++-- assets/lang/es_LA.ini | 6 ++-- assets/lang/fa_IR.ini | 6 ++-- assets/lang/fi_FI.ini | 6 ++-- assets/lang/fr_FR.ini | 6 ++-- assets/lang/gl_ES.ini | 6 ++-- assets/lang/gr_EL.ini | 6 ++-- assets/lang/he_IL.ini | 6 ++-- assets/lang/he_IL_invert.ini | 6 ++-- assets/lang/hr_HR.ini | 6 ++-- assets/lang/hu_HU.ini | 6 ++-- assets/lang/id_ID.ini | 6 ++-- assets/lang/it_IT.ini | 6 ++-- assets/lang/ja_JP.ini | 6 ++-- assets/lang/jv_ID.ini | 6 ++-- assets/lang/ko_KR.ini | 6 ++-- assets/lang/lo_LA.ini | 6 ++-- assets/lang/lt-LT.ini | 6 ++-- assets/lang/ms_MY.ini | 6 ++-- assets/lang/nl_NL.ini | 6 ++-- assets/lang/no_NO.ini | 6 ++-- assets/lang/pl_PL.ini | 6 ++-- assets/lang/pt_BR.ini | 6 ++-- assets/lang/pt_PT.ini | 6 ++-- assets/lang/ro_RO.ini | 6 ++-- assets/lang/ru_RU.ini | 6 ++-- assets/lang/sv_SE.ini | 6 ++-- assets/lang/tg_PH.ini | 6 ++-- assets/lang/th_TH.ini | 6 ++-- assets/lang/tr_TR.ini | 8 ++--- assets/lang/uk_UA.ini | 6 ++-- assets/lang/vi_VN.ini | 6 ++-- assets/lang/zh_CN.ini | 6 ++-- assets/lang/zh_TW.ini | 12 +++---- headless/Headless.cpp | 2 +- 54 files changed, 138 insertions(+), 264 deletions(-) diff --git a/Core/Config.cpp b/Core/Config.cpp index 3e095283cd..8e3c1d76d7 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -875,7 +875,7 @@ static ConfigSetting graphicsSettings[] = { ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", true, false), ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, false, false), ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, true, true, true), - ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, 1, true, true), + ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, true, true), ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true), ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, true, true), ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, true, true), @@ -1410,9 +1410,6 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) { if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } - if (iRenderingMode != FB_NON_BUFFERED_MODE && iRenderingMode != FB_BUFFERED_MODE) { - g_Config.iRenderingMode = FB_BUFFERED_MODE; - } // Check for an old dpad setting Section *control = iniFile.GetOrCreateSection("Control"); @@ -1463,8 +1460,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) { if (sMACAddress.length() != 17) sMACAddress = CreateRandMAC(); - if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { - g_Config.iRenderingMode = FB_BUFFERED_MODE; + if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) { + g_Config.bSkipBufferEffects = false; } // Override ppsspp.ini JIT value to prevent crashing @@ -1985,5 +1982,5 @@ void Config::GetReportingInfo(UrlEncoder &data) { } bool Config::IsPortrait() const { - return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && iRenderingMode != FB_NON_BUFFERED_MODE; + return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects; } diff --git a/Core/Config.h b/Core/Config.h index 6dc1226858..e4795bfd4b 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -162,11 +162,13 @@ public: bool bSoftwareRendering; bool bSoftwareRenderingJit; bool bHardwareTransform; // only used in the GLES backend - bool bSoftwareSkinning; // may speed up some games + bool bSoftwareSkinning; bool bVendorBugChecksEnabled; bool bUseGeometryShader; - int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering + // Speedhacks (more will be moved here): + bool bSkipBufferEffects; + int iTexFiltering; // 1 = auto , 2 = nearest , 3 = linear , 4 = auto max quality int iBufFilter; // 1 = linear, 2 = nearest int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling. diff --git a/Core/HLE/sceDisplay.cpp b/Core/HLE/sceDisplay.cpp index d0577d46f2..342d522627 100644 --- a/Core/HLE/sceDisplay.cpp +++ b/Core/HLE/sceDisplay.cpp @@ -544,7 +544,7 @@ void __DisplayFlip(int cyclesLate) { // non-buffered rendering. The interaction with frame skipping seems to need // some work. // But, let's flip at least once every 10 vblanks, to update fps, etc. - const bool noRecentFlip = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && numVBlanksSinceFlip >= 10; + const bool noRecentFlip = !g_Config.bSkipBufferEffects && numVBlanksSinceFlip >= 10; // Also let's always flip for animated shaders. bool postEffectRequiresFlip = false; @@ -556,7 +556,7 @@ void __DisplayFlip(int cyclesLate) { fastForwardSkipFlip = true; } - if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) { + if (!g_Config.bSkipBufferEffects) { postEffectRequiresFlip = duplicateFrames || g_Config.bShaderChainRequires60FPS; } @@ -777,7 +777,7 @@ void __DisplaySetFramebuf(u32 topaddr, int linesize, int pixelFormat, int sync) // IMMEDIATE means that the buffer is fine. We can just flip immediately. // Doing it in non-buffered though creates problems (black screen) on occasion though // so let's not. - if (!flippedThisFrame && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) { + if (!flippedThisFrame && !g_Config.bSkipBufferEffects) { double before_flip = time_now_d(); __DisplayFlip(0); double after_flip = time_now_d(); diff --git a/GPU/Common/FramebufferManagerCommon.cpp b/GPU/Common/FramebufferManagerCommon.cpp index f7a470bb7d..8a74467130 100644 --- a/GPU/Common/FramebufferManagerCommon.cpp +++ b/GPU/Common/FramebufferManagerCommon.cpp @@ -91,7 +91,9 @@ bool FramebufferManagerCommon::UpdateSize() { const int effectiveBloomHack = PSP_CoreParameter().compat.flags().ForceLowerResolutionForEffectsOn ? 3 : g_Config.iBloomHack; - const bool newSettings = bloomHack_ != effectiveBloomHack || useBufferedRendering_ != (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE); + + bool newBuffered = !g_Config.bSkipBufferEffects; + const bool newSettings = bloomHack_ != effectiveBloomHack || useBufferedRendering_ != newBuffered; renderWidth_ = (float)PSP_CoreParameter().renderWidth; renderHeight_ = (float)PSP_CoreParameter().renderHeight; @@ -99,7 +101,7 @@ bool FramebufferManagerCommon::UpdateSize() { pixelWidth_ = PSP_CoreParameter().pixelWidth; pixelHeight_ = PSP_CoreParameter().pixelHeight; bloomHack_ = effectiveBloomHack; - useBufferedRendering_ = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE; + useBufferedRendering_ = newBuffered; presentation_->UpdateSize(pixelWidth_, pixelHeight_, renderWidth_, renderHeight_); diff --git a/UI/DisplayLayoutScreen.cpp b/UI/DisplayLayoutScreen.cpp index 3e0dd6479a..e2ea500884 100644 --- a/UI/DisplayLayoutScreen.cpp +++ b/UI/DisplayLayoutScreen.cpp @@ -275,7 +275,7 @@ void DisplayLayoutScreen::CreateViews() { root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding - vertBoundariesHeight, NONE, NONE))); root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding + previewHeight, NONE, NONE))); - bool displayRotEnable = (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) || g_Config.bSoftwareRendering; + bool displayRotEnable = !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering; bRotated_ = false; if (displayRotEnable && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated_ = true; @@ -371,7 +371,7 @@ void DisplayLayoutScreen::CreateViews() { static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" }; auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, 10, NONE, bounds.h - 64 - 10)); rotation->SetEnabledFunc([] { - return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE || g_Config.bSoftwareRendering; + return !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering; }); root_->Add(rotation); diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index bcf5a47a48..c046fb01d5 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -327,7 +327,7 @@ void EmuScreen::bootGame(const Path &filename) { System_SendMessage("event", "failstartgame"); } - if (PSP_CoreParameter().compat.flags().RequireBufferedRendering && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { + if (PSP_CoreParameter().compat.flags().RequireBufferedRendering && g_Config.bSkipBufferEffects) { auto gr = GetI18NCategory("Graphics"); host->NotifyUserMessage(gr->T("BufferedRenderingRequired", "Warning: This game requires Rendering Mode to be set to Buffered."), 15.0f); } @@ -1355,7 +1355,7 @@ void EmuScreen::preRender() { // We only bind it in FramebufferManager::CopyDisplayToOutput (unless non-buffered)... // We do, however, start the frame in other ways. - bool useBufferedRendering = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE; + bool useBufferedRendering = !g_Config.bSkipBufferEffects; if ((!useBufferedRendering && !g_Config.bSoftwareRendering) || Core_IsStepping()) { // We need to clear here already so that drawing during the frame is done on a clean slate. if (Core_IsStepping() && gpuStats.numFlips != 0) { diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index cf87f56f47..d92eed91a1 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -298,20 +298,16 @@ void GameSettingsScreen::CreateViews() { } } - static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering" }; - PopupMultiChoice *renderingModeChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gr->T("Mode"), renderingMode, 0, ARRAY_SIZE(renderingMode), gr->GetName(), screenManager())); - renderingModeChoice->OnChoice.Add([=](EventParams &e) { - switch (g_Config.iRenderingMode) { - case FB_NON_BUFFERED_MODE: + CheckBox *skipBufferEffects = graphicsSettings->Add(new CheckBox(&g_Config.bSkipBufferEffects, gr->T("Skip Buffer Effects"))); + skipBufferEffects->OnClick.Add([=](EventParams &e) { + if (g_Config.bSkipBufferEffects) { settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but graphics may be missing in some games"), e.v); - break; - case FB_BUFFERED_MODE: - break; + g_Config.bAutoFrameSkip = false; } - return UI::EVENT_CONTINUE; + return UI::EVENT_DONE; }); - renderingModeChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingMode); - renderingModeChoice->SetDisabledPtr(&g_Config.bSoftwareRendering); + skipBufferEffects->SetDisabledPtr(&g_Config.bSoftwareRendering); + CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gr->T("Simulate Block Transfer", "Simulate Block Transfer"))); blockTransfer->OnClick.Add([=](EventParams &e) { if (!g_Config.bBlockTransferGPU) @@ -378,7 +374,7 @@ void GameSettingsScreen::CreateViews() { auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section.c_str(), i + 1)]; PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager())); settingValue->SetEnabledFunc([=] { - return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && enableStereo(); + return !g_Config.bSkipBufferEffects && enableStereo(); }); } } @@ -400,7 +396,7 @@ void GameSettingsScreen::CreateViews() { return UI::EVENT_DONE; }); postProcChoice_->SetEnabledFunc([=] { - return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && !enableStereo(); + return !g_Config.bSkipBufferEffects && !enableStereo(); }); // No need for settings on the last one. @@ -423,7 +419,7 @@ void GameSettingsScreen::CreateViews() { } else { PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager())); settingValue->SetEnabledFunc([=] { - return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && !enableStereo(); + return !g_Config.bSkipBufferEffects && !enableStereo(); }); } } @@ -470,7 +466,7 @@ void GameSettingsScreen::CreateViews() { resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gr->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gr->GetName(), screenManager())); resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange); resolutionChoice_->SetEnabledFunc([] { - return !g_Config.bSoftwareRendering && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE; + return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects; }); #if PPSSPP_PLATFORM(ANDROID) @@ -499,7 +495,7 @@ void GameSettingsScreen::CreateViews() { return UI::EVENT_CONTINUE; }); frameDuplication->SetEnabledFunc([] { - return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && g_Config.iFrameSkip == 0; + return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0; }); if (GetGPUBackend() == GPUBackend::VULKAN || GetGPUBackend() == GPUBackend::OPENGL) { @@ -1198,8 +1194,8 @@ UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) { if (g_Config.bAutoFrameSkip && g_Config.iFrameSkip == 0) { g_Config.iFrameSkip = 1; } - if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { - g_Config.iRenderingMode = FB_BUFFERED_MODE; + if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) { + g_Config.bSkipBufferEffects = false; } return UI::EVENT_DONE; } @@ -1243,20 +1239,6 @@ UI::EventReturn GameSettingsScreen::OnSustainedPerformanceModeChange(UI::EventPa return UI::EVENT_DONE; } -UI::EventReturn GameSettingsScreen::OnRenderingMode(UI::EventParams &e) { - // We do not want to report when rendering mode is Framebuffer to memory - so many issues - // are caused by that (framebuffer copies overwriting display lists, etc). - Reporting::UpdateConfig(); - enableReportsCheckbox_->SetEnabled(Reporting::IsSupported()); - if (!Reporting::IsSupported()) - enableReports_ = Reporting::IsEnabled(); - - if (g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { - g_Config.bAutoFrameSkip = false; - } - return UI::EVENT_DONE; -} - UI::EventReturn GameSettingsScreen::OnJitAffectingSetting(UI::EventParams &e) { NativeMessageReceived("clear jit", ""); return UI::EVENT_DONE; diff --git a/Windows/MainWindowMenu.cpp b/Windows/MainWindowMenu.cpp index 384bb9a0f7..b8e8b10c94 100644 --- a/Windows/MainWindowMenu.cpp +++ b/Windows/MainWindowMenu.cpp @@ -315,8 +315,7 @@ namespace MainWindow { TranslateMenuItem(menu, ID_OPTIONS_VULKAN); TranslateMenuItem(menu, ID_OPTIONS_RENDERMODE_MENU); - TranslateMenuItem(menu, ID_OPTIONS_NONBUFFEREDRENDERING); - TranslateMenuItem(menu, ID_OPTIONS_BUFFEREDRENDERING); + TranslateMenuItem(menu, ID_OPTIONS_SKIP_BUFFER_EFFECTS); TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_MENU, g_Config.bSystemControls ? L"\tF7" : L""); TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_AUTO); TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_0); @@ -489,21 +488,8 @@ namespace MainWindow { NativeMessageReceived("gpu_clearCache", ""); } - static void setRenderingMode(int mode) { - auto gr = GetI18NCategory("Graphics"); - - g_Config.iRenderingMode = mode; - switch (g_Config.iRenderingMode) { - case FB_NON_BUFFERED_MODE: - osm.Show(gr->T("Non-Buffered Rendering")); - g_Config.bAutoFrameSkip = false; - break; - - case FB_BUFFERED_MODE: - osm.Show(gr->T("Buffered Rendering")); - break; - } - + static void setSkipBufferEffects(bool skip) { + g_Config.bSkipBufferEffects = skip; NativeMessageReceived("gpu_resized", ""); } @@ -756,8 +742,8 @@ namespace MainWindow { case ID_OPTIONS_FRAMESKIP_AUTO: g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip; - if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { - g_Config.iRenderingMode = FB_BUFFERED_MODE; + if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) { + g_Config.bSkipBufferEffects = false; NativeMessageReceived("gpu_resized", ""); } break; @@ -802,8 +788,11 @@ namespace MainWindow { RestartApp(); break; - case ID_OPTIONS_NONBUFFEREDRENDERING: setRenderingMode(FB_NON_BUFFERED_MODE); break; - case ID_OPTIONS_BUFFEREDRENDERING: setRenderingMode(FB_BUFFERED_MODE); break; + case ID_OPTIONS_SKIP_BUFFER_EFFECTS: + g_Config.bSkipBufferEffects = !g_Config.bSkipBufferEffects; + NativeMessageReceived("gpu_resized", ""); + osm.ShowOnOff(gr->T("Skip Buffer Effects"), g_Config.bSkipBufferEffects); + break; case ID_DEBUG_SHOWDEBUGSTATISTICS: g_Config.bShowDebugStats = !g_Config.bShowDebugStats; @@ -1095,6 +1084,7 @@ namespace MainWindow { CHECKITEM(ID_FILE_USEFFV1, g_Config.bUseFFV1); CHECKITEM(ID_FILE_DUMP_VIDEO_OUTPUT, g_Config.bDumpVideoOutput); CHECKITEM(ID_FILE_DUMPAUDIO, g_Config.bDumpAudio); + CHECKITEM(ID_OPTIONS_SKIP_BUFFER_EFFECTS, g_Config.bSkipBufferEffects); static const int displayrotationitems[] = { ID_EMULATION_ROTATION_H, @@ -1238,15 +1228,6 @@ namespace MainWindow { CheckMenuItem(menu, bufferfilteritems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iBufFilter ? MF_CHECKED : MF_UNCHECKED)); } - static const int renderingmode[] = { - ID_OPTIONS_NONBUFFEREDRENDERING, - ID_OPTIONS_BUFFEREDRENDERING, - }; - - for (int i = 0; i < ARRAY_SIZE(renderingmode); i++) { - CheckMenuItem(menu, renderingmode[i], MF_BYCOMMAND | ((i == g_Config.iRenderingMode) ? MF_CHECKED : MF_UNCHECKED)); - } - static const int frameskipping[] = { ID_OPTIONS_FRAMESKIP_0, ID_OPTIONS_FRAMESKIP_1, diff --git a/Windows/ppsspp.rc b/Windows/ppsspp.rc index c04801767e..27437ef9f1 100644 --- a/Windows/ppsspp.rc +++ b/Windows/ppsspp.rc @@ -552,6 +552,7 @@ BEGIN MENUITEM "", 0, MFT_SEPARATOR MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN MENUITEM "VSync", ID_OPTIONS_VSYNC + MENUITEM "Skip Buffer Effects", ID_OPTIONS_SKIP_BUFFER_EFFECTS POPUP "Postprocessing Shader", ID_OPTIONS_SHADER_MENU BEGIN MENUITEM "", 0, MFT_SEPARATOR @@ -592,11 +593,7 @@ BEGIN MENUITEM "Vulkan", ID_OPTIONS_VULKAN END - POPUP "Rendering Mode", ID_OPTIONS_RENDERMODE_MENU - BEGIN - MENUITEM "Non-Buffered Rendering", ID_OPTIONS_NONBUFFEREDRENDERING - MENUITEM "Buffered Rendering", ID_OPTIONS_BUFFEREDRENDERING - END + POPUP "Frame Skipping", ID_OPTIONS_FRAMESKIP_MENU BEGIN MENUITEM "Auto", ID_OPTIONS_FRAMESKIP_AUTO diff --git a/Windows/resource.h b/Windows/resource.h index ab68ee494f..6bc03a9429 100644 --- a/Windows/resource.h +++ b/Windows/resource.h @@ -189,7 +189,7 @@ #define ID_DISASM_THREAD_KILL 40073 #define ID_FILE_SAVESTATE_NEXT_SLOT 40074 #define ID_FILE_SAVESTATE_NEXT_SLOT_HC 40075 -#define ID_OPTIONS_NONBUFFEREDRENDERING 40078 +#define ID_OPTIONS_SKIP_BUFFER_EFFECTS 40078 #define ID_OPTIONS_FRAMESKIP_0 40079 #define ID_OPTIONS_FRAMESKIP_1 40080 #define ID_OPTIONS_FRAMESKIP_2 40081 @@ -219,7 +219,6 @@ #define ID_OPTIONS_WINDOW3X 40106 #define ID_OPTIONS_WINDOW4X 40107 #define ID_OPTIONS_WINDOW5X 40108 -#define ID_OPTIONS_BUFFEREDRENDERING 40109 #define ID_DEBUG_SHOWDEBUGSTATISTICS 40110 #define ID_OPTIONS_SCREEN6X 40111 #define ID_OPTIONS_SCREEN7X 40112 diff --git a/assets/lang/ar_AE.ini b/assets/lang/ar_AE.ini index 6987e7b3c7..8cae321f81 100644 --- a/assets/lang/ar_AE.ini +++ b/assets/lang/ar_AE.ini @@ -137,7 +137,6 @@ Backend = ‎&خلفية التصيير(إعادة تشغيل PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = ‎&تصيير مخفف Buy Gold = ‎إشتري النسخة الإحترافية & Control Mapping... = ‎&تخطيط التحكم... Debugging = ‎&تصحيح @@ -181,7 +180,7 @@ Log Console = ‎&سجل الكونسول Memory View... = ‎عرض الرام... More Settings... = ‎&إعدادات إضافية... Nearest = ‎&الأقرب -Non-Buffered Rendering = ‎&تخطي تأثيرات الصقل (غير مصقول, أسرع) +Skip Buffer Effects = ‎&تخطي تأثيرات الصقل (غير مصقول, أسرع) Off = ‎&مغلق Open Chat = Open Chat Open Directory... = ‎إفتح مسار&... @@ -481,7 +480,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = ‎الأثنين Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = ‎التصيير المُخفف BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -533,7 +531,7 @@ Must Restart = ‎يجب عليك إعادة تشغيل البرنامج لكي Native device resolution = ‎حجم الجهاز الأساسي Nearest = Nearest No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = ‎لا شئ Number of Frames = Number of frames Off = ‎مغلق diff --git a/assets/lang/az_AZ.ini b/assets/lang/az_AZ.ini index 581e08ca3a..88dd568f32 100644 --- a/assets/lang/az_AZ.ini +++ b/assets/lang/az_AZ.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Buy &Gold Control Mapping... = C&ontrol Mapping... Debugging = &Debug @@ -173,7 +172,7 @@ Log Console = &Log Console Memory View... = Memory &View... More Settings... = &More Settings... Nearest = &Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Off Open Chat = Open Chat Open Directory... = Open &Directory... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Both Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Yükləyərək Aç BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = Nearest No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = None Number of Frames = Number of frames Off = Off diff --git a/assets/lang/bg_BG.ini b/assets/lang/bg_BG.ini index e8b2d60613..f2a48cade1 100644 --- a/assets/lang/bg_BG.ini +++ b/assets/lang/bg_BG.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Купи &Gold Control Mapping... = Контроли... Debugging = &Debug @@ -173,7 +172,7 @@ Log Console = &Log Console Memory View... = Памет изглед... More Settings... = Още настройки... Nearest = &Най-близко -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Изключено Open Chat = Open Chat Open Directory... = Отвори директория... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = И двете Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Buffered rendering BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = Най-близко No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = Нищо Number of Frames = Number of frames Off = Изключен diff --git a/assets/lang/ca_ES.ini b/assets/lang/ca_ES.ini index dc018c04b4..fab847026c 100644 --- a/assets/lang/ca_ES.ini +++ b/assets/lang/ca_ES.ini @@ -129,7 +129,6 @@ Backend = Motor &gràfic (requereix reiniciar) Bicubic = &Bicúbic Break = Break Break on Load = Break on load -Buffered Rendering = &Renderitzat en memòria intermèdia Buy Gold = Compreu la versió &Gold Control Mapping... = Assigneu els &botons... Debugging = &Depuració @@ -173,7 +172,7 @@ Log Console = Consola de re&gistres Memory View... = Visor de &memòria... More Settings... = Més &paràmetres... Nearest = &El més proper -Non-Buffered Rendering = &Renderitzat sense memòria intermèdia (més ràpid) +Skip Buffer Effects = &Renderitzat sense memòria intermèdia (més ràpid) Off = &No Open Chat = Open Chat Open Directory... = Obriu &directori... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Both Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Renderizat per buffer BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = Nearest No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = None Number of Frames = Number of frames Off = Off diff --git a/assets/lang/cz_CZ.ini b/assets/lang/cz_CZ.ini index c190a4e884..08043400a9 100644 --- a/assets/lang/cz_CZ.ini +++ b/assets/lang/cz_CZ.ini @@ -129,7 +129,6 @@ Backend = V&ykreslovací Jádro (Restartuje PPSSPP) Bicubic = &Bikubická Break = Break Break on Load = Break on load -Buffered Rendering = Vykreslování &s vyrovnávací pamětí Buy Gold = &Koupit zlaté PPSSPP Control Mapping... = &Mapování ovládání... Debugging = &Ladění @@ -173,7 +172,7 @@ Log Console = &Konzole záznamu Memory View... = &Zobrazení paměti... More Settings... = D&alší nastavení... Nearest = &Nejbližší -Non-Buffered Rendering = &Přeskočit efekty vyrovnávací paměti (rychlejší, neukládá se do paměti) +Skip Buffer Effects = &Přeskočit efekty vyrovnávací paměti Off = &Vypnuto Open Chat = Open Chat Open Directory... = &Otevřít adresář... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Obojí Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Vykreslování s vyrovnávací pamětí BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Aby došlo k použití těchto změn, je nutné PPSSPP restartova Native device resolution = Původní rozlišení zařízení Nearest = Nejbližší No buffer = No buffer -Non-Buffered Rendering = Přeskočit efekty vyrovnávací paměti (rychlejší, neukládá se do paměti) +Skip Buffer Effects = Přeskočit efekty vyrovnávací paměti None = Nezobrazovat Number of Frames = Number of frames Off = Vypnuto diff --git a/assets/lang/da_DK.ini b/assets/lang/da_DK.ini index de5366d8f5..06dfd28cee 100644 --- a/assets/lang/da_DK.ini +++ b/assets/lang/da_DK.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Genstarter PPSSPP) Bicubic = &Bicubisk Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered rendering Buy Gold = Køb PPSSPP &guld Control Mapping... = &Ændre tasteplaceringen... Debugging = Fe&jlfind @@ -173,7 +172,7 @@ Log Console = &Log konsol Memory View... = Hukommelseso&versigt... More Settings... = &Flere indstillinger... Nearest = &Nærmest -Non-Buffered Rendering = &Skip buffer effekter (ikke-bufferet, hurtigere) +Skip Buffer Effects = &Skip buffer effekter Off = &Slukket Open Chat = Open Chat Open Directory... = &Åben katalog... @@ -473,7 +472,6 @@ BlockTransfer Tip = Nogle spil kræver at denne er tændt for korrekt grafik BlockTransferRequired = Advarsel: Dette spil kræver at simulerede blok overførsel tilstand er tændt. Both = Begge Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Bufferet rendering BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Du må genstarte PPSSPP for at aktivere denne ændring. Native device resolution = Standard enheds opløsning Nearest = Nærmest No buffer = No buffer -Non-Buffered Rendering = Skip buffer effekter (ikke-buffered, hurtigere) +Skip Buffer Effects = Skip buffer effekter None = Ingen Number of Frames = Number of frames Off = Slukket diff --git a/assets/lang/de_DE.ini b/assets/lang/de_DE.ini index a5129d922e..4e194329bd 100644 --- a/assets/lang/de_DE.ini +++ b/assets/lang/de_DE.ini @@ -129,7 +129,6 @@ Backend = Grafik-Backend Bicubic = Bikubisch Break = Anhalten Break on Load = Anhalten beim Laden -Buffered Rendering = Gepuffertes Rendern Buy Gold = Goldversion kaufen Control Mapping... = Tastenbelegung ändern... Debugging = Debug @@ -173,7 +172,7 @@ Log Console = Logkonsole Memory View... = Speicheransicht... More Settings... = Mehr Einstellungen... Nearest = Nächster Nachbar -Non-Buffered Rendering = Überspringe Puffereffekte (ungepuffert, schneller) +Skip Buffer Effects = Überspringe Puffereffekte Off = Aus Open Chat = Öffne Chat Open Directory... = Öffne Verzeichnis... @@ -473,7 +472,6 @@ BlockTransfer Tip = Manche Spiele benötigen dies für eine korrekte Darstellung BlockTransferRequired = Warnung: Dieses Spiel benötigt "Blockübertragungseffekte simulieren". Both = Beide Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Gepuffertes Rendern BufferedRenderingRequired = Warnung: Bei diesem Spiel muss "Rendering Modus" auf "Gepuffert" gesetzt werden. Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Sie müssen PPSSPP neustarten, damit die Änderungen wirksam werd Native device resolution = Native Auflösung Nearest = Nächster Nachbar No buffer = No buffer -Non-Buffered Rendering = Über&springe Puffereffekte (ungepuffert, schneller) +Skip Buffer Effects = Über&springe Puffereffekte None = Keine Number of Frames = Anzahl an Frames Off = Aus diff --git a/assets/lang/dr_ID.ini b/assets/lang/dr_ID.ini index 23346118f2..ca081a1c09 100644 --- a/assets/lang/dr_ID.ini +++ b/assets/lang/dr_ID.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Alli &Gold Control Mapping... = C&ontrol Mapping... Debugging = Debu&g @@ -173,7 +172,7 @@ Log Console = &Konsol log Memory View... = Pempakitan &Memory... More Settings... = &More Settings... Nearest = &Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Mate Open Chat = Open Chat Open Directory... = Bukka' &Ngenan... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Pa jio duai Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Buffered rendering BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = To paling mandoppi' No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = Danggo'mo Number of Frames = Number of frames Off = Mate diff --git a/assets/lang/en_US.ini b/assets/lang/en_US.ini index b3389a229b..b66ccc4ee1 100644 --- a/assets/lang/en_US.ini +++ b/assets/lang/en_US.ini @@ -153,7 +153,6 @@ Backend = Rendering &backend (restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered rendering Buy Gold = Buy &Gold Control Mapping... = C&ontrol mapping... Debugging = &Debug @@ -197,7 +196,7 @@ Log Console = &Log console Memory View... = Memory &view... More Settings... = &More settings... Nearest = &Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Off Open Chat = Open Chat Open Directory... = Open &directory... @@ -497,7 +496,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Both Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Buffered rendering BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -548,7 +546,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = Nearest No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = None Number of Frames = Number of frames Off = Off diff --git a/assets/lang/es_ES.ini b/assets/lang/es_ES.ini index b61201985c..30216ad2cd 100644 --- a/assets/lang/es_ES.ini +++ b/assets/lang/es_ES.ini @@ -129,7 +129,6 @@ Backend = Motor &gráfico (requiere reiniciar) Bicubic = &Bicúbico Break = Romper Break on Load = Romper en carga -Buffered Rendering = &Dibujado por búfer Buy Gold = Comprar versión &Gold Control Mapping... = Asignar &botones... Debugging = &Depuración @@ -173,7 +172,7 @@ Log Console = Consola de re&gistros... Memory View... = Visor de &memoria... More Settings... = Más &opciones... Nearest = &Cercano -Non-Buffered Rendering = &Saltar efectos del búfer (rápido) +Skip Buffer Effects = &Saltar efectos del búfer (rápido) Off = &No Open Chat = Abrir ventana de chat Open Directory... = &Abrir carpeta... @@ -473,7 +472,6 @@ BlockTransfer Tip = Algunos juegos necesitan esta opción para evitar errores gr BlockTransferRequired = AVISO: Este juego requiere activar los efectos de transferencia de bloque. Both = Ambos Buffer graphics commands (faster, input lag) = Comandos de búfer gráfico (puede generar input lag) -Buffered Rendering = Dibujado por búfer BufferedRenderingRequired = AVISO: este juego requiere modo de renderizado por búfer. Camera = Cámara Camera Device = Dispositivo de cámara @@ -525,7 +523,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio. Native device resolution = Resolución nativa del dispositivo Nearest = Pixelado No buffer = Sin búfer -Non-Buffered Rendering = Saltar efectos del búfer +Skip Buffer Effects = Saltar efectos del búfer None = No Number of Frames = Nº de cuadros Off = No diff --git a/assets/lang/es_LA.ini b/assets/lang/es_LA.ini index 6c7d42d35f..76da6dbded 100644 --- a/assets/lang/es_LA.ini +++ b/assets/lang/es_LA.ini @@ -129,7 +129,6 @@ Backend = Motor &gráfico (requiere reiniciar) Bicubic = &Bicúbico Break = Romper Break on Load = Romper en carga -Buffered Rendering = &Renderizado por búfer Buy Gold = Comprar versión &Gold Control Mapping... = Asignar &botones... Debugging = &Depuración @@ -173,7 +172,7 @@ Log Console = Consola de re&gistros... Memory View... = Visor de &memoria... More Settings... = Más &opciones... Nearest = &Cercano -Non-Buffered Rendering = &Saltar efectos por búfer (rápido) +Skip Buffer Effects = &Saltar efectos por búfer (rápido) Off = &No Open Chat = Abrir ventana de chat Open Directory... = &Abrir carpeta... @@ -473,7 +472,6 @@ BlockTransfer Tip = Algunos juegos requieren activarlo para corregir gráficos. BlockTransferRequired = Advertencia: Este juego requiere activar los efectos de transferencia de bloque. Both = Ambos Buffer graphics commands (faster, input lag) = Comandos gráficos de búfer (puede generar input lag) -Buffered Rendering = Renderizado con Buffer BufferedRenderingRequired = Advertencia: Este juego requiere modo de renderizado por búfer. Camera = Cámara Camera Device = Dispositivo de cámara @@ -525,7 +523,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio. Native device resolution = Resolución nativa del dispositivo Nearest = Pixelado No buffer = No hay búfer -Non-Buffered Rendering = Saltar efectos por búfer (Desactiva búfer, rápido) +Skip Buffer Effects = Saltar efectos por búfer (Desactiva búfer, rápido) None = No Number of Frames = Número de Frames Off = Apagado diff --git a/assets/lang/fa_IR.ini b/assets/lang/fa_IR.ini index dba054242f..c082a845b9 100644 --- a/assets/lang/fa_IR.ini +++ b/assets/lang/fa_IR.ini @@ -129,7 +129,6 @@ Backend = ‎Rendering &Backend (ریستارت میشود PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = ‎رندر کردن از بافر Buy Gold = ‎خرید نسخه طلایی Control Mapping... = ‎...تنظیمات کنترلر Debugging = ‎دیباگ @@ -173,7 +172,7 @@ Log Console = ‎کنسول لاگ Memory View... = ‎...نمایش مموری More Settings... = ‎...تنظیمات بیشتر Nearest = ‎نزدیک ترین -Non-Buffered Rendering = ‎رد کردن اثرات بافر (سریع تر) +Skip Buffer Effects = ‎رد کردن اثرات بافر (سریع تر) Off = ‎خاموش Open Chat = Open Chat Open Directory... = ‎... بازکردن مسیر @@ -473,7 +472,6 @@ BlockTransfer Tip = ‎در بعضی بازی ها برای نشان دادن د BlockTransferRequired = ‎دارد "simulate block transfer effects" هشدار:این گزینه نیاز به روشن بودن Both = ‎سرعت + فریم بر ثانیه Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = ‎رندر کردن از بافر BufferedRenderingRequired = ‎تنظیم باشد "buffered" هشدار: برای این بازی "حالت رندرینگ" باید روی Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = ‎برای اعمال این تنظیم باید برنامه ر Native device resolution = ‎رزولوشن دستگاه Nearest = ‎نزدیک ترین No buffer = No buffer -Non-Buffered Rendering = ‎رد کردن اثر بافر (سریع تر) +Skip Buffer Effects = ‎رد کردن اثر بافر (سریع تر) None = ‎هیچ Number of Frames = Number of frames Off = ‎خاموش diff --git a/assets/lang/fi_FI.ini b/assets/lang/fi_FI.ini index 8d8aafccb5..6e448250bc 100644 --- a/assets/lang/fi_FI.ini +++ b/assets/lang/fi_FI.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Buy &Gold Control Mapping... = C&ontrol Mapping... Debugging = &Debug @@ -173,7 +172,7 @@ Log Console = &Log Console Memory View... = Memory &View... More Settings... = &More Settings... Nearest = &Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Off Open Chat = Open Chat Open Directory... = Open &Directory... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Molemmat Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Puskuroitu renderointi BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = Lähin No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = Ei mitään Number of Frames = Number of frames Off = Off diff --git a/assets/lang/fr_FR.ini b/assets/lang/fr_FR.ini index 330ded83af..3e87cb10b8 100644 --- a/assets/lang/fr_FR.ini +++ b/assets/lang/fr_FR.ini @@ -129,7 +129,6 @@ Backend = Rendu &back-end (redémarre PPSSPP) Bicubic = &Bicubique Break = Arrêter Break on Load = Arrêter au lancement -Buffered Rendering = &Mise en mémoire tampon Buy Gold = Acheter la version &Gold Control Mapping... = R&éassignation des touches... Debugging = &Débogage @@ -173,7 +172,7 @@ Log Console = &Journal de débogage Memory View... = &Visionneur de mémoire More Settings... = &Plus de paramètres... Nearest = Le plus &proche -Non-Buffered Rendering = &Pas d'effets en mémoire tampon (hack de vitesse) +Skip Buffer Effects = &Pas d'effets en mémoire tampon (hack de vitesse) Off = &Désactivé Open Chat = Open Chat Open Directory... = Ouvrir &répertoire... @@ -473,7 +472,6 @@ BlockTransfer Tip = Certains jeux requièrent l'activation de ce paramètre pour BlockTransferRequired = Avertissement : Ce jeu requiert l'activation de "Simuler les effets de transfert de bloc". Both = Vitesse + FPS Buffer graphics commands (faster, input lag) = Commandes graphiques en mémoire tampon (+ rapide, + lag entrée) -Buffered Rendering = Mise en mémoire tampon BufferedRenderingRequired = Avertissement : Ce jeu requiert "mode de rendu" réglé sur "Mise en mémoire tampon". Camera = Caméra Camera Device = Caméra @@ -525,7 +523,7 @@ Must Restart = Vous devez redémarrer PPSSPP pour que cette modification prenne Native device resolution = Définition native de l'appareil Nearest = Le plus proche No buffer = 0 -Non-Buffered Rendering = Pas d'effets en mémoire tampon (hack vitesse) +Skip Buffer Effects = Pas d'effets en mémoire tampon (hack vitesse) None = Aucun Number of Frames = Nombre d'images Off = Désactivé diff --git a/assets/lang/gl_ES.ini b/assets/lang/gl_ES.ini index 42c0a81859..0144f5cb0d 100644 --- a/assets/lang/gl_ES.ini +++ b/assets/lang/gl_ES.ini @@ -129,7 +129,6 @@ Backend = Motor &gráfico (require reiniciar) Bicubic = &Bicúbico Break = Break Break on Load = Break on load -Buffered Rendering = &Renderizado por búfer Buy Gold = Comprar versión &Gold Control Mapping... = Asignar &botóns... Debugging = &Depuración @@ -173,7 +172,7 @@ Log Console = Consola de re&xistros... Memory View... = Visor de &memoria... More Settings... = Máis &opcións... Nearest = &Cercano -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Non Open Chat = Open Chat Open Directory... = &Abrir carpeta... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Ambos Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Renderizado por búfer BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio. Native device resolution = Resolución nativa do dispositivo Nearest = Pixelado No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = Non Number of Frames = Number of frames Off = Non diff --git a/assets/lang/gr_EL.ini b/assets/lang/gr_EL.ini index 3f9555e900..53fc6fd553 100644 --- a/assets/lang/gr_EL.ini +++ b/assets/lang/gr_EL.ini @@ -129,7 +129,6 @@ Backend = Σύστημα Υποστήριξης (επανεκκινεί το PPS Bicubic = &Διακυβική Break = Break Break on Load = Break on load -Buffered Rendering = Απεικόνιση με Buffer Buy Gold = Αγορά &Gold Control Mapping... = Χαρτογράφηση Κουμπιών... Debugging = Αποσφαλμάτωση @@ -173,7 +172,7 @@ Log Console = Κονσόλα Καταγραφέα Memory View... = Προβολή Μνήμης... More Settings... = Περισσότερες Ρυθμίσεις... Nearest = Κοντινότερο -Non-Buffered Rendering = &Παράκαμψη εφέ buffer (γρηγορότερο) +Skip Buffer Effects = &Παράκαμψη εφέ buffer (γρηγορότερο) Off = &Off Open Chat = Open Chat Open Directory... = Άνοιγμα Φακέλου... @@ -473,7 +472,6 @@ BlockTransfer Tip = Ορισμένα παιχνίδια απαιτούν να ε BlockTransferRequired = Προειδοποίηση: Αυτό το παιχνίδι απαιτεί τη λειτουργία προσομοίωσης εφέ μεταφοράς block να είναι ενεργοποιημένη. Both = Όλα Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Απεικόνιση με Buffer BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Πρέπει να επανεκκινήσετε το PPSSPP για Native device resolution = Χρήση ανάλυσης συσκευής Nearest = Κοντινότερο No buffer = No buffer -Non-Buffered Rendering = Παράκαμψη εφέ buffer (γρηγορότερο) +Skip Buffer Effects = Παράκαμψη εφέ buffer (γρηγορότερο) None = Καμία Number of Frames = Number of frames Off = Ανενεργό diff --git a/assets/lang/he_IL.ini b/assets/lang/he_IL.ini index eea8766876..f7878259cd 100644 --- a/assets/lang/he_IL.ini +++ b/assets/lang/he_IL.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &מאגר מעובד Buy Gold = Buy &Gold Control Mapping... = C&ontrol Mapping... Debugging = ניפ&וי @@ -173,7 +172,7 @@ Log Console = &התחבר לקונסולה Memory View... = הצג &זיכרון... More Settings... = &More Settings... Nearest = &Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Off Open Chat = Open Chat Open Directory... = פתח &קובץ... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = שניהם Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = מאגר מעובד BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = הקרוב ביותר No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = אל תציג מונה Number of Frames = Number of frames Off = כבוי diff --git a/assets/lang/he_IL_invert.ini b/assets/lang/he_IL_invert.ini index 81da08b1d1..ca5a52c0e7 100644 --- a/assets/lang/he_IL_invert.ini +++ b/assets/lang/he_IL_invert.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Buy &Gold Control Mapping... = C&ontrol Mapping... Debugging = Debu&g @@ -173,7 +172,7 @@ Log Console = &Log Console Memory View... = Memory &View... More Settings... = &More Settings... Nearest = &Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Off Open Chat = Open Chat Open Directory... = Open &Directory... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = םהינש Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = דבועמ רגאמ BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = רתויב בורקה No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = הנומ גיצת לא Number of Frames = Number of frames Off = יובכ diff --git a/assets/lang/hr_HR.ini b/assets/lang/hr_HR.ini index 5b212cf395..50bf5487c3 100644 --- a/assets/lang/hr_HR.ini +++ b/assets/lang/hr_HR.ini @@ -129,7 +129,6 @@ Backend = Poslužitelj &renderanja (restarta PPSSPP) Bicubic = &Bikubično Break = Pokvari Break on Load = Pokvari na učitavanju -Buffered Rendering = &Buffano prikazivanje Buy Gold = Kupi &Gold Control Mapping... = P&ostavljanje kontroli... Debugging = &Debug @@ -173,7 +172,7 @@ Log Console = &Konzola log-a Memory View... = Pregled &memorije... More Settings... = &Više postavki... Nearest = &Najbliže -Non-Buffered Rendering = &Preskoči bufferane efekte (non-buffered, faster) +Skip Buffer Effects = &Preskoči bufferane efekte Off = &Off Open Chat = Open Chat Open Directory... = Otvori &direktorij... @@ -473,7 +472,6 @@ BlockTransfer Tip = Neke igre zahtijevaju ovo na Uključeno za točne grafike BlockTransferRequired = Upozorenje: Ova igra zahtijeva "simulirajte blok transfer efekte" da budu postavljeni na Uključeno. Both = Oboje Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Ublaživanje prikaza BufferedRenderingRequired = Upozorenje: Ova igra zahtijeva "prikazni način" da bude postavljen na "ublaženo". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Morate ponovno pokrenuti PPSSPP da bi se efekat primjenio. Native device resolution = Urođena rezolucija uređaja Nearest = Najbliže No buffer = No buffer -Non-Buffered Rendering = Preskoči efekte ublaživanja (nije ublaženo, faster) +Skip Buffer Effects = Preskoči efekte ublaživanja (nije ublaženo, faster) None = Nijedna Number of Frames = Broj frame-ova Off = Isključeno diff --git a/assets/lang/hu_HU.ini b/assets/lang/hu_HU.ini index a18b33795f..6be4c6ef72 100644 --- a/assets/lang/hu_HU.ini +++ b/assets/lang/hu_HU.ini @@ -129,7 +129,6 @@ Backend = Renderelési &backend (újraindítás szükséges) Bicubic = &Bicubic Break = Megállítás Break on Load = Megállítás betöltéskor -Buffered Rendering = &Bufferelt renderelés Buy Gold = &Gold vásárlása Control Mapping... = &Gombok beállítása… Debugging = &Hibakeresés @@ -173,7 +172,7 @@ Log Console = &Napló ablak Memory View... = Memória &nézet… More Settings... = &Egyéb beállítások… Nearest = Leg&közelebbi -Non-Buffered Rendering = Bufferelt effektek kihagyá&sa (nem bufferelt, gyorsabb) +Skip Buffer Effects = Bufferelt effektek kihagyá&sa (nem bufferelt, gyorsabb) Off = &Ki Open Chat = Open Chat Open Directory... = Ma&ppa megnyitása… @@ -473,7 +472,6 @@ BlockTransfer Tip = Néhány játék számára ezt be kell kapcsolni ahhoz, hogy BlockTransferRequired = Figyelem: Ehhez a játékhoz be kell kapcsolni a "Blokk transzfer effektek szimulálása" opciót! Both = Mindkettő Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Bufferelt renderelés BufferedRenderingRequired = Figyelem: Ehhez a játékhoz a "Renderelési mód" beállítást "Bufferelt"-re kell állítani! Camera = Kamera Camera Device = Kamera eszköz @@ -525,7 +523,7 @@ Must Restart = A beállítások érvénybeléptetéséhez újra kell indítani a Native device resolution = Natív készülék felbontás Nearest = Legközelebbi No buffer = No buffer -Non-Buffered Rendering = Buffer effektek kihagyása (nem bufferelt, gyorsabb) +Skip Buffer Effects = Buffer effektek kihagyása (nem bufferelt, gyorsabb) None = Nincs Number of Frames = Képkockák száma Off = Ki diff --git a/assets/lang/id_ID.ini b/assets/lang/id_ID.ini index bfc1724aa4..ce169cedad 100644 --- a/assets/lang/id_ID.ini +++ b/assets/lang/id_ID.ini @@ -129,7 +129,6 @@ Backend = Bangun pelukisan &penyangga grafis (mulai ulang PPSSPP) Bicubic = &Bikubik Break = Rusak Break on Load = Rusak pada pemuatan -Buffered Rendering = Pelukisan tersangga Buy Gold = Beli versi &Emas Control Mapping... = Pemetaan k&ontrol... Debugging = Awakutu @@ -173,7 +172,7 @@ Log Console = Konso&l pencatat Memory View... = Tampilan memori... More Settings... = Pengaturan lainnya... Nearest = Terdekat -Non-Buffered Rendering = Lewati efek penyangga (tak-tersangga, lebih cepat) +Skip Buffer Effects = Lewati efek penyangga (tak-tersangga, lebih cepat) Off = Mati Open Chat = Buka opsi obrolan Open Directory... = Buka &direktori... @@ -473,7 +472,6 @@ BlockTransfer Tip = Beberapa permainan memerlukan opsi ini untuk menghindari kes BlockTransferRequired = Peringatan: Permainan ini membutuhkan "Simulasikan efek transfer blok" dalam keadaan menyala. Both = Keduanya Buffer graphics commands (faster, input lag) = Perintah grafis penyangga (lebih cepat, masukan lag) -Buffered Rendering = Pelukisan tersangga BufferedRenderingRequired = Peringatan: Permainan ini membutuhkan "Mode pelukisan" yang ditetapkan "Penyangga". Camera = Kamera Camera Device = Kamera perangkat @@ -525,7 +523,7 @@ Must Restart = Anda harus memulai ulang PPSSPP agar perubahan ini berfungsi. Native device resolution = Resolusi asli Nearest = Terdekat No buffer = Tidak ada penyangga -Non-Buffered Rendering = Lewati efek penyangga (tak tersangga, lebih cepat) +Skip Buffer Effects = Lewati efek penyangga (tak tersangga, lebih cepat) None = Tidak ada Number of Frames = Nomor laju bingkai Off = Mati diff --git a/assets/lang/it_IT.ini b/assets/lang/it_IT.ini index 10453b2a13..e16911851f 100644 --- a/assets/lang/it_IT.ini +++ b/assets/lang/it_IT.ini @@ -129,7 +129,6 @@ Backend = Rendering di fondo (riavvia il PPSSPP) Bicubic = Bicubico Break = Interruzione Break on Load = Fermati al caricamento -Buffered Rendering = Rendering con buffer Buy Gold = Acquista la Versione Gold Control Mapping... = Impostazioni dei Controlli... Debugging = Debug @@ -173,7 +172,7 @@ Log Console = Log Console Memory View... = Visualizzazione Memoria... More Settings... = Altre Impostazioni... Nearest = Pixel perfect -Non-Buffered Rendering = Salta effetti di buffer (niente buffer, più velocità) +Skip Buffer Effects = Salta effetti di buffer (niente buffer, più velocità) Off = Disattiva Open Chat = Apri Chat Open Directory... = Apri Cartella... @@ -473,7 +472,6 @@ BlockTransfer Tip = Alcuni giochi richiedono che quest'opzione sia attiva per co BlockTransferRequired = Attenzione: Questo gioco richiede l'attivazione di 'Simula gli effetti del blocco trasferimento'. Both = Entrambi Buffer graphics commands (faster, input lag) = Comandi grafici bufferizzati (più rapido, più lag dei comandi) -Buffered Rendering = Rendering in buffer BufferedRenderingRequired = Attenzione: Questo gioco richiede di impostare "modalità di rendering" su "buffered". Camera = Telecamera Camera Device = Dispositivo di telecamera @@ -526,7 +524,7 @@ Must Restart = Sarà necessario riavviare PPSSPP per attivare le modifiche. Native device resolution = Risoluzione nativa della periferica Nearest = Pixel perfect No buffer = Niente buffer -Non-Buffered Rendering = Salta effetti di buffer (niente buffer, più velocità) +Skip Buffer Effects = Salta effetti di buffer (niente buffer, più velocità) None = Nessuno Number of Frames = Numero di Frames Off = Disattiva diff --git a/assets/lang/ja_JP.ini b/assets/lang/ja_JP.ini index dfe1a86e3a..9df017b836 100644 --- a/assets/lang/ja_JP.ini +++ b/assets/lang/ja_JP.ini @@ -129,7 +129,6 @@ Backend = バックエンド(&B) Bicubic = Bicubic(&B) Break = ブレーク Break on Load = ロード時にブレーク -Buffered Rendering = バッファレンダリング(&B) Buy Gold = Gold版を購入(&G) Control Mapping... = キーマッピング(入力ボタン設定)(&O)... Debugging = デバッグ(&D) @@ -173,7 +172,7 @@ Log Console = ログコンソール(&L) Memory View... = メモリビュー(&V)... More Settings... = 詳細設定(&M)... Nearest = &Nearest -Non-Buffered Rendering = ノンバッファレンダリング (高速化)(&S) +Skip Buffer Effects = ノンバッファレンダリング (高速化)(&S) Off = オフ(&O) Open Chat = Open Chat Open Directory... = ディレクトリを開く(&D)... @@ -473,7 +472,6 @@ BlockTransfer Tip = オンにしないと正しく表示できないゲームが BlockTransferRequired = 警告: このゲームは「ブロック転送の効果をシミュレートする」をオンにする必要があります。 Both = 両方 Buffer graphics commands (faster, input lag) = グラフィックスコマンドをバッファする (高速, 入力ラグあり) -Buffered Rendering = バッファレンダリング BufferedRenderingRequired = 警告: このゲームは「レンダリングモード」を「バッファ」にする必要があります。 Camera = カメラの設定 Camera Device = カメラデバイスの選択 @@ -525,7 +523,7 @@ Must Restart = この変更を適用するにはPPSSPPを再起動してくだ Native device resolution = 機器のネイティブ解像度 Nearest = Nearest No buffer = バッファなし -Non-Buffered Rendering = ノンバッファレンダリング (高速化) +Skip Buffer Effects = ノンバッファレンダリング (高速化) None = なし Number of Frames = フレーム数 Off = オフ diff --git a/assets/lang/jv_ID.ini b/assets/lang/jv_ID.ini index da4130fb2b..79220cf2ea 100644 --- a/assets/lang/jv_ID.ini +++ b/assets/lang/jv_ID.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Yakuwi Rendering Buy Gold = Tuku &Gold Control Mapping... = Pemetaan Kontrol ... Debugging = Debu&g @@ -173,7 +172,7 @@ Log Console = &Konsol Log Memory View... = Tampilan &Memory... More Settings... = Setelan sing luwih ... Nearest = &Nearest -Non-Buffered Rendering = Skip efek buffer (ora yakuwi,luwih cepet) +Skip Buffer Effects = Skip efek buffer (ora yakuwi,luwih cepet) Off = &Mati Open Chat = Open Chat Open Directory... = Mbukak &Direktori... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Kelorone Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Yakuwi Rendering BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Wiwiti maneh PPSSPP kanggo aplikasi setelan. Native device resolution = Resolusi piranti asal Nearest = Cedhak No buffer = No buffer -Non-Buffered Rendering = Skip efek buffer (non-yakuwi,luwih cepet) +Skip Buffer Effects = Skip efek buffer (non-yakuwi,luwih cepet) None = Ora ana Number of Frames = Number of frames Off = Pateni diff --git a/assets/lang/ko_KR.ini b/assets/lang/ko_KR.ini index 0cdd1a11e3..4178d83ec4 100644 --- a/assets/lang/ko_KR.ini +++ b/assets/lang/ko_KR.ini @@ -129,7 +129,6 @@ Backend = 렌더링 백엔드(&B) (PPSSPP 재시작) Bicubic = 고등차수보간(&B) Break = 증딘 Break on Load = 불러오기 시 중단 -Buffered Rendering = 버퍼링된 렌더링(&B) Buy Gold = 골드 버전 구매(&G) Control Mapping... = 제어 맵핑(&O)... Debugging = 디버그(&D) @@ -173,7 +172,7 @@ Log Console = 콘솔 로그(&L) Memory View... = 메모리 보기(&V)... More Settings... = 기타 설정(&M)... Nearest = 근접 필터링(&N) -Non-Buffered Rendering = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)(&S) +Skip Buffer Effects = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)(&S) Off = 끔(&O) Open Chat = 채팅 열기 Open Directory... = 디렉터리 열기(&D)... @@ -473,7 +472,6 @@ BlockTransfer Tip = 일부 게임에서는 올바른 그래픽을 위해 이 기 BlockTransferRequired = 경고: 이 게임은 "블록 전송 효과 시뮬레이션"을 켬으로 설정해야 합니다. Both = 둘 다 Buffer graphics commands (faster, input lag) = 버퍼 그래픽 명령 (빠름, 입력 지연) -Buffered Rendering = 버퍼링된 렌더링 BufferedRenderingRequired = 경고: 이 게임은 "렌더링 모드"를 "버퍼링"으로 설정해야 합니다. Camera = 카메라 Camera Device = 카메라 장치 @@ -524,7 +522,7 @@ Must Restart = 이 변경 사항을 적용하려면 PPSSPP를 다시 시작해 Native device resolution = 기본 장치 해상도 Nearest = 근접 필터링 No buffer = 버퍼 없음 -Non-Buffered Rendering = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름) +Skip Buffer Effects = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름) None = 없음 Number of Frames = 프레임 수 Off = 끔 diff --git a/assets/lang/lo_LA.ini b/assets/lang/lo_LA.ini index 1409815abc..9dc2bb3fa8 100644 --- a/assets/lang/lo_LA.ini +++ b/assets/lang/lo_LA.ini @@ -129,7 +129,6 @@ Backend = &ການສະແດງຜົນທີ່ສະໜັບສະໜຸ Bicubic = &ປັບພາບແບບ Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = ການສະແດງຜົນແບບໃຊ້ ບັບເຟີ້ Buy Gold = & ຊື້ແບບ Gold Control Mapping... = &ແຜງຄວບຄຸມ... Debugging = &ແກ້ໄຂຈຸດບົກພ່ອງ @@ -173,7 +172,7 @@ Log Console = &ເກັບຄ່າຄອນໂຊລ Memory View... = &ມຸມມອງຄ່າຄວາມຈຳ... More Settings... = &ການຕັ້ງຄ່າອື່ນໆ... Nearest = &ພາບເປັນຮອຍຍັກໄດ້ -Non-Buffered Rendering = &ຂ້າມການໃຊ້ເອັບເຟັກບັບເຟີ້ (ບໍ່ມີບັບເຟີ້, ໄວຂຶ້ນ) +Skip Buffer Effects = &ຂ້າມການໃຊ້ເອັບເຟັກບັບເຟີ້ (ບໍ່ມີບັບເຟີ້, ໄວຂຶ້ນ) Off = &ປິດ Open Chat = Open Chat Open Directory... = &ເປີດໄດເຣກທໍຣີ... @@ -473,7 +472,6 @@ BlockTransfer Tip = ບາງເກມຕ້ອງເປີດໃຊ້ງານ BlockTransferRequired = ຄຳເຕືອນ: ເກມນີ້ຕ້ອງການໃຫ້ເປີດໂໝດ "ຈຳລອງຜົນປິດກັ້ນການສົ່ງຜ່ານຂໍ້ມູນເອັບເຟກ" ນຳ Both = ໃຊ້ທັງ FPS ແລະ Speed Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = ການສະແດງຜົນແບບໃຊ້ບັບເຟີ້ BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = ເຈົ້າຄວນເລີ່ມ PPSSPP ໃໝ່ເພື Native device resolution = ຄ່າຄວາມລະອຽດດັ້ງເດີມຂອງອຸປະກອນ Nearest = Nearest No buffer = No buffer -Non-Buffered Rendering = ຂ້າມການໃຊ້ບັບເຟີເອັບເຟກ (ບໍ່ໃຊ້ບັບເຟີ, ໄວຂຶ້ນ) +Skip Buffer Effects = ຂ້າມການໃຊ້ບັບເຟີເອັບເຟກ (ບໍ່ໃຊ້ບັບເຟີ, ໄວຂຶ້ນ) None = ບໍ່ມີ Number of Frames = Number of frames Off = ປິດ diff --git a/assets/lang/lt-LT.ini b/assets/lang/lt-LT.ini index aff20af2e2..6d54606a83 100644 --- a/assets/lang/lt-LT.ini +++ b/assets/lang/lt-LT.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Nusipirkti &Gold Control Mapping... = Va&ldymo mygtukų keitimas... Debugging = &Ekspermentas @@ -173,7 +172,7 @@ Log Console = "&Statuso" konsolė Memory View... = Atminties &rodymas... More Settings... = &Daugiau parametrų... Nearest = &Arčiausias -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Išjungti Open Chat = Open Chat Open Directory... = Atidaryti &vietą... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Abu Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Buferinis rodymas BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Jūs turite perkrauti "PPSSPP" programą, kad pakeisti parametrai Native device resolution = Įrenginio rezoliucija Nearest = Arčiausias No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = Nieko Number of Frames = Number of frames Off = Išjungti diff --git a/assets/lang/ms_MY.ini b/assets/lang/ms_MY.ini index 3cd85dd7c4..e785b696e3 100644 --- a/assets/lang/ms_MY.ini +++ b/assets/lang/ms_MY.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bikubik Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Beli ve&rsi Gold Control Mapping... = P&emetaan kawalan... Debugging = &Pepijat @@ -173,7 +172,7 @@ Log Console = &Log Konsol Memory View... = Lihat &Memori... More Settings... = &Tetapan lanjutan... Nearest = &Terdekat -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Tutup Open Chat = Open Chat Open Directory... = Buka &Penyimpanan... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Keduanya Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Buffered rendering BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = Terdekat No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = Tiada Number of Frames = Number of frames Off = Tutup diff --git a/assets/lang/nl_NL.ini b/assets/lang/nl_NL.ini index 9b8c2cef4a..f9b4823c0d 100644 --- a/assets/lang/nl_NL.ini +++ b/assets/lang/nl_NL.ini @@ -129,7 +129,6 @@ Backend = &Renderbackend (herstart PPSSPP) Bicubic = &Bicubisch Break = Break Break on Load = Break on load -Buffered Rendering = &Gebufferde weergave Buy Gold = Gold &kopen Control Mapping... = Bestur&ing toewijzen... Debugging = &Fouten opsporen @@ -173,7 +172,7 @@ Log Console = Logboek&console Memory View... = &Geheugenweergave... More Settings... = &Meer instellingen... Nearest = &Naaste buur -Non-Buffered Rendering = &Buffereffecten nalaten (niet-gebufferd, sneller) +Skip Buffer Effects = &Buffereffecten nalaten (niet-gebufferd, sneller) Off = &Uit Open Chat = Open Chat Open Directory... = &Map openen... @@ -473,7 +472,6 @@ BlockTransfer Tip = Sommige games vereisen dat deze optie aan staat voor juiste BlockTransferRequired = Waarschuwing: Deze game vereist de optie Blokoverdrachteffecten simuleren. Both = Beide Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Gebufferde weergave BufferedRenderingRequired = Waarschuwing: Deze game vereist een "gebufferde renderingmodus". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = U moet PPSSPP herstarten om de wijzigingen door te voeren. Native device resolution = Apparaatresolutie Nearest = Naaste buur No buffer = No buffer -Non-Buffered Rendering = Buffereffecten nalaten (niet-gebufferd, sneller) +Skip Buffer Effects = Buffereffecten nalaten (niet-gebufferd, sneller) None = Geen Number of Frames = Number of frames Off = Uit diff --git a/assets/lang/no_NO.ini b/assets/lang/no_NO.ini index 132178a7e6..d18cfb601e 100644 --- a/assets/lang/no_NO.ini +++ b/assets/lang/no_NO.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Buy &Gold Control Mapping... = C&ontrol Mapping... Debugging = &Debug @@ -173,7 +172,7 @@ Log Console = &Log Console Memory View... = Memory &View... More Settings... = &More Settings... Nearest = &Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Off Open Chat = Open Chat Open Directory... = Open &Directory... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Begge Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Buffrad rendering BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = You must restart PPSSPP for this change to take effect. Native device resolution = Native device resolution Nearest = Nermest No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = Ingen Number of Frames = Number of frames Off = Off diff --git a/assets/lang/pl_PL.ini b/assets/lang/pl_PL.ini index 82a63c4757..3afd586155 100644 --- a/assets/lang/pl_PL.ini +++ b/assets/lang/pl_PL.ini @@ -129,7 +129,6 @@ Backend = &Sterownik obrazu (Restartuje PPSSPP) Bicubic = Bicubic (Dwusześcienne) Break = Zatrzymaj Break on Load = Zatrzymaj po załadowaniu -Buffered Rendering = Renderowanie buforowe Buy Gold = Kup wersję Gold Control Mapping... = Ustawienia przycisków... Debugging = &Debugowanie @@ -173,7 +172,7 @@ Log Console = Konsola dziennika zdarzeń Memory View... = Podgląd pamięci... More Settings... = Więcej ustawień... Nearest = Najbliższe -Non-Buffered Rendering = &Nie renderuj efektów z bufora (niebuforowane, szybsze) +Skip Buffer Effects = &Nie renderuj efektów z bufora (niebuforowane, szybsze) Off = Wyłącz Open Chat = Otwórz Chat Open Directory... = Otwórz katalog... @@ -473,7 +472,6 @@ BlockTransfer Tip = Niektóre gry wymagają włączenia tej opcji do poprawnego BlockTransferRequired = Uwaga: Ta gra wymaga włączonej opcji "Symuluj efekty transferu bloków". Both = Oba Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Renderowanie buforowe BufferedRenderingRequired = Uwaga: Ta gra wymaga włączonej opcji "Renderowanie buforowe". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Musisz zrestartować PPSSPP, aby zobaczyć zmiany. Native device resolution = Natywna rozdzielczość urządzenia Nearest = Najbliższe No buffer = No buffer -Non-Buffered Rendering = Nie renderuj efektów z bufora (niebuforowane, szybsze) +Skip Buffer Effects = Nie renderuj efektów z bufora (niebuforowane, szybsze) None = Wył. Number of Frames = Ilość klatek Off = Wył. diff --git a/assets/lang/pt_BR.ini b/assets/lang/pt_BR.ini index 952c540f0b..40d08c1294 100644 --- a/assets/lang/pt_BR.ini +++ b/assets/lang/pt_BR.ini @@ -153,7 +153,6 @@ Backend = Backend de &renderização (Reinicia o PPSSPP) Bicubic = &Bi-cúbico Break = Parar Break on Load = Parar ao carregar -Buffered Rendering = &Renderização com buffer Buy Gold = Comprar &Gold Control Mapping... = M&apeamento dos controles... Debugging = &Debug @@ -197,7 +196,7 @@ Log Console = &Console dos logs Memory View... = Visualização da &memória... More Settings... = &Mais configurações... Nearest = &Mais próximo -Non-Buffered Rendering = &Ignorar efeitos do buffer (sem buffer, mais rápido) +Skip Buffer Effects = &Ignorar efeitos do buffer (sem buffer, mais rápido) Off = &Desligado Open Chat = Abrir Bate-Papo Open Directory... = Abrir &diretório... @@ -497,7 +496,6 @@ BlockTransfer Tip = Alguns jogos requerem que isto esteja Ligado pros gráficos BlockTransferRequired = Aviso: Esse jogo requer que a "simulação dos efeitos de transferência dos blocos" esteja definida como Ligada. Both = Ambos Buffer graphics commands (faster, input lag) = Buffer dos comandos dos gráficos (mais rápido, atraso na entrada dos dados) -Buffered Rendering = Renderização com buffer BufferedRenderingRequired = Aviso: Este jogo requer que o "modo de renderização" esteja definido "com buffer". Camera = Câmera Camera Device = Dispositivo de câmera @@ -548,7 +546,7 @@ Must Restart = Você deve reiniciar o PPSSPP pra esta mudança ter efeito. Native device resolution = Resolução nativa do dispositivo Nearest = Mais próximo No buffer = Sem buffer -Non-Buffered Rendering = Ignorar efeitos do buffer (sem buffer, mais rápido) +Skip Buffer Effects = Ignorar efeitos do buffer (sem buffer, mais rápido) None = Nenhum Number of Frames = Número de frames Off = Desligado diff --git a/assets/lang/pt_PT.ini b/assets/lang/pt_PT.ini index 3027a3c81e..298880849e 100644 --- a/assets/lang/pt_PT.ini +++ b/assets/lang/pt_PT.ini @@ -153,7 +153,6 @@ Backend = API de &renderização (Reinicia o PPSSPP) Bicubic = &Bi-cúbico Break = Parar Break on Load = Parar ao carregar -Buffered Rendering = &Renderização com buffer Buy Gold = Comprar &Gold Control Mapping... = M&apeamento dos controlos... Debugging = &Depurar @@ -197,7 +196,7 @@ Log Console = &Console dos Logs Memory View... = Visualização da &memória... More Settings... = &Mais Definições... Nearest = &Mais próximo -Non-Buffered Rendering = &Ignorar efeitos do buffer (sem buffer, mais rápido) +Skip Buffer Effects = &Ignorar efeitos do buffer (sem buffer, mais rápido) Off = &Desligado Open Chat = Abrir Bate-Papo Open Directory... = Abrir &Diretório... @@ -497,7 +496,6 @@ BlockTransfer Tip = Alguns jogos requerem que esta opção esteja habilitada par BlockTransferRequired = Aviso: Este jogo requer que a "Simulação dos Efeitos de Transferência dos Blocos" esteja habilitada. Both = Ambos Buffer graphics commands (faster, input lag) = Buffer dos Comandos Gráficos (mais rápido, atraso na entrada dos dados) -Buffered Rendering = Renderização com Buffer BufferedRenderingRequired = Aviso: Este jogo requer que o "modo de renderização" esteja definido "com buffer". Camera = Câmera Camera Device = Dispositivo de câmera @@ -548,7 +546,7 @@ Must Restart = Deverás reiniciar o PPSSPP para esta mudança ter efeito. Native device resolution = Resolução Nativa do Dispositivo Nearest = Mais próximo No buffer = Sem buffer -Non-Buffered Rendering = Ignorar efeitos do buffer (sem buffer, mais rápido) +Skip Buffer Effects = Ignorar efeitos do buffer (sem buffer, mais rápido) None = Nenhum Number of Frames = Número de quadros Off = Desligado diff --git a/assets/lang/ro_RO.ini b/assets/lang/ro_RO.ini index 055ff8f9ff..e6491a68e2 100644 --- a/assets/lang/ro_RO.ini +++ b/assets/lang/ro_RO.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = &Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = &Buffered Rendering Buy Gold = Buy &Gold Control Mapping... = C&ontrol Mapping... Debugging = &Debug @@ -173,7 +172,7 @@ Log Console = &Log Console Memory View... = Memory &View... More Settings... = &More Settings... Nearest = &Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = &Off Open Chat = Open Chat Open Directory... = Open &Directory... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On. Both = Ambele Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Afișare cu stocare BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Trebuie să resartezi PPSSPP pt. ca această schimbare să aibă Native device resolution = Rezoluție nativă dispozitiv Nearest = Apropiată No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects None = Fără Number of Frames = Number of frames Off = Oprit diff --git a/assets/lang/ru_RU.ini b/assets/lang/ru_RU.ini index d3c867b2fe..28548faa8a 100644 --- a/assets/lang/ru_RU.ini +++ b/assets/lang/ru_RU.ini @@ -129,7 +129,6 @@ Backend = Бэкенд &рендеринга (нужен перезапуск) Bicubic = &Бикубическое Break = Остановить Break on Load = Остановить после загрузки -Buffered Rendering = &Буферированный рендеринг Buy Gold = Купить &Gold Control Mapping... = Назначение &кнопок... Debugging = &Отладка @@ -173,7 +172,7 @@ Log Console = Консоль отладки Memory View... = Просмотрщик па&мяти... More Settings... = &Ещё настройки... Nearest = &Ближайший -Non-Buffered Rendering = &Пропускать эффекты (небуферированный, быстрее) +Skip Buffer Effects = &Пропускать эффекты (небуферированный, быстрее) Off = В&ыключено Open Chat = Открыть чат Open Directory... = Открыть &папку... @@ -473,7 +472,6 @@ BlockTransfer Tip = Требуется для корректной график BlockTransferRequired = Предупреждение: для этой игры требуется включить "Симуляцию эффектов от передачи блоков" Both = Оба Buffer graphics commands (faster, input lag) = Команды буферированной графики (быстрее, задержка ввода) -Buffered Rendering = Буферированный рендеринг BufferedRenderingRequired = Предупреждение: для этой игры требуется буферированный режим рендеринга. Camera = Камера Camera Device = Устройство камеры @@ -526,7 +524,7 @@ Must Restart = Вы должны перезапустить PPSSPP, чтобы Native device resolution = Разрешение устройства Nearest = Ближайший No buffer = Нет буфера -Non-Buffered Rendering = Пропускать эффекты (небуферированный) +Skip Buffer Effects = Пропускать эффекты (небуферированный) None = Выключено Number of Frames = Количество кадров Off = Выключено diff --git a/assets/lang/sv_SE.ini b/assets/lang/sv_SE.ini index d4bedc6d5f..2bf12a4af4 100644 --- a/assets/lang/sv_SE.ini +++ b/assets/lang/sv_SE.ini @@ -129,7 +129,6 @@ Backend = Backend Bicubic = Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = Buffrad rendering Buy Gold = Buy Gold Control Mapping... = Kontrollmappning... Debugging = Debuggning @@ -173,7 +172,7 @@ Log Console = Loggkonsol Memory View... = Minnesvy... More Settings... = Mer inställningar... Nearest = Nearest -Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = &Skip buffer effects Off = Off Open Chat = Open Chat Open Directory... = Öppna mapp... @@ -473,7 +472,6 @@ BlockTransfer Tip = Vissa spel kräver att denna inställning är på. BlockTransferRequired = Varning: Detta spel kräver att "Simulera blocktransfer-effekter" är påslaget. Both = Båda Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Buffrad rendering BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered". Camera = Kamera Camera Device = Kamera-enhet @@ -525,7 +523,7 @@ Must Restart = Starta om PPSSPP för att ändringen ska få effekt. Native device resolution = Native device resolution Nearest = Närmast No buffer = No buffer -Non-Buffered Rendering = Skippa buffereffekter (snabbare, risk för fel) +Skip Buffer Effects = Skippa buffereffekter (snabbare, risk för fel) None = Inget Number of Frames = Antal frames Off = Off diff --git a/assets/lang/tg_PH.ini b/assets/lang/tg_PH.ini index 1dca37dcc5..63c37442f1 100644 --- a/assets/lang/tg_PH.ini +++ b/assets/lang/tg_PH.ini @@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP) Bicubic = Bicubic Break = Break Break on Load = Break on load -Buffered Rendering = Buffered Rendering Buy Gold = Bilhin ang Gold Control Mapping... = Control Mapping... Debugging = Debug @@ -173,7 +172,7 @@ Log Console = Log Console Memory View... = Memory View... More Settings... = Karagdagang settings... Nearest = Nearest -Non-Buffered Rendering = Skip buffer effects (non-buffered, faster) +Skip Buffer Effects = Skip buffer effects Off = Off Open Chat = Open Chat Open Directory... = Buksan ang Directory... @@ -473,7 +472,6 @@ BlockTransfer Tip = Some games require this to be On for correct graphics BlockTransferRequired = BABALA: This game requires "simulate block transfer effects" to be set to On. Both = Pareho Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Buffered Rendering BufferedRenderingRequired = BABALA: This game requires "rendering mode" to be set to "buffered". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Kailangan i-restart ang PPSSPP upang maging epiktibo ito Native device resolution = Native device resolution Nearest = Pinakamalapit No buffer = No buffer -Non-Buffered Rendering = Skip buffer effects (non-buffered, mabilis) +Skip Buffer Effects = Skip buffer effects (non-buffered, mabilis) None = Wala Number of Frames = Bilang ng frames Off = Patayin diff --git a/assets/lang/th_TH.ini b/assets/lang/th_TH.ini index 6cdb15874c..4b0d42f964 100644 --- a/assets/lang/th_TH.ini +++ b/assets/lang/th_TH.ini @@ -129,7 +129,6 @@ Backend = การแสดงผลที่สนับสนุน (ต้ Bicubic = ไบคิวบิค Break = หยุด Break on Load = หยุดเมื่อโหลด -Buffered Rendering = การแสดงผลแบบใช้บัฟเฟอร์ Buy Gold = ซื้อแบบตัวสีทอง Control Mapping... = แผงปรับการคุมควบ... Debugging = แก้ไขจุดบกพร่อง @@ -173,7 +172,7 @@ Log Console = เก็บค่าคอนโซล Memory View... = มุมมองค่าความจำ... More Settings... = การตั้งค่าอื่นๆ... Nearest = แบบใกล้เคียง -Non-Buffered Rendering = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์) +Skip Buffer Effects = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์) Off = ปิด Open Chat = เปิดหน้าต่างแชท Open Directory... = เปิดแหล่งที่เก็บ... @@ -473,7 +472,6 @@ BlockTransfer Tip = บางเกมจำเป็นต้องเปิด BlockTransferRequired = คำเตือน: เกมนี้ต้องปรับใช้งาน "จำลองผลปิดกั้นการส่งผ่านข้อมูลเอฟเฟ็คท์" ด้วย Both = ใช้ทั้งคู่ Buffer graphics commands (faster, input lag) = ควบคุมกราฟิกบัฟเฟอร์ (เร็วขึ้น, อาจทำให้เกิดอินพุตแล็ก) -Buffered Rendering = การแสดงผลแบบใช้บัฟเฟอร์ BufferedRenderingRequired = คำเตือน: เกมนี้ต้องปรับใช้งานในโหมด "การแสดงผลแบบใช้บัฟเฟอร์" Camera = กล้อง Camera Device = กล้องที่พร้อมใช้งาน @@ -525,7 +523,7 @@ Must Restart = คุณควรรีสตาร์ท PPSSPP อีกคร Native device resolution = ค่าความละเอียดดั้งเดิมของอุปกรณ์ Nearest = แบบใกล้เคียง No buffer = ไม่ใช้บัฟเฟอร์ -Non-Buffered Rendering = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์) +Skip Buffer Effects = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์) None = ไม่มี Number of Frames = อิงจากค่าจำนวนเฟรม Off = ปิด diff --git a/assets/lang/tr_TR.ini b/assets/lang/tr_TR.ini index 4a98ecfeb9..bcca5aeff4 100644 --- a/assets/lang/tr_TR.ini +++ b/assets/lang/tr_TR.ini @@ -131,7 +131,6 @@ Backend = Oluşturma &Arkaucu (PPSSPP'yi yeniden başlatır) Bicubic = &Bikübik Break = Break Break on Load = Break on load -Buffered Rendering = &Tampon bellek ile oluştur Buy Gold = Altın Sürümünü Satın Al Control Mapping... = Kontrol Ayarlama... Debugging = &Hata Ayıklama @@ -175,7 +174,7 @@ Log Console = &Günlük Konsolu Memory View... = Bellek &Görünümü... More Settings... = &Daha Fazla Ayar... Nearest = &En Yakın -Non-Buffered Rendering = &Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır) +Skip Buffer Effects = &Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır) Off = &Kapalı Open Chat = Open Chat Open Directory... = Dizin Aç... @@ -475,7 +474,6 @@ BlockTransfer Tip = Bazı oyunlarda doğru grafikler için bu ayarın açık olm BlockTransferRequired = Uyarı: Bu oyun Blok Aktarım Simülasyon Modunun Açık olmasını gerektirir. Both = İkisi de Buffer graphics commands (faster, input lag) = Grafik komutlarını arabellekle (daha hızlı, input lag'e sebep olabilir) -Buffered Rendering = Yükleyerek işleme BufferedRenderingRequired = Uyarı: Bu oyun "işleme modunun" "yükleyerek işleme"ye alınmasını gerektirir. Camera = Kamera Camera Device = Kamera cihazı @@ -528,7 +526,7 @@ Must Restart = Bu değişikliğin uygulanması için PPSSPP'yi yeniden başlatma Native device resolution = Yerel aygıt çözünürlüğü Nearest = En yakın No buffer = Arabellek/tampon bellek yok -Non-Buffered Rendering = Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır) +Skip Buffer Effects = Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır) None = Hiçbiri Number of Frames = Kare sayısı Off = Kapalı @@ -1196,7 +1194,7 @@ YYYYMMDD = YYYYAAGG [TextureShaders] Off = Off TexMMPX = TexMMPX -Tex2xBRZ = Tex2xBRZ +Tex2xBRZ = Tex2xBRZ Tex4xBRZ = Tex4xBRZ [Themes] diff --git a/assets/lang/uk_UA.ini b/assets/lang/uk_UA.ini index b4581397ae..cde502baac 100644 --- a/assets/lang/uk_UA.ini +++ b/assets/lang/uk_UA.ini @@ -129,7 +129,6 @@ Backend = Бекенд &рендерингу (потрібне перезава Bicubic = &Бікубічний Break = Перервати Break on Load = Перервати при завантаженні -Buffered Rendering = Буферинізований рендеринг Buy Gold = Купити &Gold Control Mapping... = Призначення &кнопок... Debugging = &Налагодження @@ -173,7 +172,7 @@ Log Console = Консоль журналу (log) Memory View... = Переглядач па&м'яті... More Settings... = &Ще налаштування... Nearest = &Найближчий -Non-Buffered Rendering = &Пропустити ефекти (небуферований, швидше) +Skip Buffer Effects = &Пропустити ефекти (небуферований, швидше) Off = В&имкнено Open Chat = Open Chat Open Directory... = Відкрити &папку... @@ -473,7 +472,6 @@ BlockTransfer Tip = Потрібно для правильної графіки BlockTransferRequired = Попередження: Ця гра вимагає, щоб "імітувати ефекти передачі блоку" було встановлено на Увімкнено. Both = Обидва Buffer graphics commands (faster, input lag) = Буферні графічні команди (швидше, можливі глюки) -Buffered Rendering = Буферинізований рендеринг BufferedRenderingRequired = Попередження: Ця гра вимагає, щоб "режим візуалізації" був встановлений на "буферний". Camera = Камера Camera Device = Пристрій камери @@ -525,7 +523,7 @@ Must Restart = Ви повинні перезавантажити PPSSPP, щоб Native device resolution = Роздільна здатність пристрою Nearest = Найближчий No buffer = Без буфера -Non-Buffered Rendering = Пропускати ефекти (небуференізованний, швидше) +Skip Buffer Effects = Пропускати ефекти (небуференізованний, швидше) None = Немає Number of Frames = Кількість кадрів Off = Вимкнено diff --git a/assets/lang/vi_VN.ini b/assets/lang/vi_VN.ini index c1593c6c33..918bfc6e91 100644 --- a/assets/lang/vi_VN.ini +++ b/assets/lang/vi_VN.ini @@ -129,7 +129,6 @@ Backend = Kết xuất từ thư viện đồ họa (Khởi động lại PPSSPP Bicubic = Bicubic (mịn) Break = Break Break on Load = Hủy bỏ trong mục load -Buffered Rendering = Dựng hình có bộ nhớ đệm Buy Gold = Mua PPSSPP Gold Control Mapping... = Chỉnh nút... Debugging = Debug @@ -173,7 +172,7 @@ Log Console = Log Console Memory View... = Xem bộ nhớ... More Settings... = Các thiết lập khác... Nearest = Gần nhất -Non-Buffered Rendering = Bỏ qua hiệu ứng đệm (Không bộ nhớ đệm, nhanh hơn) +Skip Buffer Effects = Bỏ qua hiệu ứng đệm (Không bộ nhớ đệm, nhanh hơn) Off = Tắt Open Chat = Open Chat Open Directory... = Mở thư mục... @@ -473,7 +472,6 @@ BlockTransfer Tip = Một số trò chơi yêu cầu đồ họa thích hợp. BlockTransferRequired = Cảnh báo: Trò chơi này yêu cầu mở "simulate block transfer effects" Both = Cả hai Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag) -Buffered Rendering = Dựng hình có bộ nhớ đệm BufferedRenderingRequired = Cảnh báo: Trò chơi này yêu cầu "chế độ kết xuất" được đặt thành "được đệm". Camera = Camera Camera Device = Camera device @@ -525,7 +523,7 @@ Must Restart = Bạn cần khởi động lại PPSSPP để những thay đổi Native device resolution = Độ phân giải tự nhiên. Nearest = Gần nhất No buffer = No buffer -Non-Buffered Rendering = Bỏ qua hiệu ứng đệm (không bộ nhớ đệm, nhanh hơn) +Skip Buffer Effects = Bỏ qua hiệu ứng đệm (không bộ nhớ đệm, nhanh hơn) None = Không Number of Frames = Number of frames Off = Tắt diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index 3d2682c3d6..42e4d780da 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -129,7 +129,6 @@ Backend = 渲染引擎(需要PPSSPP重新启动) (&b) Bicubic = 双三次 (&B) Break = 停止 Break on Load = 载入后停止 -Buffered Rendering = 缓冲渲染 (&B) Buy Gold = 购买黄金版 (&G) Control Mapping... = 按键映射 (&o)... Debugging = 调试 (&D) @@ -173,7 +172,7 @@ Log Console = 控制台日志 (&L) Memory View... = 查看内存 (&V)... More Settings... = 更多设置 (&M)... Nearest = 邻近取样 (&N) -Non-Buffered Rendering = 跳过缓冲效果(非缓冲, 更快) (&S) +Skip Buffer Effects = 跳过缓冲效果(非缓冲, 更快) (&S) Off = 关闭 (&O) Open Chat = 打开聊天 Open Directory... = 打开路径(&D)... @@ -473,7 +472,6 @@ BlockTransfer Tip = 有些游戏需要将此选项设置为开以显示正确的 BlockTransferRequired = 警告:此游戏需要将"模拟块传输模式"设置为开。 Both = 全部显示 Buffer graphics commands (faster, input lag) = 缓冲图形命令(更快, 有输入延迟) -Buffered Rendering = 缓冲渲染 BufferedRenderingRequired = 警告:此游戏需要将"渲染模式"设置为"缓冲渲染"。 Camera = 摄像头 Camera Device = 摄像头设备 @@ -525,7 +523,7 @@ Must Restart = 重启PPSSPP才能使这项设置生效。 Native device resolution = 本机原生的分辨率 Nearest = 邻近取样 No buffer = 不缓冲 -Non-Buffered Rendering = 跳过缓冲(更快) +Skip Buffer Effects = 跳过缓冲(更快) None = 不显示 Number of Frames = 帧的数量 Off = 关闭 diff --git a/assets/lang/zh_TW.ini b/assets/lang/zh_TW.ini index 7b74b3e4a3..24b8553d7d 100644 --- a/assets/lang/zh_TW.ini +++ b/assets/lang/zh_TW.ini @@ -129,7 +129,6 @@ Backend = 轉譯後端 (需要重新啟動) (&b) Bicubic = 雙立方 (&B) Break = 中斷 Break on Load = 載入時中斷 -Buffered Rendering = 緩衝轉譯 (&B) Buy Gold = 購買黃金版 (&G) Control Mapping... = 控制對應 (&O)… Debugging = 偵錯 (&D) @@ -173,7 +172,7 @@ Log Console = 記錄主控台 (&L) Memory View... = 記憶體檢視 (&V)… More Settings... = 更多設定 (&M)… Nearest = 鄰近取樣 (&N) -Non-Buffered Rendering = 跳過緩衝區效果 (非緩衝區,更快) (&S) +Skip Buffer Effects = 跳過緩衝區效果 (非緩衝區,更快) (&S) Off = 關閉 (&O) Open Chat = 開啟聊天 Open Directory... = 開啟目錄 (&D)… @@ -473,7 +472,6 @@ BlockTransfer Tip = 部分遊戲需要開啟此項以顯示正確的圖形 BlockTransferRequired = 警告:這個遊戲需要開啟「模擬區塊傳輸效果」 Both = 全部 Buffer graphics commands (faster, input lag) = 緩衝圖形命令 (更快,有輸入延遲) -Buffered Rendering = 緩衝轉譯 BufferedRenderingRequired = 警告:這個遊戲需要將「轉譯模式」設為「緩衝轉譯」 Camera = 相機 Camera Device = 相機裝置 @@ -524,7 +522,7 @@ Must Restart = 您必須重新啟動 PPSSPP 以使這項變更生效 Native device resolution = 原生裝置解析度 Nearest = 鄰近取樣 No buffer = 無緩衝 -Non-Buffered Rendering = 跳過緩衝效果 (無緩衝,更快) +Skip Buffer Effects = 跳過緩衝效果 (無緩衝,更快) None = 無 Number of Frames = 影格數 Off = 關閉 @@ -863,9 +861,9 @@ tools = 使用的自由工具: # Add translators1-6 for up to 6 lines of translator credits. # Leave extra lines blank. 4 contributors per line seems to look best. translators1 = sum2012, xujibbs, leoxxx, Adeptus2 -translators2 = -translators3 = -translators4 = +translators2 = +translators3 = +translators4 = translators5 = translators6 = Twitter @PPSSPP_emu = Twitter @PPSSPP_emu diff --git a/headless/Headless.cpp b/headless/Headless.cpp index ff5c3f94b4..60c3baaa0f 100644 --- a/headless/Headless.cpp +++ b/headless/Headless.cpp @@ -420,7 +420,7 @@ int main(int argc, const char* argv[]) // Never report from tests. g_Config.sReportHost.clear(); g_Config.bAutoSaveSymbolMap = false; - g_Config.iRenderingMode = FB_BUFFERED_MODE; + g_Config.bSkipBufferEffects = false; g_Config.bHardwareTransform = true; g_Config.iAnisotropyLevel = 0; // When testing mipmapping we really don't want this. g_Config.bVertexCache = false;