diff --git a/Windows/WndMainWindow.cpp b/Windows/WndMainWindow.cpp index f87782b9f7..200508bae9 100644 --- a/Windows/WndMainWindow.cpp +++ b/Windows/WndMainWindow.cpp @@ -399,10 +399,12 @@ namespace MainWindow TranslateMenuHeader(menu, pause, "Game Settings", MENU_OPTIONS); TranslateMenuHeader(menu, desktopUI, "Help", MENU_HELP); - TranslateSubMenuHeader(menu, desktopUI, "Rendering Backend", MENU_DEBUG, SUBMENU_RENDERING_BACKEND, L"\tCtrl+1"); - TranslateSubMenuHeader(menu, graphics, "Frame Skipping", MENU_DEBUG, SUBMENU_FRAME_SKIPPING, L"\tF7"); - TranslateSubMenuHeader(menu, graphics, "Texture Filtering", MENU_DEBUG, SUBMENU_TEXTURE_FILTERING, L"\tF5"); - TranslateSubMenuHeader(menu, graphics, "Texture Scaling", MENU_DEBUG, SUBMENU_TEXTURE_SCALING); + TranslateSubMenuHeader(menu, desktopUI, "Rendering Backend", MENU_EMULATION, SUBMENU_RENDERING_BACKEND, L"\tCtrl+1"); + TranslateSubMenuHeader(menu, graphics, "Rendering Resolution", MENU_OPTIONS, SUBMENU_RENDERING_RESOLUTION); + TranslateSubMenuHeader(menu, graphics, "Rendering Mode", MENU_OPTIONS, SUBMENU_RENDERING_MODE); + TranslateSubMenuHeader(menu, graphics, "Frame Skipping", MENU_OPTIONS, SUBMENU_FRAME_SKIPPING, L"\tF7"); + TranslateSubMenuHeader(menu, graphics, "Texture Filtering", MENU_OPTIONS, SUBMENU_TEXTURE_FILTERING, L"\tF5"); + TranslateSubMenuHeader(menu, graphics, "Texture Scaling", MENU_OPTIONS, SUBMENU_TEXTURE_SCALING); menusAreTranslated = true; DrawMenuBar(hwndMain);