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Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
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@@ -13,7 +13,7 @@ AndroidJavaEGLGraphicsContext::AndroidJavaEGLGraphicsContext() {
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}
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bool AndroidJavaEGLGraphicsContext::InitFromRenderThread(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) {
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ILOG("AndroidJavaEGLGraphicsContext::InitFromRenderThread");
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INFO_LOG(G3D, "AndroidJavaEGLGraphicsContext::InitFromRenderThread");
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CheckGLExtensions();
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// OpenGL handles rotated rendering in the driver.
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g_display_rotation = DisplayRotation::ROTATE_0;
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@@ -26,7 +26,7 @@ bool AndroidJavaEGLGraphicsContext::InitFromRenderThread(ANativeWindow *wnd, int
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}
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void AndroidJavaEGLGraphicsContext::ShutdownFromRenderThread() {
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ILOG("AndroidJavaEGLGraphicsContext::Shutdown");
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INFO_LOG(G3D, "AndroidJavaEGLGraphicsContext::Shutdown");
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renderManager_->WaitUntilQueueIdle();
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renderManager_ = nullptr; // owned by draw_.
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delete draw_;
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