Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)

This commit is contained in:
Henrik Rydgård
2020-08-15 19:08:39 +02:00
parent 0fcc0994b4
commit 5117ded378
12 changed files with 151 additions and 147 deletions
+2 -2
View File
@@ -13,7 +13,7 @@ AndroidJavaEGLGraphicsContext::AndroidJavaEGLGraphicsContext() {
}
bool AndroidJavaEGLGraphicsContext::InitFromRenderThread(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) {
ILOG("AndroidJavaEGLGraphicsContext::InitFromRenderThread");
INFO_LOG(G3D, "AndroidJavaEGLGraphicsContext::InitFromRenderThread");
CheckGLExtensions();
// OpenGL handles rotated rendering in the driver.
g_display_rotation = DisplayRotation::ROTATE_0;
@@ -26,7 +26,7 @@ bool AndroidJavaEGLGraphicsContext::InitFromRenderThread(ANativeWindow *wnd, int
}
void AndroidJavaEGLGraphicsContext::ShutdownFromRenderThread() {
ILOG("AndroidJavaEGLGraphicsContext::Shutdown");
INFO_LOG(G3D, "AndroidJavaEGLGraphicsContext::Shutdown");
renderManager_->WaitUntilQueueIdle();
renderManager_ = nullptr; // owned by draw_.
delete draw_;