mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-11 13:36:24 +02:00
Use Draw2D for depal shaders (except the actual blit, for now)
This commit is contained in:
1 parent
60e129d88e
commit
5084743bbb
23 files changed
+71
-132
No files matched your search
@@ -184,8 +184,8 @@ std::vector<std::string> SamplerCache::DebugGetSamplerIDs() const {
|
||||
return ids;
|
||||
}
|
||||
|
||||
TextureCacheVulkan::TextureCacheVulkan(Draw::DrawContext *draw, VulkanContext *vulkan)
|
||||
: TextureCacheCommon(draw),
|
||||
TextureCacheVulkan::TextureCacheVulkan(Draw::DrawContext *draw, Draw2D *draw2D, VulkanContext *vulkan)
|
||||
: TextureCacheCommon(draw, draw2D),
|
||||
computeShaderManager_(vulkan),
|
||||
samplerCache_(vulkan) {
|
||||
DeviceRestore(draw);
|
||||
|
||||
Reference in new issue
Block a user