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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash a bit (see #12594.)
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@@ -523,7 +523,7 @@ void GameBrowser::Refresh() {
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Clear();
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Add(new Spacer(1.0f));
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I18NCategory *mm = GetI18NCategory("MainMenu");
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auto mm = GetI18NCategory("MainMenu");
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// No topbar on recent screen
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if (DisplayTopBar()) {
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@@ -777,7 +777,7 @@ void MainScreen::CreateViews() {
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bool vertical = UseVerticalLayout();
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I18NCategory *mm = GetI18NCategory("MainMenu");
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auto mm = GetI18NCategory("MainMenu");
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Margins actionMenuMargins(0, 10, 10, 0);
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@@ -954,7 +954,7 @@ void MainScreen::CreateViews() {
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root_->SetDefaultFocusView(tabHolder_);
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}
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I18NCategory *u = GetI18NCategory("Upgrade");
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auto u = GetI18NCategory("Upgrade");
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upgradeBar_ = 0;
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if (!g_Config.upgradeMessage.empty()) {
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@@ -1255,8 +1255,8 @@ void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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void UmdReplaceScreen::CreateViews() {
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using namespace UI;
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Margins actionMenuMargins(0, 100, 15, 0);
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I18NCategory *mm = GetI18NCategory("MainMenu");
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I18NCategory *di = GetI18NCategory("Dialog");
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auto mm = GetI18NCategory("MainMenu");
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auto di = GetI18NCategory("Dialog");
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TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
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leftColumn->SetTag("UmdReplace");
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