Core: Use a shared_ptr for i18n categories.

This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
This commit is contained in:
Unknown W. Brackets committed 2020-02-09 07:35:16 -08:00
1 parent a4ba5d4859
commit 5009698cc0
54 files changed
+244 -240

No files matched your search

+3 -3
View File
@@ -261,7 +261,7 @@ bool GameManager::InstallGame(const std::string &url, const std::string &fileNam
return InstallRawISO(fileName, shortFilename, deleteAfter);
}
I18NCategory *sy = GetI18NCategory("System");
auto sy = GetI18NCategory("System");
installInProgress_ = true;
std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
@@ -312,7 +312,7 @@ bool GameManager::InstallGame(const std::string &url, const std::string &fileNam
}
bool GameManager::DetectTexturePackDest(struct zip *z, int iniIndex, std::string *dest) {
I18NCategory *iz = GetI18NCategory("InstallZip");
auto iz = GetI18NCategory("InstallZip");
struct zip_stat zstat;
zip_stat_index(z, iniIndex, 0, &zstat);
@@ -491,7 +491,7 @@ bool GameManager::InstallMemstickGame(struct zip *z, const std::string &zipfile,
size_t allBytes = 0;
size_t bytesCopied = 0;
I18NCategory *sy = GetI18NCategory("System");
auto sy = GetI18NCategory("System");
auto fileAllowed = [&](const char *fn) {
if (!allowRoot && strchr(fn, '/') == 0)