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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash a bit (see #12594.)
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@@ -381,7 +381,7 @@ namespace SaveState
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return StringFromFormat("%s (%c)", title.c_str(), slotChar);
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}
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if (detectSlot(UNDO_STATE_EXTENSION)) {
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I18NCategory *sy = GetI18NCategory("System");
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auto sy = GetI18NCategory("System");
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// Allow the number to be positioned where it makes sense.
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std::string undo = sy->T("undo %c");
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return title + " (" + StringFromFormat(undo.c_str(), slotChar) + ")";
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@@ -402,7 +402,7 @@ namespace SaveState
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}
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// The file can't be loaded - let's note that.
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I18NCategory *sy = GetI18NCategory("System");
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auto sy = GetI18NCategory("System");
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return File::GetFilename(filename) + " " + sy->T("(broken)");
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}
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@@ -437,7 +437,7 @@ namespace SaveState
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if (!fn.empty()) {
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Load(fn, callback, cbUserData);
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} else {
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I18NCategory *sy = GetI18NCategory("System");
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auto sy = GetI18NCategory("System");
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if (callback)
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callback(Status::FAILURE, sy->T("Failed to load state. Error in the file system."), cbUserData);
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}
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@@ -494,7 +494,7 @@ namespace SaveState
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SaveScreenshot(shot, Callback(), 0);
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Save(fn + ".tmp", renameCallback, cbUserData);
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} else {
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I18NCategory *sy = GetI18NCategory("System");
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auto sy = GetI18NCategory("System");
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if (callback)
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callback(Status::FAILURE, sy->T("Failed to save state. Error in the file system."), cbUserData);
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}
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@@ -729,7 +729,7 @@ namespace SaveState
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std::string reason;
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std::string title;
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I18NCategory *sc = GetI18NCategory("Screen");
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auto sc = GetI18NCategory("Screen");
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const char *i18nLoadFailure = sc->T("Load savestate failed", "");
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const char *i18nSaveFailure = sc->T("Save State Failed", "");
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if (strlen(i18nLoadFailure) == 0)
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