mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 02:29:51 +01:00
Merge branch 'master' into TemporaryHackishBranch
# Conflicts: # Core/Config.cpp # Core/Config.h # UI/ControlMappingScreen.cpp # UI/EmuScreen.cpp # UI/GameSettingsScreen.cpp # android/assets/ui_atlas.meta # android/assets/ui_atlas.zim # assets/ui_atlas.meta # assets/ui_atlas.zim
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@@ -18,6 +18,9 @@
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#include "ppsspp_config.h"
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#include <algorithm>
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#include <functional>
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using namespace std::placeholders;
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#include "Common/Render/TextureAtlas.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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@@ -93,6 +96,7 @@
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static AVIDump avi;
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#endif
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// TODO: Ugly!
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static bool frameStep_;
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static int lastNumFlips;
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static bool startDumping;
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@@ -129,14 +133,50 @@ static void __EmuScreenVblank()
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#endif
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}
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// Handles control rotation due to internal screen rotation.
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// TODO: This should be a callback too, so we don't actually call the __Ctrl functions
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// from settings screens, etc.
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static void SetPSPAnalog(int stick, float x, float y) {
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switch (g_Config.iInternalScreenRotation) {
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case ROTATION_LOCKED_HORIZONTAL:
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// Standard rotation. No change.
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break;
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case ROTATION_LOCKED_HORIZONTAL180:
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x = -x;
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y = -y;
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break;
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case ROTATION_LOCKED_VERTICAL:
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{
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float new_y = -x;
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x = y;
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y = new_y;
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break;
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}
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case ROTATION_LOCKED_VERTICAL180:
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{
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float new_y = y = x;
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x = -y;
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y = new_y;
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break;
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}
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default:
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break;
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}
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__CtrlSetAnalogXY(stick, x, y);
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}
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EmuScreen::EmuScreen(const Path &filename)
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: bootPending_(true), gamePath_(filename), invalid_(true), quit_(false), pauseTrigger_(false), saveStatePreviewShownTime_(0.0), saveStatePreview_(nullptr) {
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memset(axisState_, 0, sizeof(axisState_));
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: gamePath_(filename) {
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saveStateSlot_ = SaveState::GetCurrentSlot();
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__DisplayListenVblank(__EmuScreenVblank);
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frameStep_ = false;
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lastNumFlips = gpuStats.numFlips;
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startDumping = false;
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controlMapper_.SetCallbacks(
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std::bind(&EmuScreen::onVKeyDown, this, _1),
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std::bind(&EmuScreen::onVKeyUp, this, _1),
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&SetPSPAnalog);
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// Make sure we don't leave it at powerdown after the last game.
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// TODO: This really should be handled elsewhere if it isn't.
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@@ -308,7 +348,6 @@ void EmuScreen::bootComplete() {
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osm.Show(sc->T("PressESC", "Press ESC to open the pause menu"), 3.0f);
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}
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#endif
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memset(virtKeys, 0, sizeof(virtKeys));
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#if !PPSSPP_PLATFORM(UWP)
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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@@ -596,31 +635,6 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
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}
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#endif
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case VIRTKEY_AXIS_X_MIN:
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case VIRTKEY_AXIS_X_MAX:
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setVKeyAnalog('X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
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break;
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case VIRTKEY_AXIS_Y_MIN:
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case VIRTKEY_AXIS_Y_MAX:
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setVKeyAnalog('Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
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break;
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case VIRTKEY_AXIS_RIGHT_X_MIN:
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case VIRTKEY_AXIS_RIGHT_X_MAX:
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setVKeyAnalog('X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
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break;
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case VIRTKEY_AXIS_RIGHT_Y_MIN:
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case VIRTKEY_AXIS_RIGHT_Y_MAX:
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setVKeyAnalog('Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
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break;
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case VIRTKEY_ANALOG_LIGHTLY:
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setVKeyAnalog('X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX, false);
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setVKeyAnalog('Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX, false);
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setVKeyAnalog('X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX, false);
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setVKeyAnalog('Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX, false);
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break;
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case VIRTKEY_REWIND:
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if (SaveState::CanRewind()) {
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SaveState::Rewind(&AfterSaveStateAction);
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@@ -669,14 +683,6 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
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case VIRTKEY_MUTE_TOGGLE:
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g_Config.bEnableSound = !g_Config.bEnableSound;
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break;
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case VIRTKEY_ANALOG_ROTATE_CW:
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autoRotatingAnalogCW_ = true;
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autoRotatingAnalogCCW_ = false;
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break;
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case VIRTKEY_ANALOG_ROTATE_CCW:
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autoRotatingAnalogCW_ = false;
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autoRotatingAnalogCCW_ = true;
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break;
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}
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}
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@@ -701,302 +707,25 @@ void EmuScreen::onVKeyUp(int virtualKeyCode) {
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}
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break;
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case VIRTKEY_AXIS_X_MIN:
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case VIRTKEY_AXIS_X_MAX:
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setVKeyAnalog('X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
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break;
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case VIRTKEY_AXIS_Y_MIN:
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case VIRTKEY_AXIS_Y_MAX:
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setVKeyAnalog('Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
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break;
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case VIRTKEY_AXIS_RIGHT_X_MIN:
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case VIRTKEY_AXIS_RIGHT_X_MAX:
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setVKeyAnalog('X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
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break;
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case VIRTKEY_AXIS_RIGHT_Y_MIN:
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case VIRTKEY_AXIS_RIGHT_Y_MAX:
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setVKeyAnalog('Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
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break;
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case VIRTKEY_ANALOG_LIGHTLY:
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setVKeyAnalog('X', CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX, false);
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setVKeyAnalog('Y', CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX, false);
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setVKeyAnalog('X', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX, false);
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setVKeyAnalog('Y', CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX, false);
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break;
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case VIRTKEY_RAPID_FIRE:
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__CtrlSetRapidFire(false);
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break;
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case VIRTKEY_ANALOG_ROTATE_CW:
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autoRotatingAnalogCW_ = false;
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__CtrlSetAnalogX(0.0f, 0);
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__CtrlSetAnalogY(0.0f, 0);
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break;
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case VIRTKEY_ANALOG_ROTATE_CCW:
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autoRotatingAnalogCCW_ = false;
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__CtrlSetAnalogX(0.0f, 0);
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__CtrlSetAnalogY(0.0f, 0);
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break;
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default:
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break;
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}
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}
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// Handles control rotation due to internal screen rotation.
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static void SetPSPAxis(char axis, float value, int stick) {
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switch (g_Config.iInternalScreenRotation) {
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case ROTATION_LOCKED_HORIZONTAL:
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// Standard rotation.
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break;
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case ROTATION_LOCKED_HORIZONTAL180:
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value = -value;
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break;
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case ROTATION_LOCKED_VERTICAL:
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value = axis == 'Y' ? value : -value;
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axis = (axis == 'X') ? 'Y' : 'X';
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break;
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case ROTATION_LOCKED_VERTICAL180:
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value = axis == 'Y' ? -value : value;
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axis = (axis == 'X') ? 'Y' : 'X';
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break;
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default:
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break;
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}
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if (axis == 'X')
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__CtrlSetAnalogX(value, stick);
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else if (axis == 'Y')
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__CtrlSetAnalogY(value, stick);
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}
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inline void EmuScreen::setVKeyAnalog(char axis, int stick, int virtualKeyMin, int virtualKeyMax, bool setZero) {
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// The down events can repeat, so just trust the virtKeys array.
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bool minDown = virtKeys[virtualKeyMin - VIRTKEY_FIRST];
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bool maxDown = virtKeys[virtualKeyMax - VIRTKEY_FIRST];
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const float scale = virtKeys[VIRTKEY_ANALOG_LIGHTLY - VIRTKEY_FIRST] ? g_Config.fAnalogLimiterDeadzone : 1.0f;
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float value = 0.0f;
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if (minDown)
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value -= scale;
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if (maxDown)
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value += scale;
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if (setZero || minDown || maxDown)
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SetPSPAxis(axis, value, stick);
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}
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bool EmuScreen::key(const KeyInput &key) {
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Core_NotifyActivity();
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std::vector<int> pspKeys;
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KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &pspKeys);
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if (pspKeys.size() && (key.flags & KEY_IS_REPEAT)) {
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// Claim that we handled this. Prevents volume key repeats from popping up the volume control on Android.
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return true;
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}
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for (size_t i = 0; i < pspKeys.size(); i++) {
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pspKey(pspKeys[i], key.flags);
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}
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if (!pspKeys.size() || key.deviceId == DEVICE_ID_DEFAULT) {
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if ((key.flags & KEY_DOWN) && key.keyCode == NKCODE_BACK) {
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pauseTrigger_ = true;
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return true;
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}
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}
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return pspKeys.size() > 0;
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}
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static int RotatePSPKeyCode(int x) {
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switch (x) {
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case CTRL_UP: return CTRL_RIGHT;
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case CTRL_RIGHT: return CTRL_DOWN;
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case CTRL_DOWN: return CTRL_LEFT;
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case CTRL_LEFT: return CTRL_UP;
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default:
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return x;
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}
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}
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void EmuScreen::pspKey(int pspKeyCode, int flags) {
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int rotations = 0;
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switch (g_Config.iInternalScreenRotation) {
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case ROTATION_LOCKED_HORIZONTAL180:
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rotations = 2;
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break;
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case ROTATION_LOCKED_VERTICAL:
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rotations = 1;
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break;
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case ROTATION_LOCKED_VERTICAL180:
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rotations = 3;
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break;
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}
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switch (pspKeyCode) {
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case CTRL_NOTE:
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if (flags & KEY_DOWN)
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g_Config.bEnableSound = !g_Config.bEnableSound;
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break;
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case CTRL_VOL_UP:
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if (flags & KEY_DOWN && g_Config.iGlobalVolume < VOLUME_MAX)
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g_Config.iGlobalVolume = g_Config.iGlobalVolume + 1;
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break;
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case CTRL_VOL_DOWN:
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if (flags & KEY_DOWN && g_Config.iGlobalVolume > 0)
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g_Config.iGlobalVolume = g_Config.iGlobalVolume - 1;
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break;
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case CTRL_WLAN:
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if (flags & KEY_DOWN)
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g_Config.bEnableWlan = !g_Config.bEnableWlan;
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break;
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case CTRL_SCREEN:
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if (flags & KEY_DOWN)
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NativeMessageReceived("display layout editor", "");
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break;
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}
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for (int i = 0; i < rotations; i++) {
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pspKeyCode = RotatePSPKeyCode(pspKeyCode);
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}
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if (pspKeyCode >= VIRTKEY_FIRST) {
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int vk = pspKeyCode - VIRTKEY_FIRST;
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if (flags & KEY_DOWN) {
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virtKeys[vk] = true;
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onVKeyDown(pspKeyCode);
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}
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if (flags & KEY_UP) {
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virtKeys[vk] = false;
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onVKeyUp(pspKeyCode);
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}
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} else {
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// INFO_LOG(SYSTEM, "pspKey %i %i", pspKeyCode, flags);
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if (flags & KEY_DOWN)
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__CtrlButtonDown(pspKeyCode);
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if (flags & KEY_UP)
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__CtrlButtonUp(pspKeyCode);
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}
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return controlMapper_.Key(key, &pauseTrigger_);
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}
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|
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bool EmuScreen::axis(const AxisInput &axis) {
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Core_NotifyActivity();
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|
||||
if (axis.value > 0) {
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processAxis(axis, 1);
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return true;
|
||||
} else if (axis.value < 0) {
|
||||
processAxis(axis, -1);
|
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return true;
|
||||
} else if (axis.value == 0) {
|
||||
// Both directions! Prevents sticking for digital input devices that are axises (like HAT)
|
||||
processAxis(axis, 1);
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processAxis(axis, -1);
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return true;
|
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}
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return false;
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||||
}
|
||||
|
||||
inline bool IsAnalogStickKey(int key) {
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switch (key) {
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case VIRTKEY_AXIS_X_MIN:
|
||||
case VIRTKEY_AXIS_X_MAX:
|
||||
case VIRTKEY_AXIS_Y_MIN:
|
||||
case VIRTKEY_AXIS_Y_MAX:
|
||||
case VIRTKEY_AXIS_RIGHT_X_MIN:
|
||||
case VIRTKEY_AXIS_RIGHT_X_MAX:
|
||||
case VIRTKEY_AXIS_RIGHT_Y_MIN:
|
||||
case VIRTKEY_AXIS_RIGHT_Y_MAX:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void EmuScreen::processAxis(const AxisInput &axis, int direction) {
|
||||
// Sanity check
|
||||
if (axis.axisId < 0 || axis.axisId >= JOYSTICK_AXIS_MAX) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float scale = virtKeys[VIRTKEY_ANALOG_LIGHTLY - VIRTKEY_FIRST] ? g_Config.fAnalogLimiterDeadzone : 1.0f;
|
||||
|
||||
std::vector<int> results;
|
||||
KeyMap::AxisToPspButton(axis.deviceId, axis.axisId, direction, &results);
|
||||
|
||||
for (int result : results) {
|
||||
float value = fabs(axis.value) * scale;
|
||||
switch (result) {
|
||||
case VIRTKEY_AXIS_X_MIN:
|
||||
SetPSPAxis('X', -value, CTRL_STICK_LEFT);
|
||||
break;
|
||||
case VIRTKEY_AXIS_X_MAX:
|
||||
SetPSPAxis('X', value, CTRL_STICK_LEFT);
|
||||
break;
|
||||
case VIRTKEY_AXIS_Y_MIN:
|
||||
SetPSPAxis('Y', -value, CTRL_STICK_LEFT);
|
||||
break;
|
||||
case VIRTKEY_AXIS_Y_MAX:
|
||||
SetPSPAxis('Y', value, CTRL_STICK_LEFT);
|
||||
break;
|
||||
|
||||
case VIRTKEY_AXIS_RIGHT_X_MIN:
|
||||
SetPSPAxis('X', -value, CTRL_STICK_RIGHT);
|
||||
break;
|
||||
case VIRTKEY_AXIS_RIGHT_X_MAX:
|
||||
SetPSPAxis('X', value, CTRL_STICK_RIGHT);
|
||||
break;
|
||||
case VIRTKEY_AXIS_RIGHT_Y_MIN:
|
||||
SetPSPAxis('Y', -value, CTRL_STICK_RIGHT);
|
||||
break;
|
||||
case VIRTKEY_AXIS_RIGHT_Y_MAX:
|
||||
SetPSPAxis('Y', value, CTRL_STICK_RIGHT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<int> resultsOpposite;
|
||||
KeyMap::AxisToPspButton(axis.deviceId, axis.axisId, -direction, &resultsOpposite);
|
||||
|
||||
int axisState = 0;
|
||||
float threshold = axis.deviceId == DEVICE_ID_MOUSE ? AXIS_BIND_THRESHOLD_MOUSE : g_Config.fAxisBindThreshold;
|
||||
if (direction == 1 && axis.value >= threshold) {
|
||||
axisState = 1;
|
||||
} else if (direction == -1 && axis.value <= -threshold) {
|
||||
axisState = -1;
|
||||
} else {
|
||||
axisState = 0;
|
||||
}
|
||||
|
||||
if (axisState != axisState_[axis.axisId]) {
|
||||
axisState_[axis.axisId] = axisState;
|
||||
if (axisState != 0) {
|
||||
for (size_t i = 0; i < results.size(); i++) {
|
||||
if (!IsAnalogStickKey(results[i]))
|
||||
pspKey(results[i], KEY_DOWN);
|
||||
}
|
||||
// Also unpress the other direction (unless both directions press the same key.)
|
||||
for (size_t i = 0; i < resultsOpposite.size(); i++) {
|
||||
if (!IsAnalogStickKey(resultsOpposite[i]) && std::find(results.begin(), results.end(), resultsOpposite[i]) == results.end())
|
||||
pspKey(resultsOpposite[i], KEY_UP);
|
||||
}
|
||||
} else if (axisState == 0) {
|
||||
// Release both directions, trying to deal with some erratic controllers that can cause it to stick.
|
||||
for (size_t i = 0; i < results.size(); i++) {
|
||||
if (!IsAnalogStickKey(results[i]))
|
||||
pspKey(results[i], KEY_UP);
|
||||
}
|
||||
for (size_t i = 0; i < resultsOpposite.size(); i++) {
|
||||
if (!IsAnalogStickKey(resultsOpposite[i]))
|
||||
pspKey(resultsOpposite[i], KEY_UP);
|
||||
}
|
||||
}
|
||||
}
|
||||
return controlMapper_.Axis(axis);
|
||||
}
|
||||
|
||||
class GameInfoBGView : public UI::InertView {
|
||||
@@ -1046,7 +775,7 @@ void EmuScreen::CreateViews() {
|
||||
|
||||
const Bounds &bounds = screenManager()->getUIContext()->GetLayoutBounds();
|
||||
InitPadLayout(bounds.w, bounds.h);
|
||||
root_ = CreatePadLayout(bounds.w, bounds.h, &pauseTrigger_);
|
||||
root_ = CreatePadLayout(bounds.w, bounds.h, &pauseTrigger_, &controlMapper_);
|
||||
if (g_Config.bShowDeveloperMenu) {
|
||||
root_->Add(new Button(dev->T("DevMenu")))->OnClick.Handle(this, &EmuScreen::OnDevTools);
|
||||
}
|
||||
@@ -1226,16 +955,7 @@ void EmuScreen::update() {
|
||||
if (invalid_)
|
||||
return;
|
||||
|
||||
if (autoRotatingAnalogCW_) {
|
||||
const float now = time_now_d();
|
||||
// Clamp to a square
|
||||
__CtrlSetAnalogX(std::min(1.0f, std::max(-1.0f, 1.42f*cosf(now*-g_Config.fAnalogAutoRotSpeed))), 0);
|
||||
__CtrlSetAnalogY(std::min(1.0f, std::max(-1.0f, 1.42f*sinf(now*-g_Config.fAnalogAutoRotSpeed))), 0);
|
||||
} else if (autoRotatingAnalogCCW_) {
|
||||
const float now = time_now_d();
|
||||
__CtrlSetAnalogX(std::min(1.0f, std::max(-1.0f, 1.42f*cosf(now*g_Config.fAnalogAutoRotSpeed))), 0);
|
||||
__CtrlSetAnalogY(std::min(1.0f, std::max(-1.0f, 1.42f*sinf(now*g_Config.fAnalogAutoRotSpeed))), 0);
|
||||
}
|
||||
controlMapper_.Update();
|
||||
|
||||
// This is here to support the iOS on screen back button.
|
||||
if (pauseTrigger_) {
|
||||
|
||||
Reference in new issue
Block a user