From 4f57420de3b1cd1aeba665d10d52a99092828e8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 21 Jul 2013 20:10:28 +0200 Subject: [PATCH] Remove erroneous ifdef from newui pause screen. Now the continue button shows on all platforms. --- UI/MainScreen.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/UI/MainScreen.cpp b/UI/MainScreen.cpp index 7c6c44b21a..6cfbeccd08 100644 --- a/UI/MainScreen.cpp +++ b/UI/MainScreen.cpp @@ -450,9 +450,7 @@ void GamePauseScreen::CreateViews() { ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); rightColumn->Add(rightColumnItems); -#ifdef _WIN32 rightColumnItems->Add(new Choice("Continue"))->OnClick.Handle(this, &GamePauseScreen::OnContinue); -#endif rightColumnItems->Add(new Choice("Game Settings"))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings); rightColumnItems->Add(new Choice("Main Settings"))->OnClick.Handle(this, &GamePauseScreen::OnMainSettings); rightColumnItems->Add(new Choice("Exit to menu"))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);