From 4f4edbe95904e2bda5eb289c98b384bcba6cdafe Mon Sep 17 00:00:00 2001 From: sky-zer Date: Fri, 24 Jan 2014 22:46:30 +0400 Subject: [PATCH] Refactoring. --- ios/ViewController.mm | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/ios/ViewController.mm b/ios/ViewController.mm index bcaee1901f..baf02c49dc 100644 --- a/ios/ViewController.mm +++ b/ios/ViewController.mm @@ -99,10 +99,10 @@ ViewController* sharedViewController; iCadeToKeyMap[iCadeButtonG] = NKCODE_BUTTON_1; // Triangle iCadeToKeyMap[iCadeButtonH] = NKCODE_BUTTON_3; // Circle - if ([GCController class]) { // Checking the availability of a GameController framework + if ([GCController class]) { // Checking the availability of a GameController framework [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidConnect:) name:GCControllerDidConnectNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidDisconnect:) name:GCControllerDidDisconnectNotification object:nil]; - } + } } return self; } @@ -174,7 +174,7 @@ ViewController* sharedViewController; { [self viewDidUnload]; - if ([GCController class]) self.gameController = nil; + if ([GCController class]) self.gameController = nil; self.iCadeView = nil; self.audioEngine = nil; self.touches = nil; @@ -471,8 +471,7 @@ void DisableFZ(){}; return; } - self.gameController.controllerPausedHandler = ^(GCController *controller) - { + self.gameController.controllerPausedHandler = ^(GCController *controller) { KeyInput key; key.flags = KEY_DOWN; key.keyCode = NKCODE_ESCAPE;