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Default FramebuffersCPUConvert to be true, remove option to enable/disable it on mobile/GLES2 platforms.
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@@ -124,7 +124,7 @@ void Config::Load(const char *iniFileName)
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graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
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graphics->Get("TrueColor", &bTrueColor, true);
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graphics->Get("FramebuffersToMem", &bFramebuffersToMem, false);
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graphics->Get("FramebuffersCPUConvert", &bFramebuffersCPUConvert, false);
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graphics->Get("FramebuffersCPUConvert", &bFramebuffersCPUConvert, true);
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graphics->Get("MipMap", &bMipMap, true);
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graphics->Get("TexScalingLevel", &iTexScalingLevel, 1);
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graphics->Get("TexScalingType", &iTexScalingType, 0);
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