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Just some renaming and cleanup
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@@ -416,7 +416,7 @@ static bool CPU_Init(FileLoader *fileLoader, IdentifiedFileType type, std::strin
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g_CoreParameter.mountIsoLoader = ConstructFileLoader(g_CoreParameter.mountIso);
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}
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// Game-specific settings are load from for example Load_PSP_ISO (which calls g_Config.loadGameConfig).
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// Game-specific settings are load from for example Load_PSP_ISO (which calls g_Config.LoadGameConfig).
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// We can't do things that depend on these before the below switch. So for example, the adjustment of the GPU core
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// to software has now been moved below it.
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@@ -735,7 +735,7 @@ void PSP_Shutdown(bool success) {
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currentMIPS = nullptr;
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g_Config.unloadGameConfig();
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g_Config.UnloadGameConfig();
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Core_NotifyLifecycle(CoreLifecycle::STOPPED);
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