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Headless: Scripted button presses and timed screenshots
--press=SECONDS:MASK[:DURATION],... holds sceCtrl buttons at emulated times, and --screenshot-at=SECONDS:FILE,... saves screenshots along the way, to drive a game past its menus in a run. With presses, the run loop steps 1/60 of a second at a time so short ones land.
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@@ -218,6 +218,8 @@ static const CommandLineParam g_autoParams[] = {
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{POFF(screenshotFilenameDiff), CmdParamType::String, "screenshot-diff", '\0', "Save a visual comparison image to FILE when comparing screenshots", CmdLineMode::Headless},
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{POFF(screenshotSaveKeepAlpha), CmdParamType::Bool, "screenshot-keep-alpha", '\0', "Preserve the alpha channel when saving PNG screenshots (default: alpha is forced to 255)", CmdLineMode::Headless},
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{POFF(dumpAudioFilename), CmdParamType::String, "dump-audio", '\0', "Record the mixed audio output to a WAV file", CmdLineMode::Headless},
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{POFF(pressScript), CmdParamType::String, "press", '\0', "Hold buttons at emulated times: SECONDS:MASK[:DURATION],...", CmdLineMode::Headless},
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{POFF(screenshotAt), CmdParamType::String, "screenshot-at", '\0', "Save screenshots at emulated times: SECONDS:FILE,...", CmdLineMode::Headless},
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{POFF(timeoutWall), CmdParamType::Double, "timeout-wall", '\0', "Stop the run after this many real seconds", CmdLineMode::Headless},
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{POFF(timeoutEmulated), CmdParamType::Double, "timeout-emulated", '\0', "Stop the run after this many emulated seconds", CmdLineMode::Headless},
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// The old name for --timeout-wall, kept working because it's in a lot of scripts.
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