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GLES: Remove some unused depth related code.
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@@ -61,15 +61,6 @@ void FramebufferManagerGLES::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb)
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}
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}
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void FramebufferManagerGLES::DeviceLost() {
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FramebufferManagerCommon::DeviceLost();
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if (depthDownloadProgram_) {
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GLRenderManager *render = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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render->DeleteProgram(depthDownloadProgram_);
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depthDownloadProgram_ = nullptr;
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}
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}
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void FramebufferManagerGLES::NotifyDisplayResized() {
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FramebufferManagerCommon::NotifyDisplayResized();
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