diff --git a/Common/VR/PPSSPPVR.cpp b/Common/VR/PPSSPPVR.cpp index 37a505d0e1..9516586158 100644 --- a/Common/VR/PPSSPPVR.cpp +++ b/Common/VR/PPSSPPVR.cpp @@ -327,7 +327,7 @@ void UpdateVRInput(bool haptics, float dp_xscale, float dp_yscale) { case JOYSTICK_AXIS_Z: if (axis.second < -0.75f) g_Config.fHeadUpDisplayScale -= 0.01f; if (axis.second > 0.75f) g_Config.fHeadUpDisplayScale += 0.01f; - g_Config.fHeadUpDisplayScale = clampFloat(g_Config.fHeadUpDisplayScale, 0.1f, 1.5f); + g_Config.fHeadUpDisplayScale = clampFloat(g_Config.fHeadUpDisplayScale, 0.0f, 1.5f); break; case JOYSTICK_AXIS_RZ: if (axis.second > 0.75f) g_Config.fCameraDistance -= 0.1f; diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 63dc334a7c..e3e380966f 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -1074,7 +1074,7 @@ void GameSettingsScreen::CreateViews() { vrSettings->Add(new ItemHeader(vr->T("VR camera"))); vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCanvasDistance, 1.0f, 15.0f, vr->T("Distance to 2D menus and scenes"), 1.0f, screenManager(), "")); vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fFieldOfViewPercentage, 100.0f, 200.0f, vr->T("Field of view scale"), 10.0f, screenManager(), vr->T("% of native FoV"))); - vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDisplayScale, 0.1f, 1.5f, vr->T("Heads-up display scale"), 0.1f, screenManager(), "")); + vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDisplayScale, 0.0f, 1.5f, vr->T("Heads-up display scale"), 0.1f, screenManager(), "")); vrSettings->Add(new ItemHeader(vr->T("VR controllers"))); vrSettings->Add(new CheckBox(&g_Config.bEnableMotions, vr->T("Map controller movements to keys")));