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Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
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@@ -914,7 +914,7 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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g_gameInfoCache = new GameInfoCache();
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if (gpu) {
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gpu->DeviceRestore();
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gpu->DeviceRestore(g_draw);
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}
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INFO_LOG(SYSTEM, "NativeInitGraphics completed");
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